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Gameplay
2 PLOT
2
2.1
Plot
Setting and characters
2.2 Story
Subsequent playthroughs and extra chapters reveal further details about the characters. Leonard's self-imposed
seclusion is because he was trying to suppress his
pedophilia, and the guilt at his brothers' deaths stems
from the fact that he gave in to his cravings and left them
unprotected.* [17] Arioch's madness takes the form of
cannibalism of children, in the belief that they would be
safe from harm within her.* [18] Furiae is also revealed to
feel romantic love for Caim, which led to Inuart becoming jealous and vulnerable to Manah's inuence. During
the events leading to the third ending, Manah reveals Furiae's feelings for Caim, who shows revulsion at the revelation: due to this and the Watchers' inuence, Furiae
stabs herself.* [19] Manah was abused by her and Seere's
mother, but Seere was never subjected to the abuse, leading him to feel guilty.* [20] The abuse Manah received
and her longing for love eventually drove her insane, and
she was chosen to become the Watchers' agent.* [10]
The main characters are Caim ( Kaimu), a deposed prince of the Union, and Angelus ( Anheru, lit. Angel), a red dragon. Joining Caim and
Angelus are Leonard ( Reonru), a hermit
who loses his brothers in an attack by the Empire; Arioch
( Arishu), an elf woman driven mad by
the murder of her family; Seere ( Sre), a young
boy from the Empire whose village was destroyed by their There are four possible alternative endings. In the second
forces; and Verdelet ( Verudore), a priest in ending, Inuart uses a magical object called a Seed of
charge of protecting the Goddess Seal. Other prominent Resurrection* [Note 3] to resurrect Furiae: while suc-
3
cessful, the Seed turns her into a monster, and she kills
Inuart. Caim is forced to kill her, but not before clones
of her are produced from other Seeds to destroy humanity.* [21] In the third ending, after Furiae's suicide, Caim
and Angelus stop Inuart's attempt to resurrect her and
confront Manah, who is killed by another dragon.* [22]
With the dragons now being driven to destroy mankind,
Angelus breaks her pact with Caim and ghts him to the
death. Caim then prepares to die ghting the other dragons.* [23] In the fourth ending, after the group save Furiae and see the extent of Manah's madness, Seere has his
Golem pact partner kill Manah. Caim, Seere, Leonard
and Arioch escape from the collapsing fortress, while Inuart and Furiae are killed inside.* [24] With Manah dead,
the Watchers descend on the Imperial capital, and during
the ght against them, Arioch and Leonard are killed. A
giant queen monster appears in the city that kills Caim
and Angelus, and Seere uses his powers to seal the city
and the Watchers in a timeless zone for eternity, nullifying their threat.* [25] In the fth ending, Caim and Angelus attack the queen and the three disappear through
a portal. After engaging the queen monster in a rhythm
game in modern-day Tokyo, the two destroy it, and are
then shot down by a ghter jet.* [26]
Development
4 RECEPTION
3.1
Music
Reception
praising the edgy themes explored and the balance between fantasy and realism. He also praised the multiple parallels with Neon Genesis Evangelion.* [53] The reviewer for Computer and Video Games (CVG) praised
the maturity and wit of the dialogue and unfolding plot
, noting that they stood alongside other Square Enix
RPGs of the time.* [49] VideoGamer.com's Adam Jarvis
praised the game's storytelling style, saying that while it
becamea little bogged down at various points, it is deep
enough to keep your interest throughout the game.* [5]
GameSpot's Greg Kasavin said that though the story
itself is awkwardly paced and is sometimes dicult to
keep up with, it becomes one of the main motivating factors for wanting to get all the way through to the end of
the game.* [8]
The graphics received mixed responses. Kasavin said the
game looks decent but, ultimately, not all that good.
He criticized the bland environments and awkward movements for enemy units and the playable character, but
praised the design of the dragon.* [8] Game Informer was
more positive, praising the graphical detail and cutscenes
and the look of enemy units, despite nding pop-up issues and framerate dips.* [52] Jarvis praised the design
of the main cast, but cited the repetitive enemy design
and dark environments as detracting elements.* [5] Dunham praised the character and monster designs as well as
the full-motion cutscenes, but was less impressed by the
repetitive human enemy designs, bland environments and
low draw distance.* [53] The full-motion videos were also
praised by the CVG reviewer.* [49]
Reaction to the sound design was mixed to positive. Dunham praised the majority of the British-style voice acting,
but called the music disappointing.* [53] Game Informer cited the low number of background tracks and
voice acting straight out of a renaissance festivalas
poorer parts of the game.* [52] Kasavin praised the voice
acting and called the musicthe most nerve-racking and
most intense aspect of the game.* [8] Jarvis was also
positive, praising the sound design for battles, most of
the voice acting and the music, which "[helped] create a
suitably dark atmosphere.* [5]
Legacy
Drakengard received two novelizations by Emi NaGameSpot. Archived from the original on 2014-03-26.
Retrieved 2013-11-14.
gashima (writing as Jun Eishima) and Takashi
Aizawa.* [60]* [61] The game's events were retold
[9] Henges, Elizabeth (2014-01-26). Hacking and Slashagain in a special story titled Drakengard 1.3, which
ing Through Drakengard: Tips for New Pact-Partners.
followed on from the spin-o manga Drag-On Dragoon:
RPGSite. Retrieved 2014-03-26.
Shi ni Itaru Aka.* [62]* [63] In March 2014, Hardcore
Gamer's Jahanzeb Khan favorably referred to the game [10] Drag-On Dragoon Ocial Guide Book (in Japanese).
Tokyo: Square Enix. 2003-10-24. ISBN 4-7575-1031as a precursor to the TV adaptation of the book series
4.
A Song of Ice and Fire in its handling of taboo themes
*
and violence. [64] The game was considered successful [11] Drag-On Dragoon Ocial Guide Book (in Japanese).
enough in Japan by Square Enix that a sequel was
Tokyo: Square Enix. 2003-10-24. p. 191. ISBN 4-7575commissioned.* [65] Drakengard 2 was again directed by
1031-4.
Shiba, but Yoko was replaced as director by Akira Yasui,
[12] Cavia (2004-03-02). Drakengard. PlayStation 2.
resulting in numerous thematic changes.* [38]* [66] The
Square Enix. Scene: Verse 3. Level/area: Chapter 1.
sequel takes place eighteen years after the events of
"Caim: A dragon! ... / Angelus: Kill me if you deDrakengard 's rst ending.* [67]
sire. But you can never dirty my soul, wretched human. /
Caim: Tell me: do you still want to live, dragon? / AnAn attempt to create another title in the series resulted in
gelus: What? / Caim: A pact! There's no other way! /
the spin-o Nier, which retains links and themes from
Angelus: Hmph. What makes you worthy of a pact with
*
the main series. [68] Nier takes place over a thousand
me? / Caim: Worthy or not, I wish to live. Despise me if
*
years after the events of Drakengard 's fth ending. [35]
you will, but I shall not die! Your answer! A pact, or ...
When Cavia was absorbed by AQ Interactive after Nier
death?!"
's release, a future attempt by Shiba to continue the series
was unsuccessful.* [69] A prequel, Drakengard 3, was re- [13] Cavia (2004-03-02). Drakengard. PlayStation 2.
Square Enix. Scene: Verse 5. Level/area: Chapter 1.
leased in 2013, with multiple sta members returning to
*
*
*
"Caim: [exhales] Your answer. / Angelus: A pact, or
their original roles. [70] [71] [72]
death ... We are united by our need to live. / Caim: Well
... ? / Angelus: Yes ... A pact.
Notes
References
[1] Calvert, Justin (2004-07-08). Square Enix plans to release mobile versions of Aleste, Actraiser, and Drakengard in Europe this year. GameSpot. Retrieved 201407-13.
[2] Perry, Douglas C. (2004-05-15). Take-Two Snares
Drakengard. IGN. Retrieved 2014-03-26.
[3] Cavia Inc. Line-Up. Cavia Inc. Archived from the
original on July 5, 2008.
[4]All Square with Vodafone. GamesTM (United Kingdom: Imagine Publishing) (22): 18. August 2004.
[5] Jarvis, Adam (2004-08-20). Drakengard Review.
VideoGamer.com. Retrieved 2014-01-04.
REFERENCES
[33] "
[29] Dunham, Jeremy (2003-05-23).Drakengard Interview [45] Drag-on Dragoon OST Vol. 2. RPGFan. Retrieved
2008-07-07.
. IGN. Retrieved 2013-08-24.
[30] Eurogamer sta (2004-04-19). Here be the makers of
Drakengard!". Eurogamer. Retrieved 2013-12-12.
[31] Dunham, Jeremy (2004-01-14). Drakengard Announced for March. IGN. Retrieved 2007-07-30.
[32] Hawkins, Matt (2013-10-09). Drakengard 3 Producer:
As Long As They Have Taro Yoko, Square Enix Can
Make More Drakengard. Siliconera. Retrieved 201311-11.
[46] "
". Square Enix e-Store. Archived from
the original on 2013-07-27. Retrieved 2014-03-01.
[47]Drakengard for PlayStation. GameRankings. Archived
from the original on 2013-10-25. Retrieved 2013-01-06.
[48] Drakengard for PlayStation Reviews. Metacritic.
Archived from the original on 2013-03-16. Retrieved
2013-01-06.
8 External links
Ocial website
Ocial website (Japanese)
Drakengard at the Internet Movie Database
9.1
Text
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9.2
Images
9.3
Content license