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Drakengard

Drakengard, known in Japanese as Drag-On Dragoon


(Japanese: Hepburn: Doraggu on doragn, commonly abbreviated as DOD), is
an action role-playing game developed by Cavia for the
PlayStation 2. It was published in Japan (on September
11, 2003) and North America (March 2, 2004) by Square
Enix and in European territories (May 21, 2004) by TakeTwo Interactive. A Europe-exclusive mobile phone adaptation was co-developed and co-published by Square Enix
and Macrospace for Vodafone devices in August 2004.

The on-foot and aerial combat, featuring protagonists


Caim and Angelus.

The game is the rst installment of the Drakengard series


and features a mixture of ground-based hack-and-slash,
aerial combat, and role-playing elements which have become a staple of the series. The story is set during a religious war between two factionsthe Union and the Empirewith the war tipping in favor of the Empire. The
player controls Caim, a deposed prince of the Union, in
his quest for vengeance against the Empire. Wounded in
battle while protecting his sister Furiae, he is forced to
make a pact with a red dragon named Angelus. As they
journey together, they join with Hierarch Verdelet on a
quest to prevent the Empire from destroying magical seals
that keep the world in balance: Furiae acts as the central
seal, and her death will drop the world into chaos.

Drakengard is an action role-playing game featuring three


types of gameplay: ground missions, aerial missions,
and Free Expedition Mode.* [5] The gameplay modes are
called Ground Mode, Strafe Mode, and Air Mode.* [6]
In some levels, players can switch between ground-based
and aerial combat.* [7] Ground-based gameplay primarily has the player controlling the main protagonist, Caim.
He has access to three types of attack: a standard swordslash, a magic attack and a dash attack that throws enemies to the ground.* [5] Additional weapons can be
accessed and swapped via the menu. Weapons gain
experience levels through use, dealing more damage as
a result. Each has a four-level cap. The player can access
up to eight weapons during a mission.* [6]* [8] Pressing
the attack button repeatedly while in combat with enemy
units triggers combos, and pressing another button midcombo will trigger a special attack which will temporarily incapacitate enemy units in the immediate area. The
player can also temporarily switch between Caim and an
assigned ally, who shares similar attacks but deals more
damage.* [8] These allies are gained in optional levels and
can only be summoned a limited number of times.* [9]

Takamasa Shiba and Takuya Iwasaki conceived the game


as a hybrid between the popular Dynasty Warriors series
and Namco's aerial combat game Ace Combat. It was
Shiba's rst project as a producer. The dark story was
created by director Taro Yoko and Sawako Natori, who
wrote the majority of the script. The music was written
by Nobuyoshi Sano and Takayuki Aihara. Drakengard
sold well in Japan and received mixed to positive reviews
in the west: reviewers praised the game's story and music, but were mixed about the graphics and criticized the
gameplay for being repetitive.

In aerial combat missions, players control Caim's dragon


partner Angelus. During these moments, players are directed against multiple aerial targets that must be destroyed in order to win. As Angelus gains experience
points through combat, she levels up and is able to do
more damage similar to the weapons used in groundbased combat. Boss battles are all located in these aerial
stages.* [8] Angelus has access to two types of standard
re attacks: a free-aim blast that causes high damage, and
homing bolts that can hit multiple targets but do less damage. Homing shots can be dodged or countered by some
enemy types later in the game.* [9] Angelus can also perform a special area-aecting magical attack that damages
or kills multiple enemy units. She can be used to quickly
traverse battle areas during primarily ground-based mis-

Gameplay

2 PLOT

sions.* [5] Players can summon Angelus during certain


ground-based missions and play her in Strafe Mode. Controls are identical to ground-based combat. Pressing the
select button causes Caim to dismount Angelus.* [6] Caim
and Angelus level up during combat in dierent ways: as
Caim levels up, their shared health meter grows, while
Angelus' leveling increases the damage her attacks do to
enemy units.* [9]

characters are Furiae ( Furiae), Caim's sister


and the current Goddess of the Seal; Inuart (
Iuvaruto), Furiae's former ance; and Manah (
Mana), Seere's sister, leader of the enemy cult and the
game's main antagonist.

Players can navigate the game world and select missions


via a world map accessed between levels. While playing,
a mini-map allows the player to see enemy locations, and
a full-screen map can be switched to that covers the entire
area and shows mission objectives.* [8] Drakengard 's
levels are called verses, and the verses are grouped across
thirteen chapters.* [7] Each level has a time limit of one
hour for players to complete them.* [5] Normal levels are
numbered, while additional levels are marked by Roman
numerals. The game features ve endings: the normal
ending and four additional endings which are unlocked
when certain conditions are met, such as completing
optional chapters or obtaining powerful weapons.* [7]* [9]

Drakengard opens with Caim in the midst of a battle to


protect his sister from the Empire. During the battle,
Caim is injured, and going to Furiae's castle nds Angelus severely wounded from torture. Despite their mutual mistrust, Caim and Angelus agree to make a pact and
save each other.* [12]* [13] After repelling the attack, Furiae and Inuart go with Caim to nd safety, encountering Verdelet on their travels. Eventually, Furiae and Inuart are captured by the Empire, and Inuart is tortured
and brainwashed by Manah. Verdelet and Caim travel
to each of the three Seals, but each time arrive too late
to stop them being destroyed. Along the way, Caim and
Verdelet are joined by Leonard and Seere, and take along
Arioch to protect others from her madness. Eventually,
the Union and the Empire engage in battle and the Union
are victorious. After the battle, however, the Union's surviving troops are decimated by an unknown force and the
Empire's troops return to life.* [14] Caim and Angelus
travel to a fortress that has appeared in the sky, where they
nd that Furiae has killed herself, breaking the nal seal.
Inuart, seeing her body, is released from his brainwashing and takes her away. Returning to the Imperial capital,
Caim and Angelus confront Manah, eventually doing battle with her. Defeated, Manah asks them to kill her, but
Angelus declares that she must live with her crimes.* [15]
Angelus then oers herself as the new Goddess of the
Seal for Caim's sake. As Verdelet performs the ritual,
Angelus tells Caim her name before fading away.* [16]

2
2.1

Plot
Setting and characters

Main article: Characters of the Drakengard series


Drakengard takes place in a medieval dark fantasy world
called Midgard. The world is protected from falling into
chaos by the Seals, objects magically linked to a woman
chosen as the Goddess of the Seal. If the seals and the
Goddess were destroyed, malevolent beings known as the
Watchers* [Note 1] would enter the world to destroy humanity.* [10] A key element of the world is the ability for
a human and a beast to form a pact,* [Note 2] a ritual that
ties their souls together and grants great power. Their
lives become bound by the pact, and the human pays a
price for it in the form of some attribute (i.e. their voice,
their eyesight or their ability to age). During the events
of Drakengard, the Union, which protects the Seals, is in
the midst of a religious war with the Empire, a power led
by a cult who believe that destroying the seals will bring
them good fortune.* [11]

2.2 Story

Subsequent playthroughs and extra chapters reveal further details about the characters. Leonard's self-imposed
seclusion is because he was trying to suppress his
pedophilia, and the guilt at his brothers' deaths stems
from the fact that he gave in to his cravings and left them
unprotected.* [17] Arioch's madness takes the form of
cannibalism of children, in the belief that they would be
safe from harm within her.* [18] Furiae is also revealed to
feel romantic love for Caim, which led to Inuart becoming jealous and vulnerable to Manah's inuence. During
the events leading to the third ending, Manah reveals Furiae's feelings for Caim, who shows revulsion at the revelation: due to this and the Watchers' inuence, Furiae
stabs herself.* [19] Manah was abused by her and Seere's
mother, but Seere was never subjected to the abuse, leading him to feel guilty.* [20] The abuse Manah received
and her longing for love eventually drove her insane, and
she was chosen to become the Watchers' agent.* [10]

The main characters are Caim ( Kaimu), a deposed prince of the Union, and Angelus ( Anheru, lit. Angel), a red dragon. Joining Caim and
Angelus are Leonard ( Reonru), a hermit
who loses his brothers in an attack by the Empire; Arioch
( Arishu), an elf woman driven mad by
the murder of her family; Seere ( Sre), a young
boy from the Empire whose village was destroyed by their There are four possible alternative endings. In the second
forces; and Verdelet ( Verudore), a priest in ending, Inuart uses a magical object called a Seed of
charge of protecting the Goddess Seal. Other prominent Resurrection* [Note 3] to resurrect Furiae: while suc-

3
cessful, the Seed turns her into a monster, and she kills
Inuart. Caim is forced to kill her, but not before clones
of her are produced from other Seeds to destroy humanity.* [21] In the third ending, after Furiae's suicide, Caim
and Angelus stop Inuart's attempt to resurrect her and
confront Manah, who is killed by another dragon.* [22]
With the dragons now being driven to destroy mankind,
Angelus breaks her pact with Caim and ghts him to the
death. Caim then prepares to die ghting the other dragons.* [23] In the fourth ending, after the group save Furiae and see the extent of Manah's madness, Seere has his
Golem pact partner kill Manah. Caim, Seere, Leonard
and Arioch escape from the collapsing fortress, while Inuart and Furiae are killed inside.* [24] With Manah dead,
the Watchers descend on the Imperial capital, and during
the ght against them, Arioch and Leonard are killed. A
giant queen monster appears in the city that kills Caim
and Angelus, and Seere uses his powers to seal the city
and the Watchers in a timeless zone for eternity, nullifying their threat.* [25] In the fth ending, Caim and Angelus attack the queen and the three disappear through
a portal. After engaging the queen monster in a rhythm
game in modern-day Tokyo, the two destroy it, and are
then shot down by a ghter jet.* [26]

Development

The original idea for Drakengard originated between


Takamasa Shiba and Takuya Iwasaki when they were
working at Cavia. It was conceived as an aerial battle game similar to Ace Combat.* [27] The four-year development was Shiba's rst project as a producer.* [28]
The team developing the game went under the moniker
of Project Dragonsphere.* [29] As development progressed, ground-based battles were also incorporated after the success in Japan of Dynasty Warriors 2.* [27]
Creating the change from ground to aerial gameplay
was exceptionally dicult for the team as they encountered problems with the PlayStation 2 hardware.* [30] Jun
Iwasaki, president and chief executive ocer of Square
Enix USA, described Drakengard as aperfect hybrid of
genres, citing its story and gameplay as reasons why it
would be enjoyed by players who wanted adeeper action
game.* [31] Speaking in 2013, Shiba commented that
Cavia had been inexperienced in creating action games,
and as such it was not up to the standards of its contemporaries.* [32] The game's battle scenes were inspired by
lms such as the 1999 version of The Mummy and its spino The Scorpion King, as well as lms like Dragonheart
and epic lms from Asia.* [30] Iwasaki was unable to
take up the position of director because of other projects
he was involved with: the position instead went to Taro
Yoko.* [33] The main script writer was Sawako Natori,
who would work on future titles in the series. In an interview concerning her role in the game, she admitted
to feeling embarrassed by her writing when hearing Sota
Murakami and Natsuki Yamashita, who voiced Seere and

Manah, speak their lines.* [34]


The setting, mythos and landscape were primarily inspired by the folklore of Northern Europe, while other
elements drew from Japanese-style revisionism. According to Shiba, multiple elements of the story and world
were created to be dark, sad and serious in tone, in
contrast to the likes of Dragon Quest and Final Fantasy.* [29] One of the core narrative threads, involving romantic feelings between siblings, was inspired in Yoko's
mind by the anime series Sister Princess.* [27] Another
series that inspired the team was Neon Genesis Evangelion.* [29] The central narrative theme was Immorality, which was mostly demonstrated by Natori through
the characters.* [35] Multiple endings were made because Yoko was told that the game would not have a sequel.* [36] The characters' stories were created by Yoko
and Iwasaki, who independently created the character
backgrounds: Yoko took charge of Leonard and Arioch,
while Iwasaki was involved in developing Verdelet, Inuart and Caim.* [33]* [35] The characters were designed
by Kimihiko Fujisaka. His designs were primarily inspired by the armor and clothing of Medieval Europe,
which also inuenced the design of environments.* [30]
The characters went through many changes during development. Yoko had conceived the relationship between Caim and Angelus as a parasitic one, with Caim
as the host, but Iwasaki wanted to create a dierent
type of romance and instead wrote their relationship as
a love story.* [35] The actor who portrayed the two was
Shinnosuke Ikehata: though originally cast for the role
of Caim, his versatility also got him the role of Angelus.* [37] Yoko created Furiae as a focus for Caim and
Inuart's rivalry, and as both a rendition of a type of
woman he personally disliked, and a parallel with the
stereotypical relationship between protagonist and love
interest in a role-playing video game (RPG).* [33] The
second ending was principally inspired by this and his dislike for Sister Princess.* [27] Many other characters represented certain stereotypes: Manah was the symbol for
unloved children, Inuart was Caim'srival, and Verdelet
was thedespicable elder. The fth ending, a boss battle in modern-day Tokyo, was created as a joke ending in
the same vein as the Silent Hill series and an unexpected
twist for players who were expecting an upbeat tone after
the previous endings.* [35] This ending's title was also a
respective tribute to The End of Evangelion.* [38]
Drakengard was rst shown o to the western public at
E3 2003.* [39] It underwent multiple changes for its western release. The original title, Drag-On Dragoon, was
chosen for its sound, but was not considered right for the
western market. Because of this, it was changed to Drakengard.* [29]* [30] In addition, some of the more mature
themes, such as references to incest and sexual taboos,
were censored in the western localization.* [40] It also underwent major debugging and an alteration in the angle
of the in-game camera before its European release.* [30]
While Square Enix published the title in Japan and North

4 RECEPTION

America, Take-Two Interactive was chosen to publish it


in European territories.* [2] The mobile port was part of
Square Enix's plans to branch out into the European mobile game market.* [4] It was co-developed with Londonbased mobile developer Macrospace as part of a collaboration between Square Enix and Vodafone, designed to
function on the Vodafone live! service.* [1]* [4] It was rst
released in Germany, then made available in the United
Kingdom, Spain and Italy.* [41]

3.1

Music

Main article: Music of the Drakengard series


The music was composed by Nobuyoshi Sano and
Takayuki Aihara: the two used excerpts from pieces of
classical music (selected by Aihara), then rearranged,
remixed and layered them. Their main objective was to
create music that emulated the gameplay, as well as the
story and general narrative theme of madness. The
music was intended to beexperimentalandexpressionisticrather than commercial.* [42] The theme
song,Exhausted( Tsukiru), was composed by
Sano, written by Natori and sung by Eriko Hatsune.* [43]
The soundtrack was originally released in two volumes
under the names Drag-On Dragoon Original Soundtrack
Vol.1 and Drag-On Dragoon Original Soundtrack Vol.2,
released on October 22 and November 21, 2003, respectively.* [44]* [45] The soundtrack was re-released on April
20, 2011, as a two-disc set under the title Drag-On Dragoon Original Soundtrack.* [46]

Reception

Drakengard sold more than 122,000 units in its rst week


of release in Japan, taking Mobile Suit Gundam: Encounters in Space 's place at the top of the sales charts.* [55]
By the end of 2003, it had sold 241,014 copies.* [56]
Gaming magazine Famitsu ranked it as the 50th bestselling title of 2003,* [57] and sold well enough that it
was made part of Square Enix's Ultimate Hits series, rereleases of popular titles.* [58] Its strong sales were attributed by the team to its cinematic story and similarity
to the popular Dynasty Warriors series.* [30] According
to GameSpot, Drakengard received favorable reviews in
Japan.* [7] Famitsu gave it an overall score of 29/40.* [51]
After the game's reveal at E3, multiple video game publications, including Ocial PlayStation Magazine, IGN and
Game Informer, praised its promising story and mixture
of gameplay genres.* [59] The game received mostly positive reviews in the west, garnering scores of 65% and
63/100 from GameRankings* [47] and Metacritic* [48]
respectively.

praising the edgy themes explored and the balance between fantasy and realism. He also praised the multiple parallels with Neon Genesis Evangelion.* [53] The reviewer for Computer and Video Games (CVG) praised
the maturity and wit of the dialogue and unfolding plot
, noting that they stood alongside other Square Enix
RPGs of the time.* [49] VideoGamer.com's Adam Jarvis
praised the game's storytelling style, saying that while it
becamea little bogged down at various points, it is deep
enough to keep your interest throughout the game.* [5]
GameSpot's Greg Kasavin said that though the story
itself is awkwardly paced and is sometimes dicult to
keep up with, it becomes one of the main motivating factors for wanting to get all the way through to the end of
the game.* [8]
The graphics received mixed responses. Kasavin said the
game looks decent but, ultimately, not all that good.
He criticized the bland environments and awkward movements for enemy units and the playable character, but
praised the design of the dragon.* [8] Game Informer was
more positive, praising the graphical detail and cutscenes
and the look of enemy units, despite nding pop-up issues and framerate dips.* [52] Jarvis praised the design
of the main cast, but cited the repetitive enemy design
and dark environments as detracting elements.* [5] Dunham praised the character and monster designs as well as
the full-motion cutscenes, but was less impressed by the
repetitive human enemy designs, bland environments and
low draw distance.* [53] The full-motion videos were also
praised by the CVG reviewer.* [49]
Reaction to the sound design was mixed to positive. Dunham praised the majority of the British-style voice acting,
but called the music disappointing.* [53] Game Informer cited the low number of background tracks and
voice acting straight out of a renaissance festivalas
poorer parts of the game.* [52] Kasavin praised the voice
acting and called the musicthe most nerve-racking and
most intense aspect of the game.* [8] Jarvis was also
positive, praising the sound design for battles, most of
the voice acting and the music, which "[helped] create a
suitably dark atmosphere.* [5]

Reception of the gameplay was mixed to negative,


with Dunham saying it suered the same problems
as its derivative games despite its easy entertainment
value,* [53] while Jarvis called the options in gameplay
fairly limited.* [5] The CVG reviewer praised the
aerial segments of gameplay, calling them the most entertaining, and found that the standard combat served to
embellish the protagonist's kick-ass persona, making
him more than just another anonymous dragon rider.
The main criticism was repetition in the gameplay.* [49]
Kasavin was exceptionally critical, saying that the gameplay both made the process of playing laborious and detracted from the main story.* [8] Game Informer called
the gameplay fun, but [lacking] any semblance of
*
The story received the highest amount of praise. IGN's depth. [52]
Jeremy Dunham called it the game'sbiggest strength,

Legacy

See also: Drakengard 2, Drakengard 3 and Nier (video


game)

[6] Dunham, Jeremy (2004-01-22). Drakengard Progress


Report. IGN. Retrieved 2013-11-14.
[7] Gamespot sta (2004-01-21). Drakengard Preview.
GameSpot. Retrieved 2014-03-26.
[8] Kasavin, Greg (2004-02-23). Drakengard Review.

Drakengard received two novelizations by Emi NaGameSpot. Archived from the original on 2014-03-26.
Retrieved 2013-11-14.
gashima (writing as Jun Eishima) and Takashi
Aizawa.* [60]* [61] The game's events were retold
[9] Henges, Elizabeth (2014-01-26). Hacking and Slashagain in a special story titled Drakengard 1.3, which
ing Through Drakengard: Tips for New Pact-Partners.
followed on from the spin-o manga Drag-On Dragoon:
RPGSite. Retrieved 2014-03-26.
Shi ni Itaru Aka.* [62]* [63] In March 2014, Hardcore
Gamer's Jahanzeb Khan favorably referred to the game [10] Drag-On Dragoon Ocial Guide Book (in Japanese).
Tokyo: Square Enix. 2003-10-24. ISBN 4-7575-1031as a precursor to the TV adaptation of the book series
4.
A Song of Ice and Fire in its handling of taboo themes
*
and violence. [64] The game was considered successful [11] Drag-On Dragoon Ocial Guide Book (in Japanese).
enough in Japan by Square Enix that a sequel was
Tokyo: Square Enix. 2003-10-24. p. 191. ISBN 4-7575commissioned.* [65] Drakengard 2 was again directed by
1031-4.
Shiba, but Yoko was replaced as director by Akira Yasui,
[12] Cavia (2004-03-02). Drakengard. PlayStation 2.
resulting in numerous thematic changes.* [38]* [66] The
Square Enix. Scene: Verse 3. Level/area: Chapter 1.
sequel takes place eighteen years after the events of
"Caim: A dragon! ... / Angelus: Kill me if you deDrakengard 's rst ending.* [67]
sire. But you can never dirty my soul, wretched human. /
Caim: Tell me: do you still want to live, dragon? / AnAn attempt to create another title in the series resulted in
gelus: What? / Caim: A pact! There's no other way! /
the spin-o Nier, which retains links and themes from
Angelus: Hmph. What makes you worthy of a pact with
*
the main series. [68] Nier takes place over a thousand
me? / Caim: Worthy or not, I wish to live. Despise me if
*
years after the events of Drakengard 's fth ending. [35]
you will, but I shall not die! Your answer! A pact, or ...
When Cavia was absorbed by AQ Interactive after Nier
death?!"
's release, a future attempt by Shiba to continue the series
was unsuccessful.* [69] A prequel, Drakengard 3, was re- [13] Cavia (2004-03-02). Drakengard. PlayStation 2.
Square Enix. Scene: Verse 5. Level/area: Chapter 1.
leased in 2013, with multiple sta members returning to
*
*
*
"Caim: [exhales] Your answer. / Angelus: A pact, or
their original roles. [70] [71] [72]
death ... We are united by our need to live. / Caim: Well
... ? / Angelus: Yes ... A pact.

Notes

[1] Watchers: Angels ( Tenshi) in the original Japanese


[2] Pact: Contract ( Keiyaku) in the original Japanese
[3] Seed of Resurrection: Egg of Rebirth ( Fukkatsu
no tamago) in the Japanese version

References

[1] Calvert, Justin (2004-07-08). Square Enix plans to release mobile versions of Aleste, Actraiser, and Drakengard in Europe this year. GameSpot. Retrieved 201407-13.
[2] Perry, Douglas C. (2004-05-15). Take-Two Snares
Drakengard. IGN. Retrieved 2014-03-26.
[3] Cavia Inc. Line-Up. Cavia Inc. Archived from the
original on July 5, 2008.
[4]All Square with Vodafone. GamesTM (United Kingdom: Imagine Publishing) (22): 18. August 2004.
[5] Jarvis, Adam (2004-08-20). Drakengard Review.
VideoGamer.com. Retrieved 2014-01-04.

[14] Cavia (2004-03-02). Drakengard. PlayStation 2.


Square Enix. Scene: Verse 7. Level/area: Chapter 5.
"Text: As the re falls from the sky, Imperial soldiers rise
one by one from the dead, like demons of the underworld.
[15] Cavia (2004-03-02). Drakengard. PlayStation 2.
Square Enix. Scene: Verse 8. Level/area: Chapter 8.
"Manah: Kill me, kill me. I don't mind! Kill me, please!
/ Angelus: Caim shall never forgive you. You will not die
so easily. You will be despised by every soul in this world.
Unforgiven for all eternity. ... You will suer under the
unbearable weight of your crimes. You are beyond hope.
[16] Cavia (2004-03-02). Drakengard. PlayStation 2.
Square Enix. Scene: Verse 9. Level/area: Chapter 8.
"Angelus: I have never ... seen you weep before. There
is but one thing I wish for you to remember. Angelus. My
name is Angelus. [Caim looks away, a single tear running
down his cheek.] / Angelus: You are the rst ... and the
last of your kind ... to know my name. Farewell, fool
human ...
[17] Cavia (2003-10-11).Drag-On Dragoon(in Japanese).
PlayStation 2. Square Enix. Level/area: Leonard's Regret.
[18] Cavia (2003-10-11).Drag-On Dragoon(in Japanese).
PlayStation 2. Square Enix. Level/area: Arioch's Madness.

[19] Cavia (2003-10-11).Drag-On Dragoon(in Japanese).


PlayStation 2. Square Enix. Scene: Verse 2-3.
Level/area: Chapter 11.
[20] Cavia (2004-03-02). Drakengard. PlayStation 2.
Square Enix. Scene: Verse 3. Level/area: Seere's Prayer.
"Seere: Mother used to hit my sister Manah a lot. But
only Manah. Never me. Mother never hit me. She saved
all her anger for Manah instead. / Leonard: Seere, you
must not blame yourself so harshly.
[21] Cavia (2004-03-02). Drakengard. PlayStation 2.
Square Enix. Scene: Verse 6. Level/area: Chapter 9.
"Text: Caim stands alone, holding the remains of Furiae
in his arms. One after another her sisters rise into the sky,
their hideous screams heralding the end of mankind.
[22] Cavia (2004-03-02). Drakengard. PlayStation 2.
Square Enix. Scene: Verse V. Level/area: Chapter 9.
"Angelus: My brethren devoured her. A human priestess' untruths cannot warp a dragon's mind.
[23] Cavia (2004-03-02). Drakengard. PlayStation 2.
Square Enix. Scene: Verse VII. Level/area: Chapter 9.
"Text: The struggle is won, the dragon's blood is spilled.
... Outside the temple, a million dragons howl as they
rise to begin the annihilation of mankind. With battlelust shining in his eyes, Caim runs into the light ...
[24] Cavia (2004-03-02). Drakengard. PlayStation 2.
Square Enix. Scene: Verse V. Level/area: Chapter 11.
"Text: In the collapsing fortress, Inuart clutches Furiae in
his arms, and together they vanish in a blaze of blinding
light.
[25] Cavia (2004-03-02). Drakengard. PlayStation 2.
Square Enix. Scene: Verse 10. Level/area: Chapter 12.
"Text: Within the eternity, Seere begs his sister's forgiveness. And then time ... is stopped.
[26] Cavia (2004-03-02). Drakengard. PlayStation 2.
Square Enix. Scene: Verse 4. Level/area: Chapter 13.
"Text: The battle that crossed space and time is won, the
awesome enemy defeated at last. But the blood of the
heroes who saved the world paints the tower red.
[27] Sato (2013-05-16). Why Drakengard Had Forbidden
Love Between Siblings And Other Insights. Siliconera.
Retrieved 2013-11-11.
[28] Square Enix (2014-03-04). Interview with Producer
Takamasa Shiba / Drakengard 3. YouTube. Retrieved
2014-03-09.

REFERENCES

[33] "

DOD1!?". Dengeki Online. 2013-04-18. Retrieved 2014-03-20.


[34] "DOD3

3
DOD3".
Dengeki Online. 2013-12-27. Retrieved 2014-02-28.
[35] "
with on
DOD". Dengeki Online.
2013-04-15. Retrieved 2013-11-11.
[36] Spencer (2014-05-29). Drakengard Had Multiple Endings Because Taro Yoko Was Told There Wouldn't Be A
Sequel. Siliconera. Archived from the original on 201405-29. Retrieved 2014-05-29.
[37] IGNPS2 Sta (2003-07-24).Drakengard Voice Actors
. IGN. Retrieved 2007-07-30.
[38] "
DOD2
". Dengeki Online.
2013-04-22. Retrieved 2014-03-09.
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8 External links
Ocial website
Ocial website (Japanese)
Drakengard at the Internet Movie Database

9 TEXT AND IMAGE SOURCES, CONTRIBUTORS, AND LICENSES

Text and image sources, contributors, and licenses

9.1

Text

Drakengard Source: http://en.wikipedia.org/wiki/Drakengard?oldid=634199119 Contributors: Ant, Tedius Zanarukando, Yas, DigiBullet, DraQue Star, Sethoeph, Gtrmp, DoubleCross, Chmod007, Cfailde, Ht1848, Richard W.M. Jones, Thunderbrand, Cyrillic, Seancdaug,
Snowolf, ReyBrujo, Versageek, Ian Moody, FlaBot, Nihiltres, Hibana, Butros, RussBot, Splash, Gaius Cornelius, Fizan, Senshi, N. Harmonik, Wknight94, Crisco 1492, Nikkimaria, Momus, AnimeKid, Evilgrug, Jagged 85, Chris the speller, Bluebot, EmperorBrandon, Odian, Hailinel, Anibas, Zidane4028, Unknown Dragon, Fractyl, Curly Turkey, Ravimakkar, F1r3r41n, Mr Stephen, Atirage, Lancini87, Violncello, CmdrObot, Mika1h, Captainktainer, Ebonize christian, Cydebot, Soetermans, BetacommandBot, The Hybrid, Salavat, Seaphoto,
Shabook, Kariteh, Aurora sword, Mournbringer, EmP, Phillipmorantking, Plasticup, Sud, Steel1943, Hersfold, Happypal, Sjones23,
WOSlinker, Saber girl08, WereSpielChequers, Swaq, Wilson44691, Oni no Akuma, JohnnyMrNinja, ImageRemovalBot, Martarius, FlamingSilmaril, Hippo99, Tintor2, Someone another, Arjayay, Holothurion, Another Believer, Project FMF, Tezero, DumZiBoT, ChaserBlue,
Addbot, Megata Sanshiro, Morning277, Glane23, Lightbot, Yobot, Christopedia, Erigu, GamerPro64, AnomieBOT, Ruby2010, Mrsxdoodles, Punkalyptic, ProtoDrake, Nonexyst, Lucia Black, Full-date unlinking bot, Liezch, CR4ZE, John of Reading, Faolin42, GoingBatty,
Werieth, H3llBot, SporkBot, ClueBot NG, Despatche, Mohamed CJ, Gabriel Yuji, Player017, Harizotoh9, Breathnac, Gleglog, Mogism,
Dendy-Lion, Frosty, Alakazander, Zziccardi, UESgirl18, Hillbillyholiday, Genstarcraftj, JoshuaKGarner, TFA Protector Bot, Mackey23,
Landingdude13, Bammie73, Tsweatte, Imhavinganerection and Anonymous: 136

9.2

Images

File:Cscr-featured.svg Source: http://upload.wikimedia.org/wikipedia/en/e/e7/Cscr-featured.svg License: ? Contributors: ? Original


artist: ?
File:Drakengard1aerial_gameplay.jpg Source: http://upload.wikimedia.org/wikipedia/en/e/ea/Drakengard1aerial_gameplay.jpg License: Fair use Contributors: http://www.psxextreme.com/ps2-screenshots2/43870-351.html Original artist: Cavia
File:Drakengard1ground_gameplay.jpg Source: http://upload.wikimedia.org/wikipedia/en/8/81/Drakengard1ground_gameplay.jpg
License: Fair use Contributors: http://www.psxextreme.com/ps2-screenshots2/43870-351.html Original artist: Cavia
File:Drakengard_US_Cover_art.png Source: http://upload.wikimedia.org/wikipedia/en/f/fb/Drakengard_US_Cover_art.png License:
Fair use Contributors:
http://drakengard.wikia.com/wiki/Drakengard Original artist: ?
File:Folder_Hexagonal_Icon.svg Source: http://upload.wikimedia.org/wikipedia/en/4/48/Folder_Hexagonal_Icon.svg License: ? Contributors: ? Original artist: ?
File:Symbol_book_class2.svg Source: http://upload.wikimedia.org/wikipedia/commons/8/89/Symbol_book_class2.svg License: CCBY-SA-2.5 Contributors: Mad by Lokal_Prol by combining: Original artist: Lokal_Prol
File:Wikiquote-logo.svg Source: http://upload.wikimedia.org/wikipedia/commons/f/fa/Wikiquote-logo.svg License: Public domain
Contributors: ? Original artist: ?

9.3

Content license

Creative Commons Attribution-Share Alike 3.0

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