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4005 Somerlane Cir., Chester, VA 23831 804-926-3296 Rmay9@gmu.

edu

Robert May
Qualifications Profile
Adept designer prepared to utilize talent for design and accumulated knowledge and experience in order
to begin a career as a Game Designer or 3D Modeler with a company looking for a valuable asset with a
passion for game creation.

3D Modeling: Able to utilize Polygon Modeling and Digital Sculpting in order to create models for
a wide variety of art styles.
Level Design: Adept in creating levels and making them flow in an appealing way, whether they
are created in an engine with premade models or originally created models.
Texturing: Knowledgeable in creating many types of textures for characters, environments,
architecture, etc.
Scripting: Basic knowledge of coding for games

Education
George Mason University Fairfax, VA
Computer Game Design Student, 2011 Present
Honors Program, 3.5 GPA
Enthusiastically pursuing universitys Game Design degree programs.
Constantly collaborating with multiple groups in order to complete work and meet project
deadlines.
Played a valuable part in completing commission work on behalf of the school for the antiunderage drinking group, The Century Council.

Projects
The Ancient Pact of the Unknowable Truth
Group Fall 2013
Level Designer asset placement, path node layout
Story Manager
Story based platform puzzler utilizing UDK assets
The Ancient Track of the Unknowable Boost
Solo Fall 2013
Level Designer asset placement, path node layout
Racing game utilizing UDK assets and created with path node based AI
Rocketeer Noir
Group Fall 2013
3D Artist modeling/texturing/animating of CG assets for the game world
Assets created using 3ds Max 2014 and Photoshop CS6
On rails shooter created in the Unity engine.
Pressure Network

Group Fall 2012/Spring 2013


3D Artist modeling/texturing of CG assets for game background
Assets created using 3ds Max 2013 and Photoshop CS5
Infection puzzle based anti-underage drinking app
Disorientation
Solo Spring 2013
Level Design asset placement
UI Creator
Assets created using 3ds Max 2013 and Photoshop CS5
Vertical platformer created in the Unity engine utilizing premade assets
Rebound
Group Spring 2013
Level design Asset creation/event scripting
Assets created using 3ds Max 2013 and Photoshop CS5
Puzzle shooter created in the Unity engine utilizing assets both premade and created
Neverwinter Mod
Group Spring 2012
Level Design asset placement
Story based adventure created as a Neverwinter Knights mod

Achievements & Accolades

Richard B. Engard Award


Awarded by the Chesterfield Technical Center in Chester, VA. One student from each school in
the district was chosen as an example of success in their own field.

Skills USA 2011 State Champion/ National Competitor


Entered the Skills USA 2011 3D Animation competition as part of a two man team.
Placed first in the district and state competitions and was able to compete on the national level

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