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Hassan Kariem
FRIT 7430: Instructional Design
Stage 3,Understanding by Design
Fall 2012
Title of Unit
Core Platform
Gaming Principles
with Game Salad
Grade Level
8th Grade
Standard:
Nets standard 6 : Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems, and operations.
a. Understand and use technology systems
b. Select and use applications effectively and productively
c. Troubleshoot systems and applications
d. Transfer current knowledge to learning of new technologies
Understandings:
Students will understand that:
1) The most essential element of game design is the relationship between objects.
2) The location of objects is essential in any game design but especially pertinent in
game design for ipads and other touch screen devices.
3) Most troubleshooting of game mechanic issues are rooted in the defined
relationships between objects. Remember that the game will not do/or will do what
the designer tells it to. Nothing more nothing less.
4) It is essential to save frequently and to save working versions of your game
periodically, especially before major changes.
5) How to organize objects utilizing concepts of object oriented programming such as
if-then statements and variables.
6) Understanding the value of mathematical concepts from geometry and algebra relate
to object oriented programming.
Essential Questions:
Overarching Questions:
What are good video game design
principles?
Topical Questions:
EQ 1: How do you implement and modify an
object using Game Salad?
Implementing Objects
Defining Object Relationships
Implementing User Interface
During the course of this lesson the students will produce a simple level with a user
controlled object that can interact with and manipulate another object on the screen.
W,E
3. Group meeting 1: Group will get together. This meeting will be to begin to think
about the type of platform game that they would like to create. They will also begin
to decide, based on individual class work and previous group interactions, which role
each student will be tasked with. They must document their ideas for future
reference. W, T, R, O
Wednesday:
1. Introduction to Game Salad Lesson 2: Students will learn more about the basics of
game salad. At the end of the lesson they will become more familiar with how to
manipulate relationships between objects. They will also be introduced to the
concepts of Object Oriented programming and simple logical operations (if-then
statements etc.). At the end of this lesson they will have produced digital proof of
understanding. They will have produced a simple level where the user controlled
object interact with other objects W,E,O
2. Story activity 1: Each student will pick three stories and identify the main character,
the characters motivation, and the main antagonist. They will then share this
information with the rest of the class. W, H
3. Story activity 2: Each student will create their own story by simply identifying a
main character, the characters motivation, the main antagonist etc. They will then
share this information with the class. W, H, T
4. Group meeting 2: Groups will get together. This meeting will continue the
conversation from the previous day. By the end of this meeting students will have
been assigned a role. They will also begin to focus their ideas and create the actual
concept for their games story. W,T,O
4.
Friday:
1. Quiz 1: Students will partake in an interactive quiz that requires them to show their
knowledge of the game developments softwares mechanics. This quiz focuses on
implementing objects and programming the relationship between user interface and
what the objects do on screen(game controls) and also programming the
relationship between the objects themselves to(objects destroying other objects,
objects functioning as platforms, backdrops, on screen buttons) E-2,O
2. Group Game Design/Work Sample 1: The group will begin to develop their game.
The beginning process of collecting sprites for characters, designing levels, and
programming will begin. This activity will continue for the remainder of the days
class period. W,T,O
Week 2
Type week 2 activities here (use page 26 of the UbD text as an example)
Monday:
1. Level Design Class Discussion: Instructor will lead a class discussion on essential
level design elements. During this discussion the teacher will show an example of
Sonic The Hedgehog on the whiteboard and highlight key level elements like spacing,
platform placement, level diversity and game physics. W, H
2. Introduction to Game Salad Lesson 4: This guided lesson will refine object
implementation and manipulation skills. At the end of this lesson students will have
provided digital proof of concepts learned. W,E,O
3. Group Activity: Students will get with their groups and begin to preconceive the
three levels that they will be using for the groups platform game. Students will have
to produce a rough draft of a blueprint to the levels they plan to create. W,T,O
Tuesday:
1. Level Design Game Salad Activity 1: Students will partake in a lesson guided
assignment which will teach them concepts of level design:
Gravity
Acceleration and other Game Physics
Level Scrolling and Parallaxing
Camera Controls
During the course of this lesson the students will produce a level that contains all of
these elements W,E,O
2. Group Meeting 4: Students will get together with their groups and begin to finalize
their level blueprint. The student(s) responsible for game design will begin to work
on their game by implementing characters and refining game controls. This will
continue for the remainder of the day. W ,T,O
3.
Class Technical Review: Class will participate in a Q & A session where students
will be asked to come up and explain why and how certain glitches occur. The
instructor will provide intentionally bugged game and students will take turns trying
to pinpoint the source of the glitches in front of the class using both their own
knowledge and that of their class mates. The glitches in this session will be
associated with game environment (Level scrolling, parallaxing, etc.) and
physics(gravity, acceleration, etc.) W,E R,E-2
2. Group Game Design/Work Sample 2: The group will continue to work on their
game. The remainder of the period will be utilized for game design. By the end of this
period the groups will have to provide a working rough draft of the game that
includes at least 3 playable levels. These levels should contain at least 2 different
enemy types and one working power up. At this point the controls should be in
almost perfect working condition. W,T,O
Week 3
Type week 3 activities here (use page 26 of the UbD text as an example)
Monday:
1. Quiz 2: Students will partake in an interactive quiz that will require them to show their
knowledge of the Game Salad. This quiz will focus on manipulating the game
environment to simulate physics necessary for platform games (gravity, parallax
screens, camera control, speed momentum, acceleration). E-2,O
2. Introduction to Game Salad Lesson 6: Students will learn how to implement and
change game variables by the use of counters and timers. This lesson will focus on how
to use these elements for lives, scores, and to simulate enemy AI. At the end of the
lesson the student will provide digital prove that they understand the technical
concepts. W,E,O
3. Group Meeting: Students will get together and continue to work on their platform
game. Marketing will add final touches to video game artwork for cover. W, T,O
Tuesday:
1. Class Discussion: Instructor led reflection on the main technical themes of the class.
The instructor will review pertinent technical skills as well as answer specific
questions about each groups game. W,E, R,E-2,O
2. Group Activity: The group will continue to work on their game. This session should
focus on implementing timers, counters, lives, health etc. As well as adding the final
touches to their 5 levels. By the end of this session Marketing will have produced the
final version of the games artwork for the cover. This session will continue
throughout the remainder of the class period. W,E-2,T
Wednesday:
(3 Points)
Codes some learning
activities with
WHERETO
There is evidence of
alignment between some
of the instructional
strategies, standards, and
understandings of the
unit.
Alignment is clearly
demonstrated between
instructional strategies,
standards, and
understandings of the unit.
(5 Points)
Utilizes Gardners
strategy to provide
different Entry Points.
Evidence of an attempt at
differentiation exists, but
differentiation is not
illustrated using labeling.
Your
Score
Provides opportunities
for students to RETHINK
big ideas, REFLECT on
progress, and REVISE
their work.
Includes the use of
technology
Assignment somewhat
organized
Assignment Instructions
not followed
Most assignment
instructions followed
Several errors in
grammar and form,
which distracted the
reader
Provides numerous
opportunities for students to
RETHINK big ideas, REFLECT
on progress, and to REVISE
work.
Includes the use of technology
in a meaningful way.
Off the shelf resources are
properly referenced
Assignment is organized
Assignment Instructions
followed
No errors in grammar or form
that distracted the reader.
/30