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Keep in mind that I will not describe any combinations of jobs that run in a straight line.
(i.e. Cleric>Priest, Wizard>Sorcerer, Sorcerer>Warlock, Priest>Bishop, Monk>Inquirer, Inquirer>Soul
Arbiter, Bishop>Cardinal, Warlock>Grand Master just for laughs, Elemental Master>Rune Master)
This is meant for hybridizing purposes only.
effective at Lv1 (with the expense of only 1 SP). The ??? value is dependent on your current magical attack
Bless Wind (Lv1)
increases the targets movement speed by 10% for 15minutes.
Shield (Lv1)
increases the targets physical defense by 8% for 15minutes.
Holy Barrier (Lv1)
renders the target invulnerable to all incoming attacks/skills except heals & Bloodstream for
3.2seconds. Casts in 1.2seconds. 31.4seconds left of cooldown before re-casting.
*means it repels buffs as well
Wizard>Priest
The only combination fit enough to solo effectively as a Priest when you just cant seem to find a
party to support. In soloing situations, keeping the Fireballyouve learned as a Wizard is the
perfect spell to pair up with Divine Sword (beats using just Divine Sword alone). Picking Wizard
beforehand shall allow you to cast spells all day and night without the use of potions
(Bloodstream youre already a support class, so regulating your own health is not a problem).
Remember that heals (includes Bloodstream) is affected by your magical attack. Keeping that in
mind, Wizard shall grant you a +1% magical attack bonus automatically as well as a +1% spell
casting bonus. To add on, a passive & a self buff attained from Wizard shall further enchance
your healing potency (Wizardry, Spell Craft). You may also aid your party in taking down mobs
ever so slightly with the capabilities of casting a weak Wind Spike (its really not much, since
early in the game, monsters die in a few hits but its great if youre bored of healing), all at the
cost of having 6 less VIT & 2% less MP than a standard Cleric>Priest.
Wizard>Monk
A Monk with Bloodstream, therefore being able to regulate MP, but not HP as much. Thats all Ill
say. Benefits from Wizardry & Spell Craft? Not at all. Monks already have those down. Due to
that, I consider this kind of running in a straight line, but in my opinion, Wizard isnt really like
Sorcerer since it fails at AoEing effectively and isnt really like Monk since it uses long ranged
single target spells lolly on Fireball. (Technically, skill-wise excluding Sorcerer AoEs, Wizard is
mostly like Sorcerer)
The main concept from picking Wizard (offensive class) prior to selecting Priest (supportive class) is to
carry across important traits, allowing healing & other spells to be augmented by magical attack
increasing skills as well as attaining the reverse heal to regain needed MP
Bloodstream (Lv1~10)
recovers 49~204+???MP in 2seconds. 15seconds left of cooldown before re-casting.
25~105HP expended per cast.
*may only be applied to yourself
*leveling it to lv10 is optional, since the ??? value is dependent on your current magical attack
Wizardry (Lv2)
increases your magical attack by 6% for 10minutes.
*Monks already have it
Spell Craft (Lv5)
Warlock? Well the pattern is no different here. Your friendly supporting Cardinal buddy will
overwrite every single one of your Bishop buffs even the Shrewd Spell one. As a Grand Master
& considering the difficult monsters to be faced, you can not go on without others behind your
back. The only time Bishop shines for you is when you join a party without a Cardinal. Yet you
cant go on supporting and healing like you used to. You SP will be extremely tight when you
attempt to invest in your powerful AoEs & passive/selfbuff skills. With that logic, there has to be a
Cardinal around to heal everyone else. However I will say, Bishop>Grand Master can take down
any standard Warlock>Grand Master within a duel (mainly due to invincibility). Not only that, you
can flicker on your 9.6second Holy Barrier in times of trouble. Seriously, a Cardinal cant use
their Holy Barrier on everyone in the party, so thats one major advantage.
Bishop>Soul Arbiter
King of pvp on the mages side. Inside the heat of fighting other players, youll have your trusty
9.6second Holy Barrier with you, a moderately powerful Shrewd Spell (+35% casting speed ~Lv3
Shrewd Spell), alongside your own speed buff (+25% movement speed ~Lv5 Bless Wind). Not
only that, if your barrier ever falls down and you think you can keep going, your defensive buffs
from Bishop will guide you through just that (note that if your barrier does fall, youre going to
need a LOT of HP to start putting up a fight with your targets attacks (+stuns, slows, exc.) so I
wont mention those defensive buffs in detail). Even with the newly added AoE attack (Holy
Earthquake, range is lame like Fireblast however, hey look, it can stun) added to Soul Arbiter of
which its brothers Inquirer and Monk dont have if your role within a party is still limited, Bishop
is your #1 friend when you go back to soloing again (yeah, thats going to be difficult). I know
Warlock>Soul Arbiter sounds good, but those AoEs from Warlock will soon grow insufficient
when compared to what your Holy Earthquake and other spells can do.
Bishop>Necromancer
I could say the roughly same thing for this path as I did for Bishop>Grand Master: Advantageous
yet somewhat unnecessary. The main benefit would be the powerful Holy Barrier for pvping
situations & saving your life against mobs. Everything else a Cardinal should take care of. Im
very sure you cant play front row AoE mage & support mage at the same time by the looks of
your SP. Even if you could, itll be an extremely hectic job.
Bishop>Rune Master
The only path Id recommend for anyone striving to get those far-out buffs an Elemental Master
has. Rune Master will provide them in a more advanced fashion. Using logic, Bishop itself is a
very potent supporter. Going on from Bishop will still allow you to heal others effectively (Group
Heal still remains at 1.6seconds even for Cardinals). Im very curious on how a Rune Masters
Silence Rune spell works (noted to disable a targets capability to use skills)
Bless Wind (Lv5)
increases the targets movement speed by 25% for 19minutes.
Shield (Lv6)
increases the targets physical defense by 18% for 20minutes.
Holy Barrier (Lv5)
renders the target invulnerable to all incoming attacks/skills except heals & Bloodstream in
1.2seconds for 9.6seconds. 58.1seconds left of cooldown before re-casting.
*means it repels buffs as well
parties to support & Warlocks can get into parties to assist everyone in vacuuming mobs left and
right. Im not so sure about Elemental Master. In my own opinion, I think that job should be
ignored (Rune Master seems more worth the trouble, since the gap of effective support between
Priest and Bishop is MASSIVE).
As for the 5th job classes, who knows~ =D Im clueless, are you?