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Knightly Orders

Reiksguard (Imperial Guard)



The Reiksguard form an elite core of highly trained, expensively-equipped troops who are loyal to the Emperor in person, and are his
best troops, in battle usually forming up in the centre around the Emperor himself.

They accompany the Emperor on all occasions in war and peace, forming his personal bodyguard on campaign and battlefield and in
the course of his diplomatic tours throughout Empire ceremonial duties, and they have sworn to give their lives to protect the Emperor.
In times of war, they take the field along with the Emperor, forming an elite unit at the core of the Imperial armies. They are also
responsible for the security of all palaces and castles belonging to the Imperial family.

Organization
The Reiksguard are divided into a mounted arm known as the Reiksguard Knights, or the Imperial Cavalry, and an infantry arm, the
Imperial Foot.

Although the infantry arm does not have the glamorous image of their cavalry counterparts, they are nonetheless a crack fighting force.
They are based near the Emperor's palace and can be seen parading through the streets, escorting the Emperor on state occasions,
and patrolling the city walls.

Reiksguard are recruited from all over the Empire from amongst the sons of knights and nobility. The ranks of the Reiksguard are open
to all young men of noble birth regardless of where they live within the Empire.

The leader of the Reiksguard is titled the Commander of the Reiksguard. He is a powerful figure in the Empire, ranked as one of the
personal bodyguards of the Emperor on state occasions, and chief of the Emperor's war masters. It is traditional for the Captain of the
Reiksguard to also serve as the Reiksmarshal, a military commander second only in authority to the Emperor himself.

Individual squadrons of Reiksguard Knights are commanded by noblemen, and are generally recruited from their home provinces. A
commission in the Reiksguard is regarded as a fine and fitting occupation for the younger sons of the Empire's noble houses, and many
of them take this as an opportunity to outshine their elder brothers, who command the armies and militias of their home provinces.
There is a great rivalry between the cavalry squadrons of various nobles.

Appearance
The Reiksguard wear magnificent gilded armour, highly polished to a mirror-like finish, garlanded with scarlet sashes and emblazoned
with the device of the Reiksguard. Their helms are adorned with tall feathered red and white crests of the ruling Emperor Karl Franz, or
extravagant crests elaborated of the family crest of the squadrons commander, varying widely from squadron to squadron. All ranks
carry shields emblazoned with a skull and the initials of the current Emperor (KF for Karl Franz). The knights carry tall lances with
pennants decorated with crowns, and ride fierce and prancing stallions. It is common and popular to sport mottoes painted on armour
(either the knights armour or shield, or the steeds barding). Examples of such mottoes include Malleus ("hammer"), Sigmar,
Desporandum, Victorium and Mortis, amongst many others.
The Reiksguard flag bears the national emblem on one side and the Emperors emblem (currently initials KF for Karl Franz) and the
Sigmar legend on the other.

In battle, the Reiksguard favour fighting in large regiments, the better to cow the enemy with the full splendor of their mirrored armour
and crimson plumes. Imperial history is full of references to great battles won by a decisive charge by the Reiksguard Knights or a
stalwart defense by the Reiksguard foot. Despite the potential power and influence that such a reputation offers, the Reiksguard has
always stayed apolitical and loyal first, last, and always to the reigning Emperor a stance that has in the past set them at odds with
other, more transient Orders.


Reiksguard Imperial Foot Infantry (Advanced Career)

Advance Scheme
M WS BS S T W I A Dex Ld Int Cl WP Fel
+20 +2 +1 +4 +20 +1 +20 +10 +20 +10

Skills: Disarm, Dodge Blow, Heraldry, Read/Write, Secret Language Battle Tongue, Specialist Weapon Double Handed
Weapons, Specialist Weapon Flail, Specialist Weapon Pole-Arm/Halberd, Strike Mighty Blow, Strike to Stun,
Strike to Injure, Stubborn Determination *
Career Entries: Cleric, Mercenary Sergeant, Squire
Career Exits: Cleric, Reiksguard Imperial Foot Captain, Reiksguard Knights Imperial Cavalry, Mercenary Captain


Reiksguard Imperial Foot Captain (Advanced Career)

Advance Scheme
M WS BS S T W I A Dex Ld Int Cl WP Fel
+30 +3 +2 +6 +30 +2 +30 +20 +30 +20

Skills: Disarm, Dodge Blow, Etiquette, Heraldry, Ride Horse, Read/Write, Secret Language Battle Tongue, Specialist
Weapon Double Handed Weapons, Specialist Weapon Flail, Specialist Weapon Pole-Arm/Halberd, Strike
Mighty Blow, Strike to Stun, Strike to Injure, Stubborn Determination *
Career Entries: Reiksguard Imperial Foot Infantry, Noble
Career Exits: Cleric, Reiksguard Knights Imperial Cavalry Captain, Templar, Witch Hunter


Reiksguard Knights Imperial Cavalry (Advanced Career)

Advance Scheme
M WS BS S T W I A Dex Ld Int Cl WP Fel
+20 +2 +1 +4 +20 +1 +20 +10 +20 +10

Skills: Disarm, Dodge Blow, Etiquette, Heraldry, Ride Horse, Read/Write, Secret Language Battle Tongue, Specialist
Weapon Double Handed Weapons, Specialist Weapon Flail, Specialist Weapon Lance, Strike Mighty Blow,
Strike to Stun, Strike to Injure, Stubborn Determination *
Career Entries: Cleric, Mercenary Sergeant, Reiksguard Imperial Foot Infantry, Squire
Career Exits: Cleric, Reiksguard Knights Imperial Cavalry Captain, Mercenary Captain


Reiksguard Knights Imperial Cavalry Captain (Advanced Career)

Advance Scheme
M WS BS S T W I A Dex Ld Int Cl WP Fel
+30 +3 +2 +6 +30 +2 +30 +20 +30 +20

Skills: Disarm, Dodge Blow, Etiquette, Heraldry, Ride Horse, Read/Write, Secret Language Battle Tongue, Specialist
Weapon Double Handed Weapons, Specialist Weapon Flail, Specialist Weapon Lance, Strike Mighty Blow,
Strike to Stun, Strike to Injure, Stubborn Determination *
Career Entries: Reiksguard Knights Imperial Cavalry, Reiksguard Imperial Foot Captain, Noble
Career Exits: Cleric, Templar, Witch Hunter



Reiksguard (Imperial Guard)
Trappings

Infantry Typical Trappings: Sleeved Mail Shirt & Leggings (1 AP Body/Arms/Legs), Breastplate (1 AP Body), Bracers
& Greaves (1 AP Arms/Legs), Mail Coif (1 AP Head), Crested Helm (1 AP Head), Shield (1 AP all loc), Dagger (I+10, D-2, P-20),
Sword, Hammer or Flail ( WS-10, D+1, P-10), Halberd (I+10/+20, WS-10/0, D+2) (Foot Soldiers only), Normal Bow (Rng/ES-24/4-48/3-
250/3, Rld0) & 20 Arrows (Archers only), Tabard

Infantry Captain Typical Trappings: Sleeved Mail Shirt & Leggings (1 AP Body/Arms/Legs), Breastplate (1 AP Body), Bracers
& Greaves (1 AP Arms/Legs), Mail Coif (1 AP Head), Crested Helm (1 AP Head), Shield (1 AP all loc), Dagger (I+10, D-2, P-20),
Sword, Hammer or Flail ( WS-10, D+1, P-10), Two-Hand Hammer (I-10, D+2) or Two-Hand Flail (I-20, WS-10, D+3, P-10), Tabard

Cavalry Typical Trappings: Sleeved Mail Shirt & Leggings (1 AP Body/Arms/Legs), Breastplate (1 AP Body), Bracers
& Greaves (1 AP Arms/Legs), Mail Coif (1 AP Head), Crested Helm (1 AP Head), Shield (1 AP all loc), Dagger (I+10, D-2, P-20),
Sword, Hammer or Flail ( WS-10, D+1, P-10), Lance (I+20, WS+10, D+2, P-20), Tabard, Medium or Heavy Warhorse with Saddle and
Harness

Cavalry Captain Typical Trappings: Sleeved Mail Shirt & Leggings (1 AP Body/Arms/Legs), Breastplate (1 AP Body), Bracers
& Greaves (1 AP Arms/Legs), Mail Coif (1 AP Head), Crested Helm (1 AP Head), Shield (1 AP all loc), Dagger (I+10, D-2, P-20),
Sword, Hammer or Flail ( WS-10, D+1, P-10), Two-Hand Hammer (I-10, D+2) or Two-Hand Flail (I-20, WS-10, D+3, P-10), Lance (I+20,
WS+10, D+2, P-20), Tabard, Medium or Heavy Warhorse with Saddle and Harness


Knights Panther

The Knights Panther is one of the oldest and most respected of the Knightly Orders, tracing its origins back to the times of the
Crusades against Araby. The Knights Panther are distinctive for their practice of wearing the pelts of spotted cats over their armor, and
their emblem is that of the spotted, golden-furred panther, while their horses are barded in bold blue colors.

History
The Knights Panther possess a long and illustrious history, tracing their founding back to 1500 I.C. when they formed (as the Knights
Rampant) to fight in the crusades against Araby. They renamed their Order after the beasts they found in the Sultan of Arabys palace
in Istanbul. They gained fame again under the banner of Magnus the Pious to fight the Incursions of Chaos. They served in Nuln until
Magnus brother Gunthar withdrew to Middenheim after being refused the title of Emperor. The Order saw the appointment of Count
Leopold of Stirland as a grave mistake and withdrew with Gunthar to Middenheim.

They hone their skills by making regular mutant hunting forays into the nearby DrakWald Forest. On these hunts they are often
accompanied by Templars of the White Wolf, and as a result the relations between the two Orders are friendly (but still competitive).

Unlike many Orders they have no disdain of fighting on foot, where they use the halberd to deadly effect.

Troop Strength
The majority (90) of the Knights Panther are stationed in Middenheim, but an additional contingent of 30 is based in Talabheim with the
express permission of Grand Duke von Krieglitz.

In recent years a small unit of 15 Knights Panther has been loaned to the Tsar of Kislev, in return for a much larger contingent (45) of
Kislevite cavalry each summer.

Requirements
All Knights Panther must swear the following Oath:

I swear before Sigmar and Ulric, and in the witness of this company here gathered, to serve the ancient and noble Order of the Knights
Panther truly and faithfully unto death, observing the laws of the Order:
To serve and protect Graf (name) Todbringer, his family, his legitimate successors and his appointed officers with my life;
To render full and unquestioning service to my superiors in the Order and to those they appoint over me;
Never to suffer any person or thing bearing the mark of Chaos to live while there is breath in my body.
The Order has my oath which only death may break. Let all here bear witness.

Symbols, Colors and Dress
Each knight is presented with a gold medallion upon initiation. This medallion bears a rearing panther, with the background and spots
filled in with black enamel.
Their helms bear unusual crests consisting of a scaly neck topped with an individualized demonic head, from which is hung a
long black mane.
Their colors are black on yellow, and their tabards feature a central black flower.
Their shields bear their symbol.
A Knights Panther is depicted on WFRP pg 214.


Knights Panther - Knight (Advanced Career)

Advance Scheme
M WS BS S T W I A Dex Ld Int Cl WP Fel
+20 +2 +1 +4 +20 +1 +20 +10 +20 +10

Skills: Disarm, Dodge Blow, Heraldry, Ride Horse, Read/Write, Secret Language Battle Tongue, Specialist Weapon
Double Handed Weapons, Specialist Weapon Flail, Specialist Weapon Lance, Specialist Weapon Pole-
Arm/Halberd, Strike Mighty Blow, Strike to Stun, Strike to Injure
Career Entries: Cleric, Mercenary Sergeant, Squire
Career Exits: Cleric, Knights Panther Preceptor, Mercenary Captain


Knights Panther - Preceptor (Advanced Career)

Advance Scheme
M WS BS S T W I A Dex Ld Int Cl WP Fel
+30 +3 +2 +6 +30 +2 +30 +20 +30 +20

Skills: Disarm, Dodge Blow, Etiquette, Heraldry, Ride Horse, Read/Write, Secret Language Battle Tongue, Specialist
Weapon Double Handed Weapons, Specialist Weapon Flail, Specialist Weapon Lance, Specialist Weapon
Pole-Arm/Halberd, Strike Mighty Blow, Strike to Stun, Strike to Injure
Career Entries: Knights Panther Knight, Noble
Career Exits: Cleric, Templar, Witch Hunter



Knights Panther
Trappings

Knight (Foot) Typical Trappings: Sleeved Mail Shirt & Leggings (1 AP Body/Arms/Legs), Breastplate (1 AP Body), Mail Coif
(1 AP Head), Crested Helm (1 AP Head), Shield (1 AP all loc), Dagger (I+10, D-2, P-20), Sword, Axe or Flail ( WS-10, D+1, P-10),
Halberd (I+10/+20, WS-10/0, D+2), Tabard, Knights Panther medallion (value 15 GC), D6 GC, Squire

Preceptor (Foot) Typical Trappings: Sleeved Mail Shirt & Leggings (1 AP Body/Arms/Legs), Breastplate (1 AP Body), Bracers
& Greaves (1 AP Arms/Legs), Mail Coif (1 AP Head), Crested Helm (1 AP Head), Shield (1 AP all loc), Dagger (I+10, D-2, P-20),
Sword, Axe or Flail ( WS-10, D+1, P-10), Two-Hand Axe (I-10, D+2) or Two-Hand Flail (I-20, WS-10, D+3, P-10), Tabard, Knights
Panther medallion (value 15 GC), 3D6 GC, Gleven of 5 retainers (usually 2 Knights & 3 Squires)

Knight (Horseback) Typical Trappings: Sleeved Mail Shirt & Leggings (1 AP Body/Arms/Legs), Breastplate (1 AP Body), Mail Coif
(1 AP Head), Crested Helm (1 AP Head), Shield (1 AP all loc), Dagger (I+10, D-2, P-20), Sword, Axe or Flail ( WS-10, D+1, P-10), Two-
Hand Axe (I-10, D+2) or Two-Hand Flail (I-20, WS-10, D+3, P-10), Lance (I+20, WS+10, D+2, P-20), Tabard, Medium or Heavy
Warhorse with Saddle and Harness, Knights Panther medallion (value 15 GC), D6 GC, Squire

Preceptor (Horseback) Typical Trappings: Sleeved Mail Shirt & Leggings (1 AP Body/Arms/Legs), Breastplate (1 AP Body), Bracers
& Greaves (1 AP Arms/Legs), Mail Coif (1 AP Head), Crested Helm (1 AP Head), Shield (1 AP all loc), Dagger (I+10, D-2, P-20),
Sword, Axe or Flail ( WS-10, D+1, P-10), Two-Hand Axe (I-10, D+2) or Two-Hand Flail (I-20, WS-10, D+3, P-10), Lance (I+20, WS+10,
D+2, P-20), Tabard, Medium or Heavy Warhorse with Saddle and Harness, Knights Panther medallion (value 15 GC), 3D6 GC, Gleven
of 5 retainers (usually 2 Knights & 3 Squires)
Knights of the White Wolf

The Knights of the White Wolf are amongst the most numerous and powerful of all the Knightly Orders in the Empire. They are
especially strong around Middenheim, where the Order was founded.

The White Wolves were founded in the city of Middenheim during one of the many Chaos incursions which threatened to sweep the
whole Empire away. The city lay directly in the path of the advancing Chaos Hordes, and only the bravery and determination of the
Knights saved the city from destruction. Riding out on their fiery war horses, bareheaded and brandishing huge warhammers the
warriors met and defeated the Chaos Army, saving Middenheim for the Empire, and earning themselves a place in the heroic legends
of the Old World. The survivors decided to found a chivalric order sworn to fight Chaos, and they chose the name of the White Wolves
after the city of Middenheim, also known as the City of the White Wolf.

To this day the White Wolves still celebrate the legendary battle of Middenheim in a great annual Feast of the White Wolf held on the
battlesite itself. Following the example of their forebears they maintain the tradition of fighting without a helmet, their long hair blowing
behind them as they charge and makingthem look even more fearsome. They wear mantles of wolf skin over their armour and spurn
shields and lances in favour of their warhammers, which they handle with great skill, striking easily to the left and right, smashing apart
armour and pounding the skulls of enemy foot troops.

Their banner depicts the white wolf of Ulric. This banner was carried at the battle of Middenheim itself and afterwards dipped in the
blood of a mighty Daemon Prince of Chaos destroyed by the Knights. This endowed the banner with magical properties, radiating terror
that affect the Knights enemies, the banner is kept in Middenheim and is often carried into battle. The bravest and most determined
Knight will be given the honour of carrying it, upholding the tradition of their forebears.


Knight of the White Wolf - Knight (Advanced Career)

Advance Scheme
M WS BS S T W I A Dex Ld Int Cl WP Fel
+20 +2 +1 +4 +20 +1 +20 +10 +20 +10

Skills: Disarm, Dodge Blow, Heraldry, Ride Horse, Read/Write, Secret Language Battle Tongue, Specialist Weapon
Double Handed Weapons, Specialist Weapon Flail, Specialist Weapon Pole-Arm/Halberd, Strike Mighty Blow,
Strike to Stun, Strike to Injure
Career Entries: Cleric, Mercenary Sergeant, Squire
Career Exits: Cleric, Knight of the White Wolf Preceptor, Mercenary Captain


Knight of the White Wolf - Preceptor (Advanced Career)

Advance Scheme
M WS BS S T W I A Dex Ld Int Cl WP Fel
+30 +3 +2 +6 +30 +2 +30 +20 +30 +20

Skills: Disarm, Dodge Blow, Etiquette, Heraldry, Ride Horse, Read/Write, Secret Language Battle Tongue, Specialist
Weapon Double Handed Weapons, Specialist Weapon Flail, Specialist Weapon Pole-Arm/Halberd, Strike
Mighty Blow, Strike to Stun, Strike to Injure
Career Entries: Knight of the White Wolf Knight, Noble
Career Exits: Cleric, Templar, Witch Hunter



Knights of the White Wolf
Trappings

Knight Typical Trappings: Sleeved Mail Shirt & Leggings (1 AP Body/Arms/Legs), Breastplate (1 AP Body), Bracers &
Greaves (1 AP Arms/Legs), Mail Coif (1 AP Head), Shield (1 AP all loc), Dagger (I+10, D-2, P-20), Sword, Axe or Hammer, Two-Hand
Hammer (I-10, D+2), Tabard, Medium or Heavy Warhorse with Saddle and Harness, D6 GC, Squire

Preceptor Typical Trappings: Sleeved Mail Shirt & Leggings (1 AP Body/Arms/Legs), Breastplate (1 AP Body), Bracers &
Greaves (1 AP Arms/Legs), Mail Coif (1 AP Head), Shield (1 AP all loc), Dagger (I+10, D-2, P-20), Sword, Axe or Hammer, Two-Hand
Hammer (I-10, D+2), Tabard, Medium or Heavy Warhorse with Saddle and Harness, 3D6 GC, Gleven of 5 retainers (usually 2 Knights
& 3 Squires)

Notes: Changes from WFRP rulebook:

Numerous additional Careers and updates
Some careers were taken from official sources and combined into this document, others were
created by myself, still others were found throughout the internet.

Many thanks to: The following websites for their ideas and contributions to expanding the career lists over the years
Ive played this game: Critical Hit, The Snotling Foundation, Ye Olde Den of Iniquity, Clo & Charles'
personal pages

Forgive me if I missed anyone, please let me know if this is so and Ill make note.

This document is completely unofficial and is in no way endorsed by Games Workshop Ltd., Hogshead Publishing, Black Industries or
Fantasy Flight Games.
Games Workshop, Hogshead Publishing, Black Industries, Fantasy Flight Games, Warhammer Fantasy Roleplay, Warhammer 40,000
and all associated trademarks and intellectual property used or referred to in this document are the property of Games Workshop Ltd.,
Hogshead Publishing, Black Industries or Fantasy Flight Games and are used without permission.
No challenge to any such intellectual property is implied or intended.

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