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FORA

DESTREZA
CONSTITUIO
INTELIGNCIA
SABEDORIA
CARISMA
Orc
Orc
1/2
16
12
16
7
11
10
15
13
Skills Intmidaton +2
Senses darkvision 60f.,
passive Percepton 10
Languages Common,
Ore
Aggressive. As a bonus acton, the ore can move
up to its speed toward a hostle creature that it
can see.
Greataxe. Melee Weapon Atack: +5 to hit, reach 5
f., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Atack: +5 to hit,
reach 5 f. or range 30/120 f., one target. Hit: 6
(1d6 + 3) piercing damage.
Medium Humanoid Orc
Chaotic Evil
30ft.
Hide Amor
2d8+6
100
+3
+1
+3
-2
+1
+0
FORA
DESTREZA
CONSTITUIO
INTELIGNCIA
SABEDORIA
CARISMA
Orc Warcheif
Orc Warcheif
4
18
12
18
11
11
16
93
16
Saving Throws Str +6,
Con +6, Wis +2
Skills Intmidaton +5
Senses darkvision 60f.,
passive Percepton 10
Languages Common,
Ore
Aggressive. As a bonus acton, the ore can move up to its
speed toward a hostle creature that it can see.
Gruumshs Fury. The ore deals an extra 4 (1d8) damage
when it hits with a weapon atack (included in the
atacks).
Multatack. The ore makes two atacks with its greataxe
or its spear.
Greataxe. Melee Weapon Atack: +6 to hit, reach 5
f., one creature. Hit: 14 (1d12 + 4 plus 1d8) slashing
damage.
Spear. Melee or Ranged Weapon Atack: +6 to hit, reach
5 f. or range 20/60 f., one target. Hit: 12 (1d6 + 4 plus
1d8) piercing damage, or 13 (2d8 + 4) piercing damage if
used with two hands to make a melee atack.
Batle Cry (1/Day). Each creature of the war chiefs choice
that is within 30 feet of it, can hear it, and not already
afected by Batle Cry gain dvantage on atack rolls untl
the start of the war chiefs next turn. The war chief can
then make one atack as a bonus acton.
Medium Humanoid Orc
Chaotic Evil
30ft.
Cahin mail
11d8+44
1100
+4
+1
+4
+1
+1
+3
FORA
DESTREZA
CONSTITUIO
INTELIGNCIA
SABEDORIA
CARISMA
Orc Eye of Gruumish
Orc Eye of Gruumish
2
16
12
16
9
13
12
45
16
Skills Intmidaton +3,
Religion +1
Senses darkvision 60f.,
passive Percepton 11
Languages Common, Ore
Aggressive. As a bonus acton, the ore can move up to
its speed toward a hostle creature that it can see.
Gruumshs Fury. The ore deals an extra 4 (1d8)
damage when it hits with a weapon atack (included
in the atack).
Spellcastng. The ore is a 3rd-level spellcaster. Its
spellcastng ability is Wisdom (spell save DC 11, +3 to
hit with spell atacks).
The ore has the following cleric spells prepared:
Cantrips (at-will): guidance, resistance, thaumaturgy
1st level (4 slots): bless, command
2nd level (2 slots): augury, spiritual weapon spear)
Spear. Melee or Ranged Weapon Atack: +5 to hit,
reach 5 f. or range 20/60 f., one target. Hit: 11 (1d6
+ 3 plus 1d8) piercing damage, or 12 (2d8 + 3) piercing
damage if used with two hands to make a melee
atack.
Medium Humanoid Orc
Chaotic Evil
30ft.
Ring mail + Shield
6d8+18
450
+3
+1
+3
-1
+2
+1
FORA
DESTREZA
CONSTITUIO
INTELIGNCIA
SABEDORIA
CARISMA
Orog (Orc)
Orog (Orc)
2
18
12
18
12
11
12
42
18
Skills Intmidaton +5,
Survival +2
Senses darkvision 60f.,
passive Percepton 10
Languages Common,
Ore
Aggressive. As a bonus acton, the orog can move
up to its speed toward a hostle creature that it
can see.
Multatack. The orog makes two greataxe atacks.
Greataxe. Melee Weapon Atack: +6 to hit, reach 5
f., one target. Hit: 10 (1d12 + 4) slashing damage.
Javelin. Melee or Ranged Weapon Atack: +6 to hit,
reach 5 f. or range 30/120 f., one target. Hit: 7
(1d6 + 4) piercing damage.
Medium Humanoid Orc
Chaotic Evil
30ft.
Plate
5d8+20
450
+4
+1
+4
+1
+1
+1
FORA
DESTREZA
CONSTITUIO
INTELIGNCIA
SABEDORIA
CARISMA
Displacer Beast
Displacer Beast
3
18
15
16
6
12
8
85
13
Senses darkvision 60f.,
passive Percepton 11
Avoidance. If the displacer beast is subjected to an
efect that allows it to make a saving throw to take
only half damage, it instead takes no damage if it
succeeds on the saving throw, and only half damage
if it fails.
Displacement. The displacer beast projects a magical
illusion that makes it appear to be standing near
its actual locaton, causing atack rolls against it to
have disadvantage. If it is hit by an atack, this trait is
disrupted untl the end of its next turn. This trait is also
disrupted while the displacer beast is incapacitated or
has a speed of 0.
Multatack. The displacer beast makes two atacks
with its tentacles.
Tentacle. Melee Weapon Atack: +6 to hit, reach 10f.,
one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 3
(1d6) piercing damage.
Large Monstruosity
Lawfull Evil
30ft.
Natural Armor
10d10+30
700
+4
+3
+3
-2
+1
-1
FORA
DESTREZA
CONSTITUIO
INTELIGNCIA
SABEDORIA
CARISMA
Cyclops
Cyclops
6
22
11
20
8
6
10
138
14
Senses -
passive Percepton 8
Languages Giant
Poor Depth Percepton. The cyclops has
disadvantage on any atack roll against a target
more than 30 feet away.
Multatack. The cyclops makes two greatclub
atacks.
Greatclub. Melee Weapon Atack: +9 to hit, reach
10f., one target. Hit: 19 (3d8 + 6) bludgeoning
damage.
Rock. Ranged Weapon Atack: +9 to hit, range
30/120 f., one target. Hit: 28 (4d10 + 6)
bludgeoning damage.
Huge Giant
Chaotic Neutral
30ft.
Natural Armor
12d12+60
2300
+6
+1
+5
-1
-2
+0
FORA
DESTREZA
CONSTITUIO
INTELIGNCIA
SABEDORIA
CARISMA
Hook Horror
Hook Horror
3
18
10
15
6
12
7
75
15
Skills Percepton +3
Senses blindsight 60f.,
darkvision 10f.,
passive Percepton 13
Languages Hook Horror
Echolocaton. The hook horror cant use its
blindsight while deafened.
Keen Hearing. The hook horror has
advantage on Wisdom (Percepton) checks
that rely on hearing.
Multatack. The hook horror makes two
hook atacks.
Hook. Melee Weapon Atack: +6 to hit, reach
10f., one target. Hit: 11 (2d6 + 4) piercing
damage.
Large Monstruosity
Neutral
30ft., Climb 30ft.
Natural Armor
10d10+20
700
+4
+0
+3
-2
+1
-2
FORA
DESTREZA
CONSTITUIO
INTELIGNCIA
SABEDORIA
CARISMA
Dragon Black Young
Dragon Black Young
7
19
14
17
12
11
15
127
18
Saving Throws Dex +5,
Con +6, Wis +3, Cha +5
Skills Percepton +6,
Stealth +5
Damage Immunites acid
Senses blindsight 30f.,
darkvision 120f.,
passive Percepton 16
Languages Common,
Draconic
Amphibious. The dragon can breathe air and water.
Multatack. The dragon makes three atacks: one
with its bite and two with its claws.
Bite. Melee Weapon Atack: +7 to hit, reach 10f.,
one target. Hit: 15 (2d10 + 4) piercing damage plus
4 (1d8) acid damage.
Claw. Melee Weapon Atack: +7 to hit, reach 5 f.,
one target. Hit: 11 (2d6 + 4) slashing damage.
Acid Breath (Recharge 5-6). The dragon exhales
acid in a 30-foot line that is 5 feet wide. Each
creature in that line must make a DC 14 Dexterity
saving throw, taking 49 (11d8) acid damage on a
failed save, or half as much damage on a successful
one.
Large Dragon
Chaotic Evil
40ft., fy 80ft., swin 40ft.
Natural Armor
15d10+45
2900
+5
+2
+4
+1
+1
+3
FORA
DESTREZA
CONSTITUIO
INTELIGNCIA
SABEDORIA
CARISMA
Dragon White Young
Dragon White Young
6
18
10
18
6
11
12
133
17
Saving Throws Dex +3,
Con +7, Wis +3, Cha +4
Skills Percepton +6,
Stealth +3
Damage Immunites cold
Senses blindsight 30f.,
darkvision 120f.,
passive Percepton 16
Languages Common,
Draconic
Ice Walk. The dragon can move across and climb
icy surfaces without needing to make an ability
check. Additonally, difcult terrain composed of
ice or snow doesnt cost it extra moment.
Multatack. The dragon makes three atacks: one
with its bite and two with its claws.
Bite. Melee Weapon Atack: +7 to hit, reach 10f.,
one target. Hit: 15 (2d10 + 4) piercing damage plus
4 (1d8) cold damage.
Claw. Melee Weapon Atack: +7 to hit, reach 5 f.,
one target. Hit: 11 (2d6 + 4) slashing damage.
Cold Breath (Recharge 5-6). The dragon exhales
an icy blast in a 30-foot cone. Each creature in that
area must make a DC 15 Consttuton saving throw,
taking 45 (10d8) cold damage on a failed save, or
half as much damage on a successful one.
Large Dragon
Chaotic Evil
40ft., burrow 20ft., fy 80ft., swin 40ft.
Natural Armor
14d10+56
2300
+4
+0
+4
-2
+1
+1
FORA
DESTREZA
CONSTITUIO
INTELIGNCIA
SABEDORIA
CARISMA
Ghoul, Ghast
Ghoul, Ghast
2
16
17
10
11
10
8
36
13
Damage Resistances
necrotc
Damage Immunites
poison Conditon
Immunites charmed,
exhauston, poisoned
Senses darkvision 60f.,
passive Percepton 10
Languages Common
Stench. Any creature that starts its turn within 5 feet
of the ghast must succeed on a DC 10 Consttuton
saving throw or be poisoned untl the start of its next
turn. On a successful saving throw, the creature is
immune to the ghasts Stench for 24 hours.
Turning Defance. The ghast and any ghouls within
30 feet of it have advantage on saving throws against
efects that turn undead.
Bite. Melee Weapon Atack: +3 to hit, reach 5 f., one
creature. Hit: 12 (2d8 + 3) piercing damage.
Claws. Melee Weapon Atack: +5 to hit, reach 5 f.,
one target. Hit: 10 (2d6 + 3) slashing damage. If the
target is a creature other than an undead, it must
succeed on a DC 10 Consttuton saving throw or be
paralyzed for 1 minute. The target can repeat the
saving throw at the end of each of its turns, ending the
efect on itself on a success.
Medium Undead
Chaotic Evil
30ft.
8d8
450
+3
+4
+0
+1
+0
-1
FORA
DESTREZA
CONSTITUIO
INTELIGNCIA
SABEDORIA
CARISMA
Grell
Grell
3
15
14
13
12
11
9
55
12
Skills Percepton +4,
Stealth +6
Damage Immunites
lightning
Conditon Immunites
blinded, prone
Senses blindsight 60f.
(blind beyond this radius),
passive Percepton 14
Languages Grell
Multatack. The grell makes two atacks: one with
its tentacles and one with its beak.
Tentacles. Melee Weapon Atack: +4 to hit, reach
10f., one creature. Hit: 7 (1d10 + 2) piercing
damage, and the target must succeed on a DC 11
Consttuton saving throw or be poisoned for 1
minute. The poisoned target is paralyzed, and it
can repeat the saving throw at the end of each of
its turns, ending the efect on a success. The target
is also grappled (escape DC 15). If the target is
Medium or smaller, it is also restrained untl this
grapple ends. While grappling the target, the grell
has advantage on atack rolls against it and cant
use this atack against other targets. When the grell
moves, any Medium or smaller target it is grappling
moves with it.
Beak. Melee Weapon Atack: +4 to hit, reach 5 f.,
one creature. Hit: 7 (2d4 + 2) piercing damage.
Medium Aberration
Neutral Evil
10ft., fy 30ft. (hover)
10d8+10
700
+3
+2
+2
+1
+1
-1
FORA
DESTREZA
CONSTITUIO
INTELIGNCIA
SABEDORIA
CARISMA
Ankheg
Ankheg
2
17
11
13
1
13
6
39
14
Senses darkvision
60f., tremorsense
60f.,
passive Percepton 11
Languages -
Bite. Melee Weapon Atack: +5 to hit, reach
5 f., one target. Hit: 9 (2d6 + 3) slashing
damage plus 3 (1d6) acid damage. If the
target is a Large or smaller creature, it is
grappled (escape DC 13). Untl this grapple
ends, the ankheg can bite only the grappled
creature and has advantage on atack rolls to
do so.
Acid Spray (Recharge 6). The ankheg spits
acid in a line that is 30 feet long and 5
feet wide, provided that it has no creature
grappled. Each creature in that line must
make a DC 13 Dexterity saving throw, taking
10 (3d6) acid damage on a failed save, or half
as much damage on a successful one.
Large Monstruosity
Unaligned
30ft., burrow 10ft.
Natural Armor
(while prone CA 11)
6d10+6
450
+4
+1
+2
-5
+2
-2

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