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Final Fantasy XII: FAQ/Walkthrough by SOng

Version: 1.1 | Last Updated: 2007-01-28 | View/Download Original File


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F i n a l F a n t a s y X I I
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Author: Scott Ong
E-mail: vaynard_x11x(at)yahoo(dot)com
Date started: 3 November 2006

o Disclaimer o
This guide is intended for personal usage only. The guide cannot be
reproduced, retransmitted, or re-written in any other form except by
the notice of the author. This guide is copyright (c) 2007 Scott Ong.
The latest editions of the walkthrough can be found on following
website(s):

GameFAQs <http://www.gamefaqs.com>

o---------------------------------------------------------o
The walkthrough is best viewed using Windows WordPad.
o---------------------------------------------------------o

[o-- Update History --o]
[V 1.0] Complete the main walkthrough. First submission of the FAQ
[V 1.1] Fixed up some of the errors. Added the Transportation Guide
& Rare Game Hunting section.


_____________________XII________________________

A u t h o r 's N o t e
________________________________________________

About Version 1.1 [Date: 28 Jan 2007]
I have managed to finish the Rare Game Listing after spending a week in
finding all rare games. Correct some minor errors throughout the entire
FAQ. I have added the transportation guide. The Bazaar Goods section have
been updated although I am still missing some.

Hopefully I can add the following in the next update:
o Monster Bestiary
o Item Bestiary
o Bazaar Goods (complete description)

Before continuning, I would like thank the following persons:
o Sephirosuy and Maltzsan for their extensive guides that I have
frequently refer to in making this FAQ.
o The late Kao Megura for his inspiration and devotion work in Final
Fantasy VII that inspires me to do FAQ writting.
o Jeff "CJayC" Veasey for his hosting throughout these 9 years. Without
GameFAQs, I won't be able to contribute this works...

The latest editions of this FAQ will be always be available at GameFAQs
<http://www.gamefaqs.com>. Any website is free to host it as long as the
document remains intact as it is.

If you got any questions, feel free to e-mail me at vaynard_x11x(at)yahoo
(dot)com [replace (at) with @ and (dot) with .]. Please have FFXII, FF12
or Final Fantasy XII as your subject.


Scott Ong

_____________________XII________________________

U s i n g t h e F A Q
________________________________________________

Due to the large size of the FAQs, I will recommend you to use a search
code. The basic search code is:

ffxii_XXXX

You just need to replace the XXXX with the four digits that are listed
next to the section under the Table of Conetnts. Press CTRL + F. Type in
the search code eg. ffxii_0123 and click Find.

_____________________XII________________________

T A B L E O F C O N T E N T S
________________________________________________


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[01] Basics
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o [01-01] Controls . . . . . . . . . . . . . . . . . . . . . 0101
o [01-02] The Menu . . . . . . . . . . . . . . . . . . . . . 0102
o [01-03] Navigation & Exploring . . . . . . . . . . . . . . 0103
o [01-04] Config . . . . . . . . . . . . . . . . . . . . . . 0104
o [01-05] Battling . . . . . . . . . . . . . . . . . . . . . 0105
o [01-06] License Board . . . . . . . . . . . . . . . . . . 0107
o [01-07] Gambit System . . . . . . . . . . . . . . . . . . 0106
o [01-08] Mist Quickenings . . . . . . . . . . . . . . . . . 0108
o [01-09] Espers Summon . . . . . . . . . . . . . . . . . . 0109

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[02] Walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Prologue
o [02-001] Nalbina Fortess . . . . . . . . . . . . . . . . . 0201
o [02-002] Nalbina Fortess - Upper Apartments . . . . . . . . 0202

Dreams of a Sky Pirate
o [02-003] The Royal City of Rabanastre . . . . . . . . . . . 0203
o [02-004] Dalmasaca Estersand - Tomato Hunting! . . . . . . 0204
o [02-005] A Visit tO Old Dalan of Lowtown . . . . . . . . . 0205
o [02-006] Giza Plains - Search of Nomad Village . . . . . . 0206
o [02-007] Giza Plains - Jinn and The Sunstone . . . . . . . 0207
o [02-008] Sneak Into the Palace via Waterway! . . . . . . . 0208
o [02-009] Garamsythe Waterway . . . . . . . . . . . . . . . 0209
o [02-010] Royal Palace of Rabanastre . . . . . . . . . . . . 0210
o [02-011] Garamsythe Waterway - Meeting with Amalia . . . . 0211
o [02-012] The Prison in Nalbina Fortess . . . . . . . . . . 0212
o [02-013] Barheim Passage - Prevent Power Failure! . . . . . 0213
o [02-014] Dalmasca Estersand - Return to Rabanastre . . . . 0214
o [02-015] Back In Rabanastre - Vaan's Hatred . . . . . . . . 0215
o [02-016] Preparations of the Air Journey . . . . . . . . . 0216

A Rescue Mission & The Princess
o [02-017] The Sky City of Bhurjeba . . . . . . . . . . . . . 0217
o [02-018] Lhusu Mines - I'm coming, Penelo! . . . . . . . . 0218
o [02-019] Bhurjeba - Spread the name of Basch! . . . . . . . 0219
o [02-020] Imperial Fleet - Dreadnaught Leviathan . . . . . . 0220
o [02-021] Back in Bhurjeba - Strahl Take Off!. . . . . . . . 0221
o [02-022] Dalmasca Westersand . . . . . . . . . . . . . . . 0222
o [02-023] Ogrie-Yensa Sandsea . . . . . . . . . . . . . . . 0223
o [02-024] Nam-Yensa Sandsea . . . . . . . . . . . . . . . . 0224
o [02-025] Tomb of King Raithwall . . . . . . . . . . . . . . 0225
o [02-026] Airship Shiva - Azelas Vossler's Motive . . . . . 0226

The Mysteries behind the Nethicites
o [02-027] Rabanastre - Preparations for South . . . . . . . 0227
o [02-028] Giza Plains - Raining Season . . . . . . . . . . . 0228
o [02-029] Ozmone Plains . . . . . . . . . . . . . . . . . . 0229
o [02-030] Jahara - Land of Garif . . . . . . . . . . . . . . 0230
o [02-031] Ozmone Plains Revisited . . . . . . . . . . . . . 0231
o [02-032] Golmore Jungle . . . . . . . . . . . . . . . . . . 0232
o [02-033] Eruyt Village . . . . . . . . . . . . . . . . . . 0233
o [02-034] Henne Mines . . . . . . . . . . . . . . . . . . . 0234
o [02-035] Golmore Jungle Revisited . . . . . . . . . . . . . 0235
o [02-036] Paramina Rift . . . . . . . . . . . . . . . . . . 0236
o [02-037] Mt. Bur-Omisace - Home of Kiltias . . . . . . . . 0237
o [02-038] Paramina Rift Revisited . . . . . . . . . . . . . 0238
o [02-039] Stilshrine of Miriam . . . . . . . . . . . . . . . 0239
o [02-040] Mt. Bur-Omisace Revisited . . . . . . . . . . . . 0240
o [02-041] The Trip to Archadia! . . . . . . . . . . . . . . 0241
o [02-042] The Key to Barheim Passage . . . . . . . . . . . . 0242
o [02-043] Zertinan Caverns . . . . . . . . . . . . . . . . . 0243

Archadia - Land of Imperials
o [02-044] Nalbina Fortess - Revisited . . . . . . . . . . . 0244
o [02-045] Mosphoran Highwaste . . . . . . . . . . . . . . . 0245
o [02-046] The Salikawood . . . . . . . . . . . . . . . . . . 0246
o [02-047] Phon Coast . . . . . . . . . . . . . . . . . . . . 0247
o [02-048] Tchita Uplands . . . . . . . . . . . . . . . . . . 0248
o [02-049] Sochen Cave Palace . . . . . . . . . . . . . . . . 0249
o [02-050] Old Archades . . . . . . . . . . . . . . . . . . . 0250
o [02-051] Imperial City of Archades . . . . . . . . . . . . 0251
o [02-052] Draklor Laboratory . . . . . . . . . . . . . . . . 0252

The Shards of Ivalice
o [02-053] Balfonheim Port . . . . . . . . . . . . . . . . . 0253
o [02-054] Mark Hunting Tour for IV & V! . . . . . . . . . . 0254
o [02-055] Find the Cockatrice! . . . . . . . . . . . . . . 0255
o [02-056] Exploring Barheim Passage . . . . . . . . . . . . 0256
o [02-057] Exploring Garamsythe Waterway . . . . . . . . . . 0257
o [02-058] The Journey to The Feywood . . . . . . . . . . . . 0258
o [02-059] The Feywood . . . . . . . . . . . . . . . . . . . 0259
o [02-060] Ancient City of Giruvegan . . . . . . . . . . . . 0260
o [02-061] The Great Crystal . . . . . . . . . . . . . . . . 0261
o [02-062] Balfonheim Port - Preparations . . . . . . . . . 0262
o [02-063] Cerobi Stoppe & Tchita Uplands . . . . . . . . . 0263
o [02-064] Stilshrine of Miriam - Revisited . . . . . . . . . 0264
o [02-065] Mosphoran Highwatse - Revisited . . . . . . . . . 0265
o [02-066] The Tyrant in Dalmasca Sands . . . . . . . . . . . 0266
o [02-067] Balfonheim - Meeting with Reddas . . . . . . . . . 0267
o [02-068] Nabreus Deadlands . . . . . . . . . . . . . . . . 0268
o [02-069] Necrohol of Nabudis . . . . . . . . . . . . . . . 0269
o [02-070] The Ridorana Catatract . . . . . . . . . . . . . . 0270
o [02-071] The Pharos - First Ascent . . . . . . . . . . . . 0271
o [02-072] The Pharos - Second Ascent . . . . . . . . . . . . 0272
o [02-073] The Pharos - Third Ascent . . . . . . . . . . . . 0273
o [02-074] Back in Balfonheim Port . . . . . . . . . . . . . 0274
o [02-075] The Medallion Quest . . . . . . . . . . . . . . . 0275
o [02-076] The 3 Beasts in Necrohol of Nabudis . . . . . . . 0276
o [02-077] Mark Hunting Tour for V & VI . . . . . . . . . . . 0277
o [02-078] Lhusu Mines - Revisited . . . . . . . . . . . . . 0278
o [02-079] The Pharos Subterra Basement . . . . . . . . . . . 0279
o [02-080] The Upper Layers of Great Crystal . . . . . . . . 0280
o [02-081] Secret Area of The Henne Mines . . . . . . . . . . 0281
o [02-082] The Legendary Marks . . . . . . . . . . . . . . . 0282
o [02-083] The Omega in the Great Crystal . . . . . . . . . . 0283
o [02-084] The Final Mark Hunt - Yiazmat . . . . . . . . . . 0284
o [02-085] Sky Fortess Bahamut . . . . . . . . . . . . . . . 0285

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[03] Characters
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Playable Characters
o [03-01] Vaan . . . . . . . . . . . . . . . . . . . . . . 0301
o [03-02] Penelo . . . . . . . . . . . . . . . . . . . . . 0302
o [03-03] Balthier . . . . . . . . . . . . . . . . . . . . 0303
o [03-04] Fran . . . . . . . . . . . . . . . . . . . . . . 0304
o [03-05] Basch . . . . . . . . . . . . . . . . . . . . . . 0305
o [03-06] Ashe . . . . . . . . . . . . . . . . . . . . . . 0306

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[04] Side Quests / Mini-Games INCOMPELTE
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Side Quests
o [04-01] Fishing Mini-Game . . . . . . . . . . . . . . . . 0401
o [04-02] Balfonheim Race . . . . . . . . . . . . . . . . . 0402
o [04-03] Rare Game Hunting . . . . . . . . . . . . . . . . 0403

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[05] Item Bestiary INCOMPLETE
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o [05-01] Normal Items . . . . . . . . . . . . . . . . . . 0501
o [05-02] Loot . . . . . . . . . . . . . . . . . . . . . . 0502
o [05-03] Ammunition . . . . . . . . . . . . . . . . . . . 0503
o [05-04] Key Items . . . . . . . . . . . . . . . . . . . . 0504

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[06] Equipment Bestiary
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapons
o [06-01] Smallswords & Swords . . . . . . . . . . . . . . 0601
o [06-02] Spears . . . . . . . . . . . . . . . . . . . . . 0602
o [06-03] Daggers . . . . . . . . . . . . . . . . . . . . 0603
o [06-04] Poles . . . . . . . . . . . . . . . . . . . . . 0604
o [06-05] Rods . . . . . . . . . . . . . . . . . . . . . . 0605
o [06-06] Guns . . . . . . . . . . . . . . . . . . . . . . 0606
o [06-07] Bows . . . . . . . . . . . . . . . . . . . . . . 0607
o [06-08] Crossbows . . . . . . . . . . . . . . . . . . . . 0608
o [06-09] Axes & Hammers . . . . . . . . . . . . . . . . . 0609
o [06-10] Staves . . . . . . . . . . . . . . . . . . . . . 0610
o [06-11] Maces . . . . . . . . . . . . . . . . . . . . . . 0611
o [06-12] Measures . . . . . . . . . . . . . . . . . . . . 0612
o [06-13] Hand-bombs . . . . . . . . . . . . . . . . . . . 0613
o [06-14] Ninja Swords . . . . . . . . . . . . . . . . . . 0614
o [06-15] Katanas . . . . . . . . . . . . . . . . . . . . . 0615
o [06-16] Greatswords . . . . . . . . . . . . . . . . . . . 0616

Armor, Headgears & Shields
o [06-17] Light Armor . . . . . . . . . . . . . . . . . . . 0617
o [06-18] Heavy Armor . . . . . . . . . . . . . . . . . . . 0618
o [06-19] Mystic Armor . . . . . . . . . . . . . . . . . . 0619
o [06-20] Shields . . . . . . . . . . . . . . . . . . . . . 0620

Accessories
o [06-21] Accessories . . . . . . . . . . . . . . . . . . . 0621

Special Equipment
o [06-22] Legendary Equipment . . . . . . . . . . . . . . . 0622
o [06-23] The Zodiac Spear . . . . . . . . . . . . . . . . 0623
o [06-24] Story Equipment . . . . . . . . . . . . . . . . . 0624
o [06-25] The Hero of Bazaar . . . . . . . . . . . . . . . 0625

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[07] Esper Bestiary
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Story Espers
o [07-01] Belias . . . . . . . . . . . . . . . . . . . . . 0701
o [07-02] Mateus . . . . . . . . . . . . . . . . . . . . . 0702
o [07-03] Shemhazai . . . . . . . . . . . . . . . . . . . . 0703
o [07-04] Hashmal . . . . . . . . . . . . . . . . . . . . . 0704
o [07-05] Famfrit . . . . . . . . . . . . . . . . . . . . . 0705

Optional Espers
o [07-06] Adrammelech . . . . . . . . . . . . . . . . . . . 0706
o [07-07] Zalera . . . . . . . . . . . . . . . . . . . . . 0707
o [07-08] Cchulainn . . . . . . . . . . . . . . . . . . . 0708
o [07-09] Zeromus . . . . . . . . . . . . . . . . . . . . . 0709
o [07-10] Exodus . . . . . . . . . . . . . . . . . . . . . 0710
o [07-11] Chaos . . . . . . . . . . . . . . . . . . . . . . 0711
o [07-12] Ultima . . . . . . . . . . . . . . . . . . . . . 0712
o [07-13] Zodiark . . . . . . . . . . . . . . . . . . . . . 0713

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[08] Magick & Technicks Bestiary
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o [08-01] White Magick . . . . . . . . . . . . . . . . . . 0801
o [08-02] Black Magick . . . . . . . . . . . . . . . . . . 0802
o [08-03] Time Magick . . . . . . . . . . . . . . . . . . . 0803
o [08-04] Arcane Magick . . . . . . . . . . . . . . . . . . 0804
o [08-05] Green Magick . . . . . . . . . . . . . . . . . . 0805

o [08-06] Technicks . . . . . . . . . . . . . . . . . . . 0806

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[09] Monsters Bestiary IN PROGRESS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o [09-01] Normal Monsters . . . . . . . . . . . . . . . . . 0901
o [09-02] Bosses . . . . . . . . . . . . . . . . . . . . . 0902
o [09-03] Marks . . . . . . . . . . . . . . . . . . . . . . 0903
o [09-04] Rare Game . . . . . . . . . . . . . . . . . . . . 0904
o [09-05] Optional Bosses . . . . . . . . . . . . . . . . . 0905

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[10] Miscellaneous
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o [10-01] Bazaar Goods . . . . . . . . . . . . . . . . . . 1001
o [10-02] Clan Centurio . . . . . . . . . . . . . . . . . . 1002
o [10-03] Transportation Guide . . . . . . . . . . . . . . 1003
o [10-04] Sky Pirate Den . . . . . . . . . . . . . . . . . 1004

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[11] Secrets / Tips & Tricks
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o [11-01] Strongest Weapon - Zodiac Spear . . . . . . . . . 1101
o [11-02] Easy LP Trick . . . . . . . . . . . . . . . . . . 1102
o [11-03] Remedy Attacker! . . . . . . . . . . . . . . . . 1103
o [11-04] Gambit Setups Strategies . . . . . . . . . . . . 1104
o [11-05] Gil Earning Strategies . . . . . . . . . . . . . 1105
o [11-06] Secret Chests for Early Power Up . . . . . . . . 1106

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[12] Credits and Acknowledgement 1200
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


XII_____________________________________________________________XII

[01] B a s i c s
. _______________________________________________________________ .

This section will covers on every basics about Final Fantasy XII.
Please kindly read this section if you are playing for the 1st
time.

o-- Basics --o
Controls . . . . . . . . . . . . . . . . . . . . . 0101
The Menu . . . . . . . . . . . . . . . . . . . . . 0102
Navigation & Exploring . . . . . . . . . . . . . . 0103
Config . . . . . . . . . . . . . . . . . . . . . . 0104
Battling . . . . . . . . . . . . . . . . . . . . . 0105
License Board . . . . . . . . . . . . . . . . . . 0107
Gambit System . . . . . . . . . . . . . . . . . . 0106
Mist Quickenings . . . . . . . . . . . . . . . . . 0108
Espers Summon . . . . . . . . . . . . . . . . . . 0109


---------------------------------------------------------------------
01-01 CONTROLS
---------------------------------------------------------------------
ffxii_0101

Below are the controls setup for Final Fantasy XII. Please note that
these settings are for meant for the North American version.

o---------------- o
Main Screen
o --------------- o

Left Analog Moves the character
Right Analog Zoom/Turn the camera view
D-Pad Move cursor in command screens
Triangle Opens Menu Screen, Open Conversation Logs
Square Quit to Title Screen in Pause Menu
Circle Cancel Button
X Action/ Confirm Button
L1 Not in Use
L2 Not in use
R1 Not in Use
R2 Not in Use
Start Pause the game
Select Activates the World Map

o---------------- o
Battle Screen
o --------------- o
Left Analog Moves the character
Right Analog Zoom/Turn the camera view
D-Pad Moves in the battle command
Triangle Open Menu Screen
Square Opens the battle comamnd
Circle Cancel Button
X Opens the battle command/ Action Button
L1 Rotates your target selection
L2 Target Lock
R1 Rotates your target selection
R2 Escape from enemy
Start Pause the game
Select Activates the World Map

---------------------------------------------------------------------
01-02 THE MENU
---------------------------------------------------------------------
ffxii_0102

Below is the list of all menu options once you have gotten full
access to it.

Miletsones for Menu Access
- You will start to access Status, Equip, Inventory and Config
when you begin the game with Reks
- You will get the World Map access after Vaan finished his rat
cleaning job at the Garamsythe Waterway
- You will be able to access the License Board and Clan Primer
after Vaan has paid a visit to Tomaj at Sandsea
- You will be able to access the Gambit and Party options after
Balthier and Fran joins your party for the first time.
____________________
/ Menu \
|_____________________|__________________________________________
|--------------|-------------------------------------------------|
| Party | Allows you set the members of the current party |
|--------------|-------------------------------------------------|
| Status | Allows you to view statuses of your characters |
|--------------|-------------------------------------------------|
| Equip | Allow you to change character's equipment |
|--------------|-------------------------------------------------|
| License | Allow you to access the License Board |
|--------------|-------------------------------------------------|
| Gambit | Allows you to set the Gambits for characters |
|--------------|-------------------------------------------------|
| World Map | Allows you to view the World Map |
|--------------|-------------------------------------------------|
| Inventory | Allows you to view your inventory |
|--------------|-------------------------------------------------|
| Clan Primer | Allows you to view the Clan Primer |
|--------------|-------------------------------------------------|
| Config | Allows you to change the configuration settings |
|--------------|-------------------------------------------------|
|________________________________________________________________|

01-02-01 Party
---------------------
This option will allow you to switch characters. To change leader
(or controlling character), just while in the dungeon, press Up
on the D-Pad. This will allow you to choose the leader. Please
note once the leader is KO'd, you will be given an option for
reselecting your leader.

01-02-02 Status
---------------------
It will allows you to view the status of all members. You can use
L1 and R1 button to switch between characters. Press X or Square
to view the list of activate command screens. The status screen
also shows vital information such as character's level, stats and
how many experience points gained, etc.

01-02-03 Equip
---------------------
This allows you to equip equipment (Weapon, Shield, Headgear, Armor
and Accessories). However unlike previous Final Fantasies, to equip
an equipment, the character must acquire the license for it and got
the equipment via purchase, treasure hunting or steal/defeat
enemies. You can make use of the Optimize option to select the best
equipment for equipping. But the Optimize option may not always be
the best choice though...

01-02-04 License
---------------------
This is the character management system in Final Fantasy XII. Treat
it like the Materia System for FFVII, Junction System for FFVIII,
Sphere Grid System for FFX. The License allows your characters to
acquire licenses for Magicks (or commonly known as Magic and it is
not wrong spelling by the way...), Technicks, Espers, Quickenings (
the FFXII's equivalent of Limit Breaks or Overdrive) and Equipment
License. It also include status bonuses such as HP plus and Gambit
Plus. More details will be covered under Section 01-06

01-02-05 Gambit
---------------------
This allows you to priortize your Gambits and whether set on or
off Gambits for your characters. Gambits are very useful for support
and you can also set them in a way to have automatic battles and
you just need to move the characters around. For more details, please
refer to Section 01-05.

01-02-06 World Map
----------------------
The World Map of the area that the party is currently located at can
be accessed by pressing the SELECT button. You will automatically get
full maps when you access towns. While in the world, you will uncover
new areas by exploring which will also updates your world maps. For
dungeons, you can get a full map by purchasing them from moogles that
are scattered all over the world.

01-02-07 Inventory
-----------------------
You will be able to view all the inventory that you have gotten from
your adventure. It will covers Magicks & Technicks, Items, Loot, Key
Items, Equipment, etc. You can store them. Unlike previous Final
Fantasies, you can use items only via the Item command found in
Battle Menu.

01-02-08 Clan Primer
-----------------------
The Clan Primer is like a beginneer's guide to Final Fantasy XII. It
will features Hunt, Bestiary, Sky Pirate's Den and Traveller's Tips.
As you go deeper into the adventurer, the Clan Primer will get
updated. More details will be covered in the other sections.

01-02-09 Config
-----------------------
It allows you to modify the configuration settings for your game.
More details will be cover under Section 01-04

---------------------------------------------------------------------
01-03 NAVIGATION & EXPLORING
---------------------------------------------------------------------
ffxii_0103

01-03-01 Conversation
---------------------------
When you approach a character whom you can engage a conversation,
you will see the !! talk icon appearing on the top of the character.
Just press X or Square to initiate the conversation. This also
applies to examining objects.

01-03-02 Conversation Logs
---------------------------------
Once you finished a conversation with a character, you will be
able to access the conversation logs by using the Triangle button.
Use Up and Down on the D-Pad to back track the conversation. A
pretty useful feature if you don't intend to hear all the
conversation again.

01-03-03 Radar
-------------------------
The radar map will appear on the top right hand corner. Below are
the legend for the radar.

-------------------------------------------------------
Icon Meaning
-------------------------------------------------------
Blue Your characters
Big Blue Esper
Green People in town/ Chocobo
Red Enemy
Big Red Mark
Blue Lines Next Area
-------------------------------------------------------

After Vaan finished his rat cleaning mission, you will be able to
access the World Map menu. Press SELECT to view the full map.

01-03-04 Maps
-----------------------
Maps are very useful as it allows you to locate your destinations.
In FFXII, you can obtain a full map in 2 method - the 1st method
is by exploring and the 2nd method is by buying maps. Maps can be
bought from moogles that you find in towns. Below are the meaning
of the abbreviations that I will be using in the ASCII maps for
the walkthrough.

------------------------------------------------------------
Abbr. Meaning
------------------------------------------------------------
[IS] Item Shop
[WS] Weapon Shop
[MS] Magick Shop
[GC] Technick Shop
[GS] Gambit Shop
[AD] Aerodome
[INN] Taverns, Inns

[SC] Save Crystal
[GC] Gate Crystal/Gate Crystal
(Usually it is named after the city/dungeon)
------------------------------------------------------------

If you select the map and point your cursor at the map, you will
find the name of that area. This is very important as most of the
time, I will be refering the walkthrough areas to the names. In
the main screen of the menu, you will see a numeric figure on the
lower right end of the screen. That indicates the number steps you
have taken.

01-03-05 Treasure Chests/Pots
-----------------------------------
In Final Fantasy XII, the items contained in the treasure pots
are not fixed and they will appear randomnly on the map. They will
locate normally at the edge of the area and will regenerate every
time you reset the game. However, there are some treasure pots
that you should never open:

------------------------------------------------------------
DO-NOT-OPEN TREASURE CHESTS
o- Strongest Weapon in FFXII -o
------------------------------------------------------------
Chest #1
Location: Lowtown - Outside Dalan's House
------------------------------------------------------------
Chest #2
Location: Royal Palace - Cellar (All treasure chests)
------------------------------------------------------------
Chest #3
Location: Nalbina Fortess - Confiscatory (All treasure
chests)
------------------------------------------------------------
Chest #4
Location: Phon Coast - The Vaddu Strand
(the place with 16 Treasure Chests)
------------------------------------------------------------

I will suggest to you to take note of these on a piece of paper.

In the dungeons, you will find Urns and you will retrieve maps from
it. As the treasure obtained from pots are completely random, it is
pointless to state them. Some of the chests will allow you to
obtain rarer treasure with assistance of equipping the Diamond Armlet.

When you are appointing a treasure chest, the ! icon will appear
on the top of leading character. When you are near a target that
you can examine, you can see !! icon and X button where you can
follow up with some actions.

01-03-06 Save Crystal and Gate Crystal
------------------------------------------------
There are 2 types of crystals where you can save your game. They are
found in dungeons and cities. The Save Crystal is blue in colour
while the Gate Crystal (usually named after the town/area) is orange.
Upon touching the crystal, your party will restore all HP/MP and all
status ailments will be cure as well. To save your game, you will
need to have a Memory Card.

The Gate Crystal works like the Save Crystal except you can use it to
teleport from towns to towns by using a Teleport Stone. Teleport
Stones can be obtained from hunts and most enemies drop them. Please
note that you need to have at least 2 Teleport Stones to teleport from
one town to another.

In Rabanstre, there is a Moogling network which allows you to
teleport from one of the town to the other end. This moogling network
will available in the Rabanastre after Vaan and gang has escape from
the Nalbina Fortess.

01-03-07 Experience & License Points
-----------------------------------------
Defeating enemies will nab you experience points, license points and
sometimes an inventory item. Experience points are necessary for your
characters to level up and gains for attribute stats. Licenses, on the
other hand are required for you to learn abilities via the License
Board. Non-participating characters will gain LP but not the
experience points. Unlike previous Final Fantasies, bosses and "marks"
do not award experience points when you defeat them.

The License Board will be discussed in greater detail under Section
01-07.

01-03-08 Chocobo Ranch
----------------------------
Riding on Chocobos will allow you to prevent you from being attacked
by enemies. You can hire Chocobos from moogles (owners) of the ranch
for a certain price. Chocobo Ranch are normally located at the borders
of the towns.

When riding a Chocobo, you can use the Sprint feature up to 3 times by
pressing the X button. You will automatically dismount when the time
is up or you choose to dismount by pressing Circle button. When riding
a Chocobo, there are a few points to take note of:

o You won't be attack by enemies
o You will be able to move the area faster (the legs of Chocobo are
definitely longer than your characters)
o You cannot access any treasure chests
o You cannot enter any towns/resting places (where only Vaan appears
on the screen.

You can hitch a ride on a "Wayward Chocobo" and give it a Gysahl
Greens for a ride. Please note that the Chocobo outside the Henne
Mines does not require you a Gysahl Greens.

01-03-09 Clan Primer & Clan Rank
--------------------------------------
The Clan Primer is FFXII's equivalent of the Tutorial menu of the
previous enemies. You will be able to access it from your menu,
once Vaan visits Tomaj for the first time. The Clan Primer will get
updates as you progress in the game. As you defeated monsters, you
will get Clan Points. When you defeat a certain number of Hunts and
accumulated a certain amount of points, your Clan Rank will improve.
Make sure you visit the Clan Hall that is located in the North End.

01-03-10 Loot and Items
-------------------------------
Monsters will drop random loot (items that cannot be used for combat
but can be sold for gil) and items. In FFXII, most enemies no longer
drop gil as often as previous FF series. Loot will be dropped more
often if you engaged in chains for fighting enemies in the dungeons.
More details will be discussed in battling. Selling loot items will be
your way of earning gil. But be careful, selling loot will trigger the
effect of Bazaar Goods. Please refer to Section 10-01 for more details.

Items, on the other hand, can used for healing or attacking. These
items can be purchased from item shops that are located in towns or
via quests.

01-03-11 Shops
------------------------
In FFXII, there are a total of 6 kinds of shops and they are:

- Items Shops: These shops sell items, ammunition and accessories
- Weapons Shops: These shops sell weapon - swords, knives, axes,
bows, poles, rods, maces, measures, spears, etc.
- Armor Shops: These shops sell mainly body armor, headgears and
shields.
- Magicks Shops: These shop sell magicks scrolls (white, black,
green, arcane & time)
- Technicks Shops: These shops sells technicks scrolls
- Gambits Shops: These shops sells Gambit Targets

Buying the items alone from the shops alone are not enough as you need
to acquire the license to use them. The only things that do not need
require to a license is using Items command. However, on the License
Board, you can use augment items that allows you to boost your
character's use of items.

Like previous series, shops can sell new items as you progress into the
game. For your convenience, the walkthrough will cover the updated
shopping list as well.

01-03-12 Bazaar Goods
-----------------------------
Bazaar Goods are special items that will be sold from the shops when
you sold a certain criteria in a shop. For example, if you will sell
2 Cactus Fruit to an Item Shop. The Bazaar Good - Potions Pack will
be available in all shops that you visit (which also includes in
other towns!). For the full listing of Bazaar goods, please refer to
the item bestiary for more details.

01-03-13 Pause Menu
--------------------------
You will pause the game at any point of time except when your
characters are in middle using a Mist Quickening Combo. The pause
menu will stop your game time and it will allows you the following
options as well:

Pause Menu Options [START button]
Circle: Continue
Square: Reset the game
X: Skip

---------------------------------------------------------------------
01-04 CONFIG
---------------------------------------------------------------------
ffxii_0104

This screen can be access via the Config option from the main menu.
This screen allows you to adjust the in-game configurations to your
own preferences.

___________________________________________________________________
BEGIN NEW GAME: CONFIG

Config
Begin the Game

SYSTEM
Controller Vibration On o Off
Screen Shake On o Off
Subtitles On o Off
Screen Size o Normal (4:3) Widescreen (16:9)
Flicker Filter o On Off
Sound Pro Logic o Stero Monoaural
Screen Position (allows you to adjust the screen)

MISCELLANEOUS
Restore Defaults

Above is the default settings set for the game.

Once you are ready with the settings, select "Begin the Game" to
start your adventure. You can adjust the settings once you are
able to access the menu.

___________________________________________________________________
IN-GAME: CONFIG

BATTLE
Battle Mode o Wait Active
Battle Speed Slow - - o - - - Fast
Target Lines o On Off
Cursor Position Last Selection o Default

SYSTEM
Controller Vibration On o Off
Screen Shake On o Off
Subtitles On o Off
Screen Size o Normal (4:3) Widescreen (16:9)
Flicker Filter o On Off
Sound Pro Logic o Stero Monoaural
Screen Position (allows you to adjust the screen)

MISCELLANEOUS
Restore Defaults
__________________________________________________________________

Above is the default settings for config in Final Fantasy XII.

---------------------------------------------------------------------
01-05 BATTLING
---------------------------------------------------------------------
ffxii_0105

Unlike previous Final Fantasies, battling works in real time and
you will be able to move on the battle terrain similar to Kingdom
Hearts.

At the bottom of the screen, you will see your character's HP and
MP. There is a orange ATB bar which execute the selected action
once it is full.

Below are the basic battle concepts:

01-05-01 Target Lines
--------------------------
The lines will appear on the battle when you are targeting an enemy.
If you target the enemy first, the line will be blue and if you got
targeted first, the line will be red. You can made use of the right
analog stick to look around. If your character is targeted, the font
of character's name will be highlighted in red. Green colour target
lines are support magick target lines. Purple colour target lines are
opposition support magick target lines.

01-05-02 Battle Menu
------------------------
The menu will not appear once you engage in the battle. Press X once
you will be able to access a menu which allows you to select to
attack, use Magicks or Technicks or use an item.

If they are not readily apparent, use the right analog stick to look
around. When you have found them, press X to open the battle menu.
Once you've selected Attack and target a foe/enemy, close the
distance using the left analog stick. You'll automatically attack
until your foe is defeated. You can change targets or action at any
time, if your HP falls, press X and select Items from the battle
menu, then use a healing item e.g. Potion. After using an item, you
will automatically resume your previous action. There is no need for
you to input your commands again.

01-05-03 Movement
----------------------
As you will be able to move around the battlefield, movement is a
critical factor in the success of battles in FFXII. You can move to
dodge and attack enemy from behind. Please note that you need to be
close to your enemy if your character are using short-ranged weapons
like swords as they don't throw their swords to attack :)

01-05-04 Attacking
-----------------------
The basic attack command allows your character to wield his/her
weapon to attack an enemy. Below are the 4 possible scenarios could
happen when you intiate an attack:

ATTACK: Your character has hit the enemy with the weapon
BLOCK: Your character blocks the attack with his/her shield/weapon
PARRY: Your character parries the attack with his weapons.
Parrying does not occur with a character using long-range
weapons such as Guns.
MISS: Your character misses the attack.

The acquisition of augments - Shield Block lores help increase the
effectiveness of using shields. Attack will also depend on the
distance between your character and target along with the hit rate of
the weaponary. You can buy weapons from weapon shop and you must get
the required license to use them. Weather and environmental settings
have an impact on the hit rate of long-range weapons.

01-05-05 Magick and Technicks
---------------------------------
In Final Fantasy XII, magic spells are known as "Magick" while skills/
techniques are known as "Technick"

Although magicks and technicks are available for purchasing at shops,
merely purchasing one of these does not necessarily mean you can
use it. You will also need the corresponding license for the
ability purchased.

Unlike weapons and armor, purchasing one magick or technick allows
all characters in the party to use the corresponding ability
provided they have he appropriate license. You can check which
magicks and technicks you have acquiring using the Inventory menu.

You can also find out what are magicks & technicks that a character
can use by using the status screen. More details about Magick and
Technicks will be covered under their respective bestiaries.

01-05-06 Monsters
----------------------
In Final Fantasy XII, there are 4 kinds of monsters and they are:

o-----------------------------------------------------------------o
| ~ Normal ~ |
|These are the normal enemies that you will encounter in Final |
|Fantasy XII. If there is more than 1 enemy in the same area, you |
|will find them named with an alphabet at the end (e.g. Wolf A, |
|Wolf B, etc). When you have killed a certain amount of them, you |
|will get access to some biography on the monster... |
o-----------------------------------------------------------------o
| ~ Mark ~ |
|The enemies will appear on the map after you have talk to the |
|petitioners. These monsters are very rare & are one of its kind. |
|After defeating the hunt, make sure you visit the petitioner |
|again and claim your bounty rewards for doing the Hunt. Hunt do |
|not offer experience points but they offer significantly more LP |
|than normal enemies. Libra does not work on most Marks. |
o-----------------------------------------------------------------o
| ~ Rare Game ~ |
|There are rare monsters in Final Fantasy XII and there are 80 |
|of them. They will appear randomnly on world map. They look like |
|the normal enemies except they have stronger stats. Once you |
|encounter one of these, make sure you defeat it. Libra will not |
|work on it. You will gain more experience points. Certain rare |
|game will only appear after you have join the Hunt Club in the |
|Phon Coast. |
o-----------------------------------------------------------------o
| ~ Boss ~ |
|When fighting the boss, the background music (BGM) will change |
|too. You will saw a red bar appear on the top of the screen. Once|
|the red bar is fully depleted, you have defeated the boss. You |
|will get zero EXP and only LP. |
o-----------------------------------------------------------------o

Enemies' life bar are normally represent by orange bars while your
party's life bars are represented by blue bars. For friendly or neutral
monsters are represented by green bars. if you do not provoke it, it
will not attack your character. Please note that non-damage inflicting
commands such as Steal can also turn a neutral monster into an enemy
monster. You can also cause a neutral monster change sides when you
attack one of its kind.

In the Clan Primer, it will contain literacy writtings on the monsters
with regards to the history of Ivalice. You will get a monster input
into the clan primer upon defeating it and get a literacy writting
when you have killed a certain amount of enemies of its kind.

You will not be able to view stats of the enemies unless you have cast
Libra technick or equip the Bangle. With Libra, you will be able to
gather more useful information on the enemy.

01-05-07 Status Ailments
---------------------------------------
Status ailments can be useful for your battles but they can pose a
serious problems if you do not remedied it early. You can also make use
of this status ailments to your advantage and use it on your enemies!

Green Arcane Time Others
o Blind o Confuse o Slow o HP Critical
o Silence o Reverse o Immobilize o Disease
o Poison o Death o Disable
o Oil o Reverse o Stop
o Sap o Doom
o Sleep o Petrify

[o Green o]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Blind
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reduces a target's hit rate
Causes: Blind, Blindga

Remove >>
White Magick: Blindna, Esuna, Esunaga
Items: Eye Drops, Remedy

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Silence
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Prevent a target from using magicks
Causes: Silence, Silencega

Remove >>
White Magick: Vox, Esuna, Esunaga
Items: Echo Herbs, Remedy

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Poison
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Green bubbles appear on the target. Target's HP will be damaged by a
small portion at certain intervals. The target's HP will be
highlighted in a purple font.

Causes: Poison, Toxify
White Magick: Poisona, Esuna, Esunaga
Items: Antidote, Remedy

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Oil
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Increased fire damage dealt to all targets in range. The target will
be darked in a colour. The target will received around 2 to 3x damage
from fire magicks.

Causes: Oil
White Magick: -
Items: Handkerchief, Remedy (Lore 2)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sap
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HP of the effected target will be draining over time.

Causes: Bleed
White Magick: Regen
Items: Remedy (Lore 1)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sleep
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Puts a target to sleep. Target is unable to use any commands or move
until awaken. The target will be awaken only when attacked.

Causes: Sleep, Sleepga
White Magick: -
Items: Alarm Clock, Remedy (Lore 1)

[o Arcane o]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Confuse
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cause one target to confuse allies with foes. The target becomes
uncontrollable and attacks randomnly. Target breaks out of confusion
when attacked.

Causes: Confuse
White Magick: -
Items: Smelling Salts, Remedy (Lore 2)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Death
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The target will be unable to participate in the battle and is
removed from the battlefield. It will be a gameover if all members of
the party (include the reserves are KO'd)

Causes: Death
White Magick: Raise, Arise
Items: Phoenix

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reverse
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cause healing and damage to have opposite effect on one target.
Target becomes an undead. Curative magicks will deal damage while
attacks will restore the damage.

Causes: Reverse
White Magick: Dispel
Items: -

[o Time o]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Slow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The affected target's ATB will be moving a slower rate (around 50%)

Causes: Slow, Slowga
Time Magick: Haste, Hastega
Items: Remedy

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Immobilize
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The affected target is unable to move. Similar to FF Tactics' "Don't
Move."

Causes: Immobilize
White Magick: Esuna, Esunaga
Items: Remedy (Lore 1)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Disable
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The affected target is unable to use any commands (magicks, technicks,
items and attack). Similar to FF Tactics' "Don't Act"

Causes: Disable
White Magick: Esuna, Esunaga
Items: Remedy (Lore 1)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Stop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The affected target is unable to move and use any commands. Once all
members of the party (include the Reserves), it will be gameover.

Causes: Stop
White Magick: -
Items: Chronos Tears, Remedy (Lore 3)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Doom
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A countdown timer appears on the target and starts counting from 10.
Once it reaches zero, the character will be in KO'd status.

Causes: -
White Magick: -
Items: Remedy (Lore 3)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Petrify
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A countdown timer appears on the target and starts counting from 10.
In petrifying status, the character is still able to use commands and
move. However, once it reaches zero, the character will be in Stone
status. Once the character is in Stone status, character will unable
to move or act. Once all members of the party (include Reserves), it
will be gameover.

Causes: Break
White Magick: Stona, Esuna, Esunaga
Items: Gold Needle, Remedy (Lore 2)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
X-Zone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The target disable from the battlefield and is warped to an other
dimension.

Causes: Warp
Time Magick: Stona, Esuna, Esunaga
Items: Gold Needle, Remedy (Lore 2)



[o Others o]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Disease
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The character will become to immune healing spells and healing items.
HP cannot be recovered. The damage will be still be accumulated and
take effect once Disease is over.

Causes: -
White Magick: Cleanse, Bubble (?)
Items: Vaccine, Remedy (Lore 3)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HP Critical
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This condition will be achieved when the character's HP falls below
10%. You can remove this status by using curative magicks such as
Cure, Cura, Curaga, Curaja, Renew or using items like Potions,
Hi-Potions, X-Potions, Elixir or Megalixir.


01-05-08 Positive Status
----------------------------
Positive status gives you additional protection such as increased
defense, power and speed. Below is a summary on the list of all
positive status. Unlike negative statuses, positive statuses will be
removed once time has lapsed.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Berserk
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Increased attacking power for the target & it becomes uncontrollable.
The character becomes red hot.

Effects: Removal:
o Bacchus's Wine o Dispel, Dispelga (White)
o Berserk (Arcane)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bravery
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Raises target's physical attack.

Effects: Removal:
o Bravery (Green) o Dispel, Dispelga (White)
o Wither (Technick)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bubble
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Doubles the target's HP. Causes the target to be immune

Effects: Removal:
o Bubble (Arcane) o Dispel, Dispelga (White)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Faith
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Raises target's magick attack

Effects: Removal:
o Faith (Green) o Dispel, Dispelga (White)
o Addle (Technick)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Float
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Allows targets to work in mid-air. Causes earth-elemental attacks to
miss and move pass traps.

Effects: Removal:
o Float (Time) o Dispel, Dispelga (White)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Haste
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Raises one target's action speed by 25%.

Effects: Removal:
o Haste, Hastega (Time) o Dispel, Dispelga (White)
o Slow, Slowga (Time)


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Invisible
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reduces the chance of being noticed. The vanish effect will lose over
time when the target moves or act. It works only when your party is
out of the enemy's arc of sight.

Effects: Removal:
o Vanish, Vanishga (Arcane) o Dispel, Dispelga (White)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lure
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Causes enemies to attack the target. Great when use with Reverse.

Effects: Removal:
o Decoy (Arcane) o Dispel, Dispelga (White)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Libra
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Additional information on the battlefield becomes available. Traps
will be visible.

Effects: Removal:
o Libra (Technicks) o Dispel, Dispelga (White)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Protect
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Creates a magick barrier that reduces damage from physical attacks by
25%

Effects: Removal:
o Protect, Protectga (Green) o Dispel, Dispelga (White)
o Expose (Technick)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Shell
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Creates a magick barrier that reduces damage from magick attacks by
25%

Effects: Removal:
o Shell, Shellga (Green) o Dispel, Dispelga (White)
o Shear (Technick)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reflect
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Creates a magick barrier that will reflect magicks that are cast on
the targets.

Effects: Removal:
o Reflect, Reflectga (Time) o Dispel, Dispelga (White)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Regen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Target's HP will regenerate over a period time.

Effects: Removal:
o Regen (White) o Dispel, Dispelga (White)
o Bleed (Arcane)

01-05-09 Libra & Traps
--------------------------
Libra is effectively the Scan technick that allows you to gather
information about the monsters and battlefields. A Libra technick cast
usually last around 10 minutes of game time and will wear off as time
lapse. You can have Libra on permanently when one of the characters is
equipped with a Bangle accessory (you need that license as well)

Libra will reveal the monster's level, current HP vs. max HP and its
elemental weakness and positive status that it has on. It will also
reveals traps in dungeons (which are marked red lines). Hence it is a
very useful spell.

To move pass traps without any trigger, it is best that you cast Float,
time magick, which allows your party members (including Guests) to
travel pass through traps.

01-05-10 Drop/Steal/Poach
-----------------------------
Most of the times, enemies will drop items/loot upon its defeat. You
will find item bags on the floor where you can pick them up by moving
your controlled character over. If you have acquired the Poach or Steal
license you can get items immediately by using these technicks via the
command menu. However this method will works only once and the success
rate are not very high unless you got equipped your character with
Thief Cuffs. The more chains you have created, the higher the chances
of loot/items being dropped from the enemies. For your convenience, the
walkthrough will includes a summary of all the monsters that you will
encounter in that area and what are the items that they will drop.

Please note that Poaching does not work on bosses, hunts and most rare
games. When an enemy is poached, you will get the item but you will not
get any experience points or license points. Poach will generally take
longer to charge.

For each method, there is a rare version of items to obtain. You have
only 1% to 5% chances of obtaining rare drop, steal or poach.

01-05-11 Chains
-------------------
You will get a chain if you defeat a monster of its same type. E.g. in
the Dalmasca Estersand, if you defeat 2 Cactities in a row, you will
get 1 Chain. If you defeat another Cactites, you will get 2 Chain.
However if you defeat a Wolf, the chain will be broken (identified on
a red cross on the chain). A chain will be broken when you exit from a
dungeon to a town (like crossing over from Dalmasca Eastersand back to
Rabanstre) or when you have touched a Save/Gate Crystal.

The longer chains you get, the better the items/loot that the enemy
will drop. At a certain point of time, you will get a Chain level up
and they will get special effects like restoring HP or casting
positive status such as Protect or Shell.

Below are some generic notes on chains:

Chains will be broken when one of the following conditions happens:
o You have killed another monster
o You have exit the dungeon and head for a new dungeon
o You have touched a Save/Gate Crystal
o Your party was wiped out by the enemy :)

Chains can be levelled up too. There are 3 levels of chain level:
o Level 0 -- Normal - item bags
o Level 1 -- Blue coins
o Level 2 -- Gold coins
o Level 3 -- Big gold coins

The levelling up of chains is completely random. According the Battle
Mechanics FAQ by Maltzsan, you can level up faster if you do not pick
any loot. Rare loot like Destrier Barding (from Leynir) can be dropped
on when you get large chains. You gain a chain level up between 6 to
10 kills, provided that you do not pick any item bags.

01-05-12 Gambits
--------------------
Gambits are special set of effects that will trigger when a certain
Gambit target conditions are being fulfilled. Each character starts
with 2 Gambit slots and you can turn them on or off in the command
screen or via the menu screen when Balthier and Fran joins your party.

However, at the beginning of the game, you will start off with a
limited range of targets. Gambit targets can be bought from Gambits
Shops or via treasure pots in dungeons. You can increase the number of
Gambit slots but obtain the license for it on the License board. More
details regarding the Gambit will be covered indepth under Section
01-06.

01-05-13 Mist Quickenings
----------------------------
Limit Breaks or Overdrives are gone and your characters no longer need
to be in crisis status (i.e. critical HP) in order to use them. There
are a total of 18 Mist Quickenings and each character can learn a
maximum of 3 Mist Quickenings. Each Quickening will cost 50 LP and they
are represented by orange orbs. These are normally found at the edge of
the license board.

Once you have acquired a License for Quickening, the other characters
on the License Board won't be able to use the slot to acquire a Mist
License. In other words, the 18 Mist Quickenings are exclusive to the
characters who have acquired the license first.

When you got a Mist Quickening, your character will be able to use it
when his/her MP is full and it will be highlighted by an orange bar.
An orange orb will appear next to the name of the character. If your
character has 2 Mist Quickenings, the MP gauge of the character will
be doubled. In other words, the faster you have acquired the Mist
Quickening, the more MP the character will have.

The animations for a Mist Quickening is flashy and you can link up if
other character has also acquired a Mist Quickening as well. By
linking them up, your characters can chain their attacks up for more
damage. More details about Mist Quickening will be discussed in Section
01-08.

01-05-14 Esper Summons
--------------------------
Once you defeat an Esper, it will appear on the License Board. Only 1
character can obtain that license. When summoning an Esper, other
characters will lead the battlefield and you will be left only when
the summoning character and the Esper. Esper are controlled by the
in-game Gambits and they can unleash a Quickening of their own when a
certain condition is made. You can dismiss the Esper at any point of
time or when the Esper's HP is being fully depleted.

01-05-15 Allies
-------------------
Ocassionally, you will see allies assisting your party to fight
enemies like the Rabanastre Watch that you will encounter while
wondering around in Dalmasca Estersand. Postive status magick such as
Cura will also help to cure the allies as well. You can attack an ally
too. Some allies won't change sides while some will...

---------------------------------------------------------------------
01-06 LICENSE BOARD
---------------------------------------------------------------------
ffxii_0106

For the first time in the series, FINAL FANTASY XII moves past any
notion of classes - pre-determined sets of skills and strengths,
such as a black mage or warrior. Characters begin the story as nearly
blank slates, and it is up to the player to decide which abilities
they will learn.

As characters defeat enemies in battle, they gain License Points.
Spend these points to acquire License that enable Magicks &
Technicks, and determine which arms and armor they can equip.

Licenses are like mile posts, marking your progress as your combat
skill improve. You will need to acquire in order to use Magicks,
Technicks, equiping weapon and armor, etc

STEP 1: Select a character

STEP 2: You will be at the Licence Board

It shows which licenses you already have, as well as some new ones
waiting to be obtained. Acquired licenses are marked with a star.

The more licences you have, the more equipment you'll be able to use
and the more abilities you'll have to choose from.

For equipment, having a license alone isn't enough. You will need to
have the equipment in your inventory. Unacquired equipment will be
grayed out. You will also need to buy Magicks from a Magick Shop and
arms from a smithy before you'll be able to put those licenses to
use. It doesn't matter which you get first, magicks & equipment, or
the license to use them, so long as you have both. You can use any
Magnicks and Technicks in your possession as soon as you acquire the
necessary license. But you will have to equip weapons and armor
before they'll do you any good.

The number at the top left corner screen is your accumulated license
points. You can acquire any license that's next to one you already
have, but only if you have enough license points.

STEP 3: Select a License to acquire

Use the directional buttons to navigate the license board. Select the
license and press X to acquire it. Once you acquired a new license,
more new licenses will appear on the license board.

To obtain License Points (LP), you can obtain it by defeating enemies.
However, don't be in a hurry to spend all your points though think
about which licenses you really need or you might regret it later.

-----------------------------------------------------------------------
01-06-01 License Board & Its Licenses
-----------------------------------------------------------------------
For your convenience, I have created an ASCII diagram of the entire
list of licenses that you can acquire. Due to the limitation of
width, I have managed to squeeze everything under one page.

|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X| ~Legend~
| A | |$|~|~|~|~|*| |^|^| A |
| B | |~|~|~|~|~|~|~|$|^|^|*|^|^| B | * Quickenings
| C | |~|~|~|~|~|~|~|*|^|^|^|^|$| C | ^ Accessories
| D | |*|~|~|~|~|~|~|~|^|^|^|^|^| | D | ~ Magicks
| E | |~|~|~|~|~|~|^|^|^|*| | E | + Technicks
| F | |~|~|~|~|~|~|^|^|^| | F | @ Gambits
| G | |!|!|!|!|!|!|@|!|@|+|+|$| | G | ! Augments
| H | |@|!|!|!|@|!|!|@|!|+|+|+| | H | # Weapons
| I | |*|!|!|@|!|!|!|@|!|@|+|+|+|+|$| | I | & Armor
| J | |!|!|!|!|!|!|!|!|!|!|+|+|+|+|+| | J | $ Espers
| K | |!|@|!|!|!|!|@|!|!|!|+|+|+|+|+|*| K |
| L |#|#|#|*| |$|!|!|!|!|!|!|!|!|!|!| |+|+|+| L | ~How to Read~
| M |#|#|#|#|#| |$| |$| |$| |*| |*|+|+| M | To locate
| N |#|#|#|#|#| |&|&|&|&|&|&|&|&|&| | N | technick -
| O |*|#|#|#|#|$| |&|&|&|&|&|&|&|&|&|*| | O | Steal, it
| P | |#|#|#|#|#|&|&|&|&|&|&|&|&|&| | P | is located
| Q | |#|#|#|&|&|&|&|&|&|&|&|&| | Q | at axis |GS|
| R | |#|#|#|&|&|&|&|&| |&|&|&| | R |
| S | |$|#|#|#|#|#|#|#|#| |*| | S | Read the
| T |*| |#|#|#|#|#|#|#|#|#|#|#|#| | T | vertical axis
| U |#|#|#|#|#|#|#|#|#|#|#|#|#|#| | U | first, follow
| V |#|#|#|*| |$|#|#|#|#|#|#|#|#| | V | by the
| W |#|#|$| |#|#|#|#|#|#|#|#| | W | horizontal
| X |*| |*| |*|#|#|#| | X | axis
|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|

______________________________________________________________________

* QUICKENINGS LICENSES 50 LP each
______________________________________________________________________
Each character can learn a maxmimum of 3 Quickenings. They will need
acquired level 1 Quickening before they can acquire the level 3
Quickening. Once a Quickening License has been acquired, no other
character will be able to access that to that spot. Below are the
axis locations of all 18 Quickenings

#1 |AQ| #4 |DK| #7 |KX| #10 |MV| #13 |Sm| #16 |XA|
#2 |BV| #5 |EV| #8 |LD| #11 |OA| #14 |Ta| #17 |XH|
#3 |CS| #6 |II| #9 |MR| #12 |OQ| #15 |Vd| #18 |XK|

_____________________________________________________________________

^ ACCESSORIES LICENSES
_____________________________________________________________________
Accessories are equipment that protect your character for a permanent
period of time. For example, the bangle will gives a permanent Libra
status and will last on the battlefield as long as you got the
equipped character on the field. Licenses for Accessories are found
at the northeast corner. Please note for special accessories such as
the Goddess Magicite or Dawn Shard, you do not need licenses to equip
them. There are a total of 21 Licenses.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FS Accessories 1 5 LP ES Accessories 2 15 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Orrachea Armlet o Bangle
o Steel Gorget

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FT Accessories 3 25 LP DS Accessories 4 35 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Armguard o Gauntlets
o Tournaline Ring o Battle Harness

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ET Accessories 5 35 LP FU Accessories 6 35 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Leather Gorget o Amber Armlet
o Rose Corsage o Sash

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DT Accessories 7 40 LP CT Accessories 8 45 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Argyle Armlet o Jackboots
o Blazer Gloves o Black Belt
o Jade Collar o Golden Armlet

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
EU Accessories 9 30 LP DU Accessories 10 25 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Magick Gloves o Nishijin Belt
o Thief's Cuffs

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BT Accessories 11 45 LP CU Accessories 12 60 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Gillie Boots o Ruby Ring
o Quasimodo Boots o Firefly
o Steel Poleyns

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DV Accessories 13 60 LP BU Accessories 14 70 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Fuzzy Miter o Pheasant Netsuke
o Bowline Sash o Embroidered Tippet
o Winged Boots o Cameo Belt

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CV Accessories 15 70 LP CW Accessories 16 70 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Power Armlet o Ring of Renewal
o Opal Ring o Indigo Pendent
o Bubble Belt

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DW Accessories 17 80 LP BW Accessories 18 50 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Turtleshell Choker o Diamond Armlet
o Agate Ring o Hermes Sandals

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AW Accessories 19 100 LP BX Accessories 20 120 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Sage's Ring o Nihopalaoa
o Cat-ear Hood

- - - - - - - - - - - - - - - -
AX Ribbon 150 LP
- - - - - - - - - - - - - - - -
o Ribbon

_____________________________________________________________________

~ MAGICKS LICENSES
_____________________________________________________________________

Magick, or normally known as Magic, can be divided in 5 classes -
White, Black, Green, Time and Arcane. The stronger magick class is,
the more LP is required to get the license. However getting the
license alone is not enough, you need to need to purchase the Magick
scroll from a Magick Shop. The Magick are arranged according to their
Magick classes and followed by their level. More details about
the Magicks will be covered under Magicks Bestiary. There are a total
of 37 Magick Licenses.

FR White Magick 1 Cure, Blinda 15 LP
FQ White Magick 2 Vox, Poisona 20 LP
FP White Magick 3 Cura, Raise, Stona 30 LP
FO White Magick 4 Esuna, Regen 35 LP
FN White Magick 5 Curaga, Dispel, Cleanse 45 LP
FM White Magick 6 Curaja, Dispelga, Arise 50 LP
EM White Magick 7 Holy, Esunaga 55 LP
DL White Magick 8 Renew 105 LP

ER Black Magick 1 Fire, Blizzard, Thunder 15 LP
DR Black Magick 2 Water, Aero 25 LP
CR Black Magick 3 Fira, Thundara, Blizzara 35 LP
BR Black Magick 4 Bio, Aeroga 40 LP
BQ Black Magick 5 Firaga, Thunderga, Blizzaga 45 LP
BP Black Magick 6 Shock, Scourage 50 LP
AP Black Magick 7 Flare, Ardor 70 LP
AO Black Magick 8 Scathe 120 LP

EQ Green Magick 1 Protect, Blind 25 LP
EP Green Magick 2 Poison, Shell 30 LP
EO Green Magick 3 Silence, Sleep 35 LP
EN Green Magick 4 Oil, Toxify 40 LP
DN Green Magick 5 Silencega, Blindga 45 LP
DM Green Magick 6 Bravery, Faith 50 LP
CL Green Magick 7 Sleepga, Shellga, Protectga 105 LP

DQ Time Magick 1 Slow, Immobilize 20 LP
CQ Time Magick 2 Disable, Reflect 70 LP
CP Time Magick 3 Break, Warp 30 LP
BO Time Magick 4 Bleed, Balance 35 LP
BN Time Magick 5 Float, Haste 40 LP
AN Time Magick 6 Countdown, Stop 45 LP
AM Time Magick 7 Reflectga, Slowga, Hastega 110 LP

DP Arcane Magick 1 Dark, Berserk 25 LP
DO Arcane Magick 2 Confuse, Gravity 30 LP
CO Arcane Magick 3 Decoy, Drain 40 LP
CN Arcane Magick 4 Syphon, Vanish, Darkra 50 LP
CM Arcane Magick 5 Death, Bubble 60 LP
BM Arcane Magick 6 Vanishga, Reverse 70 LP
BL Arcane Magick 7 Graviga, Darkga 105 LP

For example, you have acquired the license of Black Magick 1 for Vaan.
Vaan will be able to cast Fire, Blizzard and Thunder only if you have
the respective Magicks in your inventory. For spells that you do not
acquire, they will be grayed out on the License Board.

_____________________________________________________________________

+ TECHNICKS LICENSES
_____________________________________________________________________

Technicks do not required MP to use. However, you need to use them
via Technick command. There are a total of 24 such licenses. All of
them are found at the lower right hand corner of the upper board.

---------------------------------------------------------------------
GS Steal 15 LP
Steal from one foe
---------------------------------------------------------------------
GT Libra 20 LP
Reveal more detailed target information
---------------------------------------------------------------------
HS First Aid 20 LP
Restore HP to one HP Critical ally
---------------------------------------------------------------------
HT Charge 30 LP
Restore user's MP. If the technique fails, MP is reduced to 0.
---------------------------------------------------------------------
HU Horology 55 LP
Deal damage based on a factor of time to all foes in range
---------------------------------------------------------------------
IS Poach 30 LP
Capture HP Critical foes to obtain loot
---------------------------------------------------------------------
IT Souleater 35 LP
Consume HP to deal damage to one foe
---------------------------------------------------------------------
IU Infuse 35 LP
Fully consume user's MP, changing one ally's HP to 10 times that
amount.
---------------------------------------------------------------------
IV 1000 Needles 35 LP
Deal 1,000 damage to one foe
---------------------------------------------------------------------
JS Traveller 65 LP
Deal damage based on total steps taken to all foes in range
---------------------------------------------------------------------
JT Shear 35 LP
Lower one foe's magick resist
---------------------------------------------------------------------
JU Charm 30 LP
Confuse one foe to confuse friend with foe
---------------------------------------------------------------------
JV Addle 30 LP
Lower one foe's magick power.
---------------------------------------------------------------------
JW Expose 35 LP
Lower one foe's defense
---------------------------------------------------------------------
KS Shades of Black 40 LP
Cast a random black magick on one foe.
---------------------------------------------------------------------
KT Revive 40 LP
Fully consume user's HP, reviving and fuly restoring HP of one KO'd
ally.
---------------------------------------------------------------------
KU Gil Toss 35 LP
Throw gil, damaging all foes in range
---------------------------------------------------------------------
KV Numerology 40 LP
Deal damage that increases with successive hits.
---------------------------------------------------------------------
KW Stamp 40 LP
Inflict one foe with any status effects on the user
---------------------------------------------------------------------
JU Sight Unseeing 40 LP
Unleash an attack only available when blind
---------------------------------------------------------------------
JV Achilles 40 LP
Render one foe vulnerable to an additional element
---------------------------------------------------------------------
JW Wither 35 LP
Lower one foe's strength
---------------------------------------------------------------------
KV Bonecrusher 30 LP
Consume HP to reduce the HP of one foe to 0.
---------------------------------------------------------------------
KW Telekinesis 80 LP
Deal ranged damage with melee weapons
---------------------------------------------------------------------
_____________________________________________________________________

@ GAMBIT LICENSES
_____________________________________________________________________
When a character joins your party, he/she has 2 Gambit Slots to begin
with you. You can add more slots by gaining Gambit Licenses that are
found over the License Board. By attaining a License, a new Gambit
slot will be available for you to setup. Below are the list of all
10 additional slots.

---------------------------- ----------------------------
GR Gambit Slot 1 15 LP GP Gambit Slot 2 20 LP
---------------------------- ----------------------------
IR Gambit Slot 4 25 LP HQ Gambit Slot 3 30 LP
---------------------------- ----------------------------
IP Gambit Slot 5 35 LP HN Gambit Slot 6 40 LP
---------------------------- ----------------------------
KO Gambit Slot 7 45 LP IL Gambit Slot 8 50 LP
---------------------------- ----------------------------
HJ Gambit Slot 9 70 LP KJ Gambit Slot 10 100 LP
---------------------------- ----------------------------
_____________________________________________________________________

! AUGMENT LICENSES
_____________________________________________________________________
Once you got the basic magick spells and the necessary weapon & armor
licenses, I will recommend you to get the Augment first. These are
very useful as it helps to enhance to use of Items, stats boosts,
lower MP costs, faster charge gauges and much more. They are all
scatter across the middle section of License Board.

--------------------
o Status Augments o
--------------------

o-- HP Lores --o
----------------------------------------------------------------------
GQ +50 HP 30 LP
Increases max HP by 50
----------------------------------------------------------------------
LR +100 HP 50 LP
Increases max HP by 100
----------------------------------------------------------------------
IM +150 HP 70 LP
Increases max HP by 150
----------------------------------------------------------------------
KK +200 HP 100 LP
Increases max HP by 200
----------------------------------------------------------------------
LJ +500 HP 155 LP
Increases max HP by 500
----------------------------------------------------------------------

o-- Battle Lores --o
Increases physical attack damage
----------------------------------------------------------------------
IQ Battle Lore 25 LP
----------------------------------------------------------------------
KQ Battle Lore 40 LP
----------------------------------------------------------------------
LM Battle Lore 55 LP
----------------------------------------------------------------------
LK Battle Lore 80 LP
----------------------------------------------------------------------
KI Battle Lore 155 LP
----------------------------------------------------------------------

o-- Magick Lores --o
Increases magick potency
----------------------------------------------------------------------
HP Magick Lore 25 LP
----------------------------------------------------------------------
GN Magick Lore 40 LP
----------------------------------------------------------------------
HK Magick Lore 55 LP
----------------------------------------------------------------------
IJ Magick Lore 80 LP
----------------------------------------------------------------------
JI Magick Lore 120 LP
----------------------------------------------------------------------

--------------------
o Battle Augments o
--------------------

o-- Swiftness --o
Reduces action time by 10%
----------------------------------------------------------------------
IN Swiftness 25 LP
----------------------------------------------------------------------
JL Swiftness 50 LP
----------------------------------------------------------------------
LI Swiftness 80 LP
----------------------------------------------------------------------

o-- Channeling --o
Reduces magick MP cost by 10%
----------------------------------------------------------------------
GM Channeling 30 LP
----------------------------------------------------------------------
HL Channeling 50 LP
----------------------------------------------------------------------
IK Channeling 80 LP
----------------------------------------------------------------------

o-- Shield Block --o
Increases chance to block with a shield
----------------------------------------------------------------------
JR Shield Block 25 LP
----------------------------------------------------------------------
KN Shield Block 45 LP
----------------------------------------------------------------------
LL Shield Block 75 LP
----------------------------------------------------------------------

o-- Others --o
----------------------------------------------------------------------
KQ Adrenaline 65 LP
Increases strength when HP Critical
----------------------------------------------------------------------
LQ Last Stand 70 LP
Increases defense when HP Critical
----------------------------------------------------------------------
GJ Serenity 70 LP
Increases magick when HP is full
----------------------------------------------------------------------
KL Focus 70 LP
Increases strength when HP is full
----------------------------------------------------------------------
HO Spellbreaker 65 LP
Increases magick power when HP Critical
----------------------------------------------------------------------
KP Martyr 30 LP
Gain MP after taking damage
----------------------------------------------------------------------
IO Headsman 30 LP
Gain MP after defeating a foe
----------------------------------------------------------------------
LO Inquisitor 30 LP
Gain MP after dealing damage
----------------------------------------------------------------------
GL Warmage 30 LP
Gain MP after dealing magick damage
----------------------------------------------------------------------
JJ Brawler 90 LP
Increases attack power when fighting empty-handed
----------------------------------------------------------------------

--------------------
o Items Augments o
--------------------

o-- Potions Lores --o
Potions restores more HP
----------------------------------------------------------------------
HR Potion Lore 1 20 LP
----------------------------------------------------------------------
JO Potion Lore 2 35 LP
----------------------------------------------------------------------
JM Potion Lore 3 70 LP
----------------------------------------------------------------------

o-- Ether Lores --o
Ethers restore more MP
----------------------------------------------------------------------
GO Ether Lore 1 20 LP
----------------------------------------------------------------------
HM Ether Lore 2 35 LP
----------------------------------------------------------------------
GK Ether Lore 3 70 LP
----------------------------------------------------------------------

o-- Phoenix Lores --o
Phoenix Down restore more HP
----------------------------------------------------------------------
JP Phoenix Lore 30 LP
----------------------------------------------------------------------
LP Phoenix Lore 50 LP
----------------------------------------------------------------------
KM Phoenix Lore 90 LP
----------------------------------------------------------------------

o-- Remedy Lores --o
----------------------------------------------------------------------
JQ Remedy Lore 1 20 LP
Remedies remove Sleep, Sap, Immobilize and Disable
----------------------------------------------------------------------
LN Remedy Lore 2 30 LP
Remedies remove Petrify, Confuse and Oil
----------------------------------------------------------------------
JK Remedy Lore 3 70 LP
Remedies remove Stop, Doom, and Disease
----------------------------------------------------------------------

_____________________________________________________________________

# WEAPON LICENSES
_____________________________________________________________________
Getting the weapon without the License is pretty useless in FFXII.
The weapon licenses are found at the lower section of the license
board. Weapons can be classified as 1-handed, 2-handed or range
weapons. For 1-handed weapons, the character can equip a shield for
increased protection. For ranged weapons, please note that you need
to equip an ammunition item to work.

SWORDS (1-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SG Smallswords LP: 5
o Mythril Sword o Mythril Blade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SH Swords 1 LP: 15
o Broadsword o Longsword
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SI Swords 2 LP: 25
o Iron Sword o Ancient Sword o Zwill Blade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SJ Swords 3 LP: 40
o Lohengrin o Demonsbane o Flametongue
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SK Swords 4 LP: 40
o Icebrand o Platinum Sword
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TK Blood Sword LP: 30
o Blood Sword
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TL Swords 5 LP: 50
o Bastard Sword o Diamond Sword
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TM Swords 6 LP: 60
o Runeblade o Deathbringer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TN Swords 7 LP: 80
o Stoneblade o Durandal
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

DAGGERS (1-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RF Daggers 1 LP: 15
o Dagger o Mage Masher
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QF Daggers 2 LP: 20
o Assassin's Dagger o Chopper
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PF Daggers 3 LP: 30
o Main Gauche o Assassin's Dagger
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ME Daggers 4 LP: 35
o Avenger o Orichalcum Dirk
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MD Daggers 5 LP: 40
o Platinum Dagger o Zwill Crossblade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
LC Danjuro LP: 110
o Danjuro
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

MACES (1-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TF Maces 1 LP: 20
o Mace o Bronze Mace
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UE Maces 2 LP: 20
o Bhuj o Miter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UD Maces 3 LP: 25
o Thorned Mace o Chaos Mace
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TC Maces 4 LP: 25
o Doom Mace o Zeus Mace
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UB Maces 5 LP: 50
o Grand Mace
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

MEASURES (1-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UF Measures 1 LP: 15
o Gilt Measure o Arc Scale
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WB Measures 2 LP: 25
o Multiscale o Cross Scale
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VA Measures 3 LP: 50
o Caliper o Euclid's Sextant
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

AXES & HAMMERS (1-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VG Axes & Hammers 1 LP: 15
o Handaxe o Iron Hammer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WG Axes & Hammers 2 LP: 20
o Broadaxe o War Hammer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WH Axes & Hammers 3 LP: 25
o Slasher o Sledgehammer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WI Axes & Hammers 4 LP: 30
o Hammerhead o Francisca
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WJ Axes & Hammers 5 LP: 35
o Morning Star o Greataxe
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VK Axes & Hammers 6 LP: 40
o Golden Axe
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VL Axes & Hammers 7 LP: 70
o Scorpion Tail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

GREATSWORDS (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WK Greatswords 1 LP: 50
o Claymore
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
XL Greatswords 2 LP: 70
o Defender o Save the Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
XM Greatswords 3 LP: 90
o Ragnarok o Ultima Blade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UN Excalibur LP: 160
o Excalibur
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
XN Tournesol LP: 235
o Tournesol
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

KATANAS (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VI Katanas 1 LP: 35
o Kotetsu o Osafune o Kogarasumaru
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VJ Katanas 2 LP: 40
o Magoroku o Murasame
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WL Katanas 3 LP: 45
o Kiku-ichimonji o Yakei
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WM Katanas 4 LP: 50
o Ama-no-Murakumo o Muramasa
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WN Masamune LP: 155
o Masamune
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NINJA SWORDS (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OE Ninja Swords 1 LP: 40
o Ashura o Kagenui o Sakura-saezuri
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NC Ninja Swords 2 LP: 45
o Koga Blade o Orochi o Iga Blade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
LB Yagyu Darkblade LP: 80
o Yagyu Darkblade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

SPEARS (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TH Spears 1 LP: 15
o Javelin o Spear
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TI Spears 2 LP: 25
o Partisan o Heavy Lance
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TJ Spears 3 LP: 30
o Storm Spear o Obelisk
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UK Spears 4 LP: 35
o Halberd o Trident
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UL Spears 5 LP: 40
o Holy Lance o Grugnir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UM Dragon Whisker LP: 60
o Dragon Whisker
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UN Zodiac Spear LP: 235
o Zodiac Spear
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

POLES (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QE Poles 1 LP: 15
o Oaken Pole o Cypress Pole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PD Poles 2 LP: 25
o Battle Bamboo o Musk Stick
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OD Poles 3 LP: 30
o Iron Pole o Gokuu Pole o Six-fluted Pole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ND Poles 4 LP: 35
o Zephyr Pole o Ivory Pole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MC Poles 5 LP: 45
o 5 Sweet o 8-fluted Pole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
LA Whale Whisker LP: 125
o Whale Whisker
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

RODS (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SE Rods 1 LP: 15
o Rod o Serpent Rod
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SD Rods 2 LP: 25
o Healing Rod o Gaia Rod
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UC Rods 3 LP: 30
o Power Rod o Empyrean Rod
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VB Rods 4 LP: 35
o Holy Rod
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UA Rod of Faith LP: 120
o Rod of Faith
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

STAVES (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SF Staves 1 LP: 15
o Oak Staff o Wizard's Staff o Cherry Staff
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TE Staves 2 LP: 25
o Flame Staff o Storm Staff o Glacical Staff
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TD Staves 3 LP: 30
o Golden Staff o Judicer's Staff
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VC Staves 4 LP: 30
o Cloud Staff
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WA Staff of The Magi LP: 100
o Staff of The Magi
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

BOWS (Equiped with "Arrows")
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TG Bows 1 LP: 20
o Shortbow o Silver Bow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UG Bows 2 LP: 30
o Aevis Killer o Longbow o Killer Bow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UH Bows 3 LP: 35
o Elfin Bow o Loxley Bow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VH Bows 4 LP: 40
o Giant Stonebow o Burning Bow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UI Bows 5 LP: 45
o Traitor's Bow o Yoichi's Bow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UJ Bows 6 LP: 60
o Perseus Bow o Artemis Bow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VM Sagittarius LP: 120
o Sagittarius
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

GUNS (Equipped with "Shots")
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RE Guns 1 LP: 30
o Altair o Capella
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RD Guns 2 LP: 40
o Vega o Sirius
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PC Guns 3 LP: 50
o Betelgeuse o Ras Algethi
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PB Guns 4 LP: 60
o Aldebaran o Spica
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NB Guns 5 LP: 80
o Antares o Arcturus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MA Guns 6 LP: 150
o Fomalhaut
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CROSSBOWS (Equipped with "Bolts")
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PE Crossbows 1 LP: 25
o Bowgun o Crossbow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NE Crossbows 2 LP: 30
o Paramina Crossbow o Recurve Crossbow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OC Crossbows 3 LP: 35
o Hunting Crossbow o Pentrator Crossbow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MB Crossbows 4 LP: 75
o Gastrophetes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

HAND-BOMBS (Equipped with "Bombs")
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QD Hand-Bombs 1 LP: 25
o Hornito o Fumarole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OB Hand-Bombs 2 LP: 30
o Tumulus o Caldera
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NA Hand-Bombs 3 LP: 45
o Volcano
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

_____________________________________________________________________

& ARMOR LICENSES
_____________________________________________________________________
Armor helps to improve your character's defense & magick defense.
Some of the armor even boost your character's max HP. Armor licenses
are found at the lower-right corner of the board.

o- Light Armor -o
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RG Light Armor 1 LP: 10
o Leather Cap o Leather Clothing
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QG Light Armor 2 LP: 15
o Headgear o Headguard
o Chromed Leathers o Leather Breastplate
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QI Light Armor 3 LP: 20
o Leather Headgear o Horned Hat
o Bronze Chestplate o Ringmail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PI Light Armor 4 LP: 25
o Balaclava o Soldier's Cap
o Windbreaker o Heavy Coat
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PJ Light Armor 5 LP: 25
o Green Beret o Red Cap
o Survival Vest o Brigandine
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PK Light Armor 6 LP: 30
o Headband o Pirate Hat
o Jujitsu Gi o Viking Coat
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OL Light Armor 7 LP: 30
o Goggle Mask o Adamant Hat
o Metal Jerkin o Adamant Vest
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OM Light Armor 8 LP: 35
o Officer's Hat o Chakra Band
o Barrel Coat o Power Vest
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PM Light Armor 9 LP: 35
o Thief's Cap o Gigas Hat
o Ninja Gear o Gigas Chestplate
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NM Light Armor 10 LP: 50
o Chaperon o Crown of Laurels
o Minerva Bustier o Rubber Suit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NN Light Armor 11 LP: 50
o Renewing Morion o Mirage Vest
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OO Light Armor 11 LP: 100
o Dueling Mask o Brave Suit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


o- Mystic Armor -o
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PG Mystic Armor 1 LP: 15
o Cotton Cap o Magick Curch
o Cotton Shirt o Light Woven Shirt
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PH Mystic Armor 2 LP: 20
o Pointy Hat o Topkapi Hat
o Silken Shirt o Kilimweave Shirt
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OH Mystic Armor 3 LP: 20
o Calot Hat o Wizard's Hat
o Shepherd's Bolero o Wizard's Robes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NH Mystic Armor 4 LP: 25
o Lambent Hat o Feathered Cap
o Chanter's Djellaba o Traveler's Vestment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OI Mystic Armor 5 LP: 25
o Mage's Hat o Lamia's Tiara
o Mage's Habit o Enchanter's Habit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NI Mystic Armor 6 LP: 30
o Sorcerer's Hat o Black Cowl
o Sorcerer's Habit o Black Garb
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OJ Mystic Armor 7 LP: 30
o Astrakhan Hat o Gaia Hat
o Carmagnole o Maduin Gear
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NJ Mystic Armor 8 LP: 35
o Hypnocrown o Gold Hairpin
o Jade Gown o Gaia Gear
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OK Mystic Armor 9 LP: 35
o Celebrant's Miter o Cleric's Robes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NK Mystic Armor 10 LP: 50
o Black Mask o White Mask
o Black Robes o White Robes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NL Mystic Armor 11 LP: 50
o Golden Skullcap o Glimmering Robes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NO Mystic Armor 12 LP: 100
o Circlet o Lordly Robes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


o- Heavy Armor -o
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RH Heavy Armor 1 LP: 20
o Leather Helm o Bronze Helm
o Leather Armor o Bronze Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RI Heavy Armor 2 LP: 25
o Sallet o Iron Helm
o Scale Armor o Iron Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QJ Heavy Armor 3 LP: 30
o Barbut o Winged Helm
o Linen Cuirass o Chainmail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QK Heavy Armor 4 LP: 35
o Golden Helm o Burgonet
o Golden Armor o Shielded Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PL Heavy Armor 5 LP: 40
o Close Helmet o Bone Helm
o Demon Mail o Bone Mail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QM Heavy Armor 6 LP: 45
o Diamond Helm o Steel Mask
o Diamond Armor o Mirror Mail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PN Heavy Armor 7 LP: 50
o Platinum Helm o Giant's Helmet
o Platinum Armor o Carabineer Mail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ON Heavy Armor 8 LP: 55
o Dragon Helm o Dragon Mail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PO Heavy Armor 9 LP: 60
o Magepower Shishak o Maximillian
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NP Heavy Armor 10 LP: 90
o Grand Helm o Grand Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

o- Shields -o
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QH Shields 1 LP: 15
o Escutcheon o Leather Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RJ Shields 2 LP: 20
o Buckler o Bronze Shield
o Round Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RK Shields 3 LP: 20
o Golden Shield o Ice Shield
o Flame Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QL Shields 4 LP: 20
o Diamond Shield o Platinum Shield
o Dragon Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QN Shields 5 LP: 25
o Crystal Shield o Kaiser Shield
o Aegis Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RN Shields 6 LP: 30
o Demon Shield o Venetian Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

o- Special Equipment -o
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RM Shell Shield LP: 90
o Shell Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QO Ensanguined Shield LP: 90
o Ensanguined Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RO Zodiac Escutcheon LP: 200
o Zodiac Escutcheon
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OP Genji Armor LP: 150
o Genji Shield o Genji Shield
o Genji Armor o Genji Gloves
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

_____________________________________________________________________

$ ESPERS LICENSES
_____________________________________________________________________
Esper Licenses will appear on the License Board upon you defeat the
Esper itself. There are a total of 13 Espers and they are:

GU Belias ................................................ 10 LP
OF Mateus ................................................ 25 LP
BS Shemhazai ............................................. 50 LP
WC Hashmal ............................................... 50 LP
CX Famfrit ............................................... 90 LP
VF Adrammelech ........................................... 25 LP
IW Cchulainn ............................................ 50 LP
SC Zalera ................................................ 25 LP
MJ Chaos ................................................. 50 LP
ML Zeromus ............................................... 50 LP
MN Exodus ................................................ 50 LP
AL Ultima ................................................ 90 LP
LH Zodiark ............................................... 200 LP

-----------------------------------------------------------------------
01-06-02 Acquiring a License
-----------------------------------------------------------------------
To get a License on the License Board, you need to gain License
Points. (LP) Most enemies offer 1 LP while some offers 2 LP.

Rare Games, Elementals, Entites and Bosses will offer more LP. Please
note non-participating characters (i.e. character in the reserve) will
also gain LP unlike EXP. You can double the earning of LP by equipping
a Golden Amulet (however, the character must gain the license to equip
that accessory).

After you have accumulated License Point, you can use the License menu
to obtain licenses for your characters.

Below is a simple illustration on how the License gaining process
works:
_____ Assuming you are going to gain license for LA1
| | (Light Armor 1), you will need 10 LP to gain it.
|_____|_____ Just select LA1 and press X. A prompt will
| LA1 | | appears. Pick the top option to confirm. Please
|_____|_____| note once you spent the LP, it cannot be reversed.

to...
_____ Once you have gain the license for Light Armor 1,
| LA2 | licenses for Light Armor 2 and Heavy Armor 1 will
|_____|_____ appear on the License Board. You will see a "*"
| LA1 | HA1 | appear next to the acquired license. You will see
|__*__|_____| new licenses appearing on the board after you have
gain the existing licenses.

However, gain the license alone is not enough. You can need to get the
equipment, magick or technick in order to use it. If you gain the
license, the license will still be marked with a star but you will see
the names of the technicks/magicks/equipment being grayed if you do
not have the item in your inventory. Thus it is inefficient to gain
licenses for armor that you do not own...

-----------------------------------------------------------------------
01-06-03 Quickening Licenses
-----------------------------------------------------------------------
As mentioned earlier, there are eighteen of them and only 1 character
can get a Quickening license at one spot. Each character can have at
most only 3 Quickenings.

Quickenings are the returning Overdrives/Limit Breaks for Final
Fantasy. They will be indicated by orange guages called "Mist Charges"
If you have 2 Quickenings, the character's MP will be doubled. If you
have 3 Quickenings, the character's MP will be tripled. As most of
the abilities are dependent on MP, get the Quickening fast. The
locations of the Quickenings are located at the ends of the board.

Once a character has acquired a Quickening, you will see the coin of
character's face appearing on the spot while other characters will not
be able to access it.

-----------------------------------------------------------------------
01-06-04 Esper Licenses
-----------------------------------------------------------------------
Esper Licenses won't be available until you have defeated the Esper
itself. Through the main storyline, you will get 6 of the 13 Espers in
the game. Unlike Quickening Licenses, the location of the Esper
Licenses are fixed.

-----------------------------------------------------------------------
01-06-05 Tips on building licenses
-----------------------------------------------------------------------
Go for the Quickenings first. Spread a shortest possible path to each
of the Quickenings and enjoy the advantage of having more MP due to
the Mist Chargeds.

Next, I will go for Augments, Abilities & Gambits licenses in this
order. The reason is because these will affect how much you can do in
the battle. The Augments offers a good variety of strengths such as
reducing MP cost in casting magicks, faster ATB gauges, items become
more effective and most importantly, HP lores that boost your
character's HP. Special conditions such as Warmage & Spellbreaker are
very useful on the long run. So don't skip them.

It is highly recommended to get all abilities learnt by the time you
reach the Imperial City of Archades before you head inside the Draklor
Laboratories.

Get the licenses for the equipment only after you have own the actual
equipment itself.

That's all for the licenses!

---------------------------------------------------------------------
01-07 GAMBIT SYSTEM
---------------------------------------------------------------------
ffxii_0107

. Set Gambits for a wide variety of conditions
. Automate characters using gambits
. Characters can also be controlled manually

Automate your party using customized commands call "Gambits". The
gambits equipped on each character determine how and under what
conditions they will attack, cast Magick, use Technicks, or consume
items. Each character's setup can range from basic attacks & healing
to in-depth scripting such as automatically casting Magicks based on
the enemy's weakness, or curing specific status ailments. Gambits can
be turned on or off at any time for any character. Those who prefer a
more hands-on approach to combat can issue specific commands to their
characters in the conventional manner.

For each Gambit, you can combine one action with a target for that
action. Example, you can arrange that Cure be cast on an ally whose
HP falls below 50%. Of course, one error of judgement, and you could
well find yourself throwing punches at that same ally.

You will be able to access the Gambit Menu once Balthier and Fran
joins Vaan. The Gambit screen can be access from the Party Menu. To
create a Gambit, you need only select an action and a target for that
action.

To get new Targets, you need pick up new ones from Gambit Shops. You
can also priortize the Gambits. The Gambit that is on the 1st slot
will always takes priority. You can turn the Gambit On and Off from
the Gambit Screen or the Battle Menu.

Use Gambits to guide the actions of characters in your party. You can
purchase gambit target conditions from your local Gambit Trader.

----------------------------------------------------------------------
01-07-01 Acquiring Gambit Slots
----------------------------------------------------------------------
By default, each character has 2 Gambit slots to begin with. You can
get more Gambit Slots by obtaining the Gambit Slot license on the
License Board. There are a total of 10 such licenses for you to get.

Location of Gambit Slots Licenses
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #1 LP: 15

N: White Magick 1 (LP: 15) E: Steal (LP: 15)
S: Potion Lore (LP: 20) W: HP +50 (LP: 30)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #2 LP: 20

N: White Magick 3 (LP: 30) E: HP +50 (LP: 30)
S: Magick Lore (LP: 55) W: Ether Lore 1 (LP: 20)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #3 LP: 25

N: Potion Lore (LP: 20) E: Pouch (LP: 30)
S: Shield Block (LP: 25) W: Battle Lore (LP: 25)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #4 LP: 30

N: HP +50 (LP: 30) E: Potion Lore 1 (LP: 20)
S: Battle Lore (LP: 25) W: Magick Lore (LP: 55)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #5 LP: 35

N: Magick Lore (LP: 55) E: Battle Lore (LP: 25)
S: Phoenix Lore (LP: 30) W: Headsman (LP: 30)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #6 LP: 40

N: Magick Lore (LP: 40) E: Spellbreaker (LP: 65)
S: Swiftness (LP: 30) W: Ether Lore 2 (LP: 35)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #7 LP: 45

N: Potion Lore 2 (LP: 35) E: Martyr (LP: 30)
S: Inquisitor (LP: 30) W: Shield Block (LP: 45)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #8 LP: 50

N: Channeling (LP: 50) E: HP +150 (LP: 70)
S: Swiftness (LP: 50) W: Channeling (LP: 80)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #9 LP: 70

N: Serenity (LP: 70) E: Magick Lore (LP: 55)
S: Magick Lore (LP: 80) W: -
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #10 LP: 100

N: Brawler (LP: 90) E: HP +200 (LP: 100)
S: HP +500 HP (LP: 155) W: Battle Lore (LP: 120)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

----------------------------------------------------------------------
01-07-02 How Gambits Works
----------------------------------------------------------------------
First of all, the Gambits will only take effect when you turn them on.
At the start of the game, you will have only few Gambit targets.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
01-07-02a Gambit Targets
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gambit targets are conditions that you need to fulfil before the
Gambits will take effect. There are 3 different types of the Gambits
targets:

o Blue - Ally
o Red - Enemy
o Orange - Self

You start off with only a few sets of Gambit targets. A Gambit target
will look something like this:

Ally: HP < 50% - Target any ally with less than 50% HP
Enemy: any - Target any enemy
Self - Target self

You can get Gambit targets from treasure chests found in dungeons or
purchase them from Gambit Shops. Like magicks and technicks, you just
need to purchase 1 target in order for it to take effect.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
01-07-02b Gambit Actions
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Actions are actions that will be undertaken when a Gambit condition is
fulfilled. For example:

ALLY TARGETS
--------------

G Ally: any Phoenix Down

Let's say you have setup the following Gambit. The character will use
a Phoenix Down on any ally when an ally is KO'd. This is probably the
most important Gambit that you need. This gambit will not work if you
do not have any Phoenix Downs left in your inventory

G Ally: HP <70% Cure

The character will cast Cure when any ally's HP is below 70%. This is
provided that the character has sufficient MP.

SELF TARGETS
--------------

G Self Regen

The character will cast Regen once Regen wears off. However, this is
provided that the character has sufficient MP.

G Self: MP <10% Charge

The character will use Charge once his/her MP goes below 10%.

ENEMY TARGETS
-----------------

G Foe: any Attack

The character will attacks any enemy that is within his/her sight.
This is also applies to neutral enemies such as Giza Rabbits and
Wild Saurians (!)

G Foe: status = HP Critical Poach

The character will use the Poach command when the enemy's HP is
critical. Please note the command's limitations apply here. E.g.
you cannot steal from a target for more than once and you cannot
poach on a boss.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
01-07-02c Priority of Gambits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Notice that Gambits are arranged in a specific order? The Gambit is
on the highest spot will be placed in the utmost priority. E.g.
let's examine a Gambit Setup

Example #1

G Foe: any Attack
G Foe: status = HP Critical Poach

Your character WILL attack the enemy even though the enemy's HP status
is critical. The game will get the character to perform a action whose
Gambits that is being placed above the other. Hence the correct way
should be:

G Foe: status = HP Critcial Poach
G Foe: any Attack

In this way, the character will use the Poach command instead... Okay,
let's get on with a more difficult example.

Example #2

G Foe: any Attack
G Ally: any Phoenix Down
G Ally: status = HP Critical Hi-Potion

Let's say you are in a midst of a battle and your character will be
running low on HP. The character will carrying on attacking regardless
of HP. Like what Balthier has said earlier, it is better to priortise
healing over attacking. Thus a more sensible Gambit setup will be
something like this:

G Ally: any Phoenix Down
G Ally: status = HP Critical Hi-Potion
G Foe: any Attack

In this way, the character will stop its attacking and uses a Hi-Potion
once an ally's HP reaches critcial before resuming to attack. Likewise
if you got 2 characters down with the following statuses - a character
is KO'd and another character's HP is critical. The character will
revives the character using a Phoenix Down and uses a Hi-Potion once
the first character has been revived. Note: this presumes that you have
the items in your inventory.

Example #3
G Ally: status = Sleep Alarm Clock
G Ally: status = Confuse Smelling Salts
G Ally: status = Poison Antidote
G Ally: status = Slow Haste

This following example will show how you will eliminate a Malboro's
Cloying Breath with the assistance of 4 Gambits. But this Gambit setup
is not the best yet. This is because Confuse is the most dangerous
status ailments as compared to the 4 above. By using an Alarm Clock,
the confused character will awake and attack himself/herself or other
characters, which spells a lot of trouble. Thus by curing Confuse
first before curing Sleep will be a better alternative. Thus a better
Gambit setup will be something like this:

G Ally: status = Confuse Smelling Salts
G Ally: status = Sleep Alarm Clock
G Ally: status = Slow Haste
G Ally: status = Poison Antidote

So you know the wonders of the Gambits? However, this is provided you
have the items in your inventory and the applicable Gambit targets.

----------------------------------------------------------------------
01-07-03 Gambit Targets Listing
----------------------------------------------------------------------
You will be able to purchase all the gambit targets after the story
has advanced past Giruvegan. Below is the list of all Gambits.

Ally Target Gambits (blue)
---------------------------
There are a total of 4 pages of ally target gambits. The targets are
being set to allies. This also include guest characters & temporarily
allies.

[Page 1] [Page 2]
Ally: any Ally: HP <50%
Ally: party leader Ally: HP <40%
Ally: Vaan Ally: HP <30%
Ally: Ashe Ally: HP <20%
Ally: Fran Ally: HP <10%
Ally: Balthier Ally: MP <100%
Ally: Basch Ally: MP <90%
Ally: Penelo Ally: MP <80%
Ally: lowest HP Ally: MP <70%
Ally: strongest weapon Ally: MP <60%
Ally: lowest defense Ally: MP <50%
Ally: lowest magick resist Ally: MP <40%
Ally: HP <100% Ally: MP <30%
Ally: HP <90% Ally: MP <20%
Ally: HP <80% Ally: MP <10%
Ally: HP <70% Ally: status = KO
Ally: HP <60% Ally: status = Stone

[Page 3] [Page 4]
Ally: status = Petrify Ally: status = Shell
Ally: status = Stop Ally: status = Haste
Ally: status = Sleep Ally: status = Bravery
Ally: status = Confuse Ally: status = Faith
Ally: status = Doom Ally: status = Reflect
Ally: status = Blind Ally: status = Invisible
Ally: status = Poison Ally: status = Regen
Ally: status = Silence Ally: status = Float
Ally: status = Sap Ally: status = Berserk
Ally: status = Oil Ally: status = Bubble
Ally: status = Reverse Ally: status = HP Critical
Ally: status = Disable Ally: item AMT >= 10
Ally: status = Immobilize
Ally: status = Slow
Ally: status = Disease
Ally: status = Lure
Ally: status = Protect

Foe Target Gambits (red)
-------------------------
There a total of 7 pages of foe target gambits. These targets are
being set to enemies/foes.

[Page 1] [Page 2]
Foe: party leader's target Foe: lowest level
Foe: nearest visible Foe: highest strength
Foe: any Foe: lowest strength
Foe: targeting leader Foe: highest magick power
Foe: targeting self Foe: lowest magick power
Foe: targeting ally Foe: highest speed
Foe: furthest Foe: lowest speed
Foe: nearest Foe: highest defense
Foe: highest HP Foe: highest magick resist
Foe: lowest HP Foe: HP >= 100,000
Foe: highest max HP Foe: HP >= 50,000
Foe: lowest max HP Foe: HP >= 10,000
Foe: highest MP Foe: HP >= 5,000
Foe: lowest MP Foe: HP >= 3,000
Foe: highest max MP Foe: HP >= 2,000
Foe: lowest max MP Foe: HP >= 1,000
Foe: highest level Foe: HP >= 500

[Page 3] [Page 4]
Foe: HP < 100,000 Foe: status = Blind
Foe: HP < 50,000 Foe: status = Poison
Foe: HP < 10,000 Foe: status = Silence
Foe: HP < 5,000 Foe: status = Sap
Foe: HP < 3,000 Foe: status = Oil
Foe: HP < 2,000 Foe: status = Reverse
Foe: HP < 1,000 Foe: status = Disable
Foe: HP < 500 Foe: status = Immobilize
Foe: HP = 100% Foe: status = Slow
Foe: HP >= 70% Foe: status = Disease
Foe: HP >= 50% Foe: status = Protect
Foe: HP >= 30% Foe: status = Shell
Foe: status = Petrify Foe: status = Haste
Foe: status = Stop Foe: status = Bravery
Foe: status = Sleep Foe: status = Faith
Foe: status = Confuse Foe: status = Reflect
Foe: status = Doom Foe: status = Regen

[Page 5] [Page 6]
Foe: status = Berserk Foe: dark-vulernable
Foe: status = HP Critical Foe: undead
Foe: fire-weak Foe: flying
Foe: lightning-weak Foe: character HP = 100%
Foe: ice-weak Foe: item AMT >= 10%
Foe: earth-weak Foe: character status = Blind
Foe: water-weak Foe: character status = Silence
Foe: wind-weak Foe: character status = Bravery
Foe: holy-weak Foe: character status = Faith
Foe: dark-weak Foe: character status = HP Critical
Foe: fire-vulnerable Foe: character MP >= 90%
Foe: lightning-vulernable Foe: character MP >= 70%
Foe: ice-vulernable Foe: character MP >= 50%
Foe: earth-vulernable Foe: character MP >= 30%
Foe: water-vulernable Foe: character MP >= 10%
Foe: wind-vulernable Foe: character MP < 90%
Foe: holy-vulernable Foe: character MP < 70%

[Page 7]
Foe: character MP < 50%
Foe: character MP < 30%
Foe: character MP < 10%
Foe: character HP >= 90%
Foe: character HP >= 70%
Foe: character HP >= 50%
Foe: character HP >= 30%
Foe: character HP >= 10%
Foe: character HP < 90%
Foe: character HP < 70%
Foe: character HP < 50%
Foe: character HP < 30%
Foe: character HP < 10%

Self Target Gambits (orange)
------------------------------
There a total of 3 pages of self target gambits. Under these gambits,
the user will target himself/herself.

[Page 1] [Page 2]
Self Self: MP < 40%
Self: HP < 100% Self: MP < 30%
Self: HP < 90% Self: MP < 20%
Self: HP < 80% Self: MP < 10%
Self: HP < 70% Self: status = Petrify
Self: HP < 60% Self: status = Doom
Self: HP < 50% Self: status = Blind
Self: HP < 40% Self: status = Poison
Self: HP < 30% Self: status = Silence
Self: HP < 20% Self: status = Sap
Self: HP < 10% Self: status = Oil
Self: MP < 100% Self: status = Reverse
Self: MP < 90% Self: status = Immobilize
Self: MP < 80% Self: status = Slow
Self: MP < 70% Self: status = Disease
Self: MP < 60% Self: status = Lure
Self: MP < 50% Self: status = Protect

[Page 3]
Self: status = Shell
Self: status = Haste
Self: status = Bravery
Self: status = Faith
Self: status = Reflect
Self: status = Invisible
Self: status = Regen
Self: status = Float
Self: status = Bubble
Self: status = HP Critical

That's all for the gambits!

---------------------------------------------------------------------
01-08 MIST QUICKENINGS
---------------------------------------------------------------------
ffxii_0108

Mist abilities are powerful, special actions that are neither magicks
nor technicks. Mist abilities can be gained by obtaining licenses.

Mist Charges are need to use Mist abilities. When a character
accumulates MP equal to his/her maximum MP, a Mist Charge is added to
his/her MP gauge. In order to use a Mist Quickening, a character must
have at least one full Mist Charge.

Quickenings are special abilities unique to each character, obtainable
with licenses. Quickenings are categorized by rank with higher rank
quickenings having a greater effect, and requiring more Mist Charges.

Using a quickening initates quickening mode, during which time
multiple quickenings can be used for a chain effect. Chaining
quickenings is an excellent way to increase damage dealt.

01-08-01 Mist Charges
---------------------------------
Each character has 3 levels of Quickening. You need to obtain Rank 1
Quickening attack before you can obtain the next rank.

o Rank 1 Quickening - requires 1 Mist Charge
o Rank 2 Quickening - requires 2 Mist Charges
o Rank 3 Quickening - requires 3 Mist Charges

01-08-02 List of Quickening Abilities
------------------------------------------
Below is the full list of Quickening Abilities. There are a total of
18 Quickenings and they are scattered all across the License Board.
For their exact locations, please refer to the License Board
Section 01-06 for more details.

Once a character has acquired a Quickening, the character will be able
to store Mist charges. However, maximum number of Mist Charges that a
character could store is only 3 as each character has only 3 ranks of
Quickenings. Upon using the Quickenings, all Mist Charges will be
used and the character may end up with zero or little MP.

An orange orb will appear next to the character's avatar in the Status
screen when you have acquired a Quickening.

Vaan Balthier Fran
o Red Spiral o Fires of War o Feral Strike
oo White Whorl oo Tides of Fate oo Whip Kick
ooo Pyroclasm ooo Element of ooo Shatterheart
Treachery

Basch Ashe Penelo
o Fulminating o Northswain's o Intercession
Darkness Glow
oo Ruin Impendent oo Heaven's Wrath oo Evanescence
ooo Flame Purge ooo Maelstorm's Bolt ooo Resplendence


01-08-03 Initiate the Quickening
--------------------------------------
First of all, you need to accumulate a Mist Charge. Once you has
accumulate 1 Mist Charge, you will see a orange glowing bar replace
on top of the character's max MP. The Mist charge will disappear
however if you use a command that requires MP.
_____________
| Attack |
| Magicks | ________________ _______________________
| Tecknicks | |Mist Abilities | |Quickening |
| Mist | > |Quickenings |> |Red Spiral o |
| Items | |Esper | |White Whorl oo |
|_____________| |________________| |Pyroclasm ooo |
|_______________________|

Quickening commands do not need time to charge (that's probably why
they build from the main word "Quick"). They are almost as fast as
you use Items via the Items command.

01-08-03 Chaining Quickening
---------------------------------
I will suggest to you to read the following paragraph before you start
to practice a Quickening. The main reason is that you *cannot* pause
the game while you have initiate the Quickening Mode.

You can chain Quickenings in the Quickening Mode only the following 2
conditions is fulfilled:

o- You need to have at least 1 Mist Charges for 3 characters
o- All characters must have acquired their Quickening abilities

Initate the Quickening and you will get into Quickening Mode. The
screen will teleport all characters and the targeted enemy will be
teleport in another dimension. The bottom half of the screen will
look something like this:

| |
| T Vaan |
| S Balthier |
| X Fran |
| |
| R2 Shuffle |-------------------Time Gauge-----| |
|_______________________________________________________|

There will be time gauge and you will be require the hit correct
buttons to start chain up the Quickening.

T (Triangle) - Top character
S (Square) - Middle character
X (Cross) - Bottom character

Let says the formation is like this: Vaan (T), Balhtier (S) & Fran
(X). Each of them has at least 1 Mist Charge. You have Vaan initate
the Mist Charge, you will see buttons (S) and (X) appear next to
Balthier and Fran respectively.

[NOTE: (T) will appears next to Vaan if Vaan has acquired licenses
for Rank 2 and above Quickening.]

Press (S) to use Balthier's Quickening or (X) to use Fran's Quickening.
You will get a chain.

Let's says you use Balthier first than followed by Fran. If you
have still have time left on the time gauge, press R2 to shuffle (the
game will randomnly shuffle the remaining MP among the 3 characters)
and you will see (T), (S) or (X) appear next to the character names
with a Mist Charge next to it. Press it to initate another chain.

The Mist Quickening will miss if you press a wrong button that is on
the screen and it will re-shuffle the Mist charge. Hence pay careful
attention. The Quickening Mode will end when the timer gauge reaches
zero or you are left without Mist Charges.

If you managed to chain more than 5 hits, you will get the following
special attacks which does an area damage to ALL enemies that are in
the screen when you attack your target!

Below is the listing of all occurences available in the game.

o Inferno
o Cytoplasm
o Windburst
o Torrent
o Whiteout
o Ark Blast
o Luminense
o Black Hole

Mist Quickening are fun to use and they are *very* strong. You can
deal 10,000 damage with level 13 characters if you managed a 6 combo
chain. The more MP your characters have, the longer the time you will
have to chain your Mist Quickening attacks! Use them for finishing
attacks.

---------------------------------------------------------------------
01-09 ESPERS
---------------------------------------------------------------------
ffxii_0109

Espers are the summonsed monsters and they can be unleash only when
you have defeat them and gain them on the License Board. For the full
list of Espers and how to get them, please refer to the Esper
Bestiary. Gone were the common names of Ifrit, Shiva and Ramuh and
they are being replaced by the following names:

- Belias
- Mateus
- Shemhazai
- Hashmal
- Famfrit
- Adrammelech
- Cchulainn
- Zalera
- Chaos
- Zeromus
- Exodus
- Ultima
- Zodiark

Like the Mist Quickenings, only 1 character can gain the License of
the Esper. Upon defeating the Esper, the Esper's license will appear
on the License Board.

Summoning an Esper initates the summoning mode, during which time the
party is reduced to the summoning character and the Esper.

Espers operate by gambit, and if certain conditions are met, may use
Esper technicks to deal massive amounts of damage to foes. Summoning
mode only lasts for a limited amount of time. Should this time run
out or should the Esper be KO'd or use a technick, the Esper will
leave and regular battle will resume. It is widely believed that
Esper technicks are especially effective at attracting the attention
of foes.

To summon an Esper, you need to use a Mist Charges. When a character
accumulates MP equal to his/her maximum MP, a Mist Charge is added
to his/her MP gauge (indicated the orange glowing bar).

Once you got this, select Summon from the Mist sub-command to summon
the Esper.
_____________________
| Attack | ________________
| Magicks & Technicks | |Mist Abilities |
| Mist | > |Quickenings |
| Items | |Esper |> e.g. Belias
|_____________________| |________________|

Once you summon an Esper, the following things will happen:
o The battle background is changed to Esper's elemental background
o The party is be left with the Esper and the summoning character
o You can control the character and character can also use his/her
Mist Quickening attack.
o The Esper will be controlled by the in-game Gambits and you cannot
modify it.

The Esper will leave the battlefield when one of the 4 following
conditions happen:
o Summoner or Esper are unable to battle (i.e. KO, Stone, Stop)
o The Esper's HP is fully depleted
o You choose to dismiss it from the summoning character's Dismiss
command
o The Esper has unleash its final Mist Attack.

Please note that you can cure the Esper with white magicks and the
same elemental magic that the Esper is. For example, Belias is a fire
Esper, you can heal with White Magick (Cure) and you can also heal
it with Fire-elemental magic as well.

More details will be covered under the Espers section.

````````````````````````````````````````````````````````````````````````

XII_____________________________________________________________XII

[02] W a l k t h r o u g h
. _______________________________________________________________ .

Before continuing, there are some points I would like to clarify about
this walkthrough:

-------------------------
Recommended Levels
-------------------------
Different people have different recommended levels. I would pick a
level where you get comfortable situation where you don't need to dish
out a lot of items or worry about healing. i.e. I won't recommend a
level, which might put your party into danger and facing the
possibility of a gameover. If you managed to get pass the dungeon at a
lower level, congrats.

It is NOT necessary to gain high levels to complete the game. As the
game is designed in such a way that you can beat it even at mid-level
50s only. The game will get more difficulty when you intend to cover
every aspect of it.

-------------------------
Combat Notes
-------------------------
o The enemies stats may be different from the game itself. The reason
is because certain enemies such as Wild Saurian has the ability to
engulf another monster to boost its own stats. Sometimes, it is
POSSIBLE to have a Wolf of the different levels and yet have the
same HP in Dalmasca Westersands. Thus, it is not possible for a 100%
accurate stats bestiary.

o Most of the bosses' HP are unknown and cannot be scanned with Libra
as a result, most of them are based on estimation.

o Occasionally, you will encounter an enemy that cannot be scan with
Libra and has positive status on it. That is a Rare Game. More
details on the Rare Game monsters will be covered on Section 04-03.

o Most enemies will drop an item called Pebble/ Arcana with the
purchases of Monograph and Canopic Jar, which is so common that I
did not include in the monster's drop list.

o The boss strategies have been tested by me and I have always been
using a more cautious approach as my personality is not a risk taker
:). Some of the boss fights I have fought more than twice to derive
the best possible strategy.

o Having all 3 levels of Quickenings do not mean your party are
invinicble. Quickenings can deal only 100,000+ damage at most at the
expense of all the party's MP. Thus, try to avoid using them unless
you are in need to deal a serious damage.

------------------------
Treasure Chests & Loot
------------------------
o Almost all treasure chests in Final Fantasy XII are random. You can
regenerate the treasure chests when you go back to 3 screens. Monsters
will regenerate or "respawn" when you go back 2 screens.

o Opening some of the chests will lead you to miss something important
later in the game. But don't worry, as the walkthrough will provide
you with sufficient warning throughout.

o Loot are the primary source of income as most enemies do not drop
gil unlike previous Final Fantasies. Please read up the Bazaar Goods
section before continuing. It may helps you a lot. Rarer loot will
only be available when you get Thief's Cuffs along with the purchase
of the Monographs. Hence try to get the "Monographs" as soon as you
can.

o For some of the tougher dungeons (i.e. Pharos - Subterra, Henne Mines
Secret Areas and the Great Crystal), the some of the chests locations
are fixed but you may not get the treasure on your first try. Most of
them do not need Diamond Armlet to get it. In GameFAQs <http://www.
gamefaqs.com>, there are maps made by my fellow authors, which you
can use it for reference to supplment the guide.

o Diamond Armlets can be bought from the merchant found in Dalmasca
Estersand after the events at Giruvegan. Diamond Armlet allows you to
get rare treasure but you will get Knot of Rust very often or gil.
Hence, you will need to make multiple attempts. So DON'T give up. You
just need 1 Diamond Armlet and it just need to be equip on any member
of the active party members.

Some of the chests do not require a Diamond Armlet and open it with
a Diamond Armlet will cause you to lose the treasure itself. So watch
out for it.

-----------------------
Starting the game...
-----------------------
When you select New Game, you will be given access to the Config
screen. Make the necessary adjustments and select "Begin the Game" to
start your adventure.

---------------------------------------------------------------------
[W-001]
Nalbina Fortress
---------------------------------------------------------------------
ffxii_0201
Party member: Reks
LV 3 HP: 136 MP 32
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Potion x8, Hi-Potion x5
Equipment: Mythril Sword x1, Leather Cap x1, Buckler x1,
Leather Clothing x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
Imperial Swordsman

Aerial Gardens
----------------
After the long FMV scene, you will be controlling Reks. Just simply
follow according to the steps stated in the tutorial and you won't go
wrong.

- Try using the right analog stick to adjust the viewing angle
- Use the left analog stick to approach Basch

There will be a marker on top of Basch - a talk icon. You can talk to
any character showing one of these. Now you need to approach the
Dalmascan by the gate and press X to talk to him.

Approach Dalmascan to initiate the conversation and you will need to
approach the iron gate. There will be a ! marker above your
character's head - Action Marker. These will appear when you approach
a door, a switch, an item or the like.

Move closer to the gate and the action icon will change into !!.
Approach the iron gate and press X.

Inner Ward
------------
Now you will be given access to the Party Menu. Press Triangle and
you can examine your equipment and inventory. Once the conversation
is over, watch your back as you will need to fight!
_______________________________________________________________
Battle 001 Imperial Swordsman
---------------------------------------------------------------
Below is an extract from the battle tips from Basch:

Target Line
Hostile - red target line (the enemy targets you)
Advance - blue target line (you targets an enemy)

If they are not readily apparent, use the right analog stick to
look around. When you have found them, press X to open the
battle menu. Once you've selected Attack and target a Foe,
close the distance using the left analog stick. You'll
automatically attack until your foe is defeated. You can change
targets or action at any time, if your HP falls, press X and
select Items from the battle menu, then use a Potion. After
using an item, you will automatically resume your previous
action. There is no need for you to input your commands again.

Press X and the following command box should appear

Attack
Magicks & Technicks
- White Magic - Cure 8 MP
- Black Magic - Thunder 8 MP
Items

Just select attack and move Reks towards the enemy and Basch
will come and help you to finish off.
_______________________________________________________________

Reks LV 3 HP: 136 MP: 32

Attack Power 13 EXP: 169
Defense 4 NEXT: 217
Magic Resist 4
Evade 15 Weapon: Mythril Sword
Magic Evade 0 Shield: Buckler
Strength 24 Headgear: Leather Cap
Magic Power 22 Armor: Leather Clothing
Vitality 23
Speed 35 63 steps
_______________________________________________________________

Follow your game and the rest will be automatic...
_______________________________________________________________
Boss: Air Cutter Remora
---------------------------------------------------------------
You will be assisted by 3 Dalmascan Soldier along with Basch.
Just watch out for Remora Strike. Your allies are LV 3 and they
cash Cure spells, so do not worry about healing. Just keep on
attacking. Thunder works quite well against the boss. Remora
Strike takes sometime to charge as well
_______________________________________________________________

After the boss fight is over, you will be battle 3 more Imperial
Swordsman. Just help your party out. After you have finished
dispatching them, move up the stairs and you will get to access the
Location Map. Press the Select button to activate it.

----------------------------------------------------------------------
[W-002]
Nalbina Fortress - Stop the Treaty!
----------------------------------------------------------------------
ffxii_0202
Party member: Reks
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Potion x2
Equipment: N/A
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Imperial Swordsman, Imperial Magus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Lower Appartments
-------------------
Your objective is to reach the north point and stop the king from
signing the treaty. In the first compartment on the right, there is
a chest containing a Potion (you will see !! action marker) and
there is a Imperial Magus in your way. If you don't think that you
can handle it, hold down R2 to flee. In the northern area, there is
another Potion. Once you have cleared the 1st floor, move to the
area marked with a blue crystal (Save Crystal). The save crystal
will allow you to save your game and restore Reks' HP/MP back to
full. (Note: you will be regenerating MP as you move on the field.)

Upper Appartments
-------------------
Move up the stairs. Notice the blue dots on the pathway? When you
move across the border, it means you will be accessing a new area.
Keep on moving up the stairs and there will be some cutscenes. You
will now be forced to fight 3 Imperial Swordsman on your own. It
will be quite easy...

The Highhall
-------------
Now move towards the blue carpted area and you will able to locate
the passage door. Hit X to open it. Move into the large courtyard
and there will be some scenes...

---------------------------------------------------------------------
[W-003]
The Royal City of Rabanastre
---------------------------------------------------------------------
ffxii_0203
Party member: Vaan
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Starting Inventory
Items: Potion x5
Equipment: Mythril Sword, Leather Cap, Leather Clothing
Gil: 150
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: N/A
Loot: Small Package
Equipment: Orrachea Armlet
Key Items: Clan Primer, Writ of Transit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Garamsythe Waterway - Overflow Cloca
---------------------------------------------------------------------
Enemies: Dire Rat x3
---------------------------------------------------------------------
If you access the Menu, you will be change the equipment for Vaan.

o-----------------------------------------------------o
| NOTE: |
| All the previous items that you have obtained using |
| Reks will not be transferred to Vaan. |
o-----------------------------------------------------o

Once the prologue chapter is over, you will be resuming control of
the game's main character Vaan. Your current objective is to finish
off the 3 Dire Rats (3 EXP, 2 LP each). You can steal a Fire Stone
(rare) or Rat Pelt from them. Once you finish killing off the rats,
there will be some scenes.

East End
----------
You will be shown the Location Map and red cross marking is your
destination. Now the world map will be accessible via the Party Menu.
You need to find Miguelo who is situated at the area marked X.
Proceed there. You will not be able to access the shops until you
have talked with Miguelo.

Here is a Map of Rabanastre - East End
----------------------------------------


_NE_______
| |____ NE: North End
| | MS: Yugri's Magnicks
| INN| INN: Sandsea
___|TS ______ | TS: Batahn's Technicks
|MS | |_| ST: Stairwell to Lowtown
| P ST P: Penelo
_____| |_ AY: Alleyway to Muthru Bazaar
AY | AS: Panamis's Protectives
___ | WS: Amal's Weaponary
| AS IS: Miguelo's Sundries
| | SP: Southern Plaza
WS |
| |
SP X IS
|_____________|

Head to the marker and you will find Miguelo there. You will need to
find Kytes, who should be in the Sandsea. He will be found inside
Miguelo's Sundries after the event.

** Shopping List **

Miguelo's Sundries Amal's Weaponary
Potion 70 gil Broadsword 400 gil
Antidote 50 gil Dagger 200 gil
Eye Drops 50 gil

Panamis's Protectives Yugri's Magnicks**
Leather Cap 100 gil Cure 200 gil
Leather Clothing 100 gil Fire 200 gil
Cotton Cap 100 gil Blizzard 200 gil
Cotton Shirt 100 gil Thunder 200 gil

Batahn's Technicks**
Steal 1500 gil
Libra 500 gil

** You won't be access these places after you have accessed the
License Board tutorial.

Proceed to the Sandsea. There will be some scenes where Vaan meet
with Kytes and Tomaj. Tomaj will introduce Vaan to Hunts & you will
be given access to the Clan Primer and he gives Vaan, the Orrachea
Armlet. But you will not be able to equip as you don't have the
license for it.

o---------------------------------------------------------------o
| License Tutorial |
o---------------------------------------------------------------o
| You will be given the License tutorial. Get the Accessories 1 |
| License and you will be able to equip the armlet. Next press |
| Square to access the Advance List. Press it 3 times in |
| succession to end the tutorial. |
| |
|(Please refer to the Basics section for more in-depth tutorial)|
o---------------------------------------------------------------o

Once you end the tutorial, you will obtain the Writ of Transit, which
allows you to exit via the East Gate to conduct the Hunt for the Rogue
Tomato. Equip the Orrachea Armlet. Make your way to the Southern Plaza.

Southern Plaza
----------------
Head to the right of the area as you need to head for Estersand to
locate the Rogue Tomato.

Talk to Desert Merchant and you will give the following option:
o Sure, no Problem <-
o No, I don't think so

Pick the top option and he will give you a Small Package. You will
need to handle the package to his fellow Bangaa who resides at the
Eastgate. Head for the Eastgate and there will be a cutscene of Vaan
being forced out of the city :)

Eastgate
----------
There is a save crystal here. Touch it and save your game. Talk to
Hapless Merchent, who is standing near the Save Crystal and you will
be given the following options:

o Yeah, here it is <-
o No, sorry

Pick the top option to give the merchant the package.

o-------------------------------------------------------------o
| Return back to Town? |
o-------------------------------------------------------------o
| First of all, in order to return back to the town, you must |
| talk to the Imperial Guard who is at the back of the queue. |
| Wait for a minute or two and you will be allowed to go back |
| into the town. |
o-------------------------------------------------------------o

Now to continue with your quest. Head for the open area, which will
lead to the Dalmasca Estersand.

----------------------------------------------------------------------
[W-004]
Dalmasca Estersand - Tomato Hunting!
----------------------------------------------------------------------
ffxii_0204
Party member: Vaan
Recommended Level: 1

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Galbana Lilies
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
`````````````````````````````````````````````````````````````````
Cactite (friendly)
LV 1 HP: 72 LP: 1
LV 2 HP: 84 LP: 1
Drop/Steal: Earth Stone, Cactus Fruit, Broadsword (rare)
`````````````````````````````````````````````````````````````````
Wolf
LV 2 HP: 94 LP: 1
LV 3 HP: 114 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Virgo Gem (rare)
`````````````````````````````````````````````````````````````````
Cockatrice
LV 3 HP: 136 LP: 1
LV 4 HP: 152 LP: 1
Drop/Steal: Small Feather, Earth Stone
`````````````````````````````````````````````````````````````````
Wild Saurian (friendly)
LV 30 HP: 6511 LP: 2
(flee!)
`````````````````````````````````````````````````````````````````
o-----------------------------------------------------------------o
| Treasure Pots |
o-----------------------------------------------------------------o
| In Final Fantasy XII, the treasure pots locations are fixed but |
| the treasure you got from it are random. They will regenerate |
| everything you reset a game or move 3 screens back. The pot's |
| locations are normally well-hidden (like behind rocks) and at |
| the edge of the areas. Hence, be an explorer and you will be |
| able to find them. Most of the times, you can get gil or regular|
| items (Potions) from it. But do not open any treasure pots at |
| sight. Some of them lead to better chests and some of them are |
| actually enemies in disguise... |
o-----------------------------------------------------------------o

Here is a rule of thumb in playing RPGs. Training is a vital part to
be successful and it really helps to make your fight easier. If you
intend to play through the game without much training, it is possible
to complete but it will be a lot of tougher.

Training will give your characters stronger stats and more abilities.
I would recommend you to get Libra (20 LP) and Cure (15 LP) and
purchase the Magicks & Technicks from the stores (you will definitely
need to sell the Loot items that you have steal/defeat from the enemies
in the desert.

Once Vaan's HP drops to red (around 24 or so), retreat immediately and
head back town and use the Save Crystal. If you can't retreat, use a
Potion. Return back to the battlefield. I was able to get both Cure &
Libra around a hour of training by killing the cactites and wolves and
at the same trying to get used to the combat system.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.1 - Rogue Tomato
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Rogue Tomato is located in a decent location and you should be able to
spot it rather easily. It is located isolated on a platform with a tree
with white & pink flowers.
_______________________________________________________________
Rogue Tomato LV2 HP: 134 Weak: Water
---------------------------------------------------------------
Attacks: Flame Breath, Ram

The tomato is not a strong enemy. Just attack it 3~4 times and
it will trigger a cutscene where it will jump off the platform
after its HP fall to 50%. Follow it and keep on attacking it.
There will be a cutscene of Vaan getting the key item -
Galbana Lilies.

Make sure you don't get too close to other enemies or you will
have to handle them as well. Of course, get away from the Wild
Saurian (large dinosaur), which won't attack you unless you
provoke it...

Steal: Pebble, Fire Stone
- 3 LP for complete first part of battle
- 3 LP for defeating it
_______________________________________________________________

When you approach near a giant dinosaur Wild Saurian, ran away from it
as it is a bit too strong for you to handle at this moment. Once you
have finished, it is time to exit.

Return back to Rabanastre's Eastgate.

----------------------------------------------------------------------
[W-005]
A Visit to Old Dalan of Lowtown
----------------------------------------------------------------------
ffxii_0205
Party Member: Vaan
Recommended Level: 1

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Potions x5
Loot: Teleport Stone x1
Gil: 300 gil
Equipment: -
Key Items: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Eastgate
----------
You will see that the people from Rabanastre are being locked out.
Talk to Kytes, who is in the crowd and it will trigger a cutscene
and eventually some introduction scenes to Vayne Solidor... By the
way, you will lose the key item Galbana Lilies in the process.

Vaan wants to sneak inside the palace to get back the items that
belong to the people of Dalmasca. You will need to look for Dalan, who
resides in the North Sprawl of Lowtown. Below is the simplified ASCII
map of Rabanastre.

~-~-~-~-~-~-~-~-~
Rabanastre
~-~-~-~-~-~-~-~-~


North End*
/ \
Muthru _____ East
Bazaar End'
/
__Westgate ___ Southern __ Eastgate__
Westersand Plaza Eastersand
|
Southgate
|
Giza Plains

North End
-----------
Vaan will be currently situated at North End of Rabanastre

There are 2 ways that you can get to Lowtown, the slums of Rabanastre.
They are:

1) Pathway from North End - leads to Lowtown - Southern Sprawl
2) Stairway from East End - leads to Lowtown - Northern Sprawl

Before heading there, go to the building in the North End. Look for a
sign board that reads ??. Talk to Conspicious Bangaa at the door and
you will be given a prompt. Pick the top option to enter the building.

Clan Hall (Clan Centurio)
~-~-~-~-~-~-~-~-~-~-~-~-~
Inside the Clan Hall, you will meet Bonsat, Morid, Kriga and Malkeroh.
Talk to everyone. Talk to Montblanc (the moogle) standing of the ledge
of the 2nd floor stairs. You will be able to make purchases from a
Clan Provisioner in Muthru Bazaar. Talk to him again and you will get
3 Potions from him. Once your rank increases, you will get more new
items from Montblanc. You will need to kill at least 2 Marks and 700
gil to achieve that next rank.

The other door leads to Yamoora's Gambits. However you can't purchase
anything from Yamoora at the moment.

Exit the area. It is highly recommended to do some exploring as it
allows you to get familar to the town. Head south and you will reach
the Muthru Bazaar.

Muthru Bazaar
---------------
You will find a lot of Seeqs and Bangaas in this area. It is like a
fleet market in Rabanstre. One of them is the Clan Provisioner where
you can purchase from him

** Shop List **

Clan Provisioner *
~-~-~-~-~-~-~-~-~
Potion 70 gil

NOTE: You won't be able to buy any items from the Clan provisioner
if you did not talk to Montblanc inside the Clan Hall. The
items that the clan provisioner will depends on your Clan
Rank. For more details, refer to the bestiary for more details.

If you are observant, this is the area where Vaan pickpocketed the
wallets of one of Imperial Guards earlier. Head east and you will get
back to the East End...

East End
------------
Make your way back to the Sandsea.

Sandsea
~-~-~-~-~
Talk to Tomaj, who will be at the counter where you find the barkeep.
Talk to him and you will be able to claim your bouty for the Rogue
Tomato - 300 gil, Potion x2 and a Teleport Stone.

Check out the Notice Board and you will find a new job posted on
the board - Thextera (Mutant Wolf). You will need to look for Gatsly
who can be found in Sandsea. Choose "Yes" (top option) when the
screen prompts you whether you want to look for Gatsly. He is sitting
against the wall where you find the Notice Board.

Talk to him and pick the top option to accept the hunt. The monster
can be found at the Westersand - Galtea Downs. At the moment, your
party will be a bit too weak to conduct the hunt and you have Vaan
only as your only playable character. Hence, ignore that hunt for the
time being.

o-------------------------------------------------------------------o
| Earning Gil |
o-------------------------------------------------------------------o
|If you have read the traveler's tips inside the Clan Primer, you |
|will come to know that monsters seldom drop money (gil). To earn |
|gil, you need to sell Loot (the Cactus Fruit, Fire Stone, Water |
|Stone etc.) that you steal or obtain from beating the monsters in |
|the dungeons (such as Eastersand, Giza Plains etc). Selling them |
|will get you gil and they will have a dual effect. You will be |
|able to purchase Bazaar Goods, which allows you to get items in |
|a discount price. Hence, sell them and you can get cheap discounts |
|and valuable stuff! Please refer to the Bazaar Goods for the |
|formulas. |
o-------------------------------------------------------------------o

Exit from the bar and you will need to make some purchases. Get the
Libra Technick from the Tecknick Shop (500 gil) along with all Magick
spells (200 gil x4) from Magick Shop. Purchase the weapons if you got
additional gil. Getting the spells should be your priority. You will
need these spells for your upcoming adventure.

Once you got the Magicks and Libra Technick, proceed to the Stairway
to Lowtown, which is located north from Panamis's Protectives.

Lowtown - North Sprawl
-------------------------
This place is an underground town of Rabanastre where you will find
more Bangaa and Seeqs. Hume are seen less often here compared that you
have seen in the city.

Your objective is to find Dalan who resides in the South Sprawl. There
are not many attractions in North Sprawl as you can find a lot of kids
there. Around the town, you will find treasure chests, which will
regenerate everytime you reset the game (or load from a saved file).
Most of the time, you will get little gil.

There is a private residence, which you are unable to access to it
for the time being. In middle of the north area, you will meet Kytes
where you can access to Storehouse No.5 (which we will be re-visiting
it later). Next to her there is a travelling merchant.

** Shop List **

[Travelling Merchant]
Potion 70 gil
Antidote 50 gil

Head south until you reach the one of the exits that lead to the South
Sprawl. Press SELECT to activate the map to assist you.

Lowtown - Southern Sprawl
---------------------------
There is a treasure chest located at extreme top left corner. Examine
it for some more gil or items. In the trading circle in the middle of
the area, you will find another travelling merchant.

[Travelling Merchant]
Potion 70 gil
Eye Drops 50 gil

Head south until you reach a residence that says "Old Dalan's Place".
Enter the building. Vaan will have a conversation with Dalan and you
will come to know about a Magick Stone - Crescent Stone. However you
need to get the Sunstone, which can obtained from Nomad Village,
which is situated in the south off Giza Plains. Exit the house.

o-------------------------------------------------------------------o
| Chest near Old Dalan's House |
| Examine this screen carefully. There is another treasure pot |
| lying near the crates. Do NOT open it if you want to get the |
| game's strongest weapon. |
o-------------------------------------------------------------------o

Head east and examine the large Southgate which you will lead to the
Southgate area of the upper town.

Southgate
----------
At the southgate, you will find an orange glowing crystal that looks
similar to the Save Crystal. That is the Rabanastre Crystal or I called
it the Gate Crystal. It will allows you to save and teleport.

Teleport features will work only if you have visited 2 or more teleport
cyrstals. To teleport, you need to use the Teleport Stones. If you have
loads of gil, you can talk to Gurdy (moogle) at the Chocobo Ranch to
hire a Chocobo for 500 gil.

Save your game and make the necessary preparations to head south into
the Giza Plains... (by foot)

----------------------------------------------------------------------
[W-006]
Giza Plains - Search of Nomad Village
----------------------------------------------------------------------
ffxii_0206
Party Member: Vaan
Recommended Level: 4

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Potion x2, Phoenix Down
Loot: -
Gil: -
Equipment: Dagger, Leather Clothing, Leather Cap
Key Items: Giza Plain Map (30 gil)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies:
```````````````````````````````````````````````````````````````
Hyena
LV: 03 HP: 115 LP: 1 Weak vs. Water
LV: 02 HP: 95 LP: 1
Drop/Steal: Fire Stone, Wolf Pelt, Cotton Cap
````````````````````````````````````````````````````````````````
Giza Rabbit (friendly)
LV: 02 HP: 105 EXP: 9 LP: 1 Weak vs. Fire
Drop/Steal: Water Stone, Antidote
````````````````````````````````````````````````````````````````

Giza Plains - Throne Road
----------------------------------------------------------------------
Enemies: Giza Rabbit, Hyena
----------------------------------------------------------------------
Once you get into the Plains, just head south and you should find an
exit heading south. Along the area, you will encounter Hyena and Giza
Rabbits. Make sure you have ample supply of Potions (if you do not
have the Cure spell learned). The Hyenas are the dangerous creatures
among the 2 monsters. The Giza Rabbit won't attack unless you provoke
them.

Nomad Village
-~-~-~-~-~-~-~
In the village, you will meet up with Nomads. Talk to everyone there.
Eventually, you will meet up Masyua who tells you that you need to
look for a missing boy called Jinn. This will lead to a cutscene where
Vaan meet Penelo. Penelo will join you! Talk to the little girl -
Camina and you will get more hints where Jinn could be. Penelo has
around 83 LP. Get her to learn Black Magick 1, Accessories 1, Steal,
Libra, Light Armor 2 and Mystic Armor 1 (if you have the Cotton Cap
and Cotton Shirt).

** Shopping List **

Arjie's Shop
--------------

Items Accessories
--------------------------- -------------------------------
Potion 70 gil Orrachea Armlet 250 gil
Eye Drop 50 gil Bangle 500 gil
Antidote 50 gil

Weapons
---------------------------
Broadsword 400 gil
Dagger 200 gil

Arjie (the village's merchant sells stuff) make sure you do a stock
up. She is located near the north entrance of Nomad Village. Talk to
the moogle (Nutsy) and it will sell you map of Giza Plains for 30 gil.
Get it. It will be extremely useful for your upcoming task...

Exit the village via the southwest area and there will be a cutscene
between Vaan and Penelo. She will give you 2x Potions and 2x Phoenix
Downs and a brief introduction to Gambits support system.

----------------------------------------------------------------------
[W-007]
Giza Plains - Jinn and The Sunstone
----------------------------------------------------------------------
ffxii_0207
Party Member: Vaan, Penelo
Recommended Level: 4

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Potion x2
Loot: Teleport Stone x2
Gil: 50 gil
Equipment: -
Key Items: Sunstone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies:
```````````````````````````````````````````````````````````````
Hyena
LV: 03 HP: 115 LP: 1 Weak vs. Water
LV: 02 HP: 95 LP: 1
Drop/Steal: Fire Stone, Wolf Pelt, Cotton Cap, Potion
````````````````````````````````````````````````````````````````
Giza Rabbit (friendly)
LV: 02 HP: 105 LP: 1 Weak vs. Fire
Drop/Steal: Water Stone, Antidote, Phoenix Down
````````````````````````````````````````````````````````````````
Alpha Hyena
LV: 03 HP: 180 LP: 1 Weak vs. Fire
LV: 04 HP: 200 LP: 1
Drop/Steal: Fire Stone, Wolf Pelt
````````````````````````````````````````````````````````````````
Urstrix
LV: 04 HP: 190 LP: 1 Weak vs. Wind
LV: 03 HP: 170 LP: 1
Drop/Steal: Earth Stone, Large Feather, Headguard, Potion
````````````````````````````````````````````````````````````````
Slaven
LV: 05 HP: 302 LP: 1 Weak vs Wind
LV: 04 HP: 280 LP: 1
Drop/Steal: Tanned Hide, Gil, Shortbow, Earth Stone, Eye Drops
````````````````````````````````````````````````````````````````
Wildsnake
LV: 04 HP: 239 LP: 1 Weak vs Earth
LV: 05 HP: 250 LP: 1
Drop/Steal: Snake Skin, Wind Stone, Leather Plate
````````````````````````````````````````````````````````````````
Sleipnir
LV 06 HP: 320 LP: 1 Weak vs Ice
LV 05 HP: 300 LP: 1
Drop/Steal: Molting, Storm Stone
````````````````````````````````````````````````````````````````
Werewolf
LV: 19 HP: 2200 LP: 2 Weak vs. Wind
LV: 21 HP: 2570 LP: 2
Drop/Steal: Earth Stone, Potion, Quality Hide, Kotestu
````````````````````````````````````````````````````````````````

o------------------------------------------------------------------o
| Combat Tip from the Author |
o------------------------------------------------------------------o
|With an additional party, you will have more controls to deal but |
|it also means your attacking power has greatly improved as well. |
|For every enemy kill, the experience points will distributed |
|evenly among the 2 friends. LP will be still awarded to both. The |
|character will gain the full experience points if the other |
|character did not damage or make contact with target enemy at all.|
|For those who want to save trouble, make use of the Gambit System.|
|To switch attacks between Vaan and Penelo, you need to make use of|
|D-Pad. Make sure you watch out for both player's HP as you have |
|only 2 Phoenix Downs in your inventory. Thus, cure when necessary.|
o------------------------------------------------------------------o

If you buy the map, the entire area of Giza Plains will given. Below
is the ASCII diagram for it.

~-~-~-~-~-~-~-~
Giza Plains
~-~-~-~-~-~-~-~
To Rabanastre
|
Warrior's Wash ___ Throne Road _____ Gizas North
| (DC) | _____ Bank (DC)
| ___ Nomad Village |
Toam Hills [SC] |
| |
Starfall Crystal Gizas South
Field (DC) ----- Glade ------ Bank [DC]
[SC]


[SC] Save Crystal [DC] Dark Crystal

Your objective is to reach Crystal Glade, which is directly south off
the Nomad Village. In the Toam Hills, Starfall Field and Gizas South
Bank, you will encounter 4 new beasts:

Alpha Hyena
- It found in a group of Hyena. Kill this first as it is a stronger
version of the Hyena. As the saying goes, go for the leader first.

Urstix
- A big bird that has Protect auto-cast on it. Use magical attacks -
Thunder works quite well. Then attack it and you will have no
problem

Slaven
- A giant foot monster. Does around 20+ HP with its stomp and charge.
Attack from far with Magicks first, use the targeted character to
run away, while the other to attack it

Werewolf
- A wolf-man holding an Axe. One word of advice: RUN! Do not attack it
unless you have acquire Mist Quickenings for Vaan and Penelo.

Crystal Glade
~-~-~-~-~-~-~
Once you reach the Crystal Glade area, you will find a Save Crystal
and a boy lying near it. Talk to the boy and you will give the
following 2 prompts:

o Explain the situation <-
o Leave

You will get a Shadestone, a device that can use to absorb energy from
the Dark Crystals (glowing gigantic crystals). Your objective is to
absorb the energy till the gauge is filled to 100%. If you have bought
the map earlier, Jinn will mark the locations of the 4 Dark Crystals,
which I have also marked [DC] on the ASCII map.

Starfall Fields (1st Crystal)
----------------------------------------------------------------------
Enemies: Werewolf x2, Sleipnir, Giza Rabbit, Hyena
----------------------------------------------------------------------
Go back to the Southwest area (Starfall Fields). Examine the Dark
Crystal and the following prompt will appear:

The Dark Crystals radiates brilliant light
o Hold the Shadestone up to the Crystal <-
o Do Nothing

Choose the top option and the gauge will start to fill. Avoid heading
towards the southwest area of this region as there you will find
Werewolves lurking around (each got 2000 HP, which maybe a bit too
strong for your party currently). Head north.

Warrior's Wash (2nd Crystal)
----------------------------------------------------------------------
Enemies: Giza Rabbit, Hyena, Urstix, Slaven, Alpha Hyena
----------------------------------------------------------------------
Head north from the Toam Hills and you will reach the Warrior's Wash
where you will be able to locate the 2nd crystal. Return to Nomad
Village if you are in need of healing. Examine the crystal and choose
the top option to absorb energy from it.

Giza North Banks (3rd Crystal)
----------------------------------------------------------------------
Enemies: Hyena, Slaven, Urstix, Giza Rabbit
----------------------------------------------------------------------
Move across the Throne Road area and you will eventually end up on
the Gizas North Bank. Examine the Dark Crystal. Pick the top option
to absorb energy from it. Head west to Nomad Village if you are in
need of healing. Head south to search for last crystal.

Giza South Banks (4th Crystal)
----------------------------------------------------------------------
Enemies: Hyena, Slaven, Urstix, Giza Rabbit
----------------------------------------------------------------------
The last crystal is located near the edge of the north exit. Examine
and pick the top option to have a 100% Shadestone. Upon completing
all the task, the Shadestone will become the Sunstone. There will be
some scenes where Vaan, Penelo along with Jinn returns back to the
Nomad Village. Vaan will get his Sunstone along with 50 gil, 2x
Potion and 2x Teleport Stone. You may want to do some shopping...

Now you need to head back to Rabanastre. Exit the Nomad Village via
the Throne Road (north route). Head further north and you will reach
Southgate of Rabanastre. Remove Penelo's equipment.

----------------------------------------------------------------------
[W-008]
Sneak Into the Palace via Waterway!
----------------------------------------------------------------------
Party Member: Vaan
Recommended Level: 5

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Potions x2, Eye Drops x4
Loot: -
Gil: -
Equipment: -
Key Items: Crescent Stone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Make your way to Dalan's house and there will be a cutscene between
Vaan and Penelo. Penelo will leave your party. Remember do not open
the chest that is located in front of Dalan's House or you will miss
the game's strongest weapon! To make sure that you read my message :)

o-------------------------------------------------------------------o
| Examine this screen carefully. There is another treasure pot |
| lying near the crates. Do NOT open it if you want to get the |
| game's strongest weapon. |
o-------------------------------------------------------------------o

Go inside Dalan's House. Talk to him and eventually Vaan will exchange
the Sunstone for the Crescent Stone.

There are some important speeches from Old Dalan:
"The signet yearns for Sunstone's strength to light the clouded way"

You need to go to Storehouse Five (the place where Vaan previously
do his rat hunting). You need to go through the left door. Exit the
house and there will be some cutscenes...

Before heading to the North Sprawl to meet Kytes, I would recommend
you to visit the shops in Rabanastre as they will be selling new
items. Get a couple of Phoenix Downs. Get the all Magicks as it will
be pretty useful spell once you are in the waterway. Please note that
water conducts electricity and fire is strong against water-based
monsters.

** Shopping List **

Miguelo's Sundries Amal's Weaponary
Potion 70 gil Broadsword 400 gil
Antidote 50 gil Dagger 200 gil
Eye Drops 50 gil
Phoenix Down 250 gil
Onion Arrows 100 gil

Panamis's Protectives Yugri's Magicks
Leather Cap 100 gil Cure 200 gil
Leather Clothing 100 gil Blindna 200 gil
Cotton Cap 100 gil Poisona 200 gil
Cotton Shirt 100 gil Fire 200 gil
Headgear 200 gil Thunder 200 gil
Chromed Leathers 200 gil Blizzard 200 gil
Magick Curch 200 gil Slow 200 gil
Light Woven Shirt 200 gil Blind 200 gil
Leather Helm 500 gil Protect 200 gil
Leather Armor 500 gil
Esutcheon 300 gil

Batahn's Technicks
Steal 1500 gil
Libra 500 gil
First Aid 400 gil

Now make your way to the red cross marked on your way. Enter the door
that leads to Warehouse No. 5 if you have talked to Kytes earlier.
There will be a cutscene of Kytes opening the door. You will also get
2x Potions and 4x Eye Drops. Enter the door to begin your adventure!

----------------------------------------------------------------------
[W-009]
Garamsythe Waterway
----------------------------------------------------------------------
ffxii_0209
Party Member: Vaan
Recommended Level: 5

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
````````````````````````````````````````````````````````````````
Dire Rat
LV 02 HP: 77 LP: 1 Weak vs Water
LV 03 HP: 97 LP: 1
Drop/Steal: Rat Pelt, Fire Stone, Leather Shield, Libra Stone
````````````````````````````````````````````````````````````````
Steeling
LV 02 HP: 97 LP: 1 Weak vs Earth
LV 03 HP: 110 LP: 1
Drop/Steal: Wind Stone, Bat Fang, Antidote, Phoenix Down
````````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 03 HP: 130 LP: 1 Weak vs Lightning
LV 04 HP: 141 LP: 1
Drop/Steal: Fish Scale, Water Stone, Eye Drops, Phoenix Down
````````````````````````````````````````````````````````````````

Rare Game: Razorfin (No. 13)

Central Spur Stairs
-----------------------
There will be a save crystal. There are 2 paths. The path on the right
leads to Channel 10 while the path on the left leads to the Northern
Sluiceway. Take the right path first.

Channel 10
----------------------------------------------------------------------
Enemies: Dire Rat
----------------------------------------------------------------------
You will fight some rats here and the path will lead to an dead end
but there will be a treasure pot at the end. Return and make your way
back to the Central Spur Stairs. Take the left route.

Northern Sluiceway
----------------------------------------------------------------------
Enemies: Dire Rat, Steeling
----------------------------------------------------------------------
Your objective is to head northwest and you will encounter new enemy
- Steeling, a bat enemy. Please note that the rats have a tendency of
attacking each other and some rats can have more HP than others but
you have no problem in handling since your levels should be higher
when you first fought them. Head for the exit that located in the
northeast corner of the area.

North Spur Sluiceway
----------------------------------------------------------------------
Enemies: Dire Rat, Steeling, Ichthon
----------------------------------------------------------------------
It will be a straight path and you will encounter another new enemy
Ichthon, which won't attack you unless you attack. But they are weak
against Lightning. They offer some decent items and experience points.
So kill them with Thunder Magicks. Continue to head north. Make your
way up the stairs and there will be a prompt. Pick the top option
twice to proceed. There will be some chances that you might encounter
the rare game - Razorfin.

There will be some scenes...

----------------------------------------------------------------------
[W-010]
Royal Palace of Rabanastre
----------------------------------------------------------------------
ffxii_0210
Party Member: Vaan
Recommended Level: 5

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: The Goddess's Magicite
Key Items: Map (Royal Palace of Rabanastre), The Goddess's
Magicite
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Cellar Store
--------------
There is a Save Crystal and the game will provide you with a warning
that you will need to save your game. Examine the Urn to get a Map
for the Royal Palace.


The Garden Stairs
|
Cellar - Cellars - Lower Halls
Store

Examine the door to exit from the Cellar Store.

Cellars
---------
There are 4 treasure chests in the area. Do not touch them if you
want to get the one of the game's strongest weapon. Just in case, the
message is unclear...

o-------------------------------------------------------------------o
| Chests in Royal Palace of Rabanstre - Cellar |
| Examine this screen carefully. There are 4 treasure pots in the |
| area. Do NOT open them if you want to get the game's strongest |
| weapon. |
o-------------------------------------------------------------------o

Just head north and there will be a cutscene between the Imperials and
the servants. Now attempt to go pass the soldier and there will be a
cutscene. Talk to Seeq and he will offer to help Vaan. Press Square
and Vaan will call out to the Imperial Soldier. As the Imperial Soldier
move towards the Seeq, move to get to the back of the soldier and you
will be able to access the Lower Halls.


To Garden Stairs
| | __
____________| |___________| |_______
[+] |_____5______ E* _____4_____ F ____*__|
____________| |___________| |
|____________ C* _____3_____ D |_______
| | | ____*__|
____________| |___________| |
Start ____________ A____2_____ B*|
Here | |___________| |
|________1_____ |_____
| __*__|
| |____________
|_________*_____|


Lower Halls
--------------
Do not get caught or you will need to start it all over again. There
are soldiers situated at the places marked with asterisks.

o The Hawk's Signet is at Path 2
o The Lion's Signet is at Path 3

First of all,
1) Move Pass 2, press Square to provoke the soldiers from B* to come
you. Run down and through Path 1. Run all the way to F
2) At 4, Provoke the soldiers at E*. Now move to Path 3. Examine
the logo there and Vaan will use the Crescent Stone to
activate the Lion Signet which will opens the door [+] at Path 5.
3) While at Path 3, provoke the soldiers at C from there. Now go to
B and provoke the soldiers that is at A. Go south and take Path
1.
4) Go all the way along Path 1 to [+] that is marked on the map.
Examine the Faint Light and pick the top option.

Secret Passage
-----------------
____ S: Switch
S \___ SLW: Suspicious-Looking Wall
| ___ SLW FW: False Wall
| |
| |
| |
FW
Go to the end of the path and examine the suspicious-looking wall.
Now go the turning point and search the left side of the wall for
a switch. Pick the top option to press it. Examine the door and
you should be able to open it. Pick the top option to examine the
wall. This is followed by some scenes...

The Garden Stairs
------------------
Move up the stairs and this will eventually trigger a FMV scene...

----------------------------------------------------------------------
[W-011]
The Garamsythe Waterway - Meeting with Amalia
----------------------------------------------------------------------
ffxii_0211
Party Member: Vaan, Fran, Balthier, Amalia (Guest)
Recommended Level: 6

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Onion Shot x1, Onion Arrows x1
Loot: -
Gil: -
Equipment: Altair x1, Short Bow x1, Headgear x2, Chromed
Leathers x2
Key Items: Map (Garamsythe Waterway)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
````````````````````````````````````````````````````````````````
Dire Rat
LV 02 HP: 77 LP: 1 Weak vs Water
LV 03 HP: 97 LP: 1
Drop/Steal: Fire Stone, Rat Pelt, Leather Shield
````````````````````````````````````````````````````````````````
Steeling
LV 02 HP: 97 LP: 1 Weak vs Earth
LV 03 HP: 110 LP: 1
LV 04 HP: 218 LP: 1
LV 05 HP: 234 LP: 1
Drop/Steal: Wind Stone, Bat Fang, Antidote, Phoenix Down,
Armguard
````````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 03 HP: 130 LP: 1 Weak vs Lightning
LV 04 HP: 141 LP: 1
Drop/Steal: Water Stone, Fish Scale, Eye Drops, Phoenix Down
````````````````````````````````````````````````````````````````
Gigantoad
LV 05 HP: 341 LP: 1 Weak vs. Fire
LV 06 HP: 361 LP: 1
Drop/Steal: Water Stone, Horn, Leather Helm, Potion
````````````````````````````````````````````````````````````````
Garchimacera
LV 04 HP: 287 LP: 1 Weak vs Water
LV 05 HP: 302 LP: 1
LV 06 HP: 317 LP: 1
Drop/Steal: Fire Stone, Demon Eyeball, Potion, Phoenix Down,
Bronze Armor
````````````````````````````````````````````````````````````````
Ghost
LV 05 HP: 328 LP: 1 Weak vs Holy
LV 06 HP: 336 LP: 1
LV 07 HP: 340 LP: 1
Drop/Steal: Dark Stone, Glass Jewel, Potion, Echo Herbs,
Silken Shirt
````````````````````````````````````````````````````````````````

East Spur Stairways
--------------------
After some scenes, Balthier and Fran will join your party!

There is a Save Crystal down here. Examine it and save your game. Move
down the stairs and it will trigger a cutscene. You will be given the
Gambit Tutorial. The Gambits and Party will be added to the Party Menu.
Below are default Gambits setup:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vaan Foe: party leader's target Attack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Balthier Ally: any First Aid
Foe: nearest visible Attack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fran Foe: party leader's target Attack
Foe: nearest visible Attack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Suggested Gambit (setup)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ally: HP <70% Cure/Potion
Foe: party leader's target Attack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

o--------------------------------------------------------------------o
| Quickenings |
|By the way, both Balthier and Fran have accumulatd some licenses. |
|Have them learn the abilities. If you have scanned through the |
|board, you will find that the Licenses called "Quickenings" that are|
|located at the edge of the board. They are the Limit Breaks for this|
|game. For more details, please refer to the basic tutorial. |
o--------------------------------------------------------------------o

Examine the fallen soldiers and there will be analysis from Balthier.
Now exit the area.

East Waterway Control
----------------------------------------------------------------------
Enemies: Dire Rat, Steeling
----------------------------------------------------------------------
Head left and examine the Urn for the Map of the Garamsythe Waterway.
There will be a chest containing random treasure. Your objective is to
get the Overflow Cloca.

~-~-~-~-~-~-~-~-~-~-~-~-
Garamsythe Waterway
~-~-~-~-~-~-~-~-~-~-~-~-


To Royal Palace
| [S] East Spur Stairs
North Spur Sluiceway |
| East Waterway
North Sluiceway Control
| |
Central Spur Stairs Overflow |
[L] | [S] [L] Cloca [S] No. 11 Channel
| | |
No 10 Channel - - - Central Waterway |
| Control |
| |
West Sluice - - - - - Southern - - - - - East Sluice
Control Sluiceway Control [S]


[L] Lowtown [S] Save Crystal

Just continue to head south and you will reach the area where you
will find the exit to the next area.

No.11 Channel
----------------------------------------------------------------------
Enemies: Dire Rat, Steeling, Gigantoad
----------------------------------------------------------------------
Along the winding path, you will encounter a new enemy - Gigantoad
which is weak against Fire. Have your party cast Fire and it will
be down in a turn. It can be quite dangerous if you don't handle it
fast. Continue to head south till you reach the East Sluice Control.

East Sluice Control
----------------------------------------------------------------------
Enemies: Imperial Soldier x4
----------------------------------------------------------------------
There is a Save Crystal here. Examine it to restore your party's
HP/MP. Go down the stairs and there will be a cutscene and you
will need to fight...
_______________________________________________________________
Imperial Soldier D LV5 HP: 190
Imperial Soldier A LV5 HP: 210
Imperial Soldier C LV5 HP: 180
Imperial Soldier B LV5 HP: 170 (Protect)
---------------------------------------------------------------

You can steal Potions from them. They are quite easy to handle
and you will have Amalia assiting you. Just attack one enemy
and the others will follow if you use the default Gambits. Each
Soldier will give you 2 LP.
_______________________________________________________________

After the battle is over, you will have a chat with Amalia. Now move
towards Amalia again and there will be some more scenes. She will join
as a Guest Character. She has Libra ability as she is equipped with
the Bangle. Set up the following Gambits:

o Foe: nearest visible -> Fire or
o Foe: party leader's target -> Fire

Southern Sluiceway
----------------------------------------------------------------------
Enemies: Flan x4 (event only)
----------------------------------------------------------------------
Make your way to the middle of the area and your party will be
embushed by 4 Flans!
_______________________________________________________________
Flan A LV5 HP: 420 Weak vs Fire
Flan C LV5 HP: 390 Weak vs Fire
Flan D LV5 HP: 420 Weak vs Fire
Flan B LV5 HP: 360 Weak vs Fire
---------------------------------------------------------------
The Flans are weak against Fire. Just have your characters cast
Fire to end this battle fast. Attacks don't work well against
them. Each Flan will give you 2 LP each upon its defeat. They
can cast Cure, Blind and perform a Slap attack.

BTW, You will also get your first battle victory dance!

Steal: Potion, Caramel (rare)
_______________________________________________________________

If your party members are critical condition/under Blind status and
you are running of MP to cast Cure/ Blindna or Potions/ Eye Drops,
return back to East Sluice Control and use the Save Crystal to
recover lost HP/MP. Switch your gambits back to your previous
settings.

West Sluice Control
----------------------------------------------------------------------
Enemies: Steeling, Garchimacera, Ghost
----------------------------------------------------------------------
The battles will start to get tougher and you will face more new
enemies like the Garchimacera and Ghost. They are quite strong and
make sure every character has acquired the spells like Cure and
Poisona (you will need for the upcoming boss fight). The battles are
tough and don't be surprised if your party are struggling. The Ghost
has a tendency of teleporting itself and you can attack it with Cure
spells. But use Gambits setup such as "Foe: party leader's target"
will be good enough for the time being.

No. 10 Channel
----------------------------------------------------------------------
Enemies: Steeling, Gigatoad, Ghost, Garchimacera
----------------------------------------------------------------------
Like the previous areas, you will fight more strong enemies and they
come in groups. Don't get your party get scattered too far or you will
have problems in defeating the enemies. Along the pathway, you will
find a sleeping Gigatoad. Have the whole party to cast Fire to avoid
being getting attacked by the enemy first. Along the upper pathway,
you will encounter groups of Garchimacera. Focus one enemy by one
enemy and you will take them down in no time. Cast Cure or use a
Potion when an ally's HP gets critical.

Central Water Control
-----------------------
Here is an area where you can take a breather. Move along the winding
path. There is a Save Crystal and save your game. Before you examine
the door and open it, make sure your party has the following:

o------------------------------------------------------------------o
| Checklist |
o------------------------------------------------------------------o
| o Everyone is at least at LV 7 |
| o Every character has Cure |
| o Every character is able to use Poisona or you have at least 5 |
| Antidotes |
| o One character has Time Magic - Slow |
| o Defeat the required number of Garchimacera & Ghost |
| (NOTE: A soft reset will allow you kill the required monsters |
| a bit more faster. Please refer to Basics section for details.)|
| o At least 2x Dark Stones, 1x Bat Fang & 2x Rat Pelt |
| (Dark Stones are dropped from Ghost, Bat Fang dropped from |
| Steeling and Rat Pelt dropped from Dire Rats) |
o------------------------------------------------------------------o

There are 4 Rusted Devices and they are of no use for the time being.
Ignore. Make your necessary preparations and examine the gate to
continue.

Overflow Cloca
-----------------
You will be embushed by a bush of fire, which will reveal a creature
that is on flames and it will be a boss fight. Be prepared for a long
battle...

Set the following Gambits -
o Ally: HP <70% -> Cure
o Foe: party's leader target -> Attack
_______________________________________________________________
Firemane LV7 HP: 3571 Weak vs Water
---------------------------------------------------------------
Attacks: Rush, Bush Fire, Teleport, Fire, Kick

Start off by casting Slow reduce the speed of the boss.

The boss looks like a horse that is engulfed in fire and is
weak against Water. It has the following attacks - Kick, Bush
Fire, Teleport. The most dangerous attack Bush Fire and it can
deal around 60 to 80 HP damage to all allies and sometimes
causes Poison. Just cure when an ally's HP get below 100HP. Use
Poisona to remove Poison if they got poisoned by the boss' Bush
Fire attack. Amalia has a tendency to use Potions when your HP
is critical.

Keep your character's HP above 100 and you will be fine.
It is going to be very long battle. So keep up the endurance.

LP: 3
Steal: Grimoire Togail (rare), Potion
_______________________________________________________________

Once the battle is over, Vaan and co will be held captive by the
Imperial Guards. After the scenes are over, Vaan brought to the
prisons...

----------------------------------------------------------------------
[W-012]
The Prison in Nalbina Fortess
----------------------------------------------------------------------
ffxii_0212
Party Member: Vaan, Fran, Balthier
Recommended Level: 7

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Knot of Rust x4
Loot: -
Gil: -
Equipment: -
Key Items: Map (Nalbina Dungeons)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
````````````````````````````````````````````````````````````````
Imperial Swordsman
LV 08 HP: 180 LP: 1
LV 09 HP: 237 LP: 1
Drop/Steal: Gil, Potion, Phoenix Down
````````````````````````````````````````````````````````````````
Imperial Magus
LV 06 HP: 197 LP: 1
LV 07 HP: 201 LP: 1
LV 08 HP: 205 LP: 1
Drop/Steal: Gil, Potion, Phoenix Down, Antidote
````````````````````````````````````````````````````````````````
Imperial Marksman
LV 07 HP: 264 LP: 1
Drop/Steal: Gil, Potion, Phoenix Down
````````````````````````````````````````````````````````````````
Imperial Hoptile
LV 09 HP: 283 LP: 1
Drop/Steal: Gil, Potion, Phoenix Down
````````````````````````````````````````````````````````````````

Stockade
----------
All your equipment are gone but you stil retain the abilities that you
have acquired through the License Board. You will find prisoners and
they are given numbers as their name. There is a Save Crystal in the
northern part of the area. Use it to save your game (you don't want to
fight the boss again right?). The 4 treasure pots in here contain a
Knot of Rust each. Talk to one of Hume (No. 823) and he will give a
prompt whether is there hope. Be optimistic and choose the top option.
Exit the Stockade after going pass the Save Crystal.

Arena
---------
There will be some scenes and Balthier will eventually rejoins Vaan
(by the way, he also has no equipment) and you will need to battle the
3 Seeqs.
_______________________________________________________________
Galeedo LV 6 HP: 158 Weak vs Fire
Daguza LV 8 HP: 232 Weak vs Fire Protect
Gwitch LV 7 HP: 142 Weak vs Fire

---------------------------------------------------------------
All Seeqs are weak against Fire. Galeedo is orange Seeq, Gwitch
is the gray Seeq and Daguza is the grayish-blue Seeq. Use Fire
and you will be able to roast them apart. Defeat them and you
will earn you 2 LP each.

Steal: Potion (Daguza), 5 gil (Galeedo), Potion (Gwitch)
_______________________________________________________________

The Confiscatory
-------------------
This followed by a few more scenes and Fran will rejoin the party.
In the next screen, move further forward and you will recover your
items and equipment along the Map of Nalbina Dungeons. There are
some treasure pots. Do NOT touch them or you miss out the strongest
weapon in the game. Just in case, you don't bother to read the message
above...

o-------------------------------------------------------------------o
| Examine this screen carefully. There are 2 treasure pots in the |
| area. Do NOT open it if you want to get the game's strongest |
| weapon. |
o-------------------------------------------------------------------o

The Black Watch
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Imperial Hoptile, Imperial Magus,
Imperial Marksman
----------------------------------------------------------------------
There will be some more scenes. Vaan suggest you to go to the top
floor sneaky. Beware the Imperial guards are tough. The Swordmen are
normal type of imperial guard. The Magus can cast magic spells such as
Fire. Marksman is armed with guns. Hoptile wields a katana and has the
ability to cast protect on itself. Focus on attacking the Magus and
Marksman, they deal more damage than other types. Cast Protect on your
characters before you start to move around. It is better to go up the
stairs than sneaking through the middle...

Your objective is to go in the room that is middle. Once you are near
it, it will trigger a cutscene. In my opinion, it is your best
interest that you finish defeat all the Imperial guards so that you get
all the License points you needed.

Get inside the room that the judge has unsealed and you will meet Basch
who held imprisoned by the Imperial & following some scenes...

-----------------------------------------------------------------------
[W-013]
Barheim Passage - Prevent Power Failure!
-----------------------------------------------------------------------
ffxii_0213
Party Member: Vaan, Fran, Balthier, Basch (Guest)
Recommended Level: 8 to 11

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Tube Fuse, Map (Barheim Passage)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
````````````````````````````````````````````````````````````````
Battery Mimic
LV 07 HP: 520 LP: 2 Weak vs. Ice
Drop/Steal: Iron Scraps, Eye Drops, Mage's Habit, Alarm Clock,
Storm Stone
````````````````````````````````````````````````````````````````
Zombie (event only)
LV 07 HP: 277 LP: 1 Weak vs. Holy
LV 08 HP: 283 LP: 1
Drop/Steal: Items: Antidote, Dark Stone
````````````````````````````````````````````````````````````````
Tiny Mimic
LV 08 HP: 217 LP: 1 Weak vs. Wind
LV 07 HP: 211 LP: 1
Drop/Steal: Eye Drops, Iron Scraps, Earth Stone, Leather
Headgear
````````````````````````````````````````````````````````````````
Steeling
LV 06 HP: 282 LP: 1 Weak vs. Earth
LV 07 HP: 298 LP: 1
Drop/Steal: Wind Stone, Antidote, Bat Fang, Armguard,
Eye Drops, Teleport Stone
````````````````````````````````````````````````````````````````
Seeker
LV 06 HP: 535 LP: 1 Weak vs. Earth
LV 07 HP: 551 LP: 1
Drop/Steal: Wind Stone, Antidote, Bat Fang, Eye Drops,
Taurus Gem
````````````````````````````````````````````````````````````````
Flan
LV 06 HP: 280 LP: 1 Weak vs. Fire
LV 07 HP: 294 LP: 1
Drop/Steal: Potion, Water Stone, Green Liquid, Topkapi Hat
````````````````````````````````````````````````````````````````
Bomb (friendly)
LV 06 HP: 317 LP: 1 Weak vs. Water
LV 07 HP: 332 LP: 1
LV 08 HP: 347 LP: 1
Drop/Steal: Bomb Ashes, Echo Herb, Fire Stone, Gold Needle,
Steel Gorget
````````````````````````````````````````````````````````````````
Mimic
LV 07 HP: 334 LP: 1 Weak vs. Wind
LV 08 HP: 340 LP: 1
Drop/Steal: Earth Stone, Iron Scraps, Iron Sword, Eye Drops
````````````````````````````````````````````````````````````````
Suriander
LV 08 HP: 410 LP: 1 Weak vs. Ice
LV 09 HP: 430 LP: 1
Drop/Steal: Antidote, Horn, Horned Hat, Teleport Stone,
Storm Stone
````````````````````````````````````````````````````````````````
Tiny Mimic
LV 06 HP: 120 LP: 1 Weak vs Ice
Drop/Steal: Iron Scraps, Earth Stone,
```````````````````````````````````````````````````````````````

Lightworks
-----------

You will ended up in the Lightworks of Barheim Passage. Basch will
join you as Guest. Search the area in the northeast area for chests
and you will get a lot of gil. There is another Save Crystal here.
Go down the stairs and talk to Burrough and he will sell you some
items

Burrough

Weapons Armour
---------------------------- ------------------------------
Broadsword 400 gil Headgear 200 gil
Dagger 200 gil Chromed Leathers 200 gil
Shortbow 500 gil Magic Curch 200 gil
Longsword 700 gil Light Woven Shirt 200 gil
Mage Masher 700 gil Leather Helm 500 gil
Leather Armor 500 gil
Esutcheon 300 gil
Headguard 300 gil
Leather Breastplate 300 gil
Pointy Hat 300 gil
Silken Shirt 300 gil
Bronze Helm 700 gil
Bronze Armor 700 gil
Leather Shield 700 gil

Accessories Items
---------------------------- ------------------------------
Bangle 500 gil Potion 70 gil
Steel Gorget 1500 gil Antidote 50 gil
Armguard 800 gil Eye Drops 50 gil
Phoenix Down 250 gil

Magicks & Tecknicks Gambits
---------------------------- ------------------------------
Blindna 200 gil Ally: HP <50% 50 gil
Poisona 200 gil Ally: HP <30% 50 gil
Thunder 200 gil
Blizard 200 gil
Slow 200 gil
Blind 200 gil
Protect 200 gil

Make sure you do a shopping spree. I would strongly recommend you to
buy the equipment unless you have obtained the license), if you have a
lot of gil, get the Steel Gorget (the equipped character will deal
more damage if his/her HP is critical). Make sure you have Blizzard
Magick as it will come handy for the upcoming battle.

Now go up the stairs and examine the Timeworn Device at the tower.
Pick the top option. If you move Vaan close to it, you will see a
Power Relay appears on the option instead. Now go and talk to Burrough
and he will give you a Tube Fuse. Return back to the tower and examine
the Power Relay. Pick the top option to install it.

Examine the Gate Switchboard on the left wall where Burrough sits.
Choose to activate it and you will be left with 70% of the power.
Activating the gates requires you to use the power. Hence, take note of
it. Go through the door. Below is an ASCII map of the area

Lightworks GS
|
Op. Sector 29
|_ Great
Eastern [M]
Passage
Op. Sector 36_| /
/
GS /
Op Sector 37 ----- Special Op Sector 3
|
|
North-South Junction [SC]
GS Gate Switchboard |
SC Save Crystal Great Central Passage
M Map |
The Zeviah Subterrane --- Terminus No.4
Adjunct [SC]
|
Terminus No.4

Op. Sector 29
----------------------------------------------------------------------
Enemies: Battery Mimic, Tiny Mimic, Zombie
----------------------------------------------------------------------
You will see the energy level drop to 30% and you will face Mimics,
which will suck out the power. Defeat the Battery Mimic and Zombie
in that area to restore the energy back to 50%. Move out of that
area and head down the stairs and there is another Battery Mimic
sucking out the energy. Have 2 characters to attack with Blizzard,
the other character handle the surrounding area. Cure with Potions
if your character's HP run low. Battery Mimics give you 2 LP unlike
normal enemies. Exit to the next area.

Great Eastern Passage
----------------------------------------------------------------------
Enemies: Battery Mimic, Steeling, Tiny Mimic
----------------------------------------------------------------------
In front of you, there is another Battery Mimic sucking the energy.
Have all 3 characters to cast Blizzard to freeze it apart. Now move
the railroad and you will find the path split into branches. The
right branch you will saw another Battery Mimic sucking energy. Do
the same for the previous one for an easy kill. Move to the left
path and head north. The path will split into 2 branches. Take the
left path and head to the dead end to kill that Battery Mimic. Now
return back to the split-off point. Take the path on the right until
you will find another split-off. The path heading north and it will
leads an Urn contain the map of the Barheim Passage. Grab it. It
will be extremely useful. Now continue to head south and you will
reach a train station. It will be your best interest to kill off
any Battery Mimics that are within your sight as they could
potentially suck off the energy.

There are 2 paths. Take the one of the left, which will leads to Op.
Sector 36.

Op Sector 36
----------------------------------------------------------------------
Enemies: Battery Mimic, Tiny Mimic
----------------------------------------------------------------------
On the right of the screen, there will be another Battery Mimic
having its meal. Sent it to the freezer with your Blizzard Magicks.
Go down the stairs and you will find another Battery Mimic
accompanied by some Tiny Mimic. Destroy the Tiny Mimics first and
freeze the battery mimic. Go up the stairs and return back to the
Great Eastern Passage. Take the other path.

Special Op Sector 3
----------------------------------------------------------------------
Enemies: Battery Mimic, Flan, Bomb
----------------------------------------------------------------------
You will find another Battery Mimic. Defeat it fast. The massive gate
at the south is current block and you will need to find a lever like
one at the first area. Proceed to the left area. You will encounter
Flans, the enemies that you have faced earlier. Cast Fire to roast
them. You will also fight Bomb in this area, which absorbs Fire and
weak against Water. Blizzard is a good alternative to cure. Make sure
have someone tending the ever rushing Basch... or you may find you
wasting Phoenix Downs...

Op Sector 37
----------------------------------------------------------------------
Enemies: Battery Mimic, Flan
----------------------------------------------------------------------
You will find another Battery Mimic near the entrance and the other
one at the southern most area of this area. At the northeast corner,
you will find the Gate Switchboard. Examine and pick the top option
to activate the gate at Special Op Sector 3. Please note that you
need at least 30% of the energy in order to open the gate. Now
make your way back to the place where you find the massive gate.
It should be a clear path. There will be some scenes between Basch
and Vaan and what has happen to Reks....

North-South Junction
----------------------
Finally there is a place where you can take a breather. There is a
Save Crystal. Use it (it took you quite some time to reach here
right?). Basch will get some equipment and he will be stronger...
Make your preparations and head south.

Great Central Passage
----------------------------------------------------------------------
Enemies: Mimic, Battery Mimic
----------------------------------------------------------------------
There is a Battery Mimic draining energy at the top right corner of
screen. Destroy that first.

Beware when you examine the treasure chests here, as some of them
are actually Mimics in disguise. Once you saw an orange life gauge
appear after you examine the treasure chest, that is a Mimic. They
can use Leech which use to suck HP from your characters. So watch
out. Head further south...

Zeviah Subtterrane
----------------------------------------------------------------------
Enemies: Battery Mimic, Tiny Mimic, Suriander, Skeleton, Skull
Defender
----------------------------------------------------------------------
You will find 2 more Battery Mimics here. There is a Suriander at
edge of the area. It is also weak against Ice. So cast Blizzard to
sent it to the freezer... Once you are in the rocky region, there
is another split-off point.

At the path heading towards the southwest area of map, leads to an
area, which can be accessible but the walk path has been covered
with water. You will find 2 Surianders there along with a treasure
pot.

The path heading northeast leads to the last Battery Mimic but you
will need to fight Skeletons there (which are tough as they can
cast Poison and Blizzard).

Terminus No.4 Adjunct
------------------------
There is another Save Crystal. Save your game before you proceed to
the next area.

Terminus No. 4
------------------
There will be a cutscene. You will fight a boss...
_______________________________________________________________
Mimic Queen LV 10 HP: 4073 Weak vs Ice

Tiny Battery A LV 6 HP: 120 Weak vs Ice
Tiny Battery B LV 6 HP: 120 Weak vs Ice
Tiny Battery C LV 6 HP: 120 Weak vs Ice
Tiny Battery D LV 6 HP: 120 Weak vs Ice

---------------------------------------------------------------
Attacks: Thunder, Breath of Life, Spawn, Shock Storm, Ground
Shaker

The Boss and its groupies are weak against Ice. Focus on the
main boss and attack it with Blizzard. Basch offers a great deal
of help here. So cure him when his HP is low or you have to
waste a Phoenix Down. Do not use Thunder as it will cure the
boss.

The boss will use 2 main attacks - Thunder and Breath of Life
for the 1st half of the battle. It will use Spawn once you have
eliminate 2 of its groupies. When it's HP is below 50%, it will
use the Shock Storm which does around 150HP to all characters.
Once it is HP is below 500, it will use the Ground Shaker which
does around 70+ HP damage to all characters. So watch out.

You will need to defeat the boss before all the energy is
sucked out. Or it will be a game over... You will get 5 LP
upon defeating the boss.

Steal: Knot of Rust
LP: 5
_______________________________________________________________

Once the battle is over, the party will end at the Dalmasca Estersand.

----------------------------------------------------------------------
[W-014]
Dalmasca Estersand - Return to Rabanastre
----------------------------------------------------------------------
ffxii_0214
Party Member: Vaan, Fran, Balthier, Basch (Guest)
Recommended Level: 10~12

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Estersand)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
````````````````````````````````````````````````````````````````
Wolf
LV 03 HP: 94 LP: 1 Weak vs. Earth
LV 04 HP: 114 LP: 1
LV 05 HP: 134 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Pointy Hat, Virgo Gem
````````````````````````````````````````````````````````````````
Cockatrice
LV 08 HP: 152 LP: 1 Weak vs. Water
LV 07 HP: 137 LP: 1
Drop/Steal: Small Feather, Fire Stone, Potion, Phoenix Down
````````````````````````````````````````````````````````````````
Alpha Wolf
LV 07 HP: 133 LP: 1 Weak vs. Earth
Drop/Steal: Wind Stone, Wolf Pelt
````````````````````````````````````````````````````````````````
Cactite
LV 03 HP: 72 LP: 1 Weak vs. Wind
Drop/Steal: Earth Stone, Cactus Fruit
````````````````````````````````````````````````````````````````
Cactoid
LV 06 HP: 124 LP: 1 Weak vs. Wind
LV 07 HP: 136 LP: 1
LV 05 HP: 112 LP: 1
LV 08 HP: 152 LP: 1
Drop/Steal: Earth Stone, Cactus Fruit
````````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 09 HP: 387 LP: 1 Weak vs Thunder
Drop/Steal: Fish Scale, Water Stone
````````````````````````````````````````````````````````````````
Wild Saurian (friendly)
LV 29 HP: 6000 LP: 2
LV 34 HP: 7566 LP: 2
Drop/Steal: Earth Magicite, Hi-Potion, Bone Helm, Tanned Hide
````````````````````````````````````````````````````````````````

Rare Game
````````````````````````````````````````````````````````````````
Nekbet (20), Ripe Rampager (52), Greeden (3)
````````````````````````````````````````````````````````````````

Passage Enterance
-------------------
You are now at the passage entrance of Barheim Passage. There is a
Save Crystal. Make sure you use it to restore lost HP/MP. Exit the
area. Below is an ASCII map of the region

~-~-~-~-~-~-~-~-~-~-~
Dalmasca Estersand
~-~-~-~-~-~-~-~-~-~-~

[2]
|
Broken Sands
|
[1] - The Yoma
\
North Bank Village
\
South Bank Village [SC][IS]
|
Banks of Nebra_
\ Murmuring Defile*
Sand
Swept Maze --- Passage Entrance [SC]
\
| __ Nalbina Fortess
Yardang Labyrinth
/ |
Outpost /
/ Giza Plains
The Stepping
/
To Rabanastre

[1] Dalmasca Westersand - Wyrm's Nest
[2] Mosphoran Highwaste

Sand Swept-Maze
----------------------------------------------------------------------
Enemies: Wolf, Cockatrice, Alpha Wolf, Nekbet*
----------------------------------------------------------------------
Your objective is to make your way back to the Rabanastre. You got 3
choices of getting back:

1) Go through the Plains all the way through The Stepping
2) Go to South Bank Village and use the Gate Crystal to teleport to
Rabanastre
3) Go to Nalbina Fortess and use the Gate Crystal to teleport to
Rabanastre.

In my opinion, it will be your best interest to explore the area as
you get the chance to purchase better equipment, magicks, technicks
and weapons and earn License points to master new skills.

If you happen to encounter a Rare Game such as Nekbet (Libra is unable
to detech its HP), be prepared for a tough battle. These enemy looks
like the normal enemy but they are stronger and got more spells. Hence
watch out...

Head north from here to get Banks Nebra.

Banks of Nebra
----------------------------------------------------------------------
Enemies: Wolf, Cockatrice, Cactoid, Ichthon, Greeden*
----------------------------------------------------------------------
Well, the South Bank Village is north from here. The Ichthons can be
encountered along the river banks in the north and they are weak
against Thunder. If you fight the battles at the shores for quite a
while, you may end up fighting the rare game - Greeden (HP: ~7000).

Do not fight it as it will be really tough for you at your current
levels.

Go inside the village.

South Bank Village
-----------------------
First of all, locate the village chief's house. You will find a
moogle behind the house. Talk to the moogole (Cartographer's Guild)
to buy the map of Estersand for 50 gil. There is an Accessories
shop by talking to Unlucky Merchant.


Unlucky Merchant

Accessories Items
---------------------------- -----------------------------
Bangle 500 gil Potion 70 gil
Steel Gorget 1500 gil Antidote 50 gil
Armguard 800 gil Eye Drops 50 gil
Tourmaline Ring 300 gil Phoenix Down 250 gil
Gauntlets 1200 gil Echo Herbs 50 gil
Battle Harness 1000 gil

You are unable to access the North Bank Village at this point of
time as there is no ferry. Now return back to the Banks of Nebra.
Make your way southwest and head back to the Sand Swept-Maze. The
southeast route leads to Murmuring Defile, which you will be
visiting it later.

From the Sand-swept maze, head further south to Yardang Labyrinth.

Yardang Labyrinth
----------------------------------------------------------------------
Enemies: Wolf, Cockatrice, Cactite, Cactoid, Rabanastre Watch',
Ripe Rampager*
----------------------------------------------------------------------
Ocassionally, you will encounter an ally - Rabanastre Watch assist
you in attacking the monsters. There are 3 exits here. The east
one will lead to Nalbina Fortess, the southeast exit leads to
Giza Plains and the southwest exit leads to the Outpost, which you
should be heading there. But first of all, drop a visit at the
Nalbina Fortess

Nalbina Fortess
-----------------
Before I begin, here is an ASCII map of the Fortess.

[WS][AD][AS] [GC] Nalbina Crystal
West Ward [IS] Item Shop
o Mosphoran / [WS] Weapon Shop
Highwaste Jajim Bazaar [AD] Aerodrome
\ / [MS][GC][GS] [AS] Armor Shop
[GC] [MS] Magick Shop
[IS] West Barbican [GC] Technick Shop
| [GS] Gambit Shop
o Esterstand


Here is the shopping list as well.

Portentous Provisions [IS]
~-~-~-~-~-~-~-~-~-~-~-~-~-~
Ammunition Items
Onion Arrows 100 gil Potion 70 gil
Onion Bolts 100 gil Antidote 50 gil
Onion Shot 100 gil Eye Drops 50 gil
Onion Bombs 100 gil Phoenix Down 250 gil
Echo Herbs 50 gil

Mysterious Magicks [MS] Troublesome Technicks [GC]
~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Cure 200 gil First Aid 700 gil
Poisona 200 gil Poach 7000 gil
Blindna 200 gil
Fire 200 gil
Thunder 200 gil
Blizzard 200 gil
Slow 200 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil

Morning Star Gambits [GS]
~-~-~-~-~-~-~-~-~-~-~~-~-~
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil

Antique Armors [AS] Weapons of War [WS]
~-~-~-~-~-~-~-~-~-~-~ ~-~-~-~-~-~-~-~-~-~-~
Headguard 300 gil Altair 500 gil
Leather Breastplate 300 gil Longsword 700 gil
Pointy Hat 300 gil Mage Masher 700 gil
Silken Shirt 300 gil Silver Bow 1000 gil
Bronze Helm 700 gil Iron Sword 1200 gil
Bronze Armor 700 gil Oak Staff 400 gil
Leather Shield 600 gil
Leather Headgear 500 gil
Bronze Chestplate 500 gil
Topkapi Hat 500 gil
Kilimweave Shirt 500 gil

West Barbican
--------------
You will meet Gurdy the moogle here and you will be hire a Chocobo
for 800 gil. There is a Gate Crystal where you can save or use it
to teleport to Rabanastre. The item merchant is located at the
entrance way to Mosphoran Highwaste which you will be visiting it
later.

Jajim Bazaar
--------------
Get all the Gambits. You will find them extremely useful. If you do
your regular shopping for Magicks, the only new Magick is Poison -
a useful green Magick for fighting long battles. The Technick Poach
is a bit too expensive at the moment. Wait till you have made
sufficient savings. (PS: You don't want Vaan to go bankrupt right? :)

West Ward
-----------
You will find the Weapon Shop and Armor Shop. Talk to the vendors and
purchase the new equipment. I would recommend you to give the leader
the strongest defensive armor as he/she will normally be the one to
lure the enemy and initate the attack therefore will definitely be
targeted first by the enemy.

Once you are done with your preparations, it is time to head for the
Outpost... At the entrance leading to the Outpost, there is a small
patch of field where you fight Cactoids, occasionally you may fight a
rare game - Ripe Rampager (HP: ~400)

Outpost
----------
You will find 3 "Mysterious Glints" (shiny object on the floor) and
that is gil. There is a couple of treasure chest here. If you talk
to the energetic child, you will allow you to stay in the inn for
100 gil. You will also find Dantro here.

The Stepping
----------------------------------------------------------------------
Enemies: Wolf, Cockatrice, Cactite, Wild Saurian
----------------------------------------------------------------------
Now exit via the path heading south and you will be back at the area
where you find Rogue Tomato. You will find a giant T-Rex (which has
a whopping 6000 HP). It will be your best interest not interfere with
it at this moment since it has a neutral status. Best to dodge away
from it... If you stay there, you can watch the Wild Saurian devouring
the wolves...

----------------------------------------------------------------------
[W-015]
Back in Rabanastre - Vaan's Hatred
----------------------------------------------------------------------
ffxii_0215
Party Member: Vaan, Fran, Balthier, Basch (Guest)
Recommended Level: 10

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: Mythril Blade x1, Bronze Helm x1, Bronze Armor x1
Tourmaline Ring x1
Key Items: Sword of Order
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Eastgate
-----------
At the enterance way to the Eastgate, you will see the members leaving
and you will be having Vaan alone again. Now he needs to look for
Penelo, who should be Miguelo's Sunderies.

Feel free to check through the area as the shops are selling new
items. Make sure you visit the Sandsea if you have claim your
reward for the bouty earlier.

Talk to moogle dressed in blue (Hurdy) and you will be to use the
new feature Moogling that allows you to teleport with Rabanastre

Moogling
-----------------

Below is the list of moogling options.

Eastgate - Dalmasca Estersand Southgate - Giza Plains
(Hurdy) (Horne)
o The Sandsea o The Sandsea
o Muthru Bazaar o Muthru Bazaar
o Southgate - Giza Plains o Eastgate - Dalmasca Estersand
o Westgate - The Aerodome o Westgate - The Aerodome
o Cancel o Cancel

Muthru Bazaar Westgate - The Aerodome
(Moogling Attendent) (Sorbet)
o The Sandsea o The Sandsea
o Eastgate - Dalmasca Estersand o Muthru Bazaar
o Southgate - Giza Plains o Eastgate - Dalmasca Estersand
o Westgate - The Aerodome o Southgate - Giza Plains
o Cancel o Cancel

The Sandsea
(Moogling Attendent)
o Muthru Bazaar
o Eastgate - Dalmasca Estersand
o Southgate - Giza Plains
o Westgate - The Aerodome
o Cancel

The Aerodome is now open and you can choose to travel to Nalbina
Dungeon for 200 gil by leisure craft (1st option) or private cabin
(2nd option).

Check out the shops now as they are selling new items.

** Shopping List **

Miguelo's Sundries Amal's Weaponary
(East End) (East End)
Potion 70 gil Broadsword 400 gil
Antidote 50 gil Dagger 200 gil
Eye Drops 50 gil Shortbow 500 gil
Phoenix Down 250 gil Altair 500 gil
Echo Herbs 50 gil Longsword 700 gil
Gold Needle 100 gil Mage Masher 700 gil
Onion Arrows 100 gil Silver Bow 1000 gil
Iron Sword 1200 gil
Oak Staff 400 gil
Javelin 1400 gil
Assassin's Dagger 1400 gil
Capella 1400 gil
Oaken Pole 1300 gil

Panamis's Protectives Yugri's Magicks
(East End) (East End)
Leather Cap 100 gil Cure 200 gil
Leather Clothing 100 gil Blindna 200 gil
Cotton Cap 100 gil Poisona 200 gil
Cotton Shirt 100 gil Fire 200 gil
Headgear 200 gil Thunder 200 gil
Chromed Leathers 200 gil Blizzard 200 gil
Magick Curch 200 gil Immobilize 600 gil
Light Woven Shirt 200 gil Disable 600 gil
Leather Helm 500 gil Slow 200 gil
Leather Armor 500 gil Blind 200 gil
Esutcheon 300 gil Protect 200 gil
Headguard 300 gil Poison 500 gil
Leather Breastplate 300 gil Shell 300 gil
Pointy Hat 300 gil Dark 500 gil
Silken Shirt 300 gil
Bronze Helm 700 gil
Bronze Armor 700 gil
Leather Shield 600 gil
Leather Headgear 500 gil
Bronze Chesplate 500 gil
Topkapi Hat 500 gil
Kilimweave Shirt 500 gil
Sallet 1000 gil
Scale Armor 1000 gil
Buckler 1000 gil

Batahn's Technicks Clan Provisioner*
(East End) (Muthru Bazaar)
Steal 1500 gil Potion 70 gil
Libra 500 gil
First Aid 400 gil
Poach 7000 gil
Charge 1700 gil

Yamoora's Gambits
(North End)
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil

* You won't be able to purchase the items from this guy unless you
have talked to Montblanc in Clan Hall. The items sold will also
varies as it depends on your Clan Rank.

Miguelo's Sundries
--------------------
Vaan will meet up with Kytes. Both Miguelo and Penelo are not around.
You will need to look for Old Dalan at Lowtown.

Old Dalan's Place
------------------
Remember do not open the chest that is in front of the house at all
costs or it will cost you *dearly*. Once again, to ensure you get my
message... ^_^

o-------------------------------------------------------------------o
| Examine this screen carefully. There is another treasure pot |
| lying near the crates. Do NOT open it if you want to get the |
| game's strongest weapon. |
o-------------------------------------------------------------------o

Enter the house and talk to Dalan. He will give Vaan the Sword of
Order key item. Now, you need to bring it to someone...

Lowtown - North Sprawl
------------------------
Proceed to the North Sprawl and head to the area marked with a red
cross on it. It is located at the southwest corner of the North
Sprawl. Talk to the Rabanstran (Balzac) and it will trigger a
cutscene. After all the scenes is over, Basch will join your party.
Now, you will need to find Balthier...

East End
----------
Go to the East End. There is only one place where people can dine
and drink wine - The Sandsea. Make your way there and there will
be another scene between Vaan and Basch. Now enter the tavern. Go
up the stairs on left. It will trigger a cutscene between Miguelo,
Balthier and Fran. You will need to head to the Sky City of
Bhujerba to rescue Penelo, who is held captive at the Luhusu
Mines...

Balthier will ask you to gather at the Aerodome once you are ready.

----------------------------------------------------------------------
[W-016]
Preparations for the Air Journey
----------------------------------------------------------------------
ffxii_0216
Party Member: Vaan, Fran, Balthier, Basch
Recommended Level: 13

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Warp Mote x2, Ether x1, Remedy x2, Potion x10
Loot: Teleport Stone x4
Gil: 150 gil, 200 gil, 300 gil, 500 gil, 500 gil
Equipment: Headguard x1, Gauntlets x1
Key Items: Cactus Flower
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

It's time to do some side quests, which will come handy for the
upcoming trip.

Dalmasca Westersand
----------------------
Enemies
````````````````````````````````````````````````````````````````````
Wolf
LV 3 HP: 135 LP: 1 Weak vs. Earth
LV 4 HP: 155 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Virgo Gem, Pointy Hat
````````````````````````````````````````````````````````````````````
Cactoid
LV 6 HP: 248 LP: 1 Weak vs. Wind
Drop/Steal: Cactus Fruit, Earth Stone
````````````````````````````````````````````````````````````````````

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.2 - Textera
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

It has been a while since you have gotten the chance to resume your
hunting. Give your characters the optimized equipment and set off
for the Dalmasca Westersand. Go to the Westgate and exit there to
head for the Westersand.

Dalmasca Westersand - Galtea Downs
----------------------------------------------------------------------
Enemies: Wolf, Cactoid
----------------------------------------------------------------------
The area is a bit foggy but it depends on the timing that you visit
it. Do not exit this area (use your main map for assistance) as you
will encounter more tougher enemies if you venture too far.

Stay within that area and you should find the Thextera at the south
eastern corner of the area. Please note that Marks represented by big
red dots on the radar.
_______________________________________________________________
Thextera LV 6 HP: 380
---------------------------------------------------------------
Attacks: Lunge, Fangs
Notes: Weak vs. Wind

The Hunt is quite easy to handle considering it does not have
any special attacks and you should be able to handle it in 2
hits by now...

Steal: Pebble
LP: 2
_______________________________________________________________

After defeating the Thextera, you will gain a Clan Rank to Hedge Knight
if you have at least accumulate 700 Clan Points and kill 2 Hunts
(which also includes Rogue Tomato).

North End - Clan Hall
------------------------
Go to the Clan Hall. It has been a while since you have last visit it.
Talk to Montblanc and you will get the following rewards:

150 gil - For defeating the 4 Flans at South Sluiceway
200 gil - For defeating the boss - Firemane at Overflow Clocoa
300 gil - For defeating the boss - Mimic Queen at Terminus No.4

You will also get 2x Warp Motes and 2x Teleport Stones for gaining a
new Rank. If you will find the shop at Muthru Bazaar selling Hi-Potion
for 210 gil each. You will also find Gatsly there. Talk to him and then
talk to Clan Provisioner to unlock the Hunter's Monograph. It will cost
you 18,000 gil (!) but it will increase drops from beasts.

You will get to access for two new hunts - Cluckatrice and Rocktoise
from Montblanc.

The Sandsea
--------------
Make your way to the Sandsea and talk to Gatsly for your reward. You
will get 500 gil, Headguard, Teleport Stones x2. Now examine the
Notice Board and you will be able to do 2 more Hunts - Flowering
Cactoid & Wraith.

Basically at this moment, you should be able to complete most of the
hunts except for the Rocktoise.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.3 - Flowering Cactoid
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Dalmasca Estersand
--------------------
Enemies
`````````````````````````````````````````````````````````````````
Wolf
LV 3 HP: 135 LP: 1 Weak vs. Earth
LV 4 HP: 155 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Virgo Gem, Pointy Hat
`````````````````````````````````````````````````````````````````
Cactite (friendly)
LV 1 HP: 72 LP: 1
LV 2 HP: 84 LP: 1
Drop/Steal: Earth Stone, Cactus Fruit, Broadsword
`````````````````````````````````````````````````````````````````
Cockatrice
LV 3 HP: 136 LP: 1
LV 4 HP: 152 LP: 1
Drop/Steal: Earth Stone, Small Feather, Potion, Phoenix Down
`````````````````````````````````````````````````````````````````
Wild Saurian (friendly)
LV 30 HP: 6511 LP: 2
LV 34 HP: 7566 LP: 2
Drop/Steal: Earth Magicite, Bone Helm, Tanned Hide, Hi-Potion
`````````````````````````````````````````````````````````````````

Dalmasca Estersand - The Stepping
----------------------------------------------------------------------
Enemies: Cactite, Cockatrice, Wolf, Wild Saurian
----------------------------------------------------------------------
Make some preparations and head for the Eastgate. Make sure you have
acquired one character acquiring the Disable Magick. Make you have at
least a couple of Phoenix Downs in your stock.

Make your way to the Dalmasca Estersand. Go down the pathway to head
for the Outpost. Do not enrage the large T-Rex (Wild Saurian) or your
party will end up in his stomach...

Outpost
-----------
Talk to Dantro who is seating on the crate talking to Bangaa and you
will need to hunt down a Cactoid with a flower on top of it. It will
be loaming at the central area of Yardang Labyrinth

Dalmasca Estersand - Yardang Labyrinth
----------------------------------------------------------------------
Enemies: Cactoid, Wolf, Cockatrice, Riper Rampager*
----------------------------------------------------------------------
The Flowering Cactoid is looming somewhere in this area and it
will be normally surrounded by a Cactoids.
_______________________________________________________________
Flowering Cactoid LV? HP: ????? (~800 HP)
---------------------------------------------------------------
Attacks: Ram, 1000 Needles

The battle will be easier if you have at least 2 of the
characters with 1 Quickenings learnt (aka. Limit Breaks for
FFXII).

If you don't have it, do the following:

- Cast Disable (similar to Final Fantasy Tactic's Don't Act)
spell to prevent it from attacking or using 1000 Needles.
- Immobilize also works on it.
- Has the 2nd character cast Slow on it.

Have the whole gang to attack it. With Immboilize effect on
it, it won't be able to use its deadly attack - 1000 Needles
will do an automatic 1000 HP damage to one character, which is
instant KO for your current levels. The Cactoid has a high
tendency of running away. So don't let it go... or your
previous efforts will be wasted!

LP: 2
Steal: Cactus Fruit
_______________________________________________________________

Upon defeating the Flowering Cactoid, you will get the Cactus Flower.
Make your way back to the Outpost. Talk to Dantro to claim your bouty
and you will get 500 gil and Potion x10. He will ask you to deliver
the Cactus Flower to his wife, who resides in the South Bank Village.
You will be doing that delivery later...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.4 - Wraith
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

First of all, make sure that all 4 characters has acquired at least
one of their 3 Mist Quickenings - please refer to Basics section for
more details). You will need that for future boss fights as well. Get
a lot of Phoenix Downs. Once you have made your preparations, you
will need to locate the petitioner...

First of all, make your way to Lowtown - North Sprawl. Talk to Milha
who is squating in front of the Private Residence. Talk to her and
pick the top option to accept the Hunt.

Set the following gambit first on every member.
Ally: any -> Phoenix Down

Now make your way to Storehouse No.5. Examine the gate that isn't
locked. You will end up at the Overflow Cloca. Wait there and the
hunt, Wraith will appears and it is going to be tough.
_______________________________________________________________
Wraith LV? HP: ????? (~5200 HP)
---------------------------------------------------------------
Attacks: Doom, Blind, Dark

The boss' attacks start with normal attack and it will cast
Doom until Doom has successfully cast on all 3 characters.
Once your character has been infected with Doom, you can remove
the status using a Remedy only if you has acquired Remedy Lore
3. Once a character has been infected with a Doom, a counter
will start appearing on the top of the character's head. Since
there is nothing to do with it, just keep on attack the enemy!

The boss will cast Blind and Dark - arcane magick.

As the boss is very dangerous, it is highly recommended to
unleash your character's Mist Quickening on the boss. Don't be
surpised to see if the boss is still standing... Use a Phoenix
Down once a character is down. If you are left with only 1
character, access the menu and use Party option to switch the
last character to battle it. You can switch only if the
character is not targeted though.

LP: 5
Steal: Glass Jewel, Dark Magicite
_______________________________________________________________

Once you defeat the boss, examine the gate and use the Save Crystal.
You will find a yellow glowing spot on the ground. More details will
be covered later. For the time being, do not visit the Garamsythe
Waterway as tougher enemies has spawn in that area. Check your Rank and
it has been raised to Rear Guard.

Now return back to the Private Residence where you find Milha. Talk to
her and there will be some scenes. You will get 500 gil, 1x Ether and
1x Gauntlets. From this point onwards, you will be able to visit Deeg
in his house.

Visit Montblanc at the Clan Hall. Talk to him and you will get 2x
Remedy and 2x Teleport Stone. If you visit the Clan Provisioner at
Muthru Bazaar, you will be able to buy Gyashl Greens for 108 gil
each. Now head for Southgate and make your way to Giza Plains.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.5 - Cluckatrice
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
```````````````````````````````````````````````````````````````
Hyena
LV: 03 HP: 115 LP: 1 Weak vs. Water
LV: 02 HP: 95 LP: 1
Drop/Steal: Fire Stone, Wolf Pelt, Cotton Cap, Potion
````````````````````````````````````````````````````````````````
Giza Rabbit (friendly)
LV: 02 HP: 105 LP: 1 Weak vs. Fire
Drop/Steal: Water Stone, Antidote, Phoenix Down
````````````````````````````````````````````````````````````````
Alpha Hyena
LV: 03 HP: 180 LP: 1 Weak vs. Fire
LV: 04 HP: 200 LP: 1
Drop/Steal: Fire Stone, Wolf Pelt
````````````````````````````````````````````````````````````````
Urstrix
LV: 04 HP: 190 LP: 1 Weak vs. Wind
LV: 03 HP: 170 LP: 1
Drop/Steal: Large Feather, Earth Stone, Headguard, Potion
````````````````````````````````````````````````````````````````
Slaven
LV: 05 HP: 302 LP: 1 Weak vs Wind
LV: 04 HP: 280 LP: 1
Drop/Steal: Tanned Hide, Gil, Shortbow, Earth Stone, Eye Drops
````````````````````````````````````````````````````````````````
Wildsnake
LV: 04 HP: 239 LP: 1 Weak vs Earth
LV: 05 HP: 250 LP: 1
Drop/Steal: Snake Skin, Wind Stone, Leather Plate
````````````````````````````````````````````````````````````````
Sleipnir
LV 06 HP: 320 LP: 1 Weak vs Ice
LV 05 HP: 300 LP: 1
Drop/Steal: Molting, Storm Stone
````````````````````````````````````````````````````````````````
Werewolf
LV: 19 HP: 2200 LP: 2 Weak vs. Wind
LV: 21 HP: 2570 LP: 2
Drop/Steal: Earth Stone, Potion, Quality Hide, Kotestu
````````````````````````````````````````````````````````````````

Make your your way to the Nomad Village. Talk to Dania, who is
standing in the middle of Cockatrice farm. Talk to her and accept the
hunt by selecting the top option. Now you will need to hunt for
Cluckatrice which roams at Giza North Banks. The Giza North Banks can
be accessed via the southeast exit from the village. However, there
are some special conditions that will lead to the appearance of this
special hunt monster. Talk to Terra (girl standing at the fences of
the farm) and she will tell you that the Cluckatrice won't appear in
front of enemies...

Giza North Banks
----------------------------------------------------------------------
Enemies: Hyena, Slaven, Urstix, Giza Rabbit
----------------------------------------------------------------------
First of all, kill all the monsters that you found here. You should
have no difficulty considering you should have gained a lot of LP
and experience points. Once you finish clearing the map, return it &
you will find the Cluckatrice there...
________________________________________________________________
Cluckatrice LV? HP: ????? (~7600 HP)
Chickatrice A LV? HP: ????? (~3100 HP)
Chickatrice B LV? HP: ????? (~3100 HP)
Chickatrice C LV? HP: ????? (~3100 HP)
---------------------------------------------------------------
Attacks: Poke, Mucus (causes Slow & Blind), Counter
Notes: Protect, Haste

The Cluckatrice is the white hen and has auto-protect being
cast on it. The Chickatrice is the yellow chick. You will need
to eliminate all birds (or hens) to finish the Hunt. Start to
gather all the hens together before you attempt to unleash your
Mist attack. If you have use up all HP/MP, switch to the stand-
by character and have that character continue the Mist chain.
Focus your Mist attacks primarily on Cluckatrice before you
finished off the Chickatrice. If there is another Chickatrice
rooming on the area, go to one side of the area and run around
an area, till you have restore sufficient MP to go for another
Mist attack. If you have to force to fight it, use Potions to
support healing. The average attack of Chickatrice are pretty
weak. I have managed to defeat these group with only Level 14
characters... BTW, the Cluckatrice and Chickatrice's attack
will do between 50~80 HP per attack.

Steal: Potion, Small Feather
LP: 6 LP (Cluckatrice), 3 LP (Chickatrice x3)
_______________________________________________________________

Talk to Dania and you will be able to collect your bounty for the
kill - 1000 gil, Jackboots x1 and Rainbow Egg x1. That's all for the
hunts!

----------------------------------------------------------------------
Quickenings - Defeat the Werewolves!
----------------------------------------------------------------------

Werewolf
---------
Werewolves roam in pairs and each carries a mean axe. They are great
attackers and has around 2000 HP each. First of all, make use of the
Save Crystal at Crystal Glade. Have all characters with Quickening
Rank 1 acquired and use your Mist combos (use all MP). Go back to
Crystal Glade and use the Save Crystal to restore the lost HP/MP.
Return back Starfall Fields to attack the remaining Werewolf with
another Mist combo. Seize this opportunity to familiarize yourself
with Mist Combo system. For more details, please refer to Basics
Section. By the way, the Mist Combo can deal 7000 ~ 9000 HP at this
point of time if you managed to learn it well...

Once you are done with this task, go to the next section and continue
with the story.

----------------------------------------------------------------------
[W-017]
Visit to the Sky City of Bhujerba
----------------------------------------------------------------------
ffxii_0217
Party Member: Vaan, Fran, Balthier, Basch, Lamont (Guest)
Recommended Level: 13~14

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Bhujerba), Map (Lhusu Mines)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Rabanastre - Aerodome
--------------------------
The Aerodome is located at the Westgate. Use the moogling system
and teleport to the Westgate area. There is a Save Crystal and exit
will lead to the Dalmasca Westersand. You will find Fran standing
behind the moogle at the moogling headpost. Talk to her and proceed
inside the Aerodome.

You will find Balthier in the rear area of the screen. Talk to
him and you will be given the following prompt.

o I'm ready <-
o Not yet
o Tell me about Bhujerba

Once you pick the top option, Balthier will tell you about that you
will not coming to Rabanstre area for quite some time and will ask
to consider...

o I really ready <--
o Let me check one more thing

You will be introduced to Balthier's airship - the Strahl and it
will be flying to the Sky City of Bhujerba. There will be some
scenes...

Sky City of Bhujerba - Aerodome
-------------------------------
Just treat the Aerodome like a transport terminal between cities. At
the Aerodome, there will be some more scenes. There is a Gate Crystal
here. You can save your game but you cannot teleport back to Rabanastre
for this period of time. Exit this area.

There will be some more scenes and you will meet up Lamont. Your
objective is get to Lhusu Mines. By the way, Lamont will join your
party as a "Guest" character.
_______________________________________________________________

Lamont LV 14 HP: 385 MP: 67

Attack Power 30 EXP: 16570
Defense 8 NEXT: -
Magic Resist 8
Evade 35 Weapon: -
Magic Evade 0 Off-Hand: -
Strength 26 Helm: -
Magic Power 35 Armor: -
Vitality 27 Accessory: -
Speed 25 LP: -
_______________________________________________________________
* The stats may be different as it is dependent on Vaan's
current level.

Below is an ASCII map of the town.

~-~-~-~-~-~-~-~-~-~-
Bhujerba Town
~-~-~-~-~-~-~-~-~-~-
To Lhusu Mines
|
[AD][GC] X INN |
--- Travica --* Cloudborne |
Way Row Lhusu
[AS] --* Square [SC]
[MS] \ | / [IS]
Khus *-- [WS] \ | _________/
Skygrounds \ | /
[IS] Miner's End ____* Kaff Terrance
[GC] [GS]
Legend
X You are here [GS] Gambit Shop
[AS] Armor Shop [GC] Technick Shop
[MS] Magick Shop INN Cloudborne Tavern
[WS] Weapon Shop [SC] Save Crystal
[IS] Item Shop [GC] Gate Crystal
[AD] Aerodome * Block off by Imperial


Below is the shopping list:

Rithil's Protectives Targe's Arms
(Travica Way) (Travica Way)
Leather Headgear 500 gil Iron Sword 1200 gil
Bronze Chestplate 500 gil Oak Staff 400 gil
Topkapi Hat 500 gil Javelin 1400 gil
Kilimweave Shirt 500 gil Assassin's Dagger 1400 gil
Sallet 1000 gil Capella 1400 gil
Scale Armor 1000 gil Oaken Pole 1300 gil
Buckler 1000 gil Aevis Killer 1500 gil
Headguard 300 gil Broadsword 400 gil
Leather Breastplate 300 gil Dagger 200 gil
Pointy Hat 300 gil Shortbow 500 gil
Silken Shirt 300 gil Altair 500 gil
Bronze Helm 700 gil Longsword 700 gil
Bronze Armor 700 gil Mage Masher 700 gil
Leather Shield 600 gil Silver Bow 1000 gil

Mait's Magicks Clio's Technicks
(Travica Way) (Miner's End)
Vox 300 gil Poach 7000 gil
Immobilize 600 gil Charge 1700 gil
Disable 600 gil Horology 2000 gil
Protect 200 gil
Poison 500 gil
Shell 300 gil
Silence 400 gil
Dark 500 gil

Bashketi's Gambits
(Miner's End)
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil

Street Vendor
(Lhusu Square)
Potion 70 gil
Antidote 50 gil
Eye Drops 50 gil
Phoenix Down 250 gil
Echo Herbs 50 gil

Move straight forward until you find a moogle and a lady. Talk to the
moogle (Cartographer's Guild) and you will be able to purchase maps.
Purchase map for Lhusu Mines (650 gil) and the Bhujerba (50 gil). Visit
the shops and converse with the people there. Currently you are unable
to access to the Khus Skygrounds, Cloudborne Row and Kalf Terrace as
all the walkway leading to there are sealed off by Imperial soldiers.
Note that blocked off areas are indicated by orange lines on your
radar. Make your way to Lhusu Square. There is a Save Crystal there.

Move down the stairs and there will be a cutscene...

----------------------------------------------------------------------
[W-018]
Lhusu Mines - I'm coming, Penelo!
----------------------------------------------------------------------
ffxii_0218
Party Member: Vaan, Fran, Balthier, Basch, Lamont (Guest)
Recommended Level: 13~15

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
```````````````````````````````````````````````````````````````
Skeleton
LV 08 HP: 557 LP: 1 Weak vs. Holy
LV 09 HP: 563 LP: 1
LV 11 HP: 804 LP: 1
Drop/Steal: Bone Fragment, Bronze Chestplate, Dark Stone, Echo
Herb, Pebble
```````````````````````````````````````````````````````````````
Skull Defender
LV 08 HP: 476 LP: 1 Weak vs. Holy
LV 09 HP: 516 LP: 1
LV 11 HP: 708 LP: 1
Drop/Steal: Antidote, Bone Fragment, Dark Stone, Iron Helm,
Pebble
```````````````````````````````````````````````````````````````
Slaven
LV 10 HP: 780 LP: 1 Weak vs. Wind
LV 11 HP: 802 LP: 1
Drop/Steal: Aevis Killer, Earth Stone, Eye Drops, Pebble,
Tanned Hide
```````````````````````````````````````````````````````````````
Steeling
LV 07 HP: 446 LP: 1 Weak vs. Earth
LV 08 HP: 462 LP: 1
Drop/Steal: Antidote, Armguard, Bat Fang, Eye Drops, Pebble,
Wind Stone
```````````````````````````````````````````````````````````````

Rare Game:
Aerieel (41)

+----------------------------------------------------------------+
| TRAPS |
| There are a lot of traps within the mines. You will be unable |
| to detect them unless your character is with Libra status. As |
| Libra does not last forever, it will be better to equip one of |
| the characters with the Bangle so that you will be able to |
| detect the traps at all times. The traps are indicate by red |
| lines so don't walk toward them blindy as they deal a lot of |
| and sometimes deadly statuses! |
+----------------------------------------------------------------+

o---------------------------o
Lhusu Mines
o---------------------------o

Site 3
\
Site 2
|
Shunia Twinspan
|
|
Site 9 - Tasche - Transitway 2*- Transitway 1 - Oltam Span - Shaft
Span Entry
|
To Bhujerba


Shaft Entry
----------------------------------------------------------------------
Enemies: Steeling, Skull Defender, Skeleton
----------------------------------------------------------------------
Go down the stairs and there will be some scenes. You will see the
Marquis for the first time. Once the scene is over, move down the
stairs and turn once you reach a T-Junction. Along the railway, you
will encounter a lot of Steelings. Head left until you see a winding
path, along that path you will encounter Skeletons.

Head west and you will see glowing white area...

Oltam Spam
----------------------------------------------------------------------
Enemies: Skull Defender, Steeling, Aerieel*
----------------------------------------------------------------------
Do not go down the stairs and there are most likely to be bloody
traps on the ground. If you are lucky, you might encounter the rare
game - Aerieel here... Just go straight.

Transitway 1
----------------------------------------------------------------------
Enemies: Skeleton, Steeling, Skull Defender
----------------------------------------------------------------------
You will find a Y-junction. Take the route that is heading east as the
left route leads to a dead end (but be sure to explore it for some
treasure though). There are bloody traps on the tiny winding in north
east section of these area. Just head northwards till you reach the
Shunia Twinspan.

Shunia Twinspan
----------------------------------------------------------------------
Enemies: Skeleton, Skull Defender
----------------------------------------------------------------------
The enemies will regenerate regardless how much you attack. But as
mentioned earlier, the longer the chains, the higher the chances that
these enemy will drop more loot. Just eliminate all the skeletons
enemy and head north. Along this walkway, you fight Skull Defender
and Skeleton endless times and they will drop loot very easy (due to
high combo). This place is the ideal place to earn gil. So take note
Once you are done with your hunt for Bone Fragments and Dark Stones,
proceed northwards...

Site 2
----------------------------------------------------------------------
Enemies: Skull Defender, Skeleton, Slaven
----------------------------------------------------------------------
Make your way towards north and take the path head northeast. Once
you reach a cavern area (no footpath), make sure all your party has
full HP/MP, the skeletons should be no match and Lamont is a good
guest considering he has infinite Potions.

Move inside the cave structure and this will eventually trigger
a cutscene. Balthier will question Lamont and you will meet
Balthier's enemies...

You will have to fight them but Balthier will suggest you run away
from them or you can defeat them if you have sufficient MP to use
Quickening.
________________________________________________________________
Ba'Gamanan LV 12 HP: 3983
Rinok LV 11 HP: 1745
Gijuk LV 11 HP: 1745
Bawagi LV 11 HP: 1593
________________________________________________________________
Attacks: Ram, Lunge, Jump, Blizzard, Kick

All the Bangaa has Haste, Regen, Protect, Shell being cast on
them... By the way, note that Lamont has already left your party.

Use the Quickening to defeat Ba'Gamnan and all will retreat! You
just need to defeat Ba'Gamnan and the battle will end. I would
recommend you to defeat Ba'Gamanan for the update for your
Clan Primer.

Note: You can choose to escape from the battle by holding down
the R2 button.

Steal: Gil, Potion
LP: 5
________________________________________________________________

You will need to make your way back to the Shaft Entry area. Before
heading back, try to fight as many skeletons and skull defender as
possible so that you can chain them up and earn more loot for getting
more cash. At this moment, this dungeon is the best place earning loot
for gil...

Now you will need to chase after Lamont as you move back towards
the Shaft Entry. Upon exiting the mines, you will find out on Lamont's
true identity and he take away Penelo with him. Now you need to find
means to reach the Marquis - Ondore.

Move up the stairs and there will be some more scenes...

----------------------------------------------------------------------
[W-019]
Bhurjeba - Spread the name of Basch!
----------------------------------------------------------------------
ffxii_0219
Party Member: Vaan, Fran, Balthier, Basch
Recommended Level: 18

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Now, you need to spread your notoriety meter... You will need to go
to the town and spread around Basch's fame by pressing the Square
button. Your objectivity is to build the guage to 100%.

Lhusu Square
-------------
You will need to find people (marked by green dots) on your radar
and draw them to your attention by pressing the Square button. You
can get up to 35% in the Lhusu Square. Now it is time to sell your
loot for a lot of gil...

Be careful when you are doing areas away from the Informed Sainikah (
Bhurjeba Soldiers with black helmet and carries a sword) or the
percentages will dropped. Just position Vaan in the middle of the
people and press Square to attract most people. By the way, you can
attract attention of same people by exiting and revisiting the area.
For faster building up of the Notoriety gauge, use it at the City
Parijanahs (the town guides and they carry a blue book). You can do
the testification at any place in Bhurjeba.

By the way, check out the shops again as they are selling new items.
The Imperial Guards are no longer blocking your way.


Rithil's Protectives Targe's Arms
(Travica Way) (Travica Way)
----------------------------- --------------------------------
Leather Headgear 500 gil Iron Sword 1200 gil
Bronze Chestplate 500 gil Oak Staff 400 gil
Topkapi Hat 500 gil Javelin 1400 gil
Kilimweave Shirt 500 gil Assassin's Dagger 1400 gil
Sallet 1000 gil Capella 1400 gil
Scale Armor 1000 gil Oaken Pole 1300 gil
Buckler 1000 gil Aevis Killer 1500 gil
Horned Hat 700 gil Zwill Blade 1700 gil
Ringmail 700 gil Cherry Staff 800 gil
Calot Hat 700 gil Broadsword 400 gil
Shepherd's Bolero 700 gil Dagger 200 gil
Headguard 300 gil Shortbow 500 gil
Leather Breastplate 300 gil Altair 500 gil
Pointy Hat 300 gil Longsword 700 gil
Silken Shirt 300 gil Mage Masher 700 gil
Bronze Helm 700 gil Silver Bow 1000 gil
Bronze Armor 700 gil
Leather Shield 600 gil

Mait's Magicks Clio's Technicks
(Travica Way) (Miner's End)
------------------------------ --------------------------------
Vox 300 gil Poach 7000 gil
Stona 800 gil Charge 1700 gil
Water 800 gil Horology 2000 gil
Immobilize 600 gil Souleater 8400 gil
Disable 600 gil
Break 900 gil
Reflect 800 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Shell 300 gil
Silence 400 gil
Dark 500 gil

Bashketi's Gambits
(Miner's End)
----------------------------- -----------------------------------
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil

Street Vendor Street Vendor
(Lhusu Square) (Khus Skygrounds)
----------------------------- ------------------------------------
Potion 70 gil Potion 70 gil
Antidote 50 gil Antidote 50 gil
Eye Drops 50 gil Eye Drops 50 gil
Phoenix Down 250 gil Phoenix Down 250 gil
Echo Herbs 50 gil Echo Herbs 50 gil
Gold Needle 100 gil Gold Needle 100 gil
Alarm Clock 50 gil Alarm Clock 50 gil
Handkerchief 50 gil Handkerchief 50 gil

Cloudborne Tavern
------------------
Once you get 100% and there will be some cutscenes between your party.
Shortly the scene will switch to between Penelo and Larsa (Lamont).
You will be at the Cloudborne tavern. Examine the Notice Board there
and you will find the Hunt for Mark - Nidhogg. The requestor is Aekom,
the Seeq at Lhusu Square. The house south off the Cloudborne Tavern
is the Staras Residence where you will meet Kait and Niray there.

You will need to head for the enterance next to the Rithil's
Protectives (Armor Shop) at the Travis Way. Talk to Bhujerban Sainikah
on the left and pick the top option twice to seek audience with the
Marquis.

Basch wants to rescue the resistance leader - Amalia. After some
scenes and your party will be held captive again & some more scenes...

----------------------------------------------------------------------
[W-020]
Imperial Fleet - Dreadnaught Leviathan
----------------------------------------------------------------------
ffxii_0220
Party Member: Vaan, Fran, Balthier, Basch, Vossler (Guest),
Ashe, Penelo
Recommended Level: 18

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: Longsword x1, Escutcheon x1, Bronze Helm x1,
Bronze Armor x1, Bangle x1, Manufacted Nethicite
Key Items: Map (Leviathan), No.1 Brig Key, Systems Access
Key, Manufacted Nethicite
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
```````````````````````````````````````````````````````````````
Imperial Gunner
LV 09 HP: 647 LP: 1
Drop/Steal: Potion, Phoenix Down
```````````````````````````````````````````````````````````````
Imperial Magus
LV 08 HP: 481 LP: 1
LV 09 HP: 484 LP: 1
LV 10 HP: 489 LP: 1
Drop/Steal: Potion, Phoenix Down
```````````````````````````````````````````````````````````````
Imperial Swordsman
LV 09 HP: 562 LP: 1
LV 10 HP: 570 LP: 1
LV 11 HP: 615 LP: 1
Drop/Steal: Potion, Phoenix Down, Gil
```````````````````````````````````````````````````````````````
Imperial Hoplite
LV 10 HP: 674 LP: 1
LV 11 HP: 682 LP: 1
LV 12 HP: 690 LP: 1
Drop/Steal: Potion, Phoenix Down
```````````````````````````````````````````````````````````````
Mastiff
LV 11 HP: 535 LP: 1
LV 12 HP: 555 LP: 1
Drop/Steal: Potion, Phoenix Down
```````````````````````````````````````````````````````````````

Central Brig Access
---------------------
At the airship, you will meet Amalia or Ashe, the former princess of
Dalmasca and Basch gets a slap on his face (*ouch*). Vaan surrenders
the Goddess's Magicite to Judge Ghis...

Port Launch
--------------
After some scenes, you will be aided by Vossler who joins you as
Guest along with the map of the Leviathan.
_______________________________________________________________

Vossler LV 21 HP: 819 MP: 83

Attack Power 26 EXP: 61052
Defense 9 NEXT: -
Magic Resist 7
Evade 5 Weapon: -
Magic Evade 0 Off-Hand: -
Strength 43 Helm: -
Magic Power 28 Armor: -
Vitality 25 Accessory: -
Speed 29 LP: -
_______________________________________________________________
* Vosseler's stats will be different as it depends on Vaan's or
your party's average level.

There is a Save Crystal. Use it and save your game.

Below is the ASCII map for the Leviathan


Sub-control Room ___________
| \
Starboard |
Section_____ __.Airship Berth .__
| / Access \
Port Port | | | |
Launch -- Section | | Central Brig |
[SC] | | | | Access |
Large | | | |
Freight___| | Brig No. 1 |
Stores \_ _ _ _ _ _ _ _ _ /
\ o
\ /
\_______________________/

1F 2F


Port Section
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Mastiff, Imperial Magus
----------------------------------------------------------------------
Exit through the West Block. At the entranceway to Port Section,
Vossler will give some instructions regarding the red sensor lights.
If you touch the red sensors, it will trigger the alarm and the
Imperial Guards will come after you... If you do not touch the web of
light sensors, you will only fight the Imperial Swordsman...

Large Freight Store
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Imperial Gunner, Imperial Hoplite
----------------------------------------------------------------------
There are a couple of Imperial Guards and a cluster of treasure pots
in the middle of the area. There are 2 security stations, one on the
left side and the other one on the right hand side. Just go down the
stairs and fight the enemies underneath. The door at the lower deck
will lead to Airship Berth Access. Go up the stairs and there are
2 exits leading to the Starboard area.

Starboard Section
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Mastiff, Imperial Magus
----------------------------------------------------------------------
There is a Bulkhead Release in the northwest corner of the area. You
will be given 3 options when you examine it

o Read the Advisory
o Activate the Release <-
o Do Nothing

Pick the second option and the access to the sub-control room will
be accessible. Please note the Bulkhead Release won't work if the
surrounding area is in alert status (i.e. you have touched one of the
infared red sensors). Enter the sub-control room.

Sub-Control Room
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Imperial Magus, Imperial Hoplite
----------------------------------------------------------------------
You will see a couple of guard imperial guards at the security station
that is situated in northeast end of the front control panel. You will
required a system access card. Go down the stairs on the right and
fight some more guards. The left side of the pathway leads to a hidden
passage with 2 chests. One of them has a high chance of containing an
Ancient Sword. Remember to check it out.

You will find another Bulkhead Release in the north region similar to
the one you find at the Starboard section. Examine it and pick the 2nd
option to open the access to the Airship Berth Access. Head south from
the release gauge and access the door...

Airship Berth Access
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Mastiff, Imperial Magus, Imperial Hoptile
----------------------------------------------------------------------
Just kill off all the enemies in this area and make sure all your
character's MP are fully charged before you examine the Central Block
Door - because you will fight a sub-boss fight once you open it.

Central Brig Access
---------------------
Your party is being corned by the Imperial Guards and things don't
look good for Vaan and co...
________________________________________________________________
Judge A LV 11 HP: 2245
Judge B LV 11 HP: 2245
Imperial Swordsman A LV 10 HP: 430
Imperial Swordsman B LV 11 HP: 430
Imperial Swordsman C LV 11 HP: 430
Imperial Magus LV 10 HP: 384
________________________________________________________________
Well, your party are being cornered by 2 Judges from 2 sides.
Just gather them together and use your Quickening. The Judge
will give you 7 LP each. You will get 4 LP for remaining
enemies... Once you defeat them, you will get your victory
dance!

Steal: Gil
________________________________________________________________

You will get No.1 Brig Key upon winning the battle. Head south and
examine the Brig No.1 Door. Pick the top option to use the
Brig No.1 Key you have found earlier. There are 4 rooms in these
area.

Rooms
------
NE C-203: Lulucee & Tetran (Shop)
NW C-201: Save Crystal and Urn containing Systems Access Key
SE C-204: Empty Area
SW C-202: Princess Ashe (!)


Tetran

Weapon Armor
----------------------------- --------------------------------
Iron Sword 1200 gil Leather Headgear 500 gil
Oak Staff 400 gil Bronze Chestplate 500 gil
Javelin 1400 gil Tokapi Hat 500 gil
Assassin's Dagger 1400 gil Kilimweave Shirt 500 gil
Capella 1400 gil Sallet 1000 gil
Oaken Pole 1300 gil Scale Armor 1000 gil
Aevis Killer 1500 gil Buckler 1000 gil
Zwill Blade 1700 gil Horned Hat 700 gil
Cherry Staff 800 gil Ring Mail 700 gil
Broadsword 400 gil Calot Hat 700 gil
Dagger 200 gil Shepherd's Bolero 700 gil
Shortbow 500 gil Headguard 300 gil
Altair 500 gil Leather Breastplate 300 gil
Longsword 700 gil Pointy Hat 300 gil
Mage Masher 700 gil Silken Shirt 300 gil
Silver Bow 1000 gil Bronze Helm 700 gil
Bronze Armor 700 gil
Leather Shield 600 gil

Accessories Items
------------------------------ -------------------------------
Steel Gorget 1500 gil Potion 70 gil
Armguard 800 gil Antidote 50 gil
Tourmaline Ring 300 gil Eye Drops 50 gil
Gauntlets 1200 gil Phoenix Down 250 gil
Battle Harness 1000 gil Echo Herbs 50 gil
Leather Gorget 1500 gil Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil

Magicks & Technicks
-----------------------------
Vox 300 gil
Stona 800 gil
Water 800 gil
Immobilize 600 gil
Disable 600 gil
Break 900 gil
Reflect 800 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Shell 300 gil
Silence 400 gil
Dark 500 gil

Gambit Targets
---------------------------- ----------------------------------
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil

Open the door labelled C-202 and there will be a cutscene between
your party and Ashe. Ashe will joins your party! Exit via the central
block. There will be another cutscene. Exit the Central Brig. Access
the controls and the area will be in high alert status.

Head north and make your way to the Sub-Control Room. You will be able
to open if you have activate the Bulkhead Release at the Sub-control
room. If not you have to make through all the way from Large Freight
Stores, Starboard Section then to the Sub-Control Room. Your objective
is to get to Sub-Control Room. Besides it is a great time to gain some
more experience.

Sub-Control Room
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Imperial Magus, Imperial Hoptile
----------------------------------------------------------------------
Examine the Control Panel. You will be given 2 option. Pick the top
option to use System Access Key. You will be given the following
options:

o View Security Report
o Reset Alarm <-
o Do Nothing

Choose the second option. Choose the top option to confirm to reset
the alarm. You have 60 seconds to get to the Port Launch area. If you
reset the alarm, you will encounter any enemies. There is 2 more
control panel at the lower berth area of Large Freight Stores area.
This is vital for you to converse your HP & MP for a crucial boss
fight.

Once you get to the Port Section, there will be a cutscene and you
will meet Penelo and Larsa there. Vossler will leave your party and
Penelo will rejoin your party. She will gain a significant amount of
levels & her equipment when she leave your party earlier. But first
of all, concentrate on making your escape! You will get the
Manufactured Nethicite from Larsa.

Port Launch
--------------
You will meet Judge Ghis
________________________________________________________________
Judge Ghis LV ?? HP: ???? (~4200)
Imperial Swordsman A LV 10 HP: 615
Imperial Swordsman B LV 10 HP: 615
Imperial Swordsman C LV 10 HP: 615
________________________________________________________________
Thanks to the gift earlier you have received from Larsa and it
absorbs Ghis' black magic and you will need to battle him.

Attacks: Protect, Tri-Attack, Kick, Aero, Greater Barrier

The boss and his guards have a tendency of focusing their attacks
on one of your characters. Just keep your allies' HP above 300
and you will be fine.

Remember that I have asked you to conserve your MP prior to this
fight? Unleash your characters' Mist Quickenings to end the
battle fast....

LP: 22 (Judge Ghis), 1 LP per Swordsman.
________________________________________________________________

After the battle is over, your party will secure the Atomos - an
airship and will be back at the Bhujerba Aerodome. You will need
to seek address with Ondore... Time to get payback!

----------------------------------------------------------------------
[W-021]
Back at Bhurjeba - Strahl Take Off!
----------------------------------------------------------------------
ffxii_0221
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 20

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: Great Serpeantskin x1
Gil: 600 gil
Equipment: Rose Corsage x1, Balacava x1
Key Items: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Once again, you will need to pay a visit to the Marquis and hope that
this time round, he does not screw your party again any more. The
shops are selling new items again and below are the updated shopping
list. Make sure you buy the Raise and Cura white magicks as you will
need for future battles. Set a Gambit for Ally: status = HP Critical
and link it with Cura for both Penelo or Ashe. Get the Bronze Shield as
it will be greatly useful for strengthening defense.

Rithil's Protectives Targe's Arms
(Travica Way) (Travica Way)
Leather Headgear 500 gil Iron Sword 1200 gil
Bronze Chestplate 500 gil Oak Staff 400 gil
Topkapi Hat 500 gil Javelin 1400 gil
Kilimweave Shirt 500 gil Assassin's Dagger 1400 gil
Sallet 1000 gil Capella 1400 gil
Scale Armor 1000 gil Oaken Pole 1300 gil
Buckler 1000 gil Aevis Killer 1500 gil
Horned Hat 700 gil Zwill Blade 1700 gil
Ringmail 700 gil Cherry Staff 800 gil
Calot Hat 700 gil Broadsword 400 gil
Shepherd's Bolero 700 gil Dagger 200 gil
Iron Helm 1400 gil Shortbow 500 gil
Iron Armor 1400 gil Altair 500 gil
Bronze Shield 1200 gil Longsword 700 gil
Headguard 300 gil Mage Masher 700 gil
Leather Breastplate 300 gil Silver Bow 1000 gil
Pointy Hat 300 gil
Silken Shirt 300 gil
Bronze Helm 700 gil
Bronze Armor 700 gil
Leather Shield 600 gil

Mait's Magicks Clio's Technicks
(Travica Way) (Miner's End)
Raise 1900 gil Poach 7000 gil
Cura 1500 gil Charge 1700 gil
Vox 300 gil Horology 2000 gil
Stona 800 gil Souleater 8400 gil
Water 800 gil
Immobilize 600 gil
Disable 600 gil
Break 900 gil
Reflect 800 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Shell 300 gil
Sleep 700 gil
Oil 600 gil
Silence 400 gil
Dark 500 gil

Bashketi's Gambits
(Miner's End)
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil

Street Vendor Street Vendor
(Lhusu Square) (Khus Skygrounds)
Potion 70 gil Potion 70 gil
Antidote 50 gil Antidote 50 gil
Eye Drops 50 gil Eye Drops 50 gil
Phoenix Down 250 gil Phoenix Down 250 gil
Echo Herbs 50 gil Echo Herbs 50 gil
Gold Needle 100 gil Gold Needle 100 gil
Alarm Clock 50 gil Alarm Clock 50 gil
Handkerchief 50 gil Handkerchief 50 gil

It is also time to conduct some of the hunts that you have missed
earlier...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.6 - Nidhogg
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The Nidhogg is found at the railway paths along Transitway 1. It is a
giant serpent-like creature, you can't miss it...
________________________________________________________________
Nidhogg LV ?? HP: ???? (~6100)
________________________________________________________________
Attacks: Saber, Tail Spear

The giant snake has an auto-Shell, auto-Protect and Bravery on,
which means it will do a lot of damage with its normal attacks.
The normal attacks does around 50 HP ~ 70 HP damage while Saber
and Tail Spear does around 100 HP. However, you should not have
much problem, considering you have 6 active members and you will
be able to use the Mist Quickening for at least 4 times....

Steal: Aries Gem
LP: 5
________________________________________________________________

Exit the mines and head back to Lhusu Square. Talk to Aekom (the Seeq
talking to the man sitting on the crate) and he will give you the
following rewards - 600 gil, Balacava, Rose Corsage and a Great
Serpeantskin. Do NOT sell the Great Serpeantskin. It is essential for
an additional reward when you do the Barheim Key Quest later in the
game.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Revisiting Rabanastre
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can use the teleport feature of the Gate Crystal at the Aerodome.
Make sure you have at least 2 teleport stones so that you are able to
teleport back Bhujerba.

The shops are selling new items. So remember to check them out...

** Shopping List **

Miguelo's Sundries Amal's Weaponary
(East End) (East End)
----------------------------- --------------------------------
Potion 70 gil Broadsword 400 gil
Antidote 50 gil Dagger 200 gil
Eye Drops 50 gil Shortbow 500 gil
Phoenix Down 250 gil Altair 500 gil
Echo Herbs 50 gil Longsword 700 gil
Gold Needle 100 gil Mage Masher 700 gil
Alarm Clock 50 gil Silver Bow 1000 gil
Handkerchief 50 gil Iron Sword 1200 gil
Hi-Potion 210 gil Oak Staff 400 gil
Javelin 1400 gil
Onion Shot 100 gil Assassin's Dagger 1400 gil
Onion Arrows 100 gil Capella 1400 gil
Oaken Pole 1300 gil
Aevis Killer 1500 gil
Zwill Blade 1700 gil
Cherry Staff 800 gil
Killer Bow 2000 gil
Spear 2200 gil
Handaxe 2200 gil
Chopper 2200 gil
Cypress Pole 2000 gil
Mace 1800 gil
Ancient Sword 2400 gil
Vega 2400 gil

Panamis's Protectives Yugri's Magicks
(East End) (East End)
------------------------------- --------------------------------
Leather Cap 100 gil Cure 200 gil
Leather Clothing 100 gil Poisona 200 gil
Cotton Cap 100 gil Blindna 200 gil
Cotton Shirt 100 gil Vox 300 gil
Headgear 200 gil Stona 800 gil
Chromed Leathers 200 gil Raise 1900 gil
Magick Curch 200 gil Cura 1500 gil
Light Woven Shirt 200 gil Fire 200 gil
Leather Helm 500 gil Thunder 200 gil
Leather Armor 500 gil Blizzard 200 gil
Esutcheon 300 gil Water 800 gil
Headguard 300 gil Slow 200 gil
Leather Breastplate 300 gil Immobilize 600 gil
Pointy Hat 300 gil Disable 600 gil
Silken Shirt 300 gil Break 900 gil
Bronze Helm 700 gil Reflect 800 gil
Bronze Armor 700 gil Warp 1700 gil
Leather Shield 600 gil Bleed 1100 gil
Leather Headgear 500 gil Blind 200 gil
Bronze Chesplate 500 gil Protect 200 gil
Topkapi Hat 500 gil Poison 500 gil
Kilimweave Shirt 500 gil Shell 300 gil
Sallet 1000 gil Silence 400 gil
Scale Armor 1000 gil Sleep 700 gil
Buckler 1000 gil Oil 600 gil
Horned Hat 700 gil Dark 500 gil
Ringmail 700 gil Berserk 1000 gil
Calot Hat 700 gil
Shepherd's Bolero 700 gil
Iron Helm 1400 gil
Iron Armor 1400 gil
Bronze Shield 1200 gil
Balaclava 1000 gil
Windbreaker 1000 gil
Wizard's Hat 1000 gil
Wizard's Robes 1000 gil
Barbut 1900 gil
Linen Cuirass 1900 gil
Round Shield 1600 gil

Batahn's Technicks Clan Provisioner*
(East End) (Muthru Bazaar)
------------------------------ ----------------------------------
Steal 1500 gil Teleport Stone 200 gil
Libra 500 gil Gysahl Greens 108 gil
First Aid 400 gil
Poach 7000 gil
Charge 1700 gil
Horology 2000 gil
Souleater 2000 gil
Traveler 6700 gil
Numerology 2048 gil

Yamoora's Gambits
(North End)
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil

* You won't be able to purchase the items from this guy unless
you have talk to Montblanc in Clan Hall. The items sold will
also varies as it depends on your Clan Rank.

If you visit the Sandsea, there will be a new posting there. It is for
the hunt for Mark Rank II - Wyvern Lord. You can find the petitioner
Sherral inside the Weapon Shop. The petitioner is an Imperial Guard
(Sherral) who is browsing the weapons at the south from the owner.
Talk to him to accept the hunt.

Now make your way back to Marquis' place. Talk to the guard on the left
and pick the top option. There will be some scenes and Ashe is forced
to stay back at Bhurjeba. Ashe intends to hijack Balthier's ship but
failed. However due to his desire for hunting treasure, Balthier
offers his help. Your objective of the upcoming tour is to find the
Dawn Shard, the proof of identity for Ashe.

This is followed by some cool FMV scenes....

----------------------------------------------------------------------
[W-022]
Dalmasca Westersand
----------------------------------------------------------------------
ffxii_0222
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 20

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
```````````````````````````````````````````````````````````````
Alraune
LV 10 HP: 615 LP: 1 Weak vs. Wind
LV 11 HP: 627 LP: 1
LV 14 HP: 966 LP: 1
Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
Succulent Fruit
```````````````````````````````````````````````````````````````
Dive Talon (friendly)
LV 28 HP: 4090 LP: 2 Weak vs. Earth
LV 27 HP: 4022 LP: 2
Drop/Steal: Wind Magicite, Burning Bow, Large Feather
```````````````````````````````````````````````````````````````
Wolf
LV 08 HP: 135 LP: 1 Weak vs. Earth
LV 09 HP: 155 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Broadsword
```````````````````````````````````````````````````````````````
Alpha Wolf
LV 09 HP: 555 LP: 1 Weak vs. Earth
LV 08 HP: 535 LP: 1
LV 14 HP: 575 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt
```````````````````````````````````````````````````````````````
Sleipnir
LV 09 HP: 724 LP: 1 Weak vs. Ice
LV 10 HP: 744 LP: 1
LV 11 HP: 764 LP: 1
Drop/Steal: Molting, Storm Stone
```````````````````````````````````````````````````````````````
Urstrix
LV 10 HP: 641 LP: 1 Weak vs. Wind
LV 11 HP: 661 LP: 1
Drop/Steal: Large Feather, Earth Stone, Headguard
```````````````````````````````````````````````````````````````
Cockatrice
LV 11 HP: 617 LP: 1 Weak vs. Water
LV 09 HP: 585 LP: 1
LV 10 HP: 601 LP: 1
Drop/Steal: Small Feather, Fire Stone, Phoenix Down, Potion
```````````````````````````````````````````````````````````````

Rare Game: Lindbur Wolf (8), Dustia (61), Fideliant (67)

Dalmasca Westsand - The Western Divide
-----------------------------------------
You will end up at the Dalmasca Westersand. You need to head west off
the Sandsea to the tomb of late king. There is a Gate Crystal here and
you will find a Desert Merchant - Lohen next to Chocobo.

Lohen

Weapons Armor
----------------------------- -------------------------------
Iron Sword 1200 gil Leather Headgear 500 gil
Oak Staff 400 gil Bronze Chestplate 500 gil
Javelin 1400 gil Topkapi Hat 500 gil
Assassin's Dagger 1400 gil Kilimweave Shirt 500 gil
Capella 1400 gil Sallet 1000 gil
Oaken Pole 1300 gil Scale Armor 1000 gil
Aevis Killer 1500 gil Buckler 1000 gil
Zwill Blade 1700 gil Horned Hat 700 gil
Cherry Staff 800 gil Ringmail 700 gil
Broadsword 400 gil Calot Hat 700 gil
Dagger 200 gil Shepherd's Bolero 700 gil
Shortbow 500 gil Headguard 300 gil
Altair 500 gil Leather Breastplate 300 gil
Longsword 700 gil Pointy Hat 300 gil
Mage Masher 700 gil Bronze Helm 700 gil
Silver Bow 1000 gil Bronze Armor 700 gil
Leather Shield 600 gil

Accessories Items
----------------------------- -------------------------------
Steel Gorget 1500 gil Potion 70 gil
Armguard 800 gil Antidote 50 gil
Tourmaline Ring 300 gil Eye Drops 50 gil
Gauntlets 1200 gil Phoenix Down 250 gil
Battle Harness 1000 gil Echo Herbs 50 gil
Leather Gorget 1500 gil Gold Needle 100 gil
Rose Corsage 800 gil Alarm Clock 50 gil
Bangle 500 gil Handkerchief 50 gil

Magicks & Tecknicks
-----------------------------
Vox 300 gil
Stona 800 gil
Water 800 gil
Immobilize 600 gil
Disable 600 gil
Break 900 gil
Reflect 800 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Shell 300 gil
Silence 400 gil
Dark 500 gil

Gambit Targets
---------------------------- ----------------------------------
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil

Talk to Wayward Bangaa and he will give the following options:
o Out West
o Back East

If you choose Back East, you will be told that that direction is
heading back to Rabanastre. If you head west, you are going to the
correct direction i.e. via the Yensan Sandsea. The sandsea makes the
desert look like a sandbox and it is very easy to lose your way.

The east route will lead to the Windtrace Dunes while the west route
leads to Ogir-Yensa Sandsea.

Below is the map of Dalmasca Westand

_ Corridor -- Wyrm's
/ of Sand Nest (Block)
/ \
Ogrie The Windtrace The \
Yensa ---- Western -- Dunes -- Midfault -- Galtea -Rabanastre*
Sandsea * Divide \ | Downs
[GC][IS] \ \__ |
\___________ Shimmering
Horizons___
/ \
Zertinan Giza Plains*
Caverns*

[GC] Gate Crystal
[IS] Item Shop

Your current objective is head for Ogrie-Yensa Sandsea, which is west
from The Western Divide. You will be revisiting the Dalmasca Westersand
later. Get some equipment for Penelo if you haven't gotten and use
her LP in such a way, that you will enable her to gain a Mist
Quickening and some licenses to equip decent armor.

Make your way towards west...

----------------------------------------------------------------------
[W-023]
Ogrie-Yensa Sandsea
----------------------------------------------------------------------
ffxii_0223
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Vossler (Guest)
Recommended Level: 20

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Ogrie-Yensa Sandsea)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
```````````````````````````````````````````````````````````````
Alraune
LV 10 HP: 615 LP: 1 Weak vs. Wind
LV 11 HP: 670 LP: 1
LV 12 HP: 682 LP: 1
LV 13 HP: 694 LP: 1
LV 14 HP: 966 LP: 1
Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
Succulent Fruit
```````````````````````````````````````````````````````````````
Danbania (friendly)
LV 10 HP: 966 LP: 1 Weak vs. Lightning
LV 11 HP: 977 LP: 1
LV 12 HP: 988 LP: 1
LV 13 HP: 999 LP: 1
LV 14 HP: 1159 LP: 1
Drop/Steal: Bacchus' Wine, Echo Herbs, Fish Scale, Water Mote,
Water Stone
```````````````````````````````````````````````````````````````
Speartongue
LV 11 HP: 1095 LP: 1 Weak vs. Fire
LV 13 HP: 1738 LP: 1
Drop/Steal: Horn, Water Stone
```````````````````````````````````````````````````````````````
Urutan-Yensa
LV 12 HP: 702 LP: 1 Weak vs. Wind
LV 13 HP: 710 LP: 1
LV 14 HP: 718 LP: 1
Drop/Steal: Earth Magicite, Dark Mote, Gil, Yensa Fin, Potion
```````````````````````````````````````````````````````````````
Wyvern
LV 14 HP: 1493 LP: 2 Weak vs. Water
Drop/Steal: Fire Stone, Crooked Fang
```````````````````````````````````````````````````````````````
Yensa
LV 14 HP: 1021 LP: 1 Weak vs. Wind
Drop/Steal: Earth Stone, Gold Needle, Yensa Fin, Yensa Scale,
Pisces Gem
```````````````````````````````````````````````````````````````
Salamand Entite (friendly)
LV 45 HP: 48042 LP: 7 Weak vs. Water
Drop/Steal: Fire Crystal, Electrum, Ether, Salamand Halcyon,
Feystone
```````````````````````````````````````````````````````````````

Rare Game:
Pineapple (48), Urutan Exile (80)

Platform 1 - East Tanks
-----------------------------------------------------------------------
Enemies: Alraune
-----------------------------------------------------------------------
Like the Lhusu Mines, there are some bloody traps which can only be
detected if your character has Libra being casted. Make sure someone is
equipped with the Bangle or cast Libra for each character every 5
minutes to ensure you have Libra on.

Move forward and there will be a cutscene and explaining that you need
to head west to reach the late King's tomb...

Move up the stairs and walk around the circle ring. You will encounter
Alraune along the way and they will occassionally drop an item called
Succulent Fruit, which could fetch you 363 gil per one fruit. These are
the monsters that you will encounter in this. After passing 3 circle
pathway, you will be able to reach the next area...

Platform 1 - Refinery
-----------------------------------------------------------------------
Enemies: Alraune, Urutan-Yensa, Pineapple*
-----------------------------------------------------------------------
There will be a cutscene between your party and you will meet Vossler,
which is eventually by a FMV scene... Once the FMV scene is over,
Vossler will rejoin your party as Guest.

On the rings, you will encounter Alraune. The ring on the right has a
stairs leading downstairs which will lead you to fight Urutun-Yensas
on the sand path. On the left ring of the area, there is a ledge that
leads an Urn containing the map of Ogrie-Yensa Sandsea. Make sure you
grab it. Below is the map of the whole area.


Primary Tank________
Complex___ East Junction [C]
/ | |
Platform 2 Central Platform 1
[A]---- Refinery ---- Junction--- Refinery ____ East Stands
\ [D] /
\ Platform 1
\_ South Tanks
South __/
____ Tank Approach
Exit ___ Yensa
[B] Border Tunnel
[GC][IS]

[A] Nam-Yensa Sandsea - The Sandscale Bank
[B] Nam-Yensa Sandsea - Agur Hill
[C] Zertinan Caverns - Canopy of Clay
[D] Zertinan Caverns - The Balamka Fruit
[GC] Gate Crystal
[IS] Item Shop

Move down the left circle path and head towards the structure that is
the north. Aboard the structure, there is a bunch of Urutan-Yensa
hovering eliminate them all. There is a chest in the high platform of
these structure. Head left and it will be split into 3 rings. The left
ring leads to South Tank Approach, the middle leads to Central Junction
while the one on the right leads to the East Junction.

Head to the East Junction first.

East Junction
-----------------------------------------------------------------------
Enemies: Urutan-Yensa, Speartongue, Danbania, Alraune, Wyvern, Yensa
-----------------------------------------------------------------------
On the elevated platforms, you will fight Urtan-Yensa. If you head down
the east path from the platform, you will encounter a new enemy -
Speartongue and these enemies are weak against Fire and Danbania. There
is a treasure pot in the area. Exit [C] leads to Zertinan Cavern, which
you will be visiting it later. Hence ignore for the time being as the
monsters there will be too much for your party to handle at the current
stage.

The Y-Junction at the northeast region will lead another treasure pots
at the dead end where you will encounter Alraune along the way. Beware
of the traps that are setup along the pathway. Occassionally, you will
encounter a Wyvern hovering in the sky. Use Water Magicks to lure to
the ground for you to fight it.

At the left grounded, you will encounter Yensa (big fish) along with
Urutan-Yensa. Defeat all of them. Heal when your party's HP got below
60% and cast Cura (so you can heal all characters at the same time).

Head northwest and you will should find the exit path leading to the
Primary Tank Complex

Primary Tank Complex
-----------------------------------------------------------------------
Enemies: Urutan-Yensa, Salamand Entite
-----------------------------------------------------------------------
In my opinion, the area looks like a beehive to me. The southwest area
leads to a trap and a chest behind the crates. Along the main pathway,
you will encounter Urutan-Yensas. There are a total of 10 compartments.
Run if you saw an gigantic fireball - Salamand Entite which has around
40000 HP and it will take at least 5 perfect Mist Quickenings to defeat
it. Run away from it and you should be able to do so considering it is
slow in movement.

The exit of this area is in the southwest. At the loop at the southwest
end it will split into 2 paths. The west one leads to the Platform 2
- Refinery while the path on the right leads to the Central Junction.
Take the left path first.

Platform 2 - Refinery
------------------------------------------------------------------------
Enemies: Alraune, Urutan-Yensa, Danbania, Urutan Exile*
------------------------------------------------------------------------
At the northwest end of the area, you will find 3 platforms infested
with Alraunes and some treasure pots. Grab them all before heading
eastwards. Head south down the ring pathway until the path split to
2 paths. Take the the pathway that is heading right.

o----------------------------------------------------------------------o
| Nam-Yensa Sandsea - The Sandscale Bank |
| Along the ring-shaped pathways, you will encounter Urutan-Yensa as |
| usual and make sure you have Libra on at all times as the traps can |
| deal tremendous amount of damage. Go down the stairs on left and you |
| will find a chest along with some Danbania. Attack one of them & both|
| will become enemy status. If you exit via that area, it will lead to |
| Nam-Yensa Sandsea - The Sandscale Bank. At that area, use the Save |
| Crystal and talk to the Sandsea Moogle. Return back to the Platform |
| 2 - Refinery. |
o----------------------------------------------------------------------o

I would prefer the east route via Yensa Border Tunnel a better approach
as you will find a Gate Crystal along with a shop where you can
sell your loot. But make sure you talk to moogle or you will need to
make a big walkabout in the later part...

Central Junction
-----------------------------------------------------------------------
Enemies: Urutan-Yensa, Alraune, Salamand Entite, Speartongue
-----------------------------------------------------------------------
In the northwest area is blocked by the dangerous Salamand Entite, so
avoid that area for the time being. Along the platform walkway, you
will encounter either the Urutan-Yensa or the Alraune.

In the northeast area, you will encounter Speartongue again. Roast
them with Fire. Near the shores, you will encounter the friendly
Danbania again. Shock them with Thunder. The cave in the northeast will
lead to Zertinan Caverns. Ignore going there for the time being. The
path leading towards is also sealed off by another Salamand Entite.

Return back to the Refinery. Take the path heading southeast which will
leads to Platform 1 - South Tanks.

Platform 1 - South Tanks
-----------------------------------------------------------------------
Enemies: Urutan-Yensa, Alraune, Wyvern
-----------------------------------------------------------------------
Along the pathway you will find treasure pot and Urutan-Yensa guarding
that vicinity. At eastern most end of the lobs, you will find a
platform containing chests guarded by a bunch of Alraune and a Wyvern
hovering in the skies. The extreme ring on the right has a gateway that
leads to the Platform 1 - Refinery. The 2nd ring has a southeast path
that leads to the South Tank Approach.

South Tank Approach
-----------------------------------------------------------------------
Enemies: Urutan-Yensa, Danbania
-----------------------------------------------------------------------
You will encounter more Urutan-Yensa along the walkway. Go down the
stairs and you will find some friendly Danbania at the shoreline. Exit
via the cave and you will reach the Yensa Border Tunnel.

Yensa Border Tunnel
----------------------
There is a Gate Crystal where you can save your game. Use it. You will
find Dyce there (a shopping merchant).

Dyce

Accessories Items
----------------------------- -------------------------------
Leather Gorget 1500 gil Potion 70 gil
Rose Corsage 800 gil Antidote 50 gil
Amber Armlet 6600 gil Eye Drops 50 gil
Sash 500 gil Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil

Magicks & Tecknicks
-----------------------------
Raise 1900 gil
Cura 1500 gil
Vox 300 gil
Stona 800 gil
Water 800 gil
Immobilize 600 gil
Disable 600 gil
Break 900 gil
Reflect 800 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Shell 300 gil
Sleep 700 gil
Oil 600 gil
Silence 400 gil
Dark 500 gil

If you exit via the this area towards left, you will also end up at
the Nam-Yensa Sandsea - Augur Hill.

-----------------------------------------------------------------------
[W-024]
Nam-Yensa Sandsea
----------------------------------------------------------------------
ffxii_0224
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Vossler (Guest)
Recommended Level: 22

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Eksir Berries x1
Loot: -
Gil: -
Equipment: -
Key Items: Map (Nam-Yensa Sandsea)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
```````````````````````````````````````````````````````````````
Alraune
LV 12 HP: 670 LP: 1 Weak vs. Wind
LV 13 HP: 682 LP: 1
LV 14 HP: 694 LP: 1
Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
Succulent Fruit
```````````````````````````````````````````````````````````````
Danbania (friendly)
LV 10 HP: 966 LP: 1 Weak vs. Lightning
LV 11 HP: 977 LP: 1
LV 12 HP: 988 LP: 1
LV 13 HP: 999 LP: 1
Drop/Steal: Bacchus' Wine, Echo Herbs, Fish Scale, Water Mote,
Water Stone
```````````````````````````````````````````````````````````````
Urutan-Yensa
LV 13 HP: 702 LP: 1 Weak vs. Wind
LV 14 HP: 710 LP: 1
LV 15 HP: 718 LP: 1
Drop/Steal: Dark Mote, Gil, Pebble, Yensa Fin, Earth Magicite,
Potion, Echo Herbs, Pheonix Down
```````````````````````````````````````````````````````````````
Yensa
LV 15 HP: 1010 LP: 1 Weak vs. Wind
LV 16 HP: 1021 LP: 1
LV 17 HP: 1032 LP: 1
Drop/Steal: Earth Stone, Gold Needle, Yensa Fin, Yensa Scale
```````````````````````````````````````````````````````````````
Axebeak
LV 13 HP: 922 LP: 1 Weak vs. Water
LV 14 HP: 938 LP: 1
LV 15 HP: 954 LP: 1
Drop/Steal: Alarm Clock, Fire Stone, Small Feather, Warp Mote,
Rainbow Egg, Vega
```````````````````````````````````````````````````````````````
Bagoly
LV 14 HP: 1010 LP: 1 Weak vs. Earth
LV 15 HP: 1120 LP: 1
LV 16 HP: 1230 LP: 1
Drop/Steal: Echo Herbs, Large Feather, Wind Stone, Bent Staff
```````````````````````````````````````````````````````````````
Bull Danbania (friendly)
LV 12 HP: 1159 LP: 1 Weak vs. Lightning
LV 13 HP: 1170 LP: 1
Drop/Steal: Bacchus' Wine, Echo Herbs, Fish Scale, Water Mote,
Water Stone
```````````````````````````````````````````````````````````````
Bull Yensa
LV 18 HP: 1234 LP: 1 Weak vs. Wind
Drop/Steal: Earth Stone, Gold Needle, Yensa Fin, Yensa Scale
```````````````````````````````````````````````````````````````
Wyvern
LV 16 HP: 1493 LP: 2 Weak vs. Water
LV 17 HP: 1603 LP: 2
LV 18 HP: 1713 LP: 2
Drop/Steal: Crooked Fang, Fire Stone, Pebble
```````````````````````````````````````````````````````````````

Rare Game:
Megabomb (50)

Before we continue, here is an ASCII map of the area to assist you.

~-~-~-~-~-~-~-~-~-~
Nam-Yensa Sandsea
~-~-~-~-~-~-~-~-~-~

The
Sandscale -- [A]
___ Bank [SC]
Simoon The Urutan-Yensa
Bluff Sea
/ |
/ _______Withering Shores__
Trail of Demesne [E] Augur Hill --- [B]
[D] _ Fading __ of the ________ Yellow _____/
Warmth Sandqueen Sands [C]

[A] Ogir-Yensa Sandsea/ Platform 2 - Refinery
[B] Ogir-Yensa Sandsea/ Yensa Border Tunnel
[C] Zertinan Caverns/ Darkened Wharf
[D] Tomb of Raithwall
[E] Zertinan Caverns
[SC] Save Crystal

Augur Hill
----------------------------------------------------------------------
Enemies: Urutan-Yensa, Yensa, Bagoly
----------------------------------------------------------------------
The enemies will start to get tougher as your party gets to higher
levels. In the front area of slopes, you encounter mainly Urutan-Yensa
where you can chain for Earth Stones. Please take note that there are
2 versions of these enemies. The first version is one equipped with a
crossbow and it can attack you from far. Beware of those that carry a
sword as it can unleash an attack - Tri-Attack that can does around
190~300 HP damage. So watch out for it. There are also traps within
this area. So make sure someone is equipped with Bangle or ensure that
Libra is being cast at all times. Towards southwest end of the area,
you will encounter Bagoly, a stronger version of Urstix and it can
be tough if you don't handle it well. Do not head left towards to
next area. Instead go up the bridge and you will encounter Yensa (
unlike Dabania, they are unfriendly and larger in size). Along the
bridge area, you should be able to locate an Urn. Examine it and pick
up the map for this area. Exit the area via the northwest exit.

Withering Shores
----------------------------------------------------------------------
Enemies: Urutan-Yensa, Urutan-Eater (event), Danbania
----------------------------------------------------------------------
In the middle of the battle, you will find Urutan-Yensa battling a
gigantic turtle - Urutan-Eater, which will only appear if you talked
to the Sandsea Moogle at The Sandscale Bank area. Below is the stats
of the tortoise...
________________________________________________________________
Urutan-Eater LV 16 HP: 8015
________________________________________________________________
Attacks: Ram, Stomp, Sonic Spin, Water

You will find 4 Urutan-Yensa attacking it and helping you in
this battle only. However, they WILL attack you after you have
assist them in destroying the turtle. A trick for an easy
victory is to switch to your characters that has full MP (i.e.
able to use Mist Quickening) before you approach it. Just
unleash a Mist combo and you will be able to defeat easily.

Steal: Aries Gem
LP: 8
________________________________________________________________

Exit this area via the north exit.

The Urutan-Yensa Sea
----------------------------------------------------------------------
Enemies: Urutan-Yensa, Alraune
----------------------------------------------------------------------
You will encounter Urutan-Yensa in the southern end of the area &
Alraune in the upper region. Just slice them apart and exit the area
via the north exit.

The Sandscale Bank
-------------------
Talk to sandsea moogle and it will say that you have helped the
Urutan-Yensa to defeat the Urutan-Eater... Exit the area and return
back to Ogir-Yensa Sandsea - Platform 2 - Refinery. Go up the stairs
and it will trigger a cutscene. Return back to The Sandscale Bank &
it will trigger another cutscene... After the events are over, there
will be a Rogue Uruta Flower on the ground. Examine it and you will
get Eksir Berries, an item that causes Dark elemental damage. Use the
Save Crystal and save your game. Go back to the Augur Hill and this
time, take the west exit to Yellow Sands.

Yellow Sands
----------------------------------------------------------------------
Enemies: Bagoly, Urutan-Yensa, Yensa, Dabania (friendly), Axebeak
----------------------------------------------------------------------
You will fight a new enemy here - Axebeak. Treat them as an upgraded
version of Cockatrice. But they should not pose much a problem. Heal
when your characters' HP gets too low. The southwest exit leads to the
Zertinan Caverns. Avoid there for the time being as the enemies are
too tough for your current party's strength to handle at the moment.

The exit of the area is at the west area where you need to go pass
the ring-shaped structure to get to Demesne of the Sandqueen.

Demesne of the Sandqueen
----------------------------------------------------------------------
Enemies: Urutan-Yensa, Danbania (friendly), Yensa, Axebeak, Bull Yensa,
Megabomb*
----------------------------------------------------------------------
You can enter this area via 2 areas - Yellow Sands or the Withering
Shores. In the giant sandy area between the ring structures, you will
encounter * a lot* of Urutan-Yensa and Danbania if you move close to
shores. Head westwards and you will find a long wooden plank where
you will encounter more Urutan-Yensa and Yensa sprouting from the
shores. At the end of the planks there is a random chest. In the area
near the exit to the area, you will encounter more Axebeaks. Just
defeat them and proceed.

Trail of Fading Warmth
----------------------------------------------------------------------
Enemies: Urutan-Yensa, Axebeak
----------------------------------------------------------------------
On the first platform, there are some Urutan-Yensa lurking around.
Move across the wooden bridge and you will find Axebeaks. Defeat them
and move along the wooden bridge. You wil face some Urutan-Yensa
again. The northeast path will leads to the Simoon Bluff. Enter the
cave.

Simoon Bluff
----------------------------------------------------------------------
Enemies: Bagoly, Axebeak, Bull Danbania, Danbania, Wyvern*
----------------------------------------------------------------------
At the front of the area, there are 4 bloody traps which will be
sufficient to kill you if your party is low on HP. Switch out all
characters except for the one with the bangle. Exit the area via the
left path. There *should* be sufficient space for you to walk through.

Once on the sandy path, you will face a couple of Bagolys. Defeat
them. If you move up the ring structures, head to the ring at the
extreme right hand corner, you will find treasure pots along the
walkway. Pick them up. Return back to the sandy path and you will
find 2 chests at the vicinity. Destroy the Bagoly and move up the
slope. You will find more Axebeak rolling on the sand.

Before proceeding to the rear end of this area, make sure you have
switch your character's weapons to range weapons such as bows and
guns if you intend to defeat the Mark.

Move across the sandy area and you will find more Bagoly there. If
you have talk to Sherrel (the petitioner for the Wyvern Lord), you
will meet that Mark there.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.7 - Wyvern Lord
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

________________________________________________________________
Wyvern Lord LV ?? HP: 19,000+
________________________________________________________________
Attacks: Ram, Gust, Aero

The Wyvern Lord is flying creature and weak against Earth
attack. It has a lot of HP and has very strong attacks. I will
not recommend you to fight it unless you got the Level 2
Quickening for your 6 characters. The Wyvern Lord's Ram does
around 300+ HP to one character and Aero does wind-elemental
damage to all characters for around 200+ each. Make use of a Mist
combo to get rid of the Bagoly in this region so that you can
focus on the Mark itself. Please note melee weapons such as
spears and swords cannot harm the boss unless you are using
range weapons like guns and bows. Heal with Hi-Potions if your
character's HP drops to red zone and you will be fine...

Steal: Yensa Scale, Crooked Fang
LP: 8
________________________________________________________________

Make sure your party is full healed before you return back to the
previous as all enemies will revived and you will have to battle
them again. Having the Ancient Swords helps a lot as it deals
decent damage and causes petrification.

Make your way back to the Trail of Fading Warmth

* The Wyvern will appear only after you have defeat the Wyvern
Lord

Trail of Fading Warmth
----------------------------------------------------------------------
Enemies: Urutan-Yensa, Axebeak
----------------------------------------------------------------------
You will fight Urutan-Yensas as usual. Continue to head northwards
and you will meet Dyce (who is riding a Chocobo) and he sell items.

Dyce

Weapons Accessories
----------------------------- -------------------------------
Capella 1400 gil Rose Corsage 800 gil
Killer Bow 2000 gil Amber Armlet 6600 gil
Sash 500 gil
Argyle Armlet 800 gil

Ammunition Items
----------------------------- -------------------------------
Onion Arrows 100 gil Potion 70 gil
Onion Bolts 100 gil Antidote 50 gil
Onion Shot 100 gil Eye Drops 50 gil
Onion Bombs 100 gil Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Magicks & Tecknicks
------------------------------
Raise 1900 gil Break 900 gil
Cura 1500 gil Reflect 800 gil
Vox 300 gil Blind 200 gil
Stona 800 gil Protect 200 gil
Water 800 gil Poison 500 gil
Immobilize 600 gil Shell 300 gil
Disable 600 gil Sleep 700 gil
Oil 600 gil Silence 400 gil
Dark 500 gil


Purchase the Arcane magick - Dark if you haven't done so as the
upcoming boss is weak against Dark magick. Make sure you have at
least 3 ammunition as it is very useful against flying enemies.

After the bridge, you will encounter no enemies there. Make some
purchases. Exit to the next area and you will be prompt to save your
game. Choose to do so.

----------------------------------------------------------------------
[W-025]
Tomb of King Raithwall
----------------------------------------------------------------------
ffxii_0225
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Vossler (Guest)
Recommended Level: 24~25

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Elixir x2, Gold Needle x1, Phoenix Down x1
Loot: -
Gil: -
Equipment: Dawn Shard x1
Key Items: Map (Tomb of King Raithwall), Dawn Shard
Esper: Belias
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
```````````````````````````````````````````````````````````````
Lesser Chimera
LV 15 HP: 1014 LP: 1 Weak vs. Water
LV 16 HP: 1030 LP: 1
LV 17 HP: 1046 LP: 1
LV 18 HP: 1062 LP: 1
Drop/Steal: Fire Stone, Gold Needle, Handkerchief, Hi-Potion,
Small Feather, Taurus Gem
```````````````````````````````````````````````````````````````
Lich
LV 18 HP: 1158 LP: 1 Weak vs. Holy
LV 19 HP: 1164 LP: 1
LV 20 HP: 1180 LP: 1
Drop/Steal: Aero Mote, Dark Stone, Glass Jewel, Phoenix Down
```````````````````````````````````````````````````````````````
Ragoh
LV 16 HP: 1400 LP: 1 Weak vs. Wind
LV 17 HP: 1420 LP: 1
LV 18 HP: 1440 LP: 1
Drop/Steal: Earth Stone, Eye Drops, Winged Helm, Solid Stone
```````````````````````````````````````````````````````````````
Seeker
LV 15 HP: 773 LP: 1 Weak vs. Earth
LV 16 HP: 789 LP: 1
Drop/Steal: Antidote, Bat Fang, Blood Sword, Crooked Fang,
Smelling Salts, Taurus Gem, Wind Stone, Bat Wing
```````````````````````````````````````````````````````````````
Tallow
LV 16 HP: 1303 LP: 1 Weak vs. Water
LV 17 HP: 1317 LP: 1
Drop/Steal: Broadaxe, Echo Herbs, Fire Stone, Green Liquid
```````````````````````````````````````````````````````````````
Zombie
LV 16 HP: 869 LP: 1 Weak vs. Holy
LV 17 HP: 875 LP: 1
LV 18 HP: 881 LP: 1
Drop/Steal: Alarm Clock, Antidote, Eye Drops, Kilimweave Shirt,
Buckler, Foul Flesh
```````````````````````````````````````````````````````````````
Zombie Mage
LV 16 HP: 960 LP: 1 Weak vs. Holy
LV 17 HP: 966 LP: 1
LV 18 HP: 972 LP: 1
Drop/Steal: Balance Mote, Teleport Stone, Dark Stone, Foul
Flesh
```````````````````````````````````````````````````````````````
Lost Soul
LV 17 HP: 966 LP: 1 Weak vs. Holy
LV 18 HP: 980 LP: 1
Drop/Steal: Bone Fragment, Dark Stone, Teleport Stone, Blazer
Gloves
```````````````````````````````````````````````````````````````
Skull Warrior
LV 17 HP: 872 LP: 1 Weak vs. Holy
LV 18 HP: 882 LP: 1
Drop/Steal: Bone Fragment, Dark Stone, Teleport Stone, Blazer
Gloves, Broken Spear
```````````````````````````````````````````````````````````````

Rare Game:
Cultsworn Lich (22)

The Valley of Dead
-------------------

There will be some FMV scenes and you have finally arrive at the late
king's tomb. Your party will have all their HP/MP fully restored.

Set up the following Gambits:
o Foe: flying -> Dark

Move down the walkway and you will be attacked by a flying boss -
Garuda!
________________________________________________________________
Garuda LV ?? HP: 6800+
________________________________________________________________
Type: Flying
Attacks: Enrage, Attack x3

As the Garuda is a flying creature, you need to have range
weapons such as guns and bows in order to attack it with the
Attack command. If you do not have such equipment, you have to
rely on spells or using Mist Quickening for a quick victory.

If you have Arcane magick - Dark, it is very useful to unleash
it as it works wonders against the boss. You will find Vossler
using the Telekinesis technick. Cast Cura when all your
character's HP fall below 300. The battle will be pretty
automatic if you set the Gambits that I mentioned earlier...

For a fancy finish, unleash a Mist Combo...

Steal: Gold Needle, Giant Feather
LP: 11
________________________________________________________________

After the battle is over, you will get a cutscene of that the ancient
device stir. This is follow by some scenes. You will find Dyce there
too... Has he been following you? Talk to him and he will sell you
some items:

Dyce

Weapons Armor
----------------------------- -------------------------------
Zwill Blade 1700 gil Horned Hat 700 gil
Cherry Staff 800 gil Ringmail 700 gil
Killer Bow 2000 gil Calot Hat 700 gil
Spear 2200 gil Shepherd's Bolero 700 gil
Handaxe 2200 gil Iron Helm 1400 gil
Chopper 2200 gil Iron Armor 1400 gil
Cypress Pole 2000 gil Bronze Shield 1200 gil
Mace 1800 gil Balaclava 1000 gil
Ancient Sword 2400 gil Windbreaker 1000 gil
Vega 2400 gil Wizard's Hat 1000 gil
Longbow 3000 gil Wizard's Robes 1000 gil
Wizard's Staff 1500 gil Barbut 1900 gil
Rod 1500 gil Linen Cuirass 1900 gil
Iron Hammer 3300 gil Round Shield 1600 gil
Bronze Maze 3000 gil Soldier's Cap 1400 gil
Heavy Coat 1400 gil
Lambent Hat 1400 gil
Chanter's Djellaba 1400 gil

Accessories Items
----------------------------- -------------------------------
Rose Corsage 800 gil Potion 70 gil
Amber Armlet 6600 gil Antidote 50 gil
Sash 500 gil Eye Drops 50 gil
Argyle Armlet 600 gil Phoenix Down 250 gil
Blazer Gloves 3200 gil Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil

Magicks & Technicks
------------------------------
Dark 500 gil Raise 1900 gil
Vox 300 gil Cura 1500 gil
Silence 400 gil Warp 1700 gil
Stona 800 gil Bleed 1100 gil
Break 900 gil Berserk 1000 gil
Reflect 800 gil Aero 1200 gil
Water 800 gil Balance 1500 gil
Sleep 700 gil
Oil 600 gil


Get the Argyle Armlet and equipped for all 3 characters. Make sure
you also got the license. Get at least LV 2 Mist Quickenings for
the 3 participating characters. If you want to defeat the first
Demon Wall which is possible you have 2 characters with LV3 Mist
Quickenings...

Get some Handkerchiefs as well. You will also need it too. Cast
Protect and Shell on all characters. Go to the Gate Crystal and save
your game before you head down to the tomb.

Hall of the Destroyer
--------------------------
Examine the Way Stone. Choose the top option (touch the device) and
your party will enter the Tomb of Raithwall. You examine this way
stone at the rear to get back. There is a cutscene upon you first
enter the tomb.. The way stone in front will give you the following
options:

o Read The Inscription
"With godscraft armed, guard we his tomb. Diad stirred, come they
one unto the other"
o Touch the Device
o Do Nothing

There is nothing you can do at the moment. Head down the stairs and
there will be some cutscene and you will have to fight the Demon Wall!
________________________________________________________________
Demon Wall LV ?? HP: 23000+
________________________________________________________________
Type: Demon
Attacks: Doom, Blindga, Attack, Silence, Sleep, Telega, Chain
Magick
Status: Reflect, Haste, Bravery, Faith

For those who do not have the Mist Quickening Rank 3, it will
definitely pose a huge problem for you. The boss has pretty
strong attacks and has Haste and Reflect casted on it.

Immediately unleash your level 3 Mist Quickenings and hopefully
you can get at least 12 to 15 hit combo and you will be able to
defeat it. Note that the rewards are very good too for defeating
it...

It is not a compulsory battle to fight it but I recommend you
to defeat it so that you can utilise the way stone and get to
use the Gate Crystal outside. It also offers a great deal of
LP for defeating it.

Steal: Gold Needle, Quality Stone, Solid Stone,
LP: 30
________________________________________________________________

For those who defeat it...

You will see a Hidden Jewel at the wall where the Demon Wall used to
stand. Ignore that for the time being. Go back to the The Valley of
Dead area and use the Gate Crystal to restore HP/MP.

Return back the tomb and go down the middle path and examine the
Ancient Door.

For those who run...
Run down the middle path and examine the Ancient Door at the end!

Hall of Sentinel
-------------------
There will be another scene and you have to fight another Demon Wall.
This time you cannot run away from it. For those who choose to run,
you got no choice other than bring it down.

Along the ledge of the walls, there are red orbs called Altar of
Contemplation and it will give you the following 3 options
o Read the Inscription
"Wakes It With The Flames. Follow it Their Shadow. Ne'er Straying"
o Touch the Brazier
o Do Nothing

Choose the 2nd option to halt the advance of the Demon Wall. If you
are unlucky, the orb may end up speeding the boss coming towards you
instead...
________________________________________________________________
Demon Wall LV ?? HP: 10500+
________________________________________________________________
Type: Demon
Attacks: Doom, Blindga, Attack, Silence, Sleep, Annul, Chain
Magick, Telega

The boss has the ability to use a couple of damaging attacks:-

o Doom - initates a countdown timer that causes an ally to be
KO'd when timer reaches zero.
o Blindga - causes Blind on all allies
o Annual - causes one ally to loses all his/her MP!
o Chain Magick -> Telega -> teleport one character away from
the battlefield.

Instead of making use of the red orbs to stop the boss. Move
forward towards the boss and use the Mist Quickening to finish
the battle fast. Compared to the other Demon Wall, this one is a
lot more easier... The boss has a lot of damaging attacks, hence
use Mist Quickening to finish it fast....

Steal: Gold Needle, Solid Stone, Quality Stone
LP: 9
________________________________________________________________

For those who have also defeat the previous Demon Wall, return back
to previous area and examine the Hidden Jewel. The pathway on the
left and right walkway will be elevated and you will be able to
access to a hidden area. Just keep on walking along the pathway
until you reach the Royal Passage. You will encounter Seekers and
Tallows there. Just defeat them and you will eventually find a chest
containing gil or if you are lucky, you will get the Demonsbane
sword. I recommend you to try it a few times as it is a good plus
early in the game.

Royal Passage
----------------------------------------------------------------------
Enemies: Seeker, Tallow
----------------------------------------------------------------------
There will be some scenes as you enter the next area. You will now
need to locate the Dawn Shard. In front of your members, there is 3
Way Stones. So far, only the one in the middle works. Your objective
is unlock the hidden passage that leads to the Dawn Shard. Below is
the map of area.

Northfall Passage
|
Chamber |
of First __ Cloister Royal __ Hall of __ Hall of __ Valley _[A]
Light of Flame Passage Sentinel Destroyer of the
| Dead
Southfall Passage [IS] [GC]


In order to head for the Cloister of Flame, you need to activate the
teleport circle at the Royal Passage. For those are in need of healing
or purchasing items, use the blue Way Stone to get to the first area
and use the yellow Way Stone to get to the rear area to exit the tomb.
This allows you to exit without fighting the 20,000 HP Demon Wall if
you haven't defeat it yet.

I will go for the Northfall Passage first.

Northfall Passage
----------------------------------------------------------------------
Enemies: Ragoh, Zombie, Lesser Chimera, Zombie Mage
----------------------------------------------------------------------
There are 2 entrances to the Northfall passage. You can use either one
of the exits. Make sure you have acquired Aero and Water spells as
they will be very useful. Throughout the area, you will find Ragnoh,
a big purplish pot-shaped monster that casts a random black magick.
Dispose it with Aero as it is weak against Wind. In this area, you
will also encounter Lesser Chimera, flush it with Water. If you
encounter Zombie, just attack with your normal attacks. In the middle
of the dungeon, there is a Northfall Pedestal and there is a Way Stone.
Examine the Northfall Pedestal and pick top option to activate it.
3 Zombie Mages will surround your party and you need to defeat them.

You can either go out of the mazy area by foot or use the Way Stone
to teleport to the Royal Passage. Make your way south and take one
of the exits that leads to the Southfall Passage.

Southfall Passage
----------------------------------------------------------------------
Enemies: Lesser Chimera, Lich, Ragnoh, Lost Soul, Skull Warrior,
Cultsworn Lich*
----------------------------------------------------------------------
The southfall passage is more dangerous than the Northfall area, you
will fight Ragnoh and Lesser Chimera. You will encounter Lich, a ghost
enemy that can teleport and it could cast a series of dangerous status
Spells (be prepared to use Eye Drops and Handkerchief). You will also
encounter Lost Soul and Skull Warrior. Beware of Bone Toss. You will
find the Southfall Pedestal, which is also in the middle of the area.
Examine and pick the top option. You will need to fight 3 Lichs.

Return back to the Royal Passage.

After opening all 3 pedestals, if you talk to Dyce again and he will
be selling the same items in addition with the following new armor
and magicks:

Armor:
---------------
Winged Helm 2500 gil
Chainmail 2500 gil

Magicks & Tecknicks
---------------------
Confuse 1400 gil
Regen 1900 gil

Use the Way Stone to get back to the Royal Passage. Use the Way Stone
to get to the Southfall Passage or Northfall Passage. There will be a
3-way path but on the map it shows as 2-way. The hidden path will
leads to a doorway to the Cloister of Flame

Cloister of Flame
--------------------
Once you first reached there, there will be scene between Fran and
Penelo. Walk down the edges of the stairways and there are 2 treasure
chests between the area containing a Gold Needle and an Elixir.

At the entrance way to Chamber of First Light, there is an Esper
standing in front of it and you will need to fight it without any
warning...
________________________________________________________________
Belias LV ?? HP: 15,000+
________________________________________________________________
Attacks: Saber, Attack, Firaja, Greater Barrier, Fire

The Esper has a lot of HP and it will take you a while to beat
it. It is weak against Water so make full use of it. It's
normal attack does around 150 ~ 200 HP to one ally and it will
cast Fire for its next few turn. This is followed by the Saber,
which will cause Oil status on all allies. Once its HP is below
50%, it will cast Greater Barrier, which will carries Protect
and Shell status. Afterwards, it will unleash Firaja which does
around 500 HP to all allies each (without Oil). Hence, make sure
you cure your characters off the Oil status or they will be
killed by the attack. Unleash Mist Quickening for the final
blow!

Steal: Ether, Aries Gem
LP: 15
_________________________________________________________________

Once the battle is over, you will get Esper Belias the Gigas to
your side! Search the sides of the area where you battle Belias and
you will find 2 chests and they contain a Phoenix Down and another
Elixir. Examine the ancient door.

Chamber of First Light
-------------------------
There is a Way Stone where you can't do anything about it. Make your
way up the stairs from the Way Stone and there will be some scenes.
After the scenes are over, you will get the key item - Dawn Shard.
Examine the Way Stone and you will be back at the Hall of Destroyer
and head eastwards to examine the yellow Way Stone to get out of the
tomb. Examine the Gate Crystal and save your game. Note that you
cannot not teleport elsewhere for this period. Head south...

There will be some FMV scenes....

----------------------------------------------------------------------
[W-026]
Airship Shiva - Azelas Vossler's Motive
----------------------------------------------------------------------
ffxii_0226
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 25

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Aboard the bridge, Ashe will hand over the Dawn Shard to Judge Ghis.
This is follow by some more scenes and your party will be brought
captive at Airship Shiva. Aboard the ship, there will be some scenes
and Fran become berserk... You will be forced to battle Vossler...

________________________________________________________________
Vossler LV ?? HP: 9000+
Imperial Swordsman A LV 17 HP: 845
Imperial Swordsman B LV 17 HP: 845
Imperial Swordsman C LV 17 HP: 845
________________________________________________________________
Attacks: Sword Strike, Enrage, Reflect

You will need to battle an friend and he is on the side of the
Empire. Vosseler has Shield and Haste cast on him. Defeat the
Imperial Swordsmen first. Then focus on attacking Vosseler.
Once his HP gets below 50%, he will cast Reflect which will
reflect any spell on him. Cast Protect on Vossler and all that
spells will be reflected on your party. If you have Fran in your
current party, she will in Berserk mode but you cannot control
her but she will deal double damage then usual. Once Vossler uses
Enrage, he will use a 3 sword combo that could deal around 400 HP
to one ally. Keep on all character's HP above 500 HP and you will
be fine. Finish off with Mist Quickening or summon your newly
acquired Esper...

Steal: Hi-Potion
LP: 33
_________________________________________________________________

There will be some more scenes and Shiva crash landed due to
overwhelming power of the Dawn Shard. Now you need to re-collect
back the Dawn Shard... This is followed by some more scenes. The
Imperial 8th Fleet is lost in the process...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[W-027] OPTIONAL
Rabanastre - Preparations for South
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ffxii_0227
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 25

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Warp Mote x1, Hi-Potion x5
Loot: Arcana x2, Teleport Stone x4, Electrum x1,
Bhurjeba Madhu x14
Gil: 1,000 gil, 1200 gil, 600 gil, 1200 gil, 1200 gil,
13,000 gil
Equipment: Longbow x1, Shell Shield x1, Heavy Coat x1,
Kilimweave Shirt or Shepherd's Bolero
Key Items: Ann's Letter, Merchant's Armband, Pilika's Diary,
Map (Dalmasca Westersand)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Royal City of Rabanastre - Muthru Bazaar
------------------------------------------
Your party will be back at Rabanastre and you need to find the Garif
and you need to head for Ozome Plains... You will need to go pass the
Giza Plains to get to land where Garif people leaves...

The shops are selling new staff. Make sure you check them out.

For who has defeated the Wyvern Lord, make sure talk to Sherral (the
Imperial Guard in the weapon shop) to collect your bounty

- 1,000 gil, 1x Longbow & 1x Shell Shield.

If you check the Notice Board at The Sandsea, you will find 2 more
Marks available for hunting - Enkledos and Croakadile. Accept both
hunts.

Visit the Clan Hall. Talk to Montblanc.

o You will get 1200 gil & Electrum for defeating the 1st Demon Wall
o You will get 600 gil & Warp Mote for defeating the 2nd Demon Wall
o You will get 2x Arcana and 2x Teleport Stones for gaining Esper
Belias

** Shopping List **

Miguelo's Sundries Amal's Weaponary
(East End) (East End)
----------------------------- -------------------------------
Potion 70 gil Broadsword 400 gil
Antidote 50 gil Dagger 200 gil
Eye Drops 50 gil Shortbow 500 gil
Phoenix Down 250 gil Altair 500 gil
Echo Herbs 50 gil Longsword 700 gil
Gold Needle 100 gil Mage Masher 700 gil
Alarm Clock 50 gil Silver Bow 1000 gil
Handkerchief 50 gil Iron Sword 1200 gil
Hi-Potion 210 gil Oak Staff 400 gil
Bacchus's Wine 120 gil Javelin 1400 gil
Smelling Salts 50 gil Assassin's Dagger 1400 gil
Capella 1400 gil
Oaken Pole 1300 gil
Aevis Killer 1500 gil
Zwill Blade 1700 gil
Cherry Staff 800 gil
Killer Bow 2000 gil
Spear 2200 gil
Handaxe 2200 gil
Chopper 2200 gil
Cypress Pole 2000 gil
Mace 1800 gil
Ancient Sword 2400 gil
Vega 2400 gil
Longbow 3000 gil
Wizard's Staff 1500 gil
Rod 1500 gil
Iron Hammer 3300 gil
Bronze Mace 3000 gil
Blood Sword 5000 gil
Partisan 3500 gil
Main Gauche 3500 gil
Battle Bamboo 3200 gil
Kotetsu 3800 gil
Bowgun 3800 gil
Sirius 4000 gil
Elfin Bow 4200 gil

Panamis's Protectives Yugri's Magicks
(East End) (East End)
------------------------------ --------------------------------
Leather Cap 100 gil Cure 200 gil
Leather Clothing 100 gil Poisona 200 gil
Cotton Cap 100 gil Blindna 200 gil
Cotton Shirt 100 gil Vox 300 gil
Headgear 200 gil Stona 800 gil
Chromed Leathers 200 gil Raise 1900 gil
Magick Curch 200 gil Cura 1500 gil
Light Woven Shirt 200 gil Regen 1900 gil
Leather Helm 500 gil Esuna 2800 gil
Leather Armor 500 gil Fire 200 gil
Esutcheon 300 gil Thunder 200 gil
Headguard 300 gil Blizzard 200 gil
Leather Breastplate 300 gil Water 800 gil
Pointy Hat 300 gil Aero 1200 gil
Silken Shirt 300 gil Slow 200 gil
Bronze Helm 700 gil Break 900 gil
Bronze Armor 700 gil Reflect 800 gil
Leather Shield 600 gil Warp 1700 gil
Leather Headgear 500 gil Bleed 1100 gil
Bronze Chesplate 500 gil Balance 1500 gil
Topkapi Hat 500 gil Immobilize 600 gil
Kilimweave Shirt 500 gil Disable 600 gil
Sallet 1000 gil Blind 200 gil
Scale Armor 1000 gil Protect 200 gil
Buckler 1000 gil Poison 500 gil
Horned Hat 700 gil Shell 300 gil
Ringmail 700 gil Silence 400 gil
Calot Hat 700 gil Sleep 700 gil
Shepherd's Bolero 700 gil Oil 600 gil
Iron Helm 1400 gil Dark 500 gil
Iron Armor 1400 gil Berserk 1000 gil
Bronze Shield 1200 gil Confuse 1400 gil
Balaclava 1000 gil Gravity 2800 gil
Windbreaker 1000 gil
Wizard's Hat 1000 gil
Wizard's Robes 1000 gil
Barbut 1900 gil
Linen Cuirass 1900 gil
Round Shield 1600 gil
Soldier's Cap 1400 gil
Heavy Coat 1400 gil
Lambent Hat 1400 gil
Chanter's Djellaba 1400 gil
Wing Helm 2500 gil
Chainmail 2500 gil
Green Beret 1900 gil
Survival Vest 1900 gil
Feathered Cap 1900 gil
Traveler's Vestment 1900 gil
Golden Helm 3200 gil
Golden Armor 3200 gil
Golden Shield 2100 gil

Batahn's Technicks Clan Provisioner*
(East End) (Muthru Bazaar)
------------------------------ ------------------------------------
Steal 1500 gil Teleport Stone 200 gil
Libra 500 gil Gyashl Greens 108 gil
First Aid 400 gil
Poach 7000 gil
Charge 1700 gil
Horology 2000 gil
Souleater 2000 gil
Traveler 6700 gil
Numerology 2048 gil
Shear 3600 gil
Achilles 8800 gil

Yamoora's Gambits
(North End)
Ally: any 50 gil Ally Status = Stop 50 gil
Ally: party leader 50 gil Ally Status = Sleep 50 gil
Ally: HP <100% 50 gil Ally Status = Confuse 50 gil
Ally: HP <90% 50 gil Ally Status = Reverse 50 gil
Ally: HP <80% 50 gil Ally Status = Slow 50 gil
Ally: HP <70% 50 gil Ally Status = Lure 50 gil
Ally: HP <60% 50 gil Ally Status = Reflect 50 gil
Ally: HP <50% 50 gil Ally Status = Berserk 50 gil
Ally: HP <40% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <30% 50 gil Ally: item AMT >= 10 100 gil
Ally: HP <20% 50 gil Foe: any 50 gil
Ally: HP <10% 50 gil Foe: targeting leader 100 gil
Ally: MP <100% 50 gil Foe: targeting self 100 gil
Ally: MP <90% 50 gil Foe: targeting ally 100 gil
Ally: MP <80% 50 gil Foe: furthest 50 gil
Ally: MP <70% 50 gil Foe: nearest 50 gil
Ally: MP <60% 50 gil Foe: HP >= 1,000 50 gil
Ally: MP <50% 50 gil Foe: HP >= 500 50 gil
Ally: MP <40% 50 gil Foe: HP < 1,000 50 gil
Ally: MP <30% 50 gil Foe: HP < 500 50 gil
Ally: MP <20% 50 gil Foe: HP = 100% 50 gil
Ally: MP <10% 50 gil Foe: HP => 70% 50 gil
Foe: undead 100 gil Foe: HP => 50% 50 gil
Foe: flying 100 gil Foe: HP => 30% 50 gil
Foe: character HP=100% 100 gil Foe: status = Sleep 50 gil
Foe: item AMT >= 10 100 gil Foe: status = Blind 50 gil
Self 50 gil Foe: status = Silence 50 gil
Foe: status = Oil 50 gil
Foe: status = Reverse 50 gil
Foe: status = Disable 50 gil
Foe: status = Immobilize 50 gil
Foe: status = Reflect 50 gil
Foe: status = HP Critical 50 gil

* You won't be able to purchase the items from this guy unless
you have talk to Montblanc in Clan Hall. The items sold will
also varies as it depends on your Clan Rank.


Before making your way to the Garif Village in the south, there are a
lot of grounds that you may want to do....

Revisiting Bhurjeba
~~~~~~~~~~~~~~~~~~~~
For those who are running low on gil, I suggest you revisit the Lhusu
Mines in Bhujerba and slaughter Skeletons for Bone Fragments. That
ground contains rather a fast way to get gil. Since you are on the way
to Bhujerba, it will be good to finish a hunt for a Mark there...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.8 - Rocktoise
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
```````````````````````````````````````````````````````````````
Skeleton
LV 08 HP: 557 LP: 1 Weak vs. Holy
LV 09 HP: 563 LP: 1
LV 11 HP: 804 LP: 1
Drop/Steal: Bomb Fragment, Bronze Chestplate, Dark Sone, Echo
Herb, Iron Helm, Pebble
```````````````````````````````````````````````````````````````
Skull Defender
LV 08 HP: 476 LP: 1 Weak vs. Holy
LV 09 HP: 516 LP: 1
LV 11 HP: 708 LP: 1
Drop/Steal: Antidote, Bomb Fragment, Dark Stone, Iron Helm,
Pebble
```````````````````````````````````````````````````````````````
Slaven
LV 10 HP: 780 LP: 1 Weak vs. Wind
LV 11 HP: 802 LP: 1
Drop/Steal: Aevis Killer, Earth Stone, Eye Drops, Pebble,
Tanned Hide
```````````````````````````````````````````````````````````````
Steeling
LV 07 HP: 446 LP: 1 Weak vs. Earth
LV 08 HP: 462 LP: 1
Drop/Steal: Antidote, Armguard, Bat Fang, Eye Drops, Pebble,
Wind Stone
```````````````````````````````````````````````````````````````

First of all, you need to head for Khus Skygrounds. You will find a
moogle near the south exit. Talk to the moogle (Pilika) to accept the
hunt. Now go the Lhusu Mines. Go all the way to the place where Larsa
talks about the Manufactured Nethicite (Site 2) and you should find a
giant tortoise there.
________________________________________________________________
Rocktoise LV ?? HP: ???? (~18,000)
________________________________________________________________
Attacks: Sonic Turn, Stone Stomp, Haste

The boss has pretty strong defense. Its Sonic Turn does damage
to all allies that surround it. Stone Stomp does around 300 HP
to one ally. Use the Mist Quickening or you might want to summon
Belias to fight this battle. Just defeat it and you will get 8
LP for your rewards.

Steal: Potion, Turtle Shell, Aged Turtle Shell
LP: 8
________________________________________________________________

After you defeat the Mark, make your way out of the mines and talk to
Pilika for your reward - 1200 gil, Hi-Potion x2 & Heavy Coat. Your
Clan Rank should improve to Vanguard (if you have using the walkhrough
all the while...). Talk to Pilika again and pick the top option to get
his diary from Clio's Technicks. You will get the Merchant's Armband.

-----------------------------
o Pilika's Diary o
-----------------------------
Now make your way to Clio's Technicks at Miner's End. Examine the
bookshelf at the upper floor (the moogles are no longer blocking your
way). You should see a marker "Pilika's Diary". Pick it up. You will be
given to read it or abstain. Now make your way back to Pilika at Khus'
Skygrounds and you will be given 2 options. The reward will depends on
your options:

_______________________________________________
| Response | Reward |
|------------------------|----------------------|
| I have read it | Kilimweave Shirt |
| I have done nothing | Shepherd's Balero |
|________________________|______________________|

Telling Pilika that you have not read it is better option (but you can
read it behind its back!) Remember... It is rude to read someone's
diary...

-----------------------------
o Souls of Bhujerba o
-----------------------------

This optional quest can be done anytime after you have completed the
event at the Tomb of King Raithwell. Across Bhujerba, you will find
"bottles of spirits" called Bhujerba Madhu. There are a total of 14
bottles. You can sell this bottles to the residents in Bhujerba for
1000 gil. Hence, seize this opportunity to earn some gil. There are
You can collect 14 and only sell 13 at this point of time. Please
note that the 14th bottle can be sold after you have complete Antlion
Mark Hunt.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
No. Location
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1 Aerodome - From the entrance way, make your way westwards and
you will find a man in green pants. Search the lagguage
beside him
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2 Travica Way - Rithill's Protectives. Search the cabinet
from the right off the City Parijanah
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3 Travica Way - Tange's Arms. Go up the stairs off the City
Parijanah. Look for a red bottle near the display shelf for
it
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4 Travica Way - Mait's Magicks. Turn left and take the left
stairs. You will find a Bhujerba Guru there. Examine the
desk shelf near him
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
5 Travica Way - walkway leading to Miner's End. You will find
a boy talking to a man kneeling down. The bottle is just
next to them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
6 Khus Skygrounds - Go to the item shop there. Search for a
moogle sitting on a crate there. You will find the bottle
behind it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
7 Miner's End - Clio's Technicks. Go to the counter. Search the
west area off it. It is behind a Shop Clerk (moogle)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
8 Miner's End - Outside the Bashketi's Gambits. Search the
crates that is next to the red Bangaa
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
9 Miner's End - Bashketi's Gambits. Go up the first stairs on
the left. You will find the bottle on the bookshelf.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
10 Kaff Terrace - You will find the bottle on the ledges above
the sitting blue Seeq near the entrance.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
11 Lhusu Square - Go to the entranceway in front of the Mines.
There is a pond. Search for a bottle there.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
12 The Cloudborne - You will find it on the table in the middle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
13 The Staras Residence - From the entrance, you will find it
on crates next to the large antique shelves on the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
14 Cloudborne Row - Go down to the extreme southeast corner of
the area. Search the crates there. You may need to rotate
your camera to see it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Buyer Locations
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Aerodome The man with blue turban. Standing next another
male and near a blue Seeq
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rithill Talk to the old lady near the counter (Shop Clerk)
Protectives
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tange's Arms Talk to the female Bhujerban who is talking to a
male who is sitting.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mait's Magicks Talk to the male (Bhujerban Guru) who is standing
next to the southwest corner of the shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Khus Skygrounds Head west from the Item Shop there. You will find
a woman in pink there.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Clio's Talk to the moogle (Shop Clerk - dressed in blue)
Technicks that is standing on the red carpet in the middle
walkway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bashketi's Talk to the orange Seeq (Shop Clerk) found near
Gambits left stairs near the counter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Miner's End Go to the walkway leading to Kaff's Terrace. You
will find a gray Bangaa talking to a moogle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kaff's Terrace You will find the lady facing the skies. She is
located in between the north and middle fork paths.
She can buy 2 bottles. Exit and re-visit her to
sell the 2nd bottle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lhusu Square Talk to the miner sitting on the crates next to the
merchant.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cloudborne Talk to Magu (the orange Seeq) sitting in the
Tavern isolated cavern.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cloudborne Talk to the man (Cloudborne Patron) in front of the
Row doors leading to Cloudborne Tavern.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The Staras Talk to Niray. Please note that she won't accept it
Residence until you have found her brother - Yrlon (i.e.
complete the Antlion [Rank V] mark hunt)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Save the 13,000 gil. They are meant for buying something else.... Not
even a single penny.

Flight #1 From Bhujerba to Rabanastre
---------------------------------------
Return back to Rabanastre via the Aerodome. Choose to take the leisure
craft and pay 200 gil for it. There will be a cutscene. You will be
able to access to the transport aircraft. At the Observation Parlour,
you will find two shops and they sells the following:

Assistant Shop Keeper #1 Assistant Shop Keeper #2
------------------------- ---------------------------
Potion 70 gil Teleport Stone 200 gil
Hi-Potion 210 gil Gyashl Greens 102 gil
Phoenix Down 250 gil

Make your way to the Sky Saloon and talk to the Chief Stewardess at
the counter in northeast area and you will meet Rande there. Pick the
top option. After the conversation is over, you will get a key item's
Ann's Letter. For more details about this, please refer to the Side
Quest for more details. Talk to the Chief Stewardess again and pick
the top option to rest and return back to Rabanastre. At the Moogling
terminal at the westgate, talk to Sorbet and you will be able to
accept for White Mousse at the Garamsythe Waterway. Accept it.

Make your way to Clan Hall. Talk to Montblanc and you will get 3x
Hi-Potion & 2x Teleport Stone. You can also enquire about the hunt
for Mark Rank III - Gil Snapper. Now use the teleport crystal or
make your way on foot to Nalbina.

o--------------------------------------------------------------------o
| Nalbina Trigger Event |
o--------------------------------------------------------------------o
| The shops are selling the same items with the exception of Gambit |
| Shop, which sold the same items as the one in Rabanastre. All |
| Gambit Shops are selling the same items as the one in Rabanastre. |
| |
| Make your way to the walkway that was sealed off by the Imperial |
| Guards. There will be a cutscene between Gibbs, Deweg and an |
| onlooker - July. Talk to Gurdy the moogle at the Chocobo ranch and |
| hire a Chocobo for 800 gil. Use sprint and attempt to move pass |
| walkway. The guards will run away and you will be able to access |
| the Mosphorn Highwaste! July will thank you for your help |
| |
| Since you are on a Chocobo, ride through to the Mosphoran Highwaste|
| Move pass Southern Skirts and Summit Path. Search for a red border |
| there. Dismount your Chocobo by pressing Circle button. Talk to |
| the merchant (Luccio) & you be able to purchase Thief's Cuffs, an |
| excellent accessory if you want more loot and the Golden Amulet, |
| an accessory that doubles the amount of LP your characters gain. |
| Buy 1 Thief Cuffs and 2 Gold Amulets. Now use the Teleport Crystal |
| to teleport to Rabanastre or walk back if your party is strong... |
| |
o--------------------------------------------------------------------o

Rabanastre
-------------
Make your way to the Southern Plaza. You will find a Cartographer's
Guild in the northwest section of the area. You will be able to buy a
map for Dalmasca Westersand for 550 gil.

Now make some preparations and I recommend you to get Esuna and Gravity
magicks as they will provide you with some great help for your upcoming
challenges. As for equipment, I recommend you to get Feathered Cap and
Traveler's Vestment as the armor and headgear for your characters (they
cost cheaper than the Golden Helm and Armor). Get the Kotetsu katana
and give it to your strongest attacker. In my opinion, it is better than
Axe and Hammers as the damage rate is fixed and it has a higher combo
rate.

--------------------------
o Collecting Monographs o
--------------------------

There are something to do now... Go to the Muthru Bazaar. Along the
walkway where you find the Clan Provisioner, you will find Gatsly on
the right side of the path. Talk to him. Now talk to the Clan
Provisioner. Upon entering the shop screen, you will see the following
note appearing - "New bazaar goods have arrived". Search the Bazaar
Goods list and you will find a 18,000 gil Forgotten Gilmoire available
for purchase.

Upon buy it, you will get the Hunter's Monograph. Having a Monograph
helps to increase the rate of better drops when defeating a monster.
These is essential when you need to get some of the game's best
weapons and equipment.

Just fulfil the following requirements and talk to any shop. Once you
see the note "New bazaar goods have arrived", it means you have
fulfilled the requirement.

----------------------------------------------------------------------
Monograph What it does Cost
----------------------------------------------------------------------
Hunter Increases drop rate for Beasts/Avions 18,000 gil
(Talk to Gatsly at the Muthru Bazaar after you have completed the
Thextera Hunt)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Knight Increase drop rate from Giants & Insects 19,000 gil
(Talk to the merchants at any weapon shops for a total of 35 times)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Warmage Increase drop rate from Amorphs/Undead 20,000 gil
(Examine the hunt board for a total of 25 times)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mage Increase drop rate from Fiends 21,000 gil
(Talk to the merchants at any magick shops for a total of 30 times)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Scholar Increase drop rate from Constructs 22,000 gil
(Talk to the merchants at any armor shops for a total of 20 times)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dragoon Increase drop rate from Dragons/Plants 22,000 gil
(Examine the hunt board for a total of 50 times)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sage Increase drop rate from Elements 25,000 gil
(Talk any merchant for a total of 100 times - includes the 85 times
for the other monographs)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

It seems almost impossible to buy all Monographs at one shot. I will
recommend you to get the Hunter and Warmage's Monograph first. So go
out there and earn some gil first! You can earn a lot of gil in a
short period by fighting in Lhusu Mines (get the Hunter and Warmage
monographs first). With the Thief Cuffs, you should be able to get
more quality loot at a faster rate...

Rabanastre
-------------
Use the moogling network and make your way to the Southgate. Make your
way to the Giza Plains. It is raining season and you will encounter
new enemies there...

----------------------------------------------------------------------
[W-028]
Giza Plains - Raining Season
----------------------------------------------------------------------
ffxii_0228
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 27

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: Teleport Stone x1
Gil: 1,200 gil
Equipment: Serpent Rod x1
Key Items: Ring of the Toad, Silent Urn
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Hyena
LV 18 HP: 940 LP: 1 Weak vs. Water
LV 19 HP: 960 LP: 1
Drop/Steal: Wolf Pelt, Fire Stone, Potion, Green Beret,
Festering Flesh
```````````````````````````````````````````````````````````````
Gigantoad
LV 19 HP: 1469 LP: 1 Weak vs. Fire
LV 20 HP: 1489 LP: 1
Drop/Steal: Water Stone, Horn, Potion, Gil, Lambent Hat
```````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 18 HP: 1293 LP: 1 Weak vs. Lightning
LV 19 HP: 1304 LP: 1
LV 20 HP: 1315 LP: 1
LV 21 HP: 1326 LP: 1
Drop/Steal: Eye Drops, Fish Scale, Phoenix Down, Water Stone
```````````````````````````````````````````````````````````````
Wooly Gator (friendly)
LV 21 HP: 2233 LP: 1 Weak vs. Earth
LV 22 HP: 2253 LP: 1
Drop/Steal: Alarm Clock, Braid Wool, Smelling Salts, Wind
Stone, Hi-Potion
```````````````````````````````````````````````````````````````
Great Tortoise
LV 20 HP: 3818 LP: 2 Weak vs. Fire
LV 21 HP: 3838 LP: 2
Drop/Steal: Water Stone, Turtle Shell, Aries Gem
```````````````````````````````````````````````````````````````
Storm Elemental (friendly) (Shell, Protect)
LV 25 HP: 14830 LP: 4 Weak vs. Ice
Drop/Steal: Storm Stone, Storm Magicite, Storm Crystal,
Feystone
```````````````````````````````````````````````````````````````
Mardu Entite (friendly)
LV 45 HP: 48042 LP: ? Weak vs. Ice
Drop/Steal: Storm Crystal, Feystone
```````````````````````````````````````````````````````````````

Rare Game:
Rain Dancer (12)


To Rabanastre
|
Warrior's Wash ___ Throne Road*_____ Gizas North
| | Bank*
| ___ Nomad Village |
Toam Hills* [SC]* |
| |
Starfall Crystal Gizas South
Dalmasca ___ Field* -------- Glade* ------ Bank ______ Dalmasca
Westersand | [SC] Estersand
|
Head here...


[SC] Save Crystal * Withered Tree

Throne Road
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad
----------------------------------------------------------------------
It is more greener than your previous visit. The enemies are stronger
than the ones you encountered before. Most of the time, you will find
Hyena roaming on the grasslands. You will find a Gigantoad sprouting
out you approach the water region. So watch out... Head east and get
the Gizas North Bank. There is a withered tree at the entrance to
the village. Pick the top option to strike it down.

Gizas North Bank
----------------------------------------------------------------------
Enemies: Ichthon, Great Tortoise, Gigantoad, Hyena, Storm Elemental*
----------------------------------------------------------------------
There is a withered tree. Strike it down as well. You will encounter a
couple of friendly Ichthons and a gigantic Great Tortoise (the
tortoise is weak against Fire) and I suggest you defeat it first
before you fight the Ichthons... Due to the rains, the plains getting
smaller and you will have lesser walk space to fight your enemies.
Make sure someone has Libra on at all times as there are traps in these
areas. Make your way back to The Throne Road. Head west to get the
Warrior's Wash.

Warrior's Wash
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad, Great Tortoise
----------------------------------------------------------------------
The area has been shrinked in size due to the rains. You will find
Hyenas roaming the grasslands as usual along with Gigantoads surprise
your party when you move near the edge. There are treasure pots found
at the edge of the shore. There is a Great Tortoise in the middle.
Soak it with oil and cook it with fire...

Toam Hills
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad, Wooly Gator, Ichthon, Mardu Entite*
----------------------------------------------------------------------
You will find Hyena and Gigantoad in the upper part of the region. At
the peninsula region head towards to the Starfall Field, you will find
a Wooly Gator. At the end of the pathway, you will find a couple of
Hyenas and a withered tree. Examine and choose the top option to knock
it down. If you ever encounter a Mardu Entite, do not disturb as it is
way too strong for your party at the moment.

Now make your way back to Village.

Nomad Village
---------------
There is another withered tree. Chop it down.

The villagers has left the village and you will find a person (Sadeen)
there. Talk to him to begin the hunt for Croakadile. Choose to accept
it. Use the Save Crystal to heal your lost HP/MP. Exit and make your
way back to the Toam Hills. From there, head southeast and you will
find an exit that leads to the Starfall Fields.

Starfall Fields
----------------

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.9 - Croakadile
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

There is another withered tree at the northeast end of the area.
Examine it to knock it down. The west walkway leads to the Dalmasca
Westersand. Go south via the bridge in the middle. Roam around that
area and you will be ambushed by a gigantic version of Gigantoad!

________________________________________________________________
Croakadile LV ?? HP: ???? (~15000)
________________________________________________________________
Attacks: Angelsong, Gnaw, Growing Threat, Aqua Bubbles
Status: Shell, Bravery

The Croakadile will start off by using Angelsong, which will
cast Regen on itslef. HP and Regen on it. It will use its normal
attacks most of the time and does around 100 ~ 200 HP. Beware
when the Mark uses Growing Threat, which increases it level and
doubling its attacking power. Finish it off with Mist Quickening
if that happens.

Steal: Horn, Aries Gem
LP: 10
________________________________________________________________

Upon defeating it, you will get the Ring of Toad key item. Now make
your way back to the Nomad Village. Talk to Sadeen and you will get
1200 gil, 1x Serpent Rod and 1x Teleport Stone. He will ask you to
take the ring to his beloved one... Now make your way back to Starfall
Fields.

Starfall Fields
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad, Wooly Gator
----------------------------------------------------------------------
At the exit closest to Toam Hills, there is another withered tree.
Chop it down as well. You will encounter mainly Hyena and Gigantoads
around this area. If you hear loud footsteps, a Wooly Gator is just
nearby. The enemies here are pretty weak here. You can steal Braid
Wool from Wooly Gator and sell them for a pretty handsome sum of gil.
Instead of exit the area via the pathway heading south, head southwest
and make your way to the Crystal Glade. If you are lucky, you may find
the Gariff Hunter assisting you in fighting the monsters here...

Crystal Glade
----------------
You will find Roaklo and Nanau here. There is also another withered
tree here. Examine it to chop it. If you have chop all the trees, you
will hear a ring.

Use the Save Crystal there to restore your lost hit points. Talk to
Nanau and she will brief you a bit on the Rain Lord - Gil Snaper
before giving you to the Silent Urn. Exit via the other path to head
for Gizas South Bank...

Gizas South Bank
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad, Storm Elemental*
----------------------------------------------------------------------
The bridge heading eastwards leads to the Dalmasca Estersand. You
will find mostly Hyenas here and they come in packs so watch out.
Along the shores, you will find Gigantoad resting. Cross the middle
bridge and head south. You will saw an estrangled wood there. Examine
it and it will states that if you chop more wood, you will be able to
cross that area. That track leads to the Tracks of The Beast. Do not
visit there for the time being, as the monsters are overwhelming strong
for your party at the moment.

Occasionally, there is a Storm Elemental. It is a friendly monster.
However, if you intend to bring it down, make sure that you have full
HP/MP before approach it to fight. Use your Mist Quickenings as you can
get 4 LP for defeating one.

Now return back to the Crystal Glade and make your way back to the
Starfall fields. Take the south exit and you will end up in the Ozmone
Plains.

----------------------------------------------------------------------
[W-029]
Ozmone Plains
----------------------------------------------------------------------
ffxii_0229
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 27

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Ozmone Hare (friendly)
LV 19 HP: 823 LP: 1 Weak vs. Fire
LV 20 HP: 843 LP: 1
Drop/Steal: Water Magicite, Braid Wool, Golden Helm, Teleport
Stone
```````````````````````````````````````````````````````````````
Zu (Flying)
LV 21 HP: 1880 LP: 1 Weak vs. Earth
LV 22 HP: 1896 LP: 1
Drop/Steal: Aero Mote, Large Feather, Remedy, Wind Magicite
```````````````````````````````````````````````````````````````
Mesmenir
LV 20 HP: 1528 LP: 1 Weak vs. Ice
LV 21 HP: 1548 LP: 1
LV 22 HP: 1568 LP: 1
Drop/Steal: Alarm Clock, Storm Magicite, Tanned Hide, Iron
Carpace, Aries Gem, Echo Herbs, Bronze Mace,
Destrier Mane
```````````````````````````````````````````````````````````````
Viper
LV 20 HP: 1410 LP: 1 Weak vs. Holy
LV 21 HP: 1430 LP: 1
Drop/Steal: Dark Magicite, Alarm Clock, Pebble, Tanned Hide,
Quality Hide, Aries Gem
```````````````````````````````````````````````````````````````
Zaghnal
LV 23 HP: 3157 LP: 2 Weak vs. Wind
LV 24 HP: 3179 LP: 2
Drop/Steal: Earth Magicite, Gemini Gem, Hi-Potion, Quality
Hide, Vanish Mote, Heavy Coat
```````````````````````````````````````````````````````````````
Black Chocobo
LV 19 HP: 1395 LP: 1 Weak vs. Lightning, Water & Holy
LV 20 HP: 1132 LP: 1
LV 21 HP: 1421 LP: 1
LV 22 HP: 1443 LP: 1
LV 23 HP: 1459 LP: 1
Drop/Steal: Chocobo Feather, Gysahl Greens, Dark Magicite
``````````````````````````````````````````````````````````````
Wu
LV 20 HP: 1689 LP: 1 Weak vs. Wind
LV 21 HP: 1709 LP: 1
LV 22 HP: 1729 LP: 1
Drop/Steal: Gil, Aries Gem, Earth Magicite, Eye Drops,
Large Feather, Kogarasumaru
``````````````````````````````````````````````````````````````

Rare Game:
Bull Croc (4), Aeros (58)

For your assistance, here is a map of the Ozmone Plains

[1]
|
Field of
Fallen Wings _
| \
| Dagan Flats - Field of Light _ Sunlit Path - [2]
The | Winds [SC]
Switchback --- The /
/ | Greensnake __ The Shred
[3] / \
Haulo ?
[4]-- Green

[1] Giza Plains - Starfall Fields
[2] Golmore Jungle - Paths of Chained Light
[3] Zertinan Caverns - Hall of Ardent Darkness
[4] Jahara - Banks of the Sogoht

Plains of Fallen Wings
----------------------------------------------------------------------
Enemies: Ozmone Hare, Zu, Mesmenir, Viper, Zaghnal
----------------------------------------------------------------------
You will encounter new enemies. Zu are particularly annoying and you
cannot hurt them unless you have equipped with long range weapons such
as bows or bowguns. As magicks are limited by MP, I would recommend
you to switch everyone's equipment to long range weapons. I usually
has the guys as close-range attackers while armed the ladies with
range weapons.

In the northwest region, you will find a couple of Zus and a Mesmenir.
Beware of Vipers lurking from ground. At the northeast area, there is
a bunch of Zaghnal lurking around. They have around 3000 HP each and
they are weak against Wind. Cast Aero to knock them down all at 1
swoop! Unlike most enemies, they give you 2 LP each. Take the south
path.

The Switchback
---------------------------------------------------------------------
Enemies: Mesmenir, Viper, Hybrid Gator
---------------------------------------------------------------------
There is a terrace area in the western region of the area. That exit
will leads to the Zertinan Caverns. In that area, you will encounter
mostly Mesmenir (horse-like creatures that are weak against Ice) and
Viper (they will appear from the ground out the blue). There are 3
paths - the north path leads to the Dagan Flats, the east path leads
to The Greensnake and lastly the south path leads to the Haulo Green.
You need to proceed to the Haulo Green as the Garif village should be
south of Giza Plains.

Haulo Green
---------------------------------------------------------------------
Enemies: Viper, Black Chocobo, Mesmenir, Red Chocobo
---------------------------------------------------------------------
It has been a long time since Final Fantasy Tactics that we have
Chocobo as enemies. The Black Chocobo has a couple of dangerous
attacks so make sure you finish them off fast. Having the Aero spell
works wonders as it attacks on all targets that are within its
attacking range. Proceed westwards and you will reach the village of
Garif - Jahara. Within this area, you will find a Garif Warrior
attacking monsters on its own. Make sure you lend a helping hand.

----------------------------------------------------------------------
[W-030]
Jahara - Land of Garif
----------------------------------------------------------------------
ffxii_0230
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 29

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: Jaya Stick x1
Gil: -
Equipment: Killer Bow & Onion Arrows or Bowgun & Onion Bolts
Key Items: Map (Jahara), Map Ozmone Plains
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Banks of the Sogoht
---------------------
You will find 2 moogles in front of the gateway to Jahara. There is
a Gate Crystal. Use it to save your game. Talk to the gray moogle
(Cartographer's Guild) and you will be able to buy maps for Jahara (30
gil) and Ozmone Plains (1700 gil). You can hire for Chocobos here for
a very cheap 30 gil!

The
Elderknoll - Lull of the
Land - Banks of the Sogoht - Ozmone Plain
[IS] [GC]

Talk to Garif Warrior at the gate. There will be a cutscene. You will
find the Garif Warrior is the Garif War-chief! You will be allowed to
pass... The Garif War-chief, Supinelu will inform Vaan that he need to
speak with the Elders...

Lull of the Land
-------------------
Talk to everyone in the village and you will find a Gariff Trader
and below is the shopping list

Gariff Trader

Weapons Armor
----------------------------- -------------------------------
Partisan 3500 gil Soldier's Cap 1400 gil
Main Gauche 3500 gil Heavy Coat 1400 gil
Battle Bamboo 3200 gil Lambent Hat 1400 gil
Kotetsu 3800 gil Chanter's Djellaba 1400 gil
Bowgun 3800 gil Winged Helm 2500 gil
Sirius 4000 gil Chainmail 2500 gil
Elfin Bow 4200 gil Green Beret 1900 gil
Broadaxe 4200 gil Survival Vest 1900 gil
Serpent Rod 2100 gil Feathered Cap 1900 gil
Lohengrin 4500 gil Traveler's Vestment 1900 gil
Heavy Lance 4800 gil Golden Helm 3200 gil
Osafune 4800 gil Golden Armor 3200 gil
Gladius 4800 gil Golden Shield 2100 gil
Musk Stick 4300 gil Red Cap 2500 gil
Gilt Measure 4300 gil Brigandine 2500 gil
Bhuj 4100 gil
Flame Staff 2400 gil
Storm Staff 2400 gil
Glacial Staff 2400 gil

Ammunition Items
----------------------------- -------------------------------
Onion Arrows 100 gil Potions 70 gil
Onion Bolts 100 gil Antidote 50 gil
Onion Shot 100 gil Eye Drops 50 gil
Onion Bombs 100 gil Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Technicks
-----------------------------
Shear 3600 gil
Achilles 8800 gil
Gil Toss 2000 gil
Charm 5000 gil

Go to the northwest region of the area and you will find Elder Zayalu
and Yugelu there. Talk to Elder Zayalu and he will give you a Jaya
Stick he wants you to pass it to Supinelu. You will find Supinelu's
elder brother, Kadalu at the southeast corner. Next to the item shop,
you will find Garif Herders.

Talk to Supinelu and pick the top option to give Supinelu the Jaya
Stick. Talk to him again and you will be given the following options:

o I would meet this Great-Chief <-
o I'll come back another time

Pick the top option and there will be an event. You will be allowed
to pass.

The Elderknoll
----------------
Move up the walkway and you will be stopped by a Garif Warrior.
Pick the top option to meet with Great-Chief. There will be some
scenes and Larsa of the Imperial Empire comes...

This is followed by some scenes about Vaan, Reks and Prince Rasler...
You will need to go Mt. Bur-Omisace. Larsa will joins your party as
Guest. You will get a parting gift from Supinelu and this depends on
whether if you give him the Jaya Stick:

With Jaya Stick - Bowgun x1 & Onion Bolts x1
Without Jaya Stick - Killer Bow x1 & Onion Bolts x1

You will also get a free ride from Gurdy at the Chocobo Ranch.

_______________________________________________________________

Larsa LV 31 HP: 1121 MP: 122

Attack Power 39 EXP: 223368
Defense 14 NEXT: -
Magic Resist 15
Evade 25 Weapon: -
Magic Evade 0 Off-Hand: -
Strength 35 Helm: -
Magic Power 44 Armor: -
Vitality 39 Accessory: -
Speed 30 LP: -
_______________________________________________________________

Before exiting, return back to The Elderknoll and talk to Low-chief
Sugumu to accept the hunt for Enkelados.

Once you are ready, talk to Gurdy, the moogle at the Banks of the
Sogoht & hitch a ride on the Chocobo. It is free... why waste it?

Before heading for the Golmore Jungle, make sure you have the
following magicks:
o- Esuna, Aero
o- Gold Needle if you do not have the Aero spell.
o- Gladius knife (as most monsters here are weak against Wind)
o- Equip the Killer Bow and Onion Arrows or Bowgun and Onion Bolts
on one character to handle the flying Zus. It would be better if
you managed to get your hands on the Elfin Bow...

Below is a mini-guide about riding Chocobos in Final Fantasy XII

o----------------------------------------------------------------o
| Riding Chocobos |
o----------------------------------------------------------------o
| As a tradition, when you ride a Chocobo, you won't be attacked |
| by enemies. There is a timer at the lower-hand corner of the |
| screen. You can sprint by press X (there are only 3 sprint |
| gauges) and dismount with Circle button. The ride will be over |
| once you choose to dismount or the timer has reach zero. |
| Please note that you cannot pick treasure chests when you are |
| riding a Chocobo. Each ride last about 180 seconds |
| |
| You can get a ride by talking to the moogle at the Chocobo |
| Ranch. It will require you to pay gil... |
| |
o----------------------------------------------------------------o

----------------------------------------------------------------------
[W-031]
Ozmone Plains Revisited
----------------------------------------------------------------------
ffxii_0231
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 29

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Ether
Loot: -
Gil: 1,100 gil
Equipment: Golden Amulet
Key Items: Errmonea Leaf
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Ozmone Hare (friendly)
LV 19 HP: 823 LP: 1 Weak vs. Fire
LV 20 HP: 843 LP: 1
Drop/Steal: Water Magicite, Braid Wool, Golden Helm, Teleport
Stone
```````````````````````````````````````````````````````````````
Zu
LV 21 HP: 1880 LP: 2 Weak vs. Earth
LV 22 HP: 1896 LP: 2
(Flying)
Drop/Steal: Aero Mote, Large Feather, Remedy, Wind Magicite
```````````````````````````````````````````````````````````````
Mesmenir
LV 20 HP: 1528 LP: 1 Weak vs. Ice
LV 21 HP: 1548 LP: 1
LV 22 HP: 1568 LP: 1
Drop/Steal: Alarm Clock, Storm Magicite, Tanned Hide, Iron
Carpace, Aries Gem, Echo Herbs, Bronze Mace
```````````````````````````````````````````````````````````````
Viper
LV 20 HP: 1410 LP: 1 Weak vs. Holy
LV 21 HP: 1430 LP: 1
Drop/Steal: Dark Magicite, Alarm Clock, Pebble, Tanned Hide,
Quality Pelt
```````````````````````````````````````````````````````````````
Zaghnal
LV 23 HP: 3157 LP: 2 Weak vs. Wind
LV 24 HP: 3179 LP: 2
Drop/Steal: Earth Magicite, Gemini Gem, Hi-Potion, Quality
Hide, Vanish Mote, Heavy Coat
```````````````````````````````````````````````````````````````
Black Chocobo
LV 19 HP: 1395 LP: 1 Weak vs. Lightning, Water & Holy
LV 20 HP: 1132 LP: 1
LV 21 HP: 1421 LP: 1 1148
LV 22 HP: 1443 LP: 1
LV 23 HP: 1459 LP: 1
Drop/Steal: Chocobo Feather, Gysahl Greens, Dark Magicite
``````````````````````````````````````````````````````````````
Wu
LV 20 HP: 1689 LP: 1 Weak vs. Wind
LV 21 HP: 1709 LP: 1
LV 22 HP: 1729 LP: 1
Drop/Steal: Gil, Aries Gem, Earth Magicite, Eye Drops,
Large Feather, Kogarasumaru
``````````````````````````````````````````````````````````````
Hybrid Gator
LV 21 HP: 2233 LP: 1 Weak vs. Water
LV 22 HP: 2253 LP: 1
LV 23 HP: 2273 LP: 1
Drop/Steal: Aries Gem, Bacchus's Wine, Braid Wool, Fire
Magicite, Gold Needle
``````````````````````````````````````````````````````````````
Red Chocobo
LV 20 HP: 1411 LP: 1 Weak vs Thunder, Water & Holy
LV 21 HP: 1427 LP: 1
LV 22 HP: 1464 LP: 1
Drop/Steal: Chocobo Feather, Gysahl Greens, Fire Magicite,
Feather Cap
``````````````````````````````````````````````````````````````

Rare Game:
Bull Croc (4), Aeros (58)

For your assistance, here is a map of the Ozmone Plains

[1]
|
Field of
Fallen Wings _
| \
| Dagan Flats - Field of Light _ Sunlit Path - [2]
The | Winds . [SC]
Switchback --- The / .
/ | Greensnake __ The Shred
[3] / \
Haulo . . . . . . . . . [5]
[4]-- Green . . . .

[1] Giza Plains - Starfall Fields
[2] Golmore Jungle - Paths of Chained Light
[3] Zertinan Caverns - Hall of Ardent Darkness
[4] Jahara - Banks of the Sogoht
[5] Lenne Mines
.. Chocobo Tracks

Ride your Chocobo and make your way to the The Shred. Dismount there
when you find the Wus.

The Shred
---------------------------------------------------------------------
Enemies: Wu, Aeros*, Bull Croc*
---------------------------------------------------------------------
The whole area is being infested with Wus here. Toss them around with
Aero. Exit that area and return back to that area, you will find a
gigantic Slaven-like creature - that's Enkledos

________________________________________________________________
Enkelados LV ?? HP: ???? (~12000)
________________________________________________________________
Attacks: Spinkick, Shell, Protect, Restore, Kick, Gnaw
Status: Protect, Shell

The Mark has Protect cast on it and it is weak against Wind. It
was cast Shell on it at the start of the battle. Just toss
energy of Aero at it. Larsa provides a good assistance here and
he will cure your members with Hi-Potions if they get low and
you don't need to worry about your inventory though. Beware of
the Mark's spinkick as it does damage to all allies for around
150~300 each. It is possible to defeat without using a Mist
Quickening.

Steal: Potion
LP: 9
________________________________________________________________

You will get Errmonea Leaf upon defeating it. If you are unlucky, you
may encounter more dangerous Rare Games such as Bull Crocs or Aeros.
If they happens on the same battlefield, I suggest you defeat the Rare
Game first as they are harder than the Enkelados.

Your Clan Rank will be promoted to Headhunter if you have been using
this walkthrough. Now you need to make your way back to the Jahara
Village

The Greensnake
----------------------------------------------------------------------
Enemies: Wu, Ozmone Hare, Hybrid Gator, Garif Adventurer**
----------------------------------------------------------------------
You will find the pathway being infested with Wus and a Hybrid Gator
is found here (which will appears only after you have visit the Garif
at the Jahara). Toss around the Wu with Aero and use Water on the
Hybride Gator. At the northeast end of the area, you will find a
bunch of Ozmone Hares. Occasionally, you will encounter a Garif
Adventurer. Make sure you do not use Aero or you may end up attacking
it thus turning it to a foe. You can defeat it to complete your
Garif bestiary

Haulo Green
----------------------------------------------------------------------
Enemies: Viper, Mesmenir, Black Chocobo, Red Chocobo
----------------------------------------------------------------------
Make your way back to Jahara via the Haulo Green. The area is
infested with Vipers and you will find a group of Black Chocobo at
the front of the area. Make your way back to the village.

Jahara
----------
Make your way to the area where you find Sugumu - 1100 gil, Ether x1
and a Golden Amulet for your reward. The Golden Amulet is a very
useful training accessory as it will doubles the amount of license
points you can gain!

Do some shopping and get Brigandine armor for your party and if you
got a lot of gil, get the Golden Armor. Stock up a lot of Gold
Needles if you do not acquire Esuna spell. The Iron Carapace can sell
for around 400 gil a piece and you can get them easier by defeating
the Mesmenir. Exit the village and you may to get a ride on a Chocobo
(it will cost you 30 gil for a ride) and I suggest you get if you
are getting bored with the fighting. Ride the Chocobo and make your
way to the Sunlit Path.

Sunlit Path
---------------
You will dismount automatically from the Chocobo once you reached
there. There will be some scenes between your party and short cutscene
where you find out more about Vayne and Archadia Empire... There is a
Save Crystal here. Save your game.

----------------------------------------------------------------------
[W-032]
Golmore Jungle
----------------------------------------------------------------------
ffxii_0232
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 30

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Golmore Jungle)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Gargoyle
LV 23 HP: 1436 LP: 1 Weak vs. Ice
LV 24 HP: 1494 LP: 1
Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
Mote, Warp Mote, Gilt Measure
```````````````````````````````````````````````````````````````
Malboro
LV 22 HP: 1573 LP: 1 Weak vs. Wind
LV 23 HP: 1693 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine
```````````````````````````````````````````````````````````````
Panther
LV 21 HP: 1299 LP: 1 Weak vs. Ice
LV 22 HP: 1409 LP: 1
LV 23 HP: 1519 LP: 1
Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
Mote
``````````````````````````````````````````````````````````````
Hellhound
LV 38 HP: 3680 LP: 1 Weak vs. Water
LV 39 HP: 3790 LP: 1
Drop/Steal: Tanned Hide, Fire Magicite
``````````````````````````````````````````````````````````````
Treant (friendly)
LV 23 HP: 4274 LP: 1 Weak vs. Wind
LV 24 HP: 4384 LP: 1
Drop/Steal: Earth Magicite, Lumber
``````````````````````````````````````````````````````````````

Rare Game:
Midgardsormr (28)

Below is a simple map for the dungeon.

~-~-~-~-~-~-~-~-~
Golmore Jungle
~-~-~-~-~-~-~-~-~

Dell of The _ The
Dreamer Branchway
[1] | \
\ The The Greenswathe
Paths of Chained _ Whisperleaf _ Parting |
Light | Way Glade |
\ | [2]
The Needlebrake__|
|
The Rustling Chapel
|
[3]

[1] Ozmone Plains - Starlit Path
[2] Paramina Rift
[3] Feywood

Switch your weapons back to the melee weapons and you will be heading
into the jungle. The enemies here are mostly weak against Ice or Wind.
So make sure you have gotten the Aero spell. It will come extremely in
this area.

Paths of Chained Light
----------------------------------------------------------------------
Enemies: Panther, Gargoyle, Malboro, Hellhound, Midgardsormr*
----------------------------------------------------------------------
In the first area, you will find a herd of panthers. Beware of its
Stone Gaze and its ability to petrify your member. So use a Gold
Needle/ cast Esuna if your character got petrified. They are weak
against Blizzard. Warp is pretty effective against them but you will
get no experience points for defeating them. Avoid head southwards as
you will probably face a dangerous foe called the Hellhound. Although,
the HP is not really that much but their attacking power is very
strong as they can deal around 400+ per attack! So use Mist Quickening
if you encounter them and make use of the combo chain. In the middle
path, you will find Malboro (don't worry as they are not as dangerous
like the previous Final Fantasies). The location of Urn containing the
map is located in the middle of cross junction. Make sure you grab it.

The Needlebrake
----------------------------------------------------------------------
Enemies: Panther, Malboro, Treant
----------------------------------------------------------------------

[1]
_________ | [1] Paths of Chained Light
\ \ |_|_________C [2] Whisperleaf Way
[1]-| | | [3] The Rustling Chapel
\___\____ _/X -[2] X Magic Forcefield
\ \________// C Fran's Magic Path
X
___\______
[1] _| _____|_
|____| \
[3]

The area will look something like the ASCII diagram above. You will
need to the Magic Forcefield that is in front of the exit to the
Whisperleaf Way which will be sealed off.

Make your way eastwards and reach the exit at [2]. There will be a
cutscene. You will also find out Golmore Jungle happened to be near
the homeland of Fran. Now along the pathway, there is a magic
forcefield that prevent you from moving onwards. But Fran has create
a passageway for you to move, which is marked by C on the diagram
above. You will find a ! checkmarks on your map as you approach near
a barrier.

You will also encounter another new enemy here - Treant. They are on
friendly status and should not pose much difficulty to defeat them.

Go to the point marked C. It will unveil a Hidden Path checker. (if
you have exit and re-enter the screen. Examine it and pick the top
option. Move forward...

----------------------------------------------------------------------
[W-033]
Eruyt Village
----------------------------------------------------------------------
ffxii_0233
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 30

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Eruyt Village)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There will be a cutscene between Vaan and Fran. You will need to look
for someone called. Talk Lulucee (white moogle) and you will be able
to buy the map of Eruyt Village for 60 gil.


Fane of the Path
|
The Spiritwood
|
Road of Verdant Praise
[GC] [IS]
|
To Golmore Jungle

You will find Tetran here too and it will sell the following items:

Tetran

Accessories Items
----------------------------- -------------------------------
Amber Armlet 6600 gil Potion 70 gil
Sash 500 gil Antidote 50 gil
Argyle Armlet 600 gil Eye Drops 50 gil
Blazer Gloves 3200 gil Phoenix Down 250 gil
Jade Collar 3300 gil Echo Herbs 50 gil
Jackboots 600 gil Gold Needle 100 gil
Black Belt 600 gil Alarm Clock 50 gil
Magick Gloves 3200 gil Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil

Magicks & Technicks
------------------------------
Raise 1900 gil
Cura 1500 gil
Warp 1700 gil
Bleed 1100 gil
Berserk 1000 gil
Aero 1200 gil
Balance 1500 gil
Confuse 1400 gil
Regen 1900 gil
Esuna 2800 gil
Gravity 2800 gil
Float 2800 gil
Decoy 2500 gil
Drain 3200 gil
Curaga 3200 gil

Purchase 3 Black Belts. You will need it for the upcoming fight.

The Spiritwood
----------------
Move northwards to proceed to the next area. There will be another
custcene and you will meet a lot of Viera and you need to find Mjrn.
Note that they do not like Humes much...

Go around the loop path and you will be able to get the Fane of the
Path.

Fane of the Path
-----------------
Go to the end of fork path and there will be a cutscene. After the
scenes are over. Exit and make your way back to the place where you
find the moogles. You will need to head for Henne Mines and you need
to get back to the Ozmone Plains.

----------------------------------------------------------------------
[W-034]
Henne Mines
----------------------------------------------------------------------
ffxii_0234
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 30

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Henne Mines), Lente's Tears
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Jelly
LV 19 HP: 1813 LP: 1 Weak vs. Ice
LV 25 HP: 2018 LP: 1
Drop/Steal: Gil, Pebble, Teleport Stone, Water Magicite, Yellow
Liquid, Float Mote
```````````````````````````````````````````````````````````````
Nightmare
LV 24 HP: 1630 LP: 1 Weak vs. Holy
LV 25 HP: 1688 LP: 1
Drop/Steal: Dark Magicite, Hi-Potion, Smelling Salts, Grimoire
Togail, Snowfly
````````````````````````````````````````````````````````````````
Redmaw
LV 23 HP: 1134 LP: 1 Weak vs. Earth
LV 24 HP: 1202 LP: 1
Drop/Steal: Gil, Crooked Fang, Ice Shield, Red Fang, Pebble,
Taurus Gem, Wind Magicite, Bat Wing
````````````````````````````````````````````````````````````````
Seeker
LV 22 HP: 1094 LP: 1 Weak vs. Earth
LV 23 HP: 1110 LP: 1
Drop/Steal: Antidote, Bat Wing, Smelling Salts, Wind Stone,
Blood Sword, Crooked Fang
````````````````````````````````````````````````````````````````
Thunderbug
LV 23 HP: 2083 LP: 1 Weak vs. Ice
LV 24 HP: 2193 LP: 1
LV 25 HP: 2303
Drop/Steal: Red Fang, Remedy, Storm Magicite, Iron Scraps,
Charged Gizzard, Cancer Gem
````````````````````````````````````````````````````````````````
Tyranorox
LV 26 HP: 4073 LP: 2 Weak vs. Wind
LV 27 HP: 4413 LP: 2
Drop/Steal: Alarm Clock, Earth Magicite, Pebble, Tyrant Hide,
War Hammer
````````````````````````````````````````````````````````````````

Golmore Jungle
----------------
Make your back to the Jungle and you will need to fight enemies again.
Be careful. Make your way back to Ozmone Plains - Sunlit Path.

Ozmone Plains - Sunlit Path
-----------------------------
Talk to wounded Imperial soldier that is lying at the ground south
from the Save Crystal. He will request for a Potion. Give it to him &
you will be able to get a Chocobo ride for free.

Talk to him again to ride a Chocobo. Go to the Fields of Light Winds,
which happens to the next area. Near the entrance way to previous area,
You will find a herd of black Chocobos in front your right. Pay
attention to the yellow Chocobo that is on the southeast edge of the
area. Move your Chocobo there and you will be able to access the other
half of the Shred area, which you can't access it earlier. You will
end in the area in front of the Henne Mines. Press Circle to dismount.

Ozmone Plains - The Shred
--------------------------
In front of the entrance way to the Mines, there are dead bodies.
Move towards it and it will trigger a cutscene. Sounds scary huh?
Just move forward...

Henne Mines
-------------------
Below is an ASCII map of the Henne Mines

Ore
[1] Separation
| |
North Staging
Entrance Shaft
| \
Pithead ____ Crossover B
Junction A [GS] | |
| | Pithead
Phase Shaft 1 Crossover A ___ Junction B [GS]
| |
Phase 1 Dig ______________|

[1] Ozmone Plains - The Shred
[GS] Gate Switchboard
[GC] Gate Crystal

---------------------------
o IMPORTANT o
---------------------------
In one of the areas, you will be ambushed by 20x Jelly (flan-like
creatures) which are pretty immune against physical attacks). I would
recommend you to get the character who can summon Belias to own all
his/her Mist Quickenings attacks. Do not use the character until I
ask you to switch so...

North Entrance
---------------------------------------------------------------------
Enemies: Seeker, Redmaw
---------------------------------------------------------------------
The entranceway is infested with bats and there are 2 kinds of them -
the Seeker and Redmaw. Move slightly northeast and there is a Gate
Switchboard. Examine it and pick the top option. The Redmaws has an
ability to poison your characters with its bite. Use an Antidote or
cast Poisona to remove the Poison. The exit is at the southeast path.

Pithead Junction A
---------------------------------------------------------------------
Enemies: Jelly x5
---------------------------------------------------------------------
There is a Gate Switchboard and you will find wounded imperial here.
Take the east exit (or head left on the map). Ignore the switch first.
Set the following Gambits -> Foe: any & Foe: targeting self - Cast
Fire combo. Turn this Gambit On. Choose to activate the switch.

5 Jellys will appear on the area or you can exit the area to avoid
fighting them. Beware the Jelly could confuse an ally with its
Phantasmal Gaze. So watch out for it. Physical attacks do not work
well, so Fire or Aero (the only group attack magic) works well. Upon
opening the switch, you will have 2 exits. Take the north route
(heading south from the map)

Phase 1 Shaft
---------------------------------------------------------------------
Enemies: Redmaw, Seeker
---------------------------------------------------------------------
The north route will lead to a turning junction where you find the
Urn containing the map of Henne Mines. Make sure you grab it. Along
the walkway you encounter mainly bats (Seekers or Redmaw) and you can
chain them for decent items too. The Redmaw has the capability of
using Leech and causing Poison. So have Poisona and Antidote on
stand-by.

Make your way back to Pithead Junction A and turn off the Gate
Switchboard) and it will turn red. Take the other pathway along the
shaft. Like the other shaft, it has also being infested where you can
easily make a 20 Chain combo... Continue until you reach a train
station like structure and the exit will be nearby.

Phase 1 Dig
---------------------------------------------------------------------
Enemies: Redmaw, Nightmare, Thunderbug
---------------------------------------------------------------------
Along the shaftway, you will fight more bats. At the edge of the
area, you will saw 2 treasure chests. They will contain a random
treasure. Pick them up.

Continue to venture into the dig areas. If you continute eastwards,
it lead to fighting a Nightmare but beware there is a trap in front
of it. The Nightmare is similar to the first boss that you fight at
the Garamsythe Waterway. It has the ability to teleport and it cast
Dark magick.

The exit is on the east side of the area. However if you head
westwards, it will uncover a secret pathway (not shown on the map)
that leads to a chest containing a rare treasyre. By the way, make
sure your party has Libra on at all times as there are a lot of traps
in the mines.

At the dead end before the pathway that leads to the exit. You will
find a treasure pot but it is actually the Thunderbug (missed the
Mimics?). Freeze it with Ice to defeat it. The real chest is the one
that is enclosed by a chest. Approach it with caution and you should
be able to open it without trigger the trap!

Crossover A
---------------------------------------------------------------------
Enemies: Redmaw, Tyranorox
---------------------------------------------------------------------
You will encounter more Redmaws along a new beast - Tyranorox. There
are 2 of them. Watch out for its Sonic Fangs as it could be an
instant death for one character. But you can still have no problem
of defeating it. The east exit is being seal off. Take the exit in
the north.

Crossover B
---------------------------------------------------------------------
Enemies: Thunderbug, Redmaw
---------------------------------------------------------------------
At the southwest corner, there are 2 treasure chests which are
actually Thunderbug in disguise. Defeat 1 at time. Freeze them with
Ice magicks. Now continue eastwards, take note of the gate at the
northwest region. Continue along the shaft walkway on the east and it
will lead to Pithead Junction B.

Pithead Junction B
---------------------------------------------------------------------
Enemies: Jelly x20
---------------------------------------------------------------------
First of all, bring in the summoner member. Equip him/her with the
following first:

For the summoner with Belias,
- Have the summoner cast Libra (if he/she is not equipped with Bangle)
- The summoner has aleast 3 Mist carts (i.e. acquired all 3 Mist
Quickenings)
- Cast Regen, Protect, Shell on the summoner (Make sure that
character still has full HP/MP)
- The summoner has acquired the following spells - Cura
- Make sure that character has all magic channeling level 2 learnt
to reduce the MP cost or you will need to use Ethers.

Examine the switchboard once those status. Once you see around 10+
Jelly (or so many that your character can barely walked). Summon
Belias. Have Belias do the attacking, while your character cast Cura
when HP gets lot. Around 2 minutes later, Belias should unleash
Hellfire which will wipe out all the enemies. Move your characters
around that area to collect the goodies. Summon Belias a second
time and support Belias by healing it... Watch for a 2nd Hellfire.

Alternatively if you do not have those requirements, escape or your
party will defintiely be wiped (unless you unleash Mist Quickening).

Once the job is done, make your way back to Crossover A. Fight the
Tyranorox and the Redmaws and make your way back to Crossover B.
From Crossover B, take the northwest exit to the Staging Shaft.

Staging Shaft
--------------
There will be a cutscene and you finally found Mjrn... But she seems
distracted. Now in front of area, there will be a Gate Crystal.
Use it. Cast Protect, Shell and Regen on all members (including Larsa)
Switch the summoning character to the bay. Equip your characters with
the 3 Black Belt if you have bought it earlier.

This will be a compulsory step before you go for future boss fights.
Now use it to save your game. Set up the following gambits:

o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> Hi-Potion
o Ally: HP <50% -> Cura

Ore Separation
----------------
There will be a gigantic dragon at the area. It is a boss fight!
________________________________________________________________
Tiamat LV ?? HP: ???? (~40000)
________________________________________________________________
Attacks: Rake, Disablega, Aero, Breath, Reflect
Notes: Absorbs Wind

The boss starts off with Rake on one of your characters. Just
attack with your normal attacks first. The Heavy Lance works
wonders here as it can slow down the boss. Rake does around 200
to 300 HP damage to one character. Make sure none of your
characters are equipped with wind-elemental weapons like the
Gladius as it heals the boss. Midway, through the battle, the
boss can cast Disablega which causes Disable on all characters
which prevent affected targets from using command. If that
happens switch to your characters in the bay. Once it's HP gets
down 50%, it use Breath which does around 350 to 450 on all
characters (even with Protect and Shell). Cast Cura if your
character are in low in HP. Once the boss is left 25% HP, its
defense will goes up and physical attacks deals little damage to
it. Hence, use your Mist Quickenings if you still have Mist
charges in your arsenal. Unleash them. Take note that Disable
characters cannot participate in chaining Mist Quickening
combos... If the situation gets worse, call the character with
the summoning Belias ability to summon Belias. Have the summoner
character cast Regen, Protect and Shell on Belias. Watch and
Belias will finish the job for you...

Steal: Leo Gem, Hi-Potion
LP: 15
________________________________________________________________

Once the boss fight is over, there will be some scenes and you will be
back at the Uruyt Village and you will get the Lente's Tears key
item which allows you to defuse the magic forcefield.

Eruyt Village - Road of Verdant Praise
----------------------------------------
Now talk to Tetran and the moogle will be selling new items:

Tetran

Accessories Items
----------------------------- -------------------------------
Amber Armlet 6600 gil Potion 70 gil
Sash 500 gil Antidote 50 gil
Argyle Armlet 600 gil Eye Drops 50 gil
Blazer Gloves 3200 gil Phoenix Down 250 gil
Jade Collar 3300 gil Echo Herbs 50 gil
Jackboots 600 gil Gold Needle 100 gil
Black Belt 600 gil Alarm Clock 50 gil
Magick Gloves 3200 gil Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil

Magicks & Technicks
------------------------------
Raise 1900 gil Fira 3000 gil
Cura 1500 gil Thundara 3000 gil
Warp 1700 gil Blizzara 3000 gil
Bleed 1100 gil Haste 3400 gil
Berserk 1000 gil Toxify 4100 gil
Aero 1200 gil Countdown 3100 gil
Balance 1500 gil
Confuse 1400 gil
Regen 1900 gil
Esuna 2800 gil
Gravity 2800 gil
Float 2800 gil
Decoy 2500 gil
Drain 3200 gil
Curaga 3200 gil

Get the group magicks (Fira, Thundara and Blizzara) and the Haste
time magick is definitely one of the best magicks that you must get.

----------------------------------------------------------------------
[W-035]
Golmore Jungle Revisited
----------------------------------------------------------------------
ffxii_0235
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 30

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Gargoyle
LV 23 HP: 1436 LP: 1 Weak vs. Ice
LV 24 HP: 1494 LP: 1
Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
Mote
```````````````````````````````````````````````````````````````
Malboro
LV 22 HP: 1573 LP: 1 Weak vs. Wind
LV 23 HP: 1693 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine
```````````````````````````````````````````````````````````````
Panther
LV 21 HP: 1299 LP: 1 Weak vs. Ice
LV 22 HP: 1409 LP: 1
LV 23 HP: 1519 LP: 1
Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
Mote
``````````````````````````````````````````````````````````````
Hellhound
LV 38 HP: 3680 LP: 1 Weak vs. Water
LV 39 HP: 3790 LP: 1
Drop/Steal: Tanned Hide, Fire Magicite, Red Cap, Dark Mote,
Alarm Clock
``````````````````````````````````````````````````````````````
Treant (friendly)
LV 23 HP: 4274 LP: 1 Weak vs. Wind
LV 24 HP: 4384 LP: 1
Drop/Steal: Earth Magicite, Lumber, Balance Mote, Phoenix Down
``````````````````````````````````````````````````````````````
Great Malboro
LV 22 HP: 1630 LP: 1 Weak vs. Wind
LV 23 HP: 1750 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine, Virgo Gem, Foul Liquid
``````````````````````````````````````````````````````````````
Diresaur
LV 28 HP: 5621 LP: 2 Weak vs. Wind
Drop/Steal: Tanned Hide, Earth Magicite, Tryant Hide
`````````````````````````````````````````````````````````````

Rare Game:
Phyllo (40)

Below is the recap of the map for Golmore Jungle.

Dell of The _ The
Dreamer Branchway
[1] | \
\ The The Greenswathe
Paths of Chained _ Whisperleaf _ Parting |
Light [2] | Way Glade |
\ | | [3]
The Needlebrake _|
|
The Rustling Chapel
|
[4]

[1] Ozmone Plains - Sunlit Path
[2] Eruyt Village
[3] Paramina Rift - Fading Vine
[4] Feywood

The Needle Brake
----------------------------------------------------------------------
Enemies: Treant, Malboro, Great Malboro, Hellhound
----------------------------------------------------------------------
You will be able to move pass the magic forcefield at ease due to the
key item - Lente's Tears. Watch out for Hellhound as they can deal
heavy damage with its normal attack (cast Blind to cause it to miss)
and Protect to reduce the damage. Avoid heading southwest as you will
encounter a lot of Hellhounds there. Beware of Malboro's Bad Breath,
cast Esuna to remove most of its statuses. Head eastwards and make
your way to Whisperleaf Way.

Whisperleaf Way
---------------------------------------------------------------------
Enemies: Gargoyle, Great Malboro, Malboro
---------------------------------------------------------------------
The walkway is very simple. Just walk straight and slaughter any
enemies that come in your way...

The Parting Glade
-------------------
Setup the following Gambits:

o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> Hi-Potion
o Ally: HP <50% -> Cura
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Slow -> Haste
o Foe: any -> Aero

There is another Gate Crystal here. Use it. You will find another
wood-warder. Cast Haste, Protect, Shell and Regen on all your active
party members.

Save your game. Proceed.

Dell of The Dreamer
---------------------
There will be some scenes and you fight another dragon....
________________________________________________________________
Elder Wyrm LV ?? HP: ???? (~45,000)
Treant A LV 25 HP: 4764
Treant B LV 25 HP: 4764
________________________________________________________________
Attacks: Lunge, Slow, Break, Confuse, Rake, Sporefall, Fireball

The boss starts off with Shell. Destroy the assisting Treants
first as they could cast Protect, which will further making your
battle more difficult.

The Elder Wyrm physical defense is not as good as the Tiamat but
it does packs a punch in dealing status ailments to your allies,
which can be annoying if you do not treat it properly.

The Sporefall does a range of status ailments - Silence, Sleep,
Confuse, Sap, Oil & Blind. Once everyone is awake from Confuse,
use Echo Herbs for every characters. Use Handkerchiefs if the
character gets oiled. This is because when the boss unleash its
Fireball it will do normally 400 HP to one character and 1200 HP
to an oiled character). Cast Esuna to remove Poison/Blind and
Regen to remove Sap. The boss is weak vs. wind elemental, hence
the Gladius Knife comes very handy...

Steal: Succulent Fruit, Emperor Scale
LP: 28 (Elder Wyrm), 2 (Treant x2)
________________________________________________________________

Return back to the Gate Crystal and save your game. Now go back to the
Dell of The Dreamer and exit via the west path.

The Branchway
-----------------------------------------------------------------------
Enemies: Gargoyle, Malboro, Great Malboro, Treant, Phyllo*
-----------------------------------------------------------------------
The branch will split into 2 paths. At the lower branch, you will
encounter lesser enemies (as they are replaced by friendly Treants).
You will encounter Great Malboro and Malboro in the upper branch.
Continue to head eastwards...

The Greenswathe
-----------------------------------------------------------------------
Enemies: Malboro, Diresaur, Great Malboro, Gargoyle, Treant
-----------------------------------------------------------------------
There is another split-off here. The top branch will lead to you
encounter a Diresaur (which is also weak against Wind). Defeat and grab
the contents of the treasure chests nearby. Proceed eastwards and you
will find that the place starts to snow...

Time to grab a jacket... (brrr...)

----------------------------------------------------------------------
[W-036]
Paramina Rift
----------------------------------------------------------------------
ffxii_0236
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 31

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
White Wolf
LV 24 HP: 1498 LP: 1 Weak vs. Lightning
LV 25 HP: 1608 LP: 1
Drop/Steal: Crossbow, Ice Magicite, Phoenix Down, Quality
Pelt, Tanned Hide
```````````````````````````````````````````````````````````````
Wild Onion (friendly)
LV 26 HP: 1616 LP: 1 Weak vs. Earth
LV 27 HP: 1736 LP: 1
Drop/Steal: Antidote, Phoenix Down, Succulent Fruit, Wind
Magicite
```````````````````````````````````````````````````````````````
Skull Knight
LV 25 HP: 1873 LP: 1 Weak vs. Holy
LV 26 HP: 1933 LP: 1
Drop/Steal: Capricon Gem, Dark Magicite, Hi-Potion, Remedy,
Sturdy Bone
```````````````````````````````````````````````````````````````
Slaven Warder
LV 27 HP: 2623 LP: 1 Weak vs. Water
LV 28 HP: 2743 LP: 1
Drop/Steal: Fire Magicite, Gemini Gem, Gold Needle, Slaven
Harness, Tanned Giantskin, White Fang, Gil
```````````````````````````````````````````````````````````````
Lizard
LV 24 HP: 2342 LP: 1 Weak vs. Water
LV 26 HP: 2562 LP: 1
Drop/Steal: Fire Magicite, Float Mote, Horn, Pebble, Pointed
Horn
```````````````````````````````````````````````````````````````
Leshach Entite (friendly)
LV 45 HP: 48042 LP: 7 Weak vs. Lightning
Drop/Steal: Electrum, Ether, Feystone, Leshach Halcyon, Ice
Crystal
```````````````````````````````````````````````````````````````
Ice Elemental (friendly)
LV 25 HP: 14830 LP: 4 Weak vs. Lightning
Drop/Steal: Feystone, Ice Crystal, Ice Magicite, Ice Stone
```````````````````````````````````````````````````````````````

Fading Vine
-------------
Thee is a Save Crystal. Use it to save your game.

~-~-~-~-~-~-~-~-~-
Paramina Rift
~-~-~-~-~-~-~-~-~-
[3]
|
Freezing Gorge
[1]- Fading Vale - Head of ___| |
[SC] the |
Silverflow ___Frozen Brook
| _______| | \
Icebound Path of the \
[2]__ Flow Firstfall [SC] \
|_ _ _ _ | _ _ _ |
| Karydine Glacier
Spine of /
the Icewyrm /
| /
Silverflow's
End
|
[4]

[1] Golmore Jungle - The Greenswathe
[2] Feywood - Walking of Flitting Rifts
[3] Mt. Bur-Omisace - Sand-strewn Pass
[4] Stilshrine Of Miriam


Head of the Silverflow
----------------------------------------------------------------------
Enemies: White Wolf, Wild Onion, Skull Knight, Slaven Warder, Lizard
----------------------------------------------------------------------
You will encounter new enemies. Wild Onions are friendly creatures but
you can kill them for LP and Succulent Fruits. The Skull Knight can
cast Tremor, which does earth-elemental damage to all allies. Slaven
Warder is an upgraded version of Slaven-class while the Lizard is an
upgraded class of Gigantoad. Most of the enemies are either weak
against Lightning or Water. Beware the White Wolf has ability to cast
Confuse on your party members. Head eastwards for the time being.

Freezing Gorge
----------------------------------------------------------------------
Enemies: White Wolf, Skull Knight, Dark Skeleton
----------------------------------------------------------------------
There will be a cutscene when you first entered the area. Now you find
Skull Knight and White Wolves along the snowy pathway. Strike them
with Thundara and make your way northeast and you will reach Mt.
Bur-Omisace...

----------------------------------------------------------------------
[W-037]
Mt. Bur-Omisace - Home of Kiltias
----------------------------------------------------------------------
ffxii_0237
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 31

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Paramina Rift), Map (Mt. Bur-Omisace)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is a Chocobo Ranch where you can hire a Chocobo for 600 gil.
Talk to Cartographer's Guild moogle that is standing on the crate near
the ranch. You will be able to buy maps from it - Paramina Rift - 3200
gil and Mt. Bur-Omisace for 15 gil. There are 2 item shops here. Below
is the shopping list.


Travelling Merchant (Seeq)

Accessories Ammunition
----------------------------- -------------------------------
Jackboots 600 gil Onion Arrows 100 gil
Black Belt 600 gil Onion Bolts 100 gil
Golden Amulet 4500 gil Onion Shot 100 gil
Magick Gloves 3200 gil Onion Bombs 100 gil
Nishijin Belt 800 gil
Thief's Cuffs 3000 gil
Gillie Boots 700 gil

Magicks & Tecknicks
-----------------------------
Regen 1900 gil Fira 3000 gil
Esuna 2800 gil Thundara 3000 gil
Gravity 2800 gil Blizzara 3000 gil
Float 2800 gil Haste 3400 gil
Decoy 2500 gil Toxify 4100 gil
Drain 3200 gil Countdown 3100 gil
Curaga 3200 gil Stop 3700 gil

Travelling Merchant (Hume)

Weapons Armor
----------------------------- -------------------------------
Serpent Rod 2100 gil Golden Helm 3200 gil
Lohengrin 4500 gil Golden Armor 3200 gil
Heavy Lance 4800 gil Golden Shield 2100 gil
Osafune 4800 gil Red Cap 2500 gil
Gladius 4800 gil Brigandine 2500 gil
Musk Stick 4300 gil Mage's Hat 2500 gil
Gilt Measure 4000 gil Mage's Habit 2500 gil
Bhuj 4100 gil Burgonet 4000 gil
Flame Staff 2400 gil Shielded Armor 4000 gil
Storm Staff 2400 gil Ice Shield 2500 gil
Glacial Staff 2400 gil Headband 3200 gil
Flametongue 5200 gil Jujitsu Gi 3200 gil
Loxley Bow 5200 gil Lamia's Tiara 3200 gil
War Hammer 5200 gil Enchanter's Habit 3200 gil
Crossbow 5200 gil
Healing Rod 3000 gil
Betelgeuse 5400 gil
Kogarasumaru 5600 gil
Ashura 5600 gil
Milter 5000 gil
Storm Spear 5800 gil
Iron Pole 5300 gil
Hornito 5800 gil
Arc Scale 5500 gil

Items
-----------------------------
Potion 70 gil Handkerchief 50 gil
Antidote 50 gil Hi-Potion 210 gil
Eye Drops 50 gil Bacchus's Wine 120 gil
Phoenix Down 250 gil Smelling Salts 50 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil

By the way, there is a Gate Crystal where you can use it to
restore lost HP/MP. Below is a simple ASCII map of the village.

~-~-~-~-~-~-~-~-~-
Mt. Bur-Omisace
~-~-~-~-~-~-~-~-~-

Hall of the Legend
Light [GC] Gate Crystal
| [IS] Item Shops
Temple Grounds
/
Temple
Approach
|
Sand-strewn
Pass [GC][IS]
|
To Paramina Rift -
Freezing Gorge

Proceed northwards. At the next area (Temple Approach), you will find
countless of refugees there. Talk to everyone there. Move forward to
th next area. There will be a FMV cutscene of the Mt. Bur-Omisace
Temple. Talk to the Kilitas standing in the gateway and you will be
given the following prompt:

o On Pilgrimage <-
o As Refugees

The option sounds better than the bottom option. You will find Acolytes
and people from Archadia here... Make your way to the Hall of Light.
You need to meet the leader of Kiltias - Gran Kiltias. Move up the
stairs and examine the giant door. Move along the carpted floor and
there will be a cutscene. You will meet Cid for the first time and a
huge event happen at the Empire...

Once the cutscene is over, you need to head south from the Paramina
Rift to the Stilshrine Of Miriam. Larsa will leave your party... Exit
Mt. Bur-Omisace and proceed to the Stilshrine.

Preparations
o Get the Storm Spear as it carries a Thunder-elemental attack which
will be pretty useful against the upcoming boss.
o Get Ice Shields for characters who is using 1-handed weapon
o Get Thief Cuffs for easier stealing so you can get more loot
o Get Golden Amulet for more LP gains.
o Get Shielded Armor for your leading characters as it has Auto-
Protect.

----------------------------------------------------------------------
[W-038]
Paramina Rift - Revisited
----------------------------------------------------------------------
ffxii_0238
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 32

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
White Wolf
LV 24 HP: 1498 LP: 1 Weak vs. Lightning
LV 25 HP: 1608 LP: 1
Drop/Steal: Crossbow, Ice Magicite, Phoenix Down, Quality
Pelt, Tanned Hide
```````````````````````````````````````````````````````````````
Wild Onion (friendly)
LV 26 HP: 1616 LP: 1 Weak vs. Earth
LV 27 HP: 1736 LP: 1
Drop/Steal: Antidote, Phoenix Down, Succulent Fruit, Wind
Magicite
```````````````````````````````````````````````````````````````
Skull Knight
LV 25 HP: 1873 LP: 1 Weak vs. Holy
LV 26 HP: 1933 LP: 1
Drop/Steal: Capricon Gem, Dark Magicite, Hi-Potion, Remedy,
Sturdy Bone, Jujitsu Gi
```````````````````````````````````````````````````````````````
Slaven Warder
LV 27 HP: 2623 LP: 1 Weak vs. Water
LV 28 HP: 2743 LP: 1
Drop/Steal: Fire Magicite, Gemini Gem, Gold Needle, Slaven
Harness, Tanned Giantskin, White Fang, Headband
```````````````````````````````````````````````````````````````
Lizard
LV 24 HP: 2342 LP: 1 Weak vs. Water
LV 25 HP: 2452 LP: 1
LV 26 HP: 2562 LP: 1
Drop/Steal: Fire Magicite, Float Mote, Horn, Pebble, Pointed
Horn
```````````````````````````````````````````````````````````````
Baritine Croc
LV 27 HP: 4448 LP: 1 Weak vs. Earth
LV 28 HP: 4668 LP: 1
Drop/Steal: Fine Wool, Wind Magicite, Remedy, Broken Sword
```````````````````````````````````````````````````````````````
Dark Skeleton
LV 25 HP: 1488 LP: 1 Weak vs. Holy
LV 26 HP: 1548 LP: 1
Drop/Steal: Dark Magicite, Sturdy Bone, Dark Stone,
Death's-Head
```````````````````````````````````````````````````````````````
Yeti
LV 27 HP: 4237 LP: 2 Weak vs. Lightning
LV 28 HP: 4358 LP: 2
LV 29 HP: 4477 LP: 2
Drop/Steal: Arctic Wind, Demonsbane, Ice Magicite, Remedy,
Tanned Giantskin, Teleport Stone
```````````````````````````````````````````````````````````````
Ice Elemental (friendly)
LV 25 HP: 14830 LP: 4 Weak vs. Lightning
Drop/Steal: Feystone, Ice Crystal, Ice Magicite, Ice Stone
```````````````````````````````````````````````````````````````
Leshach Entite (friendly)
LV 45 HP: 48042 LP: 7 Weak vs. Lightning
Drop/Steal: Electrum, Ether, Feystone, Leshach Halcyon, Ice
Crystal
```````````````````````````````````````````````````````````````
Twintania
LV 27 HP: 4917 LP: 2 Weak vs. Lightning
LV 28 HP: 5257 LP: 2
Drop/Steal: Blue Fang, Ice Magicite, Ice Stone, Smelling Salts,
Wyrm Carapace, Lohengrin
```````````````````````````````````````````````````````````````
Garuda-Egi
LV 26 HP: 2997 LP: 2 Weak vs. Dark
LV 27 HP: 3065 LP: 2
Drop/Steal: Gold Needle, Hi-Potion, Holy Magicite, Holy Stone,
Large Feather, Kogarasumaru, White Incense
```````````````````````````````````````````````````````````````
Emperor Aevis
LV 27 HP: 5900 LP: 2 Weak vs. Lightning
LV 28 HP: 6240 LP: 2
Drop/Steal: Ice Magicite, Ice Stone, Horn, Leo Gem,
Wyrm Carapace
```````````````````````````````````````````````````````````````

~-~-~-~-~-~-~-~-~-
Paramina Rift
~-~-~-~-~-~-~-~-~-
[3]
|
Freezing Gorge
[1]- Fading Vale - Head of ___| |
[SC] the |
Silverflow ___Frozen Brook
| _______| | \
Icebound Path of the \
[2]__ Flow Firstfall [SC] \
|_ _ _ _ | _ _ _ |
| Karydine Glacier
Spine of /
the Icewyrm /
| /
Silverflow's
End
|
[4]

[1] Golmore Jungle - The Greenswathe
[2] Feywood - Walking of Flitting Rifts
[3] Mt. Bur-Omisace - Sand-strewn Pass
[4] Stilshrine Of Miriam

Your objective is heading towards south to the Stilshrine of Miriam.
To access that area, you need to go to Silverflow's end via the Spine
of the Icewyrm. The Karydine Glacier leads to the left area, which
leads a dead end.

Freezing Gorge
----------------------------------------------------------------------
Enemies: White Wolf, Skull Knight, Dark Skeleton
----------------------------------------------------------------------
Kill off the white wolves with Thundara and make use of the Storm
Spear that you have gotten earlier. Occasionally, you will find Skull
Knights and Dark Skeletons sprouting from the ground. Just take them
down. They drop Sturdy Bones, which you can sell for 200+ gil. Just
take the right loop and proceed south-eastwards to the Frozen Brook.

Frozen Brook
----------------------------------------------------------------------
Enemies: White Wolf, Ice Elemental*, Skull Warrior, Lizard, Leshash
Entite*
----------------------------------------------------------------------
Make sure you do not set any Gambits that is related to Foe: any. In
the area, you may find Elementals - they come in form of Ice Elemental
(~10000 HP) or Leshash Entite (~40000 HP). Do not attack them or you
will need to unleash your Mist Quickenings. Even at level 30, you will
still have difficulty defeating the Leshash Entite. Thus, do not
disturb them at all costs.

There are 3 exit pathways here. The northwest path leads to the
Icebound Flow, the southwest path leads to Path of the Firstfall and
southeast path leads to the Karydine Glacier. You will need to take
the southwest path. Below are the enemy summaries for the respective
areas.

Icebound Flow
----------------------------------------------------------------------
Enemies: Skull Knight, Slaven Warder, Dark Skeleton, Bartitine Croc,
Yeti, Ice Elemental*, Leshash Entite*
----------------------------------------------------------------------
Skull Knights can cast Tremor, which does Earth-elemental damage to
all allies (however you can negate that off with cast Float on your
characters). Dark Skeleton on the other hand can use Bone Toss and
Dark Magick. So kill them quick. They drop a lot of Sturdy Bones,
which could nab a decent price. There are 2 new enemies here -
Bartitine Croc and Yeti. Bartitine Croc are giant alligators and they
are weak against Water. You will know one is nearby when you have
hear the loud foot stomps. You can get Fine Wool, which also fetch you
a hefty price too. The Yeti are an upgraded class of the werewolves
and they are weak against Thunder. Slaughter them for Tanned
Giantskins. Treasure chest can found abundantly at the edges of the
terrarin. So make sure you explore... The southwest path leads to the
Feywood (which you will be visiting it later in the game) and the
southeast path leads to the Karydine Glacier.

Karydine Glacier
----------------------------------------------------------------------
Enemies: Dark Skeleton, Bartitine Croc, White Wolf, Skull Warrior,
Ice Elemental*, Leshash Entite*
----------------------------------------------------------------------
You will find white wolves, dark skeleton and skull warriors here.
Defeat them and you will get a lot of loot. There is another Bartitine
Croc. Defeat it and you can get Fine Wool, which can be sold for decent
amount of gil. The southwest path leads to the top-left area of
Silverflow's End where you can find Wild Onions, Slaven Warder and the
Yeti.

Path of the Firstfall
----------------------
There is a Save Crystal. Use it and proceed southwards.

Spine of Ice Wyrm
----------------------------------------------------------------------
Enemies: Twintania, Garuda-Egi
----------------------------------------------------------------------
You will encounter 2 new enemies - Twintania and Garuda-Egi. The
Twintania is weak against Lightning, so strike it down with Thundara.
Garuda-Egi are flying creatures but they are weak against Dark arcane
magick. So use it if your party is not equipped with flying weapons.
By the way, watch out for the traps along the pathway towards south.

Silverflow's End - West Area
----------------------------------------------------------------------
Enemies: Emperor Aevis, Skull Warrior, Yeti, Slaven Warder, Wild Onion,
Dark Skeleton
----------------------------------------------------------------------
The area is divided into 2 areas. The northwest area can only be
accessed via the southwest path from the Karydine Glacier and there is
another Yeti there. In this southeast area, you will encounter a Yeti,
the Emperor Aevis & Dark Skeletons.

----------------------------------------------------------------------
[W-039]
Stilshrine of Miriam
----------------------------------------------------------------------
ffxii_0239
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 34

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Stilshrine of Miriam), Sword of Kings
Esper: Mateus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Blood Gigas
LV 28 HP: 2729 LP: 1 Weak vs. Wind
LV 29 HP: 2849 LP: 1
Drop/Steal: Antidote, Earth Magicite, Festering Flash, Gemini
Gem, Phoenix Down
```````````````````````````````````````````````````````````````
Balloon
LV 28 HP: 1878 LP: 1 Weak vs. Water
LV 29 HP: 1936 LP: 1
Drop/Steal: Bomb Ashes, Chronos Tear, Fire Magicite,
Handkerchief
```````````````````````````````````````````````````````````````
Darkmare
LV 30 HP: 14040 LP: 1 Weak vs. Holy
LV 31 HP: 14098 LP: 1
Drop/Steal: Chronos Tear, Dark Magicite, Demon Mail, Gilmoire
Togail.
```````````````````````````````````````````````````````````````
Dragon Aevis
LV 29 HP: 5479 LP: 2 Weak vs. Ice
LV 30 HP: 5819 LP: 2
Drop/Steal: Antidote, Goggle Mask, Storm Magicite, Wyrm
Carapace
```````````````````````````````````````````````````````````````
Facer
LV 26 HP: 3026 LP: 1 Weak vs. Wind
LV 27 HP: 3136 LP: 1
LV 28 HP: 3246 LP: 1
Drop/Steal: Aquarius Gem, Earth Magicite, Solid Stone, Potion,
Pirate Hat
```````````````````````````````````````````````````````````````
Redmaw
LV 26 HP: 1670 LP: 1 Weak vs. Earth
LV 27 HP: 1738 LP: 1
Drop/Steal: Crooked Fang, Ice Shield, Red Fang, Wind Magicite,
Taurus Gem
```````````````````````````````````````````````````````````````
Zombie
LV 26 HP: 1924 LP: 1 Weak vs. Holy
LV 27 HP: 2254 LP: 1
LV 28 HP: 2260 LP: 1
Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
Flesh
```````````````````````````````````````````````````````````````
Zombie Warrior
LV 27 HP: 1878 LP: 1 Weak vs. Holy
LV 28 HP: 1938 LP: 1
LV 29 HP: 1998 LP: 1
Drop/Steal: Dark Magicite, Festering Flash, Handkerchief,
Icebrand
```````````````````````````````````````````````````````````````
Miriam Guardian
LV 28 HP: 6827 LP: 1 Weak vs. Wind
Drop/Steal: Nothing
```````````````````````````````````````````````````````````````
Miriam Facer
LV 29 HP: 5540 LP: 1 Weak vs. Wind
Drop/Steal: Nothing
```````````````````````````````````````````````````````````````
Ghoul
LV 27 HP: 1984 LP: 1 Weak vs. Holy
LV 28 HP: 2044 LP: 1
LV 29 HP: 2104 LP: 1
Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
Flesh, Blue Fang
```````````````````````````````````````````````````````````````
Ghast
LV 27 HP: 1706 LP: 1 Weak vs. Holy
LV 29 HP: 1826 LP: 1
Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
Flesh, Enchanter's Habit
```````````````````````````````````````````````````````````````

Walk of Sky
-------------
Go pass the *long* walkpath and make your way towards north. *gasps*

Walk of Mind
---------------
There is a Gate Crystal here. Better use it. There are 3 Kiltias
here. Talk to everyone there. Examine the Ancient Door and you will
be entering the Stilshine of Miriam. Before moving on, here is a
checklist of abilities and recommended Gambit setups that you should
have for your participating characters

o Leader - Shielded Armor, Ice Shield and Gladius Knife (if you got
three, this dungeon is a walk in the park ^_^:)
o Oil, Poisona, Blindna, Aero, Blizzara, Haste, Thundara, Fira and
Water for all characters
o Cura and Curaga for all characters
o Setup the following Gambits on all characters
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> Hi-Potion
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Slow -> Haste
o Setup the following Gambit on one character
o Ally: HP <50% -> Cura

Below is an ASCII map of the area

~-~-~-~-~-~-~-~-~-~-~-~-
Stilshrine of Miriam
~-~-~-~-~-~-~-~-~-~-~-~-
[1] [1] Paramina Rift
| [GC] Gate Crystal
Walk of Sky [WS] Way Stone
| [PD] Pedestal of Dawn
Walk of Mind [GC] [SB] Stone Brave
| [LC] Life Crystal
Ward of
__ Measure ___
| [WS][PD] |
Ward of ___| |__ Ward of
Prescience Cold Distance Steel [SB][BOSS]
[SB] \ |
\_________ Walk of |
Reason [SB]


Ward of ______ Ward of
Torn Illusion Velitation

Ward of
the [WS]__ Walk of [LC]
Sword King Revelation
|
Hall of Worth
|
Vault of the Champion

Ward of Measure
----------------------------------------------------------------------
Enemies: Redmaw, Zombie
----------------------------------------------------------------------
First of all, this is the main hall of the Stilshrine. The pathway
leads to the other wards are being sealed by magicks. At the southend
of the area, there is a Way Stone. The middle of the area, there is a
Dawn of Pedestal. If you examine the pedestal and choose to touch it
without equipping the Dawn Shard on your party leader (for the
Japanese version, you must equip it on Ashe), you will force to fight
3x Zombies and you can fight them for infinite items!

Therefore to continue on with the story, equip the Dawn Shard on your
leader character (his/her MP will be zero). Examine the Pedestal of
Dawn and pick the top option. You will be teleported to the Ward of
Vetilation

Ward of Vetilation
----------------------------------------------------------------------
Enemies: Miriam Guardian, Aevis Dragon, Miriam Facer
----------------------------------------------------------------------
Once you reached the area, you will forced to fight a Miriam Guardian
(it has around 6000 HP and you can't steal anything from it). If you
use non-wind elemental weapons, you will get only 600 HP at most. If
you use the Gladius, you can damage it for 1000 HP per attack. There
is a rare treasure under the trap. It is possible to grab it without
trigger the trap. (I got a Megalixir on my first play). Likewise, you
can also cast Oil and use Fira for triple damage. Oil works on all
the enemies here except for the bosses and Balloons.

Move forward and you will find 3 Dragon Aevis hovering around the
area. They are strong and tends to flock together. Use Blizzara for
all 3 characters and you will be able to toss them aside easily.

Proceed some more and you will find 2x Miriam Facer blocking your way.
Toss them aside Aero.

Walk of Torn Illusion
----------------------------------------------------------------------
Enemies: Miriam Facer, Miriam Guardian x4
----------------------------------------------------------------------
Move up the pathway and you will face another Miriam Facer. The
statues at the side will be awaken as you move near them and they are
Miriam Guardian in disguise. Defeat all 4 of them.

Re-equip the Dawn Shard on the leader character. Examine the Dawn of
Pedestal and it will reveal the 2 hidden walkways at the Ward of
Vetilation. Return back to the Ward of Vetilation. Exit via one of the
walkways.

Ward of Revelation
----------------------------------------------------------------------
Enemies: Crystalbug
----------------------------------------------------------------------
There is a Life Crystal (green) in the area. Examine it and it will
become the Crystalbug.
________________________________________________________________
Crystalbug LV ?? HP: ???? (~5000)
________________________________________________________________
Attacks: Watera, Blizzara, Dark

The Crystalbug is strong against physical attacks and your best
attacks is using magicks. Just attack it as you will fight a
normal enemy and it will go down in no time...

You can steal a Feystone from it.
________________________________________________________________

Once the Crystalbug is defeated, the real Save Crystal will appear.
Disarm the Dawn Shard from your leader character or Ashe (for those
playing the Japanese version) as you don't need to equip it any more.

Proceed through the middle path.

Ward of Sword-King
----------------------------------------------------------------------
Enemies: Blood Gigas, Miriam Guardian, Darkmare
----------------------------------------------------------------------
There are 2 Blood Gigas standing at the side of the walkway and they
are weak against Wind-elemental attacks. Use Aero or slain them with
the Gladius Knife. Move up and the statue in the middle will awake. It
is another Miriam Guardian. Defeat it. The north path is blocked by
an ancient door that is sealed by magick. Proceed south and you will
find 2 more Blood Gigas. Move onwards and you will find Darkmare (
similar to the first boss) and it has 10,000+ HP watch out for it.
Proceed down the stairs and there are another 2 more Blood Gigas.

Defeat them and examine the structure (Sword of Judgment). It will
unlock the magicks that sealed the door in the north area. Make your
way there and examine the ancient door to open it. There is a Way
Stone.

Ward of Measure
-------------------
Use it and you will be back at the first area since you come in the
Stilshrine. Exit the area and go to the Walk of Mind to use the Teleport
Crystal. Save your game. Return back to the Ward of Measure and use the
walkway at the left. Examine the Ancient Door.

Cold Distance
----------------------------------------------------------------------
Enemies: Miriam Guardian x2
----------------------------------------------------------------------
There are 2 more Miriam Guardians here. Exit via the path on the left

Walk of Prescience
----------------------------------------------------------------------
Enemies: Balloon, Facer, Zombie Warrior
----------------------------------------------------------------------
You will find pathway splits into 3. The middle path will lead to you
to fight Balloons (which are weak against Water, but Blizzara works
well against them). The south path, you will find some Facers, which
are weak against Wind. Beware of the bloody traps here.

Go to the north path and you will find a mix of Balloons and Facers.
Defeat them and move forward till you reached the Stone Brave. A pair
of Zombie Warriors awakes. Defeat them. Turn this Stone Brave till it
is facing eastwards.

Stone Braves
---------------
There are a total of 3 Stone Braves and you will need them to face the
main statue in the middle (which has already been raised due to the
use of Dawn Shard in the earlier stages).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Stone Brave Initial Facing Position Required Facing Position
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
West South East
East East West
South West North
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

When you examine the Stone Brave, you will be given the following
options:

Examine the Stone Brave the first. And your character will discover it
can be rotated. Examine it again

o Read the Inscription o Turn the statue clockwise
o Rotate the statue -> o Turn the status counterclockwise
o Do Nothing o Do nothing

Now exit via the southwest exit.

Walk of Reason
----------------------------------------------------------------------
Enemies: Zombie Warrior, Ghoul, Facer, Balloon, Ghast
----------------------------------------------------------------------
This area is huge and looks very mazy. The Stone Brave is the middle.
The left side of the area, you will encounter mainly Zombie Warriors
or Ghouls. Move towards eastwards and open any Ancient Door as you
come to. Eventually, you will find the Stone Brave but it is heavily
guarded by Balloons and Facers. Use Aero (on Facers) and Blizzara on
Balloons to defeat the foes here. Rotate the Stone Brave till it is
facing north.

Now make your way out and head back to the first area where you first
entered the shrine.

Cold Distance
-----------------------------------------------------------------------
Enemies: Miriam Guardian x2
-----------------------------------------------------------------------
Slice the Miriam Guardian with your swords and attacks. Go to the next
area via the east exit.

Ward of Steel
------------------
Move down the stairs. Cast Haste, Protect and Regen on all your
characters. Examine the ancient door and you will be forced to fight a
sub-boss...
________________________________________________________________
Vinuskar LV ?? HP: ???? (~15,000)
________________________________________________________________
Attacks: Gnaw, Lunge, Sword Dance, Crown, Slow

You will get the following status - a magnetic field envelopes
the party. Your metallic equipment becomes heavy. If you equip
any heavy armor or swords, your character's action speed will go
down. You should have counter this if you cast Haste.

The boss typically employ physical attacks. Beware of Crown and
Sword dance which does heavy damage (400-600 HP if you do not
have Protect cast on the character). Crown also causes Confuse,
nullify it with Smelling Salts. If the boss cast slow, you
should be able to counter with the Gambit settings. Once the
boss' HP gets depleted to half, it will use the Sword Dance
attack. Heal your characters once their HP gets below 50%. Keep
up the fight and you should be able to defeat it.

Steal: Knot of Rust, Thief's Cuffs
LP: 19
________________________________________________________________

Now move forward and examine the Ancient Door at its rear. You will
find a Stone Brave there along with the Urn. Examine the urn first to
pick the map of the area and you will find 3 ! icons on the map. These
are the Stone Brave. The arrows pointing their current direction.

Pick the 2nd option and pick the 1st option to rotate clockwise and 2nd
option to rotate anticlockwise. Rotate the east Stone Brave till it is
facing west.

Return back to the Ward of Measure and take the path on the left.


Ward of Sword King
----------------------------------------------------------------------
Enemies: Blood Gigas, Darkmare
----------------------------------------------------------------------
Now make your way to the Ward of Sword King. You can use the Way
Stone to get there. Use the Save Crystal at Walk of Revelation. Cast
Protect, Haste, Shell and Regen on all particpating characters.
Re-use the Save Crystal again and go to the area where you find the
Sword of Judgment. Defeat all the enemies there first. Once all the
enemies has been killed make your way to the Ancient Door.

NOTE: Once you have activate the Colossus, you will no longer need to
battle the Miriam Guardians and Miriam Facers.

Pick the 2nd option and you will need to fight...

Hall of Worth
---------------
There will be some scenes and the environment will be freezing cold...
________________________________________________________________
Mateus LV ?? HP: ???? (~35,000)
Ice Azer A LV 25 HP: 2708
Ice Azer B LV 25 HP: 2708
Ice Azer C LV 25 HP: 2708
Ice Azer D LV 25 HP: 2708
Ice Azer E LV 25 HP: 2708
________________________________________________________________
Attacks: Blizarja, Flash-Freeze, Cura, Protect, Reflect, Slow,
Chain Magick
Status: Protect, Shell

The Esper will start off by summoning the Ice Azer and these
small balls of ice can cast Blizzard thus helping the boss to
weaken you. First of all, cast Thundara on the Ice Azer while
your other 2 characters focus on attacking Mateus. Flash-Freeze
does around 500 HP damage to one ally. Once the boss' HP gets
below 50%, it will use Blizarja, which deal around 400~560 HP
to all characters. You can reduce the damage if you are equipped
with the Ice Shields. Blizarja will also occasionally causes Sap
status, cure it with Regen. Just use your normal attacks (if you
have the Storm Spear, it will makes the battle event more easier)
I normally attack the boss with Storm Spear. However, once Mateus
readies Blizarja, I change the character equipment and equip him/
her with an Ice Shield.

Steal: Pisces Gem, Ether
LP: 37 (Mateus), 5 (Ice Azer x5)
________________________________________________________________

After the battle is over, the Esper Mateus, the Corrupt will joins
you and it will appears on the License Board!

Vault of The Champion
-----------------------
Move all the way up. There will be a cutscene and you will get the
Sword of Kings key item. Like the Dawn Shard, it can also be equipped
as a weapon too. Now you need to make your way back Mt. Bur-Omisace.

Make your way to Ward of Sword King. Use the Way Stone to teleport
your party to the Ward of Measure area. Exit via the northern Ancient
Door. You can use the Gate Crystal to make your way back to Mt.
Bur-Omisace.

There are 2 ways - by foot or use the Gate Crystal.

----------------------------------------------------------------------
[W-040]
Mt. Bur-Omisace Revisited
----------------------------------------------------------------------
ffxii_0240
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 35

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Stone of The Condemner
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

At the Mt. Bur-Omisace, it will be in chaos and it is under attacked
by the Empire!

Use the Gate Crystal and save your game. Make your way to the Hall
of Light (the place where Vaan & co. meet Gran Kiltias.). Give your
character's Shielded Armor and the Ice Shield (if using a single
handed weapon) as their primary equipment.

Hall of Light
---------------
There will be some scenes and you will fight...
________________________________________________________________
Judge Bergan LV ?? HP: ???? (~16,000)
Judge A LV 29 HP: 3179
Judge B LV 29 HP: 3179
Judge C LV 29 HP: 3179

________________________________________________________________
Attacks: Battle Cry, Lunge, (Combo Attack), Kick, Counter
Status: Protect, Shell

Judge Bergan has a couple of strong combo attacks and has a
tendency to focus attacking on one of your characters. Cast
Haste to start off the battle. If you have the Blood Sword, make
sure you use it to attack Bergan so you can inflict the Sap
status on him. Poison works well on the boss too. Finished off
the 3 Judges first then focus your attacks on Bergan. Set the
following 2 Gambits on your characters:

o Ally: status = HP Critical > Hi-Potion
o Ally: HP <50% > Cura

Once Bergan's HP gets low, he will use Battle Cry, which will
further raises his normal attacks. Make sure that your
characters have Protect on otherwise they will take around 400~
600 HP damage from Bergan. Finish it off with style using the
Mist Quickening

Steal: Hi-Potion, Ruby Ring
LP: 20 (Bergan), 3 (Judge x3)
________________________________________________________________

After Bergan has fall, you will meet with Al-Cid and you will need to
get to Archades. You can get there by foot via the Nalbina fortess
through the Mosphoran Highwaste.

Temple Grounds
---------------
Once the scenes are over, you will be back at the Temple Grounds. Talk
to Acolyte and you will get the Stone of the Condemner.

Now you need to get Nalbina Fortess, which is located northeast off
Rabanastre. By the way, the shop owners at Mt. Bur-Omisace are selling
new items. Check them out:

Travelling Merchant (Seeq)

Accessories Ammunition
----------------------------- -------------------------------
Jackboots 600 gil Onion Arrows 100 gil
Black Belt 600 gil Onion Bolts 100 gil
Golden Amulet 4500 gil Onion Shot 100 gil
Magick Gloves 3200 gil Onion Bombs 100 gil
Nishijin Belt 800 gil
Thief's Cuffs 3000 gil
Gillie Boots 700 gil
Quasimodo Boots 800 gil
Ruby Ring 8500 gil

Magicks & Tecknicks
-----------------------------
Regen 1900 gil Fira 3000 gil
Esuna 2800 gil Thundara 3000 gil
Gravity 2800 gil Blizzara 3000 gil
Float 2800 gil Haste 3400 gil
Decoy 2500 gil Toxify 4100 gil
Drain 3200 gil Countdown 3100 gil
Curaga 3200 gil Stop 3700 gil
Vanish 4900 gil

Travelling Merchant (Hume)

Weapons Armor
----------------------------- -------------------------------
Serpent Rod 2100 gil Golden Helm 3200 gil
Lohengrin 4500 gil Golden Armor 3200 gil
Heavy Lance 4800 gil Golden Shield 2100 gil
Osafune 4800 gil Red Cap 2500 gil
Gladius 4800 gil Brigandine 2500 gil
Musk Stick 4300 gil Mage's Hat 2500 gil
Gilt Measure 4000 gil Mage's Habit 2500 gil
Bhuj 4100 gil Burgonet 4000 gil
Flame Staff 2400 gil Shielded Armor 4000 gil
Storm Staff 2400 gil Ice Shield 2500 gil
Glacial Staff 2400 gil Headband 3200 gil
Flametongue 5200 gil Jujitsu Gi 3200 gil
Loxley Bow 5200 gil Lamia's Tiara 3200 gil
War Hammer 5200 gil Enchanter's Habit 3200 gil
Crossbow 5200 gil Pirate Hat 4000 gil
Healing Rod 3000 gil Viking Coat 4000 gil
Betelgeuse 5400 gil Sorcerer's Hat 4000 gil
Kogarasumaru 5600 gil Sorcerer's Habit 4000 gil
Ashura 5600 gil Close Helmet 4900 gil
Milter 5000 gil Demon Mail 4900 gil
Storm Spear 5800 gil Flame Shield 3200 gil
Iron Pole 5300 gil
Hornito 5800 gil
Arc Scale 5500 gil
Demonsbane 6000 gil
Giant Stonebow 6000 gil
Slasher 6000 gil
Avenger 6000 gil
Magoroku 6600 gil
Paramina Crossbow 6600 gil
Gaia Rod 3300 gil

Items
-----------------------------
Potion 70 gil Handkerchief 50 gil
Antidote 50 gil Hi-Potion 210 gil
Eye Drops 50 gil Bacchus's Wine 120 gil
Phoenix Down 250 gil Smelling Salts 50 gil
Echo Herbs 50 gil Remedy 400 gil
Gold Needle 100 gil
Alarm Clock 50 gil

There are a lot of ways to get to Nalbina. In fact, you can use the
Gate Crystal to Nalbina Fortess if you have visited it earlier.

Either way, below is an optional chapter. I suggest you to do it since
it is very important to go prepared for the upcoming events.

----------------------------------------------------------------------
[W-041] OPTIONAL
Trip to Archadia
----------------------------------------------------------------------
ffxii_0241
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 35~40

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Ether x2, X-Potion x2, Lightning Arrows x1,
Hi-Potion x2
Loot: Teleport Stone x6, Soul Powder x1, Moon Ring x1
Gil: 800 gil, 900 gil, 1,100 gil, 1,300 gil, 200 gil,
1,500 gil, 2000 gil
Equipment: Loxley Bow x1, Icebrand x1, Recurve Crossbow x1,
Gillie Boots x1
Key Items: Feathers of the Flock
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The following quests are optional but I will recommend you to go
through it as it is very important to get better abilities and some
good equipment and items along the way. Get to at least Level 40.

Use the Gate Crystal and teleport to Rabanastre.

- - - - - - - - - -
Rabanastre
- - - - - - - - - -

Below is the shopping list. Well, it got so long that I have to
re-organize my listing otherwise I see the cost of printing paper
increased :)

** Shopping List **

Miguelo's Sundries
(East End)
Potion 70 gil
Antidote 50 gil
Eye Drops 50 gil
Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil

Amal's Weaponary
(East End)
Broadsword 400 gil Serpent Rod 2100 gil
Dagger 200 gil Lohengrin 4500 gil
Shortbow 500 gil Heavy Lance 4800 gil
Altair 500 gil Osafune 4800 gil
Longsword 700 gil Gladius 4800 gil
Mage Masher 700 gil Musk Stick 4300 gil
Silver Bow 1000 gil Gilt Measure 4000 gil
Iron Sword 1200 gil Bhuj 4100 gil
Oak Staff 400 gil Flame Staff 2400 gil
Javelin 1400 gil Storm Staff 2400 gil
Assassin's Dagger 1400 gil Glacial Staff 2400 gil
Capella 1400 gil Flametongue 5200 gil
Oaken Pole 1300 gil Loxley Bow 5200 gil
Aevis Killer 1500 gil War Hammer 5200 gil
Zwill Blade 1700 gil Crossbow 5200 gil
Cherry Staff 800 gil Healing Rod 3000 gil
Killer Bow 2000 gil Betelgeuse 5400 gil
Spear 2200 gil Kogarasumaru 5600 gil
Handaxe 2200 gil Ashura 5600 gil
Chopper 2200 gil Milter 5000 gil
Cypress Pole 2000 gil Storm Spear 5800 gil
Mace 1800 gil Iron Pole 5300 gil
Ancient Sword 2400 gil Hornito 5800 gil
Vega 2400 gil Arc Scale 5500 gil
Longbow 3000 gil Demonsbane 6000 gil
Wizard's Staff 1500 gil Giant Stonebow 6000 gil
Rod 1500 gil Slasher 6000 gil
Iron Hammer 3300 gil Avenger 6000 gil
Bronze Mace 3000 gil Magoroku 6600 gil
Blood Sword 5000 gil Paramina Crossbow 6600 gil
Partisan 3500 gil Gaia Rod 3300 gil
Main Gauche 3500 gil Icebrand 7000 gil
Battle Bamboo 3200 gil Ras Algethi 7000 gil
Kotetsu 3800 gil Sakura-saezuri 7000 gil
Bowgun 3800 gil Golden Staff 3500 gil
Sirius 4000 gil
Elfin Bow 4200 gil
Broadaxe 4200 gil

Panamis's Protectives
(East End)
Leather Cap 100 gil Red Cap 2500 gil
Leather Clothing 100 gil Brigandine 2500 gil
Cotton Cap 100 gil Mage's Hat 2500 gil
Cotton Shirt 100 gil Mage's Habit 2500 gil
Headgear 200 gil Burgonet 4000 gil
Chromed Leathers 200 gil Shielded Armor 4000 gil
Magick Curch 200 gil Ice Shield 2500 gil
Light Woven Shirt 200 gil Headband 3200 gil
Leather Helm 500 gil Jujitsu Gi 3200 gil
Leather Armor 500 gil Lamia's Tiara 3200 gil
Esutcheon 300 gil Enchanter's Habit 3200 gil
Headguard 300 gil Pirate Hat 4000 gil
Leather Breastplate 300 gil Viking Coat 4000 gil
Pointy Hat 300 gil Sorcerer's Hat 4000 gil
Silken Shirt 300 gil Sorcerer's Habit 4000 gil
Bronze Helm 700 gil Close Helmet 4900 gil
Bronze Armor 700 gil Demon Mail 4900 gil
Leather Shield 600 gil Flame Shield 3200 gil
Leather Headgear 500 gil Goggle Mask 4900 gil
Bronze Chesplate 500 gil Metal Jerkin 4900 gil
Topkapi Hat 500 gil Black Cowl 4900 gil
Kilimweave Shirt 500 gil Black Garb 4900 gil
Sallet 1000 gil Bone Helm 5900 gil
Scale Armor 1000 gil Bone Mail 5900 gil
Buckler 1000 gil Diamond Shield 3900 gil
Horned Hat 700 gil
Ringmail 700 gil
Calot Hat 700 gil
Shepherd's Bolero 700 gil
Iron Helm 1400 gil
Iron Armor 1400 gil
Bronze Shield 1200 gil
Balaclava 1000 gil
Windbreaker 1000 gil
Wizard's Hat 1000 gil
Wizard's Robes 1000 gil
Barbut 1900 gil
Linen Cuirass 1900 gil
Round Shield 1600 gil
Soldier's Cap 1400 gil
Heavy Coat 1400 gil
Lambent Hat 1400 gil
Chanter's Djellaba 1400 gil
Wing Helm 2500 gil
Chainmail 2500 gil
Green Beret 1900 gil
Survival Vest 1900 gil
Feathered Cap 1900 gil
Traveler's Vestment 1900 gil
Golden Helm 3200 gil
Golden Armor 3200 gil
Golden Shield 2100 gil


Yugri's Magicks
(East End)
Cure 200 gil Immobilize 600 gil
Poisona 200 gil Disable 600 gil
Blindna 200 gil Blind 200 gil
Vox 300 gil Protect 200 gil
Stona 800 gil Poison 500 gil
Raise 1900 gil Shell 300 gil
Cura 1500 gil Silence 400 gil
Regen 1900 gil Sleep 700 gil
Esuna 2800 gil Oil 600 gil
Fire 200 gil Dark 500 gil
Thunder 200 gil Berserk 1000 gil
Blizzard 200 gil Confuse 1400 gil
Water 800 gil Gravity 2800 gil
Aero 1200 gil Drain 3200 gil
Slow 200 gil Vanish 4900 gil
Break 900 gil Death 5200 gil
Reflect 800 gil Vanishga 8700 gil
Warp 1700 gil
Bleed 1100 gil
Balance 1500 gil

Batahn's Technicks Clan Provisioner*
(East End) (Muthru Bazaar)
Steal 1500 gil Teleport Stone 200 gil
Libra 500 gil Gysahl Greens 108 gil
First Aid 400 gil
Poach 7000 gil Reverse 7600 gil
Charge 1700 gil
Horology 2000 gil Nihopalaoa 30000 gil
Souleater 2000 gil
Traveler 6700 gil
Numerology 2048 gil
Shear 3600 gil
Achilles 8800 gil
Gil Toss 2000 gil
Charm 5000 gil
Sight Unseeing 6800 gil
Infuse 2000 gil
Addle 3500 gil
Bonecrusher 700 gil

Yamoora's Gambits
(North End)
Ally: any 50 gil Ally Status = Stop 50 gil
Ally: party leader 50 gil Ally Status = Sleep 50 gil
Ally: lowest HP 50 gil Ally Status = Confuse 50 gil
Ally: strongest weapon 50 gil Ally Status = Reverse 50 gil
Ally: lowest defense 50 gil Ally Status = Slow 50 gil
Ally: lowest magick resist 50 gil Ally Status = Lure 50 gil
Ally: HP <100% 50 gil Ally Status = Reflect 50 gil
Ally: HP <90% 50 gil Ally Status = Berserk 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Ally: item AMT >= 10 100 gil
Ally: HP <60% 50 gil Foe: any 50 gil
Ally: HP <50% 50 gil Foe: targeting leader 100 gil
Ally: HP <40% 50 gil Foe: targeting self 100 gil
Ally: HP <30% 50 gil Foe: targeting ally 100 gil
Ally: HP <20% 50 gil Foe: furthest 50 gil
Ally: HP <10% 50 gil Foe: nearest 50 gil
Ally: MP <100% 50 gil Foe: highest HP 50 gil
Ally: MP <90% 50 gil Foe: lowest HP 50 gil
Ally: MP <80% 50 gil Foe: highest max HP 50 gil
Ally: MP <70% 50 gil Foe: lowest max HP 50 gil
Ally: MP <60% 50 gil Foe: highest max MP 50 gil
Ally: MP <50% 50 gil Foe: lowest max MP 50 gil
Ally: MP <40% 50 gil Foe: highest level 50 gil
Ally: MP <30% 50 gil Foe: lowest level 50 gil
Ally: MP <20% 50 gil Foe: highest strength 50 gil
Ally: MP <10% 50 gil Foe: lowest strength 50 gil
Foe: undead 100 gil Foe: highest magick pwr 50 gil

Foe: lowest magick power 50 gil Foe: status = Protect 50 gil
Foe: highest speed 50 gil Foe: status = Shell 50 gil
Foe: lowest speed 50 gil Foe: status = Haste 50 gil
Foe: highest defense 50 gil Foe: status = Bravery 50 gil
Foe: highest magick resist 50 gil Foe: status = Faith 50 gil
Foe: HP >= 3,000 50 gil Foe: status = Reflect 50 gil
Foe: HP >= 2,000 50 gil Foe: status = HP Critical 50 gil
Foe: HP >= 1,000 50 gil Foe: flying 100 gil
Foe: HP >= 500 50 gil Foe: character HP=100% 100 gil
Foe: HP < 3,000 50 gil Foe: item AMT >= 10 100 gil
Foe: HP < 2,000 50 gil Self 50 gil
Foe: HP < 1,000 50 gil
Foe: HP < 500 50 gil
Foe: HP = 100% 50 gil
Foe: HP => 70% 50 gil
Foe: HP => 50% 50 gil
Foe: HP => 30% 50 gil
Foe: status = Sleep 50 gil
Foe: status = Blind 50 gil
Foe: status = Silence 50 gil
Foe: status = Oil 50 gil
Foe: status = Reverse 50 gil
Foe: status = Disable 50 gil
Foe: status = Immobilize 50 gil

Foe: character status = Blind 100 gil
Foe: character status = Silence 100 gil
Foe: character status = HP Critical 100 gil
Foe: character MP >= 90% 100 gil
Foe: character MP >= 70% 100 gil
Foe: character MP >= 50% 100 gil
Foe: character MP >= 30% 100 gil
Foe: character MP >= 10% 100 gil
Foe: character MP < 90% 100 gil
Foe: character MP < 70% 100 gil
Foe: character MP < 50% 100 gil
Foe: character MP < 30% 100 gil
Foe: character MP < 10% 100 gil
Foe: character HP >= 90% 100 gil
Foe: character HP >= 70% 100 gil
Foe: character HP >= 50% 100 gil
Foe: character HP >= 30% 100 gil
Foe: character HP >= 10% 100 gil
Foe: character HP < 90% 100 gil
Foe: character HP < 70% 100 gil
Foe: character HP < 50% 100 gil
Foe: character HP < 30% 100 gil
Foe: character HP < 10% 100 gil

* You won't be able to purchase the items from this guy unless you
have talked to Montblanc in Clan Hall. The items sold will also
varies as it depends on your Clan Rank.

The Sandsea
- - - - - - - -
Make your way to Sandsea and new hunts will be available when you
examine the Notice Board. Accept all the hunts there.

o White Mousse Rank V
o Ring Wyrm Rank III
o Marilith Rank V
o Ixtab Rank II
o Feral Retriver Rank III
o Vorpal Bunny Rank III
o Mindflayer Rank IV
o Atomos Rank III
o Braegh Rank IV

Miguelo's Sundries
- - - - - - - - - -
Make your way to Miguelo's Sunderies, talk to him (he is found at
southwest corner of the area). There will be a cutscene...

Clan Hall
- - - - - - -
Talk to Montblanc and the following rewards will be given to you:

o You will get 2 Ethers and 2 Teleport Stones for achieving the
rank of Headhunter
o You will get 800 gil for defeating the boss - Elder Wyrm at
the Golmore Jungle
o You will get 900 gil for defeating the boss - Tiamat at Henne
Mines.
o You will get 1,100 gil for defeating the boss - Vinuskar at the
Stilshrine of Miriam

Talk to him again and you will get the following additional petitions
for the following Marks. Accept all the hunts.

o Orthros Rank V
o Trickster Rank V
o Antlion Rank V

You will can get hints and how many marks required to kill by talking
to Ma'kenroh. There are a lot of stuff that you can do now.

I will go for the hunts for last Rank II monster along with all Rank
III monsters now...

-----------------------------------
o Viera Lover o
-----------------------------------
Make your way to the Southern Plaza. Proceed the right side of the
fountain. You will find red Bangaa talking to a blue Seeq. Next to
them, is a man called "Lovestruck Man". Talk to him.

Make your way to the Southgate. You will find a Viera dressed in blue
facing the Chocobo Ranch. Talk to the Viera. She will leave the
area...

Go to the moogling point and use it to teleport to The Sandsea. Go to
the North End. Make your way inside Yamoora's Gambits. You will find
the Viera leaning against the left wall of the shop. Talk to her. She
will leave again...

Make your way back to The Sandsea. Go inside the tavern and make your
way to the spot where you find Balthier and Fran the last time you
visit there. The viera will be sitting on the fences. Now exit & make
your way back to the fountain where you found the Lovestruck Man. Pick
the top option to accept to help him...

Make your way back to The Sandsea. Talk to the Viera & pick the 1st
option. The viera will leave... (again)

Now make your way back to the Fountain at the Southern Plaza. Talk to
the Lovestruck Man and you will get 2x Hi-Potions and Loxley Bow for
your efforts.

It is time to do some Hunts for the Clan...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.10 - Ixtab
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Jahara - The Elderknoll
------------------------
You need to talk to the High-Chief Zayalu at Jahara. Use the Teleport
Crystal and teleport to Jahara (If you want to train, feel free to go
through the plains, but it is a long way...)

Talk to Zayalu to accept the Hunt. The Ixtab can be found at the Henne
Mines. By the way, the item shop at Jahara has a new shopping list but
it is no where as good as Rabanastre's.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gariff Trader
(Jahara)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Weapons Armor
----------------------------- -------------------------------
Partisan 3500 gil Soldier's Cap 1400 gil
Main Gauche 3500 gil Heavy Coat 1400 gil
Battle Bamboo 3200 gil Lambent Hat 1400 gil
Kotetsu 3800 gil Chanter's Djellaba 1400 gil
Bowgun 3800 gil Winged Helm 2500 gil
Sirius 4000 gil Chainmail 2500 gil
Elfin Bow 4200 gil Green Beret 1900 gil
Broadaxe 4200 gil Survival Vest 1900 gil
Serpent Rod 2100 gil Feathered Cap 1900 gil
Lohengrin 4500 gil Traveler's Vestment 1900 gil
Heavy Lance 4800 gil Golden Helm 3200 gil
Osafune 4800 gil Golden Armor 3200 gil
Gladius 4800 gil Golden Shield 2100 gil
Musk Stick 4300 gil Red Cap 2500 gil
Gilt Measure 4300 gil Brigandine 2500 gil
Bhuj 4100 gil Mage's Hat 2500 gil
Flame Staff 2400 gil Mage's Habit 2500 gil
Storm Staff 2400 gil Burgonet 4000 gil
Glacial Staff 2400 gil Shielded Armor 4000 gil
Flametongue 5200 gil Ice Shield 2500 gil
Loxley Bow 5200 gil
War Hammer 5200 gil
Crossbow 5200 gil
Healing Rod 3000 gil
Betelgeuse 5400 gil

Ammunition Items
----------------------------- -------------------------------
Onion Arrows 100 gil Potions 70 gil
Onion Bolts 100 gil Antidote 50 gil
Onion Shot 100 gil Eye Drops 50 gil
Onion Bombs 100 gil Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Technicks
-----------------------------
Shear 3600 gil
Achilles 8800 gil
Gil Toss 2000 gil
Charm 5000 gil
Sight Unseeing 6800 gil
Infuse 2000 gil

- - - - - - - - - - - - - - - -
o The Lenne Mines o
- - - - - - - - - - - - - - - -
You can make use of the Gate Crystal and use it to make your way
to the Mines.

~-~-~-~-~-~-~-~-~-~
The Lenne Mines
~-~-~-~-~-~-~-~-~-~

Ore
[1] Separation
| |
North Staging
Entrance Shaft [GC]
| \
Pithead ____ Crossover B
Junction A [GS] | |
| | Pithead
Phase Shaft 1 Crossover A ___ Junction B [GS]
| |
Phase 1 Dig ______________|

[1] Ozmone Plains - The Shred
[GS] Gate Switchboard
[GC] Gate Crystal


Enemies in this area
```````````````````````````````````````````````````````````````
Jelly
LV 19 HP: 1813 LP: 1 Weak vs. Ice
LV 25 HP: 2018 LP: 1
Drop/Steal: Gil, Pebble, Teleport Stone, Water Magicite, Yellow
Liquid
```````````````````````````````````````````````````````````````
Nightmare
LV 24 HP: 1630 LP: 1 Weak vs. Holy
LV 25 HP: 1688 LP: 1
Drop/Steal: Dark Magicite, Hi-Potion, Smelling Salts, Grimoire
Togail, Snowfly
````````````````````````````````````````````````````````````````
Redmaw
LV 23 HP: 1134 LP: 1 Weak vs. Earth
LV 24 HP: 1202 LP: 1
Drop/Steal: Gil, Crooked Fang, Ice Shield, Red Fang, Pebble,
Taurus Gem, Wind Magicite
````````````````````````````````````````````````````````````````
Seeker
LV 22 HP: 1094 LP: 1 Weak vs. Earth
LV 23 HP: 1110 LP: 1
Drop/Steal: Antidote, Bat Wing, Smelling Salts, Wind Stone,
Blood Sword
````````````````````````````````````````````````````````````````
Thunderbug
LV 23 HP: 2083 LP: 1 Weak vs. Ice
LV 24 HP: 2193 LP: 1
LV 25 HP: 2303
Drop/Steal: Red Fang, Remedy, Storm Magicite, Iron Scraps,
Charged Gizzard
````````````````````````````````````````````````````````````````
Tyranorox
LV 26 HP: 4073 LP: 2 Weak vs. Wind
LV 27 HP: 4413 LP: 2
Drop/Steal: Alarm Clock, Earth Magicite, Pebble, Tyrant Hide,
War Hammer
````````````````````````````````````````````````````````````````

In the mines...
----------------
As mentioned earlier, there are 2 ways that you can get to the Mines.
You can go there by using a Chocobo from Jahara or use the Teleport
Crystal.

Using the Gate Crystal
----------------------------
From the Staging Shaft area, move southeast to Crossover B (beware
of the Tyranorox here) and head towards the Pithead Junction B. Set the
following Gambit on all character and place it on the top.

Foe: any -> Fira

Activate the switch and Jellies will drop and they come in bunches from
14 to 20 of them. After you have toast them for jellybean soup, make
your way to Pithead Junction A. Activate the switch and you will be able
enter the right-hand side of the shaft. Defeat the Seeker & Redmaw bats
there. Switch to the other party and approach the Urn. The mark will
make its appearance.

________________________________________________________________
Ixtab LV ?? HP: ???? (~26,000)

________________________________________________________________
Attacks: Doom, Watera, Dark, Death, Poison, Blind

This hunt is rather dangerous as it could cast Doom. Doom cannot
be removed using Esuna as you need to use Remedy with Remedy
Lore 3 license acquired. Just keep on attacking if you will be
able to defeat it in no time. It is weak against Holy as it is
an undead creature. However casting Raise on it, won't work...
By the way, you can Silence it.

Steal: Dark Crystal, Book of Organ-Mille
LP: 12
________________________________________________________________

Exit the mines (you need to activate the switch again). Now make your
way out of the mines. Talk to Wayward Chocobo and pick top option to
ride. Ride the Chocobo towards west (note the Chocobo footprints on
ground) and you will be able to get to Haulo Green in a jifty!

Make your way to Jahara - Elderknoll. Talk to Zayalu to claim your
bounty. You will get 1300 gil, 1x Ether and 1x Soul Powder for your
efforts. Save your game and teleport back to Rabanastre.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.11 - Ring Wyrm
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Rabanastre - North Sprawl
---------------------------
Go to the Lowtown - North Sprawl. Go to the southeast area and talk to
Balzac, the hume who is sitting on the crate or the person who you give
the Sword of Order. Now the hunts for Ring Wyrm begins! By the way,
merchants are selling new items. By the way, hope you remember that you
are not supposed to open the chest that is front of Old Dalan's
Residence or you will miss the strongest weapon in the game...

Travelling Merchant Travelling Merchant
(South Sprawl) (North Sprawl)

Accessories Items
---------------------------- ------------------------------
Jackboots 600 gil Potion 70 gil
Black Belt 600 gil Antidote 50 gil
Golden Amulet 4500 gil

Items
----------------------------
Potion 70 gil
Eye Drops 50 gil

First of all, get the following equipment:
o Fire Shields for all characters who can equip a shield. It is also
handy for the story event too. So you can kill 2 birds with 1 stone...
o Equip Jackboots if you don't want to be Immbolize. You can cure it
with Remedy if you are in need of it.

Once you got all the stuff, make your way to Dalmasca Westersand area.

- - - - - - - - - - - - - -
o Dalmasca Westersand o
- - - - - - - - - - - - - -

_ Corridor -- Wyrm's
/ of Sand (B) Nest
/ \
Ogrie The Windtrace The \
Yensa ---- Western -- Dunes -- Midfault -- Galtea --- [1]
Sandsea * Divide \ (E) | (D) Downs(A)
[GC][IS] \ \__ |
\___________ Shimmering (C)
Horizons___
/ \
[3] [2]

[1] Rabanastre
[2] Giza Plains
[3] Zertinan Caverns


o--------------------------------------o
| |(A) |(B) |(C) |(D) |(E) |
|--------------------------------------|
|Alraune | x | x | x | x | o | x Do not appear
|Dive Talon | x | o | o | o | o | o Appear
|Wolf | o | o | o | o | o | ! Appears when got a
|Alpha Wolf | x | o | o | o | o | sandstorm
|Sleipnir | x | x | o | o | o |
|Urstix | o | o | o | o | x | It seems that I am getting
|Cactoid | o | x | x | x | x | smarter or lazier :)
|Cockatrice | x | o | x | x | x |
|Gnome Entite | x | ! | ! | ! | ! |
o--------------------------------------o

Enemies in this area
```````````````````````````````````````````````````````````````
Alraune
LV 10 HP: 615 LP: 1 Weak vs. Wind
LV 11 HP: 627 LP: 1
LV 14 HP: 966 LP: 1
Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
Succulent Fruit
```````````````````````````````````````````````````````````````
Dive Talon (friendly)
LV 28 HP: 4090 LP: 2 Weak vs. Earth
LV 27 HP: 4022 LP: 2
Drop/Steal: Wind Magicite, Giant Feather, Burning Bow,
Handkerchief, Pebble
```````````````````````````````````````````````````````````````
Cactoid
LV 04 HP: 224 LP: 1 Weak vs. Wind
Drop/Steal: Broadsword, Earth Stone, Potion, Virgo Gem, Cactus
Fruit
```````````````````````````````````````````````````````````````
Wolf
LV 03 HP: 135 LP: 1 Weak vs. Earth
LV 04 HP: 155 LP: 1
LV 08 HP: 135 LP: 1
LV 09 HP: 155 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Potion
```````````````````````````````````````````````````````````````
Rabanastre Watch (friendly)
LV 03 HP: 220 LP: 0 Weak vs. Water
Drop/Steal: -
``````````````````````````````````````````````````````````````
Alpha Wolf
LV 13 HP: 555 LP: 1 Weak vs. Earth
LV 08 HP: 535 LP: 1
LV 14 HP: 575 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt
```````````````````````````````````````````````````````````````
Sleipnir
LV 09 HP: 724 LP: 1 Weak vs. Ice
LV 10 HP: 744 LP: 1
LV 11 HP: 764 LP: 1
Drop/Steal: Molting, Broadsword, Storm Stone
```````````````````````````````````````````````````````````````
Urstrix
LV 10 HP: 641 LP: 1 Weak vs. Wind
LV 11 HP: 661 LP: 1
Drop/Steal: Large Feather, Earth Stone, Headguard, Potion
```````````````````````````````````````````````````````````````
Cockatrice
LV 09 HP: 585 LP: 1 Weak vs. Water
LV 10 HP: 601 LP: 1
LV 11 HP: 617 LP: 1
Drop/Steal: Small Feather, Water Stone, Phoenix Down, Fire
Stone
```````````````````````````````````````````````````````````````
Gnoma Entite (friendly)
LV 45 HP: 48042 LP: 7 Weak vs. Wind
Drop/Steal: Earth Crystal, Electrum, Ether, Feystone, Gnome
Halcyon
```````````````````````````````````````````````````````````````

If you did not talk to Balzac, you won't be able to access the Wyrm's
Nest. Throughout the area, the most of the monsters you have already
encountered before however, there are few monsters that you need to
take note off.

Dive Talon
------------
These gigantic birds are friendly foes and they won't attack you unless
you disturb them. They give 2 LP for defeating them

Sleipnir
---------
The Sleipnir is a rare monster in Giza Plains during the Dry season and
they will appear commonly in Dalmasca Westersand

Gnoma Entite
-------------
When the place got hit with a sandstorm, you will see a gigantic glow
elemental. That's the Gnoma Entite. It is on a friendly status. Do not
disturb it.

Windtrace Drunce
-----------------------------------------------------------------------
Enemies: Alraune, Sleipnir, Wolf, Dive Talon, Alpha Wolf
-----------------------------------------------------------------------
The place is with smoke because the prescene of the Ring Wyrm. It is
found at the southeast area of the larger area. You can access that
only via The Midfault. By the way, it has a lot of HP...

________________________________________________________________
Ring Wyrm LV ?? HP: ???? (~45,000)

________________________________________________________________
Attacks: Rake, Breath, Immbolizega, Restore
Notes: Protect
Absorbs: Water

Start off by casting Haste on your party and Slow on the boss.

The Ring Wyrm is a huge dragon and it can cause Breath, which
does Fire-elemental damage to all characters that are within its
firing range. Its Rake ability has the ability to confuse your
party members. So set the following Gambit:

Ally: status = Confuse -> Smelling Salts.

There is a 1/4 chance that the Ring Wyrm's Breath attack inflict
Sap status on your characters. Cast Regen to counter it. Once the
boss' HP has depleted to 1/3, it will use Restore will bring its
HP back to 3/4. The boss has also a tendency to cast Immbolizega,
which can cause a great problem as your characters are unable to
move. You can remove the status by using a Remedy (with Remedy
Lore 1 learnt). However to prevent it from happening, just
switch your accessory to Jackboots when the boss readies to use
Immbolizega.

Steal: Phoenix Down, Hi-Potion
LP: 16
________________________________________________________________

Once you defeat the boss, you defeat the Mark. You should achieve the
rank - Ward of Justice. Now head southwest and make your way to The
Western Divide. Use the Gate Crystal there and make your way
back to Rabanastre.

Rabanastre - Muthru Bazaar & North End
---------------------------------------
Use Moogling and go to Muthru Bazaar. The Clan Provisioner will be
selling an additional Magick - Bubble for 3300 gil. Make sure you get
it as it can doubles your character's HP for only 32 MP. Now go to
pay Montblanc a visit - You will get 2x X-Potions and 2x Teleport
Stone for achieving the rank!

Lowtown - North Sprawl
-----------------------
Now go to Lowtown. Talk to Balzac and claim your bounty - 200 gil,
Moon Ring and the Icebrand sword. Make your way back to Rabanstre -
Southgate.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.12 - Feral Retriever
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Stock some Gold Needles or have your characters acquire Stona if you
have gotten the White Magick yet.

Teleport to Mt. Bur-Omisace. Talk to Hymms, the Kiltia next to the
Chocobo Ranch (or behind the Seeq item vendor). Now it is time to
venture the freezing cold mountains again...

~-~-~-~-~-~-~-~-~-
Paramina Rift
~-~-~-~-~-~-~-~-~-
[3]
|
Freezing Gorge (B)
[1]- Fading Vale - Head of ___| |
[SC] the (A) |
Silverflow ___Frozen Brook (C)
| _______| | \
Icebound Path of the \
[2]__ Flow (E) Firstfall [SC] \
|_ _ _ _ | _ _ _ |
| Karydine Glacier (D)
(F) Spine of /
the Icewyrm /
| /
Silverflow's
End (G)
|
[4]

[1] Golmore Jungle - The Greenswathe
[2] Feywood - Walking of Flitting Rifts
[3] Mt. Bur-Omisace - Sand-strewn Pass
[4] Stilshrine Of Miriam

o------------------------------------------------------o
| |(A) |(B) |(C) |(D) |(E) |(F) |(G) |
|------------------------------------------------------|
|White Wolf | o | o | o | o | x | x | x |
|Wild Onion | o | x | x | x | x | x | o |
|Skull Knight | o | o | o | o | o | x | o |
|Dark Skeleton | x | o | o | o | o | x | o |
|Slaven Warder | o | x | x | x | o | x | o |
|Lizard | x | x | o | x | x | x | x |
|Yeti | x | x | x | x | o | x | o |
|Bartitine Croc | x | x | x | o | o | x | x |
|Garuda-Egi | x | x | x | x | x | o | x |
|Twintania | x | x | x | x | x | o | x |
|Emperor Aevis | x | x | x | x | x | x | o |
|Ice Elemental | x | x | * | * | * | x | * |
|Leshach Entite | x | x | * | * | * | x | x |
o------------------------------------------------------o

o Available x Not Available * Storm conditions

Enemies in this area
```````````````````````````````````````````````````````````````
White Wolf
LV 24 HP: 1498 LP: 1 Weak vs. Lightning
LV 25 HP: 1608 LP: 1
Drop/Steal: Crossbow, Ice Magicite, Phoenix Down, Quality
Pelt, Tanned Hide
```````````````````````````````````````````````````````````````
Wild Onion (friendly)
LV 26 HP: 1616 LP: 1 Weak vs. Earth
LV 27 HP: 1736 LP: 1
Drop/Steal: Antidote, Phoenix Down, Succulent Fruit, Wind
Magicite
```````````````````````````````````````````````````````````````
Skull Knight
LV 25 HP: 1873 LP: 1 Weak vs. Holy
LV 26 HP: 1933 LP: 1
Drop/Steal: Capricon Gem, Dark Magicite, Hi-Potion, Remedy,
Sturdy Bone
```````````````````````````````````````````````````````````````
Slaven Warder
LV 27 HP: 2623 LP: 1 Weak vs. Water
LV 28 HP: 2743 LP: 1
Drop/Steal: Fire Magicite, Gemini Gem, Gold Needle, Slaven
Harness, Tanned Giantskin, White Fang
```````````````````````````````````````````````````````````````
Lizard
LV 24 HP: 2342 LP: 1 Weak vs. Water
LV 25 HP: 2452 LP: 1
LV 26 HP: 2562 LP: 1
Drop/Steal: Fire Magicite, Float Mote, Horn, Pebble, Pointed
Horn
```````````````````````````````````````````````````````````````
Bartitine Croc
LV 27 HP: 4448 LP: 1 Weak vs. Earth
LV 28 HP: 4668 LP: 1
Drop/Steal: Fine Wool, Wind Magicite
```````````````````````````````````````````````````````````````
Dark Skeleton
LV 25 HP: 1488 LP: 1 Weak vs. Holy
LV 26 HP: 1548 LP: 1
Drop/Steal: Dark Magicite, Sturdy Bone, Dark Stone,
Death's-Head
```````````````````````````````````````````````````````````````
Yeti
LV 27 HP: 4237 LP: 2 Weak vs. Lightning
LV 28 HP: 4358 LP: 2
LV 29 HP: 4477 LP: 2
Drop/Steal: Arctic Wind, Demonsbane, Ice Magicite, Remedy,
Tanned Giantskin, Teleport Stone
```````````````````````````````````````````````````````````````
Ice Elemental (friendly)
LV 25 HP: 14830 LP: 4 Weak vs. Lightning
Drop/Steal: Feystone, Ice Crystal, Ice Magicite, Ice Stone
```````````````````````````````````````````````````````````````
Leshach Entite (friendly)
LV 45 HP: 48042 LP: 7 Weak vs. Lightning
Drop/Steal: Electrum, Ether, Feystone, Leshach Halcyon, Ice
Crystal

```````````````````````````````````````````````````````````````
Twintania
LV 27 HP: 4917 LP: 2 Weak vs. Lightning
LV 28 HP: 5257 LP: 2
Drop/Steal: Blue Fang, Ice Magicite, Ice Stone, Smelling Salts,
Wyrm Carapace
```````````````````````````````````````````````````````````````
Garuda-Egi
LV 26 HP: 2997 LP: 2 Weak vs. Dark
LV 27 HP: 3065 LP: 2
Drop/Steal: Gold Needle, Hi-Potion, Holy Magicite, Holy Stone,
Large Feather, Kogarasumaru, Taurus Gem, White
Incense
```````````````````````````````````````````````````````````````
Emperor Aevis
LV 27 HP: 5900 LP: 2 Weak vs. Lightning
Drop/Steal: Ice Magicite, Ice Stone, Horn, Leo Gem,
Wyrm Carapace
```````````````````````````````````````````````````````````````

There are 2 choices of getting to fight the Feral Retreiver. If you
are an adventurer, go the Paramina Rift and kill the monsters to get
some loot. Make your way to Path of Firstfall and use the Save Crystal.

Or you can use the Gate Crystal to teleport your party to the
Stilshrine of Miriam. Move northwards from there.

Spine of the Icewyrm
----------------------
The Mark is near the exit which leads to the Path of Firstfall. It will
be your best interest to defeat the Garuda-Egi first if you are going
through the Stilshrine of Miriam. The Feral Retriever is couerl-type
monster...
________________________________________________________________
Feral Retriever LV ?? HP: ???? (~20,000)

________________________________________________________________
Attacks: Stone Gaze, Rake, Blaster, Mind Lash
Notes: Shell, Faith

The Feral Retriever is a gigantic couerl and it has the ability
to stone your characters with its Stone Gaze. Once all 3
characters are being stoned, it will be an automatic gameover.

Although it does not have much strong defense, it is capable of
inflicting nasty status ailments with its Blaster - which causes
Sleep, Silence, Slow, Confuse & Blind. Hence, have the Esuna
spell or Remedy (with Remedy Lore 1 acquired) will be good
enough. Just don't get too close to the Garuda-Egi or you will
have to fight that as well. As a couerl beast, so freeze it with
Ice magicks. The Ice Brand comes handy for this fight...

Steal: Pebble, Quality Pelt
LP: 14
________________________________________________________________

Now return back to the Mt. Bur-Omisace, you can go back the freezing
cold weather to hike your way back to mountain peak or go the
Stilshrine of Miriam and use the Gate Crystal. I will go for the
Stilshrine as along the way there, you can fight the Emperor Aevis...

Mt. Bur-Omisace - Sand-strewn Pass
-----------------------------------
Talk to Hymms and you will get 1,500 gil, the Recurve Crossbow and
2x Teleport Stones for your effort! Teleport to Eruyt Village.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.13 - Vorpal Bunny
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Nera is found sitting on the edge of the large circular in the Eruyt's
Village - The Spirtwood area. Talk to her and pick the top option and
you will be able to commence the hunting for the above Mark in the
Golmore Jungle. Before making your way there, here are some important
setups:

o Gambits:
- Foe: undead -> Cura
- Quickenings Rank II for all 3 particpating characters
- Equip the Recurve Crossbow on your leader.
- Blind green magick acquired for all 3 characters
- Shielded Armor on all 3 characters

By the way, if you talk to Tetran, it will be selling new items as
well:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tetran
(Eruyt Village)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Accessories Items
----------------------------- -------------------------------
Amber Armlet 6600 gil Potion 70 gil
Sash 500 gil Antidote 50 gil
Argyle Armlet 600 gil Eye Drops 50 gil
Blazer Gloves 3200 gil Phoenix Down 250 gil
Jade Collar 3300 gil Echo Herbs 50 gil
Jackboots 600 gil Gold Needle 100 gil
Black Belt 600 gil Alarm Clock 50 gil
Golden Amulet 4500 gil Handkerchief 50 gil
Magick Gloves 3200 gil Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil

Magicks & Technicks
------------------------------
Raise 1900 gil Fira 3000 gil
Cura 1500 gil Thundara 3000 gil
Warp 1700 gil Blizzara 3000 gil
Bleed 1100 gil Haste 3400 gil
Berserk 1000 gil Toxify 4100 gil
Aero 1200 gil Countdown 3100 gil
Balance 1500 gil
Confuse 1400 gil
Regen 1900 gil
Esuna 2800 gil
Gravity 2800 gil
Float 2800 gil
Decoy 2500 gil
Drain 3200 gil
Curaga 3200 gil

Make your way to Golmore Jungle...

~-~-~-~-~-~-~-~-~-~-~-~
Golmore Jungle
~-~-~-~-~-~-~-~-~-~-~-~

Dell of The _ The
Dreamer Branchway (E)
[1] | \
\ The The Greenswathe
Paths of Chained _ Whisperleaf _ Parting | (F)
Light (A) [2] | Way (D) Glade [GC] |
\ | | [3]
The Needlebrake (B)
|
The Rustling Chapel (C)
|
[4]

[1] Ozmone Plains - Sunlit Path
[2] Eruyt Village
[3] Paramina Rift - Fading Vine
[4] Feywood

o------------------------------------------------o
| |(A) |(B) |(C) |(D) |(E) |(F) |
|------------------------------------------------|
|Gargoyle | o | x | x | o | x | o |
|Malboro | o | o | x | o | o | o |
|Panther | o | o | x | x | x | x |
|Hellhound | o | o | o | x | x | x |
|Treant | x | o | x | x | o | o |
|Great Malboro | x | o | x | o | o | o |
|Diresaur | x | x | o | x | x | o |
|Couerl | x | x | o | x | x | x |
| | | | | | | |
o------------------------------------------------o

o Available x Not Available


Enemies in this area
```````````````````````````````````````````````````````````````
Gargoyle
LV 23 HP: 1436 LP: 1 Weak vs. Ice
LV 24 HP: 1494 LP: 1
Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
Mote
```````````````````````````````````````````````````````````````
Malboro
LV 22 HP: 1573 LP: 1 Weak vs. Wind
LV 23 HP: 1693 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine
```````````````````````````````````````````````````````````````
Panther
LV 21 HP: 1299 LP: 1 Weak vs. Ice
LV 22 HP: 1409 LP: 1
LV 23 HP: 1519 LP: 1
Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
Mote
``````````````````````````````````````````````````````````````
Hellhound
LV 38 HP: 3680 LP: 1 Weak vs. Water
LV 39 HP: 3790 LP: 1
Drop/Steal: Tanned Hide, Fire Magicite, Red Cap, Dark Mote,
Alarm Clock
``````````````````````````````````````````````````````````````
Treant (friendly)
LV 23 HP: 4274 LP: 1 Weak vs. Wind
LV 24 HP: 4384 LP: 1
Drop/Steal: Earth Magicite, Lumber, Balance Mote, Phoenix Down
``````````````````````````````````````````````````````````````
Great Malboro
LV 22 HP: 1630 LP: 1 Weak vs. Wind
LV 23 HP: 1750 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine
``````````````````````````````````````````````````````````````
Diresaur
LV 28 HP: 5621 LP: 2 Weak vs. Wind
LV 27 HP: 6601 LP: 2
Drop/Steal: Tanned Hide, Earth Magicite, Tryant Hide
``````````````````````````````````````````````````````````````
Couerl
LV 36 HP: 4240 LP: 1 Weak vs. Ice
LV 37 HP: 4350 LP: 1
Drop/Steal: Couerl Pelt, Quality Pelt, Storm Magicite, Warp
Mote
``````````````````````````````````````````````````````````````
Dark Skeleton
LV 37 HP: 4463 LP: 1 Weak vs. Holy
Drop/Steal: Burgonet, Dark Magicite, Sturdy Bone, Death's Head,
Capricon Gem
``````````````````````````````````````````````````````````````

Rustling Chapel
---------------------------------------------------------------------
Enemies: Couerl, Hellhound, Diresaur, Dark Skeleton
---------------------------------------------------------------------
The Vorpal Bunny is not a tough cookie to crack but you will have
problems with the enemies in the area. The Hellbound does around 300
HP damage to each character (even if equipped with the Shielded
Armor) and can easily kill low HP characters. Make use of Blind green
magick to cause it to miss it attacks. Sleep also works on the
hellhound. When you are approach one, you will see a blue glowing
energy. The objective here is avoid the Hellhounds and avoid killing
all the enemies here. If you kill all the enemies here, you will be
forced to infinite amount of Dark Skeletons here (and they have an
average level of LV37).

On the east route is safe to fight the Vorpal Bunny or you will be
forced to fight the Hellhounds, which is very dangerous to fight them
in group.

The Vorpal Bunny is located at the middle area of the Rustling Chapel.

The Needlebrake
||
___________ || * Vorpal Bunny
| ----2---- \ || 1 Couerl
|| \\___||_ 2 Hellhound
|2 \ | 3 Diresaur
|| __| |
|| |-----||-|
|| __||____|1
_||______| *1 ____| Note:
| ______2__ __| Dark Skeletons will only appear
|| || after you have killed all the
|1 _|1_ enemies
||_______| |
| ___1___ 3 |
|| |_ _|
||

Like the normal hares (Giza Rabbit and Ozmone Hare), the hare will
just popped out of nowhere...

________________________________________________________________
Vorpal Bunny LV ?? HP: ???? (~25,000)

________________________________________________________________
Attacks: Lunge, Shell, Reflect, Restore
Notes: Protect

I don't consider this Mark tough but it is *very good* and
running away and chasing it may cause you to end up the pray of
Hellhounds or Couerls. The objective is to kill all the Couerl
first (hopefully, that you don't expense too much MP). Once you
spot the Vorpal Bunny, use your Mist Quickening hopefully you
will be kill it in one attack. It will definitely require a 10
hit or more Mist Quickening to finish this Mark off (lesser if
you got Rank 3 Quickenings)

Steal: Drab Wool, Hi-Potion
LP: 16
________________________________________________________________

Upon the defeat of the Vorpal Bunny, you will get the Rabbit's Tail
key item. Now make your way back to Eruyt Village. Switch to your
reserve characters if your current party is low on HP/MP. Once you
get back to The Needbrake, take the east route as the west route are
mostly infested with Hellhounds. By the way, your Clan Rank has risen
to Brave Companion! (If you have followed the walkthrough from the
beginning)

Back at the Eruyt Village, make your way back to the place where you
find Nera there. There will be a cutscene between Nera and Aljn. You
will get your bounty - 2000 gil, Lightning Arrows and Gillie Boots as
your prize.

Now teleport your way back to Rabanastre.

Rabanastre - North End
------------------------
Pay our pal Montblanc a visit and you will get some rewards for the
midnight oil that you have burned earlier :) - Hi-Ether x2, Teleport
Stone x3. A new hunt for the Carrot (Rank VII) will be available and
a piece of good news - Krjn the viera will joins you when you go for
that hunt!

If you check out with the Clan Provisioner at the Muthru Bazaar, you
can buy the Faith green magick for 5800 gil!

Now it's time to go the Giza Plains for some unfinished business...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.14 - Gil Snapper
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

To Rabanastre
|
Warrior's Wash ___ Throne Road* _____ Gizas North
|(C) | (A) Bank* (B)
| | |
| ___ Nomad Village |
Toam Hills* [SC]* |
| (D) |
Starfall Crystal Gizas South
Dalmasca ___ Field* -------- Glade* ------ Bank ______ Dalmasca
Westersand |(E) [SC] (F) . Estersand
| .
Ozmone Plains Tracks of the Beast
(G)

[SC] Save Crystal * Withered Trees

o-----------------------------------------------------o
| |(A) |(B) |(C) |(D) |(E) |(F) |(G) |
|------------------------------------------------|----|
|Hyena | o | o | o | o | o | o | x |
|Ichthon | x | o | x | x | x | x | x |
|Gigantoad | o | o | o | o | o | o | x |
|Wooly Gator | x | x | x | o | o | x | x |
|Great Tortoise | x | o | o | x | x | o | x |
|Storm Elemental | x | * | x | * | x | * | x |
|Mardu Entite | x | x | x | * | x | * | x |
|Silicon Tortoise | x | x | x | x | x | x | o |
| | | | | | | | |
o-----------------------------------------------------o

o Available x Not Available * Available when rain


Enemies in this area
```````````````````````````````````````````````````````````````
Hyena
LV 18 HP: 940 LP: 1 Weak vs. Water
LV 19 HP: 960 LP: 1
Drop/Steal: Wolf Pelt, Fire Stone, Potion, Cotton Cap, Green
Beret
```````````````````````````````````````````````````````````````
Gigantoad
LV 19 HP: 1469 LP: 1 Weak vs. Fire
LV 20 HP: 1489 LP: 1
Drop/Steal: Water Stone, Horn, Potion, Gil, Lambent Hat
```````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 18 HP: 1293 LP: 1 Weak vs. Lightning
LV 19 HP: 1304 LP: 1
LV 20 HP: 1315 LP: 1
LV 21 HP: 1326 LP: 1
Drop/Steal: Eye Drops, Fish Scale, Phoenix Down, Water Stone
```````````````````````````````````````````````````````````````
Wooly Gator (friendly)
LV 21 HP: 2233 LP: 1 Weak vs. Earth
LV 22 HP: 2253 LP: 1
Drop/Steal: Alarm Clock, Braid Wool, Smelling Salts, Wind
Stone, Hi-Potion, Sirius
```````````````````````````````````````````````````````````````
Great Tortoise
LV 20 HP: 3818 LP: 2 Weak vs. Fir
LV 21 HP: 3838 LP: 2
Drop/Steal: Water Stone, Turtle Shell
```````````````````````````````````````````````````````````````
Storm Elemental (friendly) (Shell, Protect)
LV 25 HP: 14830 LP: 4 Weak vs. Ice
Drop/Steal: Storm Stone
```````````````````````````````````````````````````````````````
Mardu Entite (friendly)
LV 45 HP: 48042 LP: ? Weak vs. Ice
Drop/Steal: ?
```````````````````````````````````````````````````````````````
Silicon Tortorise
LV 37 HP: 13172 LP: 2 Weak vs. Fire
LV 36 HP: 12852 LP: 2
Drop/Steal: Gil, Aged Turtle Shell, Officer's Hat, Water
Crystal, Aries Gem
```````````````````````````````````````````````````````````````

Before you can continue for the hunt, you need to chop down all the six
withered trees that scattered across the whole of the plains. Below are
the breakdown and descriptions of the locations.

Withered Tree #1 - Throne Road
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad
----------------------------------------------------------------------
The withered tree is located near the entrance way to the village. It
is the south of the area.

Withered Tree #2 - Gizas North Bank
----------------------------------------------------------------------
Enemies: Ichthon, Great Tortoise, Gigantoad, Hyena
----------------------------------------------------------------------
It is located near the northern banks of the area. You will also find
Ichthon there usually.

Withered Tree #3 - Nomad Village
----------------------------------
The tree is located near the place where you find the fences (where
Diana used to rear her Cockatrices there).

Withered Tree #4 - Toam Hills
----------------------------------------------------------------------
Enemies: Mardu Entite, Hyena, Gigantoad, Wooly Gator, Ichthon
----------------------------------------------------------------------
The tree is located near southeast corner of the area. You will
encounter Ichthon nearby. It is close to the exit leading to the
Starfall Field area.

Withered Tree #5 - Starfall Field
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad, Wooly Gator, Ice Elemental, Mardu Entite
----------------------------------------------------------------------
The tree is located near the entranceway that leads to the Toam Hills.
You can find a trap nearby it.

Withered Tree #6 - Crystal Glade
----------------------------------
The tree is located behind the Dark Crystal, which is also near Nanau.
You can miss it. Use the Save Crystal.

Once you have chopped down all the trees you will hear a light chime.
Go to the Gizas South Bank. A hidden path will appear at the southeast
area of the screen.

Tracks of the Beast
---------------------
Once at the Beast of Marks, there will be a cutscene and Bansat will
joins you automatically. You will find Silicon Tortoise theres when it
not raining heavily. First of all kill off the Silicon Tortoises first
for Aged Turtle Shells. Once they are finished, exit and re-enter the
screen...

Once you enter it when there is heavy rain, Bansat will ask you to
attack it!
________________________________________________________________
Gil Snapper LV ?? HP: ???? (~40,000)

________________________________________________________________
Attacks: Blizzara, Disablega, Flatten, Flash
Notes: Protect, Shell, Haste

The Gil Snapper is not tough but like the Ring Wyrm it has a lot
of HP. It is vulnerable to Silence and Immobilize. So make use
of long range attacks to deal blows from far. Bansat has a lot
of useful abilities such as healing status such as removing Blind
with Eye Drops. But make sure someone is equipped with the Black
Belt so that you are protect against Disablega. With Silence, the
boss' attacking power will be greatly reduced. If you attempt to
steal, you can get a *lot* of gil. So equipp your thief with
Thief's Cuffs before switching to Black Belt later. As the Gil
Snapper is approaching critical, all your attacks deal to it will
be halved. Hence to speed up the kill and with style, unleash
your Mist Quickenings... It is weak against Thunder and absorbs
Ice elemental attacks. Equip your character with the Storm Spear
helds a lot.

Steal: 1000 gil, 2000 gil
LP: 20
________________________________________________________________

After the battle is over, the silent urn will draws the spirit of the
Rain Lord. As the rains in the Plains will usually depend on the
prescence of Storm Elemental and Mardu Entite, you will likely to
encounter one when you exit. So do not disturb it and make your way
towards the Crystal Glade or you can just switch to your reserve
party. Remember to search the southeast corner end and you will find
an urn for a key item - Feathers of the Flock. You will need for a
future side-quest, when you get back to the Dry Season.

Now make your way back to Crystal Glade. It will be left only with
the Soggy letter. You can only collect your prize once the dry season
returns...

If you check the Notice Board at the Sandsea Tavern, you will find
the following posts for Hunts are available:
- Bloodwing (Rank V)
- Roblon (Rank VI)

----------------------------------------------------------------------
[W-042] OPTIONAL
The Key to Barheim Passage
----------------------------------------------------------------------
ffxii_0242
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 40

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Wyrmfire Shot x1
Loot: Bunch of Needles x1, Semclam Shells x5, Nebralim
x2, Valeblossom Dew x3
Gil: 1,000 gil
Equipment: -
Key Items: Map (Mosphoran Highwaste), Barheim Key
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
````````````````````````````````````````````````````````````````
Wolf
LV 03 HP: 94 LP: 1 Weak vs. Earth
LV 04 HP: 114 LP: 1
LV 05 HP: 134 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt
````````````````````````````````````````````````````````````````
Cockatrice
LV 08 HP: 152 LP: 1 Weak vs. Water
LV 07 HP: 137 LP: 1
Drop/Steal: Small Feather, Fire Stone, Potion, Phoenix Down
````````````````````````````````````````````````````````````````
Alpha Wolf
LV 07 HP: 133 LP: 1 Weak vs. Earth
Drop/Steal: Wind Stone, Wolf Pelt
````````````````````````````````````````````````````````````````
Cactite
LV 03 HP: 72 LP: 1 Weak vs. Wind
Drop/Steal: Earth Stone, Cactus Fruit
````````````````````````````````````````````````````````````````
Cactoid
LV 07 HP: 124 LP: 1 Weak vs. Wind
LV 08 HP: 136 LP: 1
LV 06 HP: 112 LP: 1
Drop/Steal: Earth Stone, Cactus Fruit
````````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 09 HP: 387 LP: 1 Weak vs Thunder
Drop/Steal: Fish Scale, Water Stone
````````````````````````````````````````````````````````````````
Wild Saurian (friendly)
LV 29 HP: 6000 LP: 2 Weak vs. Wind
LV 34 HP: 7566 LP: 2
Drop/Steal: Earth Magicite, Hi-Potion, Bone Helm, Tanned Hide
````````````````````````````````````````````````````````````````
Tiny Bug
LV 07 HP: 211 LP: 1 Weak vs. Wind
LV 08 HP: 217 LP: 1
Drop/Steal: Iron Scraps, Earth Stone
````````````````````````````````````````````````````````````````

~-~-~-~-~-~-~-~-~-~-~
Dalmasca Estersand
~-~-~-~-~-~-~-~-~-~-~

[1]
|
Broken Sands
|
[2] - The Yoma
\
North Bank Village
\
South Bank Village [SC][IS]
|
Banks of Nebra_
\ Murmuring Defile*
Sand
Swept Maze --- Barheim Passage Entrance [SC]
\
| _Nalbina Fortess
Yardang Labyrinth
/ |
Outpost /
/ Giza Plains
The Stepping
/
To Rabanastre

[1] Mosphoran Highwaste - Summit Path
[2] Dalmasca Westersand - Wyrm's Nest

First of all, you need to complete the following optional Hunts for
the following Marks:
o Flowering Cactoid [please refer to Section 02-16]
o Nidhogg [Please refer to Section 02-21]

You should have the the following items as well:
o Cactus Flower key item
o Great Serpentskin loot item (not compulsory but extra goodies) -
hopefully you did not sell it.

Remember Dantro ask you to pass the Cactus Flower to his wife who
resides in South Bank Village in the northern region of the Dalmasca
Estersand. Make your way to village. It should be on the north off the
Banks of Nebra.

South Bank Village
---------------------
Now make your way to South Bank Village. You can use the Gate Crystal
to teleport there if you have visited there earlier. It will be read
as the Dalmasca Estersand Gate Crystal.

Here is a recap of the items sold by the unlucky merchant:

Unlucky Merchant

Accessories Items
---------------------------- -----------------------------
Bangle 500 gil Potion 70 gil
Steel Gorget 1500 gil Antidote 50 gil
Armguard 800 gil Eye Drops 50 gil
Tourmaline Ring 300 gil Phoenix Down 250 gil
Gauntlets 1200 gil Echo Herbs 50 gil
Battle Harness 1000 gil


The house is just behind the spot where you find the unlucky merchant.
Talk to the lady standing in front of the house (Dantro's Wife). Talk
to her and you will give the Cactus Flower in exchange for a Bunch of
Needles. Now exit and re-enter the village.

You will find Dantro's Wife and the villager elder in front of the
river banks. Talk to Tchigri and there will be a cutscene. You will be
invited to go the North Bank Village and pick the top option to set
sail for the North Bank Village!

North Bank Village
---------------------
There will be some events. (Geez... people held hostages by cactoids
that are half of their size !?) Talk to Ruksel (Tchigri's dad) and
there will be some scenes (o_O). You will set sail back to South Bank
Village.

South Bank Village
---------------------
Back at South Bank Village, talk to Dantro's wife. Search the back of
her house (it is near the Gate Crystal) and you will find a "Dran?"
marker. Examine it and it will trigger a cutscene! The cactoid will
follow Vaan! Talk to Tchigri and pick the top option to set sail for
the North Bank Village.

North Bank Village
---------------------
Move to the large flowering cactoid and there will be a dancing
cactoid scene... You will get 1,000 gil and 1x Wyrmfire Shot. Before
making your way back feel free to venture in the Yoma area

Dalmasca Estersand
--------------------

Enemies in this area
````````````````````````````````````````````````````````````````
Worgen
LV 26 HP: 2121 LP: 1 Weak vs. Water
LV 25 HP: 2011 LP: 1
Drop/Steal: Fire Magicite, Quality Pelt, Hi-Potion, Smelling
Salts, Libra Gem, Throat Wolf Blood, Steel Poleyns
````````````````````````````````````````````````````````````````
Alpha Worgen
LV 29 HP: 2523 LP: 1 Weak vs. Water
Drop/Steal: Fire Magicite, Quality Pelt, Hi-Potion, Smelling
Salts, Libra Gem
````````````````````````````````````````````````````````````````
Ichthon
LV 27 HP: 2776 LP: 1 Weak vs. Lightning
LV 26 HP: 2765 LP: 1
LV 28 HP: 2787 LP: 1
Drop/Steal: Water Magicite, Fish Scale, Hi-Potion
````````````````````````````````````````````````````````````````
Dive Talon (friendly)
LV 27 HP: 4022 LP: 2 Weak vs. Earth
LV 28 HP: 4090 LP: 2
Drop/Steal: Burning Bow, Giant Feather, Handkerchief, Wind
Magicite
````````````````````````````````````````````````````````````````
Cactoid (friendly)
LV 27 HP: 1771 LP: 1 Weak vs. Wind
LV 26 HP: 1759 LP: 1
Drop/Steal: Earth Magicite, Cactus Fruit
````````````````````````````````````````````````````````````````
Brown Chocobo (friendly)
LV 32 HP: 3211 LP: 1 Weak vs. Water, Thunder, Holy
Drop/Steal: Chocobo Feather, Taurus Gem, Fire Stone, Gysahl
Greens
````````````````````````````````````````````````````````````````
Wild Saurian
LV 30 HP: 7566 LP: 2 Weak vs. Wind
LV 29 HP: 7226 LP: 2
Drop/Steal: Tanned Hide, Earth Magicite, Tyrant Bone, Bone Helm,
Hi-Potion
````````````````````````````````````````````````````````````````
Slaven Wilder (friendly)
LV 27 HP: 3518 LP: 1 Weak vs. Wind
LV 28 HP: 3638 LP: 1
Drop/Steal: Tanned Giantskin, White Fang, Gemini Gem
`````````````````````````````````````````````````````````````````

The Yoma
----------------------------------------------------------------------
Enemies: Worgen, Cactoid, Ichthon, Brown Chocobo, Dive Talon, Wild
Saurian
----------------------------------------------------------------------
Take note of the Wild Saurian here. It is a foe not an ally. But you
can weaken it by using Blind + Poison green magick combo. The Dive
Talon are abundent here and you can get Giant Feathers from there.
The Worgens are a stronger version of the wolf where you will encounter
it later in the game. The west route leads to the Wyrm's Nest in
Dalmasca Westersand (Do not head there unless you intend to fight a
tough optional boss)

Broken Sands
----------------------------------------------------------------------
Enemies: Worgen, Dive Talon, Wild Saurian, Slaven Wilder
----------------------------------------------------------------------
Along the pathway, you will find Worgens and Dive Talons. Beware of
the Wild Saurian and Slaven Wilder at the rear. Slaven Wilder are
friendly creatures but do not hestiate to fight them as they are
very vulnerable to sleep and you can get Tanned Giantskin by stealing
or poaching them. Like the previous screen, this Wild Saurian is also
an unfriendly one. North from here is Mosphoran Highwaste. But I won't
recommend you to go there for now...

North Bank Village
---------------------
Return back to North Bank Village. Talk to Cartographers' Guild (moogle)
and you will be able to buy the Map for Mosphoran Highwaste for 2400
gil! Once you are ready to go back, talk to Tchigri to go back to the
South Bank Village. He will tell it will normally cost you gil for the
ferry hitch. But you are getting it free...

South Bank Village
---------------------
Talk to Dantro's Wife and she will request you to get some Semclam
shells, which can be found on the shores of River Nebra. Search for a
mysterious glint at the shores.

Here is the location of all Semclam Shells.
o West end of the shore (South Bank Village)
o East end of the shore (South Bank Village)
o West end of river bank in Banks of Nebra
o Northwest end of river bank in Banks of Nebra
o Northeast end of river bank in Banks of Nebra

Please note that you will be giving her the Semclam Shells once you
talked to Dantro's wife. You need a minimum 1 Semclam shells to proceed
onto the next task.

Talk to her again and she will requets to get Nebralim, which can be
obtained Dantro's Outpost.

Make your way to the Outpost (ugh). There is no shortcut here. No
Chocobos for you ride too... Make your way southwards by foot. Press
SELECT to activate the map to assist you.

Outpost
---------
Search the crates and jars for a small glowing orange crystal. Examine
it and it will say "Small Phial"

Here are the locations of all the Nebralims
o The jar found at the stack of crates west off Dantro
o The jar found behind the Chocobo

Now make your way back to the South Bank Village... (I miss Chocobos *_*)

South Bank Village
--------------------
Talk to Dantro's Wife. You need a minimum 1 Nebralim to proceed onto the
next task. You will now to gather some Valeblossom Dew, which can be
found at the Broken Sands area. Talk to Tchgri to set sail for North
Bank Village.

From the North Bank Village, take the north exit from there and you will
reach The Yoma area. Continue to head northwards and you will reach the
Broken Sands

Broken Sands
----------------------------------------------------------------------
Enemies: Worgen, Dive Talon, Wild Saurian, Slaven Wilder
----------------------------------------------------------------------
Make your way up the cliffs and head for the middle section. Search
for Weathered Rock. Examine and your party leader will knock the rock
down. You will be able to examine the flowers for a "Mysterious Glint
item. Examine it and you will get Valeblossom Dew.

(Observe carefully on the map and there is a small loop there)

There are a total of 3x Valeblossom Dew for you to retrieve...
- The Valeblossom flowers are in the middle of the area. You need to
search the flowers from 3 angles. One of the dew can be obtained
from top angle where you drop the rock and the other dews can be
access after you have dropped the rock. You just need a minimum 1
Valeblossom Dew to finish the event.

Please take note of raging Wild Saurian. Cast Sleep + Poison + Blind
to make it shut its jaw up. Make your way back to the North Bank
Village. Talk to Tchgri & pick the top option to return back to South
Bank Village.

South Bank Village
--------------------
Talk to Dantro's Wife and you will pass her all the Valeblossom Dew
that you have collected. You need a minimum 1 Valeblossom Dew to give
it complete the quest. Upon giving her the Valeblossom Dews, she will
request for you to give her the Great Serpentskin. Give it to her by
picking the top option.

Exit and return to the village. Talk to the Recovering traveler (a
moogle), who is at the back of Dantro's wife. You will get the Barheim
Key item!

You will get either one of the following treasures based on the loot
that you have gotten and pass to Dantro's Wife. These are the minimum
requirements.

o--------------------------------------------------------------------o
| Golden Amulet | Magick Gloves | Balance Mote |
o--------------------------------------------------------------------o
| Great Serpentskin x1 | Semclam Shell x2 | Great Serpentskin x1 |
| Semclam Shell x5 | Valeblossom Dew x2 | Semclam Shell x1 |
| Nebralim x2 | Nebralim x2 | Nebralim x1 |
| Valeblossom Dew x3 | Great Serpentskin x1 | Valeblossom Dew x1 |
o--------------------------------------------------------------------o

From the summary, it seems that you need to have the Great Serpentskin
in order to get the reward. If you do not have the Great Serpentskin,
you will get only the Barheim Key.

It is possible to do some of the quests now. But I would wait till
later as you will be able to get better magicks and equipment, which
can help you a lot for those battles...

----------------------------------------------------------------------
[W-043] OPTIONAL
Zertinan Caverns
----------------------------------------------------------------------
ffxii_0243
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 40

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: Adrammelech
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Archaeoaevis
LV 38 HP: 11245 LP: 2 Weak vs. Ice
LV 39 HP: 11925 LP: 2
LV 40 HP: 12605 LP: 2
Drop/Steal: Battlewyrm Carapace, Cameo Belt, Emperor Scale,
Leo Gem, Storm Crystal
```````````````````````````````````````````````````````````````
Bogey
LV 38 HP: 6426 LP: 1 Weak vs. Holy
LV 39 HP: 6606 LP: 1
Drop/Steal: Dark Crystal, Death Powder, Iga Blade, Sky Jewel,
Smelling Salts, Gold Needle, Capricorn Gem
```````````````````````````````````````````````````````````````
Buer
LV 37 HP: 5622 LP: 1 Weak vs. Lightning
LV 38 HP: 5782 LP: 1
LV 39 HP: 5942 LP: 1
Drop/Steal: Demon's Sigh, Demon Tail, Gaia Hat, Ice Crystal,
Phoenix Down, Scorpio Gem
```````````````````````````````````````````````````````````````
Gorgimera
LV 36 HP: 5385 LP: 1 Weak vs. Water
LV 37 HP: 5505 LP: 1
Drop/Steal: Bundle of Feather, Fire Magicite, Hammerhead,
Teleport Stone
```````````````````````````````````````````````````````````````
Grenade
LV 35 HP: 4819 LP: 1 Weak vs. Water
LV 36 HP: 4979 LP: 1
LV 37 HP: 5139 LP: 1
LV 38 HP: 5299 LP: 1
Drop/Steal: Bomb Fragment, Bomb Shell, Chronos Tear, Fire
Crystal, Opal Ring, Scorpio Gem
```````````````````````````````````````````````````````````````
Mallicant
LV 37 HP: 6158 LP: 1 Weak vs. Wind
LV 38 HP: 6318 LP: 1
Drop/Steal: Earth Crystal, Eye Drops, Gaia Hat, Gimoire
Aidhed, Magick Lamp, Phoenix Down
```````````````````````````````````````````````````````````````
Silicon Tortorise
LV 37 HP: 13172 LP: 2 Weak vs. Fire
LV 38 HP: 14243 LP: 2
Drop/Steal: Gil, Aged Turtle Shell, Officer's Hat, Water
Crystal, Aries Gem
```````````````````````````````````````````````````````````````
Skulwyrm
LV 38 HP: 14895 LP: 2 Weak vs. Holy
LV 39 HP: 15575 LP: 2
LV 40 HP: 16255 LP: 2
Drop/Steal: Battlewyrm Carapace, Bastard Sword, Dark Crystal,
Hi-Potion, Wyrm Bone, Charger Barding
```````````````````````````````````````````````````````````````
Slime
LV 15 HP: 1629 LP: 1 Weak vs. Earth
LV 16 HP: 1889 LP: 1
LV 17 HP: 2119 LP: 1
Drop/Steal: Green Liquid, Water Mote, Wind Stone, Wing Helm,
Pebble
```````````````````````````````````````````````````````````````
Speartongue
LV 16 HP: 1792 LP: 1 Weak vs. Fire
LV 17 HP: 1828 LP: 1
LV 17 HP: 2112 LP: 1
Drop/Steal: Aries Gem, Frog Oil, Horn, Water Stone, Teleport
Stone
```````````````````````````````````````````````````````````````
Scythe Mantis
LV 37 HP: 8835 LP: 2 Weak vs. Water
LV 38 HP: 9075 LP: 2
LV 39 HP: 9315 LP: 2
Drop/Steal: Insect Husk, Tattered Garment, Iron Carapace, Fire
Crystal, Kiku-Ichimoji
```````````````````````````````````````````````````````````````
Shambling Corpse
LV 37 HP: 4338 LP: 1 Weak vs. Holy
LV 38 HP: 4318 LP: 1
Drop/Steal: Dark Crystal, Foul Flesh, Blood-stained Necklace,
Platinum Dagger
``````````````````````````````````````````````````````````````

If you have been observant when using the walkthrough, I have been
telling to avoid the Zertinan Caverns. This is because there is an
Esper hidden there and it is not a pushover...

There are a total of 5 entrances to the Zertinan Caverns
o From the Westersand - Shimmering Horizons (nearest path via
Western Dalamasca Gate Crystal at The Western Divide)
o From Ogir-Yensa Sandsea
- via East Junction
(nearest Gate Crystal - Ogir-Yensa at Yensa Border Tunnel)
- via Central Junction
(nearest Gate Crystal - Ogir-Yensa at Yensa Border Tunnel)
--> This will also lead to the unaccessible area in Nam-Yensa
Sandsea
o From Nam-Yensa Sandsea - Yellow Sands
(nearest Gate Crystal - Tomb of Raithwall - Valley of the Dead)
o From Ozmone Plains - The Switchback
(nearest Gate Crystal - Jahara - Bank of the Sogoht)

Below is the map for Zertinan Caverns:

[5]
[2] [3] [4] /
\ / | Invitation to
. Canopy of | Hersey
[1] . Clay | /
\ . The _ _ /
Darkened ____ Balamka Sandfalls
Wharf \ / Fruit ___
\ Drybeam __ | |
Cavern [Map] Hourglass
\ | ______ Basin
Athroza / /
Quicksands [SC]
[E] |
The Undershore
|
Halls of Ardent
Darkness
|
[6]


[1] Nam-Yensa Sandsea - Yellow Sands
[2] Nam-Yensa Sandsea - Withering Shores
[3] Ogir-Yensa Sandsea - Central Junction
[4] Ogir-Yensa Sandsea - East Junction
[5] Dalmasca Westersand - Shimmering Horizons
[6] Ozmone Plains - The Switchback
[Map] Map Area
[E] Esper Adrammelech

The best route to fight Esper Adrammelech is to go through the route
along Dalmasca Westersand. You need go through the following areas -

1) Invitation to Hersey
2) Sandfalls
3) Hourglass Basin
4) Athroza Quicksands

Generally, you need to bypass the 3 areas before you will reach the
Athroza Quicksands. First of all, you need to get the following stuffs
and equipment. All these stuff are compulsory if you intend to venture
around the whole of Zertinan Caverns.

o 50x Hi-Potions, 50x Phoenix Downs, 20x Remedies, 20x Smelling Salts,
20x Alarm Clock, 20x Antidotes, 20x Eye Drops, 20x Chronos Tear,
20x Echo Herbs, Gold Needle x20
o Ruby Rings x3 (do not equip now)
o Rank III Quickenings for each character (include reserves)
o Black Magick
Blizzara, Thundara, Fira Black Magicks
o White Magick
- Curaga, Cura, Raise, Regen, Blindna, Poisona, Vox, Dispel (get it
from Nalbina)
o Green Magick
- Blind, Oil, Silence, Sleep, Shell, Protect
o Arcane Magick
- Bubble
o Charge Technick
o Haste
o Magick Channelling with all 3 Lores learnt
o Acquired all HP Plus Lore (each character should have around 2500HP
at LV40)
o Remedy with all 3 Lores learnt
o Potion Lores with 3 levels learnt
o Phoenix Lores with 3 levels learnt
o Range weapons for your characters. You can get better ammunition if
you purchase via Bazaar Goods. Please refer to Sect 10-01 for more
details.

Gambit Setup (before fighting Adrammelech)
o Ally: any -> Phoenix Down
o Ally: HP <30% -> Cura
o Ally: HP status = Critical -> Curaga
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Slow -> Haste
o Ally: status = Stop -> Chronos Tear

First of all, use the Gate Crystal and teleport to Dalmasca Westersand.

----------------------------------------------------------------------
Via Dalmasca Westersand

----------------------------------------------------------------------
Teleport to Dalmsaca Westersand and get to the Shimmering Horizons
area. Press SELECT and refer to the in-game map for more assistance.

Invitation to Hersey
----------------------------------------------------------------------
Enemies: Slime, Speartongue
----------------------------------------------------------------------
The area got a lot of branches and the twisting and turning is making
my mind spin. You will find flan-like creatures called Slime and along
with Speartongues, the enemies that you have encounter in Nam-Yensa
Sandsea, which are weak against Fire. If you have the Monographs, you
can have the Speartongue dropping Frog Oil...

Sandfalls
----------------------------------------------------------------------
Enemies: Buer, Gorgimera
----------------------------------------------------------------------
Things will start to get tougher here. Make sure you cast Blind/Sleep,
on every single enemy you see here in this battlefield. This is to
prevent the enemies attacking as a group.

You will find gargoyle-like creatures - Buer and cockatrice-like
creatures - Gorgimera. The Buers are weak against Thunder. So cast
Thundara when 2 or more Buers flocked together. The Gorgimera are weak
against Water. Blizzara magick works against it well too. If the
Gorgimera inflicts Stone Gaze, use Stona to remove the petrify
status. The right route leads to a dead end. Now go to the left path
and make your way pass the trap towards the next area.

Hourglass Basin
----------------------------------------------------------------------
Enemies: Buer, Grenade
----------------------------------------------------------------------
There is a boulder in front of it. Examine it and it will create a
path for you. The north route leads to an isolated chest in the
Sandfalls area. The left path will lead to the central area where you
will fight the Esper. From the save crystal, there is a hidden route,
which will not be uncovered on the map. If you go along the winding
path, you will find Grenades, where you can steal Bomb Shells from
them. But I won't recommend you to fight them unless you cast Bubble
on your party first before you head there or you can cast Sleep on
them before you fight them...

Kill all the Buers first before heading southeast.

The Undershore
----------------
There is a Save Crystal here. Save your game. Go out and kill the Buer,
that will be left in the area. Now return and doing the following in
this order. (Do not reset and the following must be done immediately)

Cast Regen, Protect, Shell, Haste and Bubble for each character that
you are going to bring to the party. (in that order)

Equip Thief' Cuffs on the party leader (for those who intend to steal
from Adrammelech but remember to equip the Ruby Ring once the theft is
done) and Ruby Rings for the other 2 character. Switch your weaponary
to ranged weapons (e.g. bow and arrows). Use the following Gambit
Setup:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gambits Setup
(For fighting Adrammelech)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
All characters
o Ally: any -> Phoenix Down
o Ally: HP <30% -> Hi-Potion
Character #1
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Stop -> Remedy
o Ally: status = Sleep -> Alarm Clock

Character #2
o Ally: status = Confuse -> Remedy
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Stop -> Chronos Tear

Character #3
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sleep -> Remedy
o Ally: status = Stop -> Chronos Tear

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Now return back to Hourglass Basin and make your way to the path on
the left.

Athroza Quicksands
--------------------
The radar will start to rattle and you won't be able to use. Head
further west and there will be a cutscene and you will see
Adrammelech! It is an Esper fight...
________________________________________________________________
Adrammelech LV ?? HP: ???? (~40,000)
________________________________________________________________
Attacks: Thundara, Flash-Arc, Thundaja, Bleed
Notes: Shell, Haste, Protect

Have your character with the Thief's Cuffs steal from the Esper.
You will see enemies (Shambling Corpse) start to sprout from the
ground, thus making the battle even more difficult.

Once you have stolen the loot, change to the accessory for that
character to Ruby Ring. The reasons for having Ruby Rings are
that the Shambling Corpses can cast nasty area spells such as
Watera, Aerora, Fira, Blizzara and Thundara. Any lightning-type
magicks will heal Adrammelech but they will most likely use
other spells. Thus having the Ruby Ring is a must when you go
through this area. Other than that, the Shambling Corpse can
use Cloying Breath which could cause a series of nasty status.
That why I choose to counter one of the statuses with a Remedy.

The Shambling Corpse deals around 100+ HP per attack but its
magicks won't harm you will be reflected back to it thus
attacking the caster three times (!).

The boss has a couple of dangerous attacks:
- Bleed - arcane magick that inflict heavy damage on one
character and causing Sap
- Thundara - Average lightning magick on all allies
- Thundaja - Heavy lightning magick to all targets + Sap/Stop
- Flash-Arc - Non-elemental damage on all allies (1000+ HP)

As this battle is not a place where you can fight at your own
sweet time, it is best to finish the battle fast. Unleash your
Mist Quickenings (that's why the emphasis on healing is
dependent on using Hi-Potions). If you are lucky, you will be
able to able to kill Adrammelech in one shot. If you are unlucky,
you will need to attack him with your ranged weaponary. It will
need to have at least a 14~15-hit Mist Quickening to kill off
Adrammelech... There will be a time when Adrammelech will be
immune to magick and mist attacks. First of all, dispel off
Adrammelech positive status. Try to get your party to get close
to each other. Cast Blizzara on your party and it will be
reflected back on Adrammelech for 3 times!

It is possible for Adrammelech to immune to magicks at one point
of time, so use attacks/technicks if that happens. Please note
that Quickenings will also won't work during that time! Once it
is over, unleash your Quickenings. Otherwise your Bubble won't
last long...

Steal: High Arcana, Pebble, Capricorn Gem
LP: 40
________________________________________________________________

After Adrammelech has fallen, the Wroth will joins your party. Now
escape from the battlefield if you do not want to see your Hi-Potions
suck dry. Go back eastwards (press SELECT to bring the map to assist
you). Make your way back to Save Crystal.

You will be able to learn license to summon Adrammelech. Now exit
Zertinan Cavern and go back to Dalmasca Westersand.

The following steps are for those who want to further explore the
Caverns.

----------------------------------------------------------------------
Via Ogir-Yensa Sandsea

----------------------------------------------------------------------
Well, you have been here before. Now you need to venture into the
Zertinan Caverns via either the East Junction or Central Junction.

o-- Via the East Junction --o

The Balamka Fruit
----------------------------------------------------------------------
Enemies: Slime, Scythe Mantis
----------------------------------------------------------------------
The east path will lead to a dead end (Sandfalls). Along the walkway,
you will encounter Slime. Please note the Slimes are capable of using
Divide, which can make replicas of itself thus giving you more to
slain

Next you will encounter a pretty dangerous enemy - Scythe Mantis. Cast
Blind on it before you attack it. Make use of Blood Sword's sap and
Poison Green Magick works well against it. Use Icebrand sword to
inflict more damage. The southeast exit leads to the Sandfalls.

Sandfalls
----------------------------------------------------------------------
Enemies: Scythe Mantis, Buer, Gorgimera
----------------------------------------------------------------------
You encounter the dangerous Scythe Mantis again. Cast Blind on it
before you engage battle against it. Cast Blizzara and you will be
able to defeat all 3. It is possible for Scythe Mantis to combine into
1 stronger Scythe Mantis by using Cannabalize ability. Hence watch out
out for it.

Examine the boulder and you will be able to move further. Examine the
2nd boulder and you will be able to fight Buer and Gorgimera that you
have encounter when you enter via the Dalmasca Westersand. Make your
way back to Balamka Fruit area.

The Balamka Fruit
-------------------
You will re-encounter Scythe Mantis. Use Blind + Poison + Oil -> Fira
combo to finish them off. Head west from The Balamka Fruit area.

Drybeam Cavern
-----------------------------------------------------------------------
Enemies: Bogey, Skulwyrm, Buer, Silicon Tortoise
-----------------------------------------------------------------------
Here you will encounter some more deadly monsters.

Bogey
------
Just cast Raise/or use a Phoenix Down to kill them off.

Skulwyrm
---------
There are a total of 3 of them in this area and each of them has
around 13000+ HP. They are weak against Holy but curative magick does
not hurt them yet healing them. Cast Silence, Poison and Oil on it.
Attack with Fira and you will be able to wipe it without much
difficulty. It is highly recommended to have one character stay as the
primary healer.

Silicon Tortoise
------------------
They drop Aged Turtle Shell, which can be sold for ~1000 gil per piece.
They are primary weak against Fire. So use Oil-Fira combo against it.
Just burn it up for turtle soup :) (*burps*)

Head towards the northwest area.

Darkened Wharf
----------------------------------------------------------------------
Enemies: Bogey, Gorgimera, Buer, Slime
----------------------------------------------------------------------
You will encounter some deadly Bogeys. Just run pass them first. After
its teleportation and it reveal itself for the second time, cast Raise
or use Phoenix Down to avoid time wasting. Cast Blind any other
enemies that approaches and attack your party.

At the northeast area, you will encounter more easier enemies like
Slime and Speartongue. If you continue northwest, you will end up in
the Nam-Yensa Sandsea. Make your way back to Drybeam Cavern.
Head eastwards from there and make your way to Balamka Fruit.

The Balamka Fruit
----------------------------------------------------------------------
Enemies: Archaeoaevis, Gorgimera
----------------------------------------------------------------------
The Archaeoaevis is werid enemy and it helps to attack other enemies!
But it is weak against Ice elemental. Use Blizzara to inflict damage
on both. Add more Ice to freeze them further :) Again, cast Blind on
any enemies that you encounter in this area.

You will find the urn containing the map of Zertinan Caverns here. If
you head south, you will find the radar starts to get zapped.. it
means you are getting near to something. Go there if you want to
roast any Shambling Corpses. Make sure your party are equipped with
Ruby Rings when you go to that area.

Make your way back and exit via the Nam-Yensa Sandsea.

The objective of this area is to get to unlock the pathway for
Dalmasca Westersands so you can make use of the Save Crystal at
the southeast region.

o-- Via the Central Junction --o

Canopy of Clay
---------------------------------------------------------------------
Enemies: Slime, Speartongue
---------------------------------------------------------------------
As you go down the pathway, you will be ambushed by Slimes. At the
winding junction, you encounter Speartongues. Beware of the trap that
is in the upper path. Examine the southwest corner and you will find
a boulder. Examine it and you will create a path connecting to the
Darkened Wharf. Make all the way up and you will be able to access
the isolated area in Nam-Yensa Sandsea where you can't access
previously.

Nam-Yensa Sandsea - Withering Sandsea
--------------------------------------------------------------------
Enemies: Bagoly
--------------------------------------------------------------------
You will fight a group of Bagoly where you can chain them for good
experience point and LP. There is a rare treasure (Rose Corsage) at
the end of the path. Beware of the trap that is directly in front
of the chest.

Return and make your way back to the Canopy of Clay. Make your way
towards the path that you create by knocking down the boulder to
Darkened Wharf.

Darkened Wharf
--------------------------------------------------------------------
Enemies: Bogey, Buer, Slime, Gorgimera
--------------------------------------------------------------------
Northwest of the path will leads to the Nam-Yensa Sandsea. The
monsters here are generally the same ones that you have encountered
earlier. Cast Blind on Buer and Gorgimera before you engage combat
with them. The southeast path will lead to the Drybeam Cavern.

Drybeam Cavern
--------------------------------------------------------------------
Enemies: Silicon Tortoise, Buer, Gorgimera, Skulwyrm
--------------------------------------------------------------------
In the area you will find more Buers and Gorgimera. But watch for
the Skulwyrm. Please refer to earlier strategy. Before you head
southeast, make your party has full HP. Cast Bubble and Regen on
all characters. Equip all characters with Ruby Rings.

Athroza Quicksands
--------------------------------------------------------------------
Enemies: Shambling Corpse
--------------------------------------------------------------------
Now Adrammelech is no longer here, but the radar is still
malfunctioning and Shambling Corpses will continue to spawn and cast
dangerous magicks on your party. With Ruby Ring and status fixing
Gambits, you will be able to head south unhurt...

The Undershore
---------------------------------------------------------------------
Enemies: Mallicant
---------------------------------------------------------------------
Disarm the Ruby Rings.

In this area, there is a new enemy - Mallicant (similar enemy to the
first boss and has the ability to teleport). It is immune to Blind
but Silence is more useful considering these enemy uses magicks more
often will be more useful. Watch for Snake Lash which deals quite an
amount of damage and sometimes, causing Confuse. If you use my
Gambits setup, this area should be rather easy. Head south to proceed
to the next area.

Hall of Ardent Darkness
---------------------------------------------------------------------
Enemies: Mallicant, Silicon Tortoise
---------------------------------------------------------------------
More Mallicants will be encountered here and there is another Silicon
Tortoise. Just brush them aside and head south and you will be back at
Ozmone Plains. Make your way to Jahara and use the Save Crystal...

Congrats... you have complete the Zertinan Caverns. Re-stock up your
Hi-Potions and Remedies. It is time to return back to the storyline
quest. It has been a long while... right? Make your back to Rabanastre.

----------------------------------------------------------------------
[W-044]
Nalbina Fortess - Revisited
----------------------------------------------------------------------
ffxii_0244
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 42

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Rabanastre
--------------
For those who have gotten Ann's Letter, it is time to do part of the
quest now. Go to the Westgate and make your way to the Aerodome. If
you talk to Sorbet (the moogling moogle), you will be able to accept
the hunt for White Mousee in the Garamsythe Waterway if you haven't
done so. Do not go to the waterway for the time being. Make your way
to Nalbina.

Flight #2 From Rabanastre to Nalbina
---------------------------------------
Talk to the lady that has the marker "Flights to Nalbina", pay 200 gil
and pick the top option (go by leisure craft).

Assistant Shop Keeper #1 Assistant Shop Keeper #2
------------------------- ---------------------------
Potion 70 gil Teleport Stone 200 gil
Antidote 50 gil Gyashl Greens 102 gil
Eye Drops 50 gil Syphon 4000 gil

You will be able to purchase the Syphon green magick which allows you
to transfer from enemy to the caster. Go to the Sky Saloon and you will
find Lirschell and the chief steward there. Talk to chief steward
(Liddy) and pick the top option. Now talk to her again. Pick the top
option again and you will head to rest in your flight cabin...

Nalbina.
-----------
Once you reach Nalbina, go all the way straight. Talk to Imperial who
stay next to a door in the north of the screen. Pick the top option
and you will be able to exit.

Check out the shops as well, they are selling items too.

~-~-~-~-~-~-~-~-~-~
o Nalbina Fortess o
~-~-~-~-~-~-~-~-~-~

[WS][AD][AS] [GC] Nalbina Crystal
West Ward [IS] Item Shop
o Mosphoran / [WS] Weapon Shop
Highwaste Jajim Bazaar [AD] Aerodrome
\ / [MS][GC][GS] [AS] Armor Shop
[GC] [MS] Magick Shop
[IS] West Barbican [GC] Technick Shop
| [GS] Gambit Shop
o Esterstand


Here is the shopping list as well.

Portentous Provisions [IS]
~-~-~-~-~-~-~-~-~-~-~-~-~-~
Ammunition Items
Onion Arrows 100 gil Potion 70 gil
Onion Bolts 100 gil Antidote 50 gil
Onion Shot 100 gil Eye Drops 50 gil
Onion Bombs 100 gil Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus' Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil

Mysterious Magicks [MS] Troublesome Technicks [GC]
~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Curaga 3200 gil First Aid 700 gil
Cure 200 gil Poach 7000 gil
Poisona 200 gil Charge 1700 gil
Blindna 200 gil Horology 2000 gil
Dispel 4500 gil Souleater 6400 gil
Bio 4900 gil Traveler 6700 gil
Fira 3000 gil Numerology 2048 gil
Thundara 3000 gil Shear 3600 gil
Blizzara 3000 gil Achilles 8800 gil
Fire 200 gil Gil Toss 2000 gil
Thunder 200 gil Charm 5000 gil
Blizzard 200 gil Sight Unseeing 6800 gil
Countdown 3100 gil Infuse 2000 gil
Stop 3700 gil
Haste 3400 gil
Slow 200 gil
Toxify 4100 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Vanish 4900 gil
Death 5200 gil
Vanishga 8700 gil

Morning Star Gambits [GS]
~-~-~-~-~-~-~-~-~-~-~~-~-~
Ally: any 50 gil Ally Status = Stop 50 gil
Ally: party leader 50 gil Ally Status = Sleep 50 gil
Ally: lowest HP 50 gil Ally Status = Confuse 50 gil
Ally: strongest weapon 50 gil Ally Status = Reverse 50 gil
Ally: lowest defense 50 gil Ally Status = Slow 50 gil
Ally: lowest magick resist 50 gil Ally Status = Lure 50 gil
Ally: HP <100% 50 gil Ally Status = Reflect 50 gil
Ally: HP <90% 50 gil Ally Status = Berserk 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Ally: item AMT >= 10 100 gil
Ally: HP <60% 50 gil Foe: any 50 gil
Ally: HP <50% 50 gil Foe: targeting leader 100 gil
Ally: HP <40% 50 gil Foe: targeting self 100 gil
Ally: HP <30% 50 gil Foe: targeting ally 100 gil
Ally: HP <20% 50 gil Foe: furthest 50 gil
Ally: HP <10% 50 gil Foe: nearest 50 gil
Ally: MP <100% 50 gil Foe: highest HP 50 gil
Ally: MP <90% 50 gil Foe: lowest HP 50 gil
Ally: MP <80% 50 gil Foe: highest max HP 50 gil
Ally: MP <70% 50 gil Foe: lowest max HP 50 gil
Ally: MP <60% 50 gil Foe: highest max MP 50 gil
Ally: MP <50% 50 gil Foe: lowest max MP 50 gil
Ally: MP <40% 50 gil Foe: highest level 50 gil
Ally: MP <30% 50 gil Foe: lowest level 50 gil
Ally: MP <20% 50 gil Foe: highest strength 50 gil
Ally: MP <10% 50 gil Foe: lowest strength 50 gil
Foe: undead 100 gil Foe: highest magick pwr 50 gil

Foe: lowest magick power 50 gil Foe: status = Protect 50 gil
Foe: highest speed 50 gil Foe: status = Shell 50 gil
Foe: lowest speed 50 gil Foe: status = Haste 50 gil
Foe: highest defense 50 gil Foe: status = Bravery 50 gil
Foe: highest magick resist 50 gil Foe: status = Faith 50 gil
Foe: HP >= 3,000 50 gil Foe: status = Reflect 50 gil
Foe: HP >= 2,000 50 gil Foe: status = HP Critical 50 gil
Foe: HP >= 1,000 50 gil Foe: flying 100 gil
Foe: HP >= 500 50 gil Foe: character HP=100% 100 gil
Foe: HP < 3,000 50 gil Foe: item AMT >= 10 100 gil
Foe: HP < 2,000 50 gil Self 50 gil
Foe: HP < 1,000 50 gil
Foe: HP < 500 50 gil
Foe: HP = 100% 50 gil
Foe: HP => 70% 50 gil
Foe: HP => 50% 50 gil
Foe: HP => 30% 50 gil
Foe: status = Sleep 50 gil
Foe: status = Blind 50 gil
Foe: status = Silence 50 gil
Foe: status = Oil 50 gil
Foe: status = Reverse 50 gil
Foe: status = Disable 50 gil
Foe: status = Immobilize 50 gil

Foe: character status = Blind 100 gil
Foe: character status = Silence 100 gil
Foe: character status = HP Critical 100 gil
Foe: character MP >= 90% 100 gil
Foe: character MP >= 70% 100 gil
Foe: character MP >= 50% 100 gil
Foe: character MP >= 30% 100 gil
Foe: character MP >= 10% 100 gil
Foe: character MP < 90% 100 gil
Foe: character MP < 70% 100 gil
Foe: character MP < 50% 100 gil
Foe: character MP < 30% 100 gil
Foe: character MP < 10% 100 gil
Foe: character HP >= 90% 100 gil
Foe: character HP >= 70% 100 gil
Foe: character HP >= 50% 100 gil
Foe: character HP >= 30% 100 gil
Foe: character HP >= 10% 100 gil
Foe: character HP < 90% 100 gil
Foe: character HP < 70% 100 gil
Foe: character HP < 50% 100 gil
Foe: character HP < 30% 100 gil
Foe: character HP < 10% 100 gil

Antique Armors [AS] Weapons of War [WS]
~-~-~-~-~-~-~-~-~-~-~ ~-~-~-~-~-~-~-~-~-~-~
Headguard 300 gil Altair 500 gil
Leather Breastplate 300 gil Longsword 700 gil
Pointy Hat 300 gil Mage Masher 700 gil
Silken Shirt 300 gil Silver Bow 1000 gil
Bronze Helm 700 gil Iron Sword 1200 gil
Bronze Armor 700 gil Oak Staff 400 gil
Leather Shield 600 gil Flame Staff 2400 gil
Leather Headgear 500 gil Storm Staff 2400 gil
Bronze Chestplate 500 gil Glacial Staff 2400 gil
Topkapi Hat 500 gil Flametongue 5200 gil
Kilimweave Shirt 500 gil Loxley Bow 5200 gil
Pirate Hat 4000 gil War Hammer 5200 gil
Viking Coat 4000 gil Crossbow 5200 gil
Sorcerer's Hat 4000 gil Healing Rod 3000 gil
Sorcerer's Habit 4000 gil Betelgeuse 5400 gil
Close Helmet 4900 gil Kogarasumaru 5600 gil
Demon Mail 4900 gil Ashura 5600 gil
Flame Shield 3200 gil Miter 5000 gil
Goggle Mask 4900 gil Storm Spear 5800 gil
Metal Jerkin 4900 gil Iron Pole 5300 gil
Black Cowl 4900 gil Hornito 5800 gil
Black Garb 4900 gil Arc Scale 5500 gil
Bone Helm 5900 gil Demonsbane 6000 gil
Bone Mail 5900 gil Giant Stonebow 6000 gil
Diamond Shield 3900 gil Slasher 6000 gil
Avenger 6000 gil
Magoroku 6600 gil
Paramina Crossbow 6600 gil
Gaia Rod 3300 gil
Icebrand 7000 gil
Ras Algethi 7000 gil
Sakura-saezuri 7000 gil
Golden Staff 3500 gil

Remember to pick up Bio, a black magicks sold at the Magicks shop
along with Dispel (a must for fighting bosses). You can accept the hunt
for Atomos by talking to Burrough, the Bangaa who is lying on the blue
carpet near the Gambit Shop in the Jajim Bazaar.

Stock up Remedies if you got gil. They are crucial and they will be
more worthy when you gain most of the Lores. It will be better if you
managed to save up some gil for the Nihopalaoa accessory (30,000 gil)

----------------------------------------------------------------------
[W-045]
Mosphoran Highwaste
----------------------------------------------------------------------
ffxii_0245
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 42

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Worgen
LV 29 HP: 2011 LP: 1 Weak vs. Water
LV 30 HP: 2121 LP: 1
LV 31 HP: 2231 LP: 1
Drop/Steal: Fire Magicite, Libra Gem, Quality Pelt, Smelling
Salts, Throat Wolf Blood, Steel Poleyns
```````````````````````````````````````````````````````````````
Alpha Worgen
LV 30 HP: 2413 LP: 1 Weak vs. Water
Drop/Steal: Fire Magicite, Libra Gem, Quality Pelt, Smelling
Salts, Throat Wolf Blood
```````````````````````````````````````````````````````````````
Slaven Wilder (friendly)
LV 30 HP: 3518 LP: 1 Weak vs. Wind
Drop/Steal: Earth Magicite, Firefly, Gemini Gem, White Fang,
Tanned Giantskin
```````````````````````````````````````````````````````````````
Fire Elemental (friendly)
LV 25 HP: 14830 LP: 4 Weak vs. Water
Drop/Steal: Fire Magicite, Fire Stone, Fire Crystal, Feystone
```````````````````````````````````````````````````````````````
Humbaba
LV 32 HP: 5403 LP: 2 Weak vs. Ice
LV 33 HP: 5523 LP: 2
Drop/Steal: Echo Herbs, Storm Magicite, Tanned Giantskin,
Beastlord Horn, Sledgehammer, Teleport Stone
```````````````````````````````````````````````````````````````
Clay Golem
LV 31 HP: 6283 LP: 2 Weak vs. Wind
LV 32 HP: 6393 LP: 2
Drop/Steal: Earth Magicite, Iron Pole, Chronos Tear, Gold
Needle, Solid Stone
```````````````````````````````````````````````````````````````
Seeq Cateran
LV 32 HP: 3770 LP: 1 Weak vs. Fire
LV 34 HP: 3920 LP: 1
Drop/Steal: Gil, Phoenix Down, Water Stone, Six-flutted Pole
```````````````````````````````````````````````````````````````
Python
LV 29 HP: 3016 LP: 1 Weak vs. Earth
LV 32 HP: 3346 LP: 1
Drop/Steal: Gold Needle, Tanned Hide, Quality Hide, Wind
Magicite, Great Serpent's Fang
``````````````````````````````````````````````````````````````
Vulture
LV 30 HP: 4022 LP: 2 Weak vs. Earth
LV 31 HP: 4090 LP: 2
Drop/Steal: Giant Feather, Wind Magicite, Black Cowl, Bundle
of Feathers, Eye of the Hawk, Red Fang
``````````````````````````````````````````````````````````````

For those who have completed the Barheim Key Quest [Section 02-42]
will benefit a lot from this section as you should have already
purchased the map from the moogle in North Bank Village.

Here is the map of Mosphoran Highwaste

[3]
\
Halny Crossing
\
Northern Skirts .
\ .
Trail of Sky-flung .
Stone Rays of Ashen
\ Light |
Babbling / |
Skyreach -- Vale [GC][IS] Empyrean Way
Ridge \ /
Summit Path
| \ \
| Southern Skirts
[2] \
[1]

[1] Nalbina Fortess - West Barbican
[2] Dalmasca Estersand - Broken Sands
[3] The Salikawood
[GC] Gate Crystal
[IS] Item Shop
... Create path

Southern Skirts
-----------------------------------------------------------------------
Enemies: Worgen, Slaven Wilder
-----------------------------------------------------------------------
In the first area, you will find Worgens, a stronger version of the
White Wolfs that you encounter at Paramina's Rift. Sometimes, you will
find Worgen that is berserked (it appears as glowing rate). They are
quite easy to slaughter. Defeat them and they could drop a good
accessory called Steel Poleyns, which allows you to bypass traps
without the worry of trigger those traps.

The Slaven Wilder are friendly Slavens and they won't attack you unless
you disturb it. There are 2 exit paths, take either one of them.

Summit Path
-----------------------------------------------------------------------
Enemies: Worgen, Fire Elemental*, Humbaba, Seeq Cateran
-----------------------------------------------------------------------
Sometimes, you will find a Fire Elemental nearby. Do not use area black
magicks such as Blizzara or you may hit it accidentally and you will
have to fight it. Elementals has a tendency to silence your characters
so make sure you switch your accessory equipment to Rose Corsage before
you attempt to fight them.

Humbaba works in pairs and they are strong version of werewolves. But
they are weak against Ice. So use Blizzara (make sure the the Fire
Elemental is not within the targeting range). Icebrand sword works out
well for this fight.

Sometimes you will encounter Seeq Cateran. They has ability to use
Provoke. So cast Dispel to remove its effects.

If you head northwest, there are quite a high chance that you will
encounter a Rare Game - Wary Wolf - a gigantic version of normal Wolf
that you encounter in Dalmasca Estersand. But it is not tough. The
northwest exit will leads to the village in the Highwaste while the
northeast path leads to another area. Take the northeast route.

Empyrean Way
----------------------------------------------------------------------
Enemies: Worgens
----------------------------------------------------------------------
More worgens found here. Slaughter as they come. Now exit via the
northeast path. The northwest path will lead to the village in the
middle.

Rays of Ashen Light
----------------------------------------------------------------------
Enemies: Slaven Wilder, Clay Golem
----------------------------------------------------------------------
There are Slaven Wilders here. On the left side of the path, you will
find 2 Clay Golems there. The Golems, like Slaven Wilder are weak
against Wind Elemental. Use Aero or have someone using Gladius Knife to
attack it. They can cast nasty spells like Dark and Aero. So watch out
for it, especially its Tri-Attack. At the end of the path, there is a
Wayward Chocobo. You can ride on it by giving it a Gysahl Greens. Exit
via the left exit. You will reach the village - Bubbling Vale

Bubbling Vale
---------------
There is a Gate Crystal here where you can save your game. Talk to
the Caravaner (Luccio) and he will sell the following items:

Luccio

Weapons Armor
`````````````````````````````` `````````````````````````````````
Icebrand 7000 gil Adamant Hat 5900 gil
Ras Algethi 7000 gil Adamant Vest 5900 gil
Sakura-saezuri 7000 gil Astrakhan Hat 5900 gil
Golden Staff 3500 gil Carmagnole 5900 gil
Burning Bow 7500 gil Diamond Helm 7000 gil
Obelisk 7500 gil Diamond Armor 7000 gil
Sledgehammer 7500 gil Platinum Shield 5300 gil
Six-fluted Pole 6800 gil
Thorned Mace 6500 gil
Multiscale 8000 gil

Accessories Items
`````````````````````````````` `````````````````````````````````
Golden Amulet 4500 gil Potion 70 gil
Magick Gloves 3200 gil Antidote 50 gil
Nishijin Belt 800 gil Eye Drops 50 gil
Thief's Cuffs 3000 gil Phoenix Down 250 gil
Gillie Boots 700 gil Echo Herbs 50 gil
Quasimodo Boots 800 gil Gold Needle 100 gil
Ruby Ring 8500 gil Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil

Technicks
``````````````````````````````
1000 Needles 1000 gil

Get Adamant Hat and Vest as you are going to face a strong fire-
elemental boss. But take note of it weakeness. You will find Va'Kansa
there where you accept for a hunt for Braegh. If you talk to the moogle
there, you will come to know about a Giant Bomb...

Exit via west northwest path.

Trail of Sky-flung Stone
-----------------------------------------------------------------------
Enemies: Python, Vulture, Worgen, Alpha Worgen, Seeq Cateran, Fire
Elemental
-----------------------------------------------------------------------
You will find Pythons sprouting from the ground. But they should be
quite easy to handle. When it is about to use Spiral Cut, get away from
it. On the other side of path, you will encounter Vulture, which has
a tendency to use Kamikaze (you will get no items, no experience and
LP if that happens, plus you will receive around 500 HP damage).

At the end of the path, you will find more Worgens or Seeq Caterans.
This depends on the game itself. At the end of the path, near the trap,
there is a weathered rock. Examine it and you will be able to knock
down to create a path to the Rays of Ashen Light.

Please note that Fire Elemental is immune to Ice Magicks. So don't
equip the Icebrand or you will deal zero damage if you happen to fight
it. Equip Rose Corsage to block its silence spells.

Northern Skirts
-----------------------------------------------------------------------
Enemies: Humbaba, Vulture, Python
-----------------------------------------------------------------------
You will find Humbaba guarding the entrance and more Vultures at the
area where you find the Atomos if you accept the hunt.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.15 - Atomos
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

________________________________________________________________
Atomos LV ?? HP: ???? (~30,000)
________________________________________________________________
Attacks: Stomp, Kick, Purify, White Wind, Spinkick, Regen, Gnaw,
Restore, Shell
Notes: Shell, Haste, Protect, Regen

It is an easy enemy and the monsters surrounding it does not
cause you as much problems as the fight for Esper Adrammelech.
First of all, cast Dispel to remove its possible status and
inflict Blind. Use Shear if you have it to weaken its magick
resist. Keep on attacking as usual and its normal attack does
little damage (Spinkick and Gnaw). It will use purify, which
will remove all the status ailments and it will also generate
a White Wind, which causes it to be immune to status ailments.
Just keep on attacking it and heal when necessary. Overall, this
should not pose much a problem... In fact, it is even easier
than the Fire Elemental. Equip Golden Amulet to reap in rewards
of large LP reward. If you have a weapon that could inflict
Disable, this battle is like a walk in the park.

Steal: Potion
LP: 16
________________________________________________________________

Return back to the resting area for the scouts to use the Gate
Crystal to restore lost HP/MP. Save your game. If you are very
impatient on getting your reward, you may want to go back now to
visit Burrough to take your bounty... Your rank will be upgraded to
Riskbreaker if you have following this walkthrough from the beginning.

Halny Crossing
----------------
Just move across the long bridge and you will reach...

----------------------------------------------------------------------
[W-046]
The Salikawood
----------------------------------------------------------------------
ffxii_0246
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 42

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: Quasimoda Boots
Key Items: Map (The Salikawood)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Wyrdhare (friendly)
LV 34 HP: 2849 LP: 1 Weak vs. Fire
LV 35 HP: 2959
Drop/Steal: Water Magicite, Fine Wool, Stardust, Aries Gem,
Magoroku
```````````````````````````````````````````````````````````````
Pumpkin Head
LV 32 HP: 2739 LP: 1 Weak vs. Ice
LV 33 HP: 2859 LP: 1
Drop/Steal: Balance Mote, Handkerchief, Pebble, Storm Magicite,
Succulent Fruit, Screamroot, Black Garb
```````````````````````````````````````````````````````````````
Sprinter (friendly)
LV 33 HP: 4070 LP: 1 Weak vs. Water
LV 34 HP: 4138 LP: 1
Drop/Steal: Blue Fang, Bundle of Feathers, Fire Magicite, White
Fang, Taurus Gem, Chronos Tear, Astrakhan Hat
```````````````````````````````````````````````````````````````
Malboro King
LV 34 HP: 4501 LP: 1 Weak vs. Holy
LV 35 HP: 4621 LP: 1
Drop/Steal: Dark Magicite, Malboro Fruit, Virgo Gem, Vanishga
Mote, Thorned Mace
```````````````````````````````````````````````````````````````
Brown Chocobo (friendly)
LV 32 HP: 3718 LP: 1 Weak vs. Lightning, Water, Holy
LV 34 HP: 3854 LP: 1
LV 35 HP: 3922 LP: 1
Drop/Steal: Antidote, Chocobo Feather, Earth Magicite, Gysahl
Greens
```````````````````````````````````````````````````````````````
Green Chocobo (friendly)
LV 32 HP: 3718 LP: 1 Weak vs. Lightning, Water, Holy
LV 34 HP: 3854 LP: 1
LV 35 HP: 3922 LP: 1
Drop/Steal: Antidote, Chocobo Feather, Earth Magicite, Gysahl
Greens
```````````````````````````````````````````````````````````````
Bakamy
LV 35 HP: 4501 LP: 1 Weak vs. Ice
LV 36 HP: 4576 LP: 1
Drop/Steal: Gil, Antidote, Storm Magicite, Vanishga Mote,
Alarm Clock, Hi-Potion
```````````````````````````````````````````````````````````````
Antares
LV 33 HP: 6458 LP: 1 Weak vs. Wind
LV 34 HP: 6568 LP: 1
Drop/Steal: Earth Magicite, Insect Husk, Remedy, Molting,
Metal Jerkin
```````````````````````````````````````````````````````````````

As usual here is the map of The Salikawood

~-~-~-~-~-~-~-~-~-~-~
The Salikawood
~-~-~-~-~-~-~-~-~-~-~

[3]
\
Piebald
Corridor ____ Path
[4] --- of Ages |
\ |
Grand Bower
\
Garden of ____ Quietened___
Decay [FB]x2 Trace \
| \
Sun-dappled -- Trunkwall Road - Diverging
Path | [FB] Way \
| \
Path of Hours [SC] Living Chasm
/ [FB] \
The Omen Spur [2]
\
[1]

[1] Mosphoran Highwaste [SC] Save Crystal
[2] Phon Coast [FB] Forest Bunglow
[3] Necrohol of Nabudis
[4] Nabreus Deadlands

The Omen Spur
-----------------------------------------------------------------------
Enemies: Wyrdhare, Pumpkin Head
-----------------------------------------------------------------------
Along the wooden planks, you will see Wyrdhare popping out and sleeping
Pumpkim Heads. Just move across the walkthrough planks and you will
reach the next area.

Paths of Hours
-----------------
There is a Save Crystal here and a forest traveller (Bangaa). Exit
to the next area

Trunkwall Road
------------------------------------------------------------------------
Enemies: Wyrdhare, Pumpkin Head, Sprinter
------------------------------------------------------------------------
The urn contain the map of area is in the southeast corner of this area.
Search it and you will be able to view the full map. Sprinter are
stronger versions of the Cockatrice. They can use Stone Gaze, so use
a Gold Needle or cast Stona to remove the status. Exit the area via
southeast.

Diverging Way
------------------------------------------------------------------------
Enemies: Pumpkin Head, Wyrdhare, Sprinter, Malboro King
------------------------------------------------------------------------
The enemies here are easy. You will encounter Malboro King. Make sure
you have setup to counter status that is result from is Bad Breath. As
Malboro King is a plant monster, submerge it with Oil and cook it with
Fira for an easy kill ^_^. Head southeast first.

Living Chasm
--------------
You will find the moogle boss. Talk to him and you will need to search
for all 9 moogles that are scattered all across the wood. The moogles
reside in the Forest Bungalow. For those who have gotten the map, it
will marked as ! icons on the map.

Path of Hours
---------------
Now make your way back to the Save Crystal. You will find a "Forest
Bunglow" there. Examine it and you will find Layabout and 2 other
moogles. Now with 3 down and there is 6 more to go... Make your way
back to the Trunkwall Road

Trunkwall Road
------------------------------------------------------------------------
Enemies: Wyrdhare, Pumpkin Head, Sprinter
------------------------------------------------------------------------
The Forest Bungalow can be located from the middle branch. Get the map
if you have gotten it. Go to the ! marker on the map. You will find
another Forest Bungalow there. Examine it and you will find 2 more
moogles there. Head westwards to the next area

Sun-dappled Path
------------------------------------------------------------------------
Enemies: Wyrdhare
------------------------------------------------------------------------
This area consists only Wyrdhare. They are easy to beat but they tends
to run away after its HP is critical. Hence steal it first and cast
Sleep. Roast it with Fira and hopefully you get a lot of fine wool...

Head northwards to the next area.

Garden of Decay
------------------------------------------------------------------------
Enemies: Sprinter, Malboro King
------------------------------------------------------------------------
The Forest Bungalow are located just next to each other and you will
find the remaining 4 moogles. As you have found all the moogles, you
will get a prompt whether you want to follow to the gate. Choose the
2nd option "No" as you are going to fight an optional boss here...

Head northwest and you will find the exit.

Quietened Trace
----------------
In this *LARGE* area, there are no enemies but you will find the gate
crystal there along with an Overseer moogle. Save your game. Before you
intend to kill the boss, here is a trick

o----------------------------------------------------------------o
| Harvest of Bomb Shells |
o----------------------------------------------------------------o
| The King Bomb got a lot of great loot that you can steal from |
| and they will regenerate when you exit the area and re-enter. |
| Bomb Shells can be sold for 896 per piece and you can easily |
| get 99 of these in just 30 minutes (if not less). Equip your |
| leader with the Thief's Cuffs. Steal and exit the area. Make |
| sure that you have least 5 Bomb Shells and at least 3 Bomb |
| Fragments left if you intend to get the Bazaar goods for the |
| strongest Hand-bomb weapon and its incendiaries. By the way, |
| Bomb Fragments can easily sold for 1911 per piece... |
| |
| For those who don't have the anti-fire equipment stated below, |
| use this trick and get the money you needed and purchase them |
o----------------------------------------------------------------o

Make sure you have the following:
- Flame Shields for characters using a single-handed weapon.
- Adamant Hat & Adamant Vest for all characters
- Gillie Boots (to be immune against Oil)
- Dispel spell
- At level 2 Quickenings for all 3 characters
- Cast Protect, Shell, Bubble, Regen and Haste for all 3 characters
participating in the battle.
________________________________________________________________
King Bomb LV ?? HP: ???? (~38,000)
Bomb A LV 33 HP: 3233
Bomb B LV 33 HP: 3233
Bomb C LV 33 HP: 3233
________________________________________________________________
Attacks: Fira, Renew, Chain Reaction, Lunge, Cry for Help,
Chain Magick
Notes: Haste

The boss is a big meanie and its partners in crime has the
ability cast Oil, which will make your allies Fire damage for
3 times. Luckily if your characters are equipped with Flame
Shield, Adamant Vest or Adamant Vest, you will be able to
nullify the damage in half.

The boss' groupies (Bombs) have only 3 basic attacks - Fire,
Oil and Lunge. With Gillie Boots, you won't have the trouble of
worrying your characters getting soaked in oil...

The boss got a weakness against Water and its attacks are pretty
weak except for its Fira magicks. However the boss has the
ability to restore its HP with Renew and spam new Bombs with Cry
for Help. First of all, cast Dispel to remove its Haste and
attack the bombs first. With the fire protection equipment, the
King bomb should do a maximum of only 250 HP with Fira and 100+
HP with its Lunge attacks. Attack as you will do normally. The
boss has an ability called Renew which will restores its HP back
to 100% and it use it once its HP is below 40%.

Cast Silence will prevent the boss from using Fira and Cry for
Help. By the way, King Bomb can regenerate new Bombs for infinite
times!

Kill off the bombs were created. Do not waste time to poach them
as they will use Self-Destruct, which could heavy damage to your
party. This will cause the King Bomb to waste its MP to
regenerate Bombs. Seize the opportunity once Silence hits. Damage
the boss till its HP is below 50%. If the boss runs away, it
means it is going to use Renew. Your Mist Quickening won't have
sufficent time to reach. So just resume attack. Cast Haste and
Bubble once these 2 wears off. Try to have King Bomb cornened
and then unleash your Mist Quickening when its HP is below 50%.

Steal: Bomb Shell, Fire Crystal, Bomb Fragment
LP: 22, 1 LP for each Bomb killed
________________________________________________________________

Return back to Gate Crystal and restore your lost HP/MP. Now you got 3
choices:

1) Go to Necrohol Of Nabudis to collect the strongest spear, provided
that you do open the following treasure chest
- The chest that is in front of Old Dalan's House
- The chest at the right corner of Royal Palace of Rabanastre (I
have suggested you not open any one of them right?)
- The chests in the Confiscatory of Nalbina Dungeon
I won't recommend you to go there now as the enemies are a bit too
tough.

2) The northwest area leads to Nabreus Deadlands, which I won't
recommend to go there either.

3) Return back to Moogle Boss and continue with the story.

Before heading there, there is a hunt that you can do. First of all,
disarm your fire protective equipment and change to your best
equipment. From the previous area where you fight King Bomb, head
northwest to the Corridor of Ages

Corridor of Ages
----------------------------------------------------------------------
Enemies: Green Chocobo, Brown Chocobo, Bakamy, Antares, Malboro King
----------------------------------------------------------------------
Ignore the Brown Chocobo here. Head southwest and you will find the
Braegh (a giant horse with glowing light). Before getting close there,
cast Haste and Bubble on your characters. Make sure you have some
Remedy or Jackboots. Don't equip the Jackboots first.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.16 - Braegh
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Braegh LV ?? HP: ???? (~35,000)
________________________________________________________________
Attacks: Snake Lash, Berserk, Rush, Invert, Immbolizega,
Thundara
Notes: -

Seeing this creature reminds me of Troy... First cast Slow on it.
As a lightning elemental creature, it is weak against Ice. Cast
Blizzara and the Icebrand sword works wo