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There are many ways to get started in 3D, the quickest way is to actually start with a 3D program. The interfaces have a steep learning curve, but there isn't any 3D program you can't learn if yo u take the time to use it and follow some tutorials.
There are many ways to get started in 3D, the quickest way is to actually start with a 3D program. The interfaces have a steep learning curve, but there isn't any 3D program you can't learn if yo u take the time to use it and follow some tutorials.
There are many ways to get started in 3D, the quickest way is to actually start with a 3D program. The interfaces have a steep learning curve, but there isn't any 3D program you can't learn if yo u take the time to use it and follow some tutorials.
So I was cleaning up my hard drive and I found my copy pasta of what used to be the board sticky. Part 1: /3/'s Official README.TXT http://freetexthost.com/nzjanyanw0 If you're reading this, you probably got this linked to you because you post ed a question that has already been asked many many times. Read ahead, and find your answer. Scroll to the bottom for useful resource links. 1.) "How do I get started in 3D?" There are many ways to get started, the quickest way is to actually start with a 3D program. There are many to choose from, such as: -3DS Max -Cinema 4D, -Maya -Softimage XSI -Lightwave -Blender 3D (Free!) Once you obtain one the next step is to start with tutorials. There are many on the net, they range from text and image tutorials to video tutorials. You aren't going to find a tutorial for everything out there, but most will expl ain techniques that you need to adapt in order for you to achieve whatever final result you want. 2.) "Wow! That's a lot of programs! Which one is best? I heard ______ is bes t." You heard wrong, there is no one program that is better than the rest, it ha s and always will be the skill level of the artist. Which program you choose i s solely dependent on your own personal taste and which aspect of the 3D indus try you want to be involved in. Max and Maya are the most hyped and so therefore the most used, they have the most available documentation online. The interfaces have a steep learning curve, but there isn't any 3D program you can't learn if yo u take the time to use it and follow some tutorials. Go with a generalized package, not a specialist one. >> Anonymous 12/19/11(Mon)11:03 No.248020 Anonymous No.248020 12/19/11(Mon)11:03 No.248020 Part 2: 3.) "Whoah, Generalized vs Specialized? How do I know?" A generalised package like Maya, Max, Softimage are packages that let you mo del, render, animate, texture, and create dynamics all within the same application. They don't require third party plugins or applications to add another basic feature, like a renderer or animation t ools. However you can get plugins for these apps to enhance their features. There are several Specialized applications out there that cater to a specifi c skill. Animation: Motion Builder, Messiah 3D. Modeling: Modo, Wings3D, Silo 3D CAD: Autocad, Sketchup, SolidWorks Detailing: Zbrush, Mudbox, 3DCoat 4.) "Ooooo Zbrush, I see so much awesome shit from that, I'm gonna start the re!" No, you're getting ahead of yourself. You should start learning about basic modeling and topology before jumping into Zbrush. Zbrush is a great program for advanced users to add detail to their existing models, or to prototype models quickly by sculpting them out. It is not a good idea to get into Zbrush when you're not very familiar with gen eral 3D concepts >> Anonymous 12/19/11(Mon)11:03 No.248021 Anonymous No.248021 12/19/11(Mon)11:03 No.248021 Part 3: 5) "Ok, I see I'm not very good at this stuff, can you model ______ for me?" No, anybody with any decent skill on this board does this work for a living or for some kind of gain. Some of those just starting out may pick up the project but don't e xpect Miets Meier level of work. You get what you pay for. 6.) "But it's too haaaaaaaaard, isn't there any easy button?" No, like all things it takes time and effort to master a program, practice m akes perfect and playing around with the interface will get the shortcuts ingrained into your muscle memory. 7.) "So which program is the easiest to learn?" You shouldn't learn a program, you should learn techniques. When you master a technique the program becomes nothing more than a tool. As said before Max and Maya have the most documentation but you should look at learning how to model and the right techniques instead of 'wh at button does X'. You can get UI information from the program's help files. F1 and Google are your friends. >> Anonymous 12/19/11(Mon)11:04 No.248022 Anonymous No.248022 12/19/11(Mon)11:04 No.248022 Part 4: 8.) "So, what do studios look for when hiring if I don't know program ______ won't I get turned down?" When a studio judges your demo reel and resume they have an order of priorit y. 1-Quality of Work 2-Versatility 3-Experience 4-Program skills 9.) "So studios don't care what program I use? Why do they care about versat ility?" Except for Animators who are pretty much exempt from most rules of 3D, most studios want people who can perform multiple tasks instead of just a specialised one. They want mode lers who can also texture, they want riggers who can also do dynamics, they want lighters who can also texture. It's ok to be specialised in one area, but it doesn't hurt to be versatile, it will always keep you employed. When a studio looks at your program skills they do often look to see if you have experience in their preferred in house package, but MANY times you're going to get a studio that has added their own tools and pipeline so it wouldn't matter what program you know as long as your ski lls are good. If you know techniques you can pretty much pickup any 3D package in a matter of days. Of course there are some that are hard set that you know program ________ but for the most part what packa ge you know is not that important (yes even you Blender fags can get a job in a studio if you know g ood techniques.) >> Anonymous 12/19/11(Mon)11:05 No.248023 Anonymous No.248023 12/19/11(Mon)11:05 No.248023 Part 5: 10.) "What about gaming?" What about it? 11.) "How do I make my own game? How do I program shaders or a video game?" This is a 3D board not a programming board! Do you want to make 3D game asse ts or do you want to be a programmer? 12.) "Uhhhh...." Exactly. 13.) If you want to get into game asset creating, your three primary focus o f interests are: -Modeling -Texturing -Animation Low poly modeling is an art in itself, trying to get as much detail with as few polys as possible takes some practice, there is no formula for this. You create a low poly mod el and use techniques such as good UV textures and normal maps to enhance the look of the model in the game engine. Two great places to start for game asset creation: http://www.poopinmymouth.com/tutorial/tutorial.htm http://www.gameartisans.org/gamecon/tutorials/tut_3.htm Animating for games is pretty much the same as for movies, except that your model has a higher chance of deforming badly and you may not have as much control over your rig. Still the basic concepts of animation will always apply. >> Anonymous 12/19/11(Mon)11:07 No.248024 Anonymous No.248024 12/19/11(Mon)11:07 No.248024 Part 6: 14.) "So got any links?" Yep, Tutorials: http://www.free3dtutorials.com http://www.3dbuzz.com/vbforum/sv_home.php http://www.3dk.org/tutorials/date/15/1.html http://www.3dtotal.com http://cg.tutsplus.com/ http://www.creativecow.net/ http://www.videocopilot.net/ http://poopinmymouth.com/ http://www.tutorialized.com/ http://www.creativecrash.com/ http://www.thegnomonworkshop.com/ http://www.digitaltutors.com/09/index.php http://www.evermotion.org/tutorials http://www.google.com/ Specific Starter Tutorials: -Modeling http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php : 3DS Max Ch aracter Modeling tutorial - Best you'll find http://www.poopinmymouth.com/tutorial/tutorial.htm : Great introduction to b asic game character modeling http://newtek.com/lightwave/training.php : Free Lightwave 3D training videos -UVMapping and Texturing http://racer445.com/ : Intro to texture concepts and normal mapping http://cgtextures.com/ : Best free texture resource http://features.cgsociety.org/story_custom.php?story_id=4678 : Introduction to texture concepts http://www.grungetextures.com/gallery/ http://www.absolutecross.com/graphics/textures/ http://www.psbrushes.net/ : Brushes can be used to create textures http://www.photoshopbrushes.com/ http://www.smashingapps.com/2009/01/26/31-most-colorful-collection-of-high-q uality-texture-packs.htm l >> Anonymous 12/19/11(Mon)11:10 No.248025 Anonymous No.248025 12/19/11(Mon)11:10 No.248025 Part 7: http://www.creativecrash.com/3dsmax/downloads/shaders/c/ http://www.creativecrash.com/maya/downloads/shaders/c/ http://www.creativecrash.com/downloads/3d-textures/c/ http://cg.tutsplus.com/tutorials/texturing-a-human-face-day-1-the-uvw-unwrap / : UV Unwrapping in Max http://download.autodesk.com/media/3dsmax/peltmap_max8_380k.mov : Demo of pe lt unwrap feature in Max -Dynamics http://www.allanmckay.com/site/ http://www.joegunn3d.com/Tutorials.html -Game Character Creation http://www.noesisinteractive.com/xnabot/ http://www.fpsbanana.com/tuts/8485 -Game creation resources http://www.blender.org/ http://unity3d.com/ http://www.udk.com/download.html http://www.gamasutra.com/ http://www.gameartisans.org/ -Zbrush http://www.3dartspace.com/index.php?option=com_content&task=view&id=304 Meat s Meier Intro to Zbrush, free, informative, highly recommend. http://cg.tutsplus.com/articles/web-roundups/tutorial-roundup-82-earth-shatt ering-zbrush-tutorials/ >> Anonymous 12/19/11(Mon)11:11 No.248026 Anonymous No.248026 12/19/11(Mon)11:11 No.248026 Part 8: Free Downloads: Blender 3D: http://www.blender.org/ Wings3D: http://www.wings3d.com/ Softimage Mod Tool: http://usa.autodesk.com/adsk/servlet/pc/item?id=13571257&siteID=123112 Houdini Apprentice: http://www.sidefx.com/index.php?option=com_download&Itemid=208&task=apprenti ce Underage b&s and College fags who can get discount software: http://www.studica.com/index.cfm http://www.journeyed.com/ Compositing: http://www.thefoundry.co.uk/pkg_examples.aspx?ui=CBC2593A-2C9F-4EF9-84BE-C19 8B0171453 http://www.youtube.com/eyeonsoftware http://www.youtube.com/user/TheFoundryChannel http://www.videocopilot.net/ http://www.digilab.uni-hannover.de/docs/manual.html http://www.tutorialsphere.com/tutorials/eyeon-fusion/compositing http://library.creativecow.net/articles/holt_karl/syntheyes.php : Introducti on to Matchmove with Syntheyes. http://ae.tutsplus.com/articles/roundup/26-tracking-and-3d-matchmoving-plus- after-effects-tutorials/ : 26 great Camera tracking and Matchmove tutorials Animation: -Free Rigs http://www.11secondclub.com/resources/ http://animationbuffet.blogspot.com/ http://www.xsibase.com/tools/skeletons.php -MoCap libraries (free and none free) http://mocap.cs.cmu.edu/search.php http://www.mocapclub.com/Pages/Library.htm http://accad.osu.edu/research/mocap/mocap_data.htm 3D Communities: http://www.cgsociety.org/ http://www.cgchannel.com/ http://www.cgfocus.com/ http://area.autodesk.com/ http://spinquad.com/ http://www.cgsphere.com/ Job Hunting: http://www.highendcareers.com/ http://jobs.cgsociety.org/ Vocabulary: ftp://ftp.futurenet.co.uk/pub/arts/Glossary.pdf ================================ AND THAT IS ALL >> Anonymous 12/19/11(Mon)11:18 No.248029 Anonymous No.248029 12/19/11(Mon)11:18 No.248029 This will be very handy for the other person who visits this board >> Anonymous 12/19/11(Mon)11:23 No.248030 Anonymous No.248030 12/19/11(Mon)11:23 No.248030 http://freetexthost.com/nzjanyanw0 Just use this. >> Anonymous 12/19/11(Mon)11:43 No.248032 Anonymous No.248032 12/19/11(Mon)11:43 No.248032 >>248019 Thank you so much. I've seen way to many "how do I 3d" threads recently. Sad ly, I hadn't saved the text. Mods, sticky this. >> Anonymous 12/19/11(Mon)12:23 No.248035 Anonymous No.248035 12/19/11(Mon)12:23 No.248035 posting 4 sticky >> Some Asian guy 12/19/11(Mon)14:34 No.248047 Some Asian guy No.248047 12/19/11(Mon)14:34 No.248047 Am i the only one who thinks that those links need alittle updating? >> Anonymous 12/20/11(Tue)11:54 No.248201 Anonymous No.248201 12/20/11(Tue)11:54 No.248201 File: 1324400076761.jpg-(516 KB, 925x1139, 1285100879673.jpg) 516 KB >> Anonymous 12/20/11(Tue)11:56 No.248202 Anonymous No.248202 12/20/11(Tue)11:56 No.248202 File: 1324400191434.jpg-(815 KB, 800x3500, 1287475986442.jpg) 815 KB >> Anonymous 12/20/11(Tue)11:58 No.248205 Anonymous No.248205 12/20/11(Tue)11:58 No.248205 File: 1324400325269.jpg-(403 KB, 800x900, 1287476259803.jpg) 403 KB >> Anonymous 12/20/11(Tue)11:59 No.248206 Anonymous No.248206 12/20/11(Tue)11:59 No.248206 File: 1324400374050.jpg-(1.17 MB, 3537x2924, 1287476316712.jpg) 1.17 MB >> Anonymous 12/20/11(Tue)12:00 No.248207 Anonymous No.248207 12/20/11(Tue)12:00 No.248207 File: 1324400431236.jpg-(1.91 MB, 2400x3537, 1287476387456.jpg) 1.91 MB >> Anonymous 12/20/11(Tue)12:01 No.248208 Anonymous No.248208 12/20/11(Tue)12:01 No.248208 File: 1324400472515.jpg-(1006 KB, 834x1634, 1287476456247.jpg) 1006 KB >> Anonymous 12/20/11(Tue)12:02 No.248209 Anonymous No.248209 12/20/11(Tue)12:02 No.248209 File: 1324400528311.jpg-(255 KB, 800x1571, 1287476507846.jpg) 255 KB >> Anonymous 12/20/11(Tue)12:02 No.248210 Anonymous No.248210 12/20/11(Tue)12:02 No.248210 File: 1324400574429.jpg-(206 KB, 800x1600, 1287476553078.jpg) 206 KB >> Anonymous 12/20/11(Tue)12:03 No.248211 Anonymous No.248211 12/20/11(Tue)12:03 No.248211 File: 1324400619488.jpg-(263 KB, 800x1419, 1287476592234.jpg) 263 KB >> Anonymous 12/20/11(Tue)12:04 No.248212 Anonymous No.248212 12/20/11(Tue)12:04 No.248212 File: 1324400664082.jpg-(305 KB, 800x1395, 1287476637220.jpg) 305 KB >> Anonymous 12/20/11(Tue)12:04 No.248214 Anonymous No.248214 12/20/11(Tue)12:04 No.248214 File: 1324400695178.jpg-(170 KB, 800x947, 1287476673763.jpg) 170 KB >> Anonymous 12/20/11(Tue)12:06 No.248216 Anonymous No.248216 12/20/11(Tue)12:06 No.248216 File: 1324400816287.jpg-(186 KB, 800x973, 1287476756830.jpg) 186 KB >> Anonymous 12/20/11(Tue)12:07 No.248217 Anonymous No.248217 12/20/11(Tue)12:07 No.248217 File: 1324400875454.jpg-(1.64 MB, 900x2382, 1287476975019.jpg) 1.64 MB >> Anonymous 12/20/11(Tue)12:10 No.248218 Anonymous No.248218 12/20/11(Tue)12:10 No.248218 File: 1324401000975.jpg-(194 KB, 800x1066, 1287476720147.jpg) 194 KB >> Anonymous 12/20/11(Tue)12:10 No.248219 Anonymous No.248219 12/20/11(Tue)12:10 No.248219 File: 1324401047561.jpg-(318 KB, 1856x1534, 1285548979777.jpg) 318 KB >> Anonymous 12/20/11(Tue)12:11 No.248220 Anonymous No.248220 12/20/11(Tue)12:11 No.248220 File: 1324401093847.jpg-(20 KB, 802x500, 1287476145860.jpg) 20 KB >> Anonymous 12/20/11(Tue)12:12 No.248221 Anonymous No.248221 12/20/11(Tue)12:12 No.248221 File: 1324401159248.jpg-(197 KB, 300x750, 1287476929022.jpg) 197 KB >> Anonymous 12/20/11(Tue)12:13 No.248222 Anonymous No.248222 12/20/11(Tue)12:13 No.248222 File: 1324401197316.jpg-(1.77 MB, 900x2819, 1287477028682.jpg) 1.77 MB >> Anonymous 12/20/11(Tue)12:14 No.248223 Anonymous No.248223 12/20/11(Tue)12:14 No.248223 File: 1324401266954.gif-(44 KB, 725x503, 1291604585656.gif) 44 KB >> Anonymous 12/20/11(Tue)12:15 No.248224 Anonymous No.248224 12/20/11(Tue)12:15 No.248224 File: 1324401337779.jpg-(490 KB, 761x3416, images.4chan.org1272009270254.jpg) 490 KB >> Anonymous 12/20/11(Tue)12:16 No.248225 Anonymous No.248225 12/20/11(Tue)12:16 No.248225 File: 1324401372816.gif-(34 KB, 468x147, images.4chan.org-3-src13095517(...).gif ) 34 KB >> Anonymous 12/20/11(Tue)12:17 No.248227 Anonymous No.248227 12/20/11(Tue)12:17 No.248227 File: 1324401429477.gif-(103 KB, 623x846, images.4chan.org-3-src13095523(...).gi f) 103 KB >> Anonymous 12/20/11(Tue)12:18 No.248228 Anonymous No.248228 12/20/11(Tue)12:18 No.248228 File: 1324401503551.jpg-(52 KB, 300x285, 1286455152650.jpg) 52 KB >> Anonymous 12/20/11(Tue)12:19 No.248229 Anonymous No.248229 12/20/11(Tue)12:19 No.248229 File: 1324401555181.jpg-(151 KB, 683x485, images.4chan.org-3-src13043130(...).jp g) 151 KB >> Anonymous 12/20/11(Tue)12:20 No.248230 Anonymous No.248230 12/20/11(Tue)12:20 No.248230 File: 1324401605025.jpg-(55 KB, 800x475, IMG_000037.jpg) 55 KB >> Anonymous 12/20/11(Tue)12:22 No.248231 Anonymous No.248231 12/20/11(Tue)12:22 No.248231 File: 1324401739611.jpg-(442 KB, 934x645, 1287348637772.jpg) 442 KB >> Anonymous 12/20/11(Tue)12:22 No.248232 Anonymous No.248232 12/20/11(Tue)12:22 No.248232 File: 1324401769831.gif-(88 KB, 461x424, 1287348843417.gif) 88 KB >> Anonymous 12/20/11(Tue)12:23 No.248233 Anonymous No.248233 12/20/11(Tue)12:23 No.248233 File: 1324401825420.gif-(170 KB, 538x528, 1287348906667.gif) 170 KB >> Anonymous 12/20/11(Tue)12:27 No.248234 Anonymous No.248234 12/20/11(Tue)12:27 No.248234 File: 1324402073361.jpg-(718 KB, 1564x3138, Guide_addendum.jpg) 718 KB >> Anonymous 12/20/11(Tue)12:29 No.248235 Anonymous No.248235 12/20/11(Tue)12:29 No.248235 File: 1324402146144.jpg-(159 KB, 1167x850, poly_regionsbacon.iseenothing.(...).j pg) 159 KB >> Anonymous 12/20/11(Tue)12:34 No.248236 Anonymous No.248236 12/20/11(Tue)12:34 No.248236 File: 1324402477322.jpg-(73 KB, 585x926, IMG_000027R2.jpg) 73 KB >> Anonymous 12/20/11(Tue)12:35 No.248237 Anonymous No.248237 12/20/11(Tue)12:35 No.248237 File: 1324402522704.jpg-(100 KB, 711x1000, IMG_000019R10.jpg) 100 KB >> Anonymous 12/20/11(Tue)12:37 No.248238 Anonymous No.248238 12/20/11(Tue)12:37 No.248238 File: 1324402640702.jpg-(1.41 MB, 800x3100, images.4chan.org-3-src13102165(...). jpg) 1.41 MB >> Anonymous 12/20/11(Tue)12:38 No.248239 Anonymous No.248239 12/20/11(Tue)12:38 No.248239 File: 1324402691831.png-(67 KB, 685x700, images.4chan.org-3-src13044541(...).png ) 67 KB >> Anonymous 12/20/11(Tue)12:39 No.248241 Anonymous No.248241 12/20/11(Tue)12:39 No.248241 File: 1324402773784.jpg-(275 KB, 1000x1197, images.4chan.org-3-src13044542(...). jpg) 275 KB >> Anonymous 12/20/11(Tue)12:40 No.248242 Anonymous No.248242 12/20/11(Tue)12:40 No.248242 File: 1324402826831.jpg-(72 KB, 446x655, images.4chan.org-3-src13039833(...).jpg ) 72 KB >> Anonymous 12/20/11(Tue)12:41 No.248243 Anonymous No.248243 12/20/11(Tue)12:41 No.248243 File: 1324402885182.jpg-(67 KB, 720x689, images.4chan.org-3-src13099703(...).jpg ) 67 KB >> Anonymous 12/20/11(Tue)12:43 No.248244 Anonymous No.248244 12/20/11(Tue)12:43 No.248244 File: 1324402999207.jpg-(80 KB, 481x1024, images.4chan.org-3-src13041249(...).jp g) 80 KB >> Anonymous 12/20/11(Tue)12:52 No.248246 Anonymous No.248246 12/20/11(Tue)12:52 No.248246 >4.) "Ooooo Zbrush, I see so much awesome shit from that, I'm gonna start th ere!" >No, you're getting ahead of yourself. You should start learning about basic modeling and >topology before jumping into Zbrush. Zbrush is a great program for advanced users to add >detail to their existing models, or to prototype models quickly by sculptin g them out. It >is not a good idea to get into Zbrush when you're not very familiar with ge neral 3D concepts I see this, but, every site like DT, gnomon, eat3d etc has all their organic related tutorials done in zbrush, what gives >> Anonymous 12/20/11(Tue)13:25 No.248254 Anonymous No.248254 12/20/11(Tue)13:25 No.248254 >>248246 the reason for that answer is so new users understand topology. it is true y ou could jump into zbrushand create awesome looking shit, the problem would be g etting it back out again for animation. often one has to import a low poly mesh, create a higher poly version then bake the detail back to the lower poly mesh. or alternatively, retopologise your hi poly mesh for export and animation. you need to understand thge basics of subdivision modeling in order to creat e good topology that deforms well. >> Anonymous 12/20/11(Tue)14:03 No.248256 Anonymous No.248256 12/20/11(Tue)14:03 No.248256 >>248246 In truth, its because new tools come out all the time that make our lives ea sier and change our workflows, and certain artists who learned to do things the older way want to feel smug about it. It's the equivalint of your grandfather wa lking 4miles to school barefoot in the winter, and thinking your grandkids shoul d too despite whatever advances in technology or clothing may have been made. Th e reason the professional artists at gnomon/etc teach the way they do is because they're mature enough to know that things change, and the way they may have wor ked 10 years ago is not the same way they work now. These tools have become part of their workflow, and learning them first is just as valid so long as you lear n. You'll hear people say it's important to learn good topology (and it is), bu t really it wont matter if you learn that through box-modeling, plane-by-plane, or by retopologizing a sculpt. Either way you have to spend time learning about good edgeflow, looking at professional models to see what works, and perhaps eve n try rigging and animating yourself to see how your own edges hold up. But that s that. So worry about the art first and save the technical for last. Learn how to m ake good looking models, learn how to create them quickly, learn how to make the m work.