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Commandos : Behind Enemy Lines FAQ/walkthrough


Contents:
1. Introdution
!. "#eial $erms
%. Beginner&s setion
1. 'reen Beret
!. "ni#er
%. "a##er
(. )arine
*. "#y
+. ,ri-er
.. Enemy /nits
(. 0alkthrough
1. )ission 1 : Ba#tism 12 Fire
!. )ission ! : ,isret E3#losion
%. )ission % : Bakward $hrottling
(. )ission ( : An Eye For An Eye
*. )ission * : Blind 4ustie
+. )ission + : Leo#old&s )enae
.. )ission . : 5unting 0ol-es
6. )ission 6 : Fireworks
7. )ission 7 : Courtesy Call
18.)ission 18: Iare 1#eration
11.)ission 11: In $he "ou#
1!.)ission 1!: 1n the 9oo2
1%.)ission 1%: ,a-id And 'oliath
1(.)ission 1(: ,-,ay :ik 122
1*.)ission 1*: End 12 $he Buther
1+.)ission 1+: Fire 5alt
1..)ission 1.: Be2ore ,awn
16.)ission 16: $he "trength 12 5a;ard
17.)ission 17: Frustated 9e-enge
*. Credits < Legal "tu22
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1. Introdution
0ell= the amount o2 strategy re>uired to #lay this game is >uite high and most
im#atient #eo#le get ?ored with the game a2ter a while@ "o I&-e deided to
ome
u# with this FAQ/walkthrough doument to hel# you get #ass those hard
missions.
,on&t ?e sur#rised i2 u#dates are small ?eause it an ?e sometimes hard to
design Athe #er2et runA to do a mission 2lawlessly. EnBoy@
Friendly ti# : ,on&t let the 2rustation le-el get too high@ "hut the game down
when you ?egin to get angry@@
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!. "#eial $erms
'B : In the walkthrough setion= I&ll #ut the a??re-iation 'B 2or talking
a?out
the 'reen Beret= makes it shorter.
"C : A??re-iation to talk a?out the "ni#er in the walkthrough setion.
"A : A??re-iation to talk a?out the "a##er in the walkthrough setion.
)A : A??re-iation to talk a?out the )arine in the walkthrough setion.
"D : A??re-iation to talk a?out the "#y in the walkthrough setion.
,9 : A??re-iation to talk a?out the ,ri-er in the walkthrough setion.
IC : A??re-iation to talk a?out the In2ormant in ! s#ei2i missions.
EBEEDE : 0hen I tell you to do a EBEEDE= you must #ut the lure down then
>uikly turn it on and o22 to lure 1 or ! 'uards only to it.
"ilent Fone : 0hen I s#eak o2 the "ilent Fone= it&s the area in the ma# where
you an&t do anything sus#iious or ?eing 2ired at without setting o22 the
alarm.
E"CADE@ : $he esa#e is when the o?Beti-es are aom#lished G$he alarm is
#ro?a?ly ringingH= get the hell out o2 here ?y any means neessary@ GEasier
said than doneH /sually= I e3#lain this ste# in detail.
Edge : An edge is a #osition where you are Bust a little ste# 2rom ?eing seen
or out in the o#en.
0ell that&s #ro?a?ly all o2 them@ I2 you want to know anything else a?out
s#eial terms= e-mail me@
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%. Beginner&s setion
$his setion 2or ?eginners to e3#lain what your di22erent mem?ers o2 the grou#
an do. Es#eially use2ul i2 you didn&t Gor an&tH listen to the training
setion o2 the game@ Also o-er-iew the enemies.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
'9EEC BE9E$
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAtionsEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
LIF$ AC, )1IE EJDL1"IIE BA99EL" : 4ust lik on a ?arrel and he will #ik it
u#
and you an mo-e with it= you an also hide or#ses in ?arrels ?y liking on
a
or#se when the Beret is holding a ?arrel.
CLI)BIC' : $he only harater that an lim? rough sur2aes without needing a
ladder. $o know i2 a sur2ae is lim?a?le= Bust #ass the ursor o-er it and
see
i2 you see the ursor mor#h into a $-like 2orm.
)1IIC' C19D"E" : $he 'reen Beret an #ik u# a or#se and #ut it hidden
somewhere= a -ery use2ul skill. 9ight-lik to dro# a or#se.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
5AC, IC1C : Let you #ik u# -arious things. $his Ion does a A'ra?ingA
animation when you an #ik something u#.
:CIFE : Let the 'reen Beret kill silently and instantly= e-en i2 the guard
sees
you= you might kill him ?e2ore he shoots. 4ust remem?er to hide the or#ses@
7)) "$AC,A9, I""/E DI"$1L : /sual e>ui#ment= mostly used as last resort
de2ense
as it sounds the alarm usually. Can also ?e used to lure guards when alarms
won&t sound.
"51IEL : G1nly a-aila?le in s#ei2i missionsH Let you ?ury in sand or snow.
It
takes some time to ?ury yoursel2 so wath out ?eause he stands u# when doing
it. E-en i2 guards ste# on your ?ody= they won&t diso-er you. 9ight-lik to
get out.
L/9E : A small mahine that emits white noise to lure guards= sometimes guards
will only turn around to wath instead o2 going 2or the soure. Ideal to kill
guards in sa2e #lae ?eause you an ?ring them in isolated areas using this.
9emem?er to #ik it u# a2ter use@
A 2inal note : Be aware that the 'reen Beret is #ro?a?ly the most use2ul
harater in the game and you will end u# using him a lot@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
"CIDE9
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAtionsEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
5e an shoot his "ni#er 9i2le while inside a ?oat= use2ul i2 you need to get
on
sa2e ground and you an&t.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
5AC, IC1C : Let you #ik u# -arious things. $his Ion does a A'ra?ingA
animation when you an #ik something u#.
7)) "$AC,A9, I""/E DI"$1L : /sual e>ui#ment= mostly used as last resort
de2ense
as it sounds the alarm usually. Can also ?e used to lure guards when alarms
won&t sound.
"CIDE9 9IFLE : E3tremely long range= this is used to get rid o2 #esky=
intouha?le guards. 9emem?er to ?e sure to hide the or#ses@@ $his ri2le is o2
a s#eial kind and you usually ha-e a rather small ammo li#. )ake eah ?ullet
ount@ $he lens o2 the 9i2le will ?e in the red when you an&t 2ire= #ro?a?ly
?eause you&re too 2ar or there is something ?loking the way.
FI9"$ AI, :I$ : 0hen the ,ri-er nor the "#y is in the mission= the "ni#er will
ha-e the First Aid :it on him. Contains a -arying num?er o2 doses. I2 you&-e
?een shot at= usually the alrm is sounded so Bust reload instead o2 trying to
hel# u# and 2ire at e-erything that mo-es@
A 2inal note : )ostly 2or use against high-#laed guards that no?ody else
you&d
?e a?le to shot down= ?e aware that guards 2rom lower le-els an still see
thier omrade 2all= ?ut they won&t see the or#se i2 you let it there. "er-es
only at -ery s#ei2i loations and usually Busts tag along with the grou#.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
"ADDE9
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAtionsEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
$he only harater that an #ik u# and handles e3#losi-es.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
5AC, IC1C : Let you #ik u# -arious things. $his Ion does a A'ra?ingA
animation when you an #ik something u#.
7)) "$AC,A9, I""/E DI"$1L : /sual e>ui#ment= mostly used as last resort
de2ense
as it sounds the alarm usually. Can also ?e used to lure guards when alarms
won&t sound.
$9AD : $his tra# will kill any guard that ste#s in it= good to use in
om?ination with the lure= ?ut I usually use the kni2e o2 the 'reen Beret
instead. I2 you use it= ?e aware that the tra# only works 1CCE and must ?e
rearmed a2ter. 'uards won&t see it also. G$hey&ll see the or#se on it
howe-er@H
$I)E, EJDL1"IIE : $his ?om? is a time ?om?= you #ut it down and it starts
tiking away@ It should only ?e used at the end o2 the mission ?e2ore the
E"CADE@ #hase. Kou usually ha-e those to ?low u# o?Beti-es only.
$9I''E9 EJDL1"IIE : "ame 2ire#ower as the $imed -ersion= ?ut this one an ?e
#ut down early ?eause it an ?e triggered anytime. /se them ?e2ore the
E"CADE@
#hase. Kou also ha-e those 2or o?Beti-es only.
'9ECA,E" : /sed to get rid o2 #atrol grou#s= sounds the alarm immediatly
usually= use them with are as you an ?low yoursel2 u# i2 you throw them too
near= Kou an throw them o-er walls also@
0I9E-C/$$E9" : $his is sim#ly to ut wires no e3tras with it and you need it
only 2or a 2ew missions.
A 2inal note : /sually the harater that #re#ares the o?Beti-es elimination
#art= mostly tags along 2or the mission howe-er. Can ?e use2ul ?eause he has
'renades sometimes@@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)A9ICE
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAtionsEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
$he only harater that an #ilot any -essel or shi# that goes in water.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
5AC, IC1C : Let you #ik u# -arious things. $his Ion does a A'ra?ingA
animation when you an #ik something u#.
:CIFE : Let the )arine kill silently and instantly= e-en i2 the guard sees
you=
you might kill him ?e2ore he shoots. 4ust remem?er to hide the or#ses@ Less
use2ul with the )arine ?eause he an&t mo-e or#ses.
7)) "$AC,A9, I""/E DI"$1L : /sual e>ui#ment= mostly used as last resort
de2ense
as it sounds the alarm usually. Can also ?e used to lure guards when alarms
won&t sound.
DCE/)A$IC B1A$ : $rans#orta?le ty#e= you an&t use it to get aross ri-ers
and
#ik it u# the other side. E-en i2 you took the ?oat 2rom the enemies= when
you
use it= enemies will onsider the ?oat as an enemy&s so they&ll destroy it=
don&t let that ha##en@@ Always #ik it u# to ?e sa2e.
/C,E90A$E9 EQ/ID)EC$ : 0hen you get in swallow waters= you an use the
e>ui#ment to swim underwater= enemies won&t see you as long as you stay
underwater. 5owe-er= they must C1$ see you su?merge in the 2irst #lae ?eause
they&ll shoot you ?eause they know you&re under water@ /sing this you an get
to #lae where other #eo#le ould ha-e trou?le Ge3e#t 2or the s#y that is...H
"DEA9'/C : "ame as the :ni2e= ?ut 2ires at a short distane. /se the kni2e=
it&s only a 2aniest way to kill silently.
A 2inal note : 5e still ommands your water trans#ortation and he an ?e used
to kill isolated guards on islands. Can ?e -ery use2ul in ertain situations.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
"DK
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAtionsEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
ICC1'CI$1 )1IIC' : 0hen he has the 122ier /ni2orm= he an mo-e around the ma#
like an enemy soldier= as long as he doesn&t make any sus#et mo-es= he won&t
?e seen.
)1IIC' C19D"E" : $he only other harater than the 'reen Beret that an mo-e
or#ses= truly use2ul ?eause o2 his inBetion skill.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
5AC, IC1C : Let you #ik u# -arious things. $his Ion does a A'ra?ingA
animation when you an #ik something u#.
7)) "$AC,A9, I""/E DI"$1L : /sual e>ui#ment= mostly used as last resort
de2ense
as it sounds the alarm usually. Can also ?e used to lure guards when alarms
won&t sound.
LE$5AL IC4EC$I1C : 0orks like the :ni2e= ?ut a little slower and it doesn&t
lea-e any ?lood stains= a lean kill. Be sure to hide the or#se somewhere@
Also= don&t mo-e using this ursor ?eause you&ll ?low your o-er that way@
ECE)K /CIF19) : 0hen your o-er is ?lown= the uni2orm is automatily remo-ed=
i2 you&re sa2e again G1ut o2 enemies "ight 9angeH you an #ut it on again.
,I"$9AC$ : /sing the rank o2 the uni2orm he is wearing= the "#y will distrat
guards to look away 2rom thier normal #oints= distration an ?e maintained
inde2inetly. Kou an e-en distrat #atrol grou#s ?e using this on the sergent.
Easily one o2 the ?est skills in the game@
FI9"$ AI, :I$ : 0hen the ,ri-er is not a #art o2 the mission= the First Aid
:it
will ?e on the "#y. Contains a -arying num?er o2 doses.
A 2inal note : $he "#y along with the 'reen Beret makes u# the ! most use2ul
haraters in the game@ $he "#y distrats while the 'reen Beret leans the
way@
$he "#y is the ?est harater ?eause he an tread around the ma# unharmed
while in disguise.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,9IIE9
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAtionsEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
5e his the only harater that an dri-e any land-?ased -ehiules or
stationary
wea#ons. $anks= $ruks immo?ile artillery. $o 2ire a -ehiule-mounted gun=
hold
the Ctrl ?utton and lik where you want to 2ire.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
5AC, IC1C : Let you #ik u# -arious things. $his Ion does a A'ra?ingA
animation when you an #ik something u#.
7)) "$AC,A9, I""/E DI"$1L : /sual e>ui#ment= mostly used as last resort
de2ense
as it sounds the alarm usually. Can also ?e used to lure guards when alarms
won&t sound.
F/LL A/$1)A$IC 9IFLE : A wea#on that is ?rute 2ore only= kills any guard in 1
hit and 2ires in an ar #attern= #rodues too muh sound to ?e use2ul.
FI9"$ AI, :I$ : $he ,ri-er has a First Aid :it to heal inBuries in your grou#.
Contains a -arying num?er o2 doses.
A 2inal note : I always 2ound that the ,ri-er doesn&t ser-es muh through the
mission= only near the end when you a>uire -ehiule o2 some sort that he his
a
little use2ul.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
ECE)K /CI$"
I"1LA$E, '/A9, : $his one is easy #rey usually= it&s a guard armed with a
ri2le
Gnon-autoH that Bust stands at one #lae without mo-ing Gsometimes turns
aroundH. Easy kill usually.
)1IIC' '/A9, : "ame as the isolated ty#e= ?ut they mo-e in a #atrol #attern=
learn the #attern and at in onse>uene= you an usually get rid o2 them
#retty easily.
DA$91L '91/D : 2rom ! to 6 Gyes 6 menH in #atrol= you kill 1 and they
immediatly sound the alert Gi2 #ossi?leH. E3tremely hard to get rid o2= use
aution= learn thier #atrol #atterns and try to sneak ?y unnotied. $he 1rst
guard is usually an o22iier armed with a #istol and the others are armed with
2ull-auto ri2les. ,eadly.
$9AC"D19$ $9/C: : Cothing in #artiuliar= Bust mo-es aross the ma#. /sually
needed 2or something. $akes a 2ew hits 2rom guards to ?e destroyed so wath it
i2 you use it.
DA$91L B1A$ : Datrols the waters= armed with a 'atling 'un= -ery deadly. $o
get
rid o2 or stay as low as #ossi?le.
",F:F !%1 : A small tank with a 'atling 'un= an ?e destroyed with ontinuous
ri2le 2ire= i2 you&re good you an em#ty a ma# out with this. 5owe-er= wath
out 2or those i2 they&re on the mo-e as the only way to destroy this is ?y
e3#losi-es. G,estroying them ?y gun2ire ?e2ore they shoot you down is
im#ossi?leH
DACFE9 II : Armed like the ",:FF= howe-er= it&s in-ini?le to gun2ire. I2 you
ontrol it= Bust kill e-erything you see. $he only way to get rid o2 this one
is e3#losi-es too.
DACFE9 II : Armed with a 'atling 'un G2or lose-rangeH and a normal Cannon
GFor
long-rangeH. It&s learly the worst #ossi?le enemy to enounter. ,on&t ho#e to
get rid o2 this easily. I2 you ontrol it= em#ty the ma# out has you are
in-ini?le and you an easily take out other tanks.
!18)) CACC1C : Armed with only a Cannon= this is used to get rid o2 any
-ehiules= ?ut it will 2ire on your men also= you an ne-er a>uire this
-ehiule 2or yoursel2.
"/B)A9ICE : Armed with ! tor#edoes= wrek ha-o in water= I don&t know i2 you
an su?merge with it howe-er.
'A$LIC' '/C : Immo?ile 'atling 'un= -ery deadly i2 used against you. /sing it
2or yoursel2 is #retty stu#id ?eause you&re in #lain -iew when you use it and
an easily ?e o-er#owered.
A9$ILLE9K BA$$E9K : )uh like the Anti-$ank $ruk= howe-er it&s immo?ile now=
mounted there and annot mo-e. /sed to get rid o2 -ehiules that ?other you.
"/9IEILLACCE B/C:E9 : $hey&re here to wath out= ?ut I think they&-e got a
'atling 'un also= to get rid or to stay lear o2. Gonly e3#losi-es will
destroy
itH
B/C:E9 : $his is where enemies ome out when the alarm is ringing. "ometimes
an ?e destroyed with e3#losi-es.
)1$19CKCLE : /sed 2or trans#ortation= they an go alert the ?ase with this so
wath out@@@
/C,E9'91/C, )ICE" : Kou an&t see them= ?ut you&ll know i2 there is one when
you ste# near it.... Kou guessed it... B11111)))@@@
ELEIA$E, 'A$LIC' '/C : "ame as the normal one= ?ut you an&t reah the guard
to
sta? him or kill him with the #istol. $he only way is e3#losi-es or "ni#er
9i2le.
BLI$F 1DEL : A -ehiule used to trans#ort 2uel. 5ighly e3#losi-e. 1 shot 2rom
any wea#on will make it go B11)@ /se that as your ad-antage.
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(. 0alkthrough
$his is it= I&-e ?egun what many e-mails were urging me to do. ,on&t e3#et an
Ainstant walkthroughA this will take time to make u#. Kou&ll ha-e to wait 2or
those hard missions. "adly= it&s ?een 2ar too long sine i touhed the game
that I ouldn&t #ossi?ly ?e getting ?ak to writing a deent walkthrough 2or
the -ery last missions :G
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C 1
BAD$I") 1F FI9E
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Corway= Fe?ruary 17(1. Corway is ou#ied ?y the 'ermans sine the withdrawal
o2 Car-ik= in 4une o2 last year. $he Lu2twa22e is ou#ing the air2ields o2
$rondheim= 5erdla and "ta-anger. $hose strategi loations make all the
northern sea aessi?le 2or 'erman ?om?ers.
$he 2irst mission o2 your team is to attak the lightly-de2ended radio station
o2 "ola. For an in2iltration mission 2or "ta-anger&s air2ield. $his will
interru#t the enemies& radio ommuniations 2or a ou#le o2 hours and will
delay german rein2orements. )ontague "mith will now ?rie2 you.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Kou must destroy the radio station. Kour 2irst #ro?lem is that the mem?ers o2
your team where dis#athed at di22erent #ositions= the 'reen Beret= the ,ri-er
and the )arine. "teal a Boat and regrou# your team. 1n the island= use
e3#losi-es ?arrels to destroy the station. 'ood luk@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: Fe?ruary !8th= 17(1
L1CA$I1C: "ola= "ta-anger
)I""I1C: Ba#tism 12 Fire
- $he ,ri-er and the 'reen Beret must regrou# at the #ier.
- It would ?e wise to steal a #neumati ?oat.
- Kour team must get on the north island.
- $he ,ri-er must use the 'atling 'un.
- /se the E3#losi-e Barrels to destroy the station.
- 9emem?er@ 'uards an see your 2ootste#s in the snow@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- ( )o-ing 'uards
- % Isolated 'uards
- 1 Datrol 'rou# o2 ! men
- 1 Datrol 'rou# o2 % men
- 1 'atling 'un 1#erator
E"ILEC$ F1CEE
$he entire ma# is sa2e.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-'9EEC BE9E$-
-5and Ion
-:ni2e
-7mm "tandard Issue Distol
-Lure
-"ho-el
-* E3#losi-e Barrels G1n siteH
-)A9ICE-
-5and Ion
-:ni2e
-7mm "tandard Issue Distol
-"#ear 'un
-/nderwater E>ui#ment
-Dneumati Boat G1n siteH
-,9IIE9-
-5and Ion
-7mm "tandard Issue Distol
-Full-Auto 9i2le
-First Aid :it G+ dosesH
-$rans#ort $ruk G1n siteH
-'atling 'un G1n siteH
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
-9E'91/D $5E $EA)
)o-e the 'B in the orner o2 the wall to his le2t Gthe lower ornerH and 2ire
shots o2 the #istol to attrat the guard and kill him when he gets in sight.
)o-e the 'B near the wall that&s to the le2t o2 the house GCrouh down ?eause
the #atrol ould see you when you get near itH. 0hen the #atrol turns ?ak=
lim? u# and down the other side= kill the guard with the kni2e and mo-e the
or#se ?ehind the house.
)o-e the ,9 a little down and 2ire some shots with the #istol to lure the
#atrol to you= kill them has they get in sight. Dut the 'B and ,9 on the le2t
side o2 the house. 0ith the )A= 2ire some shots to lure the nearest guard to
him= kill him when you an. )o-e the )A to the right o2 the roks near the
trees in the middle o2 this island= 2ire some shots to lure the ! guards
remaining= kill them when they&re in sight. 'et on the ?oat and go to the #ier
on the south island and get the 'B and ,9 on ?oard.
-,E"$91KIC' $5E "$A$I1C
,isem?ark to the south o2 the le2tmost house= hide e-eryone near the house and
don&t 2orget to #ik u# your ?oat@ 0hen all o2 the men in the #atrol grou# are
looking to the right= run and kill the 'atling 'un 1#erator with the kni2e=
mo-e the or#se where you hid your men. Cow do some rukus with your #istols
to
attrat the #atrol grou#= kill them as they get in sight. /se the 'B to mo-e
the ?arrel north o2 the station in 2ront o2 it. /se the ,9 to ontrol the
'atling 'un and 2ire on the ?arrel@ EnBoy the 2ire and )I""I1C ACC1)DLI"5E,@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C !
,I"C9E$ EJDL1"I1C
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)arh 17(1. 1#eration Claymore= the 2irst im#ortant in-asion in Corway= ia
ae#ted. $he o?Beti-es : destroy the industrials distrits and merhant
shi#s
o2 the Lo2oten Islands= reruit loal #eo#le to make #risonner the allies o2
Iidkun Quisling= the head in hie2 o2 the olla?orators.
Kour men will disem?ark near "tamsund= sneak into an hea-ily-2orti2ied am#
near "tor2Bord to distrat the #atrols and guards and destroy the 2uel storage
that&s there. $his will redue greatly the range o2 ation o2 enemy tanks.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Kour team will start 2rom the south. $he 2uel de#ot is loated in the northern
#art o2 the am#= look out 2or those ?unkers ?eause enemy troo#s are standing
?y and will ome out when the alarm rings. Also= the ?uildings with the 2lags
an also ?e used as #risons= i2 one mem?er o2 your team is aught= there is a
hane that he&ll ?e ke#t there. 0hen you&-e destroyed the 2uel de#ot= steal a
$ruk and esa#e ?y the south-east route. 'ood luk@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: )arh 1rst= 17(1
L1CA$I1C: "tamsund= Lo2oten Islands
)I""I1C: ,isret E3#losion
- All ?uildings with 2lags ontain troo#s that will ome out at the
slightest
alert@
- Kour ,ri-er an steal a $ruk to hel# esa#ing through the east route.
- I2 one o2 your grou# is a#tured= he will ?e trans2erred in one o2 the
#risons where you an 2ree him.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- + )o-ing 'uards
- 1 Isolated 'uards
- 1 Datrol 'rou# o2 ( men
- 1 Datrol 'rou# o2 % men
- ! Ele-ated 'atling 'un 1#erator
- 1 Datrol Boat
- ! Bunkers
E"ILEC$ F1CEE
Anything sus#et seen or heard 2rom Gor onH the other side o2 the ri-er will
sound the alarm.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-'9EEC BE9E$-
-5and Ion
-:ni2e
-7mm "tandard Issue Distol
-Lure
-"ho-el
-( E3#losi-e Barrels G1n siteH
-"CIDE9-
-5and Ion
-7mm "tandard Issue Distol
-"ni#er 9i2le
-* 9i2le Bullets
-)A9ICE-
-5and Ion
-:ni2e
-7mm "tandard Issue Distol
-"#ear 'un
-/nderwater E>ui#ment
-Dneumati Boat
-"ADDE9-
-5and Ion
-$ra#
-7mm "tandard Issue Distol
-! $imed E3#losi-es
-,9IIE9-
-5and Ion
-7mm "tandard Issue Distol
-Full-Auto 9i2le
-First Aid :it G+ dosesH
-$rans#ort $ruk G1n siteH
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
-C91""IC' $5E 9IIE9
"elet all o2 your guys and #ut them in the orner ?etween the 2ene and the
house= 2ire some shots. $he % guards on this side will ome to you= shoot them
down and #ut the or#ses in the orener where you were hidden. )o-e all the
team ?ehind the ruined wall near the ri-er= use the "C to shoot the guy
#atrolling on the wall o2 the am#= kill him when he is near the ladder.
0ait 2or the shi# to #ass= then= dro# the #neumati ?oat that the )A has to
the
LEF$ o2 the wall and make the 'B and "C em?ark and lea-e them on the LEF$ o2
the roks on the other side= >uikly return to the southern oast and make the
"A and ,9 em?ark. E-eryone get out o2 the ?oat and make the )A #ik it u#.
-ICFIL$9A$E $5E CA)D
)ake the 'B lim? the wall and #ull down the ladder 2rom a?o-e= mo-e all o2
your team u#= rouh down and mo-e them near the end o2 the #ier. )ake the 'B
go down when the guard #atrolling near the de#ot is 2aing right= rouh down.
0ait 2or him to to 2ae le2t and then 2ae right again= as soon as he turns
around= get u# and run to kill him with the kni2e.
Co?ody should see you= mo-e the or#se to the le2t o2 the de#ot. )o-e near the
gate where the gate kee#er annot see you= when the guard #atrolling to the
south o2 the road 2aes away 2rom there= sta? the gate kee#er and mo-e the
or#se at the same #lae as the other one. Cow= make e-eryone ?oard the $ruk=
mo-e it on the end o2 the road 2ae toward the gate.
-E"CADE@@@
)ake the "A #ut down a timed ?om? where you #ut the or#ses= make him ?oard
the
$ruk= #re#are 2or esa#e= when the ?om? ?lows= make the truk run 2ull-s#eed
Gdou?le-likH toward the end o2 the road= i2 you had #ut the $ruk in the
right #osition= it should dash right through the ?arrier Gdestroying it in the
#roessH and esa#e on the road while reei-ing a ou#le o2 shots on it.
)I""I1C ACC1)DLI"5E,@@ GI2 the $ruk ?lows u# ?eause o2 gun 2ire= wait until
the #atrol grou# is away 2rom the road and $5EC dro# the ?om?H.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C %
BAC:0A9, $591$$LIC'
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)arh 17(1. $he deision has ?een made to organi;e many in2iltrations into
Corway to harrass the enemy and to 2ore 5itler to withdraw his troo#s 2rom
the
)editerranean ?order to de2end this region. $hose o#erations must use a
minimal
amount o2 material and o?tain a ma3imum o?Beti-e.
$he o?Beti-e o2 this o#eration is to destroy the great dam o2 "ysendam=
situated near the hydro-eletri #lant o2 "ima= in Eid2Bord. $he eletrial
energy o2 all this region will ?e shut down and there is some #ossi?ilities
that the e3eedent water will destroy many im#ortant ?ridges in that e-ent.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Kou will start 2rom the north= you must destroy the dam with the e3#losi-e
harges 2rom inside the lower am#= remem?er that only the "a##er an handles
e3#losi-es@@ $he 2ene around that am# is eletri2ied= ?ut you an turn it
o22
with this swith. Kour "#y an #lay as an enemy o22ier= 2ind him an uni2orm
and all enemy 2ores will mistake him 2or one o2 them. $his mission is not
easy= you&ll need to esta?lish a #er2et oordination ?etween all o2 your
team.
'ood luk@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: )arh 1(th= 17(1
L1CA$I1C: "ysendam= Eid2Bord
)I""I1C: Bakward $hrottling
- Kour men must get to the ri-er.
- $he )arine must silently steal the #neumati ?oat and hel# the "#y to get
his
enemy uni2orm.
- $he "#y an in2iltration the southern am# and shut down the eletrial
2ene.
- $he "a##er will then ?e a?le to ut the 2ene and in2iltrate the am# to get
the e3#losi-es.
- Kou an use an e3#losi-e to get rid o2 the sur-eillane ?unker near the dam.
- $he other e3#losi-e must ?e #ut at the ?ase o2 the dam to destroy it.
- 1ne the dam is destroyed= an allied $ruk will hel# your men esa#e ?y the
north.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- . )o-ing 'uards
- 1. Isolated 'uards
- 1 Datrol 'rou# o2 * men
- 1 Datrol 'rou# o2 % men
- 1 'atling 'un 1#erator
- 1 "ur-eillane Bunker
- ( Bunkers
E"ILEC$ F1CEE
- Anything sus#et or heard near the outskirts o2 the right am# will sound
the
alert.
- Anything sus#et or heard on the southern oast o2 the ri-er will sound the
alert.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-'9EEC BE9E$-
-5and Ion
-:ni2e
-7mm "tandard Issue Distol
-Lure
-"ho-el
-)A9ICE-
-5and Ion
-:ni2e
-7mm "tandard Issue Distol
-"#ear 'un
-/nderwater E>ui#ment
-Dneumati Boat G1n siteH
-"ADDE9-
-5and Ion
-$ra#
-7mm "tandard Issue Distol
-0ire Cutters
-! $imed E3#losi-es G1n siteH
-"DK-
-5and Ion
-7mm "tandard Issue Distol
-Lethal InBetion
-First Aid :it G+ dosesH
-Enemy /ni2orm G1n siteH
-,istrat Ion G1n site= must ha-e uni2ormH
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- 'E$$IC' $1 $5E 9IIE9
"tart ?y selet all your team= #ut them in the orner= and 2ire a ou#le o2
shots to lure the #atrol grou#= kill them as they get in sight. A little to
the
le2t and down= there is a small nihe ?ehind some roks= send all the team
there= #ut them as lose as the roks as #ossi?le and 2ire a ou#le o2 shots=
!
guards should ome= kill them as you an.
"end the 'B the other side o2 the roks= ?e sure to rouh him down ?e2ore@
make your way down near the ri-er then 2olow the ri-er to near the guard= when
he ?egins to le2t to the le2t= stand u# and run to kill him with the kni2e.
"end all o2 the team the other side o2 the roks to the right o2 the eletri
#ylon.
- CLEA9IC' $5E 1/$D1"$
'o underwater with the )A and send him #ast the out#ost to where the #neumati
?oat is GKou saw it in the ?rie2ingH when the guard is turns his ?ak to you=
get out o2 the water and kill him with the kni2e or s#eargun. 'et the ?oat. 'o
?ak underwater and get out Bust a2ter the right wall= ?etween the wall and a
stak o2 things. go u# ?ehind the house and kill the ! guards near the
uni2orm=
remake your way to the le2t o2 the things.
Cow= go to the le2t o2 the house ?ehind the guard wathing the ri-er= sneak
?ehind him and kill him with the kni2e. 'o ?ak underwater and #rea#re to get
out o2 the water ?etwen the wall and the guard that looks right= immediatly
when the guard that #atrols the inner wall turns around= get out o2 the water
and kill him with the kni2e= then kill the other guard as you&re already
?ehind
him.
9eturn underwater and #re#are to get out ?ehind the isolated guard outside the
am#= wait 2or the other remaining guard to turn around= then= get out o2 the
water= kill the 2irst guard with the kni2e and run a2ter the #atrolling guard
to kill him with the kni2e= o#en the door to the out#ost.
'o ?ak to where you le2t your team. $his time= #ut the ?oat in the water and
?oard the )A and "D in it. Lea-e the "D Bust the other side o2 the roks and
make him run inside the am# to get the uni2orm= make him ?oard the ?oat again
and return to where your omrades are. /nload the ?oat and make the )A #ik it
u#.
- "CEA:IC' IC"I,E $5E BA"E
"end your "D on the other side o2 the ri-er Gross the damH go south-east
along
the oast G1/$"I,E o2 the am#H when at the edge unitl the guard that #atrols
there turns his ?ak to you= then kill him with the inBetion= let the or#se
there= no?ody should see it. Baktrak until you ome ?y a rok when the oast
enlarges= wait here until the guard turns his ?ak to you= use inBetion to
kill him then= lea-e the or#se near the rok and no?ody should see it.
'o inside the am# to turn o22 the 2ene G$he swith with a red light in the
?rie2ingH. Cow go ?ehind the eltrial #lant to the south where there is !
guards and 1 ?om?. :ill the guard #atrolling when he has his ?ak toyou and
when he is near the #lant= #ut the or#se on the ?om?= kill the other guard
and
#ut the or#se at the same #lae o2 the other. All ! kills with the inBetion.
'o to the right o2 the am# where there is only one guard alone= #ut yoursel2
?ehind him and kill him with the inBetion= #ut the or#se to the right o2 the
nearest #ower #lant. 5a-e the )A #ut his ?oat in the water= make the "A= 'B
and
)A ?oard it. /nload at the right o2 the last #ylon to the right o2 the am#.
)ake the )A #ik u# the ?oat and the "A ut the 2ene with his wire-utters.
send e-eryone to the le2t o2 the nearest #lant.
- CLEACIC' $5E DLACE
/se the distrat skill o2 the "D to make the guard to the le2t o2 the tower
with the swith look le2t. /se the 'B&s kni2e to kill the le2t guard near the
house with the ?om?= #ut the or#se to the le2t o2 the house. Crawl around the
house so you ome ?ehind the guard to the right o2 the ?om?= kill him with the
kni2e when he look away= mo-e the or#se to the le2t o2 the house.
Crawl around the house to ome ?ehind the guard that the "#y is distrating=
kill him when no?ody&s wathing GIt&s easy= don&t worryH and mo-e the or#se
at
the same #lae as the others. ,istrat the guard that is looking towards the
?ottom o2 the sreen so that he looks u#= send the 'B ?ehind him G)ake sure
that he is rawlingH. :ill that guard only when the guard #atrolling to the
right o2 the entrane is looking north-west= #ut the or#se ?ehind the stak
o2
wires.
For the remaining ( guards= you must AL0AK" wath 2or the #atrol grou# north
o2
the am# so that they an&t see you killing the guards. Cow= distrat the
guard
to the right o2 the entrane GIC"I,E the am# not 1/$"I,EH so that he looks
toward the house to his right= kill the guard on the le2t o2 the entrane
GIC"I,E againH with the kni2e= only when the guard #atrolling outside the am#
is looking north-west and the guard to the le2t o2 the entrane G1/$"I,EH is
looking another way.
Dut the or#se ?ehind the stak o2 wires GKou may need to make your way around
the wires to #ut down the or#se ?euase o2 the other guard and remem?er to
hek the #atrol grou#@@H. )o-e the 'B near the 2lag o2 the house nearest to
the 2ene= go distrat the guard le2t o2 the entrane so that he looks to the
north-west. Chek 2or the #atrol grou#= wait until the guard to the right o2
the entrane G1/$"I,EH is looking north-west= then kill the inside guard with
the kni2e= #ut the or#se in the orner near the 2lag.
0ath the #atrol grou# and wait 2or the #atrolling guard to look north-west.
Cow= kill the #atrolling AC, the distrated guard using the 'B&s kni2e. Dik
one or#se with the 'B and one with the "D. Bring them ?ehind the stak o2
wires. I2 you were 2ast enough= the #atrol grou# should not ha-e seen you.
"end
the 'B ?ak to were the others are and send the "D a little north-east o2 the
dam. 'o #ik u# the ?om?s with the "A.
5a-e the )A #ut his ?oat in the water= ?oard with the 'B and "A. /nload the 'B
near the to the north GCot the out#ost= ?ut the lear areaH and make him
rouh= unload the "A near the sur-eillane ?unker= rouh down.
- E"CADE@
wait until the #atrol grou# is 2ar 2rom the sur-eillane ?unker= #ut down a
?om?= em?ark on the ?oat and mo-e the ?oat to the edge o2 the ?unker sight
range. 0hen the ?unker e3#lodes= dash 2or the dam= unload the "A= dro# a ?om?=
em?ark on the ?oat and mo-e >uikly to the northern oast. /nload the ?oat=
make the )A #ik it u#= e-eryone rouh down. 0ait until the $ruk omes and
sto#s then load e-eryone in it. )I""I1C ACC1)DLI"5E,@@@ GI2 you get shot when
2leeing the dam= reload and wait a little longer ?e2ore dro##ing the ?om? near
the ?unker so that the #atrol grou# takes more time to get to the ?unkerH
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C (
AC EKE F19 AC EKE
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
In mid-)arh= the Blit; on England is more -iolent than e-er. Londres=
Li-er#ool= 'lasgow and other ities are hea-ily damaged. Churhill ae#ts the
e-idene that they must organi;e -arious in2iltrations ?ehind the enemy lines
to kee# his men&s morale high.
$he 'erman ommanders ha-e esta?lished thier 5Q in a -illa o2 "tokkan= near
the
Corway ity o2 $rondheim. Kour o?Beti-e is to destroy that5Q and s#read the
#ani in this region.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Kour starting #osition is to the south o2 the enemy 5Q. E3tra material has
?een
dro##ed at the wrong #lae= your #riority is to get ?ak that e>ui#ment=
remem?er that only s#ei2i team mem?ers an use eah ty#e o2 e>ui#ment. Kou
must then destroy the 5Q and 2lee with the #atrol shi# ?y the sea. Kou hea-ily
outnum?ered so= i2 I were you= I would ham#er the enemy ?y a#turing a $ruk
and destroying it in the entrane to ?lok the way. $o a#ture the truk= you
must ?lok the train at the intersetion= then take ontrol o2 the truk.
$hat&s all= 'ood Luk@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: )arh 18th= 17(1
L1CA$I1C: "tokkan= $rondheim
)I""I1C: An Eye For An Eye
- :ill the enemy soldiers that are #atrolling near the ri-er&s ?order.
- 0ath out 2or the guard with a motor-yle= he an alert the 5Q@
- Find the #arahute and take the e>ui#ment.
- $he arh in the entrane o2 the am# an ?e destroyed to #re-ent aess to
the interior o2 the am#.
- $he "a##er an use a ?om? to destroy the -illa.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- 18 )o-ing 'uards
- !( Isolated 'uards
- 1 Datrol 'rou# o2 * men
- * Datrol 'rou# o2 % men
- % 'atling 'un 1#erator
- 1 )otor-yle ,ri-er
- 1 $ruk ,ri-er
- ! Bunkers
E"ILEC$ F1CEE
- Anything sus#et or heard near the outskirts o2 the 5Q and immediate area
will sound the alert.
- Anything sus#et or heard ?y the )otoryle guard will make him go to the
am# and sound the alarm.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-'9EEC BE9E$-
-5and Ion
-:ni2e
-7mm "tandard Issue Distol
-Lure
-"ho-el
-"CIDE9-
-5and Ion
-"ni#er 9i2le
-7mm "tandard Issue Distol
-( 9i2le Bullets G% other Bullets on siteH
-)A9ICE-
-5and Ion
-:ni2e
-7mm "tandard Issue Distol
-"#ear 'un
-/nderwater E>ui#ment
-Dneumati Boat
-Datrol "hi# G1n siteH
-"ADDE9-
-5and Ion
-$ra#
-7mm "tandard Issue Distol
-% 'renades
-1 $imed E3#losi-es G1n siteH
-,9IIE9-
-5and Ion
-7mm "tandard Issue Distol
-First Aid :it G+ dosesH
-Full-Auto 9i2le G1n siteH
-% 'atling 'uns G1n siteH
-Dan;er II G1n siteH
-)otoryle G1n siteH
-$rans#ort $ruk G1n siteH
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
-'E$$IC' $5E DACFE9 AC, CLEACIC' A LI$$LE
5a-e all your team rouh down were you ?egin= send the 'B right GrawlingH
until the seond #art o2 a wall. Dut him in the le2t orner and 2ire some
shots
to lure % guards to you= kill them as you an. Cow go in 2ront o2 the
destroyed
house to the north= #ut yoursel2 in the little orner= 2ire some shots and
kill
the % guards that you lured there when you an.
Cow go in 2ront o2 the rashed train near the traks a little north-east= 2ire
some shots and % guards should ome Gmay?e only != ?ut don&t worryH kill them
and go in 2ront o2 the roks to the le2t o2 the ma#. 'o near the edge o2 the
roks to the right then 2ire some shots= the #atrol grou# L 1 guard should
ome. :ill the guard when he omes around the rashed train GKou an ?arely
aim
on himH then kill the #atrol grou# as they get in sight.
Cow= go in 2ront o2 the rashed train Bust south o2 the Dan;er= 2ire some
shots= 1 guard should ome Gi2 you are in the right #laeH kill it then wait
2or the other to resume his usual wathing s#ae. Crawl ?ehind the guard
wathing the ri-er to the le2t o2 the Dan;er= kill him with the kni2e= kill
the
guard near the Dan;er ?y #assing ?ehind the Dan;er and kill the guard wathing
the ri-er to the right o2 the Dan;er ?y sta??ing him.
5a-e all your team ?oard the Dan;er and use it to kill e-ery gaurd on this
side
o2 the ri-er GKou an&t ?ring it the other side= I&m sure a?out thisH. /nload
the Dan;er and #ut e-eryone rouhed near the ri-er GC1$ on the train traks@H
when the train has #assed ?y= send your "C on the traks and use the "ni#er
9i2le to kill the guard wathing 2rom the other side Gnear the motoryle.
0ait
2or the #atrol grou# to see the ?ody and in-estigate= they&ll resume thier
#atrol without ringing the alarm.
- CLEA9IC' $5E 1$5E9 "I,E
0ait 2or the $rain to #ass again and make the 'B rosse the ri-er on the
traks
?y running= rouh on the other side. 'o to the right o2 the traks and #ut
the
'B in the lower-le2t orner o2 the 2irst ruined wall nearest to the ri-er=
2ire
some shots. % guards and the #atrol grou# should ome ?y= get rid o2 them Gyou
may sustain some damage= ?ut you&ll heal u# laterH.
'o north-east where there is a guard in the middle o2 a ruined #art and he&s
wathing the road. "ta? him and #ut yoursel2 in the littleorner and 2ire some
shots to lure a #atrolling guard= kill him when he gets in sight. GBe2ore
attem#ting the 2ollowing= make sure the #atrol grou# is mo-ing u# and towards
the am# so they won&t see the or#ses or hear your gunshotsH.
)o-e in 2ront o2 the woods to the right o2 the traks= shoot the guard near
the
little house and kill the guard that will ome in-estigate the ?ody= >uikly
go
to the right o2 the house and wait 2or the #atrol grou# to ome in range= 2ire
some shots to lure them and kill them. 0ait there 2or the truk to ome ?y and
shoot down the dri-er when he omes out to go in the small house G,on&t worry=
he&s unarmed and won&t reat to your #reseneH.
,on&t ?oard the truk howe-er= kee# that 2or later. 'o south o2 the road in
the little orner o2 the roks G$o the rightH where there is a guard near=
wait
2or the train to #ass and go sta? the guard there and >uikly return to hide
in
the orner to the right. 1ne guard will ome to in-estigate the ?ody= kill him
GI2 the #atrol grou# omes ?y also= kill them tooH.
For the #atrol grou# GI2 they&re not dead yet...H= go in 2ront o2 the woods
Bust a little north o2 the motoryle= 2ire some shots and kill them as they
ome. Cow go to the le2t Gor rightH o2 the gatling gun in the woods G4ust on
the edge o2 the sight range so he doesn&t sees youH. 0hen the sight range is
away= run to sta? him.
-'E$$IC' EQ/IDDE,
"end the )A on the rashed $ank in the ri-er G?y going down the ladder on the
?ridgeH= and the ,9= "C and "A the other side o2 the ri-er. )ake the ,9 take
the )otoryle. "end the 'B= "C and "A north to the #arahute= go #ut the
)otoryle in the middle o2 the intersetion o2 the road and the traks=
unload
it and send the ,9 north to the #arahute.
$he train will arri-e and #ass on the )otoryle making it do an emergeny
sto#. )ake the "A #ik u# the $imed Bom?= the "C should take the "ni#er
Bullets
and the ,9 should #ik u# the Full-Auto 9i2le. )ake the ,9 ?oard the $ruk
that
you did sto# there when you killed it&s dri-er GKou did it= noMH. Bring the
$ruk near the #arahute.
-ICFIL$9A$IC' $5E CA)D
"end the 'B north around the woods until you&re near the am#= when the guard
#atrolling near the am# is oming ?ak toward it= go #ut your lure a little
south-east o2 the lone tree to the south near the road= then go hide to the
le2t o2 that tree= near the wall. 0hen he is within range= make a EBEEDE and
wait 2or the guard to reah the lure= stand u# and run 2or the kill@@
GI2 the guard sees you ?e2ore he reahes the lure= restart and hange your
hiding #osition= also= the ! guards at the entrane o2 the am# must C1$ see
the or#se= so wath where you #ut the lure downH. )ake the 'B ome ?ak to
?oard the $ruk and send the "C on the road GrawlingH where he an kill the !
soldiers= when the guard near the ?arrier is looking away= kill the guard
?ehind him= then= >uikly kill the other A"AD.
Co?ody will see the or#ses. "end the "C ?oard the $ruk and make the $ruk go
near the ?ridge. "end the "A to the right o2 the entrane to the am#. /nload
the $ruk and send the 'B= "C and ,9 on the rashed $ank ?y lim?ing down the
ladder on the ?ridge. 0ait until the #atrol grou# inside the am# turns thier
?aks to you= then rawl inside the am# and go to the right o2 the house to
the right o2 the arh.
$hrow a 'renade near the arh and you should destroy it GCow #atrol grou#s
an&t reah the am#&s interiorH= >uikly run ?ehind the house= and lure the !
guards that ome to in-estigate the 2allen arh with your #istol= kill them.
-E"CADE@
)o-e ?ehind the statue where the guard that is looking at it an&t see you=
mo-e 2ar 2rom the statue and throw a 'renade at the guard near the statue=
rawl ?ehind the 5Q GI2 the 'renade kills you= mo-e a little 2arther 2rom the
statue ne3t timeH. Dut yoursel2 2ar 2rom the guard near the mansion G$he one
that looks toward the ?ottom o2 the sreenH so you an throw a 'renade to him=
throw it and rouh down immediatly= return ?ehind the 5Q.
)ake the )A #ut his ?oat in the water and ?oard with the )A= 'B and "C. "end
the ?oat to the little #ier near the Datrol Boat= unload the 'B and "C= send
the ?oat ?ak to the rashed $ank. 0hile he&s going ?ak= use the 'B to sta?
all % guards remaining in the am# GEasy= they&re all looking east and you&re
oming 2rom the west@H. "end the 'B and "C in the Datrol Boat.
$he )A should ?e at the rashed $ank= ?oard with the ,9 and go ?ak to the
#ier
o2 the Datrol Boat. 0hile he&s oming ?ak= 5a-e the "A #ut the ?om? near the
2ront entrane o2 the mansion and go inside the Datrol Boat G,on&t 2orget to
enBoy the 2ireworks@@H 0hen the )A and ,9 are at the #ier= unload the ?oat=
ha-e the )A #ik it u# and ?oard the Datrol Boat with e-eryone remaining.
)I""I1C ACC1)DLI"5E,@@@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C *
BLIC, 4/"$ICE
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
$he allied 2ores were 2ored out o2 Crete in )ay 17(1= in the same time=
Li-er#ool and other England har?ors are ?eing destroyed with -iolent ?om?ings.
It&s ?eoming a 2irst #riority to make 5itler ?elie-e that an in-asion o2
Corway is on it&s way.
Kour mission is to destroy a radar station near 5erdla&s air2ield to ?lind the
enemy&s oast de2enses and gi-e maBor reasons to worry 2or the enemy.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Kou will a##roah the om#le3 ?y the south= destroy the radar antannae and
2lee
using the small #lane ne3t to it. $here is ! aess to the mountain= the
aerial
ro#eway and the 'reen Beret an lim? the li22 to the east. Kou use the
#hones
at the ?ase o2 the mountain to distrat the guards= we also notied that many
entranes are mined= hek the #atrol o2 the guards and wath ?e2ore you lea#@
$his is an hard mission and I want that you all ome ?ak ali-e. 'ood Luk@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: )ay !nd= 17(1
L1CA$I1C: 5erdla
)I""I1C: Blind 4ustie
- $he "#y must steal an enemy uni2orm to disguise himsel2 into an enemy
o22ier.
- Kou an use the southern #hone to attrat attention to the northern #hone.
- Kour team an aess to to# o2 the mountain ?y taking the aerial ro#eway or
?y lim?ing the li22 to the east.
- 0e sus#et that mines were #laed to the south o2 the am#= wath the nemy&s
#atrols to know where to ste#.
- $he 'reen Beret an use his "ho-el to dig into the snow= so he an hide
himsel2.
- It would ?e wise to destroy the Bunker on to# o2 the mountain.
- /se the small #lane near the antennae to get away.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- 6 )o-ing 'uards
- 7 Isolated 'uards
- 1 Datrol 'rou# o2 ! men
- 1 Datrol 'rou# o2 % men
- 1 Datrol 'rou# o2 ( men
- An unknown num?er o2 /nderground )ines.
- % Bunkers
E"ILEC$ F1CEE
- Anything sus#et or seen in the EC$I9E ma# will immediatly sound the alarm.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-'9EEC BE9E$-
-5and Ion
-:ni2e
-7mm "tandard Issue Distol
-Lure
-"ho-el
-% E3#losi-e Barrels G1n siteH
-"DK-
-5and Ion
-7mm "tandard Issue Distol
-First Aid :it G+ dosesH
-Lethal InBetion
-Enemy /ni2orm G1n siteH
-,istrat Ion G1n site= must ha-e uni2ormH
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
-'E$$IC' $1 $5E "1/$5 D51CE
0hen the guard to the le2t o2 the house you ?egin ?ehind is looking toward the
?ottom= run to the le2t Gwith the 'BH= in the orner o2 the roks and ?arrels
and ?urrow yoursel2 in the snow Gusing the "ho-elH. 0ait until he omes
in-estigate the 2oot#rints= get out o2 the snow when he is returning to his
#atrol Ghe&s walkingH and sta? him= #ut the or#se in the orner and lea-e the
lure on it.
)ake a EBEEDE and ?urrow yoursel2 a little north o2 the lure= when the guard
you lured there sees the sor#se and he&s looking away= sta? him@ Dik u# the
lure. )o-e the "D in the orner with the or#ses. Cow= with the 'B= go #ut the
lure ?ehind the house you ?egan near Gnear the right end o2 itH and go hide to
the le2t o2 the house near the wood #ile= make a EBEEDE and 2ollow the guards
GKou an run= no dangerH= when they&re looking at the lure= sta? them one
a2ter
the other= #ik u# the lure.
)o-e the 'B ?ehind the house a little to the south-west o2 this one. 0hen
no?ody is looking= go make some 2oot#rints to the le2t o2 this house and
>uikly go ?ak ?ehind it to ?urrow yoursel2= 1 guard should ome in-estigate=
wait until he&s walking ?ak to his #atrol and sta? him. 'o #ut the lure in
the
orner ?ehind the #ile o2 rates= return ?ehind the house and make a EBEEDE.
wait until the guard looks at the lure and go sta? him. Dik u# the lure and
go
#ut the or#se ?ehind the house. "end the 'B ?ehind the house a little to the
south o2 your #osition.
0hen the guard turns his ?ak= >uikly run to sta? him and mo-e the or#se
?ehind the house. )ake your 'B rawl to ?ehind the woods to the south and
rawl
to the house near the south #hone and hide in it Gwath out 2or the #atrol
grou#@H. )o-e the "D ?ehind the ?arrels to the right o2 the house a little
south-east 2rom your starting #osition.
-9E'91/D A$ $5E "/))I$
0ait until the #atrol near the uni2orm Bust made thier turn to the le2t and
the
#atrol near the southern #hone is away. /se the 'B to ati-ate the #hone and
use the "D to run to the distrated guard that is wathing the #hone and kill
him with the inBetion. use the #hone to sto# the ringing and #ik u# the
uni2orm. 'o distrat the #atrol near you until your 2oot#rints leading to the
#hone are gone. Burrow the 'B in the snow= then= enter the aerial ro#eway with
the "D.
1ne at the summit= kill the guard near the ro#eway with the inBetion Gwhen
he&s looking awayH and #ut the or#se at the 2ar le2t end o2 the house. )o-e
your "D ?ehind the guard wathing the li22 to the right. 9eturn to the 'B=
wait until the #atrol #ass ?y you and 2ollow thier 2oot#rints ?y rawling a
little distane 2rom them G-ery small distaneH= ?urrow in the snow when
you&re
north o2 the Bunker to the south-east o2 the ma#.
$he #atrol will ome in-estigate the 2oot#rints G5ow an they tell the
di22erene ?etween thiers and oursM@M@H and ontinue with thier #atrol=
un?urrow and rawl in thier 2oot#rints to the ?ase o2 the mountain= ?urrow
there. Bak to the "D= wait until the #atrol grou# is returning toward the to#
o2 the ma#= then kill the guard wathing the li22 with the inBetion and mo-e
the or#se in the orner o2 the Bunker to the north o2 you.
$hen go distrat the #atrol grou# so they look towards the north. Bak to the
'B= wait until the #atrol #asses ?y you and lim? u# the li22= go hide in the
orner where the "D has mo-ed the or#se. 0ait until the 'B&s 2oot#rints are
gone= then= mo-e the "D on the side o2 the Bunker= as 2ar 2rom the E3#losi-e
Barrel as you an G$he one near the houseH.
-E"CADE@
0ait until the #atrol has thier ?ak to you and they&re near the Barrel= 2ire
on the Barrel to kill the #atrol grou# and the guard near the Bunker. :ill the
inoming guard and the o22ier that got out o2 the Bunker 2rom your #osition
GLure them and kill themH then make the "D ?oard the #lane. 0ith the 'B= mo-e
an E3#losi-e Barrel near the antennae and mo-e a sa2e distane 2rom it then
2ire your #istol on it to destroy the antennae. $hen ?oard the #lane. )I""I1C
ACC1)DLI"5E,@@@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C +
LE1D1L,&" )ECACE
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Corway&s s#ring season is a##roahing. $he Bar?arossa 1#eration - $he 'erman
assault on the "o-iet /nion - is to ?e e3euted ne3t month. $he 'erman troo#s
were trained many times in Corway.
In the -arious training missions= the Long 9ange Cannon o2 Leo#old is to ?e
used to attak some #laes that are ou#ied ?y Corway&s resistane ?e2ore
?eing sent to the Eastern Front. Kour mission o?Beti-e is to shut down that
annon= 2ore-er...
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
$here&s not muh to say on this mission lieutenant. Kou will a##roah the ;one
?y the north-west. Find a way to get to the annon and destroy it. A 2riendly
truk will ome to e-auate you 2rom the north-east. I ne-er want to hear that
annon again. 'ood luk@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: )ay 18th= 17(1
L1CA$I1C: )asi
)I""I1C: Leo#old&s )enae
- Kou an #ro?a?ly destroy the light tank ",:FF !%1 in the south-west ;one
without ringing the alarm.
- 1ne the annon is destroyed= a 2riendly truk will e-auation your team ?y
the north-east.
- 0ath out@ $he enemy an destroy the e-auation truk with thier guns and
ri2les@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- 1% )o-ing 'uards
- 16 Isolated 'uards
- 1 Datrol 'rou# o2 ! men
- 1 Datrol 'rou# o2 % men
- 1 ",:FF !%1 on the mo-e
- 1 'atling 'un 1#erator
- % Bunkers
E"ILEC$ F1CEE
- Anything sus#et or seen 2rom the destroyed ?uilding to the west to the
annon to the east will sound the alert.
- $he only sa2e ha-en is the south-west ;one. ,esignated ?y e3#losion marks
and
some roks.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-'9EEC BE9E$-
-5and Ion
-:ni2e
-7mm "tandard Issue Distol
-Lure
-"ho-el
-"CIDE9-
-5and Ion
-7mm "tandard Issue Distol
-First Aid :it G+ dosesH
-"ni#er 9i2le
-* 9i2le Bullets
-"ADDE9-
-5and Ion
-7mm "tandard Issue Distol
-$ra#
-! $rigger E3#losi-es
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
-CLEACIC' $5E 9/ICE, 51/"E
0hen the guard #atrolling near your hiding #lae turns his ?ak to you= run
with the 'B to sta? him= mo-e the or#se where you ?egun. )ake the 'B lim?
the
little #iee o2 wall near the guard with the grand2ather lok. "ta? him when
no?ody is looking then mo-e the or#se ?ehind to the le2t o2 the lok. Clim?
?ak down. )ake the 'B lim? the ladder leading into the house.
0hen the guard #atrolling a little to the south o2 you is looking toward the
south= kill the immo?ile guard at the end o2 the #ier and mo-e the or#se at
the EJAC$ #lae at the to# o2 the ladder= it&s the only sa2e #lae where you
an #ut it. Cow= wait there until the gaurd a little to the south looks in the
south-east diretion= then= 9/C to sta? him= no?ody should see you GI2 someone
,1E" see you= reload and wait 2or another tryH.
)o-e the or#se at the to# o2 the ladder also G,on&t get seen on the way@@H.
"ee the guard #atrolling a little north o2 the grand2ather&s lokM 5e&s ne3t.
0ait until this guard is returning on his traes= then= run to sta? that guard
in the ?ak. )o-e the or#se ?ehind the wall with the lok. 'o near the
stairs
to the right o2 the house= rouh down= wait 2or the #atrol grou# near the
Bunker to look toward the north= go sta? the guard in the orner o2 the stairs
and mo-e the or#se to the to# o2 the ladder.
)o-e the 'B ?ehind the little #iee o2 wall near the to# o2 the stairs G$he
stairs to the "1/$5 o2 the house this timeH. 0ait until the guard #atrolling
at
the ?ottom o2 the stairs turns his ?ak= go sta? the one at the to# o2 the
stairs and ?ring the or#se ?ehind the wall where you were hidden. 0ait until
the guard #atrolling at the ?ottom o2 the stairs turns is ?ak= then go sta?
the guard near the window. Lea-e the or#se there and rouh down.
-)19D5IC' AC ",:FF IC$1 "C9AD )E$AL
)o-e the "D near the ?arriade Gwhere you lim?ed the wall with the 'BH. #ut
him where he an shoot the guard #atrolling at the ?ottom o2 the stairs AC,
the
guard near the ?arriade. "hoot the one near the stairs when he omes out o2
the orner G1therwise= the or#se ould ?e seen ?y a guard 2arther southH then
immediatly shoot the other guard near the ?arriade.
9egrou# all your team at the to# o2 the stairs to the south o2 the house. "end
the 'B ?ehind the ?ig #ile o2 roks to the south= wait until the ",:FF is on
his way ?ak. 9un and sta? the guard #atrolling to the south= mo-e the or#se
?ehind the ?ig #ile o2 roks= >uikly run to sta? the guard near the tent=
mo-e
the or#se ?ehind the ?ig #ile o2 roks also.
0ait 2or the ",:FF to ome ?ak= wath where it #asses to turn around= when
it&s away= #ut a ?om? at that loation= wait 2or it to ome ?ak and B11)@@
)ake the ?om? e3#lode. ! guards should ome in-estigate= mo-e the 'B to the
le2t o2 the tent nearest to the roks and 2ire some shots to lure the guards=
get rid o2 them. Attrat the #atrol grou# inside the am# ?y mo-eing the 'B
near the wall to the south o2 the Bunker G)o-e him at the le2t end o2 the
wallH.
Fire some shots when they=re near and they should ome out o2 the am# without
ringing the alarm. 5ide all o2 your team to the le2t o2 the ?ig #ile o2 roks
and 2ire some shots to lure them there and get rid o2 them. )o-e all the team
to the le2t o2 the tower on the am#&s wall G"omeone is wathing the area #ast
that tower 2rom the roo2 o2 the Bunker 2arther to the rightH.
-CLEACIC' $5E CACC1C 1/$":I9$"
"end your "C rawling a little down #ast the tower on the wall and use the
"ni#er 9i2le to kill the guard on to# o2 the house. "end the "C ?ak to the
le2t o2 the tower. "end the 'B near the southern tent to the east= Bust on the
edge o2 the light green range o2 the guard near the annon. 0hen that guard is
starting to look away= mo-e to the 2ront o2 the tent a little to the north=
ho#e2ully= he didn&t saw you.
:ill the guard near you with the kni2e and mo-e the ?ody a little distane
north GBust to ?e sureH. )o-e the 'B ?etwen the ! tents a little to the north
o2 where the guard was and wait until the sight range o2 the guard near the
annon is looking away. 9un toward the le2t o2 the last wagon o2 the train i2
the sight range is oming near= rouh ?e2ore it&s too late.
'o sta? the guard north near the Bunker and mo-e the ?ody in the orner o2 the
wall and the house Gnot near the door@@H. 'o sta? the guard near the annon ?y
oming 2rom ?ehind him= mo-e the ?ody to the le2t o2 the wall near the Bunker
to the south. 'o sta? the guard to the le2t and mo-e the or#se in the orner
o2 the ?roken wall a little to the le2t.
-CLEA9IC' $5E LEF$ 1F $5E 'A$LIC' '/C
"end the 'B sta? the guard to the north-west o2 your #osition G?etween the
north and south BunkersH= kill him when the gaurd #atrolling is not looking
and
mo-e the ?ody in the orner to the south. 0ait until the #atrolling guard is
looking to the north-west and run to sta? him= mo-e the or#se ?etween the
wagon and the wall to the north. "end the "C and "A to the same #osition as
the
'B.
"end the 'B GrawlingH ?ehind the guard the other side o2 the wal you&re
?ehind. 0ait until the guard to the right Gthe one #atrolling around a treeH
is
looking toward the south-east= then= sta? the guard and mo-e the or#se
?etween
the wagon and the wall."end the "C GrawlingH in the #osition the last guard
was. :ill the guard #atrolling the tree when he is to the le2t o2 that tree
G/se the "ni#er 9i2leH.
"end the "C ?ak into hiding. "end the 'B to mo-e the or#se ?ehind the Bunker
and sta? the guard wathing the 'atling 'un and mo-e the ?ody ?ehind the
Bunker
G0ath out 2or the sight range o2 the guard in the ruined house to the le2t@H.
-CLEA9IC' $5E 9/ICE, 51/"E AC, F9EEIC' $5E 'A$LIC' '/C
"end the 'B at the ?ottom o2 the ladder leading inside the ruined house to the
le2t and a little south o2 the 'atling 'un GBe are2ul not to get seen on the
way@H. Clim? the laddder when no?ody is looking and mo-e a little to the le2t
without rossing to the #ath leading north= no?ody should see you= #re#are to
run.
Immediatly when the guard #atrolling 2rom north to south turns to the north=
run to sta? him= >uikly sta? the guard wathing outside to the north-west
orner o2 the house and go sta? the guard #atrolling a little to the south
when
you&re a?le to. "end the 'B sta? the 'atling 'un 1#erator as no?ody is
wathing
him now.
-E"CADE@
)o-e the 'B and "C near the 'atling 'un and send the "A #ut his $rigger Bom?
at the ?ottom o2 the ladder leading on the annon= send him near the 'atling
'un also. )ake the Bom? e3#lode and wait 2or the $ruk to ome= ?oard it while
it&s mo-ing and wait 2or the esa#e ?eause the guards an&t destroy the $ruk
when it&s getting away. )I""I1C ACC1)DLI"5E,@@@ GI2 the guards ?egin 2iring
at
you ?e2ore the $ruk #asses ?y= reload and go hide ?ehind the roks to the
north o2 the 'atling 'un and run to ?oard the $ruk when it omes into the
ma#H
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C .
5/C$IC' 01LIE"
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
$he Fe?ruary 1rst= 17(!. $he 'ermans ha-e ado#ted a new seret ode 2or thier
radio transmissions with thier 2earsome su?marines that are #osing a serious
treat to the on-oy o2 England. Beause o2 this= we lost one o2 our ?est
wea#ons : $he a?ility to translate the 'ermans messages.
Aording to the last transmission we were a?le to translate= a grou# o2
su?marines is making a sto# in a Corway #ort o2 Arendal. Kour orders are to
in2iltrate the su?marines hangars and to sa?otage all the su?marines in it.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Kour team has ?een di-ised into two grou#s. Dik u# the e3#losi-e harges=
2ind
a way to get to the "u?marines and destroy them. Also= use a small ?oat to
2lee
?y the south-east. 'ood Luk and wath out@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: Fe?ruary .th= 17(!
L1CA$I1C: Arendal= in Corway
)I""I1C: 5unting 0ol-es
- Find and #ik u# the e3#losi-e harges.
- Dut down the e3#losi-es near the tor#edoes in the u##er #art o2 the
su?marines so the e3#losion will destroy the entire su?marines.
- Kour team must gain and use the ",:FF.
- 'et the small ?oat and get to the ?eaon in the south-east ;one.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- 18 )o-ing 'uards
- * Isolated 'uards
- % Datrol 'rou# o2 ! men
- % Datrol 'rou# o2 % men
- 1 Datrol 'rou# o2 * men
- ! !18mm Cannon o#erational
- 1 'atling 'un 1#erator
- % Bunkers
E"ILEC$ F1CEE
- Anything sus#et or seen to the le2t o2 the middle wall will immediatly
sound
the alarm in the le2t am#.
- Anything sus#et or heard in the house area o2 the right am# will
immediatly
sound the alert in the right am#.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-'9EEC BE9E$-
-5and Ion
-:ni2e
-7mm "tandard Issue Distol
-Lure
-"ho-el
-! E3#losi-e Barrels G1n siteH
-)A9ICE-
-5and Ion
-7mm "tandard Issue Distol
-"#eargun
-/nderwater E>ui#ment
-"mall Boat G1n siteH
-"ADDE9-
-5and Ion
-7mm "tandard Issue Distol
-$ra#
-( $imed E3#losi-es G1n siteH
-,9IIE9-
-5and Ion
-First Aid :it G+ dosesH
-7mm "tandard Issue Distol
-",:FF !%1 G1n siteH
-"DK-
-5and Ion
-7mm "tandard Issue Distol
-Lethal InBetion
-Enemy /ni2orm G1n siteH
-,istrat Ion G1n site= must ha-e uni2ormH
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
-'E$$IC' 9I, 1F $5E 9I'5$)1"$ B/C:E9
From the starting #oint o2 the )A and 'B= 2ire some shots and kill the #atrol
grou# and ! guards that ome in-estigate GKou may sustain some damage= ?ut you
will ?e a?le to heal laterH. "end the 'B south to the right o2 the 2irst
house=
#ut the lure as 2ar down as you an= ?ak a little to the north and make a
EBEEDE and immediatly ?urrow yoursel2 into the snow.
! guards should ome GI2 a #atrol grou# is oming to in-estigate= reload your
game and wait until they won&t hear the EBEEDEH. 0ait until they&re near the
lure and sta? them ?oth= #ik u# the lure ?ak. "ee the guard a little to the
south-west o2 your #ositionM 'o rawl ?ehind him and sta? him. Crawl to the
house to the right GCear the edge o2 the sreenH and hide in it.
0hen the #atrol grou# near the Bunker is going to the north-west= get out and
rawl until you&re ?ehind the house= then= stand u# and run to kill the guard
irling around the Bunker= mo-e the or#se near the Barrels a little to the
north and hide it inside one. Dik that ?arrel and mo-e it near the edge o2
the
le2t side o2 the Bunker= and mo-e yoursel2 away 2rom it G"till within range to
2ire a shot on itH. 0ait until the #atrol grou# is near= then= FI9E@ $he
Bunker
has e3#loded and the #atrol grou# is dead. 5ide ?ehind the house.
-$5E B1A$ I" )ICE@
From ?ehind the house= lure and kill the 2ollowing guards : $he o22ier that
ame out o2 the Bunker= the #atrol grou# and a solitary guard. $hey&ll all
ome
in-estigate the e3#loded ?arrel so you an lure them. "end the 'B to the right
side o2 the house where there is a guard wathing in 2ront o2 it.
0ait until the sight range is looking away= then= run &n sta? the guard. 'o to
the 2ar le2t and hide to the north o2 the little orner o2 the wall G$here is
a
tree near the ornerH. Lure the #atrol grou# when they&re in range and kill
them@ "end the 'B and )A ?oard the small ?oat to the south o2 that am#.
-'E$$IC' EQ/IDDE,
"end the "A in 2ront o2 the house to the north and near the le2t side= wait
until the #atrol grou# is going ?ak east and run to #ik u# the ?om?s G$he
?lak rateH. 0hen you ha-e them= run ?ak where you were and wait to see i2
they see your 2oot#rints ?e2ore ontinuing= i2 they do= reload and start
running a little earlier. "end the "D to the right o2 the house you ?egin
near.
0ait until the #atrol grou# inside the am# is going south-east and the guard
#atrolling near the uni2orm is going makes his turn to the south-west. Crawl
to
him and kill him with the inBetion. mo-e the or#se ?ehind the urtain where
the uni2orm is and #ik u# the uni2orm.
-'E$$IC' $5E ",:FF !%1
"end the "D to the north end o2 the #atrolling guard near the struture.
,istrat him immediatly when he turns his ?ak. 0ait until the #atrol grou# is
going ?ak south-west and the #atrolling guard to the right Gnear the wallH.
0hen he&s gonna turn his ?ak= end the distration and kill the guard you were
distrating with the inBetion G0hen the other one is going downH.
Dik u# the or#se and go hide a little north-west o2 the 2irst #illar o2 the
struture= when no?ody is wathing= go dro# the or#se ?ehind the urtain.
"end
the "D to the north o2 end o2 the #atrolling guard near the right wall=
distrat him immediatly when he turns his ?ak to you= wait until the #atrol
grou# is #assing in 2ront o2 the struture= when they an&t see you anymore=
release the distration and kill the guard with the inBetion= mo-e the or#se
?ehind the urtain G,on&t 2orget to #ass ?ehind the struture@H.
Immediatly go ?ehind the guard in 2ront the struture Gthe le2t oneH. :ill him
when no?ody is wathing and mo-e the or#se ?ehind the urtain. I2 you were
2ast enough= you ould kill the right guard in 2ront o2 the struture and mo-e
the or#se ?ehind the urtain ?e2ore the #atrol grou# omes ?ak= i2 you&re
not
sure= wait 2or them to #ass ?y. "end the "D distrat the guard #atrolling near
the ",:FF G,istrathim so he&s going to turn his ?ak to you when you release
the distrationH.
0ait 2or the #atrol grou# to go ?ak south-east= when they an&t see you
anymore= release the distration and use the inBetion@ )o-e the or#se ?ehind
the urtain. "end the "D distrat the #atrol grou# so they 01C&$ wath the
",:FF. )ake the ,9 go to the ",:FF and ?oard it.
-CLEACIC' $5E CA)D
BEF19E you start 2iring like ra;y= you must know that this ",:FF is C1$
in-ini?le and the ! !18mm Cannons will 2ire on you i2 you&re too lose to
them
when you ring the alert. $o a-oid this= mo-e the ",:FF on the right side o2
the
struture.
C10 you an 2ire like ra;y@ :ill eah and e-ery guard oming 2rom inside the
Bunker and don&t 2orget to kill the #atrol grou#. I2 the ",:FF e3#lodes 2rom
ontinous ri2le 2ire= Bust reload and restart= it won&t ha##en e-erytime@
-E"CADE@
Cow= send the "A #ut ?om?s near the ! !18mm Cannons. A2ter the e3#losions= end
the small ?oat Gwith the 'B and )AH to the small #ort near the #lae where the
",:FF was. Board with all your #eo#le G"D= ,9 and "AH. /nload the "A on the
little #ier leading to a ladder G"outh-east 2rom where you #iked u# your
guys.
'o #ut the ?om?s near the tor#edoes on eah su?marine G1 ?om? #er su?marineH
and return to the ?oat. EnBoy the 2ireworks GI ,1 lo-e those nie
e3#losions@@H
"end the small ?oat with all you team near the ?eaon in the south-east orner
o2 the ma#. )I""I1C ACC1)DLI"5E,@@@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C 6
FI9E019:"
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
17(!= end o2 1to?er. "ine the arri-al o2 'eneral )ontgomery at El Alamein
the
England troo#s and the 'erman troo#s are ou#ied ?y -ery im#ortant
#re#arations. $he El Alamein ?attle will ?egin shortly.
In the meantime= the Commandos are regularly harrassing the 9ommel #ositions.
$his day= you must attak a su##ly ?ase in $ell El Eisa. I2 you sueed= you
will sto# the su##lies 2or an entire s>uad.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Kour team will start 2rom those ruins in the north-west. Kou will in2iltrate
the am#= destroy all 2uel ?arrels= 2uel storages and this ?ig reser-e.
9egrou#
at the e-auation #oint a2ter that. $hat&s all@ 'ood luk@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: 1to?er 17th= 17(!
L1CA$I1C: $ell El Eisa
)I""I1C: Fireworks
- Clean u# the ;one ?e2ore the arri-al o2 the 2riendly -ehiule= many wea#ons
are wathing that area.
- Kou an hide yoursel2 in the houses.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- 1. )o-ing 'uards
- 1% Isolated 'uards
- 1 !18mm Cannon o#erational
- 1 'atling 'un 1#erator
- ! Bunkers
E"ILEC$ F1CEE
- Anything sus#et or seen in the EC$I9E ma# will immediatly sound the alarm.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-'9EEC BE9E$-
-5and Ion
-:ni2e
-7mm "tandard Issue Distol
-Lure
-"ho-el
-18 E3#losi-e Barrels G1n siteH
-"CIDE9-
-5and Ion
-7mm "tandard Issue Distol
-"ni#er 9i2le
-First Aid :it G+ dosesH
-+ 9i2le Bullets
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- 'E$$IC' $1 $5E A9$ILLE9K BA$$E9K
"end the 'B #ut the lure in the orner to the right o2 your starting #osition
G$he orner the other side o2 the wall= when the #atrolling guard is going
?ak
south-eastH. 9eturn into hiding. )ake a EBEEDE= ! or % guards should ome=
sta?
them one a2ter the other= lea-e the lure there ?eause you&ll need it later
and
mo-e the or#ses at your starting #osition.
Cow= send the 'B on the edge o2 the northern wall= wait until the immo?ile
guard to the north is looking away= then run to sta? him@ G5e might ha-e ?een
attrated ?y the lure= so i2 you killed him Bust ski# this ste#H. )o-e the
or#se at your starting #osition. "end the 'B to the le2t edge o2 your
starting
#osition= wait until the #atrolling guard is returning ?ak south-east and
start the lure Glea-e it onH. :ill the #atrolling guard when he&s looking away
and mo-e the or#se to your starting #osition.
"ta? the guard near the $ruk Ghe&s looking at the lureH and mo-e the or#se
at
your starting #osition. )o-e the lure to the north-easthern orner Gto the
right o2 the #osition o2 the 2irst immo?ile guard you killedH. "end the 'B on
the edge south o2 that #osition start the lure Glea-e it onH. 9un to the area
where the distrated guard is when the one to the 2ar right turns to look at
the ?ottom o2 the li22. ,on&t 2orget to run BE5IC, the distrated guard. GI2
he sees you when you enter the area= Bust reload and wait 2or another
o##ortunityH.
"ta? him and mo-e the ?ody to the north-east orner o2 that area= sto# the
lure= ome ?ak to #ik it u# and return to this area GAll o2 that without
?eing seenH. 'o #ut the lure in the north-east orner o2 the small area to the
right o2 the one you&re in. hide to the le2t o2 the le2t wall. )ake a EBEEDE !
guards ome and the immo?ile one a little south Bust turns around to look=
wait
until that guard returns to his normal sight range and go sta? the ! guards
near the lure= #ik the lure ?ak.
)o-e the 'B on the south edge near the immo?ile guard. 0ait until the guard to
the le2t o2 the road leading down the hill is looking away and sta? the
immo?ile guard. Quikly #ik it u# and go in the small area to the north. Kou
now need to mo-e the % or#se in the small area to the south-west orner o2
the
?ig area to the le2t. Also mo-e the or#se in the north-east orner to the
south-west orner. "end the 'B to the south o2 the small area to the south-
west
o2 the artillery ?attery. Dut him near the le2t edge and wait 2or the guard to
return east. 9un and sta? him.
)o-e the or#se in the orner to the south-west o2 the artillery. 0ait until
the guard #atrolling the ?ridge to the south-east is going east. 9un and sta?
the guard near the ?attery. )o-e the or#se in the orner to the south-west o2
the artillery. "end the 'B a little to the south o2 the #osition o2 the
#re-ious G"end him there ?y rawlingH. )ake him stand u# and wait until the
guard #atrolling the ?ridge sees you. Immediatly rouh down when he yells at
you. )o-e ?ehind the wall a little north= wait until he omes to where you
were
and sta? him when he turns his ?ak to you. )o-e the or#se to the orner to
the south-west o2 the artillery. )o-e the nearest e3#losi-e ?arrel near the
artillery.
- 'E$$IC' 1FF $5E 5ILL
"end the 'B a little to the le2t o2 the ?arrier near the artillery. )ake him
stand u#= and wait until the guard #atrolling ?etween the staks o2 ?arrels
sees you GIt might ?e long so hek his sight range to see i2 you&re at the
right #osition. 0hen he sees you= rouh down and go hide ?ehind the wall to
the north= wait until he omes in-estigate= when he his walking ?ak to his
#atrol= go sta? him@
)o-e the or#se at the same #lae as the others. Dut the lure near the
artillery= lim? down the hill when the guard wathing the road is looking
away= rouh down immediatly when you 2inished lim?ing. "tart the lure Glea-e
it onH= stand u# when he&s not looking and run to sta? him@ 0ith good timing=
you should kill him ?e2ore he turns ?ak to you. Lea-e the or#se there.
'o ?ak u# to get your lure ?ak and get ?ak down and rouh. "end the "C
rawling as lose to the le2t edge o2 the ma# and mo-e him to the edge o2 the
hill to the south. Kou need a >uik trigger now= shoot the guard to the right
o2 the road to the ?ottom o2 the hill then= shoot the le2t one immediatly
a2ter. "hoot down the guard #atrolling ?ehind the 2uel de#ots when he&s ?ehind
the ?iggest stak. Co?ody should see him.
- 'E$$IC' $1 $5E 51/"E A9EA
"end the 'B ?ehind the ?iggest stak o2 2uel de#ots G0here the "C killed the
guardH. For this= lim? u# the hill and get ?ak down at the le2t side o2 the
road. 5ide ?ehind the stak. 0ait 2or the guard ?etween the ?unker and the
hummer to look away= when you an= run to kill the guard #atrolling in 2ront
o2
the 2uel staks. )o-e the or#se ?ehind the 2uel de#ot.
"end the 'B rawling to the north o2 the Bunker a little to the right o2 the
road leading down the hill. Burrow there. the guard #atrolling ?etween the
?unker and the hummer will see your 2oot#rints and ome to in-estigate. 0hen
he&s looking away Ghe might see the or#ses ?ehind the 2uel staksH run and
sta? him. )o-e the or#se ?ehind the 2uel staks G)ake sure no?ody sees you on
the way@H. )o-e the "C diretly to the north o2 the ?unker G5e must still ?e
on
the hill howe-erH.
"hoot the guard on to# o2 the ?unker with the ri2le. I2 someone sees the
or#se
2all= Bust reload and wait until he looks away. "end the 'B #ut the lure
?ehind
the right tent= go to the le2t o2 the le2t tent= wait until the guard in 2ront
o2 the hosues a little south is going ?ak north-east= then ati-ate the lure.
"ta? the guard in 2ront o2 the le2t tent and mo-e the ?ody to the le2t o2 that
tent G0ath out 2or the sight range o2 the guard in 2ront o2 the right tent@H.
'o rawl ?ehind the guard in 2ront o2 the right tent Ghe&s looking toward the
lureH. 0ait until the guard in 2ront o2 the ?arrel staks to the north-east is
going ?ak north-east and the guard in 2ron o2 the house is going north-east
also. "ta? that guard and mo-e the or#se to the le2t o2 the le2t tent G$his
guard might take a 2ew tries= ?ut #erse-ereH.
- 'E$$IC' $1 $5E F/EL "$19A'E"
'o #ik u# the lure and dro# it a little north-west o2 the 2irst house=
ati-ate it and wait until the guard in 2rom o2 the staks o2 ?arrels is going
north-east. 'o ?ehind the distrated guard and sta? him= mo-e the or#se to
the
le2t o2 the le2t tent. Dik u# the lure and dro# it to the le2t o2 the 2irst
house= hide in that house.
0ait until the guard is #assing in 2ront o2 the urtain. get out o2 the house
ati-ate the lure and hide ?ak in the house. 0hen he&s near the lure= get
out=
sta? him and mo-e the or#se to the le2t o2 the le2t tent G,on&t 2orget to
#ik
u# the lureH. ,ro# the lure in 2ront o2 the urtain to the south. 5ide in the
2irst house 2rom the le2t GAti-ate the lure ?e2ore hidingH.
0hen a guard omes to in-estigate the lure. get out= rawl ?ehind him and sta?
him. )o-e the or#se to the le2t o2 the houses and #ik u# the lure. ,ro# the
lure ?etween the two house to the north-east o2 the urtain= ati-ate the lure
and hide in the house a little to the north o2 the lure. 0ait until the guard
sto#s to e3amine the lure= get out and sta? him. Dik u# the lure and lea-e
the
or#se there.
- D9EDA9IC' $5E FI9E019:"
"end the 'B rawling a little south-west 2rom the middle house to the north o2
the urtain. stand u# and wait until the guard in 2ront o2 the stak o2
?arrels
sees you. Crouh down as he yells at you= go hide in the house north-east.
0ait
2or the ! guards to #ass ?y and get out. "ta? them one a2ter the other@ GI2
you
2ail= try again= it&s #ossi?le to #ull o22@H.
"end the 'B rawling to the ?ottom o2 the ladder leading to the to# o2 the
le2t
2uel storage. wait until the guard on to# turns to the north-west and lim?
u#.
as soon as you get on to#= run to sta? him. )o-e the or#se to the to# o2 the
ladder. 'et ?ak down and rawl to the ?ottom o2 the ladder 2or the right 2uel
storage. As soon as the sight range is not looking at the ladder= lim? u#.
"ta? him when you get on to#. "end the "C tothe north o2 the ?arrel staks G1n
the north side o2 the ?arrier also. Dut one ?arrel ?etween the ! 2uel storages
and #lae the "C so he an 2ire on that ?arrel with his sni#er ri2le. Dut a
arrel to the right o2 the ?ig reser-oir also. )o-e the 'B to the to# o2 the
hill within shooting range o2 the ?arrel you mo-ed near the artillery ?attery=
on the way there= em?ark in the hummer and get out.
-E"CADE@
)ake the 'B 2ire on the ?arrel near the artillery and immediatly order him to
go down the hill. 0hile he&s lim?ing down= make the "C 2ire on the ?arrel
?etween the ! 2uel storages and 2ire on a ?arrel near the staks. )ake the "C
and 'B run towards the ?ridge= as soon as you an= shoot down the 'atling 'un
1#erator with your #istol. Continue towards the ?ridge.
"hoot the ?arrel to the right o2 the reser-oir on the way there= the 2riendly
hummer should arri-e= em?ark in it as soon as it sto#s. )I""I1C
ACC1)DLI"5E,@@@
GI2 2or any reason= the esa#e is om#romised= Bust reload and hek the
#laement o2 the ?arrels and your team mem?ers= make the neessary orretions
and try againH
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C 7
C1/9$E"K CALL
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
1to?er !8th= 17(!. At El Alamein= e-eryone is asking themsel-es the same
>uestion : 0hy doesn&t )ontgomery gi-e the order to attakM But the English
'eneral wants to wait until he has a lear ad-antage in num?ers 2or troo#s and
material.
$o s#read #ani in the troo#s in 9ommel ?e2ore the assault= you will ?e
in2iltrated the other side o2 the mines 2ield o2 Ba? El Qattara near the am#
o2 the !1th Dan;er di-ision. Kou&ll wait 2or dawn there and you&ll destroy a
ma3imum o2 targets ?e2ore lea-ing.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Kou must ?e #ositioned near the am# at dawn. 0ath out 2or those Dan;ers=
they&re on stand?y and ready to at at the alert. Kou must destroy the
sur-eillane system= the wea#ons storage= the 5Q and the ?unker. A 2riendly
-ehiule will e-auate you ?y the south. "im#le= noM 'ood luk@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: 1to?er !8th= 17(!
L1CA$I1C: Ba? El Qattara
)I""I1C: Courtesy Call
- Kour ?iggest #ro?lem are the Dan;ers that an 2ire on your team i2 you&re
seen.
- Kou must lea-e the area in the 2riendly -ehiule in the south-west ;one.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- ( )o-ing 'uards
- * Isolated 'uards
- % Datrol 'rou# o2 % men
- % Dan;er II on stand?y
- 1 Bunkers
E"ILEC$ F1CEE
- Anything sus#et or seen in the EC$I9E ma# will immediatly sound the alarm.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-'9EEC BE9E$-
-5and Ion
-:ni2e
-7mm "tandard Issue Distol
-Lure
-"ho-el
-( E3#losi-e Barrels G1n siteH
-"CIDE9-
-5and Ion
-7mm "tandard Issue Distol
-"ni#er 9i2le
-* 9i2le Bullets
-"ADDE9-
-5and Ion
-$ra#
-7mm "tandard Issue Distol
-! $rigger E3#losi-es
-,9IIE9-
-5and Ion
-7mm "tandard Issue Distol
-First Aid :it G+ dosesH
-Blit; 1#el G1n siteH
-"DK-
-5and Ion
-7mm "tandard Issue Distol
-Lethal InBetion
-Enemy /ni2orm
-,istrat Ion
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- ICFIL$9A$IC' $5E CA)D
"end the "D ?ehind the immo?ile guard at the northern entrane= wait until the
#atrol grou# Ginside the am#H is looking away and the guard #atrolling near
the northern entrane an&t see the immo?ile guard. :ill him Glethal
inBetionH
and mo-e the or#se near the wall a little south o2 the ,9.
'o distrat the guard #atrolling near the northern entrane when he&s going
south-east and near the ?unker. 0ait until the #atrol grou# and the guard
#atrolling to the west are ?oth looking away. 9elease the distration and kill
that guard. )o-e the or#se at the same #lae as the other one. Cow= go
distrat the immo?ile guard to the south= in 2ront o2 the wall at the right o2
the entrane Gnot the one near the 2eneH= you must make him look to the
north-west.
0ait until the guard #atrolling that #lae turns is ?ak near the stak o2
yellow ?arrels. 0hen he turns= lim? u# the #art o2 wall with the 'B and lim?
down the other side. 5ide ?etween the yellow ?arrels and the 2ene. 0ait until
he omes ?ak near the ?arrels= run and sta? him when he turns around. )o-e
the
or#se ?etween the yellow ?arrels and the 2ene. 'o sta? the distrated guard=
mo-e the or#se at the same #lae as the last one. "ta? the guard near the
2ene and mo-e the or#se at the same #lae as the other one.
- CLEACIC' /D $5E IC"I,E
"end the "D distrat the #atrol so they&re looking to the north-east. )ake
sure
they an&t see the 2ront o2 the antennae. "end the 'B rawling to the 2ront o2
the ?unker G)ake sure the guard #atrolling to the right o2 it doesn&t see you
on the way@H.
0ait until the guard to the right o2 the ?unker turns his ?ak to you= run and
sta? him@ )o-e the or#se to the 2ront o2 the ?unker GI2 you get seen= Bust
reload and wait 2or another tryH. 'o sta? the other guard to the le2t o2 the
?unker and mo-e the or#se in 2ront o2 the ?unker G0ath out 2or the
#atrolling
guard to the north as he ould see you kill himH. 0ait until the #atrolling
guard to the north makes his turns to go ?ak to the east= immediatly run to
sta? the immo?ile guard near the Dan;ers.
0hen he&s dead= >uikly sta? the #atrolling guard ?e2ore he turns ?ak. )o-e
the or#ses one a2ter the other to the 2ront o2 the ?unker G$he only way 2or
them to see you is the #atrol grou# and they&re distratedH.
- DLACIC' $5E EJDL1"IIE"
"end the ,9 to the Blit; 1#el Grawl when entering the am# so the distrated
grou# doesn&t see youH. )o-e the Blit; 1#el in 2ront o2 the Bunker. 'et out o2
the Blit; and send the ,9 in the south-west orner o2 the ma#. 0ith the 'B=
mo-e an e3#losi-e ?arrel to the south-west orner o2 the ?uilding to the right
o2 the ( ?arrels= mo-e another ?arrel to the south-east orner o2 the ?uilding
to the le2t o2 the ( ?arrels and 2inally= another one near the Blit; 1#el in
2ront o2 the Bunker.
"end him in the south-west orner o2 the ma#. "end the "A #ut a ?om? in 2ront
o2 the door to the ommuniation ?uilding Gto the south o2 the antennaeH and
one e3#losi-e to the 2ront o2 the antennae GI2 you 2ollowed the walkthrough=
you should ha-e distrated the #atrol grou# so they won&t look that wayH. "end
him to the south-west orner o2 the ma#. Dlae the "n as 2ar 2rom the o#ening
in the wall as you an= ?ut he must still ?e a?le to shoot the % ?arrels you
#laed. Dre#are 2or esa#e one you&-e #laed him.
-E"CADE@
)ake the "D go in the south-west orner o2 the ma#= while he&s oming ?ak=
use
the "A to trigger the ! ?om?s you&-e dro##ed. ! ?uildings down. 0ith the "C=
2ire on the % ?arrels using the "ni#er 9i2le. All the ?uildings should ?e
?lown
in smithereens now.
"end the "C running to the south-west orner o2 the ma#. E-eryone ?oard the
2riendly hummer and esa#e@ )I""I1C ACC1)DLI"5E,@@@ GI2 a Dan;er II 2ires on
your team ?e2ore you esa#e= hek the timing o2 your o#erations= you&re Bust
a
little slowH
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C 18
ICA9E 1DE9A$I1C
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
$he ?attle o2 El Alamein= whih #ermitted to hange the side o2 Corthern
A2ria= as ?een done ten days ago. $he troo#s o2 9ommel ha-e withdrawn to the
Ly?ian ity o2 El Agheila= and= while withdrawing= are de2ending themsel-es
2ierely.
$he a#tain 'regor )9ae= o2 the 9oyal Air Fore= has ?een shot down while he
was doing a sur-eillane 2light o-er the 'erman #ositions and was taken
#risoner near the air2ield o2 El Agheila. Kou must in2iltrate the am# and
resue him.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
$his is your starting #osition= go 2ree )9ae and destroy the e3#losi-e
storage
to the south. I2 you want to hi-Bak a $ank= 2eel 2ree to. 5owe-er there is
only one $ank urrently inou#ied. Kou will ha-e to 2lee in the $rans#ort
#lane on the air2ield to the north= )9ae an #ilot it. Also= destroy some o2
the 2ighter #lanes stationed there= it would hel# us a little. 'ood luk@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: Co-em?er 1(th= 17(!
L1CA$I1C: El Agheila
)I""I1C: Iare 1#eration
- It should ?e use2ul to steal a Dan;er II to getto the air2ield.
- Kou must 2ree )9ae 2rom his #rison.
- 1ne he&s 2ree= )9ae will ?e a?le to #ilot the trans#ort #lane to 2lee.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- 7 )o-ing 'uards
- 7 Isolated 'uards
- ! Datrol 'rou# o2 % men
- % 'atling 'un 1#erator
- ( Dan;er II on stand?y
- ! Bunkers
E"ILEC$ F1CEE
- Anything sus#et or seen in or near the am# will immediatly sound the alarm
in the am#.
- Anything sus#et or heard near or on the air2ield will immediatly soundthe
alarm 2or the air2ield.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-'9EEC BE9E$-
-5and Ion
-:ni2e
-7mm "tandard Issue Distol
-Lure
-"ho-el
-( E3#losi-e Barrels G1n siteH
-"CIDE9-
-5and Ion
-7mm "tandard Issue Distol
-"ni#er 9i2le
-% 9i2le Bullets
-"ADDE9-
-5and Ion
-$ra#
-7mm "tandard Issue Distol
-( 'renades
-1 $imed E3#losi-es
-,9IIE9-
-5and Ion
-7mm "tandard Issue Distol
-First Aid :it G+ dosesH
-Full-Auto 9i2le
-Dan;er II G1n siteH
-'9E'19 )C9AE- EEI)D9I"1CE,EE
-5and Ion
-$rans#ort Dlane 2or e-auation G1n siteH
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- 9E"C/IC' )C9AE
Choose all mem?ers o2 your team Ge3e#t )9aeH and 2ire some shots. :ill the
#atrol grou# and the guard that ome in-estigate. "end the 'B rawling south
so
you arri-e ?ehind the immo?ile guard to the south. "ta? him and mo-e the
or#se
near the wall to the north. "end him in 2ront o2 the wall to the south o2 the
#atrolling guard a little north-east.
0ait until he&s going to the north= run and sta? him. )o-e the or#se in 2ront
o2 the wall to the north. 0ait 2or the guard on the other side o2 that wall so
he&s going north-east. 9un and sta? him. Lea-e the or#se there. )o-e all the
team to the north o2 the north-west orner o2 the am# G?ehind the wallH= ?e
sure to make e-eryone run as near to the le2t side o2 the ma# as you an. 0ait
until the guard #atrolling the entrane is going south-east.
"end the 'B ?urrow himsel2 at the north end o2 his traks. 0ait until he turns
his ?ak near that #osition= get out and sta? him. )o-e the or#se to the
north
o2 the am# G0here your team isH. 'o #ut the lure near the wall where the
?o3es
are on the other side= start the lure and ?ury yoursel2 a little to the south
o2 it. 0ait 2or the guard to ome= get out and sta? him.
)o-e the or#se to your team&s #osition. 'o near the le2t side o2 the
entrane=
wait until the #atrolling guard inside goes ?ak south-east. 9un and sta? him=
mo-e the or#se to the le2t o2 the wall= outside o2 the am#. "end the 'B hide
himsel2 in the e3#losi-e storage= wait until the guard #atrolling near it
turns
to the north-east= get out o2 the house and go sta? him= lea-e the or#se
?etween the house and the wall.
"end the 'B rawling ?ehind the guard near the #rison= sta? him and mo-e the
or#se in the orner ?ehind the ruined truk and the #ile o2 ?o3es. Free )9ae
and regrou# all your team near the door to the e3#losi-e storage.
- 'E$$IC' CEA9 $5E DACFE9" II
"end the 'B dro# the lure to the south o2 the le2tmost tent so he&s on the
same
hori;ontal line as the guard near the ! ?o3es. 5ide ?etween the e3#losi-e
storage and the wall. Chek i2 no?ody an see the lure. I2 ok= make a EBEEDE=
wait 2or the guard to ome G1CLK 1 guard= not more@H.
Crawl ?ehind him and sta? him. )o-e the or#se ?etween the wall and the
e3#losi-e storage. ,on&t 2orget to #ik u# the lure. 'o dro# the lure near the
south-west orner o2 the le2tmost tent. 5ide in 2ront o2 the ruined truk and
make a EBEEDE. $he guard will ome in-estigate= run and sta? him. )o-e the
or#se in the orner 2ormed ?y the ruined truk and the #ile o2 ?o3es. Dik u#
the lure. "end the 'B ?etween the ! tents and send the "C rawling near the
entrane where he an shoot the guard in the orner to the right o2 the
entrane.
0ait until he looks away= shoot him down and >uikly send the 'B #ik u# the
or#se= mo-e it at a sa2e loation GKour hoieH. "end the '? rawling to the
right side o2 the rightmost tent. 0ait until the guard #atrolling near the
?unker goes straight south-east. Crawl to sta? him= you should kill him Bust
?e2ore he turns ?ak to you. )o-e the or#se in the orner to the le2t 2ormed
?y the ?o3es and under the metal thing. "end the 'B rawling to the le2t side
o2 the tank under re#airs.
$he guard ?etween the ! tanks hangars to the right an&t see you there. ,ro#
down the lure there= make a EBEEDE and go rawling around the tank the other
side o2 the side whih the attrated guard omes so you arri-e ?ehind him.
"ta?
him and mo-e the or#se on the right side o2 the tank where no?ody an see the
or#se. Dik u# the lure. "end the 'B rawling in 2ront o2 the tank hangar to
the right o2 the guard ?etween the ! hangars.
"end the "C in a #osition where he an shoot him down= shoot him and >uikly
send the 'B mo-e the or#se as lose to the south-east orner o2 that area as
#ossi?le. Kou may need to retry this ste# a 2ew times= ?e sure to wath 2or
the
#atrol grou# ?e2ore attem#ting this= wait until they&re returning south-east.
- "$EALIC' A $AC:
"end the 'B running ?ak to the sa2e #lae near the tank under re#airs G1nly
i2
the Datrol grou# is not on thier way ?akH. 0ait until the guard #atrolling in
2ront o2 the wall to the south turns to the north-east. 9un near the guard
?etween the ! hangars to the south. 0hen he looks to his right= run and sta?
him= mo-e the or#se in the little orner 2ormed ?y the 2uel storage and the
hangar= lea-e the 'B waiting there.
0hen the #atrol grou# is going ?ak south-east= run ?ehind the immo?ile guard
to the right o2 the in-ersed $ wall G0ath out 2or the #atrolling guard in
2ront o2 that wall@H. :ill the immo?ile guard when you an and mo-e the or#se
in the orner to the le2t side o2 the in-ersed $ wall. 9un ?ehind the
#atrolling guard and sta? him G"hould ?e easyH= mo-e the or#se at the same
#lae as the last one.
"elet all your team and make them rawl to the le2t o2 the wall nearest the
inou#ied tank hangar G0here the #atrol grou# an&t see youH. 0ait until the
#atrol goru# is away GCot on thier way ?ak howe-er@H. 9un 2or the Dan;er II.
0ait 2or them to ome and shoot them down.
- $AC: I" $AC: BA$$LE"
)o-e your Dan;er so your trails are #arallel to the wall a little to the
north.
Fire in the wall so your turret is already #ositioned. 'et out o2 o-er to the
right o2 the wall and 2ire on the tank #atrolling there= sine your turret is
already #ositioned you should ?e a?le to destroy it as soon as you lik the
mouse ?utton on it.
0ait ?ehind the wall until a tank omes 2rom the le2t side o2 the wall. "hoot
him down when you an GBe sure to ?e 2ar enough away so you 2ire the main
annon instead o2 the mahine guns@@H. )o-e to the south edge o2 the ma# and
go
le2t until you an shoot down the immo?ile tank near the wall. 'o near the
?unker and kill the troo#s oming out 2rom it until it&s em#ty.
"hoot down the tents i2 you want= unload the "A and send him #ut his timed
e3#losi-e near the door to the e3#losi-e storage= return to the tank and enBoy
the 2ireworks. )o-e the tank near the entrane= wait until the #atrolling tank
makes his turn near the entrane= then get out and shoot it down GKou did
#osition your turret BEF19E going out= did youMH. :ill the % 'atling 'un
1#erators near the road to the air2ield.
- E"CADE@
0hen you get near the air2ield= you&ll notie a #atrol grou# has ome out o2
the ?unker there= wait at the edge o2 the road and 2ire on them when they get
in range= do this until the ?unker is em#ty. "hoot the ! 2ighter #lanes a2ter
this= get out o2 the tank and make e-eryone ?oard the trans#ort #lane. )I""I1C
ACC1)DLI"5E,@@@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C 11
IC $5E "1/D
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,eem?er %rd= 17(!. $he troo#s 2rom the A3e ha-e launhed a massi-e
ounter-attak 2rom the $unisia. At the same time= little in2iltration
missions
are done in Ly?ian regions ontroled ?y the enemy. $he o?Beti-es : "to# the
su##ly and ommuniation o2 the enemy and o?tain in2ormation on the true
2ores
o2 9ommel.
Kour mission is to go the other side o2 the enemy&s 2rontier to reah the
#etroleum 2ields o2 )aradah= at the south o2 El Agheila and destroy all the
#etroleum wells. $his will 2ore the withdrawal to the south 2or a #art o2 the
A2rika :or#s.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
$his is your starting #osition and those are the ( #etroleum wells. ,estroy
them and esa#e ?y the north-west ;one. Kou may need to steal a -ehiule to
aom#lish this. 'ood luk@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: ,eem?er %rd= 17(!
L1CA$I1C: )aradah
)I""I1C: In $he "ou#
- It should ?e wise to olla#se the tunnel to ?lok the enemy&s #atrol grou#s.
- 1ne the wells are destroyed= ?oard the ",:FF and esa#e ?y the north-west
;one.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- 16 )o-ing 'uards
- 18 Isolated 'uards
- ( Datrol 'rou# o2 % men
- 1 'atling 'un 1#erator
- 1 ",:FF !%1 on stand?y
- 1 Blit; 1#el
- % Bunkers
E"ILEC$ F1CEE
- Anything sus#et or seen in the EC$I9E )AD will immediatly sound the alarm.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-'9EEC BE9E$-
-5and Ion
-:ni2e
-7mm "tandard Issue Distol
-Lure
-"ho-el
-* E3#losi-e Barrels G1n siteH
-"CIDE9-
-5and Ion
-7mm "tandard Issue Distol
-"ni#er 9i2le
-* 9i2le Bullets
-"ADDE9-
-5and Ion
-$ra#
-7mm "tandard Issue Distol
-1 'renades
-% $rigger E3#losi-es
-,9IIE9-
-5and Ion
-7mm "tandard Issue Distol
-First Aid :it G+ dosesH
-",:FF !%1 G1n siteH
-'atling 'un G1n siteH
-"DK-
-5and Ion
-7mm "tandard Issue Distol
-Lethal InBetion
-Enemy /ni2orm
-,istrat Ion
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- CLEACIC' $5E "1/$5E9C CA)D
"end the "D south and wait until the guard near the le2t side o2 the ma# is to
the immediate le2t o2 the house. :ill him with the inBetion and hide his
or#se as near to the house as you an G0here no?ody should see himH. "end the
'B rawling to the #osition where you hid the or#se. ,ro# the lure there and
return north. )ake a EBEEDE when the #atrol grou# is away and 1 or ! guards
should ome. /se the Lethal InBetion to get rid o2 them.
I2 only 1 guard ame= attrat the seond one. 'et rid o2 him. "end the 'B get
?ak the lure. "end the "D distrat the immo?ile guard to the right GA little
north o2 the tentsH= so that he looks to the right. 0hen the #atrol grou# is
away= send the 'B to sta? him. )o-e the or#se at the same #lae as the others
GKou might get seen= ?ut it&s highly unlikelyH. "end the 'B dro# the lure
?ehind the 2irst tent= return in hiding.
0ait until the #atrol grou# #asses ?y and is out o2 range o2 the lure. )ake a
EBEEDE so 1 guard omes. :ill him with the inBetion and mo-e the or#se at
the
same #lae as the others. "end the "D kill the guard #atrolling to the le2t o2
the tent to the south. 0ait until a guard sees the or#se= when he&s
in-estigating the or#se= kill him with the inBetion. Lea-e the or#ses
there.
- ,E"$91KIC' $5E B/C:E9
"end the "D kill the guard #atrolling near the %rd tent 2rom the le2t. :ill
him
when he&s at the southern end o2 his #atrol route. )o-e the or#se to the
right
o2 the tent. "end the "# distrat the #atrol grou# when they&re to the north
o2
the ! tents and make them look to the north. "end the 'B rawling to the south
to the le2t o2 the tent G0here the or#se areH.
Dut the lure down near the right edge and mo-e yoursel2 to the le2t edge.
Ati-ate the lure and immediatly ?urrow yoursel2= you need good timing to
?urrow om#letly ?e2ore the guard an see you. 0hen he&s near the lure= get
out
and sta? him. Dik u# the lure. Crawl ?ak to the north when the guard near
the
house is going south-east. 5e will see your 2ootste#s when he omes ?ak.
Burrow yoursel2 near the hosue and wait until he&s walking ?ak to his #ost.
'et out and sta? him. )o-e the or#se ?ehind the house to the north G0here all
the other or#ses are...H. "end the 'B #ut down the lure under the le2tmost
window o2 the house where the #re-ous guard was #atrolling. )ake a EBEEDE and
hide into the house. 0ait until the guard turns his ?ak 2rom the lure. 'et
out
>uikly and go sta? him. )o-e the or#se near the door o2 the house.
Dik ?ak the lure. 'o make some 2ootste#s to the right o2 the house when the
guard near the ?unker is looking away. 9eturn in 2ront o2 the house and ?urrow
yoursel2 a little away 2rom the or#se. $he guard near the ?unker wil see your
2ootste#s and ome in-estigate. 0ait until he #asses o-er you to in-estigate
the or#se. 'et out and sta? him. Lea-es the or#ses there.
"end the 'B rawling near the ?arrels to the south. 0ait until the #atrol
grou#
to the 2ar right is going ?ak north. Dik u# a ?arrel and mo-e it near the
?unker GA little to the le2t o2 the doorH. "end him ?ak to yous starting
#osition. 9elease the distrat ion and send the "D running to the south o2 the
?arrel where he&ll ?e out o2 range o2 the e3#losion. 0ait until the #atrol
grou# is near the ?arrel and 2ire on it.
Immediatly #ut ?ak your uni2orm and remo-e the gun 2rom sight. "end the "D in
2ron o2 the house to the le2t. Cear the le2tmost window. Fire at will and kill
all the guards that ome in-estigate G$here is an aw2ul lot o2 guards that
ome@@H. $he alarm may ha-e rang= ?ut the only ?unker that was alerted was the
the one you destroyed.
- ACCE""IC' $5E LEF$ 0ELL
"end the 'B rawling to the right as lose to the south edge o2 the ma# as you
an. )ake him lim? the li22 to the right GClim? where the guard wathing
2rom
the to# an&t see youH. "ta? the ! guards on to# o2 the mountain= ?e sure to
kill them when no?ody is wathing toward them so they an&t see thier omrade
2all.
Clim? down the ladder when the guard #atrolling near it is looking away. 5ide
?ehind the rok= wait until he&s near the rok= run ?ehind him and sta? him.
)o-e the or#se in the o2 the rok. "end the "D to the le2t o2 the entrane to
the south. 0ait until the guard omes near= use the lethal inBetion to kill
him= mo-e the or#se near the wall so no?ody an see it. "end the "D distrat
the immo?ile guard in 2ront o2 the house near the innou#ied ",:FF.
,istrat him so he an&t see the 'atling 'un. "end the 'B sta? him the 'atling
'un 1#erator and mo-e the or#se at the same #lae as the last or#se. 9elease
the distration and mo-e the "# ?ehind the immo?ile guard. 0ait until no?ody
is
loking and kill him with the lethal inBetion. )o-e the or#se at the same
#lae as the others. "end the 'B #ut the lure near the south orner made ?y
the
wall and the li22. 9eturn in hiding ?ehind the rok and mo-e the "D a little
north o2 the lure.
)ake a EBEEDE= only 1 guard must ome. :ill him with the inBetion as he
in-estigate the lure and mo-e the or#se at the same #lae as the last one.
"end the 'B #ik the lure ?ak and return in 2ront o2 the rok. "end the '?
near the right edge o2 the li22 to the north. Clim? u# when the guard is
going
?ak to the le2t. Quikly run to sta? him one you&re on the to#. )o-e the
or#se as 2ar to the right as you an. Clim? ?ak down and return in 2ront o2
the rok.
- CLEACIC' $5E )I,,LE
"end the "D distrat the #atrolling guard on to# o2 the middle ?unker.
,istrat
him 2rom ?ehind when he&s near the to# li22. 0ait until no?ody is looking=
release the distration and kill him with the inBetion. Lea-e the or#se near
the li22= no?ody should see it. )o-e the "D ?ehind the immo?ile guard on to#
o2 the ?unker.
0ait until no?ody is wathing= kill him with the inBetion and mo-e the or#se
to the right o2 the ladder and lose to the li22 G$he last ! guards are the
hardest to kill in this ma# and may take se-eral tries= ?ut kee# trying...H.
Cow send the "D distrat the #atrol grou# when they&re to the south o2 the
?unker= distrat them so they&re looking at the Bunker.
"end the 'B rawling to the le2t o2 the well in the middle= mo-e him near the
north edge o2 the light-grey strutures to the le2t. 0ait until the guard is
going north-east and is lookign away. 9un and sta? him= mo-e the or#se in
2ront o2 the well.
- D9EDA9IC' $5E FI9E019:"
"end the 'B= "C= ,9 in 2ront o2 the rok in the area where the innou#ied
",:FF is. "end the "A #ut a ?om? in 2ront o2 the well in the middle area and
another ?om? in 2ront o2 the well near the ",:FF. Bak to the "D= release the
distration and re-distrat the #atrol grou# so they&re looking to the
south-west.
"end the "A on to# o2 the ?unker= wait until the #atrol grou# to the north is
going away. 'o to the entrane o2 the tunnel and dro# a ?om? there. "end the
'B= "A and ,9 in the ",:FF. )o-e the ",:FF to the right side o2 the house.
"end
the 'B lim? the li22 to the north o2 the ",:FF. Dut him to the south o2 the
rightmost well where he an 2ire on the nearest ?arrel. "end the "D in the
",:FF. /nload the "A.
- E"CADE@
$rigger the % e3#losi-es with the "A and make him ?oard the ",:FF. 0ait until
the Blit; 1#el #asses ?etween the ! wells= 2ire on the ?arrel with the 'B&s
#istol= the ! wells should ?low u#= i2 not= reload and retry.
Clim? down the li22 and ?oard the ",:FF. :ill e-ery guard that stands in your
way with the ",:FF&s 'atling 'un and lea-e the area ?y the north-west road.
)I""I1C ACC1)DLI"5E,@@ GI2 that doesn&t work= ?egin ?y destroying the Blit;
1#el and the ?arrels ?e2ore triggering the e3#losi-esH
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C 1!
1C $5E 911F
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
$he allied armies ha-e taken ontrol o2 the Li?ye in )arh 17(%. $he ne3t ste#
is to #ush the enemy outside o2 $unisia. 5owe-er= the Allied troo#s are hitten
?y a 2iere resistane 2rom the )areth 2ront.
In the meantime o2 an in2ormation o#eration on the A3e de2enses= your team was
sur#rised ?y a 'erman searh. I2 they were a?le to esa#e= they are now
dis#ersed in the entire ity. A small o#eration was undertaken to e-auate
them.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
0ath out= the alert is on and you&re om#romised. Kour team is dis#ersed and
is hiding in di22erent ?uildings. Kou must esa#e ?y the roo2s. Kou must also
hel# our in2ormant to esa#e 2rom this ?uilding. 9egrou# at the e-auation
#oint. $hat will ?e all. 'ood luk@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: )arh 1*th= 17(%
L1CA$I1C: $unis
)I""I1C: 1n $he 9oo2
- Kour o?Beti-e is to 2ree the #risoner and esa#e.
- Kour silent ations on the roo2s will #ro?a?ly not ?e seen ?y the guards on
the in2erior le-els.
- 1ne your team has 2reed the #risoner= use the :N?elwagen in the south-east
;one to esa#e.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- 17 )o-ing 'uards
- 1+ Isolated 'uards
- ! Datrol 'rou# o2 % men
- ! Bunkers
E"ILEC$ F1CEE
- Anything sus#et or seen in the EC$I9E )AD will immediatly sound the alarm.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-'9EEC BE9E$-
-5and Ion
-:ni2e
-7mm "tandard Issue Distol
-Lure
-"CIDE9-
-5and Ion
-7mm "tandard Issue Distol
-"ni#er 9i2le
-. 9i2le Bullets
-"DK-
-5and Ion
-7mm "tandard Issue Distol
-Lethal InBetion
-First Aid :it G+ dosesH
-Enemy /ni2orm
-,istrat Ion
-ICF19)AC$- EEI)D9I"1CE,EE
-5and Ion
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- 9E'91/D K1/9 $EA)
"end the "D distrat the guard #atrolling near the ?uilding where the 'B is
hiding. ,istrat him when he #assed ?y the door where the 'B his and so he&s
looking north-east. 0hen the #atrol grou# is away. 'et out the 'B and sta? the
distrated guard. )o-e the or#se in the orner to the le2t where the ladder
is. Follow the wall so the guards on the u##er le-els don&t see you.
)ake the "D lim? the ladder. 0ait until the #atrolling guard is near the
ladder. ,istrat him 2rom ?ehind. 0ait until the guards on the u##er le-el are
looking elsewhere. 9elease the distration and kill him with the inBetion.
)o-e the or#se near the door under the stairs. )ake the 'B lim? the ladder=
rouh down and rawl to where the or#se is.
,ro# the lure there and hide ?ehindthe ?arrels. )ake a EBEEDE to attrat the !
guards on to# o2 the roo2 a little higher. 0hen they&re in-estigating the
lure=
use the inBetion to kill them ?oth. Dik ?ak the lure with the 'B. "end the
'B dro# the lure near the ?ase o2 the ladder leading to the highest roo2 G$o
the north-east o2 your urrent #ositionH.
9eturn to the or#ses. "end the "D near the lure and ati-ate it. :ill the !
guards with the inBetion when they&re near the lure. )o-e the or#ses as
lose
to the ladder as you an. 9egrou# the 'B and "D at the ?ase o2 that ladder.
,ro# the lure near the ladder= make the "D lim? the ladder and distrat the
guard when he&s near the to# o2 the ladder.
0ait until the other #atrolling guard to the right is in the orner to the
south end o2 his #atrol. Ati-ate the lure. "end the "D kill the guard to
right
G$he one #atrolling near the #ile o2 ?o3es. :ill him so the ?ody is ?ehind the
?o3es. 'o kill the guard in the orner and the guard near the ladder. )o-e the
last one in the orner where the other or#se is. 'et out the "C 2rom the
little ?uilding and regrou# in the orner with the or#ses.
- 9E"C/IC' $5E ICF19)AC$
"end the 'B #ut the lure ?ehind the ?o3es G0here the or#se isH and send the
"D
near it. )ake a EBEEDE and one guard should ome. /se the inBetion to kill
him
when he&s near the lure. 0ith the "D= mo-e a or#se a little to the north o2
the #ile o2 ?o3es. 1ne o2 the guards to the right will see it and ome
in-estigate.
/se the inBetion to Edis#oseE o2 him >uietly. "end the "D ?ehind the immo?ile
guard to the south-east o2 the ?o3es. 0ait until the #atrolling guard near him
is going north. /se the inBetion to get rid o2 the immo?ile AC, the
#atrolling
guard. ! guards should ome in-estigate the or#ses.
'et rid o2 them with the inBetion. Finally= use the inBetion on the guard on
the north-east ?uilding. "end the "D distrat the le2tmost guard on the ledge
o-er the #rison where the in2ormant is. ,istrat him so he&s looking to the
north-west. "end the 'B #ik u# the lure ?ak and mo-e him to the to# o2 the
rightmost ladder. 0ait until the #atrol grou# is going away.
)ake the 'B lim? down the ladder= sta? the guard at the ?ottom and mo-e the
or#se ?ehind the small wall o-er the #rison door. 'o sta? the distrated
guard
and mo-e the or#se at the same #lae as the last one. "end the "D distrat
the
#atrol grou# when they&re to the right o2 the #rison door and distrat them so
they&re looking to the south-east. "end the 'B o#en the #rison door and
regrou#
your team where the "C is G0ait until the IC and 'B are there ?e2ore releasing
the distrationH.
-CLEACIC' $5E 911F"
"end the IC= 'B and "C ?ehind the ?o3 near the righmost ladder and send the 'B
dro #the lure a little to the south-east o2 that ?o3= return in hiding. "end
the "D near the lure and ati-ate the lure. 1 guard should ome= use the
inBetion.
"end the 'B #ik u# the lure and go dro# it near the to# o2 the stairs to the
south. 9eturn in hiding and mo-e the "D near the lure. Ati-ate it and use the
inBetion on the guard that ome in-estigate. "end the 'B #ik ?ak the lure
and mo-e the or#se to the "C #osition. "end the "D ?ehind the immo?ile guard
to the le2t. 0ait until the #atroling guar to the le2t is looking away= kill
the immo?ile guard with the inBetion and mo-e the or#se to the right o2 the
house a little to the north.
"end the "D kill the rightmost #atrolling guard when the other is not looking.
0ait until he sees the or#se and go in-estigate= kill him on the way. 'o down
the ste#s to the le2t and kill the guard when he is near the door to the north
o2 the stairs GKou may get seen= ?ut try againH. 'o down the ne3t ste#s and go
u# the stairs to the right and mo-e ?ehind the guard to the north= near a
door.
:ill him with the inBetion and lea-e the or#se there= it&s sa2e.
'o ?ehind the guard to the south-west. 0ait until no?ody is wathing then use
the inBetion to kill him G)ay ?e hard to #ull o22= ?ut it&s rather easy when
you know who an see him 2allH. 'et rid o2 the ! guards remaining on that
le-el
?y killing the right one 2irst= then the le2t one. 4ust wath 2or the
#atrolling guards on the in2erior le-els.
"end the "D distrat the guard near the stairs leading to the lowest le-el=
distrat him so he&s looking south-west. "end the 'B rawling to dro# the lure
?ehind the ?ig ?o3 to the north o2 that guard. 9eturn the 'B in hiding ?y
rawling there. Ati-ate the lure= as many as ( guards should ome
in-estigate=
when they&re all ?ehind the ?o3= use the inBetion on eah one o2 them to get
rid o2 them. "end the 'B #ik u# the lure and regrou# all your team there.
- E"CADE@
$his is #ro?a?ly one o2 the only mission where the alarm is C1$ su##osed to
ring. "end the "D distrat the #atrol grou# when they&re going to the le2t and
when they&re to the south o2 the stairs leading to that le-el. ,istrat them
so
they&re looking to the south. /se the "C to get rid o2 the guard wathing the
stairs= shoot him 2rom the stairs leading u# to the right.
/se the 'B to mo-e the or#se ?etween the ?uildings to the north-east o2 that
#osition. "end the "n to the to# o2 the stairs leading to the lowest le-el and
shoot down the immo?ile guard to the le2t. 0ait until the #atrolling one sees
the or#se and shoot him down when he&s in-estigating. "end the 'B= "C and IC
in the hummer. 0hen they&re all inside= send the "D in it. )I""I1C
ACC1)DLI"5E,@@@@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C 1%
,AII, AC, '1LIA$5
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
$he Bismark ruiser= Bewel o2 :riegsmarine= was sunk in )ay 17(1 while it&s
2irst e3#edition in Corth Atlanti. $his shi# had enough 2ire#ower to sink the
5ood Cruiser and send all the England shi#s in a long and di22iult #ursuit.
"ome re#orts are saying that an e3at du#liate o2 the Bismark ruiser is
?eing ?uilt in the 5a-re #ort and that he should go #atrol Corway&s oast. $he
Frenh 9esistane an hel# us in2iltrate 2i-e men. I2 we an sa?otage that
shi#= we ould sto# the re?irth o2 a legend and 2ailitate our o#erations in
the region.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Kou will ?e dro##ed in the southern dok o2 the #ort. $here a small su?marine
hea-ily-armed in the am#= you must take the ontrol o2 it and launh a
tor#edoe on the 2ront o2 the ruiser. /se your #neumati ?oat to get to the
?eaon in the south-west ;one. 5ere&s your hane to write a #age o2 history.
'ood luk@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: )ay 1*th= 17((
L1CA$I1C: 5a-re Dort
)I""I1C: ,a-id And 'oliath
- Kour team must destroy the 2uel de#ots near the ruiser.
- $he )arine an steal the su?marine and use it to 2ire a tor#edoe on the
rusier to destroy it.
- 1ne the ruiser and 2uel de#ots destroyed= your team an use the #neumati
?oat to get to the south-west ?eaon.
- 0ath 2or the enemy&s #atrol shi#s= you an use the annon on the south-west
#ier to destroy them.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- 18 )o-ing 'uards
- 7 Isolated 'uards
- 1 Datrol 'rou# o2 % men
- 1 Datrol "hi# on stand ?y
- 1 Dan;er II on stand ?y
- 1 Bunkers
E"ILEC$ F1CEE
- Anything sus#et or seen in the right dok will immediatly sound the alarm.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-'9EEC BE9E$-
-5and Ion
-:ni2e
-7mm "tandard Issue Distol
-Lure
-! E3#losi-e Barrels G1n siteH
-"CIDE9-
-5and Ion
-7mm "tandard Issue Distol
-"ni#er 9i2le
-( 9i2le Bullets
-)A9ICE-
-5and Ion
-7mm "tandard Issue Distol
-:ni2e
-"#eargun
-/nderwater E>ui#ment
-Dneumati Boat
-"mall "u?marine G1n siteH
-! $or#edoes G1n site= must ?e in su?marineH
-"ADDE9-
-5and Ion
-7mm "tandard Issue Distol
-$ra#
-1 $rigger E3#losi-es
-,9IIE9-
-5and Ion
-7mm "tandard Issue Distol
-First Aid :it G+ dosesH
-$rans#ort $ruk G1n siteH
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- 1DECIC' $5E "1/$5E9C DA""
)ake the 'B lim? the wall to the north o2 your #osition= hide to the right o2
the nearest ?o3 and 2ire some shots. :ill the % guards as they ome. 'o to the
le2t and shoot down the guard when you&re a?le to. 'o ?ak to your starting
#osition. "end the )A underwater= near the gate.
0ait until a shi# omes ?y to enter and 2ollow him inside when the door is
o#en. 'o to the le2t road where you an get out o2 the water. 0ait 2or the
guard to resume his standard wath #oint= get out o2 the water and go sta?
him.
1#en the gate= it will stay o#en 2or the rest o2 the mission. 9eturn to your
starting #osition and unload the #neumati ?oat= make e-eryone ?oard it and go
near the o#en gate.
- ICFIL$9A$I1C /C,E90AK
)ake the )A go underwater and to the road to the right= to aess the main
dok. 0ait until no?ody is looking toward you= then get out o2 the water and
run ?etween the ?o3es= hide in 2ront o2 the north one. 0ait until the guard
omes ?y and use the "#eargun to kill him ?e2ore he shoots= the other guard
will see the or#se= >uikly run the other side o2 the ?o3es to kill him 2rom
?ehind ?e2ore he rings the alarm= should ?e easy to do.
"end the )A ?ak to the #neumati ?oat and unload your team at the #osition
you
leaned= don&t 2orget to #ik u# the ?oat ?ak. Dut e-eryone ?etween the
?o3es.
"end the 'B rawling to the le2t= kill the guard on the edge when the others
on
the other side are not wathing= mo-e the or#se in 2ront o2 the #ile o2
?arrels GKou may get seen ?eause that guard sometimes makes a small #atrol
?ehind himH. Bring the "C to that #osition and shoot down the ! guards on the
other side o2 the water.
9eturn to your team&s #osition. 0hen the #atrol grou# is away= send the ,9
dri-e the truk and mo-e it in 2ront o2 the hangar door= so the tank won&t
ome
out when the alarm will ring. )o-e the 'B in 2ront o2 the ?o3 to the le2t o2
the hangar and wait 2or the #atrol grou# to turn away= 2ollow them while
rawling until you&re in 2ront o2 the ?o3 a little to the north with some ?ags
near it.
0ait until you&-e got an o##ortunity= then run and sta? the #atrolling guard=
#ik u# the or#se and use the ?o3 as your o-er to maneu-er around the #atrol
grou#. Lea-e the or#se where your team is. 'o near the ?o3 with the sand?ags
again.
- 1DECIC' $5E DA"" $1 $5E C9/I"E9
0hen the #atrol grou# an&t see to the le2t o2 the ?o3= run to the north= sto#
in 2ront o2 the %?o3es to the le2t o2 the 2uel de#ot. 0ait 2or the guard
#atrolling in 2ront o2 the de#ot to go north-west= run and sta? him= mo-e the
or#se in the little orner 2ormed ?y the three ?o3es.
)o-e to the north edge o2 the ?o3es and wait 2or the #atrol grou# to turn away
and hek the sight range o2 the guard to the le2t. As soon as he&s not
looking= 9/C ?ehind the #ile o2 ?arrels to the north o2 him= rouh down
there.
Crawl ?ehind the guard to your le2t and sta? him= mo-e the or#se to the le2t
o2 the ?o3= wait until the #atrolling guard is going south= #ass ?ehind the
?o3
to sta? him.
'o sta? the guard near the gate ontrols= mo-e the or#se ?ehind all the ?o3es
and sta? the last guard remaining there. 'o o#en the gate to the ruiser. "end
the "A near the ?o3 with the ?ags and run to the 2uel de#ot when the #atrol
grou# an&t see you. ,ro# the ?om? there and ?ring the "A ?ak ?y using the
same method with the ?o3.
- "$EALIC' $5E "/B)A9ICE
0ait 2or the #atrol grou# to turn around to go south-east= send the 'B sta?
the
guard to the right o2 the ladder leading to the su?marine= mo-e the or#se in
the orner o2 the three ?o3es to the north= i2 you were >uik enough= you
should ?e a?le to get rid o2 the seond guard ?e2ore the #atrol grou# an see
you.
Bring the 'B ?ak to the rest o2 the team and make the )A #ut the ?oat in the
water= load all o2 your team and unload them to the le2tmost road. Dut
e-eryone
near the immo?ile annon and rouh down. )ake the )a #ik ?ak the ?oat and
go
underwater= return to the right road leading out o2 the water.
/se the ?o3 with the ?ags to get ?y the #atrol grou# and go hide to the north
near the 2uel de#ot. 0ait 2or the #atrol grou# to make thier turn to go
south-east. 9un and go down the 2irst ladder= kill the guard. 'o down the
seond ladder and ?oard the su?marine. 'o >uikly near the gate leading to the
ruiser.
- E"CADE@
Fire a tor#edoe on the 2ront o2 the ruiser and make sure it hits@ 'o to the
road where you unloaded your team and hek the ?eaon. A #atrol shi# is
there=
use the ,9 to ontrol the annon and sink the shi#. )ake the )A #ut the
#neumati ?oat in the water and ha-e e-eryone ?oard it. ,etonate the ?om?
using
the "A ?e2ore ?oarding. 'o to the ?eaon. )I""I1C ACC1)DLI"5E,@@@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C 1(
,-,AK :IC: 1FF
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
End o2 )ay 17((. All is ready 2or the 1-erlord 1#eration. $he 'eneral
Eisenhower is waiting only 2or good onditions to attak. $he ner-osity is
lim?ing on the two sides o2 the water.
9eent aerial #hotos ha-e shown 2our hea-y annons on the oast o2 the ri-er=
in the ode-named ;one o2 4uno. $hey are a serious threat to our o#eration.
Kour mission : ,estroy them. I2 you sueed= you will ha-e the glorious
#relude
to one o2 the more im#ortant o#erations in history.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Kou will start 2rom this #osition= shut down those ( annons. A2ter the
annons
are destroyed= use your ?oat to get to the ?eaon. Kou )/"$ destroy those
annons= the li2e o2 many men are de#ending on this. 'ood luk@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: )ay !*th= 17((
L1CA$I1C: $he 9i-er
)I""I1C: ,-,ay :ik 122
- Kour o?Beti-e is to destroy the 2our annons and esa#e.
- $he ha?ility o2 your )arine to #ilot ?oats to get to the di22erent areas o2
the ;one will greatly enhane your hanes o2 suess.
- $he 'reen Beret an lim? the li22 in the enter o2 the island to get to
the
other side o2 the wall.
- $he )arine an use his "#eargun outside o2 the ;one without ?eing seen.
- Kour team an use the Dan;er II to get ?ak to the ?oat.
- 1ne ?ak at the ?oat= go to the ?eaon in the south-east orner o2 the
;one.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- !( )o-ing 'uards
- 16 Isolated 'uards
- * Datrol 'rou# o2 % men
- * 'atling 'un 1#erator
- ! Bunkers
E"ILEC$ F1CEE
- Anything sus#et or seen 2rom the wall will immediatly sound the alarm.
- $he only sa2e ha-en is to the nrth o2 your starting #osition.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-'9EEC BE9E$-
-5and Ion
-:ni2e
-7mm "tandard Issue Distol
-Lure
-% E3#losi-e Barrels G1n siteH
-"CIDE9-
-5and Ion
-7mm "tandard Issue Distol
-"ni#er 9i2le
-6 9i2le Bullets
-)A9ICE-
-5and Ion
-7mm "tandard Issue Distol
-:ni2e
-"#eargun
-/nderwater E>ui#ment
-"mall Boat
-"ADDE9-
-5and Ion
-7mm "tandard Issue Distol
-$ra#
-% $rigger E3#losi-es
-,9IIE9-
-5and Ion
-7mm "tandard Issue Distol
-First Aid :it G+ dosesH
-Dan;er II G1n siteH
-* 'atling 'un G1n siteH
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- E"ILEC$E ICFIL$9A$I1C
0hen the #atrol grou# near the ?ah is going ?ak to the right= go u# and
unload the 'B= make him run to the le2t o2 the roks to the north and mo-e the
?oat ?ak to the south edge o2 the ma#. Fire some shots to attrat the !
#atrol
grou#s= kill them all and mo-e all the or#ses to the le2t o2 the roks.
'o ?ak to unload the "C= "A and ,9. )o-e the ?oat ?ak on the south edge o2
the ma#= you won&t need it until the esa#e. )o-e them to the le2t o2 the
roks= send the 'B to the south near the water and go to the right= ?ehind the
rightmost stone struture. Fire some shots to lur eguards= you should ?e a?le
to lure ! guards and the #atrol grou# 2rom the other side o2 the wall without
ringing the alarm.
:ill them all and return to the le2t o2 the roks= heal u# i2 you got shot.
"end the 'B rawling to the north and lim? the li22 where the guard on to#
an&t see you. "ta? him one you&re on to#= go to the right and sta? the other
guard on to# when no?ody is looking. 'o ?ak to the le2t until you&re to the
north o2 the small house near the wall o2 the am#= lim? down the li22 when
no?ody is looking.
5ide in the little orner ?ehind the house= when no?ody is looking= go #ut the
lure ?ehind the tree to the le2t. 5ide in the little orner and lure the
#atrolling guard near the entrane to the lure. "ta? him and mo-e the or#se
in
the little orner= don&t 2orget to #ik u# the lure.
)o-e to the right o2 the house when the guard #atrolling is going to the
north-east. rawl as near to the li22 as you an and go hide ?ehind the
?unker. 0ait until the guard is ?ehind the #ile o2 ?o3es= go sta? him when
he&s
looking away. )o-e the or#se ?ehind the ?unker.
- FI9"$ CACC1C CA)D
9eturn to the little house to the le2t. Crawl ?ehind the guard near the
entrane. "ta? the guard when the one #atrolling on to# o2 the annon is
looking away. )o-e the or#se to the le2t o2 the wall in the north orner. 'o
rawling to the le2t o2 th struture le2t o2 the annon. 'o #ut the lure to
the
le2t o2 the struture Ga little 2ar 2rom itH.
Ati-ate it and wait 2or the #atroling guard to ome in-estigate= he shouldn&t
see you near the struture and he should go straight 2or the lure= go sta? him
and mo-e the or#se to the le2to 2 the house= #ik u# the lure ?ak. 'o near
the ?ak o2 the immo?ile guard near the struture and wait until no?ody is
looking= sta? him and mo-e the or#se to the le2t o2 the struture Gre>uires
EJ$9E)E timing to #ull o22= ?ut it&s #ossi?le...H.
'o to the le2t o2 the annons when no?ody is looking= wait 2or the guard at
the
to# to turn around= lim? u# and sta? him= i2 you&re luky= no?ody saw you=
rouh down. 'o ?ehind eah guard and sta? them when no?ody is looking. Clim?
?ak down. ,ro# the lure to the le2t o2 the annon and hide to the le2t o2 the
struture= make a EBEEDE and wait 2or the guard to go in-estigate. sta? him
while he &s looking the lure and #ik the lure ?ak.
Crawl to ?ehind the ?unker= #ut the lure near the #ile o2 ?o3es when no?ody is
looking= make a EBEEDE when the guard is within range then go sta? him 2rom
?ehind. )o-e the or#se ?ehind the ?unker and #ik u# the lure ?ak. 'o ?ak
to
the le2t o2 the annon and go rawl near the water to the south= 2ollow the
water to the right and go ?ehind the gatling gun o#erator= sta? him when the
#atrolling guard to the north is away= mo-e the or#se near the roks to the
right.
'o north and #ut down the lure near the edge o2 the sand= lose to the roks=
go ?ehind the nearest stone struture and make a EBEEDE= % guards will ome=
sta? them one a2ter the other and #ik u# the lure ?ak.
- "EC1C, CACC1C CA)D
)o-e the "C= "A and ,9 to the le2t o2 the 2irst annon= #ut a ?om? near the
annon with the "A. "end the "A= "C and ,9 to the le2t o2 the roks near the
!nd am#. "end the 'B on to# o2 the hill= o-er the #osition o2 the gatling
gun=
lim? down when no?ody is wathing and go in the orner o2 the roks ?etween
the ! gatling guns.
0ait until no?ody is wathing and sta? the south gatling gun o#erator= mo-e
the
or#se inm the orner o2 the roks= do the same 2or the north one GKou may
need
more timing 2or that oneH. 'o to the le2t side o2 the !nd annon= near the
roks. ,ro# the lure there and go to the le2t o2 the little #ile o2 roks to
your le2t. )ake a EBEEDE when the guard in 2ront o2 the annon is to the
northmost end o2 his #atrol route= so only the one on to# will ome.
0ait until the guard in 2ront o2 the annon is going ?ak north-east= run and
go sta? the distrated guard 2rom ?ehind. Dik u# the or#se and lea-e the
lure
there. /se the roks as your hiding #oint so you an ?ring the or#se to the
other side o2 the roks Gwhere your team isH. 9eturn to the le2t o2 the little
#ile o2 roks.
)ake a EBEEDE to attrat the guard in 2ront o2 the annon. 0ait 2or the guards
on to# to look away then run and sta? him 2rom ?ehind. Dik u# the lure and
lea-e the or#se there. Kou an rawl to the to# o2 the annon 2rom ?ehind it=
go ?ehind the le2t guard on to# o2 it and sta? him when no?ody is looking=
rawl ?ehind the ne3t one and do the same. 'o ?ak to the le2t side o2 the
annon.
9un toward the guard on the ?eah when he&s going to the right. Burrow
yoursel2
?e2ore he turns. 5e&ll ome in-estigate the 2ootste#s= wait until he&s walking
?ak to his #ost and sta? him@ )o-e the or#se to the right o2 the stone
struture nearest the water and rok wall. "end the "A and ,9 to the le2t o2
the !nd annon and #ut a ?om? in 2ront o2 it with the "A= return to the le2t
o2
the annon.
- $5I9, CACC1C CA)D
)o-e the "C on the road= near the #ile o2 ?o3es and wood in the 1rst am#=
rouh down there. "end the 'B #ut down the lure in 2ront o2 the rok wall to
the north o2 the !nd am#= on the grass area. 'o ?ak to the le2t o2 the
annon
to hide.
)ake a EBEEDE to attrat him= he&ll see the or#se on to# o2 the annon= ?ut
go
2or the lure anyway. 4ust rawl to him and sta? him 2rom ?ehind G5e should ?e
distrated long enough 2or you to get to himH. Dik u# the lure ?ak. 'o in
the
orner ?y the ! gatling guns. 0ath the sight range o2 the immo?ile guard on
the ?eah o2 the %rd am#. Dut the 'B to the south o2 the roks near the
gatling gun= where he an see you= stand u#.
0ait 2or him to see you= rouh down when he yells at you and go in the orner
o2 the roks= use the "C to shoot the ! Gyes= !H guards that omes when
they&re
south o2 the roks. GBe aware that the #atrol grou# must ?e away ?eause
they&ll ome too i2 they hear a guard yell= wait 2or them to ?e 2ar awayH.
)o-e the ! or#ses in the orner o2 the roks with the 'B. "end the "C on to#
o2 the !nd annon where he an shoot the guard on to# o2 the %rd annon. "hoot
him when no?ody is looking Geasier than it soundsH. )o-e the "C to the le2t o2
the !nd annon.
- "AB1$A'E $5E $5I9, CACC1C
0ith the 'B= go #ut the lure a little to the north and west o2 the north
gatling gun= when no?ody is looking= o2 ourse. 'o ?ak into the orner o2 the
roks with the gatling guns and make a EBEEDE when the guard #atrolling near
the %rd annon is in 2ront o2 it and to the end o2 his #atrol route.
5e&ll go in-estigate and you will ?e a?le to sneak ?ehidn him and sta? him.
Dik u# the lure ?ak and mo-e the or#se in the orner with the other
or#ses.
'o #ut the lure in the orner 2ormed ?y the ?ig rok to the nroth-west o2 the
north gatling gun and the li22. 'o ?ak in the little orner and make a
EBEEDE= go sta? the guard while he&s distrated.
Dik u# the lure and mo-e the or#se in the orner o2 the gatling guns. "end
the 'B rawling in 2ront o2 the struture to the le2t o2 the %rd annon= wait
until the #atrol grou# is away and the guard #atrolling near?y is going
north-east. 9un and sta? him. Dik u# the or#se and mo-e it ?ak to the
orner
with the gatling guns G0ath out 2or the guards on the (th am# ?eah= they
an
see you@H.
"end the 'B= "C= ,9 and "A to the orner with the gatling guns. "end the "A on
to# o2 the %rd annon and dro# a ?om? ?ehind it. 'o ?ak to the orner with
the
gatling guns.
- F1/9$5 CACC1C CA)D
'o #ut the lure to the south o2 the roks se#arating the %rd am# 2rom the (th
am#. Dut it a little to the right. 'o in 2ront o2 the stone struture to the
le2t o2 the %rd annon and wait 2or the #atrol grou# to go ?ak south-east.
5ide to the right o2 the struture and make a EBEEDE. 'o sta? the distrated
guard 2rom ?ehind. Dik u# the lure and the or#se and mo-e it to the orner
o2
the gatling guns G0ath out the 2or the guards in the other am#@H.
'o rawling near the ?ak o2 the guard neaar the ?unker o2 the (th am#. "ta?
him when no?ody is looking and #ik u# the or#se. 5ide in the -ery small
orner to the south= 2ormed ?y the ?unker&s edge and the small wall. ,1C&$
dro#
the or#se. "end the "A dro# the tra# near the right wall o2 the ?unker= send
the "A= "C and ,9 hiding in 2ront o2 the ?ig rok ?etween the ! am#s. )ake
the
'B dro# the or#se. A guard #atrolling to the north will see it and ome.
5e&ll
die into the tra# G)ake sure only 1CE guard omes@@H.
)o-e the ! or#ses and #lae them in the little orner where they won&t ?e
seen. "end the "A #ik u# the tra# ?ak and send him ?ak into hiding with the
rest o2 the team. 'o #ut the lure near the ?arrels Gto the south-eastH. 5ide
in
the orner o2 the hosue with the % ?arrels. )ake a EBEEDE and a guard will
ome
G1CLK one must omeH. 5e should not see you in the orner= i2 he does= Bust
restart= wait until his sight range is to the south o2 him ?e2ore making the
EBEEDE.
"neak u# ?ehind him and sta? him >uikly #ik u# a ?arrel and hide his or#se
inside it ?e2ore someone sees it= rouh down again and mo-e in the orner o2
the ?unker Gwhere you le2t ! or#sesH.
- "AB1$A'IC' $5E LA"$ CACC1C
"end the "C to the north o2 the ?unker where he an shoot the guard ?ehind the
last annon= ?ut where the guard near the #ile o2 ?o3es an&t see him. "hoot
the guard ?ehind the annon and rouh down= % guards will see the or#se.
0ait until they&re near the or#se Gand ?ehind the annonH to shoot them= the
last one omes a while later so wait 2or him. Co?ody should see the % or#ses.
GKou may need to try )ACK times to get it right= ?ut one you do= the rest o2
the mission is a akewalk@H. "end the 'B rawling to the right side o2 the
?unker so he an get in 2ront o2 the #ile o2 ?o3es= Bust wath out 2or the
guard near the ?o3es when you #ass.
'o ?ehind the nearest guard and sta? him when the one in 2ront o2 the tank is
not looking= #ik u# the or#se and mo-e it ?etween the ?o3es and the li22.
'o
#ik u# a ?arrel and mo-e it ?ehind the annon when no?ody is looking. "end
the
'B sta? the guard in 2ront o2 the tank ?y ?ehind= mo-e the or#se ?etween the
nearest house and the li22. "end the 'B= "A= "C and ,9 ?etween the li22 and
the hosue near the tank= when they&re all there= ?oard the tank@@
- E"CADE@
Be sure to trigger the harges ?e2ore ?oarding the tank= 2ire on the ?arrel
you
mo-ed ?ehidn the last annon to destroy it. 1n your way to the ?oat= kill
e-ery
single guard remaining in the am#. /nload the tank= ?oard the ?oat and mo-e
to
the ?eaon. )I""I1C ACC1)DLI"5E,@@@ GFICALLK@H
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C 1*
EC, 1F $5E B/$C5E9
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
A#ril !+th= Daris welomes gloriously ,e'aulle= the hie2 o2 the 2ree Frane.
$he 'erman troo#s ha-e withdrawn to the north-east. 1ne o2 the 2irst #erson to
>uit Daris was the "" 'ru#en2Nrher 5elmut "hle#er= also named ADaris&
ButherA
2or the atroities that he ommitted on the -arious mem?ers o2 the resistane.
5e sueeded in 2leeing= "hle#er has taken re2uge in Com#iOgne= 2rom where he
must go to Berlin with the list o2 the resistane mem?ers urrently
in2iltrated
in 'ermany. Kou must eliminate him ?e2ore he ?rings that list to Berlin.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Kou will start 2rom southern limit o2 Com#iOgne. $he ?est time to kill the
general is when he does his morning&s walk. :ill him and esa#e ?y the
emetary
to the north where a truk is waiting. I must warn you that the ity is under
sur-eillane= at slightest alarm= "hlei#er will ?e e-auated and you will
ha-e
2ailed. "o at as silently as #ossi?le. 'ood luk@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: August !+th= 17((
L1CA$I1C: Com#iOgne
)I""I1C: End 12 $he Buther
- It&s when the general does his morning&s walk that you will ha-e the ?est
hanes to eliminate him.
- I2 you&re team makes the slightest noise= he&ll 2lee. Be silent@
- Kou must also destroy the 5Q.
- 1ne the o?Beti-es 2u2illed= steal a truk and 2lee ?y the north-west road.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- 1. )o-ing 'uards
- 11 Isolated 'uards
- 1 Datrol 'rou# o2 % men
- % Datrol 'rou# o2 * men
- 1 ",:FF !%1 on #atrol
- 1 'eneral
- 1 Bunkers
E"ILEC$ F1CEE
- Anything sus#et or seen in the EC$I9E )AD will immediatly sound the alarm
and the general will 2lee in a ar.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-"CIDE9-
-5and Ion
-7mm "tandard Issue Distol
-"ni#er 9i2le
-( 9i2le Bullets
-)A9ICE-
-5and Ion
-7mm "tandard Issue Distol
-:ni2e
-"#eargun
-/nderwater E>ui#ment
-,9IIE9-
-5and Ion
-7mm "tandard Issue Distol
-First Aid :it G+ dosesH
-! CitroPn 1* G1n siteH
-Blit; 1#el G1n siteH
-$ruk G1n siteH
-"DK-
-5and Ion
-7mm "tandard Issue Distol
-Lethal InBetion
-Enemy /ni2orm G1n siteH
-,istrat Ion G1n site= must ha-e uni2ormH
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- CLEACIC' $5E BE'ICCIC'
0ait until the #atrol grou# #asses ?y your starting #osition and the guard
going in the ruined house to the le2t is going to the le2t. "end the "D
rawling to that ruined house and get u# in the north-west orner inside. 0ait
until the guard omes ?ak inside= i2 you&re in the north-west orner= he will
not see you.
0hen he&s immo?ile in the south-east orner= go kill him with the inBetion=
mo-e the or#se in the north-west orner. 'o walking a little to the south so
the guard #atrolling to the north o2 your starting #osition sees you= rouh
down has he yells and mo-e to the le2t edge o2 the entrane o2 the ruined
house. 0ait until he his entering then kill him with the inBetion G)ay need a
2ew triesH.
)o-e the or#se in the north-west orner and go ?ak to your starting
#osition.
0ait until the #atrol grou# #asses ?y= then mo-e to the right o22 your
starting
#osition. 0ait 2or the guard to the right to go away. 'et u# and 9/C towards
him. Crouh down when you&re near him. 0ath the sight range o2 the other
#atrolling guard on the ?ridge.
0hen he&s looking away= kill the #atrolling guard you&re near with the
inBetion. Crouh down again. 0hen he looks away= #ik u# the or#se and mo-e
it as 2ar as you an to the right G/se the $AB key to hange the side o2 the
menu ?arH= rouh down and remain there= the little #art o2 wall is #re-enting
the other guards to see the or#se.
- /"E $5E 9IIE9@
0ait 2or the #atrol grou# to turn the orner near?y and mo-e the "D to the
le2t
edge o2 the small wall. 0ait 2or the guard #atrolling on the ?ridge to ome to
the south end o2 his #atrol= when he turns away= get u# and go kill him with
the inBetion GKou may get seen= ?ut try again= it&s relati-ely easyH= #ik u#
the or#se and mo-e it to the 2ar right at the same #lae as the last one.
"end the "D ?ak at your starting #osition. 0ait 2or the #atrol grou# to #ass
?y= send the )A rawling to the stairs leading into the water 2rom the right
side. I2 you wath 2or the other guards= no?ody should see you. 'o underwater
and mo-e to the ?eginning o2 the ste#s to the le2t side. 0ait 2or the guard
that #atrols those stairs to turn his ?ak to the water= get out o2 the water
and kill him with the s#eargun.
Co?ody should ?e a?le to see the or#se on the stairs. )o-e the "D to the
north-west orner o2 the ruined house and wait 2or the #atrol grou# to #ass
?y.
"end the "D rawling to the le2t o2 the le2t ?ridge= under o-er o2 the small
wall and as 2ar to the le2t as you an. 5e shouldn&t see you when he&ll #ass=
go kill him with the inBetion at the south end o2 his #atrol route.
Dik u# the or#se and mo-e it to the north-west orner inside the ruined
house. 'o running to the ?ak o2 the immo?ile guard near the stairs leading
into the water= use the inBetion to kill him and mo-e the or#se to the
?ottom
o2 the ste#s= near the ri-er. Co?ody should see you do this.
- CLEACIC' $5E 911F
"end the "D rawl in the little orner o2 the ?roken 2ene to the le2t o2 your
#osition. 0ait until the #atrol grou#s are away= the guy #atrolling on the
roo2
near the uni2orm is going away and the guard near the ladder is going to the
north-west. 9/C to the ladder and lim? it= #ik u# the uni2orm as 2ast as you
an.
'et rid o2 the ! guards on the same le-el as you using the inBetion. Clim? to
the last le-el and kill that guard with the inBetion G$he last % guards must
?e killed when no?ody 2rom the lower le-els is looking in the same diretionH.
'o ?ak to the ground le-el and wait 2or the ! #atrol grou#s to go away= get
rid o2 the guard #atrolling near the ladder and mo-e the or#se in the little
orner made ?y the ?roken down 2ene to the south.
"end the "D distrat the #atrol grou# to the north= when they&re near the
tramway= send the "C to the ladder leading to the !nd le-el when the #atrol
grou# is going away= lim? u# and go to the highest le-el G$he last ladder may
?e hard to lim? ?eause they ould see you= ?ut the "C )/"$ ?e thereH.
-'E$$IC' 9I, 1F '/A9,"
9elease the distration o2 the "D and go inside the emetary. 'o ?ehind the
immo?ile guard to the right and kill him when no?ody is looking= mo-e the
or#se ?ehind the tree to the le2t and near the tom?stones. "end the "D to the
south near the 5Q&s rear entrane= kill the #atrolling guard near the entrane
when the #atrol grou# is looking away and mo-e the or#se ?ehind the little
#art o2 wall to the right o2 the entrane.
"end the "D to the le2t= ?ehind the guard ?etween the 2ene and the tramway
traks= wait 2or the #atrol grou# to go ?ak south= when the tramways #asses
in
2ront o2 the guard= kill him witrh the inBetion and mo-e the or#se to the
le2t near the le2t emnd o2 the sto##ed tramway= wait 2or the the guard a
little
to the north to see the or#se= he&ll ome in-estigate= kill him with the
inBetion when he&s near. Quikly send the "D distrat the #atrol grou# G$hey
should ?e near the 2ountain ?y nowH. ,istrat them so they&re looking east.
-D9EDA9IC' $5E FI9E019:"
"end the )A in the house to the le2t o2 the Blit; 1#el and mo-e the ,9 near
the
Blit; 1#el to the le2t o2 the emetary. 0hen the #atrol grou# is going to the
right= ?oard the Blit; with the ,9 and mo-e it near the tramway traks= #ass
?y
the road when the ! guards in 2ront o2 the 2ront entrane to the 5Q are
looking
away= #ut the Blit; ?etween the traks and the 2ene o2 the emetary where
no?ody an see it.
- E"CADE@
Baku# into the entrane when the #atrol grou# is looking elsewhere= disem?ark
and 9/C away@ $hey&ll 2ire on the Blit; making it e3#lode along with the 5Q=
swith to the "C >uikly= mo-e it to the edge o2 the ?uilding and 2ire on the
general when you=-e got an o##ortunity GI2 you miss your shot at any o2 the
last ste#s= Bust reload= it&s IE9K hard to #ull o22@H.
)o-e the ,9 in the emetary ?etween the 2ene and the tom?stones where you&-e
let the or#se. 'et the "C o22 the roo2 without getting shot and mo-e him into
the same house as the )A. "with to the ,9= wait until the #atrol grou# is
going to the right= and they&re not looking at the truk= go ?oard the truk
and >uikly mo-e it out o2 the emetary and to the le2t.
5ide it to the le2t o2 the house where the )a and "C are hiding. 0ait to see
i2
some?ody omes to you GCo?ody should get e3atly where you are hidingH. 0hen
the oast is lear= get out the )A and "C 2rom the house and make them ?oard
the truk. 9elease the distration with the "D and send him running to ?oard
the truk. Esa#e ?y going to the north o2 that road. )I""I1C ACC1)DLI"5E,@@@@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C 1+
FI9E 5AL$
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
"e#tem?er 17((. $he allied 2ores are ad-aning ra#idly in Belgium= #ushed ?y
the will o2 the high ommanders to ross the 9hin ra#idly. $he )arket 'arden
o#eration is ?eing #re#ared >uikly.
In the meantimeo2 thier withdrawal mo-ement ?ehind the "ieg2ried line= the
'erman 2ores are trying to destroy the ?ridge on the )euse= to the north o2
LiOge= to hold ?ak the allied 2ores 2or sometime. Kour mission is to #re-ent
that destrution at ALL C1"$".
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
$his is a -ery om#liated mission so listen to me are2ully. $he enemy as
#laed e3#losi-es at di22erents #ositions on the ?ridge. Eah e3#losi-e is
ontroled ?y a di22erent sa##er. $hey ha-e orders to wath one another and to
destroy the ?ridge at ACK sus#et sign. Kou must eliminate them nearly all at
the same time. 0hen the sa##ers are dead= esa#e ?y the south road. 'ood luk@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: "e#tem?er (th= 17((
L1CA$I1C: )euse&s ?ridge= to the north o2 LiOge
)I""I1C: Fire 5alt
- $he ( enemy sa##ers an ati-ate 1 e3#losi-e eah.
- $hey are wathing themsel-es.
- At the slightest alarm= they ha-e orders to ati-ate thier res#eti-e
e3#losi-es and to destroy the ?ridge.
- Kour team must eliminate the sa##ers nearly at the same time.
- 1ne the sa##ers are dead= esa#e ?y the south road ?y stealing a truk.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- 1( )o-ing 'uards
- 1+ Isolated 'uards
- ! Datrol 'rou# o2 % men
- % Datrol 'rou# o2 * men
- ! "ur-eillane Bunker
- ( "a##er
- % Bunkers
E"ILEC$ F1CEE
- Anything sus#et or seen in the EC$I9E )AD will immediatly sound the alarm.
- $he sa##ers will only ati-ate thier e3#losi-es i2 you ommit a wrong mo-e
near them.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-"CIDE9-
-5and Ion
-7mm "tandard Issue Distol
-"ni#er 9i2le
-* 9i2le Bullets
-)A9ICE-
-5and Ion
-7mm "tandard Issue Distol
-:ni2e
-"#eargun
-/nderwater E>ui#ment
-"DK-
-5and Ion
-7mm "tandard Issue Distol
-Lethal InBetion
-First Aid :it G+ dosesH
-Enemy /ni2orm G1n siteH
-,istrat Ion G1n site= must ha-e uni2ormH
-$ans#ort $ruk G1n site= he an dri-e it in this missionH
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- 'E$$IC' $5E /CIF19)
)ake the "C < )A rouh down and mo-e the "D ?ehind the ?unker to the south.
0ait on the le2t side o2 it 2or the guard to turn away and go kill him. Dik
u#
the ?ody and mo-e it ?ehind the hosue GIt hel#s to do this when the train
#asses ?y to ?lok the -iew o2 the other guards on the otherside o2 the
railway.
Crouh down and mo-e to the lower orner o2 the le2t side o2 the house. 0ait
there 2or the train to enter the sreen. As soon as it ?loks the -iew o2 the
immo?ile guard on the other side o2 the railway= get u# and run to kill the
immo?ile guard near theenetrane to the ?unker. Dik u# the or#se and ?ring
it
to the same loation as the #re-ious one. $his one is IE9K triky and a slight
error o2 timing an ?e lethal. )any tries will #ro?a?ly ?e re>uired.
)o-e the "C ?ehind the ?unker and mo-e the "D to the right side o2 the ?unker=
wait 2or the #atrolling guard on the otherside o2 the railway to turn away=
get
u# and kill the immo?ile guard= >uikly run and kill the #atroling guard
?e2ore
he turns your way. Continue running 2ast to ?ehidn the houses a little to the
south and le2t. ! guards will #ro?a?ly ome to in-estigate the or#se= one
they look away 2rom where you are= run and kill them ?oth.
"end the "D kill the guard to the le2t o2 those houses 2rom ?ehind. Quikly
run
?ehind the houses and wait 2or a guard south to see the or#se= kill him while
he&s in-estigating and looking away and ?rings ?oth ?odies to the loation o2
your other haraters.
9un to the 2ountain to the south= stay on the south orner o2 the hosuesthere=
when the #atrol grou# to the right is going u#= run 2or the uni2orm@ Kou&ll
get
it in time.
- D1"I$I1CIC' K1/9 C5A9AC$E9"
"end the )A underwater and go to the south along the shore. 1ne you ome
aross a #atrolling guard= arrange so you sta? him in the ?ak at the north
end
o2 his #atrolling route. "end the "C rawling to the 2irst ur-e o2 the 2ene
to the south and le2t o2 the ?unker near the ?eginning. Aim with the "ni#er
9i2le at the #atrol grou#&s #ath and kill them all when they&re near the rok
G% aurate roundsH. Cothing should ha##en e3e#t 2or their own useless
sreams.
"end the )A ?ak underwater and head to the small island with ! "a##ers under
the ?ridge in the middle o2 the ri-er. )o-e him to the north o2 the ,etonator
and ready to get out o2 the water. 0ait there. )o-e the "C to the loation o2
the dead #atrol grou# he killed and you should ?e a?le to aim at the area at
the ?eginning o2 the ?ridge with the sni#er&s so#e. Ieri2y this and stay
rouhed down.
"end the "D to the south and kill the #atrolling guard one he #asses in 2ront
o2 the rusty ?ulldo;er. Lea-e the ?ody there and mo-e ?ehind the guard near
the
small ?unker near?y. )ake sure the #atrol grou# where the uni2orm was is going
u# and kill the guard you&re near. Dik u# the ?ody and ?ring it in 2ront o2
the ?ulldo;er= like the #re-ious one.
"end the "D to ?oard the E-auation $ruk to the south o2 the truk and dri-e
Gyes= the "D CAC dri-e in this missionH it to the south o2 the ?ulldo;er in
the
2ield to the right. Lea-e it there and send the "D all the way aross the
?ridge to ?ehind the "a##er on the northern shore. 1k= e-ery?ody is in
#osition= time to get rid o2 all ( "a##ers.
- E"CADE@
0ait until the #atrol grou# to the north is going ?ak u#= wait until the
immo?ile guard wathing you is looking away GChek his 2ield o2 -isionH. :ill
the "a##er with the InBetion and >uikly remo-e the ursor. 9emain in
#osition
G$hey shouldn&t shoot at youH and >uikly get the )A out o2 the water. "hoot
down the ! "a##ers with your #istol.
"with to the "C >uikly and aim the "ni#er 9i2le at the ?eginning o2 the
?ridge= i2 you were 2ast enough the "a##er there will ?e entering your Line o2
Fire and you&ll ?e a?le to ?ring him down there. I2 not= reload < restart this
se>uene G9e>uires good timing < deent s#eed in e3eutionH.
Crouh down and rawl all the way to the houses to the south o2 the railway.
"end the )A underwater and ?ak at the starting m#osition and regrou# with the
"C at his #osition. "end the "D to distrat the #atrol grou# where the uni2orm
wasso they&re looking to the north and send the )A < "C to ?oard the truk.
"end the "D to ?oard the truk and )I""I1C ACC1)DLI"5E,@@@ GI2 the truk seems
to ?e ?loked ?y the 2oliage= #ress E"C to ski# the esa#e se>uene so you an
ontinueH
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C 1.
BEF19E ,A0C
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
E-en with the 2ailure o2 the )arket 'arden 1#eration= the Allied Fores are
stil ad-aning towards the 9hin. At this era= Frane is not yet entirely 2ree.
At 9i?eau-illQ= a small ity to the north o2 Colmar= the hie2 o2 the 2renh
resistane= Claude 'il?ert= was arrested with some o2 his ohorts and will ?e
e3euted tomorrow at dawn.
Kour mission is to 2ree the #risoners and to ?ring them ?ak to sa2ety at the
Allied Front.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
$he o?Beti-e o2 this mission is sim#le= 2ree 'il?ert and his men and esort
them to the north= where an esa#e truk is awaiting you. Cote that there is a
mo?ile ?ridge to the le2t o2 the ?ase= it an ?e ati-ate ?y a le-er on its
northern side. $hat will ?e all. 'ood luk@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: Co-em?er !6th= 17((
L1CA$I1C: 9i?eau-illQ= to the north o2 Colmar.
)I""I1C: Be2ore ,awn
- $here is a mo?ile ?ridge that an ?e ati-ated. It might #ro-e use2ul.
- Lea-ing one o2 your men to ?e arrested an hel# to trik the enemy.
- It may ?e use2ul to o#en the 2uel -al-es inside the ?ase and to ignite them.
- All your haraters and all the #risoners must ?oard the 2riendly truk to
the north-west to esa#e.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- 1( )o-ing 'uards
- 11 Isolated 'uards
- ( Datrol 'rou# o2 % men
- 1 'atling 'un 1#erator
- 1 "ur-eillane Bunker
- * "ur-eillane $owers
- ! Bunkers
E"ILEC$ F1CEE
- Anything sus#et or seen in the EC$I9E )AD will immediatly sound the alarm.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-'9EEC BE9E$-
-5and Ion
-7mm "tandard Issue Distol
-:ni2e
-Lure
-1 E3#losi-e Barrel G1n siteH
-)A9ICE-
-5and Ion
-7mm "tandard Issue Distol
-:ni2e
-"#eargun
-/nderwater E>ui#ment
-Dneumati Boat
-"DK-
-5and Ion
-7mm "tandard Issue Distol
-Lethal InBetion
-First Aid :it G+ dosesH
-Enemy /ni2orm
-,istrat Ion
-CLA/,E < C1.- EEI)D9I"1CE,EE
-5and Ion
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- ACCE""IC' $5E BA"E
"end the "D to distrat the #atrol grou# to the right so they look to the
right
or to the south and send the 'B rawling to the north near the li22. Clim? it
u# and rouh down as soon as you set 2oot at the to# GClim? to the le2tmost
side o2 the li22 and wath the right guard&s sight rangeH. 'o ?ehind the
roks
near?y and 9un to the 2ront o2 the roks and shoot down the rightmost guard
with your #istol.
$he rukus will not sound the alarm anyways= go out o2 the right side o2 the
roks and shoot the immo?ile guard a little u#. Quikly run to the 2ront o2
the
roks a little to the nroth and wait there. A guard should go south to e3amine
the new ?ody= shoot him down 2rom your hiding #lae when you an. $he #atrol
grou# on the ?ridge should see that ?ody and ome in-estigate G/se #istol
shots
i2 they don&tH. "hoot down all % when you an. "hoot the #atrolling guard
remaining 2rom ?ehind.
0ait to the le2t o2 those roks and attrat the #trol grou# to the right with
#istol shots= shoot them down one ?y one. Ati-ate the mo?ile ?ridge ?y the
le-er near?y and make the )A go aross. "end the )A < 'B in 2ront o2 the roks
where you were hidden last and also lose the ?ridge ?e2ore that. "end the "D
through the ?ase and o#en the door at the ?ak o2 it.
- 9E"C/IC' $5E D9I"1CE9"
)ake the "D distrat the guard to the right o2 that door so he looks straigth
down and send the 'B #ut down his lure a little to the le2t o2 the door=
outside the ?ase. Kou should ?e a?le to lure % guards 2rom inside the ?ase
G)ay?e the guard the "D was distratingH and a guard 2rom the other side o2
the
ri-er will #ro?a?ly see the or#ses= one more kill= use multi#le loations <
EBEEDE to make sure.
,is#ose o2 all o2 them using the InBetion o2 the "D and lea-e all the or#ses
there. "end the 'B #ik u# the lure and send him ?ak in hiding. "end the "D
in
the ?ase and to the le2t o2 the house there. :ill the guard #atrolling there
and #ut the or#se as lose to the house as you an. 'o to the le2t o2 the
small struture Bust south o2 you and sneak ?ehind the immo?ile guard to the
south o2 it. :ill him when no?ody is wathing and mo-e his ?ody to the le2t o2
the struture.
"end the "D ?ehind the guard to the right o2 the #rison and wait there. 0ait
until the #atrolling guard turns to the le2t and kill the one you&re near.
Bring his ?ody to the right o2 the #ile o2 ?o3es near?y. )ake the "D distrat
the remainign guard near the #rison so he looks towards the south and makethe
'B rawl inside the ?ase= all the way to the le2t o2 the house there. Dut the
lure down the and hide to the le2t o2 the struture a little to the south.
)ake a EBEEDE to lure the #atrolling guard and sta? him 2rom ?ehind. Dik u#
the lure and stay there. 9elease the distration on the guard with the "D and
wait 2or him to turn away. :ill him with the InBetion and ?ring his ?ody to
the right o2 the #ile o2 ?o3es near the #rison. "end the "D u# the ladder at
the near?y 2uel de#ot and o#en the -al-es.
Free the #risoners with the "D and send them at the same loation as the )A.
"end the 'B rawling at the E3#losi-e Barrel near the #rison and mo-e it
?ehind
the ?unker to the north o2 the ?ase= near the ri-er. Crouh down and 2ar 2rom
the ?unker= ?ut not in the entrane o2 the ?ase. "end the "D in a line o2 2ire
with the oil #ath 2rom the -al-es and 2ire on the #ath= it should ?urst into
2lame= ?loking the #atrols and suh. Quikly #ut away the gun and walk out o2
the ?ase ?y the north.
"end the 'B ?ak to the )A and send e-eryone to hide in 2ront o2 the southern
roks to the south near the mo?ile ?ridge. $he #atrol grou# on the other side
to the south will #ro?a?ly see the #risoners= hide 2rom them one they do and
they&ll go kill themsel-es in the 2ire in the ?ase= trying to reah you G,um?
Ca;is.......H.
-E"CADE@
"end the "D within 2iring range o2 the E3#losi-e Barrel near the "ur-eillane
Bunker and ?low it u#. Quikly #ut away the gun and dis#ose o2 the ( guards
that will ome 2rom the other side o2 the ri-er. Lea-e all the ?odies in their
loations. "end the "D on the other side o2 the ri-er and to the right o2 the
mill to the right o2 there.
0ait 2or a #atrolling guard to ome there and kill him 2rom ?ehind= mo-e the
?ody as lose to the house < ri-er as #ossi?le. "end the )A= 'B < #risoners
near the destroyed Bunker on the other side o2 the ri-er and make the )A < 'B
go aross the ri-er with the ?oat 2rom the )A. Land ashore to the right o2 the
mill= where the or#ses are and #ik the ?oat ?ak u# on the other side. "end
the "D distrat the #atrol grou# so they look to the north.
)ake the )A go ?ak to the other side o2 the ri-er ?y swimming underwater and
run to the le2t side o2 the ?ridge. Cross the ri-er 2rom there and get u# on
the other side. 'o sta? the guard in 2ront o2 the ?unker 2rom ?ehind and
swith
to the 'B. 'o kill the 'atling 'un o#erator and ?ring his ?ody to the or#se
o2
the last guard killed G$he one ?y the )AH.
"end the 'B rawling to the esa#e truk and dro# the lure in the small orner
o2 the roks there. 5ide to the north o2 the #ile o2 roks and make a EBEEDE.
$his will lure the immo?ile guard on the other side o2 the roks= go sta? him
while he&s distrated and #ik u# the lure. "end the )A sta? the remaining
#atrolling guard 2rom ?ehind= might ?e triky sine he turns around e-ery now
and then. 1ne that&s done= ?ring the )A= 'B < the #risoners in the esa#e
truk. Bring the "D in the esa#e truk and )I""I1C AC1)DLI"5E,@@@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C 16
$5E "$9EC'$5 1F 5AFA9,
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,eem?er 1+th= 17((. 5itler launhes another sur#rise o#eration. $he reser-e
german troo#s ha-e #iered the Allied de2enses in the Ardennes. LiOge is
ra#idly taken ?y the enemy. $he Ardennes ?attle ?egins.
$o interru#t the ra#id ad-ane o2 the enemy rein2orements= a small ommando
2ore must in2iltrate the north o2 LiOge and ?low u# the ?ridge on the )euse.
Ironily= the ?est #eo#le designated 2orthis mission are the same that
de2ended
the ?ridge in "e#tem?er. Kou@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
'ood day Lieutenant= I know that the grounds are already known to you. But
this
time= you&ll need to #lay the other role. Find some E3#losi-es and ?low u# the
?ridge. A 2riendly truk will await you to the south one that&s done. 'ood
luk and gods#eed@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: ,eem?er 1+th= 17((
L1CA$I1C: Bridge on the )euse= to the north o2 LiOge.
)I""I1C: $he "trength o2 5a;ard
- Find the e3#losi-e harges and #lae them at the weakest s#ots o2 the
?ridge.
- Kour team will #ro?a?ly 2ind it use2ul to use the Dan;er to hel# their
mission.
- Kou an hide yoursel2 ?ehind the trains that arri-e.
- A 2riendly truk will await your team in the south-east ;one= esa#e ?y
2ollowing the road.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- !8 )o-ing 'uards
- 1( Isolated 'uards
- ! Datrol 'rou# o2 ! men
- + Datrol 'rou# o2 % men
- 1 Datrol 'rou# o2 ( men
- 1 Datrol 'rou# o2 * men
- ! 'atling 'un 1#erator
- ! "ur-eillane Bunker
- ! ",:FF !%1 on #atrol
- % Bunkers
E"ILEC$ F1CEE
- Anything sus#et or seen in the EC$I9E )AD will immediatly sound the alarm.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-'9EEC BE9E$-
-5and Ion
-7mm "tandard Issue Distol
-:ni2e
-Lure
-( E3#losi-e Barrels G1n siteH
-)A9ICE-
-5and Ion
-7mm "tandard Issue Distol
-:ni2e
-"#eargun
-/nderwater E>ui#ment
-Dneumati Boat G1n siteH
-"ADDE9-
-5and Ion
-7mm "tandard Issue Distol
-$ra#
-! 'renades
-% 9emote E3#losi-es G1n siteH
-,9IIE9-
-5and Ion
-7mm "tandard Issue Distol
-First-aid :it G+ dosesH
-! 'atling 'uns G1n siteH
-$rans#ort $ruk G1n siteH
-Dan;er III G1n siteH
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
ECotie: $he entire walkthrough 2or )ission 16 was ontri?uted ?y )aBesti in
#lae o2 my #re-ious walkthrough 2or this mission= whih relied more on ?rutal
2ore than stealth.
- Clearing the 9uins
Dlae the distration de-ie in the orner on the le2t side o2 the ruined
struture where )A and "A start. Ati-ate the de-ie= drawing in three guards.
"ta? all three with the 'B and hide their ?odies in the same re-ie as the
de-ie. Cow the 'B is 2ree to eliminate the other immo?ile guard in the ruins.
0hen the #atrols are looking the other way= sta? and hide the ?ody.
E1#tional :illE
Crawl and hide the 'B ?elow the house against the edge o2 the sreen. Kou
should ?e a?le to hide 2rom the #atrol i2 you get in Bust the right #osition.
1ne it has #assed= stand u# and run to sta? the guard #atroling the houses=
#ik u# the ?ody= and >uikly mo-e to hide it
?ak in the ruins.
- 'et to the 0ater
$his is di22iult= ?ut it is #ossi?le with a little #ratie. Be sure to sa-e
right ?e2ore your attem#t. Kou will ha-e to im#ro-ise slightly ?ased on the
timing o2 the guards= or sim#ly #ass on one turn to get a
di22erent timing on the guards. Crawl the )A to the lower right side o2 the
roks loated le2t o2 the ruins where he an ?e out o2 sight. 0hen the #atrol
#asses Bust to the le2t= rawl as lose ?ehind it as #ossi?le= are2ully
staying out o2 its sight when it turns. Day attention to the ",:FF i2 it omes
o-er= ?ut it usually won&t sight you. 5old #rone to the right o2 the road
momentarily i2 you ha-e #ro?lems with the ",:FF. Kou may ?e a?le to stand and
run one the #atrol you were 2ollowing turns north. Droeed to the 0est as
2ast
as #ossi?le and as low on the sreen as #ossi?le. Kou will ha-e to rawl a?out
when you get to the train traks= as the shore #atrol le2t o2 the ?ridge will
turn ?ak towards you. Crawl along the ?ottom o2 the sreen until you get to
the water and di-e.
- Clear the Islands
Clear ?oth islands with the )A ?y using the A,A Gdi-eH and A4A Gs#ear gunH
hotkeys to #o# u# when no one is looking= shoot= and di-e again. Kou want to
?e
right on the -ery edge o2 the islands so that you an sur2ae= 2ire= and di-e
again without mo-ing. $here are no alarms on
these islands so the ?odies an Bust ?e le2t in the o#en. 'ra? the ?oat a2ter
its all lear.
Kou will need to kill the guard wathing the ri-er 2rom the south side o2 the
?ridge= le2t o2 the ?unker. "wim the )A o-er= and when the #atrol turns= #o#
u#
and di-e again >uikly Gusing hotkeyH in this guard&s sight. $his should ause
the guard to Ahalt@A you 2or a s#lit
seond= then lose sight o2 you. 5e will ome o-er 2or a loser look= so swim
to
the side o2 him= #o# u#= s#ear him= and di-e again. $he shore #atrol an&t see
him here ?eause o2 the hange in
ele-ation.
- 'et to the 1ther "ide
Cow you need to get ?oth the 'B and the ,9 to the water -ia the same route the
)A took earlier. 1ne you arri-e there= you will ?e sa2e i2 you #rone as 2ar
to
the ?ottom le2t as you an go. $he )A has enough time to de#loy the ?oat and
2erry ?oth men to the island to the north. Drone when you are on the island so
you&re not sighted aidentally 2rom the mainland and #ik u# the ?oat as
well.
Kou will ha-e to ?e mind2ul o2 that same shore #atrol you Bust eluded when you
#ik a time to rede#loy the ?oat 2rom the enter island. ,e#loy it on the
southeast
shore o2 the island= get e-eryone in= and then #addle East and hold u# ?ehind
the ?ridge su##ort. Cow time this with the shore #atrol to the right o2 the
?ridge: #addle almost to the shore under the ?ridge= then mo-e u# the ri-er.
I2
you don&t #addle toward the shore enough= you&ll get stuk ?ehind something
in-isi?le under the ?ridge. )o-e 2arther into the middle o2 the ri-er as soon
as #ossi?le= and #roeed all the way to the Cortheast ?e2ore landing on the
east shore o2 that island that onnets to the western shore Gthe one you got
the ?oat 2romH. 'et e-ery?ody out= #roned= and take u# the ?oat.
- Clear the 0ay
9un the 'B u# to the tents and kill the guard walking east-west to the north
o2
the 2irst two tents= hide him u# against the north side o2 the more northern
tent= and then hide 2rom the #atrol in the same s#ot. 0hen the #atrol #asses=
kill the guard standing in 2ront o2 the more
southern tent= and mo-e him ?ak to your hiding #lae. Crawl ?ehind the #atrol
as it #asses and #roeed to sta? the guard who is walking ?etween the other
three tents. 5ide him with the others.
- ABorrowA the $ank
)o-e u# your dri-er to the 'B hiding #lae with the ?odies= then inside the
door to the northwest ?ehind the immo?ile guard= and on into the tank. Em#ty
this side o2 the ma# with the tank.
- "et the E3#losi-es
9un the "A o-er to the water in the same manner in whih you are now well
2amiliar. Ferry him to #ik u# the e3#losi-es= set them ?y the three #oints on
the ?ridge= and then ome ?ak aross the ?ridge the same way you ame. Ferry
all the men ?ak to that sa2e s#ot on
the eastern shore on the ?ottom le2t side o2 the ma# Gyou must ?e #roneH. I2
you ha-e di22iulty 2olding the ?oat in time to not ?e deteted= unload the
men= row ?ak out to the water= wait 2or the #atrol to #ass= then ome ?ak in
and 2old it u#. Blow the e3#losi-es at your on-eniene.
- Esa#e@
/se the "A to sneak u# ?ehind the #atrols hanging around the esa#e truk and
take them out with grenades. 5ide so the res#onding guards don&t see you= then
when things >uiet down= take the esa#e truk and dri-e down the road and o22
the sreen. )I""I1C ACC1)DLI"5E,.
- Cotes
$he tank an shoot two o2 the ?ridge #oints out - I don&t know i2 this is
su22iient to om#lete the mission o?Beti-e though.
Instead o2 using the grenades at the end to esa#e= the "A might ?e a?le to
use
them earlier to knok out those #atrols and make the long run easier. I had
assumed it would set o22 the alarm= and sine I already triggered an alarm
when
I used the tank= I remain unsure i2 this would trigger the alarm or not.
Kou an use e3#losi-es to ?low u# the trak and sto# the train #ermanently. I
?elie-e this would trigger the alarm in at least some areas= ?ut someone might
?e a?le to use this to 2ind another solution to the mission.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
)I""I1C 17
F9/"$A$E, 9EIEC'E
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEBAC:'91/C,EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
4anuary 17(*. ,uring the li?eration o2 Frane ?y the Allied $roo#s= the "o-iet
9ed Army reahes Iarso-y= de-astated= ?e2ore goign to assault Berlin= their
ne3t o?Beti-e. ,uring these e-ents= 5itler #uts his last ho#es on the I!
rokets= whih he launhes on London and other allied ities.
"ome reon 2lights ha-e deteted a launhing ?ase o2 I! rokets in the small
industrial site o2 1lden?urg= to the west o2 Breme. Kou mustdestroy these
launhing #ads ?e2ore the rokets are launhed toward London.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB9IEFIC'EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Lieutenant= you will start there= destroy these launh #ads 2or the I!
9okets.
$he truk EC, srathed= s#eeh missingE. 0ath out= the urrent is strong in
the ri-er whih makes it im#ossi?le to go ?ak u# ?y swimming. $he on-eyor
?elt an ?e used to in2iltrate the ?ase. 1ne your o?Beti-es aom#lished=
regrou# at the esa#e #oint. 'ood luk@
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"C9ADB11:EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
,A$E: 4anuary 1!th= 17(*
L1CA$I1C: 1lden?urg= to the west o2 Breme.
)I""I1C: Frustated 9e-enge
- Kour team an use the small truk on the railroad and the on-eyor ?elt to
in2iltrate the ?ase.
- A2ter rossing the ?ridge= it might ?e use2ul to ?low it u# ?y dro##ing an
e3#losi-e harge in the middle.
- 1ne the I! are destoyed= you an regrou# in the esa#e #oint in the
north-east.
- $he urrent in the ri-er is #ower2ul. Be aware o2 that.
- 0ath out 2or the dogs@@
- Esa#e in ?oat ?y the north-east.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEECE)K F19CE"EEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- !1 )o-ing 'uards
- 1% Isolated 'uards
- 1 Datrol 'rou# o2 ! men
- 1 Datrol 'rou# o2 % men
- % Datrol 'rou# o2 ( men
- % 'atling 'un 1#erator
- 1 "ur-eillane Bunker
- 1 "ur-eillane $ower
- 1 Dan;er II on alert
- 1 $ruk ,ri-er
- % Bunkers
E"ILEC$ F1CEE
- Anything sus#et or seen near the north < le2t ?unker will immediatly sound
the alarm.
- Anything sus#et or seen near or inside the south < right ?ase will
immediatly sound the alarm.
EEEEEEEEEEEEEEEEEEEEEEEEEE$EA) AC, EQ/ID)EC$EEEEEEEEEEEEEEEEEEEEEEEEEEE
-'9EEC BE9E$-
-5and Ion
-7mm "tandard Issue Distol
-:ni2e
-Lure
-( E3#losi-e Barrels G1n siteH
-"CIDE9-
-5and Ion
-7mm "tandard Issue Distol
-First-Aid :it G+ dosesH
-"ni#er 9i2le
-. 9i2le Bullets
-)A9ICE-
-5and Ion
-7mm "tandard Issue Distol
-:ni2e
-"#eargun
-/nderwater E>ui#ment
-Dneumati Boat
-Boat G1n siteH
-"ADDE9-
-5and Ion
-7mm "tandard Issue Distol
-$ra#
-! 9emote E3#losi-es
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0AL:$591/'5EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- $5E C19$5 "519E
Bring the "C < "A a little nearer to the roks and selet e-eryone. Fire a 2ew
shots to lure the near?y guards and kill them all G"hould ?e a good deal o2
themH. $he alarm "51/L,C&$ sound= i2 no?ody near the ?unker sees the or#ses=
i2 it does= reload and retry 2or the alarm must not sound. "end e-ery?ody in
the small orner near the roks to the right and 2ire some shots to lure the
#atrol grou# to the right to you.
:ill them all and send the )A rawling ?ehind the immo?ile guard to the south
<
right. "ta? him and send the )A underwater ?y the small shore to the right.
"wim u#stream GKes= o##osing what the sra#?ook saysH to the small shore to
the
south < le2t. 'et out o2 the water there and stay near the roks on the right.
Fire some shots to lure ! guards < a dog.
:ill all % and wait 2or the otherguards to resume their shi2ts. 'o sta? the
near?y #atrolling guard 2rom ?ehind and sta? the immo?ile guard to the right
a2ter that. 9eturn underwater and send the )A ?ak to your team. "end the "C
to
the right ?ehind the hangar with the tank and shoot down the guard a?o-e the
mine entrane G0ith the "ni#er 9i2leH when no?ody is looking= the alarm will
not sound.
"end the "C ?ak to your grou# and send the 'B to the right o2 the ?unker to
the le2t to dro# the lure there. "end the 'B ?ak to your grou# and make a
EBEEDE. "end the 'B sta? the distated guard and #ik u# the lure. 'o rawl to
the south a little to the north o2 the le2tmost mine art 2illed with oal.
,ro# the lure there and return to the right o2 the ?unker. )ake a EBEEDE so
you
lure the ! #atrolling guards to the south o2 the mine arts.
Crawl ?ehind them while they are distrated and sta? them ?oth. Bring their
?odies to the right o2 the ?unker and #ik u# the lure. )o-e the "C so he an
aim his 9i2le near the mine arts 2illed with oal and send the 'B #ut his
Lure
to the north o2 the %rd mineart 2rom the le2t. "end the 'B ?ak to the right
o2 the ?unker and make a EBEEDE. 9un ?ehidn the distrated guard and sta? him.
Crawl to the north ?ehind the hangar with thetank and a guard should ?e
attrated ?y the ?ody o2 the guard you Bust killed.
"hoot him down with the "C when he gets to the north o2 the minearts and mo-e
?oth ?odies to the right o2 the ?unker with the 'B. "end the 'B to the north
o2
the minearts. "end him to sta? the guard at the entrane o2 the mine and
?ring
the ?ody to the right o2 the ?unker. ,ro# the lure in the small orner o2 the
#ile o2 oal to the south o2 the minearts and hide to the north o2 the
minearts.
)ake a EBEEDE and go sta? the distrated guard that omes to in-estigate.
Lea-e
the ?ody there and #ik u# the lure. "end the 'B ?ak to your grou# at the
?eginning area and rawl near the sur-eillane ?unker to the right. Crawl to
the small area ?etween ruined walls diretly to the south and rawl toward the
?ridge.
Crawl aross it and to the le2t o2 the #ile o2 oal on the other side.
- $5E I! 91C:E$"
0ait until the near?y #atrolling guard turns toward the south and snend the 'B
running to sta? him. Bring the ?ody to the le2t o2 the oal and send the 'B to
the south. "to# to the le2t o2 the #ile o2 roks near the #atrolling guard and
wait 2or that guard to turn to the south. 1ne he does= run ?ehind him and
kill
him. Bring the ?ody to the le2t o2 the #ile o2 roks= the dog should ha-e
alerted soem guards= ?ut they&ll ome to in-estigate nothing so the alarm
won&t
sound.
0ait 2or the neat #atrolling guard near?y to turn to the south and run to kil
him also. Lea-e the ?ody ?ehind the stone wall and send all o2 your grou#
rawling there= the dog must C1$ see you.
-----------------------------------------------------------------------
*. Credits < Legal "tu22
$hanks to Eidos Interati-e 2or ?ringing a good game that&s sur#risingly 2un@@
)any thanks to )aBesti 2or ontri?uting the walkthrough 2or mission 16 to
re#laing my not-so-su?tle one
$his FAQ is Co#yright to :ildread!= I don&t #artiuliarly are that muh i2
you
#ut it u# on your we?site as long as you&re not making any money o22 )K work
and don&t alter this guide at any #oint.
Also= i2 you #ut it u# on your site= hek 2or u#dates at www.game2a>s.om=
that woudl a-oid e-mails asking me a?out a om#leted setion ?eause some site
owner was too la;y to take the u#dated guide.
I2 you ha-e any >uestions= in2ormation or omments= mail me at
:ildread!Rhotmail.om.
Commandos: Behind Enemy Lines: FAQ/Walkthrough

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