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PlayStation 4
PlayStation 4 console with DualShock 4 controller
Developer Sony Computer Entertainment
Manufacturer
Sony
,[1]
Foxconn
[2]
Product
family
PlayStation
Type Video game console
Generation Eighth generation
Release date
NA
15 November 2013
[3]
EU
29 November 2013
[3]
JP
22 February 2014
[4]
Introductory
price
US$399.99, 399.99, 349.99
Units sold 10 million
(as of August 12, 2014)
[5]
Media Blu-ray Disc, Blu-ray Disc Dual
Layer DVD
Operating
system
PlayStation 4 system software
CPU Semi-custom 8-core AMD x86-64
Jaguar
CPU
(integrated into APU)
[6]
Secondary low power processor (for
background tasks)
[7]
Memory 8 GB GDDR5 (unified)
256 MB DDR3 RAM (for background
tasks)
[7]
Storage Hard drive, 500GB (user upgradeable,
supports SSD)
PlayStation 4
From Wikipedia, the free encyclopedia
The PlayStation 4 (officially abbreviated as PS4) is a
video game console from Sony Computer Entertainment.
Announced as the successor to the PlayStation 3 during
a press conference on 20 February 2013, it was
launched on 15 November 2013, in North America, and
29 November 2013, in Europe and Australia.
[11][12]
It
competes with Nintendo's Wii U and Microsoft's Xbox
One, as one of the eighth generation of video game
consoles.
Moving away from the more complex Cell architecture
of its predecessor, the PlayStation 4 features an AMD
x86-64 Accelerated Processing Unit, in hopes of
attracting a broader range of developers and support for
the system. The PlayStation 4's GPU can perform 1.843
teraflops.
[13]
Sony calls the PlayStation 4 "the world's
most powerful console"
[14]
and, speaking to Edge
magazine, numerous game developers described the
performance difference between the PS4 and Xbox One
as "'significant' and 'obvious'".
[15]
Sony intends more focus on social gameplay,
incorporating a "share" button on the new controller and
enabling a view of in-game play streamed live from
friends. The console enables interactivity with other
services and devices through the following methods:
PlayStation Now, a cloud-based gaming service that
offers streaming video game content;
[16]
PlayStation
App, designed to enhance gameplay by using
smartphones and tablets as a second screen; and
PlayStation Vita's design for playing a majority of
PlayStation 4 games through wireless Remote Play.
During the 2014 fiscal year, demand for PS4 assisted
Sony to top global console sales.
[17]
Contents
1 History
1.1 Release dates
2 Hardware
2.1 Technical specifications
2.2 Controllers
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Display HDMI (480p, 720p, 1080i, 1080p, and 4K
for pictures and videos only)
[8][9]
Graphics Semi-custom AMD GCN Radeon
(integrated into APU)
Controller
input
DualShock 4, PlayStation Move,
PlayStation Vita
Camera PlayStation Camera
Connectivity 802.11 b/g/n Wireless, Bluetooth 2.1,
USB 3.0, Ethernet 10/100/1000
Online
services
PlayStation Network
Best-selling
game
Killzone Shadow Fall: 2.1 million
sold
(as of 2 March 2014)
[10]
Backward
compatibility
No native support
PlayStation Now cloud support
planned
Predecessor PlayStation 3
Website Official PlayStation website
(http://playstation.com)
2.3 Camera
2.4 Companion devices
2.5 Virtual reality headset
3 Software and services
3.1 User interface
3.2 Voice control
3.3 Web Browser
4 Social features
4.1 Media sharing
4.2 Live broadcasting
4.3 Share Play
5 Games
5.1 Backward compatibility
5.2 PlayStation Now
6 Reception
6.1 Pre-release
6.1.1 Brazilian pricing
6.2 Release
6.3 Sales
7 References
8 External links
History
According to lead architect Mark Cerny, development on Sony's eighth-generation video game console began
as early as 2008.
[18]
Less than two years earlier, the PlayStation 3 had launched after months of delays due to
issues in production.
[19]
The delay placed Sony almost a year behind Microsoft's Xbox 360, which was already
approaching 10 million units sold by the time the PS3 launched.
[19]
PlayStation Europe CEO Jim Ryan said
Sony wanted to avoid repeating the same mistake with PS3's successor.
[20]
In designing the system Sony
worked with software developer Bungie who offered their input on the controller and how to make it better for
shooters.
[21]
In 2012, Sony began shipping development kits to game developers consisting of a modified PC running the
AMD Accelerated Processing Unit chipset.
[22]
These development kits were known as Orbis.
[23]
In early
2013, Sony announced that an event known as PlayStation Meeting 2013 would be held in New York City on
20 February 2013, to cover the "future of PlayStation".
[24][25]
Sony officially announced the PlayStation 4 at the
event.
[26][27]
They revealed details about the console's hardware and discussed some of the new features it will
introduce.
[26][28]
Sony also showed off real-time footage of games in development, as well as some technical
demonstrations.
[29][30]
Sony released more information about the console and presented the device itself in June
2013 at the Electronic Entertainment Expo.
[31]
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The company revealed release dates for North America, Central America, South America, Europe and
Australia, as well as final pieces of information at a Gamescom press event in Cologne, Germany on 20 August
2013. The console was released on 15 November 2013 in the United States and Canada, followed by further
releases on 29 November 2013.
[3]
By the end of 2013, the PS4 was also launched in more European, Asian
and South American countries, ahead of the console's Japanese dbut on 22 February 2014.
[32][33]
The
PlayStation 4 will be the first Sony console to be officially and legally released in China since the PlayStation 2,
following the lifting of a 14-year game console ban; a specific release date has yet to be announced.
[34][35]
As of July 2014, the PlayStation 4 has been launched in 58 countries.
Release dates
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Date Country
15
November
2013
Canada, United States
[3]
29
November
2013
Argentina, Australia, Austria, Belgium, Brazil, Chile, Colombia, Costa Rica, Denmark, Ecuador,
El Salvador, Finland, France, Germany, Guatemala, Ireland, Italy, Luxembourg, Malta, Mexico,
Netherlands, New Zealand, Norway, Panama, Peru, Poland, Portugal, Russia, Spain, Sweden,
Switzerland, United Kingdom
[3][36]
13
December
2013
Bahrain, Bolivia, Czech Republic, Greece, Hungary, Kuwait, Nicaragua, Paraguay, Qatar,
Oman, Saudi Arabia, Slovakia, South Africa, Turkey, United Arab Emirates, Uruguay
[37][38]
17
December
2013
Hong Kong, Macau, South Korea
[32][39]
18
December
2013
Taiwan
[40]
19
December
2013
Singapore
[32]
20
December
2013
Malaysia
[32]
6 January
2014
India
[41]
9 January
2014
Indonesia
[42]
14 January
2014
Thailand, Philippines
[43]
22
February
2014
Japan
[4]
TBA
Bulgaria, Croatia, Estonia, Iceland, Kazakhstan, Latvia, Lithuania, Romania, Shanghai (China),
Serbia, Slovenia, Ukraine
[34][38]
Hardware
The physical console was unveiled by Sony at E3 2013. The technology in the PlayStation 4 is relatively similar
to the hardware found in personal computers.
[44]
This familiarity should make it easier and less expensive for
game studios to develop games for the PS4.
[45][46]
Technical specifications
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PlayStation
Move
controllers
The PlayStation 4 uses a processor developed by AMD in cooperation with Sony. It combines a central
processing unit (CPU) and graphics processing unit (GPU), as well as other components such as a memory
controller and video decoder.
[47]
The CPU consists of two quad-core Jaguar modules totaling 8 x86-64
cores.
[47][48]
The GPU consists of 18 compute units to produce a theoretical peak performance of
1.84 TFLOPS.
[30]
The system's GDDR5 memory is capable of running at a maximum clock frequency of
2.75 GHz (5500 MT/s) and has a maximum memory bandwidth of 176 GB/s.
[30][49][50]
The console contains
8 GB of GDDR5 memory,
[30][51]
16 times the amount of RAM found in the PS3 and is expected to give the
console considerable longevity.
[44][52]
It also includes secondary custom chips that handle tasks associated with
downloading, uploading, and social gameplay.
[53][54]
These tasks can be handled seamlessly in the background
during gameplay or while the system is in sleep mode.
[55]
The console also contains an audio module, which can
support in-game chat as well as "a very large number" of audio streams for use in-game.
[56]
Its read-only optical drive is capable of reading Blu-ray Discs at speeds of up to three times that of the
PS3's.
[52][57]
The console features a hardware on-the-fly decompression module boosting optical disc reading
speed and buffer unread data when a game is not actively accessing the optical drive, forming part of Sony's
PlayGo strategy.
[56]
Although the console supports photos and videos at 4K resolution, the system is not
expected to render games at 4K.
[58][59]
The console includes a 500 gigabyte hard drive for additional
storage,
[60]
which can be upgraded by the user.
[61]
The PlayStation 4 features Wi-Fi and Ethernet connectivity, Bluetooth, and two USB 3.0 ports.
[30][52]
An
auxiliary port is also included for connection to the PlayStation Camera, a motion detection digital camera device
first introduced on the PS3.
[30]
A mono headset, which can be plugged into the DualShock 4, is bundled with
the system.
[62]
Audio/video output options include HDMI TV and optical S/PDIF audio.
[30]
The console does
not have an analog audio/video output.
[63]
Although not available on the system at launch,
[64]
the PS4 features a "Suspend mode" feature. This places the
console in a low-power state, while allowing users to immediately resume their game once the console is
awoken. The console also is able to download content such as game and OS updates while it is in this
state.
[65][66]
Controllers
DualShock 4 is the PlayStation 4's primary controller, retailing at US$59/59/54.
[67]
Similar to the DualShock 3, it connects to the console via Bluetooth 2.1+EDR.
[68]
The
DualShock 3, however, is not compatible with the PS4.
[69]
The DualShock 4 is equipped
with several new features, including a built-in two-point capacitative touch pad on the front
of the controller, which is clickable.
[62]
The controller supports motion detection via a
three-axis gyroscope and three-axis accelerometer and improved vibration,
[62][68]
as well
as being the first PlayStation first-party controller to feature official support for the
Windows PC platform.
[70]
It includes a non-removable,
[71]
rechargeable lithium-ion
battery tentatively capable of storing 1000 mAh.
[62]
The tentative design weighs 210 g
(7.4 oz), has dimensions of 162 52 98 mm (6.4 2.0 3.9 in), and has a rubber or
etched plastic backing to enhance grip.
[68][71]
The design shown at Sony's launch event
was "near final".
[72]
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DualShock 4 controller
PlayStation Camera
The controller features several output connectors. Its stereo jack (3.5 mm
TRRS connector) supports the connection of a headset to allow a user to
speak and hear audio simultaneously.
[68]
A micro-USB port, an extension
port, and a mono speaker is also included. The controller can be charged via
micro-USB, a dedicated charging station, or the console (even when the
console is off).
[62]
DualShock 4 features the following buttons: PS button, SHARE button,
OPTIONS button, directional buttons, action buttons (triangle, circle, cross,
square), shoulder buttons (R1/L1), triggers (R2/L2), analog stick click buttons
(L3/R3) and a touch pad click button.
[62]
These mark several changes from
the DualShock 3 and other previous PlayStation controllers. The START and SELECT buttons have been
merged into a single OPTIONS button.
[62][71]
A dedicated SHARE button allows players to upload videos
from their gameplay experiences.
[62]
The joysticks and triggers have been redesigned based on developer
input.
[62]
The joysticks now features a concave surface.
[71]
DualShock 4 also features a light bar that can display different colors. The colors help identify players and alert
them with critical messages such as low health.
[62]
It also interacts with a camera attachment that perceives
movement and depth by using the controller's light bar. It is based on the existing technology used in the
PlayStation Move. Existing PlayStation Move controllers are supported on the PS4.
[68][73]
Camera
PlayStation Camera is an optional motion sensing accessory for the
PlayStation 4. It includes two 1280800px lenses operating with an
aperture of f/2.0, with 30 cm focusing distance, and an 85 field of
view.
[62]
The dual camera setup allows for different modes of
operation, depending on the target application.
[74]
The two cameras
can be used together for depth-sensing of objects in its field of
vision,
[75]
akin to the Xbox's Kinect peripheral.
[76]
Alternatively, one
of the cameras can be used for generating the video image, with the
other used for motion tracking.
[77]
PlayStation Camera also features a four-channel microphone array,
[62]
which helps reduce unwanted
background noise and may even be used to receive voice commands.
[74]
It is tentatively set to be 186 27
27 mm (7.3 1.1 1.1 in) (width height depth), with a weight of 183 grams (6.5 oz).
[62]
It records video
in RAW and YUV (uncompressed) formats and connects to the console via an auxiliary port.
[60][62][67]
Companion devices
Smartphones, tablets, and PlayStation Vita can interact with the PlayStation 4 as second screen devices.
[30]
Companion devices can also wake the console from sleep mode.
[78]
A PlayStation Vita can be used for streaming video directly from the console to the handheld, allowing
supported games to be played remotely.
[79]
Sony hopes to make all PS4 games playable on PlayStation
Vita.
[30]
Developers can add Vita-specific controls for use via Remote Play.
[72]
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PlayStation 4 user interface.
PlayStation App allows iOS and Android mobile devices to interact with the PlayStation 4, similar to Xbox
SmartGlass.
[30][80][81][82]
Gamers can use this application to, for example, purchase PS4 titles while away from
console and have them remotely downloaded to it, watch live streams of other gamers, and view in-game maps
while playing games.
[30]
Virtual reality headset
On 19 March 2014, Sony unveiled "Project Morpheus", a virtual reality device for the PlayStation 4 featuring a
head-mounted display with 1080p resolution and a 90 degree field of view. Project Morpheus is not the final
product and is still a work in progress. There has yet to be any confirmation on pricing and release date for the
public.
[83]
Software and services
The PlayStation 4 runs an operating system called "Orbis
OS," which is thought to be a modified version of the
FreeBSD 9.0 operating system.
[84][85]
Sony Computer
Entertainment's website confirms that Orbis OS uses a
FreeBSD kernel.
[86]
Although the console does not require an Internet
connection to function, it will provide "richer"
functionality when it is connected to the internet.
[87]
PlayStation Network (PSN) allows users to access a
variety of online services, including PlayStation Store,
and the Music Unlimited and Video Unlimited
subscription services.
[30]
Customers can browse titles and stream games via Gaikai to demo them almost
instantaneously.
[30][88]
Unlike PS3, a PlayStation Plus subscription is required to access online multiplayer in
most games; this requirement does not apply to "free-to-play" or subscription-based titles.
[89][90][91]
Furthermore, owing to the need to subscribe for online multiplayer, Sony will not allow online passes to be used
on the system by any publisher.
[92]
Sony intends to expand and evolve the services it offers over the console's
lifespan.
[93]
The PlayStation 4 will support playing audio CDs, MP3 files, or from DLNA servers after launch.
[94]
User interface
The PlayStation 4 replaces the functionality of PlayStation 3's XrossMediaBar with a new customizable interface
titled PlayStation Dynamic Menu.
[66][95][96]
The user profile for players shows recent activity, their full name,
and other details in addition to their unlocked Trophies.
[97]
The PS4 home screen features personalized content
from friends.
[30]
Services from third-party vendors, such as Netflix and Amazon Instant Video, are also
accessible within the new interface.
[98]
It is possible to multitask during gameplay, such as opening a web
browser while playing a game.
[30]
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Ustream co-founder Brad Hunstable
There were 11 digital entertainment apps on the PS4 at the American launch on 15 November 2013: Amazon
Instant Video, Crackle, Crunchyroll, EPIX, Hulu Plus, NBA Game Time, Netflix, NHL GameCenter LIVE,
Redbox, VUDU and YuppTV.
[99][100][101]
Voice control
A microphone or camera enables users to control the system through voice commands. Although limited at
launch, Sony plans to expand the number of voice commands in the near future.
[102]
Web Browser
The PS4 includes a WebKit based web browser, which is a departure from the PS3 which uses the NetFront
browser. The PS4 browser is based on the same modern Webkit core as Google Chrome and Apple Safari,
and as a result gives it a high score in HTML5 compliance testing, putting it atop of all the consoles.
[103]
Social features
Sony is focused on "social" aspects as a major
feature of the console.
[93]
Although the PS4 has
improved social functionality, the features are
optional and can be disabled.
[93]
Gamers have
the option to use real names with friends, in
addition to a nickname in other situations when
anonymity is important.
[104]
Media sharing
The DualShock 4 controller includes a "SHARE" button, allowing the player to cycle through the last 15 minutes
of gameplay to select a screenshot or video clip appropriate for sharing. Media is uploaded seamlessly from the
console to other PSN users or social networking sites such as Facebook, Twitter and soon YouTube, or else
users can export media to a USB device and upload to a social network or website of their preference.
[105]
Live broadcasting
Gamers can browse live video of titles their friends are playing through the PS4 interface, with cross-game
camera and microphone inputs, spectate or broadcast live video of one's own gameplay via public services
Twitch, Ustream and Niconico, allowing friends to view and comment on them from other web browsers and
devices.
[30][106][107]
Share Play
The Share Play feature, which will be introduced on system software 2.0, will allow users to invite a friend to
join their session in a game via streaming, even if they do not own the game. Users can either pass control of the
game entirely to the remote user, or partake in local multiplayer as if they were physically present. Share Play
requires a PlayStation Plus subscription, and can only be used for one hour at a time.
[108][109]
Games
"Ustream's integration within PS4 consoles will put gamers on
a new media field. They will have the ability to direct,
produce, and star in their own video game production, simply
by being an awesome (or not so awesome!) gamer."
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PlayStation games range in price from US$0.99 to US$60.00.
[110]
Games on the PlayStation 4 are not region-
locked, so games purchased in one region can be played on consoles in all regions.
[111]
In response to concerns
surrounding the possibility of DRM measures to hinder the resale of used games (and in particular, the initial
DRM policies of Xbox One, which did contain such restrictions), SCEA CEO Jack Tretton explicitly stated
during Sony's E3 press conference that there would be "no restrictions" on the resale and trading of PS4 games
on physical media, while software product development head Scott Rohde specified that Sony was planning to
disallow online passes as well, going on to say that the policies were designed to be "consumer-friendly,
extremely retailer-friendly, and extremely publisher-friendly."
[112][113][114][115]
Sony also took steps to make it easier for indie game developers to develop titles for the PS4.
[116][117]
The
company further announced at least ten indie titles that will make their console debut on the PlayStation 4 by the
end of 2013.
[118]
In addition to the physical media available at retailers, all PlayStation 4 titles can be purchased online through
PlayStation Store.
[119]
Demos are available for all games.
[120]
Players can sign into any PS4 console to access
their entire digital game library.
[121]
All PS4 games, whether digitally or physically purchased, must be cached on the console's hard drive. After the
download and/or installation of a game's initial content (such as opening levels), users can begin playing the game
while additional content is streamed from the game's disc or downloaded as needed. A secondary processor
coordinates the background downloading of games and updates, even when the console is in standby
mode.
[30][122]
Backward compatibility
The PlayStation 4 does not natively support PlayStation 3 games.
[123]
While the company has yet to also rule
out locally-hosted emulation of some previous generations of game systems,
[124]
the company detailed plans to
leverage Gaikai (which Sony acquired in July 2012) to provide cloud-based emulation of previous generations
on both the PS4 and Vita as a long-term solution to the challenges of backwards compatibility. Gaikai is already
used by the console as the backend for the Remote Play feature.
[125][126]
PlayStation Now
In December 2013, Andrew House indicated that Sony was planning to launch a Gaikai-based cloud gaming
service for the PS4 in North America within the third quarter of 2014, with a European launch to follow in
2015.
[127][128]
At Consumer Electronics Show on 7 January 2014, Sony unveiled PlayStation Now, a service
which will initially allow users to access PlayStation 3 games on the PS4 via a cloud-based streaming system,
purchasing games individually or via a subscription.
[129]
The Open Beta went live on July 31, 2014.
[130]
Reception
Pre-release
Pre-release reception to the console from developers and journalists was positive.
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Mark Rein, Epic Games
[131]
Mark Rein of Epic Games praised the
"enhanced" architecture of Sony's system,
describing it as "a phenomenal piece of
hardware".
[131]
John Carmack, programmer
and co-founder of id Software, also
commended the design by saying "Sony made
wise engineering choices",
[132]
while Randy
Pitchford of Gearbox Software expressed
satisfaction with the amount of high-speed memory in the console.
[133]
Eurogamer called the graphics technology in the PS4 "impressive" and an improvement from the difficulties
developers experienced on the PlayStation 3.
[52]
Ted Price, president and CEO of Insomniac Games, said: "As
a longtime partner of Sony's we've enjoyed some pretty awesome console tech over the last couple of decades
and it looks like the PS4 will continue that trend. I think most of us in the console development world are always
looking for more horsepower, more memory, more storage, faster load times... Sony showed clear evidence
that we're getting those boosts with this console. However since we at Insomniac love creating new IP, what
seems particularly cool is the Gaikai streaming which should allow you to experience console IP on different
types of devices."
[134]
After Sony's E3 2013 press conference, IGN responded positively to Sony's attitude towards indie developers
and trading games, stating they thought "most gamers would agree" that "if you care about games like [Sony] do,
you'll buy a PlayStation 4."
[135]
PlayStation 4's removable and upgradable hard drive also drew praise from
IGN, with Scott Lowe commenting that the decision gave the console "another advantage" over the Xbox One,
of which the hard drive cannot be accessed.
[136]
GameSpot called the PlayStation 4 "the gamer's choice for next-generation", citing its price, lack of restrictive
digital rights management, and most importantly, Sony's efforts to "acknowledge its consumers" and "respect its
audience" as major factors.
[137]
Brazilian pricing
On 17 October 2013, Sony announced that the PlayStation 4 would cost R$3,999 (about US$1,759) in
Brazil.
[138]
The cost was explained by a Sony Brazil representative to be largely due to the Brazilian
government's high import charges,
[139]
which were estimated to make up 6070% of the cost.
[140]
Mark
Stanley, Sony's general manager of Latin America, released a statement on 21 October 2013 with regards to
the price of the PlayStation 4. The included chart shows the Brazilian government's taxes and import fees are
63% (R$2,524), which in addition to other fees, raised the price of the PlayStation 4 to R$3,999.
[141]
Stanley
also stated that Sony is in discussions with Brazilian officials to reduce the import taxes and fees, and will try to
begin producing the console locally, reducing the price, as it did with the PlayStation 3.
[142]
Release
The PlayStation 4 has received generally positive reviews from critics. Scott Lowe from IGN gave it an 8.2/10
where he praised the design, the DualShock 4, and the social integration. He criticized the lack of some software
features and that the hardware was underused, notably the touch pad on the DualShock 4.
[143]
IGN compared
the Xbox One and the PlayStation 4 over various categories, allowing their readers to vote for their preferred
system. The PS4 won every category offered, and IGN awarded the PS4 with their People's Choice
"It's abundantly clear that PS4 is being driven as a
collaboration between East and West, as opposed to a
dictation from one side to the other. Developers are fully
involved, activated, discussed and doing really cool
collaborative things."
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Award.
[144]
The Gadget Show gave it a positive review where they praised the console for its Remote Play and
for the DualShock 4's new triggers and control sticks. The show criticized the system for requiring a paid
subscription to PlayStation Plus for online multiplayer functionality, and for having a lack of media support,
noting that it can't play files from an external device.
[145]
Sales
In August 2013, Sony announced the placement of over a million preorders for the console,
[146]
while on the
North American launch date, one million PlayStation 4 consoles were sold.
[147]
In the UK, the PlayStation 4
became the best-selling console at launch, with the sale of 250,000 consoles within a 48-hour period
[148]
and
530,000 in the first five weeks.
[149]
Worldwide, over 2.1 million PS4 consoles had been sold by 3 December 2013.
[150]
On 7 January 2014,
Andrew House announced in his Consumer Electronics Show (CES) keynote speech that 4.2 million PS4 units
had been sold by the end of 2013,
[151]
with over 9.7 million software units sold.
[152]
On 18 February 2014,
Sony announced that, as of 8 February, they had sold over 5.3 million console units following the release of the
PS4 onto the North American and Western European markets; the company also stated that the PS4 was the
best-selling console in the US in January 2014.
[153][154]
Within the first two days of release in Japan during the
weekend of 22 February 2014, 322,083 consoles were sold.
[155]
As of 12 August 2014, 10 million units have been sold worldwide, and as of 13 April 2014, PS4 software unit
sales have surpassed 20.5 million.
[156]
On 11 September, it was announced that the PlayStation 4 was the top-
selling console in the U.S. for the eighth consecutive month.
[157]
At Gamescom 2014, it was announced that 10 million PS4 units have been sold through to consumers
worldwide.
[5]
References
1. ^ "Sony's Manufacturing Operations (Japan)"
(http://www.sony.net/pressroom/basic/products/base_japan_20140731E.pdf). Retrieved August 4, 2014.
2. ^ Mishkin, Sarah (13 November 2013). "Foxconn profits beat expectations"
(http://www.ft.com/cms/s/0/ea1cdd4c-4c70-11e3-958f-00144feabdc0.html). Financial Times. (registration
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Japan official site
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Latin America official site (http://latam.playstation.com/ps4/) (Spanish)
New Zealand official site (http://nz.playstation.com/ps4/)
United Kingdom official site (http://uk.playstation.com/ps4/)
United States official site (http://us.playstation.com/ps4/)
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Categories: 2010s toys Eighth-generation video game consoles PlayStation (brand) PlayStation 4
Products introduced in 2013 Sony consoles
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