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SpadaBastarda 2014 Livorno, Friday August 22

SpadaBastarda
Materiale Scaricabile Downloadable Material
Dungeons & Dragons 5th Edition
Advanced Character Sheet
(Rev. 1.1)
IT
Questa una Scheda del Personaggio alternativa da utilizza-
re con le regole di Dungeons & Dragons 5
A
Edizione.
Rispetto alla Scheda del Personaggio base, ha una gestione
pi ottimizzata ed esaustiva dello spazio sul foglio, per ac-
contentare le esigenze di ambo i giocatori esperti e neofiti.
Una tale versatilit stata raggiunta grazie alluso di elemen-
ti innovativi per tenere traccia delle statistiche e dellavanza-
mento del vostro personaggio con pi efficacia e comodit,
fra cui alcuni degli elementi che hanno reso inconfondibili
passate versioni realizzate per altre edizioni delle regole:
Hex-Radar Caratteristiche: il vero marchio di fabbrica
delle schede di SpadaBastarda, il grafico circolare con
un asse per ognuno dei punteggi di caratteristica, sta-
to migliorato e ridotto dingombro. Date a colpo doc-
chio tutta la potenza del vostro personaggio.
Segnalini Tiri Salvezza Morte: tenete traccia dei vostri
successi e fallimenti nel tentativo di stabilizzare il vo-
stro personaggio morente. Quale dei due lati sar quello
che arriver prima a 3?
Segna Dadi Vita Rimanenti: annotate i Dadi Vita (DV)
rimasti in appositi spazi, uno diverso per ogni tipo di
dado (per i personaggi multi-classe).
Vedi la guida di supporto per una lista completa di tutte le
features sulla scheda.
VADEMECUM STAMPA
La scheda stata pensata per una stampa su fogli A4 edge-
to-edge (o altrimenti detta stampa borderless).
Se, come per molti centri stampa, la stampante non suppor-
ta la stampa edge-to-edge (borderless), ma i suoi margini di
stampa sono uguali o inferiori a 4mm su tutti i lati, potete
(altamente consigliato) stampare senza adattare il contenuto
allarea di stampa certi che nessun elemento sar tagliato.
Se la stampante non supporta la stampa edge-to-edge (bor-
derless) e sfortunatamente almeno uno dei suoi margini
maggiore di 4 mm, adattate il contenuto allarea di stampa
per non tagliare gli elementi in prossimit dei bordi.
EN
This is an alternative Character Sheet to be used with the 5
th
Edition rules of Dungeons & Dragons.
Compared to the basic Character Sheet, it has a better
optimized and completed space management on the paper,
to please the needs of either expert and novice players.
Such a versatility has been achieved through the use of
innovative elements to keep track of your characters
statistics and advancement, including some of the elements
that have made distinctive previous versions made for other
rules editions:
Ability Scores Hex-Radar: the real trademark of
SpadaBastardas sheets, the circular plot with an axis
for each one of the ability scores, has been improved
and footprint reduced. Pass all your character power at
a glance.
Death Saving Throws Tracker: keep track of your
successes and failures trying to stabilize your dying
character. Which of the two sides will the one to reach
three first?
Hit Dice Tracker: annotate remaining Hit Dice (HD)
with dedicated space, one different for each type of die
(for multi-classing characters).
Check the help reference for a complete list of all on-sheet
features.
PRINTING LINE GUIDES
The sheet has been designed for printing on A4 paper sheets
edge-to-edge (also known as borderless printing).
If, as for many print centers, the printer does not support
edge-to-edge (borderless) printing, but its print margins
are equal or less to 4mm on every side, you can (highly
suggested) print without fitting the content to the printing
area sure that no element will be cropped out.
If the printer does not support edge-to-edge (borderless)
printing and unfortunately at least one of its margins is
wider than 4mm, fit the content to the printing area in order
to not crop out elements next to the borders.
SpadaBastarda 2014
Dungeons & Dragons 5E Advanced Character Sheet
Rev. 1.1
REVISIONI
Versione 1.1:
Punteggi di caratteristica: aggiunto spazio per i Tiri
Salvezza di ogni caratteristica.
Dadi Vita: aumentato lo spazio per i DV Totali e,
conseguentemente, riorganizzato lo spazio per i DV
Rimanenti.
Punti Esperienza: aggiunta progressione dei PE per
avanzamento del personaggio.
Abilit in combattimento: incrementato il numero di
segnalini utilizzo a 20 unit.
Versione 1 (iniziale):
Informazioni: aggiunto, seppur piccolo, spazio per Tratti
della Personalit, Legami, Ideali e Debolezze.
Punteggi di caratteristica: ridotto significativamente
lingombro del grafico ad area.
Punti Ferita: rimosso il contatore di PF.
Dadi Vita: introdotto spazio per i d4 (regole della casa).
Competenze: aggiunto spazio per annotazioni e elenco
competenze.
Sintonia Oggetti Magici: introdotto apposito spazio.
Tempo di Inattivit: introdotto apposito spazio.
REVISIONS
Versione 1.1 :
Ability Scores: space added for each ability Saving
Throws.
Hit Dice: Total HD space incremented and,
consequentially, Remaining HD space has been
reorganized.
Experience Points: character advancement XP
progression added.
In-Combat Features: uses markers have been
incremented up to 20 units.
Versione 1 (initial):
Informations: Personality Traits, Bonds, Ideals and
Flaws space added, even if quite small.
Ability Scores: area plot dimensions have been
significantly reduced.
Hit Points: HP counter removed.
Hit Dice: d4 space introduced (homebrew rules).
Proficiencies: notes and proficiencies list space has been
added.
Magic Items Attunement: special space introduced.
Downtime: special space introduced.
COMBAT NOTES
FEAT / TRAIT / ITEM MAX USES USES NOTES
IN-COMBAT FEATURES
CONDITIONS
A CONDITION LASTS EITHER UNTIL IT IS COUNTERED OR FOR A DURATION SPECIFIED BY THE
EFFECT THAT IMPOSE THE CONDITION.
IF MULTIPLE EFFECT IMPOSE THE SAME CONDITION THE CONDITION DO NOT GET WORSE
BUT IT LASTS UNTIL ALL OF THE IMPOSING EFFECTS HAVE BEEN COUNTERED OR EXPIRED.
BLINDED
AUTO FAIL CHECKS INVOLVING
SIGHT
ATTACKS HAVE DISADV
ENEMY ATTACKS HAVE ADV
CHARMED
CANNOT HARM THE CHARMER
CHARMER HAS ADV ON ANY
SOCIAL INTERACTION
DEAFENED
AUTO FAIL CHECKS INVOLVING
HEARING
FRIGHTENED
CHECK AND ATTACKS HAVE
DISADV WHEN SOURCE OF
FEAR IS IN SIGHT
CANNOT WILLINGLY MOVE
CLOSER TO THE SOURCE OF
FEAR
GRAPPLED
SPEED DROPS TO 0
INCAPACITATED
CANNOT TAKE ACTIONS OR
REACTIONS
INVISIBLE
CANNOT BE SEEN (NORMALLY)
ATTACKS HAVE ADV
ENEMY ATTACKS HAVE DISADV
PARALYZED
BECOME INCAPACITATED
AUTO FAIL STR AND DEX
SAVING THROWS
ENEMY ATTACKS HAVE ADV
ENEMY ATTACKS WITHIN
5ft/1.5m/1sq IS A CRITICAL HIT
CANNOT SPEAK, MOVE OR
TAKE PHYSICAL ACTIONS
PETRIFIED
BECOME INCAPACITATED
BECOME PARALYZED
GAIN RESISTANCE TO ALL
DAMAGE
STOP AGING
IMMUNE TO POISON OR
DISEASE
WEIGHT INCREASE BY A
FACTOR OF 10
POISONED
ABILITY CHECKS HAVE DISADV
ATTACKS HAVE DISADV
PRONE
ONLY MOVE BY CRAWLING OR
STAND UP
ATTACKS HAVE DISADV
ENEMY ATTACKS OR HAVE
ADV IF WITHIN 5ft/1.5m/1sq OR
HAVE DISADV OTHERWISE
RESTRAINED
SPEED DROPS TO 0
ATTACKS HAVE DISADV
ENEMY ATTACKS HAVE ADV
DEX SAVING THROWS HAVE
DISADV
STUNNED
BECOME INCAPACITATED
AUTO FAIL STR AND DEX
SAVING THROWS
ENEMY ATTACKS HAVE ADV
CANNOT MOVE
CAN ONLY SPEAK FALTERINGLY
UNCONSCIOUS
BECOME INCAPACITATED
FALL PRONE AND DROP WHAT
IS HOLDING
AUTO FAIL STR AND DEX
SAVING THROWS
ENEMY ATTACKS HAVE ADV
ENEMY ATTACKS WITHIN
5ft/1.5m/1sq IS A CRITICAL HIT
notes:
NOTES:
YOUR TURN
YOU CAN TAKE ONE ACTION
YOU CAN MOVE UP TO YOUR SPEED (CAN BREAK UP MOVEMENT)
YOU CAN TAKE ONLY ONE BONUS ACTION (IF YOU HAVE ANY)
YOU CAN TAKE ONLY ONE REACTION PER ROUND
ACTIONS IN COMBAT
ATTACK
CAST SPELL
DASH
DISENGAGE
DODGE
HELP
HIDE
READY
SEARCH
USE OBJECT
INITIATIVE
BONUS
WEAPON / SPELL HIT BONUS DAMAGE TYPE REACH / RANGE USES / AMMUNITIONS NOTES
ATTACKS
SpadaBastarda
MADE INITALY
designedby
TOTAL PROFICIENCY & ADVANTAGE MOD ENCH MISC
ACROBATICS (DEX) + +
ANIMAL HANDLING (WIS) + +
ARCANA (INT) + +
ATHLETICS (STR) + +
DECEPTION (CHA) + +
HISTORY (INT) + +
INSIGHT (WIS) + +
INTIMIDATION (CHA) + +
INVESTIGATION (INT) + +
MEDICINE (WIS) + +
NATURE (INT) + +
PERCEPTION (WIS) + +
PERFORMANCE (CHA) + +
PERSUASION (CHA) + +
RELIGION (INT) + +
SLEIGHT OF HAND (DEX) + +
STEALTH (DEX) * + +
SURVIVE (WIS) + +

A
P
A
P
A
P
A
P
A
P
A
P
A
P
A
P
A
P
A
P
A
P
A
P
A
P
A
P
A
P
A
P
A
P
A
P
SKILLS
*
SOME ARMORS IMPOSE DISADVANTAGE ON DEXTERITY (STEALTH) CHECKS
ADVANTAGES & DISADVANTAGES
NOTES
PASSIVE PERCEPTION
PERCEPTION + 10
SPECIAL VISION / SENSES:
FEATURES & TRAITS
AC
TOTAL
NO SHIELD
NO ARMOR
NATURAL SIZE
ARMOR SHIELD ENCH MISC
AR MOR S
MAYDENYORLIMIT
(AND REDUCE SPEED)
REM
AINING HIT DICE
TOTAL HIT DICE
D
EATH SAVING THRO
W
S
I
III
II
I
I I I
I I
CONDITIONS & HP NOTES
TURN COUNTER
HP
CURRENT HP
MAX HP
T
EM
PORARY H
P
10 20 30
ST
A
M
O
D
S
C
O
R
E
C
H
A
S
T
A
MOD
SCORE
W
I
S
S
T
A
M
O
D
SC
O
R
E
I
N
T
S
T
A
M
O
D
S
C
O
R
E
D
E
X
ST
A
M
O
D
S
C
O
R
E
C
O
N
ST
A
M
ODIFIER
SCORE
S
T
R
DVANTAGE
SAVING THROW
ABILITY SCORES
PROFICIENCIES:
PROFICIENCY
BONUS
SPEED
ENCUMBERED (HEAVY)
HEAVY ARMOR PENALTY
YOUR SPEED DROP BY 10ft /3m/2sq
IF YOUR STR SCORE IS NOT ENOUGH
SOME SIMPLE INTERACTIONS WITH OBJECTS NEAR YOU CAN BE DONE IN TANDEM
WITH YOUR MOVE ACTION (ASK YOUR DM).
DROP PRONE: FREE. STAND UP: COSTS HALF OF YOUR SPEED.
DIFFICULT TERRAIN: COSTS DOUBLE (STACKS). SQUEEZE: COSTS DOUBLE (STACKS).
CLIMB, SWIMor CRAWL: COSTS DOUBLE (STACKS).
LONG JUMP: IF MOVE 10ft/3m/2sq AT LEAST, LEAP STR SCORE IN FEET. OTHERWISE ONLY
HALF THAT DISTANCE. MAKE STR (ATHLETICS) CHECK TO AVOID OBSTACLES.
HIGH JUMP: IF MOVE 10ft/3m/2sq AT LEAST, JUMP 3 + STR SCORE FEET. OTHERWISE ONLY
HALF THAT DISTANCE. MAKE STR (ATHLETICS) CHECK TO JUMP HIGH THAN NORMAL.
FEET / METERS SQUARES
BONDS PERSONALITY TRAITS
IDEALS FLAWS
DEITY / RELIGION LANGUAGES
GENDER SIZE AGE SKIN EYES HAIR HEIGHT WEIGHT
CHARACTER NAME RACE CLASS & BUILD BACKGROUND
SPEED DROPS BY 10ft /3m/2sq EACH
CHARACTER PORTRAIT
A
LI GNMEN
T
LEVEL
EXPERIENCE POINTS
0 300 900 2.7k 6.5k 14k 23k 34k 48k 64k 85k 100k 120k 140k 165k 195k 225k 265k 305k 355k
PLAYER
R
ACTIVITIES
PRACTICING A PROFESSION
CRAFTING
RECUPERATING
RESEARCH
TRAINING
SPELLCASTING SERVICE
CATCHING-UP
D
AYS TO SPEND
DOWNTIME
ORGANIZATIONS
CAMPAIGN NOTES
ALLIES & FOES
ADVENTURING GROUP
SpadaBastarda
MADE INITALY
designedby
ENCUMBRANCE
5
0
co
in
s
1lb
10
0
co
in
s
1kg
CARRIEDWEALTH CARRIEDCOINS CARRIEDEQUIP
HEAVY ENCUMBERED THRESHOLD*
SPEED DROPS BY 20ft/6m/4sq
DISADV ON ABILITY CHECKS, ATTACK ROLLS AND
SAVING THROWS ON STR, DEX OR CON
ENCUMBERED THRESHOLD*
SPEED DROPS BY 10ft/3m/2sq
* Optional rules
C
A
RRYING CAPACITY
CURRENT LOAD

STR SCORE x 15lb


STR SCORE x 7.5kg
STR SCORE x 10lb
STR SCORE x 5kg
STR SCORE x 5lb
STR SCORE x 2.5kg
NOTE:
HALVE CARRYING CAPACITY FOR TINY CHARACTERS,
DOUBLE FOR EACH SIZE CATEGORY ABOVE MEDIUM.
PUSH - DRAG - LIFT
CARRYING CAPACITY x 2
WHILE PUSHING OR DRAGGING MORE WEIGHT THAN
CARRYING CAPACITY, SPEED DROPS TO 5ft/1.5m/1sq
+ +
WEALTH
PLATINUMPIECES
1pp = 10gp
GOLD PIECES
1gp = 1gp
ELECTRUMPIECES
1ep = 1/2gp
SILVER PIECES
1sp = 1/10gp
COPPER PIECES
1cp = 1/100gp
OTHER CARRIED WEALTHS:
STORED WEALTHS:
ATTUNED MAGIC ITEMS
MAX 3 ITEMS
1 2
3
STORED EQUIPMENT
ITEM QUANTITY WEIGHT
CARRIED EQUIPMENT
ITEM QUANTITY WEIGHT
EQUIPPED ITEM

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