Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Adonis Pimienta-Penalver
3270-5895
11/12/2009
MAE 377
University at Buffalo
1 Contents
2 Introduction..........................................................................................................3
3 Problem Statement..............................................................................................3
4 Design Goals........................................................................................................4
5 Market Survey/Product Descriptions....................................................................4
6 Project Management............................................................................................6
6.1 Gantt chart.....................................................................................................6
6.2 Alternative Designs (Hand Sketches).............................................................7
6.3 Analysis of Alternative Designs....................................................................10
6.4 Decision Making...........................................................................................11
7 CAD Models........................................................................................................14
7.1 Parts.............................................................................................................14
7.2 Assembly.....................................................................................................17
7.3 Rendering....................................................................................................20
7.4 Animations...................................................................................................28
8 Manufacturing Analysis......................................................................................29
8.1 BOM/Drawings.............................................................................................29
8.2 Cost Analysis................................................................................................36
9 Service Analysis.................................................................................................38
9.1 Product Manual............................................................................................38
9.2 Product Life Analysis....................................................................................41
10 Conclusion.......................................................................................................41
11 References......................................................................................................43
References
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2 Introduction
The product I will inspect for the final design project of our MAE 377 class is
the gamepad/joystick device. This device is used as an advanced controller with
several input buttons to provide better controlling capabilities for certain games or
simulators. The success of my work will be measured by if I can design a new
product with the ability to provide users with greater controlling capabilities and
more versatility in terms of being adaptable to different types of games. I will
accomplish this task by researching different present models and their respective
customer satisfaction, pros and cons; to be able to obtain an idea of what the
market is asking for, and supply a solution to the general demand. The design will
feature a more functionality-based approach because while many companies have
products that excel at their respective domains, there are only a few that are
directed to provide the gamer with a complete package to fit every type of game. I
will show the prototype model to my peers in order to get feedback on its user
friendliness and market appeal. The worth of my project will be determined by how
much I am able to adapt the design to the needs of the users.
3 Problem Statement
Gaming in today’s world isn’t simply a matter of having a console and a few
game cartridges; as time has passed, users have grown more demanding of
increased control and user-friendliness of these interfaces; sometimes, until the
point of turning gaming into something else but a hobby anymore.
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4 Design Goals
My objective is to create a new product, to address the needs of gamers in
terms of user-friendliness and overall ergonomic design.
-Availability
-Low price
-Ease of
connectivity
-Placement of
buttons is
uncomfortable
-Compatible with
many consoles
and PCs.
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-Average price
-Lacks in
programmable
buttons
-Realistic flight
control
-Steep price
-High price
In the process of choosing the best design possible for the new controller it is
important to know what features are being looked for and which will enhance the
functionality or general characteristics of the product. The Logitech Attack 3
joystick5, for example, combine the easiness of use and the ease of connectivity
that is looked for in a joystick by any regular or casual gamer; it is important to
have a device which can be utilized easily without any cumbersome method of
connection. It is also important to look for the highest amount of programmable
buttons as possible, this allows the user to gain more control in the game being
played, while shortening the time it takes for him or her to perform a specific task.
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6 Project Management
6|Page
User
Manual 11/27 12/01 4 0 0 4
Animati
ons/Pict
ures 11/29 12/01 2 0 0 2
Presentati
on 11/29 12/01 2 0 0 2
Website
Complet
ion 11/29 12/01 2 0 0 2
Cost
Analysis 11/27 12/01 4 0 0 4
Product
Life
Analysis 11/25 12/01 6 0 0 6
Table 2: Gantt chart with expected completion dates for individual tasks.
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6.2 Alternative Designs (Hand Sketches)
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9|Page
Figure 2: Second proposed design.
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6.3 Analysis of Alternative Designs
Design 1 (figure 1) Design 2 (figure 2) Design 3 (figure 3)
Ergonom Small, Needs the Buttons are Not The gamepad Very small
friendly to base to be easy to portable. serves as joystick could
ics
the user’s used as reach. base when be a nuisance
hand. joystick or Designed user is when user is in
wheel. May symmetrica utilizing the “gamepad
be heavy. lly. joystick. mode”. It may
break easily as
well.
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wheel at for every rapid joystick
the same game. handling
time. May (driving
also be simulators),
used as require sturdier
regular joystick design.
gamepad
Table 3: Analysis of pros and cons of the previously-listed designs based on several
constraints.
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Candidate User Versatili Appeara Featur Total
Friendliness ty nce es
8 9 7 9 33
9 5 8 7 29
5 8 5 7 25
As we have seen above, the design that best fits the requirements and
constraints laid out in previous sections of this report is design number 1. It
combines adequate versatility, user friendliness and several features to make the
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gaming experience complete. In the next page is a preliminary sketch of the final
chosen prototype to work on during the course of this project.
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Figure 4: Final prototype choice with rough preliminary dimensions.
7 CAD Models
The process of creating parts to recreate the chosen design was mostly about
being able to keep track of meaningful dimensions and provide with as much
realism and detail as possible in order to present the work to my peers and to any
other who reviews my work.
I have also attached a USB cord to the assembly of the base, in order for the
user to be able to connect it to a computer if he/she desires so. This feature is also
complimented by a USB adaptor slot in the bottom of the controller which also
allows the user to connect to a computer and interact via USB connection.
The base assembly was designed to provide the gamer with the most
ergonomically adaptive features that will allow him/her to experience better
interaction with whichever game is being played. For those who prefer flight
simulation or racing games, a throttle has been added to the front cover assembly
in order to provide the user with a way to increase or decrease velocity in certain
games.
7.1 Parts
Here are some pictures of some of the more challenging individual parts.
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(A)
(B)
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(C)
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(D)
(E)
Figure 5: Above are pictures of, (A) the front cover of the assembly, (B) the Directional
button pad, (C) the back cover, (D) the upper circuit board and lastly (E) the lower circuit
board.
7.2 Assembly
In order to create the assembly, I set the back cover (figure 5c), as the ground
reference for the process. This allowed me to base my subsequent additions to the
device on the dimensions already placed in the back cover. To accurately create the
holes and extrusions of the cover, I used feature cutouts in order to obtain the exact
dimensions of the cut and paid close attention to the dimensions that I created
before.
The process of assembly was particularly difficult at times, since some of the
parts in my device are not linear and thus are very hard to constrain to adjacent
objects or planes; in order to solve this issue I created several datum planes to
specify certain positions or conditions to align my new incoming parts. Below are
pictures of my different subassemblies.
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(A) Back Subassembly (B) Back Subassembly
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(E) Control Stick Subassembly (F) Control Stick Subassembly
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(K) Front Subassembly (L) Front Subassembly
Figure 6: Different exploded and assembled views of several subassemblies.
7.3 Rendering
Below are several rendered images of my assembly in a pertinent setting;
please note the semitransparent plastic utilized for the front and back covers. This
adds appeal to the product and increases its value in the market.
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(A)
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(B)
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(C)
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(D)
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(E)
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(F)
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(G)
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(H)
Figure 7: Rendered of the completed product at different views.
7.4 Animations
Below, you will find links to the animation created to present the features of my
design. Please feel free to browse my website
(www.sites.google.com/site/apimientapenalvercaddesign) in order to appreciate the
embedded animations that were created.
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8 Manufacturing Analysis
Below, you will find drawings of the different parts and assemblies that form
part of my device. Dimensions and names are specified. For a complete list of the
parts, please refer to the manual or my website
(www.sites.google.com/site/apimientapenalvercaddesign).
8.1 BOM/Drawings
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Figure 8: Dimensions and BOM detail drawings for the parts and subassemblies of the
device.
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Quant
Part Name Material ity Cost Total
Back Cover Plastic 1 $1.00 $1.00
Thread Steel 4 $0.05 $0.20
Circuit Board 1 Copper/Resin/Teflon 1 $2.00 $2.00
Circuit Board 2 Copper/Resin/Teflon 1 $2.00 $2.00
Lid Plastic 1 $0.30 $0.30
Directional Buttons Plastic 1 $0.90 $0.90
Directional Pad Rubber 1 $0.50 $0.50
A_Button Plastic 1 $0.50 $0.50
Oval Button Plastic 3 $0.30 $0.90
Action Buttons Pad Rubber 1 $0.50 $0.50
Index Button Plastic 2 $0.30 $0.60
Index Pad Rubber 2 $0.50 $1.00
Control Stick Plastic 2 $0.70 $1.40
Control Stick $12.0
Potentiometer Aluminum/Copper 2 $6.00 0
Control Stick Fulcrum Plastic 2 $0.50 $1.00
Pin Steel 8 $0.01 $0.08
Spring Steel 8 $0.05 $0.40
Circuit Board Screw Steel 17 $0.10 $1.70
Circuit Board 3 Copper/Resin/Teflon 1 $0.70 $0.70
Center Button Plastic 3 $0.40 $1.20
Center Pad Rubber 3 $0.50 $1.50
Aluminum/Steel/Coppe
Rumble Motor r 1 $2.00 $2.00
Rumble Hammer Steel 1 $0.70 $0.70
Front Cover Plastic 1 $1.00 $1.00
Front Index Button Plastic 2 $0.30 $0.60
Front Index Pad Rubber 2 $0.50 $1.00
Thumb Button Plastic 2 $0.30 $0.60
Thumb Button Pad Rubber 2 $0.50 $1.00
Wheel Button Plastic 5 $0.30 $1.50
Wheel Axle/Holder Plastic 1 $2.00 $2.00
Shaft Plastic 1 $0.70 $0.70
Stand Plastic 1 $1.00 $1.00
Potentiometer Aluminum/Copper 1 $3.00 $3.00
Plastic/Rubber/Copper/
Base Steel 1 $1.00 $1.00
Base Circuit Board Copper/Resin/Teflon 1 $0.90 $0.90
Base Lid Plastic 1 $0.40 $0.40
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Throttle Lever Plastic 1 $0.20 $0.20
$47.9
Total 89 8
Table 5: Cost analysis with corresponding list of materials, cost of manufacture and total
cost.
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9 Service Analysis
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Figure 9: User manual for device
10 Conclusion
The successful completion of this project has helped me integrate some of the
most important aspects of being an effective worker in the engineering field. I have
learned to carry out a complete design process and present it effectively to my
peers or coworkers. I have been able to implement the skills I have learned
previously from all my previous Pro/E work and put them to work to create an
appealing, realistic model of my design. Thanks to this project and this class
altogether, I now feel more confident with the basic skills of solid modeling, report
writing and presentation. The skills I have learned and the confidence I have gained
from working in Pro/E in this and other projects allow me to say that I would like to
further my work on this device, in order to create a more complete package to go
with the main controller and base.
The more challenging parts of this project was the animation, due to virtual
memory capacity restraints placed by the computer I was working on, I was not able
to create a video that performed everything I wanted it to perform. For example, I
would have wanted it to go through every single piece individually and demonstrate
how they assembled into position into the main device. I overcame this problem by
creating an animation that was not long so as to not put too much strain on the
computer, but at the same time, allowed the viewer to explore every the assembly
by seeing pieces assemble in and out of the device, though not in a piece by piece
manner.
This project has been a success; I have been able to surpass or at least meet
the design goals set forth in previous sections. These are listed below.
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• Versatility : This device is in fact very versatile; for the reasons that it is
designed to be used both as gamepad for regular games or as a wheel for
driving games or simulators. The gamepad itself can be attached to a
stand so as to allow the gamer to have a more realistic experience of
driving or piloting.
• Durability : According to the service life analysis for this device, I
believe it can actually be very durable and offer a good gaming platform
in a consistent basis for at least half a decade.
• Cost : Due to the sheer amount of working parts and the detail that it
takes to manufacture them, this product will place mid-scale in terms of
price compared to other products in the market. If we inspect the
following table, we will find a comparison of price between the product
we have created, its expected retail price and the prices of other popular
controllers/joysticks in the market today.
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Microsoft Sidewinder force $85.95
9
feedback joystick
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1 References
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1 Amazon.com. http://www.amazon.com/b?ie=UTF8&node=172489. Page visited 11/11/2009 at
11:00.