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Information, Optional Rules, Versions and Credits

Note:
Info:
Optional Rules Credits
LA adds to Char level
0 0
Created, coded and conceptualised by
0
Rohin Joyce (aa trisma!estus, ro!ueAn!el"
#rimary $rror Checin! and %ebu!!in!&
'o #sionics
0
(riffin )itchell
0
)acro and V*A $+pertise&
0
,te- )artindale
0
)isc. $rror Checin!&
0
Version History
v/.0 /1/1/002 3&40
v/.5 6121/004 3&36
7he $+cel Analysis 7oolpa must be installed (via the 7ools 8 Add9Ins menu choices" to enable
randomisation of :it #oints and Abilities
Sources included so far: d/0 )odern Core Ruleboo; #layer<s Companion I = II; )) 7emplates; >A feats, races and
occupations, some >A classes; >A ?eb $nhancement; d/0 @uture feats, occupations and classes
Created by Rohin Joyce in the latter months in /00A and revised fairly re!ularly since then. Anyone -ho -ants to contact me can
find me at rohin.BoyceClycos.com, or under the names ro!ueAn!el or 7risma!estus on various sites around the -eb. Any errors,
criticism, praise or stuff lie that -ould be appreciated. 7he only pass-ord9protected part of )odern :eroes is this pa!e 9 the rest
can be easily unloced and manipulated 9 if you !ot the no-9ho-.
'o class defense -hen
flatfooted
%espotA4 (Anton #ustaver", Red9$yed Antipaladin, 7iarynn, @laDDy, >ranium %ra!on,
)athiesen )arius
@uture classes, feats and occupations added. 'e+t -ill be >A classes and @uture -eapons and
eEuipment.
@i+ed many Euite cripplin! errors. Just call the last version my -arm9up phase F" am no- bac in
the saddle. #, chan!ed the :# so that constitution hp is automatically added
v/.2 51A1/004 A&A/
v/.4 3/1/01/00A 30&42 Added 9 Races from >A; Classes from >A ?eb $nhancement
v/.A 3/1/51/00A 35&/0
v/./ 3/1/A1/00A 2&A2
v/.3 3/1/31/00A 0&A0
v/.0 3/13G1/00A 30&30
v3.G 3/1341/00A 32&40 @i+ed errors 9 ,ills cross class, lanua!e rans; ?eapon finesse, Livin! -eapon dama!e; e+port err
v3.0 3/1301/00A 30&35 @i+ed errors 9 ,ill emphasis name error; ?eapons focus blan; $+otic firearms scre- up
v3.6 3/1G1/00A 30&00 @i+ed errors 9 attempted to fi+ randomise number error
v3.5 3/161/00A 3A&23 @i+ed errors 9 a -hole lot 9 -eapons not sho-in!, e+ melee -eapons non9prof, etc.
v3.2 3/151/00A 35&A4
v3.4 331/21/00A 3G&22
v3.A 331/A1/00A /0&2A Revised )C bonuses to armour and -eapons dama!e 9 also miscellaneous occupation ,'A@>s
v3./ 331/01/00A /3&0/
v3.3 331/01/00A 3&4G @inishedH at last 9 06 hours lo!!ed 9 time to upload, then sleepH FB
v3.0 33141/00A 0&35
Iou may have noticed the !ap bet-een updates 9 my computer died and I have only recently
!ained access to another. ,o& Added 9 not much, especially in the -ay of error9removal, but -ith
a nice ne- save 1 load routine. 7he error stuff can -ait until I have a" no more assi!nments; b"
some sleep F"
@i+ed errors 9 misc and varied; Added 9 feats and occupations from >A; ,tatbloc !enerator (a
button for -hich is on the *asic %etails sheet"
Added 9 classes and eEuipment from )#C II; pictureless character sheets; 'ote& If your selected
lan!au!es are not sho-in! up on the sheets, mae sure you have spent the reEuired rans to
actually have those lan!ua!es
@i+ed errors 9 feats and talents listin! !ivin! circulars; added 9 ne- talent trees and feats from
)#C II
@i+ed errors 9 misc e+port, lan!ua!e and sill reset errors; added )odern #layer<s Companion I
information = )) templates
fi+ed errors& ma+ speed from armour -hen no armour is selected; cell9phone -ei!ht; armour on
eEuip list; roundin! of cross9class total instead on individual; class order stuff up; added !reyin!
out and strie9throu!h of inele!ible feats; potion bre-in! !iven unfairly
Added& vampire = -ere-olf templates; )oreau race = )onstrous races; CR options; )acros
added to reset pa!es, randomise abilities and :#, e+port and import characters
fi+ed errors& J9 thin! on attac 1 dama!e modifiers 9 cross class stuff from occupation 9 )C
@AL,$
>pdated 9 removed blanin! feats form class that have reEuirements 9 also armour lt 1 med 1 hvy
scre-up
%oin! the feats, finished the sills and classes 9 but not the talentsH /0 hours of codin! and
countin! Fp
Created, coded and conceptualised by
Rohin Joyce (aa trisma!estus, ro!ueAn!el"
#rimary $rror Checin! and %ebu!!in!&
(riffin )itchell
)acro and V*A $+pertise&
,te- )artindale
)isc. $rror Checin!&
7he $+cel Analysis 7oolpa must be installed (via the 7ools 8 Add9Ins menu choices" to enable
d/0 )odern Core Ruleboo; #layer<s Companion I = II; )) 7emplates; >A feats, races and
occupations, some >A classes; >A ?eb $nhancement; d/0 @uture feats, occupations and classes
Created by Rohin Joyce in the latter months in /00A and revised fairly re!ularly since then. Anyone -ho -ants to contact me can
find me at rohin.BoyceClycos.com, or under the names ro!ueAn!el or 7risma!estus on various sites around the -eb. Any errors,
criticism, praise or stuff lie that -ould be appreciated. 7he only pass-ord9protected part of )odern :eroes is this pa!e 9 the rest
can be easily unloced and manipulated 9 if you !ot the no-9ho-.
%espotA4 (Anton #ustaver", Red9$yed Antipaladin, 7iarynn, @laDDy, >ranium %ra!on,
)athiesen )arius
@uture classes, feats and occupations added. 'e+t -ill be >A classes and @uture -eapons and
@i+ed many Euite cripplin! errors. Just call the last version my -arm9up phase F" am no- bac in
the saddle. #, chan!ed the :# so that constitution hp is automatically added
Added 9 Races from >A; Classes from >A ?eb $nhancement
@i+ed errors 9 ,ills cross class, lanua!e rans; ?eapon finesse, Livin! -eapon dama!e; e+port err
@i+ed errors 9 ,ill emphasis name error; ?eapons focus blan; $+otic firearms scre- up
@i+ed errors 9 attempted to fi+ randomise number error
@i+ed errors 9 a -hole lot 9 -eapons not sho-in!, e+ melee -eapons non9prof, etc.
Revised )C bonuses to armour and -eapons dama!e 9 also miscellaneous occupation ,'A@>s
@inishedH at last 9 06 hours lo!!ed 9 time to upload, then sleepH FB
Iou may have noticed the !ap bet-een updates 9 my computer died and I have only recently
!ained access to another. ,o& Added 9 not much, especially in the -ay of error9removal, but -ith
a nice ne- save 1 load routine. 7he error stuff can -ait until I have a" no more assi!nments; b"
@i+ed errors 9 misc and varied; Added 9 feats and occupations from >A; ,tatbloc !enerator (a
button for -hich is on the *asic %etails sheet"
Added 9 classes and eEuipment from )#C II; pictureless character sheets; 'ote& If your selected
lan!au!es are not sho-in! up on the sheets, mae sure you have spent the reEuired rans to
those lan!ua!es
@i+ed errors 9 feats and talents listin! !ivin! circulars; added 9 ne- talent trees and feats from
@i+ed errors 9 misc e+port, lan!ua!e and sill reset errors; added )odern #layer<s Companion I
information = )) templates
fi+ed errors& ma+ speed from armour -hen no armour is selected; cell9phone -ei!ht; armour on
eEuip list; roundin! of cross9class total instead on individual; class order stuff up; added !reyin!
out and strie9throu!h of inele!ible feats; potion bre-in! !iven unfairly
Added& vampire = -ere-olf templates; )oreau race = )onstrous races; CR options; )acros
added to reset pa!es, randomise abilities and :#, e+port and import characters
fi+ed errors& J9 thin! on attac 1 dama!e modifiers 9 cross class stuff from occupation 9 )C
>pdated 9 removed blanin! feats form class that have reEuirements 9 also armour lt 1 med 1 hvy
%oin! the feats, finished the sills and classes 9 but not the talentsH /0 hours of codin! and
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Basic Details
Name
Player
Race
Templates:
Abilities
Increases from level
4th 8th 12th 16th 20th
Original Total Mod
Strength 10 0 10 0
De!terit" 10 0 10 0
#onstit$tion 10 0 10 0
Intelligence 10 0 10 0
%is&om 10 0 10 0
#harisma 10 0 10 0 'isc Defense mo&
Total
(oints B$": 12 points $se&
)eats from level
Physical Details
*en&er: #$rrent Rep$tation: 0
+ge: Bon$s Rep$atation:
,eight: Starting %ealth: 2&4
%eight: #$rrent %ealth:
Description:
Starting Occupation
)rom the: (rere-$i
None 0 0
+ca&emic . #ore /oo0 +ge 2.
+&vent$rer 1 #ore /oo0 +ge 11
+pothecar" . 2r/an +rcana +ge 20
+strona$t Trainee 1 )$t$re +ge 21
+thlete 1 #ore /oo0 Str or
Bl$e #ollar 2 #ore /oo0 +ge 18
Bohemian 1 (la"ers #omp +ge 11
Racial
'o&i3ers
%ealth
Bon$s
Rep$tation
Bon$s
Select a template: (optional)
B$rea$crat 2 (la"ers #omp +ge 2.
#ele/rit" 4 1 #ore /oo0 +ge 11
#olonist 1 )$t$re +ge 11
#raftsperson 2 (la"ers #omp De! 1.
#reative 2 #ore /oo0 +ge 11
#riminal 2 #ore /oo0 +ge 11
Dilettante 6 1 #ore /oo0 +ge 18
Doctor 4 #ore /oo0 +ge 21
Domestic 1 (la"ers #omp +ge 11
Drifter 2 )$t$re +ge 11
4&$cator 2 (la"ers #omp +ge 2.
4mergenc" Services 2 #ore /oo0 +ge 18
4ntreprene$r 4 1 #ore /oo0 +ge 18
*la&iator 1 )$t$re +ge 18
,e&ge %i5ar& 2 2r/an +rcana Int 10
,eir 6 1 )$t$re +ge 21
Investigative 2 #ore /oo0 +ge 2.
6a7 4nforcement 1 #ore /oo0 +ge 20
'ilitar" 1 #ore /oo0 +ge 18
8ovitiate 2 2r/an +rcana %is 10
O$tcast 1 )$t$re +ge 11
(olitico . . (la"ers #omp #ha 1.
(s"chic 2 2r/an +rcana +ge 11
Religio$s 2 #ore /oo0 +ge 2.
R$ral 1 #ore /oo0 +ge 11
Scavenger 2 )$t$re +ge 11
Sha&o7 Scholar 1 2r/an +rcana +ge 11
S-$ire 1 2r/an +rcana Str or
St$&ent 1 #ore /oo0 +ge 11
Technician . #ore /oo0 +ge 2.
Transporter 1 )$t$re +ge 18
Tri/al 1 (la"ers #omp +ge 11
%hite #ollar . #ore /oo0 +ge 2.
+llegiances:
Manual Entry:
#$rrent Overri&e #$rrent Overri&e
B+B 0 S0ill points lvl1
S0ill points lvl2
)ort Save 0 S0ill points lvl.
Ref Save 0 S0ill points lvl4
%ill Save 0 S0ill points lvl1
S0ill points lvl6
,( S0ill points lvl9
'isc Defense mo& 0 S0ill points lvl8
+# 10 S0ill points lvl:
S0ill points lvl10
)eats from level 1 S0ill points lvl11
S0ill points lvl12
S0ill points lvl1.
+ction (oints S0ill points lvl14
'ovement T"pes: S0ill points lvl11
8ormal .0; S0ill points lvl16
S7im S0ill points lvl19
#lim/ S0ill points lvl18
)l" S0ill points lvl1:
)l" 8otes S0ill points lvl20
<<<
<<<
<<<
<<<
<<<
<<<
<<<
<<<
<<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
<<
Racial +/ilities
=ampires:
Damage Re&$ction 11>1
Ogres? Trolls?
@$anAti B
'inota$rs:

Special Abilities 14 Weaknesses 9


Bloo& Drain
Direct S$nlight
#reate Spa7n
*arlic
Domination
,ol" S"m/ols
4nerg" Drain
Inviolate Sanct$ar"
+lternate )orm
'irrors
#reat$res of the 8ight
R$nning %ater
Damage Re&$ction 11>1
%oo&en Sta0es
)ast ,ealing 1
*aseo$s )orm
#ol& Resistance 20
4lectrical Resistance 20
Spi&er #lim/
T$rn Resistance
Dar0vision 60;
Classes
/G
Level Class I% :itpoints Avera!e
3 3
/ 3
A 3
4 3
2 3
5 3
6 3
0 3
G 3
30 3
33 3
3/ 3
3A 3
34 3
32 3
35 3
36 3
30 3
3G 3
/0 3
Racial = 7emplate :% *onus&
7alent = @eat :# bonus& 0
7otal :#&
KK Class ReEuirements KK
*A* JA
Lno-led!e (7actics" A rans
$ndurance
99& d/0 @uture &99
Reroll onesC
Helix Warrior
7alents 1 *onus @eats
@rom Class 7alent 1 @eat
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
Conmod
7emplate and racial
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
0
0
7otal
Talents B )eats
Bon$s #lass S0ill #ool 2n&er (ress$re
Bon$s #lass S0ill
S0ill 4mphasis
Savant 0
0
0
%eapon )oc$s D*$nslingerE
%eapon )oc$s DDea& ShotE
%eapon Specialisation DSol&ierE #harm *en&er
'inor Brea0thro$gh #ontact name Dlo7AlevelE
#ontact name Dmi&AlevelE
Smart %eapon #ontact name DhighAlevelE
Sha&o7 4nem" One Trigger (o7er
Sha&o7 4nem" T7o Trigger (o7er
Trigger (o7er
S0ill 'aster" DIn3ltratorE
S0ill 'aster" D)iel& ScientistE
Improve& 'elee #ritical ,ac0er +/ilities:
6ogical ,ac0er +/ilities:
6ogical
6ogical ,ac0er +/ilities:
Tal0 a *oo& *ame
Tal0 a *oo& *ame +&vance& Techni-$es
Tal0 a *oo& *ame +&vance& Techni-$es
Implaca/le
Implaca/le
Implaca/le
Spell 'aster" D'age 1E
Spell 'aster" D'age 1E
Spell 'aster" D'age 1E
Spell 'aster" D'age 1E
Spell 'aster" D'age 1E
Spell 'aster" D'age 8E
Spell 'aster" D'age 8E
Spell 'aster" D'age 8E
Spell 'aster" D'age 8E
Spell 'aster" D'age 8E
Sharp 4"e
Fenot"pe
Fenot"pe
Fenot"pe
Fenot"pe
Skill Points: 0 points 0 points
Skill Total *onus Rans
Autohypnosis ?is MMM MMM 0 0
*alance %e+ MMM 0 0 0 3.2 MMM 0 0
*luff Cha MMM 0 0 0 3.2 MMM 0 0
Climb ,tr MMM 0 0 0 3.2 MMM 0 0
Computer >se Int MMM 0 0 0 3.2 MMM 0 0
Concentration Con MMM 0 0 0 3.2 MMM 0 0
Craft&
Chemical Int MMM MMM 0 0
$lectronic Int MMM MMM 0 0
)echanical Int MMM MMM 0 0
#harmeceutical Int MMM MMM 0 0
,tructural Int MMM 0 0 0 3.2 MMM 0 0
Visual Art Int MMM 0 0 0 3.2 MMM 0 0
?ritin! Int MMM 0 0 0 3.2 MMM 0 0
%ecipher ,cript Int MMM MMM 0 0
%emolitions Int MMM MMM 0 0
%iplomacy Cha MMM 0 0 0 3.2 MMM 0 0
%isable %evice Int MMM MMM 0 0
%is!uise Cha MMM 0 0 0 3.2 MMM 0 0
%rive %e+ MMM 0 0 0 3.2 MMM 0 0
$scape Artist %e+ MMM 0 0 0 3.2 MMM 0 0
@or!ery Int MMM 0 0 0 3.2 MMM 0 0
(amble ?is MMM 0 0 0 3.2 MMM 0 0
(ather Information Cha MMM 0 0 0 3.2 MMM 0 0
:andle Animal Cha MMM MMM 0 0
:ide %e+ MMM 0 0 0 3.2 MMM 0 0
Intimidate Cha MMM 0 0 0 3.2 MMM 0 0
Investi!ate Int MMM MMM 0 0
Jump ,tr MMM 0 0 0 3.2 MMM 0 0
Lno-led!e&
Arcane Lore Int MMM MMM 0 0
Art Int MMM MMM 0 0
*ehavioural ,ciences Int MMM MMM 0 0
*usiness Int MMM MMM 0 0
Civics Int MMM MMM 0 0
Current $vents Int MMM MMM 0 0
$arth and Life ,ciences Int MMM MMM 0 0
:istory Int MMM MMM 0 0
#hysical ,ciences Int MMM MMM 0 0
#opular Culture Int MMM MMM 0 0
,treet-ise Int MMM MMM 0 0
7actics Int MMM MMM 0 0
7echnolo!y Int MMM MMM 0 0
7heolo!y and #hilosophy Int MMM MMM 0 0
Listen ?is MMM 0 0 0 3.2 MMM 0 0
)ove ,ilently %e+ MMM 0 0 0 3.2 MMM 0 0
'avi!ate Int MMM 0 0 0 3.2 MMM 0 0
#erform&
Act Cha MMM 0 0 0 3.2 MMM 0 0
%ance Cha MMM 0 0 0 3.2 MMM 0 0
Leyboards Cha MMM 0 0 0 3.2 MMM 0 0
#ercussion Instruments Cha MMM 0 0 0 3.2 MMM 0 0
,in! Cha MMM 0 0 0 3.2 MMM 0 0
,tand9>p Cha MMM 0 0 0 3.2 MMM 0 0
,trin!ed Instruments Cha MMM 0 0 0 3.2 MMM 0 0
?ind Instruments Cha MMM 0 0 0 3.2 MMM 0 0
#ilot %e+ MMM MMM 0 0
#rofession ?is MMM 0 0 0 3.2 MMM 0 0
#sicraft Int MMM MMM 0 0
Repair Int MMM MMM 0 0
Research Int MMM 0 0 0 3.2 MMM 0 0
,ills =
Lan!ua!es
)a+
Rans
)isc
*onuses
Ride %e+ MMM 0 0 0 3.2 MMM 0 0
,earch Int MMM 0 0 0 3.2 MMM 0 0
,ense )otive ?is MMM 0 0 0 3.2 MMM 0 0
,lei!ht of :and %e+ MMM MMM 0 0
,pellcraft Int MMM MMM 0 0
,pot ?is MMM 0 0 0 3.2 MMM 0 0
,urvival ?is MMM 0 0 0 3.2 MMM 0 0
,-im ,tr MMM 0 0 0 3.2 MMM 0 0
7reat InBury ?is MMM 0 0 0 3.2 MMM 0 0
7umble %e+ MMM MMM 0 0
>se )a!ic %evice Cha MMM MMM 0 0
0 0
Langagues: ,pea Read 1 ?rite
MMM 'ative Lan!ua!e Ies Ies
MMM
MMM
MMM
MMM
MMM
MMM
MMM
MMM
MMM
MMM
MMM
MMM
MMM
MMM
MMM
MMM
MMM
MMM
MMM
MMM MMM
Language Ranks Reaining: 0
Rans ,pent on Lan!ua!es& 0
*onus Lan!ua!es from Race& 0
Lan!ua!e Rans (Insert the Rans, add lan!au!es belo-"
0 points 0 points 0 points 0 points 0 points 0 points
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 points 0 points 0 points 0 points 0 points 0 points
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 points 0 points 0 points 0 points 0 points 0 points
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
@eats
>nassi!ned @eats&
!!!
"eats M K #etails
Acrobatic
Advanced Combat Martial Arts
Advanced irearms !ro"icienc#
Advanced $%o-&eapon ighting
Agile Riposte
Aircra"t 'peration
Aircra"t 'peration
Aircra"t 'peration
Alertness
Animal Affinity
Archaic ?eapons #roficiency
Armor !ro"icienc# (heav#)
Armor #roficiency (li!ht"
Armor !ro"icienc# (medium)
Athletic
Attentive
*lind9@i!ht
*ra-l
*uilder
(uilder
(urst ire
Cautious
Cleave
Combat )*pertise
Combat Martial Arts
Combat Refle+es
Combat $hro%
Confident
Creative
Creative
Creative
+ead Aim
%eceptive
%efensive )artial Arts
+odge
+ouble $ap
%rive9*y Attac
$ducated
)ducated
)ducated
)lusive $arget
$ndurance
)*otic irearms !ro"icienc#
)*otic irearms !ro"icienc#
)*otic irearms !ro"icienc#
$+otic )elee ?eapon #roficiency
)*otic Melee &eapon !ro"icienc#
)*otic Melee &eapon !ro"icienc#
@ar ,hot
@ocused
orce Stop
right"ul !resence
(earhead
,reat Cleave
(reat @ortitude
(uide
:eroic ,ur!e
-mproved (ra%l
-mproved (ull Rush
-mproved Combat Martial Arts
-mproved Combat $hro%
Improved %ama!e 7hreshold
-mproved +isarm
-mproved eint
Improved Initiative
-mproved .nockout !unch
-mproved $rip
-mproved $%o-&eapon ighting
Iron ?ill
.nockout !unch
Li!htnin! Refle+es
Lo- #rofile
)edical $+pert
)eticulous
Mobilit#
Multiattack
'imble
#ersonal @irearms #roficiency
#oint *lan ,hot
!o%er Attack
!recise Shot
/uick +ra%
/uick Reload
Reno-n
Run
Shot on the Run
Simple Weapons Proficiency
$
Skip Shot
Spring Attack
,tealthy
Stra"e
Street"ighting
,tudious
Sunder
Sur"ace 0ehicle 'peration
Sur"ace 0ehicle 'peration
Sur"ace 0ehicle 'peration
Surger#
7ou!hness
7rac
7rust-orthy
$%o-&eapon ighting
1nbalance 'pponent
0ehicle +odge
Vehicle $+pert
?eapon @inesse
&eapon inesse
&eapon inesse
&eapon ocus
&eapon ocus
&eapon ocus
&hirl%ind Attack
?indfall
?ild 7alent
Off (ack '""
urn (rain (urn
$ye (ull's )#e
our Code o" 2onour ,elect an alle!iance
our Code o" 2onour ,elect an alle!iance
our Code o" 2onour ,elect an alle!iance
ort Cohort Cohort name
tor Collector ,elect a hobby
tor Collector ,elect a hobby
tor Collector ,elect a hobby
in! Cross97rainin!
ets +eep !ockets
ice $+pert Advice
ice )*pert Advice
ice )*pert Advice
ard inancial &i3ard
-er ocus !o%er
Car ollo% $hat Car
ion ,ood -mpression
d!e ,reater +odge
nse ,reater Magical +e"ense
bo ,uns Akimbo
yed 2ard-)#ed
!le 2aggle
ets 2ail o" (ullets
im -mproved +ead Aim
!e -mproved +odge
nse -mproved Magic +e"ense
ist 4inguist
cy Lucy
nse Magical +e"ense
ncy Martial Arts &eapons !ro"icienc#


ter )oonli!hter

ual )ultilin!ual
ace !oker ace
nce #sionic Resistance
ent ,elf9Improvement
tep Sidestep
lls ,i!nature ,ills
lls Signature Skills
lls Signature Skills
nce Stage !resence
nce Stage !resence
nce Stage !resence
yee Star )mplo#ee
!e Supreme +odge
Arcane ,ills
%elay #o-er
%ivine :erita!e Select an orison
Select an orison
Select an orison
)mpo%er Spell

$mpo-er 7urnin!

$nlar!e #o-er

$nlar!e ,pell

$sche- )aterials

$+tend #o-er

$+tend ,pell

)*tra $urning

leet o" oot

(reater ,pell @ocus !!!
(reater ,pell @ocus !!!
(reater ,pell @ocus !!!

,reater Spell !enetration

:ei!hten #o-er

:ei!hten ,pell

:ide #o-er

-mproved ,rapple

-mproved 5atural 2ealing

-mproved 'verrun

-mproved $urning ,elect a type of creature
#NAME?
#NAME?
#NAME?
-mproved $urning ,elect a type of creature
-mproved $urning ,elect a type of creature

6ack o" All $rades

)a!ical Affinity

)a!ical :erita!e ,elect a cantrip
,elect a cantrip
,elect a cantrip

'onlethal ,pell

#ersistent #o-er

!o%er Critical

!recise Strike

#sionic ,ills

Nuicen #o-er

Reach ,pell

,acred ,pell

,hado- :erita!e

,hado-bane ,pell

Signature Spell
Signature Spell
Signature Spell

,ilent ,pell

,pell @ocus ,elect a school
,pell @ocus ,elect a school
,pell @ocus ,elect a school

,pell #enetration

Spell Slinger

,till ,pell

Supernatural Strike

7-in #o-er
Vehicle ,pecialisation
Action *oost (d0"
Alien ?eapons #roficiency
Armoured !ro"icienc# (!o%ered)
Charismatic #lus
Cra"t C#bernetics
C#bernetic Surger#
Cybertaer
%edicated #lus
@ast #lus
Mastercra"ter
5erve !inch
Oathbound ,elect an alle!iance
#lanetary Adaptation
,alva!e
,mart #lus
,pacer
Starship (attle Run
Starship +odge
Starship eint
,tarship (unnery
Starship Mobilit#
Starship 'peration
Starship Stra"e
,tron! #lus
7ou!h #lus
1ltra -mmunne S#stem
>rban 7racin!
7enomedic
8ero-, $raining
Jump to&
%net Re&uireents




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*A* J0; Combat )artial Arts; Improved Combat )artial Arts


#ersonal @irearms #roficiency
%e+terity 3AJ; %od!e
#ilot 4 rans
#ilot 4 rans
#ilot 4 rans
Armor #roficiency (li!ht"; Armor #roficiency (medium"
Armor #roficiency (li!ht"
,tren!th 3AJ; #o-er Attac
Intelli!ence 3AJ
*A* J3
%e+ 3AJ (technically"
%efensive )artial Arts
*A* J33; %e+terity 3AJ; 7-o9?eapon @i!htin!; Improved 7-o9
?eapon @i!htin!;
?isdom 3AJ; #ersonal @irearms #roficiency; Advanced @irearms
#roficiency




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?isdom 3AJ; @ar ,hot


%e+terity 3AJ
%e+terity 3AJ; #oint *lan ,hot
%e+terity 3AJ; %efensive )artial Arts
#ersonal @irearms #roficiency; Advanced @irearms #roficiency
#ersonal @irearms #roficiency; Advanced @irearms #roficiency
#ersonal @irearms #roficiency; Advanced @irearms #roficiency
%rive 4 rans; Vehicle $+pert
Charisma 32J; Intimidate G rans
*A* J4; ,tren!th 3A; #o-er Attac; Cleave
*A* JA; *ra-l




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,tren!th 3AJ; #o-er Attac


*A* J4; Combat )artial Arts
*A* JA; %efensive )artial Arts; Combat 7hro-
Intelli!ence 3AJ; Combat $+pertise
Intelli!ence 3AJ; *ra-l; ,treetfi!htin!
*A* J5; *ra-l; Lnocout #unch
Intelli!ence 3AJ; Combat $+pertise
*A* J5; Intelli!ence 3AJ; 7-o9?eapon @i!htin!
*A* JA; *ra-l
%e+terity 3AJ; %od!e
AJ 'atural ?eapons; %od!e
,tren!th 3AJ
#oint *lan ,hot
*A* J3;
*A* J3;
%e+terity 3AJ; %od!e; )obility; #oint *lan ,hot
#oint *lan ,hot; #recise ,hot
*A* J4; %e+terity 3AJ; %od!e; )obility
#ersonal @irearms #roficiency; Advanced @irearms #roficiency
*A* J/; *ra-l




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,tren!th 3AJ; #o-er Attac


%rive 4 rans
%rive 4 rans
%rive 4 rans
7reat InBury 4 rans
%e+terity 3AJ
*A* J5; %efensive )artial Arts
%e+terity 3AJ; %rive or #ilot 5 rans; Vehicle $+pert
*A* J3;
*A* J3;
*A* J3;
%e+terity 3AJ; %od!e; )obility; ,idestep




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I
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Ability to manifest po-er
#oint *lan ,hot; #recise ,hot
At least one alle!iance
%e+terity 3AJ; Intelli!ence 3AJ; Combat $+pertise; %od!e;
)obility; ,prin! Attac
At least one alle!iance




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At least one alle!iance
Character Level 5J
Lno-led!e (#opular Culture" 2 rans
Lno-led!e (#opular Culture" 2 rans
Lno-led!e (#opular Culture" 2 rans
#rofession 4 rans; @inancial ?iDard
#rofession 4 rans
Ability to manifest po-er
%rive 5 rans; Vehicle %od!e; Vehicle ,pecialisation
Charisma 3AJ
%e+terity 3AJ; %od!e; Improved %od!e
,hot on the Run; 7-o9?eapon @i!htin!
Charisma 3AJ; Intimidate 4 rans
%eceptive or 7rust-orthy
#oint *lan ,hot; %ouble 7ap
#oint *lan ,hot; @ar ,hot; %ead Aim
%e+terity 3AJ; %od!e
7he ability to cast arcane or divine spells; )a!ical %efense
)ultilin!ual
7he ability to cast arcane or divine spells
*A* J3; Combat )artial Arts; %efensive )artial Arts
?isdom 3AJ
7he ability to cast arcane or divine spells; )a!ical %efense;
Improved )a!ical %efense




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%e+terity 3AJ; %od!e; )obility
Charisma 3AJ
Charisma 3AJ
Charisma 3AJ
*ase Reputation J3
%e+terity 3AJ; %od!e; Improved %od!e; (reater %od!e




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)ust be able to turn a type of creature
)ust be able to turn a type of creature
Run
M'A)$O
M'A)$O
M'A)$O
,pell #enetration
%e+terity 3AJ; *ra-l
*ase @ortitude 2J
,tren!th 3AJ; #o-er Attac
)ust be able to turn a type of creature
)ust be able to turn a type of creature




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)ust be able to turn a type of creature
Character Level 0J
*A* J30
*A* J2
,pell )astery
,pell )astery
,pell )astery
?isdom or Intelli!ence 3AJ
*A* J/




















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Armor #roficiency (li!ht"; Armor #roficiency (medium"




















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7reat InBury 0 rans; ,ur!ery
Craft ($lectronics" 0 rans; Craft ()echanical" 0 rans
*A* J4; Combat )artial Arts
%e+terity 3AJ; ,tarship %od!e; ,tarship )obility
%e+terity 3AJ; #ilot 5 rans,tarship Operation
#ilot G rans,tarship Operation
%e+terity 3AJ; ,tarship %od!e
#ilot / rans
,tarship (unnery
Constitution 3AJ
Lno-led!e ($arth = Life" 5 rans; 7reat InBury 5 rans; ,ur!ery
%e+terity 3AJ; 7umble 4 rans
Craft ($lectronics" 30 rans; Craft ()echanical" 30 rans;
Lno-led!e (Life ,ciences" 2 rans
+rmo$r an& %eapon selection
Armour
#ategor" T"pe 'DB +#(
'agical eGects
Weapon One
Overri&es
Range& 'elee 4!plosives
Weapon To
Overri&es
Range& 'elee 4!plosives
Weapon Three
Overri&es
Range& 'elee 4!plosives
Weapon !our
4-$ipmen
t Bon$s
8onprofH
Bon$s
'astercraft &etails Overri&es
D8ote that 'agical enhancement re-$ires at least 1 'astercraft? an& that the magical
enhancement s$perce&es an" '# /on$s to &efense
Armour Types:
Mastercraft effect:
Magical Bonus
Select one Select one Select one
Select one Select one Select one
Select one Select one Select one
Overri&es
Range& 'elee 4!plosives
Weapon !i"e
Overri&es
Range& 'elee 4!plosives
Weapon Si#
Overri&es
Range& 'elee 4!plosives
Select one Select one Select one
Select one Select one Select one
Select one Select one Select one
Spee& %eight Restriction 8otes
4!plosives
4!plosives
4!plosives
($rchase
D#
D8ote that 'agical enhancement re-$ires at least 1 'astercraft? an& that the magical
Select one
Select one
Select one
4!plosives
4!plosives
4!plosives
Select one
Select one
Select one
Ta/les
$anged Weapons
ID %eapons #ali/er )eat re-$ire& (ro3cientC
1 Select one
2 +IA49 9H62mmR assa$lt riJe (ersonal )irearms (ro3cienc" 0
. Baretta :2) :mm a$toloa&er (ersonal )irearms (ro3cienc" 0
4 Baretta :.R :mm machine pistol (ersonal )irearms (ro3cienc" 0
1 Barrett 6ight )ift" H10 sniper riJe (ersonal )irearms (ro3cienc" 0
6 Barretta '.( 12Aga$ge shotg$n (ersonal )irearms (ro3cienc" 0
9 Benelli '1 12Aga$ge shotg$n (ersonal )irearms (ro3cienc" 0
8 Bro7ning B(S 10Aga$ge shotg$n (ersonal )irearms (ro3cienc" 0
: #olt Do$/le 4agle 10mm a$toloa&er (ersonal )irearms (ro3cienc" 0
10 #olt '1:11 H41 a$toloa&er (ersonal )irearms (ro3cienc" 0
11 #olt ("thon H.19 revolver (ersonal )irearms (ro3cienc" 0
12 #ompo$n& /o7 +rchaic %eapons (ro3cienc" A4
1. #ross/o7 Simple %eapons (ro3cienc" 0
14 Derringer H41 (ersonal )irearms (ro3cienc" 0
11 Desert 4agle H10+4 a$toloa&er (ersonal )irearms (ro3cienc" 0
16 )lamethro7er 8one 0
19 *loc0 19 :mm a$toloa&er (ersonal )irearms (ro3cienc" 0
18 *loc0 20 10mm a$toloa&er (ersonal )irearms (ro3cienc" 0
1: ,I *. 9H62mm assa$lt riJe (ersonal )irearms (ro3cienc" 0
20 ,I '(1 :mm s$/machine g$n (ersonal )irearms (ro3cienc" 0
21 ,I '(1I :mm s$/machine g$n (ersonal )irearms (ro3cienc" 0
22 ,I (S*1 9H62mm sniper riJe (ersonal )irearms (ro3cienc" 0
2. Kavelin Simple %eapons (ro3cienc" 0
24 '16+2 1H16mm assa$lt riJe (ersonal )irearms (ro3cienc" 0
21 '2,B ,eav" 'achine *$ns 4!otic )irearms: ,eav" 'ach A4
26 '4 #ar/ine 1H16mm assa$lt riJe (ersonal )irearms (ro3cienc" 0
29 'A60 me&i$m machine g$n (ersonal )irearms (ro3cienc" 0
28 '92+. 6+% Roc0et 6a$ncher 4!otic )irearms: Roc0et 6a$n A4
2: '9: *rena&e 6a$ncher 4!otic )irearms: *rena&e 6a A4
.0 '+# Ingram H41 machine pistol (ersonal )irearms (ro3cienc" 0
.1 'oss/erg 12Aga$ge shotg$n (ersonal )irearms (ro3cienc" 0
.2 (ath3n&er H22 revolver (ersonal )irearms (ro3cienc" 0
.. (epper spra" Simple %eapons (ro3cienc" 0
.4 Remington 900 9H62mm h$nting riJe (ersonal )irearms (ro3cienc" 0
.1 R(*A9 Roc0et 6a$ncher 4!otic )irearms: Roc0et 6a$n A4
.6 R$ger ServiceASi! H.8S revolver (ersonal )irearms (ro3cienc" 0
.9 SB% '2: H44 magn$m revolver (ersonal )irearms (ro3cienc" 0
.8 Sa7e&AoG shotg$n 12Aga$ge shotg$n (ersonal )irearms (ro3cienc" 0
.: Sh$ri0en +rchaic %eapons (ro3cienc" A4
40 SIT4S ': :mm a$toloa&er (ersonal )irearms (ro3cienc" 0
41 S0orpion H.2 machine pistol (ersonal )irearms (ro3cienc" 0
42 Ste"r +2* 1H16mm assa$lt riJe (ersonal )irearms (ro3cienc" 0
4. Taser Simple %eapons (ro3cienc" 0
44 T4#A: :mm machine pistol (ersonal )irearms (ro3cienc" 0
41 25i :mm s$/machine g$n (ersonal )irearms (ro3cienc" 0
46 %alther ((I H.2 a$toloa&er (ersonal )irearms (ro3cienc" 0
49 %hip Simple %eapons (ro3cienc" 0
48 %inchester :4 H444 h$nting riJe (ersonal )irearms (ro3cienc" 0
4: A4
10 A4
11 A4
12 A4
1. A4
14 A4
11 A4
16 A4
19 A4
18 A4
1: A4
60 A4
61 A4
62 A4
6. A4
64 A4
61 A4
66 A4
69 A4
68 A4
6: A4
90 A4
91 A4
92 A4
9. A4
94 A4
91 A4
96 A4
99 A4
98 A4
9: A4
80 A4
81 A4
82 A4
8. A4
84 A4
81 A4
86 A4
89 A4
88 A4
8: A4
:0 A4
:1 A4
:2 A4
:. A4
:4 A4
:1 A4
:6 A4
:9 A4
:8 A4
:: A4
100 A4
Melee Weapons
ID %eapon )eat Re-$ire& (ro3cientC #o$nts as lightC
1 Select one
2 Ba"onet D3!e&E +rchaic %eapons (ro3cienc" A4
. Simple %eapons (ro3cienc" 0
4 Brass 0n$c0les Simple %eapons (ro3cienc" 0 6ight
1 #hain 4!otic 'elee %eapon A4
6 #hain sa7 4!otic 'elee %eapon A4
9 Simple %eapons (ro3cienc" 0
8 #leaver Simple %eapons (ro3cienc" 0 6ight
: #l$/ Simple %eapons (ro3cienc" 0
10 Simple %eapons (ro3cienc" 0
11 ,atchet +rchaic %eapons (ro3cienc" A4 6ight
12 Iama 4!otic 'elee %eapon A4 6ight
1. Iatana 4!otic 'elee %eapon A4
14 Inife Simple %eapons (ro3cienc" 0 6ight
11 I$0ri 4!otic 'elee %eapon A4 6ight
16 6ongs7or& +rchaic %eapons (ro3cienc" A4
19 'achete +rchaic %eapons (ro3cienc" A4 6ight
18 'etal /aton Simple %eapons (ro3cienc" 0
1: 8$ncha0$ 4!otic 'elee %eapon A4 6ight
20 Simple %eapons (ro3cienc" 0
21 Rapier +rchaic %eapons (ro3cienc" A4
22 RiJe /$tt Simple %eapons (ro3cienc" 0
2. Sap Simple %eapons (ro3cienc" 0 6ight
24 Simple %eapons (ro3cienc" 0
21 Spear +rchaic %eapons (ro3cienc" A4
26 Simple %eapons (ro3cienc" 0
29 Straight ra5or +rchaic %eapons (ro3cienc" A4 6ight
28 St$n g$n Simple %eapons (ro3cienc" 0 6ight
2: S7or& cane +rchaic %eapons (ro3cienc" A4
.0 Simple %eapons (ro3cienc" 0
.1 ThreeAsection staG 4!otic 'elee %eapon A4
.2 Tonfa Simple %eapons (ro3cienc" 0
.. 2narme& D6ethalE Simple %eapons (ro3cienc" 0 6ight
.4 2narme& D8onlethalE Simple %eapons (ro3cienc" 0 6ight
.1 A4
.6 A4
.9 A4
.8 A4
.: A4
40 A4
41 A4
42 A4
4. A4
44 A4
41 A4
46 A4
49 A4
48 A4
4: A4
10 A4
11 A4
12 A4
1. A4
14 A4
11 A4
16 A4
19 A4
18 A4
1: A4
60 A4
61 A4
62 A4
6. A4
64 A4
61 A4
66 A4
69 A4
68 A4
6: A4
90 A4
91 A4
92 A4
9. A4
94 A4
91 A4
96 A4
99 A4
98 A4
9: A4
80 A4
81 A4
82 A4
8. A4
84 A4
81 A4
86 A4
89 A4
88 A4
8: A4
:0 A4
:1 A4
:2 A4
:. A4
:4 A4
:1 A4
:6 A4
:9 A4
:8 A4
:: A4
100 A4
E#plosi"es
ID %eapon Damage L$antit" T"pe
1 Select one
2 40mm fragmentation grena .&6 6 Slashing
. +ci&? mil& 1&6 > 1 1 +ci&
4 #4>Semte! 4&6 4 #onc$ssion
1 #la"more 'ine 6&6 2 Slashing
6 Det cor& A 10; 2&6 1 )ire
9 D"namite 2&6 12 #onc$ssion
8 )lashABang *rena&e A 6 A
: )ragmentation grena&e 4&6 6 Slashing
10 'olotov coc0tail1 1&6 > 1 1 )ire
11 Smo0e grena&e A 6 A
12 Tear gas grena&e See te!t 6 A
1. Thermite grena&e 6&6 6 )ire
14 %hite phosphor$s grena&e 2&6 6 )ire
11
16
19
18
1:
20
21
22
2.
24
21
26
29
28
2:
.0
.1
.2
..
.4
.1
.6
.9
.8
.:
40
41
42
4.
44
41
46
49
48
4:
10
11
12
1.
14
11
16
19
18
1:
60
61
62
6.
64
61
66
69
68
6:
90
91
92
9.
94
91
96
99
98
9:
80
81
82
8.
84
81
86
89
88
8:
:0
:1
:2
:.
:4
:1
:6
:9
:8
::
100
Armour
1 +rmo$r T"pes:
ID +rmo$r #ategor" T"pe
1 +rmo$r T"pes:
2 6eather Mac0et 6ight Imprompt$
. 6eather armo$r 6ight +rchaic
4 6ight $n&ercover shirt 6ight #onceala/le
1 ($llA$p po$ch vest 6ight #onceala/le
6 2n&ercover vest 6ight #onceala/le
9 #onceala/le vest 'e&i$m #onceala/le
8 #hainmail shirt 'e&i$m +rchaic
: 6ightA&$t" vest 'e&i$m Tactical
10 Tactical vest 'e&i$m Tactical
11 Special response vest ,eav" Tactical
12 (late mail ,eav" +rchaic
1. )orce& entr" $nit ,eav" Tactical
14
11
16
19
18
1:
20
21
22
2.
24
21
26
29
28
2:
.0
.1
.2
..
.4
.1
.6
.9
.8
.:
40
41
42
4.
44
41
46
49
48
4:
10
11
12
1.
14
11
16
19
18
1:
60
61
62
6.
64
61
66
69
68
6:
90
91
92
9.
94
91
96
99
98
9:
80
81
82
8.
84
81
86
89
88
8:
:0
:1
:2
:.
:4
:1
:6
:9
:8
::
100
#o$nts as 6ightC +ttac0 Damage #ritical T"pe Range Ro) 'aga5ine
2&8 20 Ballistic 90 S+ .0 /o!
6ight 2&6 20 Ballistic 40 S 11 /o!
2&6 20 Ballistic .0 S+ 20 /o!
2&12 20 Ballistic 120 S 11 /o!
2&8 20 Ballistic .0 S 1 /o!
2&8 20 Ballistic 40 S 9 intH
2&10 20 Ballistic .0 Single 1 intH
6ight 2&6 20 Ballistic .0 S : /o!
6ight 2&6 20 Ballistic .0 S 9 /o!
1 2&6 20 Ballistic 40 S 6 c"lH
1&8 20 (iercing 40 1 A
1&10 1:A20 (iercing 40 1 1 intH
6ight 2&6 20 Ballistic 10 Single 2 intH
2&8 20 Ballistic 40 S : /o!
.&6 A )ire A 1 10 intH
6ight 1 2&6 20 Ballistic .0 S 19 /o!
6ight 1 2&6 20 Ballistic 40 S 11 /o!
2&10 20 Ballistic :0 S+ 20 /o!
1 2&6 20 Ballistic 10 S+ .0 /o!
2&6 20 Ballistic 40 S+ 11 /o!
1 2&10 20 Ballistic :0 S 1 /o!
1&6 20 (iercing .0 1 A
2&8 20 Ballistic 80 S+ .0 /o!
2&12 20 Ballistic 110 + 6in0e&
2&8 20 Ballistic 60 S+ .0 /o!
2&10 20 Ballistic 100 + 6in0e&
10&6 A A 110 1 1 intH
=aries A A 90 1 1 intH
2&6 20 Ballistic 40 S+ .0 /o!
2&8 20 Ballistic .0 Single 6 intH
6ight 2&4 20 Ballistic 20 S 6 c"lH
6ight Special A Special1 1 1 1 intH
2&10 20 Ballistic 80 Single 1 intH
6&6 A A 100 1 1 intH
6ight 2&6 20 Ballistic .0 S 6 c"lH
2&8 20 Ballistic .0 S 6 c"lH
2&8 20 Ballistic 10 S 2 intH
6ight 1 20 (iercing 10 1 A
6ight 2&6 20 Ballistic .0 S 8 /o!
2&4 20 Ballistic 40 S+ 20 /o!
2&8 20 Ballistic 80 S+ .0 /o!
6ight 1&4 A 4lectricit" 1 1 1 intH
2&6 20 Ballistic 40 S or + .2 /o!
2&6 20 Ballistic 40 S+ 20 /o!
6ight 2&4 20 Ballistic .0 S 9 /o!
6ight 1&2 20 Slashing 11 1 A
2&10 20 Ballistic :0 S 6 intH
+ttac0 Damage #ritical T"pe Range Si5e %eight
1&4>1&6 20 (iercing 6arge 1 9
0 (iercing A 0
1&. 20 Bl$&geoning Tin" 1 1
1&6>1&6 20 Bl$&geoning 6arge 1 1
.&6 20 Slashing 6arge 10 :
0 Slashing A 0
1&6 1:A20 Slashing Small 2 1
1&6 20 Bl$&geoning 10 'e& . 4
0 (iercing A 0
1&6 20 Slashing 10 Small 4 4
1&6 20 Slashing Small 2 1
2&6 1:A20 Slashing 6arge 6 12
1&4 1:A20 (iercing 10 Tin" 1 9
($rchase
D#
1&4 18A20 Slashing Small 1 1
1&8 1:A20 Slashing 'e& 4 11
1&6 1:A20 Slashing Small 2 1
1&6 1:A20 Bl$&geoning 'e& 2 8
1&6 20 Bl$&geoning Small 2 .
1&6 18A20 (iercing 'e& . 10
1&6 20 Bl$&geoning 6arge A 0
1&6 20 Bl$&geoning Small . 2
0 Bl$&geoning A 0
1&8 20 (iercing 6arge : 6
0 (iercing A 0
1&4 1:A20 Slashing Tin" 0H1 4
1&. 20 4lectricit" Tin" 1 1
1&6 18A20 (iercing 'e& . :
<R4)N 0 0 0 A 0
1&10>1&10 20 Bl$&geoning 6arge . 4
1&4 20 Bl$&geoning 'e& 2 6
A4 1&. 20 Bl$&geoning Small A 0
0 1&. 20 Bl$&geoning Small A 0
B$rst RefD# Range Si5e %eight Restriction
10; 11 A Tin" 1 16 .
20 A 10 Tin" 1 6 0
10; 18 A Small 1 12 .
40; 16 A Small 2 11 .
See te!t 12 A 'e& 2 8 2
1; 11 10 Tin" 1 12 1
11; A 10 Tin" 1 14 .
20; 11 10 Tin" 1 11 .
20 A 10 Small 1 . 0
See te!t A 10 Small 2 10 0
See te!t A 10 Small 2 12 2
1; 12 10 Small 2 19 .
20; 12 10 Small 2 11 .
($rchase
D#
+rmo$r T"pes:
'DB +#( Spee& %eight
4-$ipment
Bon$s
8onprofH
Bon$s
($rchase
D#
1 1 8 0 .0 4 10
2 1 6 0 .0 11 12
2 1 9 0 .0 2 1.
2 1 6 A1 .0 2 1.
. 1 1 A2 .0 . 14
4 2 4 A. 21 4 11
1 2 2 A1 20 40 18
1 2 . A4 21 8 16
6 2 2 A1 21 10 19
9 . 1 A6 20 11 18
8 . 1 A6 20 10 2.
: . 0 A8 20 20 1:
Si5e %eight Restriction 8otes
6arge 10 11 2
Small . 16 1
'e& . 18 2 . Ro$n& B$rstO
,$ge .1 22 1
6arge : 16 1
6arge 8 19 1
6arge 11 16 1
Small . 16 1
Small . 11 1
'e& . 11 1
6arge . 10 0
'e& 9 : 0 'ove action to reloa& after 3ringO
Tin" 1 14 1
'e& 4 18 1
6arge 10 19 . 1;!.0;? Ref D# 11? no attac0 roll re-$ire&O
Small 2 18 1
Small . 18 1
6arge 11 1: 2
6arge 9 20 2 . Ro$n& B$rstO
'e& 1 1: 2 . Ro$n& B$rstO
6arge 16 22 1
'e& 2 4 0 %hen $se& in melee? A4 to hitO
6arge 8 16 2 . Ro$n& B$rstO
,$ge 91 22 .
6arge 9 16 2
,$ge 22 21 .
6arge 1 11 . Damages 10;? Ref D# 18? 'inH Range .0;O
6arge 9 14 . )ires 40mm grena&es? 'inim$m Range 40;O
'e& 6 11 2
6arge 9 11 1
Tin" 1 14 1
Tin" 0H1 1 0 Range& To$ch? )ort D# 11? Blin&e& 1&4 ro$n&s
6arge 8 19 1
6arge 18 12 . Damages 10;? Ref D# 16? 'inH Range .0;O
Small 2 14 1
'e& . 11 1
'e& 4 11 4
Tin" 0H1 . 0 #an /e &ra7n as a free actionO
Tin" 2 11 1
'e& 4 19 2
6arge : 1: 2 . Ro$n& B$rstO
Small 2 9 0
'e& 4 14 2
6arge 8 18 2
Small 1 11 1
Small 2 4 0 'a! range 11;? #an trip? 2 to Disarm attac0s
6arge 9 11 1
($rchas
e D#
8otes
0 Do$/le %eaponO
0
0 Deals lethal &amage? still consi&ere& $narme&O
0 Do$/le %eapon or Reach 10;? #an Trip? 2 to Disarm attac0sO
0
0
0
0
0
0
0
0
0
Restricti
on
0
0
0
0 #an /e collapse& to Small si5eO
0
0
0
0
0
0 Reach %eapon 10;
0
0
0
0 Spot D# 18 to see as 7eapon 7hen sheathe&
0 0
0 Do$/le %eapon
0 #an &eal nonAlethal &amage 7ith no penalt"
0 (rovo0es +oOO
0 (rovo0es +oO
8otes
'inim$m Range 40;
#an /e lin0e&: 2&6 &amage? 2; /$rst per e!tra
#oneAeGect? 6&6 &amageO o$tsi&e cone 2&6
#an /e &o$/le& $p? 1&6 per e!tra? ma! 4&6
4!tra stic0s: 1&6 &mg? 1; /$rstO 'a! 10&6? 20;
)ort D# 16 or Da5e& &6 ro$n&s
1&6 &mg ne!t ro$n&? ma" /e ignite&
1;>rn&? ma! 11; ra&? lasts 10 rn&s
1;>rn&? ma! 11; ra&? )ort D# 11 or 8a$seate& &6 rn&s
1&6 &mg ne!t ro$n&? ma" /e ignite&? smo0e 1; ra&
1
.
8otes i& +rmo$r 'astercrafting
1 'astercraft eGect:
Restricti
on
0 2 4-$ipment Bon$s 1
0 . 4-$ipment Bon$s 2
1 4 4-$ipment Bon$s .
1 1 8onA(ro3cient 4-$ipment Bon$s 1
1 6 8onA(ro3cient 4-$ipment Bon$s 2
1 9 8onA(ro3cient 4-$ipment Bon$s .
0 8 +rmo$r #hec0 (enalt" 1
1 : +rmo$r #hec0 (enalt" 2
1 10 +rmo$r #hec0 (enalt" .
1 11 'a!im$m De! Bon$s 1
0 12 'a!im$m De! Bon$s 2
1 1. 'a!im$m De! Bon$s .
14 'a!im$m Spee& 1;
11 'a!im$m Spee& 10;
16 'a!im$m Spee& 11;
1
i&
1
2
.
4
)9uipment !age
: -tem(s) -+ /t &eight :
1
1
1
1
1
1
1
1
1
1
1
1
1
!urchase
+C
-tem(s) -+ /t &eight
1
1
1
1
1
1
1
1
1
1
1
1
1
!urchase
+C
)9uipment $ables
'b;ect Si3e &eight Restriction
<1= 'ther (insert #our stu"" here)
<1> ----------------------------------------
<1?
<1@
<1A
<1B
<<0
<<1
<<<
<<C
<<=
<<>
<<?
<<@
<<A
<<B
<C0
<C1
<C<
<CC
<C=
<C>
<C?
<C@
<CA
<CB
<=0
<=1
<=<
<=C
<==
<=>
<=?
<=@
<=A
<=B
<>0
<>1
<><
<>C
<>=
<>>
<>?
<>@
<>A
!urchase
+C
/t at a
time
<>B
<?0
<?1
<?<
<?C
<?=
<?>
<??
<?@
<?A
<?B
<@0
<@1
<@<
<@C
<@=
<@>
<@?
<@@
<@A
<@B
<A0
<A1
<A<
<AC
<A=
<A>
<A?
<A@
<AA
<AB
<B0
<B1
<B<
<BC
<B=
<B>
<B?
<B@
<BA
To$gh 1 > Smart 1
Name Player
,$man
%lasses %haracter &e"el Occupation
Age 'ender (eight Weight
,$man 'e&H ,$manoi& 1; D1!1E
$ace Si)e * Type
$each
+
,- 0
,- 0
0 0 0
A +$toh"pnosis
,- 0
F Balance De! 0 0 0 0
0
F Bl$G #ha 0 0 0 0
,- 0
F #lim/ Str 0 0 0 0
.0; F #omp$ter 2se Int 0 0 0 0
,- 0
F #oncentration #on 0 0 0 0
#raft:
,- 0
F #hemical
F 4lectronic
F 'echanical
F (harmece$tical
F Str$ct$ral Int 0 0 0 0
F =is$al +rt Int 0 0 0 0
,- 0 0 0 0 0 F %riting Int 0 0 0 0
F Decipher Script
F Demolitions
F Diplomac" #ha 0 0 0 0
F Disa/le Device
0
F Disg$ise #ha 0 0 0 0
0 0 0 0 F Drive De! 0 0 0 0
0
F 4scape +rtist De! 0 0 0 0
0 0 0 0 F )orger" Int 0 0 0 0
0
F *am/le %is 0 0 0 0
0 0 0 0 F *ather Information #ha 0 0 0 0
F ,an&le +nimal
F ,i&e De! 0 0 0 0
F Intimi&ate #ha 0 0 0 0
F Investigate
0 0 0 0 F K$mp Str 0 0 0 0
Ino7le&ge:
0 0 0 0 F +rcane 6ore
F +rt
F Behavio$ral Sciences
F B$siness
F #ivics
F #$rrent 4vents
F 4arth an& 6ife Scien
F ,istor"
F (h"sical Sciences
F (op$lar #$lt$re
F Street7ise
F Tactics
F Technolog"
F Theolog" an& (hilo
F 6isten %is 0 0 0 0
F 'ove Silentl" De! 0 0 0 0
F 8avigate Int 0 0 0 0
(erform:
F +ct #ha 0 0 0 0
F Dance #ha 0 0 0 0
F Ie"/oar&s #ha 0 0 0 0
F (erc$ssion Instr$men #ha 0 0 0 0
F Sing #ha 0 0 0 0
F Stan&A2p #ha 0 0 0 0
F Stringe& Instr$ments #ha 0 0 0 0
F %in& Instr$ments #ha 0 0 0 0
F (ilot
F (rofession %is 0 0 0 0
A (sicraft
F Repair
F Research Int 0 0 0 0
F Ri&e De! 0 0 0 0
F Search Int 0 0 0 0
F Sense 'otive %is 0 0 0 0
F Sleight of ,an&
A Spellcraft
F Spot %is 0 0 0 0
F S$rvival %is 0 0 0 0
F S7im Str 0 0 0 0
F Treat InM$r" %is 0 0 0 0
F T$m/le
A 2se 'agic Device
%ampaign <8+'4C
E#perience
#arr"ing #apacit": 6ight 0 A 66l/HO 'e&i$m 69 A 1..l/HO ,eav" 1.4 A 200l/H
<8+'4C
Notes * Description
2nenc$m/ere&
8ative 6ang$age DSpea0? Rea&
B %riteE
8(# Sheet
? ,$man
STR 10 D0E ,it (oints Defense 10 +ge: ,eight: %eight:
D4F 10 D0E Initiative 0 Save )ort 0 Reach: 1; D1!1i5e B T"pe: 'e&H ,$manoi&
#O8 10 D0E B+B 0 Save Ref 0 Occ$pation:
I8T 10 D0E %ealth 0 Save %ill 0
%IS 10 D0E Rep$tation 0
10
#,+ 10 D0E +ction (oints 0
%ealth Bon$s 0 #harH 6evel
Skills 'ear
Talents + !eats
<8+'4C
Armour Weapons Allegiances
Notes
&anguages
8ative 6ang$age DSpea0? Rea& B %riteE
Damage
Threshol&
8ame (la"er
#lasses #haracter 6evel Occ$pation
+ge *en&er ,eight %eight
,$man 'e&H ,$manoi&
A./&/T/ES
1; D1!1E
Race Si5e B T"pe Reach 'a! Ran0s: +
,- 0
TOT+6 D4F 'OD? 'IS# 'ODH
Skill Name Ran0s
,- 0 0 P 0 0
cc
A +$toh"pnosis
,- 0 .ASE ATTA%0 0
F Balance De! 0 0 0 0
F Bl$G #ha 0 0 0 0
,- 0 SPEED .0;
F #lim/ Str 0 0 0 0
F #omp$ter 2se Int 0 0 0 0
,- 0 Other Speed
F #oncentration #on 0 0 0 0
#raft:
,- 0
F #hemical
F 4lectronic
TOT+6 #2RR48T ,( F 'echanical
F (harmece$tical
F Str$ct$ral Int 0 0 0 0
DE!ENSE ,- 0 0 0 0 0 ,- ,-
F =is$al +rt Int 0 0 0 0
F %riting Int 0 0 0 0
TOT+6 F Decipher Script
F Demolitions
SA1/N' T($OWS 'IS# 'ODH
F Diplomac" #ha 0 0 0 0
TOT+6 F Disa/le Device
2- P 0 0 0 $EP3TAT/ON 0
F Disg$ise #ha 0 0 0 0
F Drive De! 0 0 0 0
2- P 0 0 0 A%T/ON PO/NTS 0
F 4scape +rtist De! 0 0 0 0
F )orger" Int 0 0 0 0
2- P 0 0 0 WEA&T( .ON3S 0
F *am/le %is 0 0 0 0
F *ather Information #ha 0 0 0 0
F ,an&le +nimal
ATTA%0S TOT+6 STR 'ODH SIQ4 'ODH 'IS# 'ODH F ,i&e De! 0 0 0 0
0 P 0 0 0
F Intimi&ate #ha 0 0 0 0
F Investigate
F K$mp Str 0 0 0 0
0 P 0 0 0
Ino7le&ge:
F +rcane 6ore
TOT+6 D4F 'ODH SIQ4 'ODH 'IS# 'ODH F +rt
F Behavio$ral Sciences
WEAPON
F B$siness
TOT+6 +TT+#I BO82S F #ivics
F #$rrent 4vents
F 4arth an& 6ife Scien
R+8*4 %4I*,T T@(4 SIQ4 S(4#I+6 (RO(4RTI4S F ,istor"
F (h"sical Sciences
F (op$lar #$lt$re
WEAPON
F Street7ise
TOT+6 +TT+#I BO82S F Tactics
F Technolog"
F Theolog" an& (hilo
R+8*4 %4I*,T T@(4 SIQ4 S(4#I+6 (RO(4RTI4S F 6isten %is 0 0 0 0
F 'ove Silentl" De! 0 0 0 0
F 8avigate Int 0 0 0 0
WEAPON
(erform:
TOT+6 +TT+#I BO82S F +ct #ha 0 0 0 0
F Dance #ha 0 0 0 0
F Ie"/oar&s #ha 0 0 0 0
R+8*4 %4I*,T T@(4 SIQ4 S(4#I+6 (RO(4RTI4S F (erc$ssion Instr$men #ha 0 0 0 0
F Sing #ha 0 0 0 0
F Stan&A2p #ha 0 0 0 0
WEAPON
F Stringe& Instr$ments #ha 0 0 0 0
TOT+6 +TT+#I BO82S F %in& Instr$ments #ha 0 0 0 0
F (ilot
F (rofession %is 0 0 0 0
R+8*4 %4I*,T T@(4 SIQ4 S(4#I+6 (RO(4RTI4S A (sicraft
F Repair
F Research Int 0 0 0 0
WEAPON
F Ri&e De! 0 0 0 0
TOT+6 +TT+#I BO82S F Search Int 0 0 0 0
F Sense 'otive %is 0 0 0 0
F Sleight of ,an&
R+8*4 %4I*,T T@(4 SIQ4 S(4#I+6 (RO(4RTI4S A Spellcraft
F Spot %is 0 0 0 0
F S$rvival %is 0 0 0 0
WEAPON
F S7im Str 0 0 0 0
TOT+6 +TT+#I BO82S F Treat InM$r" %is 0 0 0 0
F T$m/le
A 2se 'agic Device
R+8*4 %4I*,T T@(4 SIQ4 S(4#I+6 (RO(4RTI4S
A$MO3$
T@(4 4L2I('48T BO82S (RO)I#I48TC
+#( %4I*,T '+F S(44D SIQ4 'DB S(4#I+6 (RO(4RTI4S
&20 'o&ern
#haracter Recor&
Sheet
+/ilit"
Score
+/ilit"
'o&i3er
S 0 / & & S
ST$
STR48*T, Ie"
+/ilit"
S0ill
'o&H
+/ilit"
'o&H
'iscH
'o&H
DE4
D4FT4RIT@
/N/T/AT/1E
'ODI)I4R
%ON
#O8STIT2TIO8
DAMA'E
$ED3%T/O
N
/NT
I8T466I*48#4
W/S
%ISDO'
%(A
#,+RIS'+ +R'O2R
(48+6T@
(P
hit points
P 10
#6+SS
BO82S
4L2I('48T
BO82S
D4F
'ODH
SIQ4
'ODH
'IS#
BO82S
To$ch
Defense
)latfoote&
Defense
B+S4
S+=4
+BI6IT@
'ODH
!O$T/T3DE
D#O8STIT2TIO8E
$E!&E4
DD4FT4RIT@E
W/&&
D%ISDO'E
B+S4 +TT+#I
BO82S
ME&EE
+TT+#I BO82S
$AN'ED
+TT+#I BO82S
B+S4 +TT+#I
BO82S
!EATS
%ampaign <8+'4C
E#perience
E53/PMENT
&AN'3A'ES
!4 A./&/T/ES A&&E'/AN%ES
#arr"ing #apacit": 6ight 0 A 66l/HO 'e&i$m 69 A 1..l/HO ,eav" 1.4 A 200l/H
TA&ENTS * SPE%/A& A./&/T/ES
<8+'4C
Notes * Description
2nenc$m/ere&
8ative 6ang$age DSpea0? Rea&
B %riteE

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