{BMT_TOGGLE_FIRE_ON}Enable fire at will mode {BMT_TOGGLE_SKIRMISH_OFF}Disable skirmish mode {BMT_TOGGLE_FIRE_OFF}Disable fire at will mode {BMT_TOGGLE_DEFEND_ON}Enable guard mode {BMT_TOGGLE_DEFEND_OFF}Disable guard mode {BMT_TOGGLE_FORMATION_TIGHT}Set unit formation to 'tight' {BMT_TOGGLE_FORMATION_LOOSE}Set unit formation to 'loose' {BMT_TOGGLE_SPECIAL_FORMATION_ON}Set units to specialist formation (Spearwall/Ci rcle and Shoot etc.) {BMT_TOGGLE_SPECIAL_FORMATION_OFF}Disable unit's special ability {BMT_RADAR_ZOOM_IN}Zoom in on current location {BMT_RADAR_ZOOM_OUT}Zoom out of current location {BMT_SHOW_GROUP_FORMATIONS}Show group formation buttons {BMT_HIDE_GROUP_FORMATIONS}Hide group formation buttons {BMT_HALT}Stop current orders {BMT_WALK}Walk {BMT_RUN}Run {BMT_WITHDRAW}Withdraw {BMT_PAUSE}Pause {BMT_NEW_PLAY}Play {BMT_FASTER}Faster {BMT_SLOWER}Slower {BMT_RADAR}Radar {BMT_GROUP}Group selected units {BMT_UNGROUP}Ungroup selected units {BMT_FAT_FRESH}Fresh {BMT_FAT_WARMED_UP}Warmed up {BMT_FAT_WINDED}Winded {BMT_FAT_TIRED}Tired {BMT_FAT_MOST_TIRED}Exhausted {BMT_FAT_EXHAUSTED}Very tired {BMT_MOR_BESERK}Heroic {BMT_MOR_IMPETUOUS}Impetuous {BMT_MOR_HIGH}Eager {BMT_MOR_FIRM}Steady {BMT_MOR_SHAKEN}Shaken {BMT_MOR_WAVERING}Wavering {BMT_MOR_ROUTING}Broken {BMT_BATTLE_DEPLOYMENT}Battle Deployment {BMT_END_DEPLOYMENT}Start Battle {BMT_WAIT}Wait: {BMT_START_DEPLOYMENT}Start Deployment {BMT_CHAT_SUPPORT}Support {BMT_CHAT_RETREAT}Retreat {BMT_CHAT_ADVANCE}Advance {BMT_CHAT_ATTACK}Attack {BMT_CHAT_HELP}Offer help {BMT_CHAT_SUPPORT_FLANK}Support my flank {BMT_CHAT_SUPPORT_ATTACK}Support my next attack {BMT_CHAT_SUPPORT_ADVANCE}Support my advance {BMT_CHAT_RETREAT_FLANK}Pull back to cover my flank {BMT_CHAT_RETREAT_GENERAL}Withdraw all troops now! {BMT_CHAT_ADVANCE_LINE}Advance along battle line {BMT_CHAT_ADVANCE_KEEP_UP}Keep up with my troops {BMT_CHAT_ATTACK_ALL}Attack anyone {BMT_CHAT_RETREAT_TO_POS}Fall back to the position shown {BMT_CHAT_ADVANCE_TO_POS}Advance to the position shown {BMT_CHAT_ATTACK_POS}Attack units at the position shown {BMT_CHAT_USER}Custom {BMT_CHAT_CANCEL}Cancel {BMT_CHAT_HELP_BODY}I'm here to help. Tell me what to do. {BMT_SPECIFY_POSITION}Point at an area of the map and specify a position with th e 'order' mouse button {BMT_SIEGE_EQUIPMENT}Siege equipment {BMT_DEPLOY_SIEGE}Drag equipment icon onto a unit card to deploy {BMT_ACT_IDLE}Idle {BMT_ACT_HIDING}Hiding {BMT_ACT_READY}Ready {BMT_ACT_REFORMING}Reforming {BMT_ACT_MOVING}Marching {BMT_ACT_FIRING}Firing missiles {BMT_ACT_RELOADING}Reloading {BMT_ACT_CHARGING}Charging {BMT_ACT_FIGHTING}Fighting {BMT_ACT_RUNNING_AMOK}Running amok {BMT_ACT_ROUTING}Routing {BMT_ACT_FIGHTING_BACKS_TO_THE_WALLS}Fighting to the death {BMT_ACT_PURSUING}Pursuing {BMT_ACT_DEAD}Dead {BMT_ACT_LEFT}Left battle {BMT_ACT_ENTERING_BATTLE}Waiting to enter battle {BMT_ACT_TAUNTING}Taunting {BMT_COM_WIN_BIG}Victory seems certain. Only a fool could lose this battle {BMT_COM_WIN}Victory is almost a certainty {BMT_COM_WIN_SLIGHT}Victory is a distinct possibility {BMT_COM_EVEN}The balance of forces is evenly matched {BMT_COM_LOSE_SLIGHT}Defeat is a distinct possibility {BMT_COM_LOSE}Defeat is almost a certainty {BMT_COM_LOSE_BIG}Defeat seems certain. Only a military genius could win this ba ttle {BMT_DAMAGE}Damage: {BMT_HOLD_FOR_X_MINUTES}Location must be held for %f minutes. {BMT_CAPTURE_LOCATION}Capture location {BMT_CAPTURE_SETTLEMENT}Capture settlement {BMT_CAPTURE_CAMP}Capture baggage train {BMT_DESTROY_CHARACTER}Destroy character: {BMT_DESTROY_ENEMY}Destroy or rout enemy {BMT_BALANCE_OF_STRENGTH}Balance of power (percent) {BMT_DESTROY_ENEMY_STRENGTH}Reduce enemy strength {BMT_SUCCEEDED}Succeeded {BMT_FAILED}Failed {BMT_IMPOSSIBLE}Impossible {BMT_CONDITIONS}Battle objectives {BMT_CONDITIONS_ALL}Battle objectives (all required) {BMT_CONDITIONS_ANY}Battle objectives (one or more required) {BMT_STATE_RUNNING}Running {BMT_STATE_WALKING}Walking {BMT_STATE_UNDER_MISSILE_ATTACK}Under missile attack {BMT_STATE_PANIC}Panicking {BMT_STATE_HIDING}Hiding {BMT_STATE_ATTACKING}Attacking {BMT_STATE_ATTACK_MISSILE}Attacking with missiles {BMT_STATE_LADDERS}Carrying ladders {BMT_STATE_RAMS}Carrying battering ram {BMT_STATE_SAPPERS}Sappers {BMT_STATE_TOWERS}Attached to siege tower {BMT_ENCOURAGED_ARMY_SUPPORTED}Encouraged by nearby armies in the campaign {BMT_ENCOURAGED_ARMY_NO_RETREAT}Grimly determined since there is no retreat in t he campaign {BMT_ENCOURAGED_GENERAL_PRESENT}Glad to have the general in the unit {BMT_ENCOURAGED_GENERAL_NEARBY}Spirits lifted by the general's encouragements {BMT_ENCOURAGED_COMMAND_UNIT_NEARBY}Happy to be near a command unit {BMT_ENCOURAGED_FLANKS_SECURE}Safe in the knowledge that the flanks are secure {BMT_ENCOURAGED_FORTIFICATION}Pleased to be close to a friendly fortification {BMT_ENCOURAGED_ON_THE_HILL}Feeling secure on the hill {BMT_ENCOURAGED_ENEMY_ROUTING}Glad to see the enemy routing {BMT_ENCOURAGED_TRYING_TO_RALLY}Trying to rally {BMT_ENCOURAGED_HIDING}Happy to be hidden {BMT_ENCOURAGED_BLOODLUST}In bloodlust and oblivious to the world {BMT_ENCOURAGED_BERSERK}In berserk bloodlust and oblivious to the world {BMT_CONCERNED_ARMY_DESTRUCTION}Dismayed at the loss of the battle {BMT_CONCERNED_GENERAL_JUST_DIED}Panicked over the general's death {BMT_CONCERNED_FLANKS_EXPOSED}Concerned over exposed flanks {BMT_CONCERNED_FATIGUE}Unhappy due to exhaustion {BMT_CONCERNED_CASUALTIES}Unhappy over taking casualties {BMT_CONCERNED_ATTACKED_BY_FIRE}Panicked by fire attack {BMT_CONCERNED_ATTACKED_BY_ARTILLERY}Panicked by artillery fire {BMT_CONCERNED_FIGHTING_CAVALRY}Concerned about fighting a cavalry unit {BMT_CONCERNED_FRIENDS_ROUTING}Unhappy to see friends routing {BMT_CONCERNED_ENEMY_NUMBERS}Distraught over the number of enemies {BMT_CONCERNED_SURPRISED}Surprised by the enemy emerging {BMT_CONCERNED_PANIC}Fleeing in panic and oblivious to the world {BMT_CONCERNED_FEAR_ELEPHANTS}Frightened by elephants {BMT_CONCERNED_FEAR_ENEMY_UNIT}Intimidated by nearby enemy {BMT_DESTROY_OR_ROUT_ENEMY}Destroy or rout all enemies {BMT_ACHIEVE_BALANCE_OF_STRENGTH_OF_X_PERCENT}Achieve balance of strength of %d% % {BMT_DESTROY_ENEMY_STRENGTH_X_PERCENT}Destroy %d%% of enemy strength {BMT_WITH_MIN_X_ALLIES}With at least %d allied soldiers {BMT_WITH_MAX_X_ENEMY}And at most %d enemy soldiers {BMT_LOCATION}Location {BMT_DROP_SIEGE_EQUIPMENT}Drop siege equipment {BMT_AUTODEPLOY_SIEGE}Automatically deploy siege equipment {BMT_PAUSED}PAUSED {BMT_WAITING_TO_DEPLOY}Waiting for other players to start deployment phase {BMT_WAITING_TO_END_DEPLOYMENT}Waiting for other players to end deployment phase {BMT_WAITING_TO_END_BATTLE}Waiting for other players to end battle {BMT_SELECT_NEXT_ARMY}Cycle forward through army list {BMT_SELECT_PREV_ARMY}Cycle backward through army list {BMT_PERCENTAGE_ALLIES_KILLED}Percentage Allies Killed: {BMT_PERCENTAGE_ENEMIES_KILLED}Percentage Enemies Killed: {BMT_EXIT_BATTLE}Exit Battle {BMT_RETURN_TO_CAMPAIGN}Return to Campaign Map {BMT_LINK_UNITS}Enable unit linking {BMT_LINK_UNITS}Enable unit linking {BMT_UNLINK_UNITS}Disable unit linking {BMT_ENABLE_AI_GROUPING}Put group under AI assistance {BMT_DISABLE_AI_GROUPING}Remove group from AI assistance {BMT_BATTLE_RESOLUTION_AUTO_RESOLVE_QUITTER_LOSES}If you quit now you will lose this battle {BMT_BATTLE_RESOLUTION_SUCCESSFUL_SALLY_OUT}Your sally has been successful. You may leave the battle {BMT_BATTLE_RESOLUTION_SUCCESSFUL_WITHDRAW}You have successfully withdrawn from the battle. You may leave the battle {BMT_BATTLE_RESOLUTION_QUIT_PROLOGUE}Quitting now will quit the whole tutorial. Are you sure you want to leave? {BMT_CONDITIONS_COMPLETE}Victory {BMT_CONDITIONS_COMPLETE_CONTINUE}You have completed the objectives for this bat tle! Would you like to continue and hunt the enemy down like the worthless anima ls they are? {BMT_SAVE_REPLAY}Save Battle Replay {BMT_FLAMING_AMMO_SPECIAL}Special Ability: Fire flaming ammo {BMT_BARRAGE_FIRE_SPECIAL}Special Ability: Barrage fire {BMT_ROTTING_COW_SPECIAL}Special Ability: Rotting cow carcass {BMT_WARCRY_SPECIAL}Special Ability: Warcry {BMT_CHANT_SPECIAL}Special Ability: Chant {BMT_BERSERK_SPECIAL}Special Ability: Berserk attack {BMT_RALLY_SPECIAL}Special Ability: Rally troops {BMT_WEDGE_SPECIAL}Special Ability: Wedge formation {BMT_KILL_ELEPHANTS_SPECIAL}Special Ability: Kill rampaging elephants {BMT_CANTABRIAN_CIRCLE_SPECIAL}Special Ability: Circle and shoot\nMissile cavalr y circle in front of enemy {BMT_SHIELD_WALL_SPECIAL}Special Ability: Shield wall {BMT_STEALTH_SPECIAL}Special Ability: Stealth\nMove while hidden {BMT_NO_SPECIAL_ABILITY}Special Ability: None {BMT_ALL_ALLIES}All allies {BMT_ALL_ENEMIES}All enemies {BMT_CONTINUE_BATTLE_AFTER_VICTORY}Continue Battle {BMT_QUIT_BATTLE_AFTER_VICTORY}End Battle {BMT_GROUP_FORMATION_1}Single Line: Units organised into a line {BMT_GROUP_FORMATION_2}Sorted Single Line: Units organised into a line, with hea vy infantry in the centre, light infantry and missile troops on the flanks and c avalry on the wings {BMT_GROUP_FORMATION_3}Double Line: Units organised into two lines {BMT_GROUP_FORMATION_4}Sorted Double Line: Units organised into two lines, with non-missile infantry in front, missile troops and general behind with cavalry on the wings {BMT_GROUP_FORMATION_5}Missile First 3 Line: Units organised into three lines, m issile infantry in front, non-missile infantry behind, cavalry at the rear {BMT_GROUP_FORMATION_6}Foot First 3 Line: Units organised into three lines, non- missile infantry in front, missile troops behind, non-missile cavalry at the rea r {BMT_GROUP_FORMATION_7}Cavalry First 3 Line: Units organised into three lines, c avalry in front, missile infantry behind, non-missile infantry at the rear {BMT_GROUP_FORMATION_8}Column: Units organised into a column one unit wide, cava lry in-front, infantry behind {BMT_CHAT_ALL_PLAYERS}All Players {BMT_NETWORK_INFO_PROBLEMS}Encountered network problems {BMT_NETWORK_INFO_RETRY}Retry {BMT_ABANDON_GAME}Abandon Game {BMT_UNIT_HEAVY_INFANTRY}Heavy Infantry {BMT_UNIT_LIGHT_INFANTRY}Light Infantry {BMT_UNIT_SKIRMISHER_INFANTRY}Skirmishers {BMT_UNIT_SPEARMEN}Spearmen {BMT_UNIT_MISSILE}Missile {BMT_UNIT_HEAVY_CAVALRY}Heavy Cavalry {BMT_UNIT_LIGHT_CAVALRY}Light Cavalry {BMT_UNIT_SKIRMISHER_CAVALRY}Skirmisher Cavalry {BMT_UNIT_MISSILE_CAVALRY}Missile Cavalry {BMT_UNIT_HEAVY_SIEGE}Heavy Artillery {BMT_UNIT_LIGHT_SIEGE}Light Artillery {BMT_UNIT_SIEGE}Artillery {BMT_UNIT_HEAVY_SPECIAL}Heavy {BMT_UNIT_LIGHT_SPECIAL}Light {BMT_TIME_REMAINING_HOURS}Time remaining: %d hours {BMT_TIME_REMAINING_MINS}Time remaining: %d minutes {BMT_STATE_AI_LINKED}Ai Linked {BMT_STATE_RUNNING_AMOK}Running Amok {BMT_STATE_FIGHTING_TO_DEATH}Fighting to the death {BMT_STATE_WITHDRAWING}Withdrawing {BMT_END_DEPLOYMENT_SALLY}End Deployment and Start Battle {BMT_NETWORK_PLAYERS_JOINING}Waiting for the following players to join: {BMT_ACT_CELEBRATING}Celebrating {BMT_NO_TIME_LIMIT}No time limit for this battle {BMT_FLAMING_AMMO_SPECIAL_OFF}Disable Special Ability: Fire normal ammo {BMT_BARRAGE_FIRE_SPECIAL_OFF}Disable Special Ability: Barrage fire {BMT_ROTTING_COW_SPECIAL_OFF}Disable Special Ability: Rotting cow carcass {BMT_WARCRY_SPECIAL_OFF}Special Ability: Warcry Active {BMT_CHANT_SPECIAL_OFF}Disable Special Ability: Stop chant {BMT_BERSERK_SPECIAL_OFF}Disable Special Ability: Stop berserk attack {BMT_WEDGE_SPECIAL_OFF}Disable Special Ability: Remove from wedge formation {BMT_CANTABRIAN_CIRCLE_SPECIAL_OFF}Disable Special Ability: Stop Circle and Shoo t {BMT_1_HOUR_REMAINING}1 hour remaining {BMT_1_MIN_REMAINING}1 minute remaining {BMT_AI_CONTROLLED}AI Reinforcements {BMT_CHOOSE_ANOTHER_TARGET_WALL}This wall section has been breached {BMT_CHOOSE_ANOTHER_TARGET_TOWER}This tower has been completely destroyed {BMT_CHOOSE_ANOTHER_TARGET_GATE}The gates have been completely destroyed {BMT_CHOOSE_ANOTHER_TARGET_BUILDING}This building has been completely destroyed {BMT_CHOOSE_ANOTHER_TARGET_GATEHOUSE}The gatehouse has been completely destroyed {BMT_ENGINE_DESTROYED}This equipment has been destroyed {BMT_THIS_UNIT_SELECTION_CANNOT_EQUIP}The selected unit cannot be equipped with this item {BMT_THESE_UNITS_CANNOT_EQUIP}The selected units cannot be equipped with this it em {BMT_THIS_UNIT_CANNOT_ATTACK_WALLS}The selected unit cannot attack walls {BMT_THESE_UNITS_CANNOT_ATTACK_WALLS}The selected units cannot attack walls {BMT_THIS_UNIT_HAS_LEFT_THE_BATTLE}This unit has left the battle {BMT_CANNOT_REACH_THIS_POSITION}The selected units cannot reach this position {BMT_CANNOT_REACH_THIS_POSITION_SINGLE}The selected unit cannot reach this posit ion {BMT_REPLAY_FINISHED}Replay Finished {BMT_THIS_UNIT_CANNOT_ATTACK_TOWERS}The selected unit cannot attack towers {BMT_THESE_UNITS_CANNOT_ATTACK_TOWERS}The selected units cannot attack towers {BMT_THIS_UNIT_CANNOT_ATTACK_GATES}The selected unit cannot attack gates {BMT_THESE_UNITS_CANNOT_ATTACK_GATES}The selected units cannot attack gates {BMT_THIS_UNIT_CANNOT_ATTACK_BUILDINGS}The selected unit cannot attack buildings {BMT_THESE_UNITS_CANNOT_ATTACK_BUILDINGS}The selected units cannot attack buildi ngs {BMT_FIGHT_AGAIN}Fight this battle again? {BMT_CANNOT_MOVE_MULTIPLE_UNITS_ON_WALLS}Cannot move multiple units on walls {BMT_RETURN_OUTSIDE_PLAYABLE_AREA}This position is outside the extents of the ba ttlefield {BMT_RETURN_OUTSIDE_DEPLOYMENT_AREA}Cannot deploy outside the marked area {BMT_RETURN_SIEGE_ENGINES_IN_FOREST}Cannot move siege engines inside wooded area s {BMT_RETURN_SIEGE_ENGINES_IN_SETTLEMENTS}Cannot move siege engines when they are inside settlements {BMT_RETURN_UNITS_ON_SIEGE_TOWER}Cannot move selected units onto siege towers {BMT_RETURN_UNIT_ON_SIEGE_TOWER}Cannot move selected unit onto siege towers {BMT_RETURN_OBSTRUCTION}Cannot move here as the path is obstructed {BMT_THIS_UNIT_IS_YET_TO_JOIN_BATTLE}This unit is yet to enter the battlefield {BMT_PLAZA_PREVIOUS_BANNER_TOOLTIP}Hold the plaza until the counter reaches zero to capture this settlement {BMT_PLAZA_CURRENT_BANNER_TOOLTIP}Hold the plaza until the counter reaches zero to capture this settlement {BMT_ZOOM_TO_UNIT}Locate this unit {BMT_WITH_MIN_1_ALLY}With at least 1 allied soldier {BMT_WITH_MAX_1_ENEMY}And at most 1 enemy soldier {BMT_WITH_MAX_0_ENEMY}And at most no enemy soldiers {BMT_RALLY_SPECIAL_OFF}Special Ability: Attempting to rally troops {BMT_CANNOT_MOVE_MULTIPLE_UNITS_ON_BRIDGES}Cannot move multiple units onto bridg es {BMT_CANNOT_MOVE_ONTO_SIEGE_TOWERS}Cannot move directly onto siege towers {BMT_CANNOT_MOVE_ON_WATER}Cannot move onto water {BMT_FIELD_CURRENT_BANNER_TOOLTIP}The defender will win this battle when the tim er reaches zero {BMT_NETWORK_STALL_DIALOG_TITLE}Possible Connection Problems {BMT_NETWORK_DROP_DROP_PLAYER}Kick this player? {BMT_QUIT_FROM_NETWORK_DROP}Quit game? {BMT_SCHILTROM}Special Ability: Schiltrom formation {BMT_CANT_PLACE_WAGON_FORT}Can't Place Wagon Fort {BMT_CANT_PLACE_WAGON_FORT_EXPLANATION}Your army had units capable of forming a wagon fort, but the terrain was not suitable for them to deploy. {BMT_STAKES_SPECIAL}Special Ability: Sharpened stakes {BMT_ACT_BRACING}Bracing {BMT_PHALANX}Special Ability: Spearwall formation {BMT_PHALANX_OFF}Disable Special Ability: Stop spearwall formation {BMT_EXPLODING_AMMO_SPECIAL}Special Ability: Fire exploding ammo {BMT_EXPLODING_AMMO_SPECIAL_OFF}Disable Special Ability: Fire normal ammo {BMT_CURSOR_OUTSIDE_RESTRICTED_REGION}Cannot move outside restricted region {BMT_FLASH_UNITS}Flash own, ally and enemy units {BMT_AISA_AGGRESSIVE}Aggressive stance {BMT_AISA_AGGRESSIVE_SELECTED}Aggressive stance (active) {BMT_AISA_DEFENSIVE}Defensive stance {BMT_AISA_DEFENSIVE_SELECTED}Defensive stance (active) {BMT_AISA_SHOOTOUT}Shootout stance {BMT_AISA_SHOOTOUT_SELECTED}Shootout stance (active) {BMT_GRAPESHOT_SPECIAL}Special Ability: Fire Grapeshot {BMT_GRAPESHOT_SPECIAL_OFF}Disable Special Ability: Fire Grapeshot {BMT_ACT_INFIGHTING}Infighting