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SAIM-HANN CRAFTWORLD WILD RIDER ARMY LIST V5

<<<ELDAR SPECIAL RULES AND UNIT CHARACTERISTICS CAN BE FOUND IN THE BIEL-TANN ARMY LIST>>>

Strategy Rating: 4+
Initiative Rating: Avatars, Windrider Warhosts, Aspect Warrior Troupes, Aircraft, Revenants: 1+; All other formations: 2+

By their very nature the Saim-Hann do not conduct urban warfare, and wouldnt consider areas of dense terrain worth taking and
holding. Therefore, when placing objectives during a Grand Tournament game, their opponent must place the objectives set-up in the
oppositions half of the board in areas that do not count as difficult or impassable terrain for vehicles.








0-1 WRAITHGATE: 50 points
The Eldar player may choose to replace one of the Objective markers in his half of the table with a Wraithgate at a cost of 50 points.
The Wraithgate functions both as a webway portal and as an objective for rules purposes. It may not be attacked or destroyed.
IMPORTANT NOTE: Wraithgates are one of the smallest type of webway portal, and may only be used by formations made up
exclusively of infantry, light vehicles, and armoured vehicle units that have the Walker ability; formations that include any other type
of unit may not use a Wraithgate to enter play.







0-1 AVATAR: free
One Avatar. In Grand Tournament games the Avatar must start off the table. At the start of any turn (including the first) the Avatar
may be set up on the table within 15cms of a Farseer (this represents the Farseer summoning the Avatar to the battlefield). In the End
Phase of the turn the Avatar returns to the Webway and is removed fromplay. Once the Avatar has left he may not return. Note that if
there are no Farseers in play then the Avatar may not be used (as there will not be a Farseer that can summon it).










WINDRIDER WARHOST: 225 points
A Windrider Warhost consists of one Wild Riders unit and five J etbike units. In addition the formation may include:

3 J etbike units for +75 points or 6 J etbike units for +125 points
3 Shining Spears units for +100 points
1 Farseer on J etbike unit for +50 points

Any number of J etbike units in the formation may be replaced with Vypers at no additional points cost.
























TROUPES: cost varies
The army may include up to two troupes chosen from the following list for each Warhost included in the army.

Guardian Troupe: Six Guardians transported in three Wave Serpents for 200 points.

Aspect Warrior Troupe: Four Aspect Warriors chosen fromthe following list for 150 points: Dire Avengers, Striking Scorpions,
Howling Banshees, Fire Dragons, Warp Spiders, Dark Reapers, Swooping Hawks and Shining Spears.

All units apart fromSwooping Hawks and Shining Spears must be transported in Wave Serpents and/or Falcons. You must take exactly
enough transport vehicles to carry the units that require transport, without any spare transport space being left over. Each Wave Serpent
taken costs +50 points, and each Falcon taken costs +65 points.

In addition the formation may include up to one Exarch character upgrade for +25 points.

Falcon Troupe: Five Eldar falcons for 250 points. Up to two Falcons may be replaced with Firestorms at no additional points cost.

Fire Prism Troupe: Three Eldar Fire Prisms for 250 points.

Night Spinner Troupe: Three Eldar Night Spinners for 175 points.

Engines of Vaul Troupe: Up to three Scorpions, Cobras or StormSerpents (or any combination) for 250 points each.










ELDAR SPACECRAFT, TITANS AND AIRCRAFT: cost varies
Up to a third of the armies points may be spent on Spacecraft, Titans and Aircraft.

0-1 Eldar Spacecraft: One Wraithship for 150 points, or one Dragonship for 300 points

Revenant Titans: Two Revenant Titans for 650 points.

Night Wings: Three Nightwing fighters for 300 points.

Phoenix Bombers: Three Phoenix Bombers for 400 points.

Vampire Hunters: Two Vampire Hunters for 500 points.





Avatar

Type Speed Armour Close Combat Firefight
War Engine 15cm 3+ 2+ 4+

Weapon Range Firepower Notes
Wailing doom 30cm MW5+
AND (base contact) Assault Weapon Macro-weapon, Extra Attacks (+1)

Notes: Damage Capacity 3, Commander, Inspiring, Fearless, Invulnerable Save, Walker.

Critical Hit: With a ghastly wail the Avatar falls to the ground, twitches and lies still. All Eldar formations with a unit with a line of fire
to the Avatar are so shaken by this that they receive a Blast marker.
Wild Riders

Type Speed Armour Close Combat Firefight
Infantry 35cm 4+ 4+ 5+

Weapon Range Firepower Notes
Shuriken Catapults (15cm) Small Arms -
AND
C lose Combat Weapons (base contact) Assault Weapon Extra Attacks (+1)
AND
Power Weapon (base contact) Assault Weapon Macro Weapon, Extra Attacks (+1)

Notes: Inspiring, Leader, Mounted, Skimmer. Note that unit represent a Chief and his Wild Rider Kinsmen.
Farseer on Jetbike

Type Speed Armour Close Combat Firefight
Infantry 35cm 4+ 4+ 5+

Weapons: Shuriken Pistols & Witch Blades

Weapon Range Firepower Notes
Shuriken Catapults (15cm) Small Arms -
AND
Witch Blades (base contact) Assault Weapons Macro-weapon, Extra attacks (+1)

Notes: Commander, Invulnerable Save, Farsight, Mounted, Skimmer. Note that unit represents a Farseer and his Warlock bodyguard.
Vampire Hunter

Type Speed Armour Close Combat Firefight
War Engine Bomber 5+ - -

Weapon Range Firepower Notes
Twin Vampire Hunter Pulsar 30cm MW2+ Pulse, Fixed Forward Arc

Twin Eldar Missile Launcher 45cm AP4+/AT5+/AA5+ -

Scatter Laser 30cm AP5+/AT5+/AA5+ Fixed Forward Arc

Notes: Damage Capacity 2. Reinforced Armour.

Critical Hit Effect: The Vampire Hunters control surfaces have been damaged and it is destroyed.

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