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TURNS
POOL
twisting fate
cheating fate
You can Cheat Fate under
the following circumstances:
All Duels
The Damage Flip
Healing Flip
When a specific rule allows
You may never Cheat Fate on
a - or a Black Joker.
You may not Cheat Fate if
opponent flips a Red Joker
BLK
JOKER
Damage
Healing
Prevention
1-5
combat total
modifier
per -.
Keep the lowest value card,
discard remaining cards.
You may not Cheat Fate
6-10
11+
-- -
no
modifier
RED
suits
JOKER
rams
No Damage
Weak
Moderate
Severe
Severe + Weak
masks
=M
crows
tomes
=t
BURNING
Burning is noted with
a value (usually 1)
when it is applied to a
model. A model may
have multiple Burning
effects, and they stack.
During the Upkeep
stage any model with
the Burning condition
suffers an amount of
damage equal to the
Burning value. The
effect is then removed.
Any model within 2"
(including the Burning
model) may take a
(1) Interact Action
with a Burning model
to remove 1 from its
Burning value. If the
value reaches 0, the
Condition is removed.
Poisoned
Poison is noted with
a value (usually 1)
when it is applied to a
model. A model may
have multiple Poison
effects, however, and
they stack.
Condition is removed
at the end of a model's
Activation (not during
the End Step). This
means that a model
that gains the Slow
Condition during its Activation will not suffer
any consequences.
is considered 0 while
it is affected by the
Paralyzed Condition,
and will therefore not
Engage enemy models.
( 2 ) Charge :
( 1 ) Walk :
( # ) interact :
This Action is
performed as part of
another rule (usually a
Strategy or Scheme).
The effects of the
Action are listed in the
individual rule descriptions. A model may not
declare this Action if it
is engaged, unless the
Interact Action targets
an enemy model.
TI
EN A
O N FI D
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