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SOULSTONE

TURNS

POOL

twisting fate

cheating fate
You can Cheat Fate under
the following circumstances:
All Duels
The Damage Flip
Healing Flip
When a specific rule allows
You may never Cheat Fate on
a - or a Black Joker.
You may not Cheat Fate if
opponent flips a Red Joker

BLK

JOKER
Damage
Healing
Prevention

10+ 11+ 12+ 13+

1-5

combat total

modifier

+: F lip an additional Fate Card


per +.
Choose 1 card to use and
discard remaining cards.

If the difference in Duel


totals is:

0 : F lip 1 Fate Card as normal.


-: F lip an additional Fate Card

per -.
Keep the lowest value card,
discard remaining cards.
You may not Cheat Fate

6-10

11+

1-5 6-10 11+

the damage flip receives

-- -

no
modifier

RED

suits

JOKER

rams

No Damage

Weak

Moderate

Severe

Severe + Weak

masks

Prevent all Wounds

=M

crows

tomes

=t

BURNING
Burning is noted with
a value (usually 1)
when it is applied to a
model. A model may
have multiple Burning
effects, and they stack.
During the Upkeep
stage any model with
the Burning condition
suffers an amount of
damage equal to the
Burning value. The
effect is then removed.
Any model within 2"
(including the Burning
model) may take a
(1) Interact Action
with a Burning model
to remove 1 from its
Burning value. If the
value reaches 0, the
Condition is removed.

Poisoned
Poison is noted with
a value (usually 1)
when it is applied to a
model. A model may
have multiple Poison
effects, however, and
they stack.

Condition is removed
at the end of a model's
Activation (not during
the End Step). This
means that a model
that gains the Slow
Condition during its Activation will not suffer
any consequences.

is considered 0 while
it is affected by the
Paralyzed Condition,
and will therefore not
Engage enemy models.

The Paralyzed Condition is removed at the


end of a model's ActiDuring the Upkeep step
vation (not during the
any model with the Poi- Fast and Slow cancel
End Step). If a model
each
other,
removing
son condition suffers 1
both from the model if gains the Paralyzed
damage that may not
be reduced or negated. both are present at the Condition during its
Activation it loses all
same time.
After the damage is
of its AP, may not make
dealt, lower the value
Paralyzed
any more Actions, and
of the Poison by 1,
A model with the
removing the condition
ends its current Action
Paralyzed Condition
if the value hits 0.
with no effect. Its
generates no AP and
can declare no Actions Activation effectively
Slow
moves to the "End AcA model with the Slow during its Activation
(not even zero Actions). tivation" step with no
condition generates 1
further Actions taken
The range of all y
less general AP when
Actions a model has
by the model.
it Activates. The Slow

( 2 ) Charge :

Target model within


LoS. Move this model
up to its Cg in a
straight line. This model must end the move
with the target model
within its engagement
range or this action
may not be taken. This
model then takes two
Range yAttack Actions
against the target
model. Each of these
Actions must have an
AP cost of 1. A model
may not declare this
Action if it is engaged
or if it has a Cg of
"".

( # ) Defensive Stance : ( 1 ) Focus :


The model may discard
a card. If the model
does so, it gains the
following Condition until the start of its next
Activation a number of
times equal to the AP
spent on this Action:
"Defensive +1: This
model gains+ to all Df
Duels." For instance,
a model that spends
2 AP on a Defensive
Stance Action may
discard a card to gain
the Defensive +1 Condition twice (stacking
to Defensive +2).

The model gains the


following Condition until the end of the turn:
"Focused +1: This
model may remove
this condition when
declaring an Action to
gain a number of + to
the Action's duel and
Damage Flip equal
to the Value of the
Focused Condition
removed."

( 1 ) Walk :

This model moves up


to its Wk.

( # ) interact :

This Action is
performed as part of
another rule (usually a
Strategy or Scheme).
The effects of the
Action are listed in the
individual rule descriptions. A model may not
declare this Action if it
is engaged, unless the
Interact Action targets
an enemy model.

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