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OPENCV TUTORIAL: IMAGE PROCESSING

INTRODUCTION

What is OpenCV? This might be the 'basic' question that
comes first to your mind. Well, it stands for Open Source
Computer Vision Library initiated by some enthusiast
coders in 1999 to incorporate Image Processing into a
wide variety of coding languages. It has C++, C, and Python
interfaces running on Windows, Linux, Android and Mac.
Before, I get into the use of OpenCV; Lets get familiar with
the same. As, by now you must have understood that it is a
'library', so to use the functions available in the library you
would need a compiler.
To start off, you need to install 'OpenCV' and a 'compiler'
and then establish a linkage between the two (i.e. Compiler
is able to use the functions available with the library).



Getting Started:

OpenCV can be downloaded from the following link:
http://sourceforge.net/projects/opencvlibrary/

Choose any of the several available versions. Prefer OpenCV2.1, if
interested in simple image processing (we have used that version
while preparing this tutorial).

Next, you would need a compiler like DevC++, CodeBlocks,
VisualC++. These can be downloaded from the following links:
DevC++ : http://sourceforge.net/projects/dev-cpp/files/Binaries/Dev-
C%2B%2B%204.9.9.2/devcpp-4.9.9.2_setup.exe/download

CodeBlocks : http://www.codeblocks.org/downloads/26/

VisualC++ : http://www.microsoft.com/visualstudio/en-us/products/2010-
editions/visual-cpp-express
Install one of the above compilers and next you would need to
link the library with the installed compiler.





For integrating OpenCV with DevC++ :

First of all, you have to indicate the header files you want to add. For
that, select Tools->Compiler Options.




Then click on the plus sign(under compiler set to configure) to add a
new compiler named here, OpenCV.











To finish on, in the section Add the following commands.. write

-L"C:\OpenCV2.1\lib" -lcxcore210 -lcv210 -lcvaux210 -lhighgui210 -
lml210

[ note that the text in inverted commas is basically the location of the
lib(libraries) folder of OpenCV2.1. So, it won't work well if u've not
installed OpenCV in the default folder. ]

Configuring included files
Next, click on Directories and then on C Includes to add all the headers,
located in some C:\OpenCV2.1 subdirectories. You only need to
add C:\OpenCV2.1\include\opencv in the include tab to get things to
work.

If you want to code in C++then do the same for C++includes


Configuring static library files
In the libraries section under the same heading directories you will
need to add C:\ OpenCV2.1\lib . (if already present, ignore this
step.)

Configuring dynamic library files
And to finish, add the bin directory where the dlls are:
i.e. add C:\ OpenCV2.1\bin to binaries subdivision.


Congratulations..!!
With this, You are done with configuring OpenCV with DevCPP, you can
try running a sample code.



OpenCV can also be configured with CodeBlocks and VisualC++ by
following the instructions on provided link
CodeBlocks: http://opencv.willowgarage.com/wiki/MinGW
VisualC++: http://www.scribd.com/doc/60304851/Steps-to-Integrate-Opencv-2-2-
With-Visual-Studio-2010


By now, you must be having a compiler integrated with
OpenCV library. Before I move to next section in which I
will take you through basic image processing let me
introduce you to the basic OpenCV modules.


Basically there are four modules. Ill explain briefly about each
module.
cv: Main OpenCV functions, Image processing and vision
algorithms.

cvaux: Auxiliary (experimental) OpenCV functions.

cxcore: Data structures, linear algebra support, XML
support drawing functions and other algorithms.

highgui: GUI functions, Image and Video I/O.

Depending on what your program implements you wish to use,
you should include corresponding modules.


Image Processing

Image Processing is what it intuitively suggests.
Image processing is IMAGE + PROCESSING .
What is an Image?
Image is a collection of PIXELS.
Each pixel is like an array of numbers.
These numbers determine the color of the pixel.
Now let me introduce you to different types of images. There are
three types of images:
Binary image,
Grayscale Image and,
Coloured image.
Each kind of image has few attributes attached to it like number
of channels and depth .
Number of channels : Defines the dimension of array ,
each pixel is.
Depth : Defines the maximum bit size of the number which
is stored in the array


Lets have a closer look at different types of images.
Binary Image
Again, as the name suggest each number associated with
the pixel can have just one of the two possible values.
Each pixel is a 1 bit number.
It can take either 0 or 1 as its value.
0 corresponds to Black
1 corresponds to White
Number of channels of a binary Image is 1
Depth of a binary image is 1(bit)



Example of a binary image

Grayscale Image
Each pixel is a 8 bit number
It can take values from 0-255
Each value corresponds to a shade between black
and white( 0 for black and 255 for white)
Number of channels for a grayscale image is 1
Depth of a gray scale image is 8(bits)


Example of a grayscale image


RGB Image
Each pixel stores three values:
1. R : 0-255
2. G : 0-255
3. B : 0-255
Each number between 0-255 corresponds to a
shade of corresponding color
Depth of a RGB image is 8(bits)
Number of channels for a RGB image is 3


Example of a RGB image




Starting with Processing Images

I will be using C language and DevC++ as compiler embedded with
OpenCV2.1. You need not worry if you are using a different compiler.

1. Displaying an image
To start, lets get through a simple program of displaying an image already
saved on the disk (something similar to a hello world type program).
Every C code starts with inclusion of header file and this is nothing
different. So, we will include basic header files needed for our program.
We will need following header files:
cv.h
highgui.h








Image is stored as a structure IplImage with following elements.


There is no need to go into the details right now, we will get acquainted
with these elements during the course of the tutorial.



Steps involved:
We first need to initialize a pointer to the image ( structure)
IplImage * input;
Next, load the desired image to the pointer
input = cvLoadImage(filename.extension,1);
[1 for colored and 0 for grayscale]
Note: The image must be stored in the same folder in which you save the
C program.
To display the loaded image you will need a window.
cvNamedWindow (window name, 1);
Again [1 for colored and 0 for grayscale]
Above command creates a window and to display the loaded image we
use the following command:
cvShowImage(window name, input);
Suppose you have an image named shivendu.jpg in the same folder in
which you save your code then your code would look something similar to
the following







#inclde cv.h
#include highgui.h
Int main()
{
IplImage * input;
input = cvLoadImage(shivendu.jpg,1);
cvNamedWindow(Output,1);
cvShowImage(Output, input);
}


If you try to execute this code the output window flickers just once. To
appreciate the output we need cvWaitKey(number)
If 0 or negative number is given as input: - Waits indefinitely till key
press and returns the ASCII value of the key pressed.
If positive number is given as input: - Waits for corresponding
milliseconds.






Now the final code looks like
#inclde cv.h // Include header files
#include highgui.h
Int main()
{
IplImage * input; // Variable declaration
input = cvLoadImage(shivendu.jpg,1); // Loads the image
cvNamedWindow(Output,1); // Creates a window to
display image
cvShowImage(Output, input); // Displays the image
cvWaitKey(0); // Waits till a key is pressed
}
This simple code must have helped you in understanding the flow of the
program (This is how things work with OpenCV). A good programmer will
always clear the memory assigned to variables.
It is therefore advisable to release the image and destroy the window
created:
cvDestroyWindow( "Output" ); //destroy the window
cvReleaseImage( &input ); //release the memory for the image
Include above two lines to make it a good simple code.



1. Creating an image
To create an image you need to provide the following details
Size( height and width)
Depth
Number of channels
And specify the pixel values
For creating an image we need we use the following function:
output=cvCreateImage(cvGetSize(input),IPL_DEPTH_8U,3)
This will create a RGB image(most general case among the three types of
images discussed) without specifying pixel values
2. Some common OpenCV functions
output=cvCloneImage(input)
-----Copies image from input to output
cvCvtColor( input, output, conversion type)
{ Conv. type : CV_BGR2GRAY ,CV_BGR2HSV}
-----Saves input image in output pointer in
other color space
cvSaveImage("output.jpg",output)
-----Saves image pointed by output naming it output

3. Morphological operations on a image
There are two different kinds of morphological operations :
1. Erosion
2. Dilation
For carrying out morphological operations we need to specify type of
structural element and number of iterations.

Erosion erodes the image. It tries to bring uniformity in the image by
converting bright points in neighborhood of points of less intensity into
darker ones


Input Image Eroded image
Notice the change in eyes, illuminates spots in the eyes are removed
because in the input image there is a stark change in illumination at points
near pupil.
Dilation dilates the image. It tries to bring uniformity in image by
converting dark points in neighborhood of points of higher intensity into
bright ones

Input Image Dilated iamge
Here, is the code which erodes and dilates an image saved in the same
folder where c code is saved
#include "cxcore.h"
#include "highgui.h"
#include<cv.h>
int main()
{
int i=1;
IplImage* input;
IplImage* dilate;
IplImage* erode;
IplConvKernel *structure_element;
structure_element=cvCreateStructuringElementEx(i*2+1, i*2+1,
i,i,CV_SHAPE_ELLIPSE ); // Defines the structural element
cvNamedWindow("ii", 1);
cvNamedWindow("oo_dilate",1);
cvNamedWindow("oo_erode",1);
input = cvLoadImage("apple.jpg",1);
cvShowImage( "ii", input );
//make erode and dilate, clones of input (remember that cloning
automatically copies height, width etc.)
dilate=cvCloneImage( input );
erode=cvCloneImage( input );
//dilate image
cvDilate(input,dilate,structure_element ,1);
//cvDilate(input image pointer , output image pointer , structural element
, number of iterations)
//erode image
cvErode(input,erode,NULL,1);
//cvErode(input image pointer , output image pointer , structural element
, number of iterations)
cvShowImage( "oo_dilate", dilate);
cvShowImage( "input", input);
cvShowImage( "oo_erode", erode );
cvWaitKey(0);
cvDestroyWindow( "ii" );
cvDestroyWindow( "oo_dilate" );
cvDestroyWindow( "oo_erode" );
cvReleaseImage( &input );
cvReleaseImage( &dilate );
cvReleaseImage( &erode );
return 0;
}




4. Thresholding an image
Thresholding an image is one of the simplest ways of image segmentation.
As the name suggests, it carries out its change according to a set
threshold.
To threshold an image following function is used:
cvThreshold(input, output, threshold, maxValue, thresholdType)]
Following threshold types are available
CV_THRESH_BINARY
-----max value if more than threshold, else 0
CV_THRESH_BINARY_INV
-----0 if more than threshold, else max value
CV_THRESH_TRUNC
-----threshold if more than threshold, else no change
CV_THRESH_TOZERO
------no change if more than threshold else 0
CV_THRESH_TOZERO_INV
------0 if more than threshold, else no change
Before we threshold the image we need to make a clone of the image.
Example image for binary image has been obtained from the example
grayscale image of beautiful Lena.





5. Image data
An images data is stored as a character array whose first element is
pointed by:-
Input->imageData ( char pointer )
Number of array elements in 1 row is stored in
input->widthStep
Accessing pixel values in a grayscale image:
To find the pixel value in an image we need to define a pointer of type
uchar:
uchar *pinput = (uchar*)input->imageData;
Following image will explain how an image is accessed.
To get the (i,j) pixel value we start traversing the first row pixel by pixel
Until we reach the end of it and then move to the next row and
continue the process until we reach the (i,j) pixel.

int c = pinput[i*input->widthStep + j];
--------stores the pixel value of (i,j) pixel in c
For a RGB image
uchar *pinput = (uchar*)input->imageData;
int b= pinput[i*input->widthStep + j*input->nChannels+0];
int g= pinput[i*input->widthStep + j*input->nChannels+1];
int r= pinput[i*input->widthStep + j*input->nChannels+2];

Lets play with image data. The following code will turn a RGB image
into an image which has just red objects and other values assigned to
zero and prints all image related data.
#include "cv.h"
#include "highgui.h"
int main()
{
int i , j;
IplImage* input;
IplImage* output;
input=cvLoadImage(input.jpg",1);
cvNamedWindow("ii",1);
cvShowImage("ii",input);
printf("nChannels=%d width=%d height=%d widthstep=%d depth=%d
align=%d",input->nChannels,input->width,input->height,input-
>widthStep,input->depth,input->align);
output=cvCreateImage(cvSize(input->width, input->height ),input-
>depth, input->nChannels );
uchar *pinput = (uchar*)input->imageData;
//saving data pointer of input image as pinput
uchar *poutput = ( uchar* )output->imageData;
//saving data pointer of output image as poutput
for(i=0;i<input->height;i++)
for(j=0;j<input->width;j++)
{
poutput[i*input->widthStep + j*input->nChannels + 2]
=pinput[i*input->widthStep + j*input->nChannels + 2];
//copying red elements of input to output
poutput[i*input->widthStep + j*input->nChannels + 0]=0;
//initialising blue elements of output image as 0
poutput[i*input->widthStep + j*input->nChannels + 1]=0;
//initializing green elements of output image as 0;
//Note: initialing B and G as 0 may be excluded but recommended as it
may take garbage value, test it yourself
}
cvNamedWindow("aa",1);
cvShowImage("aa",output);
cvWaitKey(0);
cvDestroyWindow("ii");
cvDestroyWindow( "aa" );
cvReleaseImage( &output );
cvReleaseImage( &input );
return 0;
}


6. Video Input
What is a video? A video is basically a collection of continuous images
displayed at a certain rate (generally 30 frames per second).
To extract the frames from video first we need to attach this video to the
input stream and then extract those as and when required.
To attach the video to input stream we use the following function
CvCapture* capture=cvCreateFileCapture("file_name.avi" );
And for extracting frames use the following function:
Ipl Image* input_frame=cvQueryFrame(capture);

7. Camera Input
First camera needs to be initialized and then image is captured and further
operations can be carried out on that image.
Use the following command for initiating the camera:
CvCapture *capture=cvCreateCameraCapture(0);
0 stands for default webcam and to access other camera connected to the
computer use 1 as argument.
Starting a camera takes time, so make sure that sufficient time has passed
before we capture the image. This can be achieved through
for(int i=0;i<100000000&& capture!=NULL ;i++);
Finally image is captured and stored in variable of type IplImage*
frame=cvQueryFrame(capture);

8. Video input through camera
This is similar to video input all you need is attach the video from camera
to the input stream. Following function helps us do so:
CvCapture *capture=cvCreateCameraCapture(0);
There is no need to initialize the camera in this case because frame is
captured regularly. Again, 0 for default webcam and use 1 for input
through external camera.

9. Playing with the mouse
For moving the mouse we use the following function declaration:
void Mouse_Move(DWORD dx,DWORD dy)
{
DWORD event=0;
event = MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_MOVE;
mouse_event(event, dx*65535/Get_ScreenWidth(),
dy*65535/Get_ScreenHieght(), 0, 0);
}
Function definition for Get_ScreenWidth():
LONG Get_ScreenWidth()
{
RECT rect;
GetWindowRect(GetDesktopWindow(),&rect); //Get Desktop rect
return rect.right - rect.left;
}


Function definition for Get_Screen_Hieght():
LONG Get_ScreenHieght()
{
RECT rect;
GetWindowRect(GetDesktopWindow(),&rect); //Get Desktop rect
return rect.bottom - rect.top;
}
Pass the x and y co-ordinates of the screen as parameters and mouse
pointer will be moved to the corresponding location.
Following function prints the RGB values of the pixel at which mouse
pointer is pointing to.
void my_mouse_callback( int event, int x, int y, int flags, void* param )
{
uchar *pimage = (uchar*)image->imageData;
printf("\nx=%d\t y=%d\n r=%d \tg=%d \tb=%d\n",x,y,
pimage[y*image->widthStep + x*image->nChannels+2], pimage[y*image-
>widthStep + x*image->nChannels+1], pimage[y*image->widthStep +
x*image->nChannels+0]);
}
To call the above declared function use the following:
cvNamedWindow("image",1);
cvSetMouseCallback("image", my_mouse_callback, NULL);
cvShowImage("image",image);
10. Displaying an Image in Full screen
Displaying an image in full screen basically means getting rid of the
borders. This can be done by using a handle for the image.
//generate window
cvNamedWindow("main_win", CV_WINDOW_AUTOSIZE);
//move it to initial
cvMoveWindow("main_win", 0, 0);
//set it's size to maximum possible
cvSetWindowProperty("main_win", CV_WINDOW_FULLSCREEN,
CV_WINDOW_FULLSCREEN);
//show the image
cvShowImage("main_win", cv_img);
//set up the handle for the image
HWND win_handle = FindWindow(0, "main_win");
//if handle fails to load
if (!win_handle)
{
printf("Failed FindWindow\n");
}
//modify the 'handle' so that 'window' is deprived of borders
SetWindowLong(win_handle, GWL_STYLE, GetWindowLong(win_handle,
GWL_EXSTYLE) | WS_EX_TOPMOST);
//show the new window
ShowWindow(win_handle, SW_SHOW);
Now, some playing with human features:
11. Haar Cascades
Haar like features are digital image features used in object recognition.
Haar Cascades are trained classifiers used for detecting features like face,
eyes, upper body etc.
These cascades are stored in the data folder of OpenCV.
Firstly, you need to load cascade and then use the cascade to detect the
presence of the corresponding feature. In most cases you need to mark
the region of your interest. Following code detects eyes and marks a
rectangle around the eyes.
#include "cv.h"
#include "highgui.h"
#include "math.h"
#include "cxcore.h"
static CvMemStorage* storage = 0;
static CvHaarClassifierCascade* cascade = 0;
const char* cascade_name =
"C:/OpenCV2.1/data/haarcascades/haarcascade_eye.xml";
// This is the address of the cascade used for eye detection on my machine
void detect_and_draw( IplImage* img );
int main()
{
IplImage* frame; //Initialise input image pointer
cascade = (CvHaarClassifierCascade*)cvLoad( cascade_name, 0, 0, 0 );
int c;
if( !cascade )
{
fprintf( stderr, "ERROR: Could not load classifier cascade\n" );
return -1;
}
frame = cvLoadImage("reformed.jpg",1);
storage = cvCreateMemStorage(0);
detect_and_draw(frame);
cvWaitKey(0);
return 0;
}

void detect_and_draw( IplImage* img )
{
int scale = 1;
// Create a new image based on the input image
IplImage* temp = cvCreateImage( cvSize(img->width/scale,img-
>height/scale), 8, 3 );
// Create two points to represent the face locations
CvPoint pt1, pt2;
int i;
// Clear the memory storage which was used before
cvClearMemStorage( storage );
// Find whether the cascade is loaded, to find the faces. If yes, then:
if( cascade )
{
// There can be more than one face in an image. So create a growable
sequence of faces.
// Detect the objects and store them in the sequence
CvSeq* faces = cvHaarDetectObjects( img, cascade, storage,
1.1, 2, CV_HAAR_DO_CANNY_PRUNING,
cvSize(40, 40) );
// Loop the number of faces found.
for( i = 0; i < (faces ? faces->total : 0); i++ )
{
// Create a new rectangle for drawing the face
CvRect* r = (CvRect*)cvGetSeqElem( faces, i );
// Find the dimensions of the face, and scale it if necessary
pt1.x = r->x*scale;
pt2.x = (r->x+r->width)*scale;
pt1.y = r->y*scale;
pt2.y = (r->y+r->height)*scale;
// Draw the rectangle in the input image
cvRectangle( img, pt1, pt2, CV_RGB(255,0,0), 3, 8, 0 );
}
}
// Show the image in the window named "result"
cvShowImage( "result", img );
// Release the temp image created.
cvReleaseImage( &temp );
}
12. Cropping an Image
cvSetImageROI(img, cvRect(origin_x,origin_y, width, hieght));
IplImage *face = cvCreateImage(cvGetSize(img),img->depth,img-
>nChannels);
cvCopy(img, face, NULL); //Copies interested area of image in face
cvResetImageROI(img);


13. Blob detection edge detection
These are some of other actions which can be performed using OpenCV

And there are numerous other interesting features of OpenCV
available for playing with the images. Enjoy! Playing with images

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