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This document provides an introduction and rules for a Legend of Zelda role-playing adventure for 5 players. Players take on the roles of student heroes from the Kokiri Forest Ranger's Academy who must work together to defeat monsters and recover the magical Dark Mirror, which has been stolen by the Goblin King Garin. The summary explains the basic gameplay, including turns, movement, attacks, special powers, and winning conditions.
Descrizione originale:
A Legend of Zelda inspired children's roleplaying game, based on the Monster Slayer Dungeons & Dragons Adventure for Ages 6 and Up.
Draft version.
This document provides an introduction and rules for a Legend of Zelda role-playing adventure for 5 players. Players take on the roles of student heroes from the Kokiri Forest Ranger's Academy who must work together to defeat monsters and recover the magical Dark Mirror, which has been stolen by the Goblin King Garin. The summary explains the basic gameplay, including turns, movement, attacks, special powers, and winning conditions.
This document provides an introduction and rules for a Legend of Zelda role-playing adventure for 5 players. Players take on the roles of student heroes from the Kokiri Forest Ranger's Academy who must work together to defeat monsters and recover the magical Dark Mirror, which has been stolen by the Goblin King Garin. The summary explains the basic gameplay, including turns, movement, attacks, special powers, and winning conditions.
A Kokiri Adventure for up to 5 Sprites, Ages 5 500 Introdution Garin, Goblin-King of the Gerudo Tribe, has stolen the magical Dark Mirror from the hidden Temple of Night, and plans to use it to conquer Hyrule by coering the kingdom in magical darkness! "ith The Hero of Time adenturing in a distant realm, and the #een #ages of Hyrule under a po$erful sleeping spell, the challenge of protecting the land falls to the students of the Kokiri %orest &anger's (cademy! The (cademy is $here the Kokiri %orest's future Healers, Knights, &angers, and "i)ards learn their to deelop their natural talents, and use them to protect the Kingdom of Hyrule and it's sacred Kokiri %orest from all manner of threats! Today is your *rst day of summer acation from the (cademy, and you +ust $anted to go for a nice refreshing s$im!!! ,ut the moblins had other plans! !hat "ou#ll $eed -./ people, including one kno$n as the #$ord Master 0that1s you23, to lead the story and control the 4reatures! The #$ord Master needs a copy of this adenture! 5ach player needs6 7a$ns to represent each Hero and 4reature on the map! Tokens to keep track of Gold 4oins, Hit 7oints and Magic 7oints! 8ne si9-sided die 0d/3 and one 4ombat 0skull:shield3 die - 8& - T$o si9-sided dice 0d/3 for each player! 7encil ; eraser for each player! #cissors to cut out the cards and tokens! %etting Started <! 7repare the (denture a! 7rint out and read this $hole adenture! b! 4ut out the Hero and 4reature cards and tokens! c! 4ut out the (denture and Treasure tokens! d! 4hoose and name your Hero pa$ns! =! ,eginning of 7lay a! Gie one Hero card and pa$n to each player! b! Gie out the H7 and M7 tokens sho$n on each card! c! 7lace the 4reature tokens 0or pa$ns3 on the map! d! &ead The Adventure &egins aloud and start playing2 'o( to )la* 7lay goes around the table in turns! 'ero Turns+ 8n each Hero1s turn, a player can moe his or her Hero up to the Hero1s speed, use an attack po$er, and then use a special po$er 0if possible3! ,reature Turns+ 8n each 4reature1s turn, the #$ord Master can moe a 4reature up to its speed, use its attack po$er, and then use its special po$er 0if possible3! Turn -rder+ 4reature0s3 go *rst! Then Heroes go in order of their Hero number, lo$est number *rst! >f more than one 4reature is in play, 4reatures go in order of their 4reature number, lo$est number *rst, and then Heroes! (fter the 4reatures and all players hae gone, start a ne$ round, 4reatures *rst2 -n .ah Turn 8n a turn, a player or the #$ord Master can moe their pa$n, use an attack po$er, and use certain special po$ers! ?ou can choose to skip one or all of the parts of a turn, and you can do them in any order! %or e9ample, &aen may choose to use her attack po$er, to skip her special po$er, and to moe! Move/ent+ ?our Hero can moe a number of squares up to his or her speed! This can be done once, but at any time in the Hero1s turn! (ll Heroes, e9cept for the $i)ard, must be ne9t to a 4reature to attack it! Attak )o(er+ ?our Hero uses attack po$ers to *ght 4reatures! Here is an e9ample attack po$er! (n attack po$er is made up of the Massive A0e 1d2 3 5 4or 1d10 315 Deals < point of a9e damage .0a/ples To use a Massie (9e attack po$er, the player rolls one si9-sided die and adds - to the result! &aen's player rolls a @ and adds - to get A! The player announces the result, and the #$ord Master compares it to the 4reature1s (rmor 4lass! >f it equals or beats the 4reature1s (rmor 4lass, then the attack succeeds! %or e9ample, &aen1s A is higher than the bullette1s (rmor 4lass of B, so &aen succeeds in hitting the bullette! 5ery time an attack against a Hero or 4reature succeeds, *ll up one little circle on the corresponding card for each CHitD or point of damage! "hen all the Hit 7oint circles are *lled, if it is a Hero, the Hero goes unconscious and can be healed by the #$ord Master or Healer! >f it is a 4reature, it dies and the player $ho *nished it oE gets < Gold 4oin token and < F7 token! #o in our e9ample, the bullette takes < Hit 7oint of a9e damage, $hich is *lled in on the bulllette's monnster card! Note: It is rewarding for players to see the hit points of a Creature drop. Keep the hit points visible so that everyone can see how close they are to defeating a Creature. You can also use candy, allowing the players to eat a piece of candy for each hit point of damage their Heroes deal. Speial )o(er+ &aen1s special po$er can only be used $hen she is hit by a 4reature! #o, her turn is done after she hits the bullette! Ho$eer, after all the name 0such as Massie (9e3, $hat you roll to try to hit a 4reature 0such as <d/3, the number you add to the result of that roll 0G -3, and $hat happens if you succeed in your roll 0such as CDeals < Hit oint of a9e damageD36 Attak )o(er+ %aping Ma( 10 41d105 Deals 1 point teeth da/age6 The #$ord Master, playing the bullette, rolls the ma9imum roll <d<H score of <H, $hich is greater than &aen1s (rmor 4lass of A, so &aen takes one point of teeth damage! Ho$eer, being hit by a 4reature means &aen can use her special po$er!!! Speial )o(er+ %erocious "arrior = "heneer &aen is hit, you can shoe the 4reature that hit you up to = squares a$ay from her, in a straigt line! Raen shoves the bullette two squares straight away from her. This means that the bullette, no longer ne9t to any Heroes , and $ith its moement used up against its $ill, it cannot use its close-up special po$er6 Speial )o(er+ S(allo( 10 41d105 'ero loses their ne0t turn6 (nd so the bullette1s turn is oer, and it is no$ the *rst Hero's turn to moe, attack or perform an action! 'o( to !in The Heroes $in $hen all the 4reatures hae been defeated and the Dark Mirror has been secured! other players hae gone and the round is oer, a ne$ round starts and it is the bullette1s turn again! The #$ord Master decides that the bullette then burro$s underground and appears ne9t to &aen 0moing up to its speed of *e squares3! Then it uses its attack po$er6
De7nitions 1d2+ 8ne 0<3 si9-sided die 0d/I a common, cube-shaped die3! 8d2+ Three 0J3 si9-sided dice! The *rst number sho$s the amout of dice, the second number sho$s the number of sides per die! Ar/or ,lass 4A,5+ The number that an attack or special po$er roll must meet or beat in order to succeed! !": #aen can only damage the bullette by rolling higher than it$s %C of &. Attak )o(er+ ( basic combat actionI $hat a Hero or 4reature uses to attack! ,ritial 'it+ ( natural / on a d/ or a natural <H on a d<H! 8n a critical hit, instead of the damage you $ould normally deal 0<-= points3, you deal an e9tra <d/ of damage! Note: 'he #ogue$s ()nea* %ttac*+ automatically does (,ouble ,amage+ or -d. damage instead of - points of damage. .0periene )oints 49)5+ 7oints used to keep track of the successes of each Hero! 5ery - 59perience 7oints can be traded for permanent bonus in to certain 7o$ers! 'alf 'it )oints+ ( 4reature is considered to be at half its hit points $hen the #$ord Master *lls up all the Line of Sight+ >f you can dra$ a straight line bet$een your Hero and the 4reature $ithout running through any barriers, like rocks or barrels, then you hae line of sight! Most attacks require a straight line bet$een the Hero and their target! Magi )oints 4M)5+ The amount of Magic any Hero or 4reature can dra$ from the life energies of the Kokiri %orest 0Deku Tree, Triforce, Dark &ealm3! Magic 7oints gie a G< to any attack or action! $atural 2+ ( roll of si9 0/3 on a si9- sided die 0d/3! Natural /s must be an actual si9 on the die, not the result of any bonus! Speed 4Spd5+ The number of squares a Hero can moe on his or her turn! This number is usually -, and is gien a bonus or penalty, based on the Hero's type! Speial )o(er+ (n additional po$er your Hero has, on top of her attack! 8ften a special po$er can only be used $hen a certain condition is met! %or e9ample, &aen can only use her special po$er $hen a 4reature hits her! hit point circles before the diiding line! / of 0 Hit oints 1 2 2 2 2 2 3 4 4 4 4 'ero $u/:er+ ( Hero1s 0player3 number is their place in the turn order6 7layer < goes, then player =, etc! 'it )oints 4')5+ The number of times a Hero or 4reature can be hit before it falls unconscious or dies! S(ord Master+ The person running the adenture! The #$ord Master controls all the 4reatures, announces $hose turn it is, reads the adenture, and referees une9pected situations! >n adentures $ith fe$er players, the #$ord Master may also play the &ogue 0thief3 type Hero! Trifore )iee+ ( special token that is a$arded to a Hero for sho$ing special 4ourage, 7o$er or "isdom! >t allo$s a player to roll an e9tra d<H on an action once per game! 'eroes ; ,reatures 7age < Loo/is is the (rch-&anger of the Kokiri %orest &anger's (cademy! He is a large, quiet, middle-aged Deku $ho speciali)es in building deku-based e9plosies, such as bombchus, cherry bombs and deku nut grenades! He $ears thick magnifying goggles that he needs for his delicate $ork, and has a large, clock$ork arm made of brass and deku $ood! (46 @ H76 / M76 = #pd6 @ &asi Attak+ Deku ,la( 41d2 385 (ND target is pushed - spaces Speial )o(er+ Megaton )unh (ny target is reduced to < H7 Mattis is a changeling thief and trickster, able to change her:his apperance at $ill! #:he is incredibly strong and fast, and can use her:his shapeshifting ability to climb or s$im better than any regular Kokiri! Kittle else is kno$n about Mattis, e9cept that s:he can't seem to resist an impossible challenge! (46 / H76 @ M76 = #pd6 L &asi Attak+ &ear )unh 41d2 315 (ND target is knocked out for = turns Speial )o(er+ Mind#s .*e Mattis can read the mind of an enemy 0optional6 auto-dodge on a roll of @G3 ,rag Stone<Mason is a short but po$erful goron knight! He $ears braided leather pants that keep him cool and safe $hen *ghting or $orking the forge! (round his neck, he $ears a glo$ing, red *re-stone! 4rag is immune to *re damage! (46 @ H76 / M76 < #pd6 @ &asi Attak+ Stoneutter 41d2 <15 (ND target is broken, or pushed @ spaces Speial )o(er+ Total Defense "hen shielding friends, G- (4 ; G@ H7 Speial Move+ =okin# =oll Moe t$ice per turn, if he hits an enemy, he does <d/ G< damage =aen ,loud is a young high-elf $i)ard! #he is small and pale, $ith $hite hair and robes! "hile &aen is the smallest in her class, she can summon incredible elemental po$ers and creatures! #he carries a metal staE topped $ith a $hite crystal, $hich gets darker the more po$erful her spells become! (46 = H76 @ M76 B #pd6 / &asi Attak+ =a* of >rost 41d2 <15 Target is paraly)ed for = turns Speial )o(er+ Su//on .le/ental Stor/ .le/ental ,hain Lightning 48d25 CDouble DamageD s metal armor - 8& - =iver .le/ental Tidal =age 41d2 <15 #$eeps up to J targets oE the *eld 'eroes ; ,reatures 7age = Loo/is is the (rch-&anger of the Kokiri %orest &anger's (cademy! He is a large, quiet, middle-aged Deku $ho speciali)es in building deku-based e9plosies, such as bombchus, cherry bombs and deku nut grenades! He $ears thick magnifying goggles that he needs for his delicate $ork, and has a large, clock$ork arm made of brass and deku $ood! (46 @ H76 / M76 = #pd6 @ &asi Attak+ Deku ,la( 41d2 385 (ND target is pushed - spaces Speial )o(er+ Megaton )unh (ny target is reduced to < H7 Mattis is a changeling thief and trickster, able to change her:his apperance at $ill! #:he is incredibly strong and fast, and can use her:his shapeshifting ability to climb or s$im better than any regular Kokiri! Kittle else is kno$n about Mattis, e9cept that s:he can't seem to resist an impossible challenge! (46 B H76 @ M76 = #pd6 L &asi Attak+ &ear )unh 41d2 315 (ND target is knocked out for = turns Speial )o(er+ Mind#s .*e Mattis can read the mind of an enemy 0optional6 auto-dodge on a roll of @G3 =aen ,loud is a young high-elf $i)ard! #he is small and pale, $ith $hite hair and robes! "hile &aen is the smallest in her class, she can summon incredible elemental po$ers and creatures! #he carries a metal staE topped $ith a $hite crystal, $hich gets darker the more po$erful her spells become! (46 = H76 @ M76 B #pd6 / &asi Attak+ =a* of >rost 41d2 <15 Target is paraly)ed for = turns ,rag Stone<Mason is a short but po$erful goron knight! He $ears braided leather pants that keep him cool and safe $hen *ghting or $orking the forge! (round his neck, he $ears a glo$ing, red *re-stone! 4rag is immune to *re damage! (46 J H76 - M76 < #pd6 @ &asi Attak+ Stoneutter 41d2 <15 (ND target is broken, or pushed @ spaces Speial )o(er+ Su//on .le/ental Stor/ .le/ental ,hain Lightning 48d25 CDouble DamageD s metal armor - 8& - =iver .le/ental Tidal =age 41d2 <15 #$eeps up to J targets oE the *eld Speial )o(er+ Total Defense "hen shielding friends, G/ (4 ; G@ H7 Speial Move+ =okin# =oll Moe t$ice per turn, if he hits an enemy, he does <d/ G< damage 'eroes ; ,reatures 7age J Mo:lin Soldiers are blue-skinned, dog- faced goblins $ho speak in a raspy oice! They $ear bro$n tunics and carry an a9e or s$ord! They are hired by smarter creatures to guard or steal treasure, but they don't kno$ ho$ to use magic items! (46 = H76 @ M76 H #pd6 @
&asi Attak+ ,lu/s* S(ipe 41d2 <15 - < to attack rolls Speial )o(er+ ,leave (ttack again on successful hit Mo:lin Sorerers are blue-skinned, dog-faced goblins $ho hae a high- pitched oice! They $ear green robes and carry an dagger and staE! They are hired by other creatures to command moblin soldiers, and are the only moblins $ho can use magic items! (46 = H76 @ M76 = #pd6 @
&asi Attak+ ,lu/s* )oke 41d25 - < to damage rolls Speial )o(er+ Tingle &olt #uccessful hits stun targets6 - < to hit %erudo >ighters are %erudo Theives are %anon, the gerudo (i?ard, is %arin, the go:lin<king, is
(Handbook of Exploration Geochemistry 5) KALEVI KAURANNE (Eds.) - Regolith Exploration Geochemistry in Arctic and Temperate Terrains-Elsevier Science (1992) PDF