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Mana/Energy usage
Short Description
Minor Heal
20 Mana
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Damage
Bonuses/Modifiers
1d6
None.
Current weapon
Weapon Name
Spelltomb for dummies
Current armor
Body
Arms
Legs
Head
Shield
None
Lower Robes
White Hood
None.
Final fantasy
white mage
robes
Current money:
Platinum
0
Gold
0
Silver
5
Copper
0
Active buff
Passive Buff
Active Debuff
Passive Debuff
Quantity
Description
Basic appearance
Adorable little Neko kitty with long black hair and pale skin. Her body is very lithe and
not very curvy. She stands at about 54
Note: Everyone starts with a starter, level 1 weapon of their choosing thats within their
class, along with 6 Skillpoints and Weapon points. They also start with 5 silver (500
coppeer), an adventurers starter pack (Includes small backpack, lantern (Can use 10
times before needing to be refilled), 5 bandages, sleeping bag, small waterskin(Can
drink 5 times before needing to be refilled.) and 1 healing cream (heals 100 HP in the
duration of a minute.)). 5 rations of simple food.
Friendly tip: Each levelup, you receive 3 Skill points and 5 Weapon points. You can use
said weapon points down there. Also at the moment Im lazy so Ill add the magic spell
table later. Every 5 points in each weapon equals 1 extra damage point. Ex: 1d6 is now
1d7 thanks to 5 pistol skill. Also every 3 Skill points into either DEX, STR, and WIS
increase damage for all weapons associated with those atributes. All melee weapons go
to STR, all magic weapons/spells go to WIS, and all ranged weapons go to DEX.
Swords
[0]
Maces
[0]
Spears
[0]
Knives
[0]
Daggers
[0]
Pistols
[0]
Rifles
[0]
Shotguns
[0]
Assault Rifles
[0]
Rocket launchers
[0]
Grenade Launchers
[0]
Spell Tombs
[3]
Magic Orbs
[3]
Staffs
[3]
Wands
[3]
Katars
[0]
Bludgeons
[0]
V Light Armor
[0]
Light Armor
[0]
Dual Wielding
[0]
Medium Armor
[0]
V Heavy Armor
[0]
Heavy Armor
[0]