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HOW DOES XBOX ONE POWER-UP MINECRAFT?
Hands-on
verdict
DESTINY
15 game-
changing facts
UNITY
New
revelations
HALO 5
FIFA 15 EVOLVE
SUNSET OVERDRIVE
FORZA HORIZON 2
CRACKDOWN FABLE
LEGENDS THE DIVISION
Gameplay
breakdown
BATMAN
ARKHAM
KNIGHT
XBOX
ONE MOST
WA TED
38 MASSIVE NEW GAMES ON XBOX ONE
YOUR XBOX
ONE
C E
Shocking details
TOMB RAIDER
RISE OF THE
ISSUE 114
Europes No.1
Retro Gaming Destination
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Jonathan Gordon
EDITOR
jonathan.gordon@imagine-publishing.co.uk
Twitter: @JoRiGo_UK
Gamertag: Thought Gang
The Xbox One is fighting back.
Thats what were hearing from
Microsoft, who believes that
the recent price drop (and
dropping of Kinect) is whats
making the difference. Id like
to think whats really turning
things around is that Xbox One has the
best line-up of games for 2014 and the 2015
release list as well.
Sunset Overdrive, Forza Horizon 2, and
Halo: The Master Chief Collection join the
multi-platform blockbusters in one of the best
winters of gaming we could ask for. And then
2015 kicks off with The Witcher 3, Batman
and then some even bigger Xbox exclusives
like Halo 5: Guardians, Crackdown, Quantum
Break, Fable Legends and Scalebound. Thats
an intimidating selection of games to look
forward to and its only a small portion on our
most wanted list this issue.
If thats not enough to make you proud to
own an Xbox One or jealous enough to go out
and buy one then you ought to visit a doctor
and check your lack of a pulse.
X-ONE MAGAZINE | 3
The 38 games coming to Xbox One that you
need to put on your wishlist
XBOX ONE
MOST WANTED 06
Inside this issue
4 | X-ON MA WWW.XB1.CO.UK
PROJECT
CARS 53
Can it take on Forza 5 in the
looks department?
Which classic Xbox franchises
did you vote to return?
We delve deep into Bungies biggest shooter ever with a
lengthy new gameplay session
DESTINY 26
#IDARB 8
Ball sports get the ID@Xbox treatment in this mad new game
TIME FOR A
REBOOT?
20 CLASSICS WORTH A REBOOT
24 WE SHARE
X-ONE MAGAZINE | 5 WWW.IMAGINESHOP.CO.UK
ASSASSINS
CREED: UNITY 2
15 ways Ubisofts latest is revolutionising
every element of the series
REVIEWS
26 DESTINY ONE 360
30 DRAGON AGE: INQUISITION ONE 360
32 BATTLEFIELD: HARDLINE ONE
34 FIFA 15 ONE 360
38 PRO EVOLUTION SOCCER 2015 ONE 360
40 BORDERLANDS:
THE PRE-SEQUEL 360
42 ALIEN: ISOLATION ONE 360
44 SHADOW OF MORDOR ONE
46 THE CREW ONE
48 #IDARB ONE
53 PROJECT CARS ONE
54 DISNEY INFINITY 2.0 ONE 360
56 DYING LIGHT ONE 360
58 MINECRAFT: XBOX ONE EDITION ONE
60 SPACE HULK: DEATHWING ONE
60 EARTHLOCK ONE
60 WOOLFE ONE
60 LIFELESS PLANET ONE
60 FENIX RAGE ONE
60 Q.U.B.E. DIRECTORS CUT ONE
61 PURE POOL ONE
61 WARRIORS OROCHI 3 ONE
61 THERE CAME AN ECHO ONE
61 NERO ONE
61 SHAPE UP ONE
61 LOVERS IN A DANGEROUS
SPACETIME ONE
PREVIEWS
42 FIFA 15
ALIEN:
ISOLATION 34
EA talks about how its evolving FIFA
in the face of renewed competition
XBOX
ONEGUIDE TIPS
Everything you need to integrate
your TV with Xbox One
MINECRAFT
XBOX ONE 58
What can you expect from this
next-gen upgrade?
Horrifying new hands-on verdict of
Creative Assemblys masterpiece
Visit the X-ONE online shop at
for back issues, books and merchandise
Never miss an issue of X-ONE! Turn to
page 66 and subscribe for 50% off!
68 EA SPORTS UFC ONE
72 SNIPER ELITE III ONE
74 GRID AUTOSPORT 360
76 GUACAMELEE! SUPER TURBO
CHAMPIONSHIP EDITION ONE
78 ENEMY FRONT 360
80 VALIANT HEARTS 360
82 TRANSFORMERS:
RISE OF THE DARK SPARK 360
84 THE WOLF AMONG US 360
86
XBOX ONEGUIDE
TIPS
Master TV on your Xbox One
90
BATTLEFIELD 4
REVISITED
Is this FPS epic still struggling?
92
BELOW Q&A
Capybara opens up on its
punishing roguelike adventure
94
DLC ROUNDUP
GTA, Forza and more
96
RECOMMENDED
Ten terrifying games
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XBOX ONES MOST WANTED
XBOX ONES
WANTED
MOST
THE 38 GAMES YOU NEED TO BE KEEPING
YOUR EYE ON FOR XBOX ONE
6 | X-ONE MAGAZINE WWW.XB1.CO.UK
XBOX ONES MOST WANTED
Features
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Has Master Chief
finally met his match?
HALO 5
GUARDIANS
SPARTAN HISTORY
John-117s past is of course murky
and one of the most pivotal figures
in both his training and the creation
of his closest friend, Cortana, was
the recently betrayed Dr Halsey. Now
allied with the Covenant, finding her
could be Chiefs main priority.
WHAT NEXT FOR THE CHIEF?
343 has all but confirmed what
we long suspected; John-117 is on
something of a contemplative journey
in Halo 5: Guardians. Hes exploring
who he is and what his purpose in the
universe is supposed to be. Where will
that internal journey lead him?
COMBAT READY?
Everything weve seen of Master Chief
so far in Halo 5: Guardians is showing
a battered and bruised super-soldier.
Is he going to be fit enough to take
on a fresh-faced (masked?) Spartan
hunting him down for the UNSC? Of
course he is. This is the Chief, after all.
HALO 2 CLUES
The Master Chief Collection will be
introducing terminals where you
can watch newly-created animated
shorts that will help bridge the story
from Halo 4 to Guardians. The Chiefs
relationship with The Arbiter is likely
to be the main focus of this story.
NAVAL INTELLIGENCE
Agent Locke is working with the
Office of Naval Intelligence, AKA ONI.
While it is a branch of the UNSC,
it often operates beyond its rules
and laws. The reason for ONI to be
sending Locke after Master Chief may
be different from what it reveals.
FORERUNNER EXPANSION
As well as Agent Locke, Master Chief
will have new Forerunners to contend
with. 343 has looked to expand
the history and different levels of
Forerunner fighter so theres a greater
variety of enemies to take on in
Guardians. Sounds good to us.
BUILDING THE CAST
Dont expect too many major
characters to get killed off this
time according to 343 as it wants
to build its cast and a longer-term
story for Master Chief. Killing off all
the interesting enemies and heroes
doesnt exactly make that easier.
WHO IS AGENT LOCKE?
A key player for Guardians is going
to be the mysterious Spartan, Agent
Locke. His backstory is going to be
revealed and explored with the Master
Chief Collection later this year as hes
the focus of Halo: Nightfall, Ridley
Scotts episodic Halo show.
V
AGENT LOCKE MASTER CHIEF
Features Network Previews Reviews X-ONE Live
X-ONE MAGAZINE | 7 WWW.IMAGINESHOP.CO.UK
Predicted release: 3 Nov 2015 Developer: 343 Industries
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XBOX ONES MOST WANTED
A Gears Of War without the return of
Delta Squad, whatever next? Will Black
Tusk Studios opt to leave the iconic Lancer
weapon out in the rains of Sera to rust, just
forgotten? We very much doubt it. The poor
reception of Gears Of War: Judgement
both critically and commercially seems to
indicate that Marcus Fenix and his rag-tag
bunch of gruff COG soldiers have liberated
a place in the heart of Xbox gamers more
than Microsoft had ever anticipated. When
Gears Of War arrives on Xbox One in 2015,
wed put money on some familiar faces
returning. Not just because Lester Speight
the voice actor behind Augustus Cole
has hinted at a return to the franchise, but
because Black Tusk would quite simply be
crazy to re-launch such an important series
without Marcus leading the charge.
Predicted release: 22 Sept 2015
Developer: Black Tusk
The case for
Delta Squads return
GEARS OF WA
Predicted release: 15 Sept 2015
Developer: Crystal Dynamics
Finding her place in the world
RISE OF THE TOMB RAIDER
A LEGEND RISING
Crystal Dynamics rebooted the Tomb
Raider franchise in 2013. The studio
delivered the first part of a journey
designed to showcase Lara Crofts
ascension from wayward adventurer
to master archaeologist. The sequel
will focus on how Lara is dealing with
the horrors of Yamatai.
GLOBE TROTTING
Rise Of The Tomb Raider, will push
Laras physical and mental limits to
survive and unravel the mysteries of a
Lost City. Though the adventure wont
be contained; expect to journey to
some of the most beautifully hostile
places on Earth.
TIME FOR TOMBS
Thankfully, Crystal Dynamics has
actually listened to fans during
development. Rise Of The Tomb
Raider will feature proper tombs
to raid this time out, ensuring our
platforming and button-mashing skills
are put to the ultimate test to keep
poor Lara from dying horribly.
8 | X-ONE MAGAZINE WWW.XB1.CO.UK
DOWNLOAD NOW
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Commander Shepards tale has come to an end: its
time to meet a new cast of heroes. We can confirm
that familiar races will be returning, but the emphasis
will be on forging a new future for the franchise.
Predicted release: 24 Nov 2015 Developer: BioWare
MASS EFFECT
EA is going all out with FIFA 15, boasting refined
physics, improvements in animation, and a renewed
focus on realising the emotion and intensity of the
sport. Can it match the success of FIFA 14?
Release date: 26 Sept 2014 Developer: EA Canada
FIFA 15
Four hunters face off against a single, player-
controlled monster that grows more deadly as the
round progresses. Its a game built around cautious
attack strategies and desperate defences.
Release date: 21 Oct 2014 Developer: Turtle Rock
EVOLVE
Ori And The Blind Forest might steal your attention
with its art direction, but its more than a pretty face.
A love letter to games from the 16-bit era; Moon
Studios is offering challenging environmental puzzles.
Predicted release: 30 Sept 2014 Developer: Moon
ORI AND THE BLIND FOREST
At a glance, theres nothing overtly spectacular about Quantum Break. A third-
person shooter with more waist-high cover than you could ever hope to crouch
behind, big whoop. Then again, this is Remedy we are talking about; nothing is quite
as it seems. Quantum Break is taking the style and presentation of Alan Wake and
smashing it against the time manipulation spectacle of Max Payne. Time-shifting
firefights, insane visual fidelity combined with a grand transmedia experiment
dont take your eyes off Quantum Break.
Predicted release: 19 May 2015 Developer: Remedy
QUANTUM BREAK
Another lost child, another dangerous world. Inside is coming to Xbox One as a
timed exclusive through the ID@Xbox program in 2015; another hauntingly beautiful
platformer from the studio that first stunned the industry with Limbo back in 2010.
Expect to crawl through dark and dangerous environments, to have your spirit
crushed by an oppressive atmosphere and to kill a little boy time and time again
with your carelessness. Basically, everything we could have ever hoped for.
Predicted release: 5 May 2015 Developer: Playdead
INSIDE
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XBOX ONES MOST WANTED
An MMO thats dropping every player into a different
corner of a procedurally-generated universe, handing
them the keys to a starship, and then letting them do
whatever they want. Its every space nerds dream.
Predicted release: 10 Feb 2016 Developer: Hello Games
NO MANS SKY
IO Interactive is returning the Hitman series to its
roots, scooping Agent 47 out of the confined spaces
of 2012s Absolution and into seemingly impossible
situations. It promises to be tough.
Predicted release: 27 Nov 2015 Developer: IO
HITMAN 6
Get ready to engage in all out criminal warfare as
Battlefield ditches its military roots and unleashes the
largest cops versus robbers shootout to ever grace
Xbox Live.
Release date: 21 Oct 2014 Developer: Visceral
BATTLEFIELD HARDLINE
All four Master Chief Halo games, including the HD
re-mastered Halo 2: Anniversary all upgraded to run
at 1080p/60fps new digital series, Halo: Nightfall,
and access to the Halo 5: Guardians Beta. Awesome.
Release date: 14 Nov 2014 Developer: 343 Industries
HALO THE MASTER CHIEF COLLECTION
Explosive and exclusive
SUNSET OVERDRIVE
If Jet Set Radio and Crackdown 2 had a
baby, forced it to watch Gorillaz music
videos all day, every day before letting the
developers behind Ratchet & Clank raise it
as its own, youd get a rather on-point idea
of what to expect from Sunset Overdrive.
Simply put: its the high-velocity open-
world shooter we never knew we wanted.
Insomniac Games is delivering onto us the
awesomepocalypse; a radical turn of events
thats transformed the denizens of Sunset
City into deadly mutants. Theres only one
way to deal with such a threat: pick up
an array of over-the-top weaponry and
deal out a healthy dose of death-defying
ass-kickery. This Xbox One exclusive is all
about movement and momentum, youll
leap off buildings, run along walls and grind
everything in sight to destroy your enemies
from any angle you can imagine.
Release date: 28 Oct 2014
Developer: Insomniac
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XBOX ONES MOST WANTED
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FUN TRUMPS REALISM
In Sunset Overdrive, fun will always
be more important than realism.
If you die, expect a clever and/or
amusing respawn cycle to throw you
straight back into the action. If you
fail a mission, expect to find another
waiting for you immediately. Sunset
never wants to stop the party.
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FULLY CUSTOMISABLE
Your character in Sunset Overdrive
is fully customisable. Want to rock
the awesomepocalypse as a dude
in a skirt? Go wild. Maybe you want
to party as a lady with a big, bushy
moustache. Sunset Overdrive doesnt
discriminate; express yourself.
ALL ABOUT THE WEAPONS
Insomniac Games is known for
handing its players crazy weaponry,
and Sunset Overdrive is no slouch.
From an array of clever twists on
old guns, to crazy combinations, to
insane damage amplifications, Sunset
Overdrive rewards players who get
creative with movement with even
heavier firepower.
GRIND TO SURVIVE
Everything in Sunset Overdrive is
designed to assist traversal. Sunset
City is built in layers, and verticality is
key. The fights get more intense the
higher you climb, as does the reward.
Skilful players will never stop moving,
then again, why would you when its
so damned fun?
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XBOX ONES MOST WANTED
Open world. Four-player co-op.
Insane action. Cel-shaded art
style. Agility orbs. These are
the things that Crackdown is
looking to deliver and honestly
thats more than we really need.
We understand that Crackdown
on Xbox One will be a sequel
to the original game, offering
an alternate take on how things
would develop compared to
Crackdown 2. With Dave Jones
back, were expecting big things.
Predicted release: 8 Sept 2015
Developer: Cloudgine
CRACKDOWN
No game ticks more boxes in the
ambitious column this generation
than The Division. Open world,
co-op, destructibility, dynamic
weather, particle effects and
more. Its a collection of systems
thats building to a highly polished
final product. The game is looking
very smooth at the moment, with
just the test of opening up some
of this world to the public to really
prove this is for real. It could be
generation-defining.
Predicted release: 3 Nov 2015
Developer: Ubisoft Massive
TOM CLANCYS THE DIVISION
STYLE POINTS
Each character will have three
different sets of specials to pick from,
making a massive difference to how
you go about playing, even if you only
like to pick Scorpion. That should also
mean a whole bunch of new Fatalities,
which look more brutal than ever.
INJUSTICE AND BEYOND
NetherRealm has been building up to
something special and Mortal Kombat
X is it. Learning from its reboot of the
series on Xbox 360 and developing
new ideas with Injustice, MKX brings
environmental interaction, new
characters and next-gen visuals.
MORTAL
KOMBAT X
Predicted release: 17 Apr 2015
Developer: NetherRealm
If you thought that Forza Motorsport 5
was enough to fill your tyre-shredding
fix for the foreseeable future you should
think again. Forza Horizon 2 isnt so much
here to replace the launch title as it is
to complement it. With its more action-
oriented approach and open world this is
a very different game. It is, however, able
to import your Drivatar data and will begin
adding more as you play, like where on the
map you prefer to hang out and how often
you head off-road. Multiplayer is seamless as
you drive around, too, so you can just hop
into a race whenever you like. Its everything
we could have wanted Horizon to be after
an impressive intro on Xbox 360.
Release date: 30 Sept 2014
Developer: Playground Games
FORZA
HORIZON 2
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Features Network Previews Reviews X-ONE Live
X-ONE MAGAZINE | 13 WWW.IMAGINESHOP.CO.UK
The annual releases of Assassins
Creed were beginning to drain
our enthusiasm for the franchise,
despite awesome boat fights,
but Unity has changed all that.
With its massive new world set in
Paris, vastly improved and more
challenging combat, more stealth
and the addition of four-player
co-op, Assassins Creed: Unity
has a formula that gets our blood
pumping. Whats more, this looks
like the genuine, next-gen article.
Release date: 28 Oct 2014
Developer: Ubisoft Montreal
ASSASSINS CREED: UNITY
An ID@Xbox action platformer
isnt usually something that gets
us immediately excited, but when
its presented like a classic Disney
cartoon with grainy visuals and
oddly disjointed animations were
suddenly on board. Cuphead
is one of the most unique
indie games weve seen. With
gameplay inspired by Mega Man,
Contra and Hard Corps Uprising,
expect this cute little game to
prove quite challenging too.
Predicted release: 21 July 2015
Developer: Studio MDHR
CUPHEAD
FAR CRY 4
Release date: 18 Nov 2014
Developer: Ubisoft Montreal
A PLAYGROUND FOR INSANITY
Building on the massive success of
Far Cry 3, Ubisoft is bringing the fun
of open world exploration closer in
line with the story this time around.
As you cause mayhem around Kyrat,
it shouldnt feel quite so at odds with
whats happening in the narrative.
PLAY TOGETHER
The big additions here are co-op and
a lot more verticality, which means
travelling around in a gyro-copter
with a buddy suddenly becomes not
only a possibility, but a recommended
pastime. You get to ride elephants
too, which isnt bad either.
CALL OF DUTY:
ADVANCED WARFARE
Its good to see a fresh set of minds behind
Call Of Duty. While we rather enjoyed COD:
Ghosts, it wasnt the kind of game-changing
FPS experience we hoped for from a launch
title. Sledgehammer, on the other hand,
with no baggage from the series, has built
its own engine, sound design, physics and
more to make Advanced Warfare. And the
results so far impress us immensely. Bringing
in a range of incredible new in-game tech
is also a pleasant surprise, modernising and
speeding up CODs traditional run-and-gun
experience. Theres even a little Dead Space
influence in the HUD design, which is no bad
thing. It does have a lot to live up to, but
Advanced Warfare has impressed us so far.
Release date: 4 Nov 2014
Developer: Sledgehammer Games
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XBOX ONES MOST WANTED
A shooter for grown-ups
RAINBOW SIX: SIEGE
Like Assassins Creed: Unity, Rainbow Six is going back to its
roots to find the template to build something new and unique
for Xbox One. Where the Vegas games had begun to get a
little too action-oriented and perhaps too influenced by the
big shooters it was competing against, Siege is looking to its
own tactical heritage for inspiration. That means a five-on-five
co-op experience is at the heart of what Rainbow Six is going
to deliver. One-shot kills, very destroyable interior locations with
very little protective cover, and tough tactical decisions will all
come into play. Rainbow Six was an FPS for grown-ups and
Siege is making sure it will be again.
Predicted release: 28 Nov 2015 Developer: Ubisoft Red Storm
ALMOST ENTIRELY
DESTRUCTIBLE
Rainbow Six is going for a more
considered approach to destruction
than most. Nearly every object and
surface can be blown up or shot
through, but a strong skeleton remains
to keep the game playable.
BOOM, SHAKE THE ROOM
Explosive charges can be used on
walls, floors and ceilings to create
entry points for your SWAT team, but
at the risk of harming the hostage if
youre not careful. You always have to
keep their safety in mind, too.
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XBOX ONES MOST WANTED
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MUCH MORE TO COME
Rainbow Six: Siege is scheduled for
a release sometime in 2015, which
means theres plenty more time to
reveal even more game modes and
some single-player. Dont expect
respawns anywhere else, though.
id Software included beta access to Doom for those
of you who picked up Wolfenstein: The New Order.
Hopefully that means we wont be waiting too long to
get our first taste of ids first FPS since Rage.
Predicted release: 7 Oct 2016 Developer: id Software
DOOM
The latest gameplay for D4 remains as insane as ever,
mixing dreamlike action sequences, investigation and
rhythm action controls into a heady concoction. So
far, were very impressed with it.
Predicted release: 12 Nov 2014 Developer: Access Games
D4
In case Alien fans didnt have enough reason to be
excited by Isolation, a preorder bonus that adds the
original cast including Ellen Ripley as playable
characters will likely tip you over the edge.
Release date: 7 Oct 2014 Developer: Creative Assembly
ALIEN: ISOLATION
With many more options for class type, race and
clothing for your character as well as more party
members, romances and ways to affect the world
around you, Dragon Age is back with a vengeance.
Release date: 7 Oct 2014 Developer: Bioware
DRAGON AGE: INQUISITION
DRONE CONTROL
No respawning may be a drag, but
those who die get control of drones
and cameras to help surviving team
members. Go around looking for the
enemy and rat them out to your team
to help them get the win.
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Merging the adventure and scope of The Legend Of
Zelda with the dungeon-crawling antics of Diablo,
Hyper Light Drifter is a beautiful and mysterious title.
Its worthy of everyones anticipation.
Predicted release: 7 Jan 2015 Developer: Heart Machine
HYPER LIGHT DRIFTER
Taking to the rooftops of a beautifully sterile
cityscape, Mirrors Edge 2 is dropping us back into
the shoes of parkour expert Faith and letting us run
(literally) wild across an open-world.
Predicted release: 21 Oct 2015 Developer: DICE
MIRRORS EDGE 2
A series that finds the joy in re-creating the greatest
Star Wars battles on a galactic scale, with DICE, the
studio responsible for delivering the most explosive
and spectacular military shooter on consoles. Perfect.
Predicted release: 28 Oct 2016 Developer: DICE
STAR WARS BATTLEFRONT
A roguelike that takes great pleasure in stranding the
player on a remote, procedurally-generated island.
Death comes easy and respawns are out of the
question. Expect a deliciously difficult experience.
Predicted release: 22 April 2014 Developer: Capybara
BELOW
16 | X-ONE MAGAZINE
Xbox One is receiving a Hideki Kamiya-directed Platinum exclusive. Let that sink
in before appropriately losing your mind. The gentleman behind Devil May Cry is
bringing a new hot, dragony action game to our hands in 2015 with Scalebound.
The focus is on melee and ranged combat, as is powering yourself up with awesome
looking armour (which so happens to be bound with scales get it?). Oh, and you
becomes besties with a dragon and ride it into combat on an insane scale. Lord, we
love Platinum.
Predicted release: 22 Mar 2015 Developer: Platinum Games
SCALEBOUND
Final Fantasy has fully embraced the action-RPG. Final Fantasy XV is a response
to some of the nonsense that pervaded through so much of Lightnings saga on
Xbox 360; expect a darker and more realistic tone from the story, not to mention
a combat system reinvention, as Square Enix takes Kingdom Hearts slick battle
system and integrates it into its premier RPG. This may not be the Final Fantasy we
fondly remember, but its a bold new direction that can only reignite the franchise.
Predicted release: 11 Mar 2016 Developer: Square Enix
FINAL FANTASY XV
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We chat with Micha Platkow-
Gilewski from CD Projekt Red
THE WITCHER 3:
WILD HUNT
How does it feel to be making the most-wanted RPG
around right now?
Last time we rounded up the awards we got during E3 and
added them to what weve got so far (were just two shy of
140) someone shouted No pressure! from the back of the
ofce. So, yeah And, by the way, are we the most wanted
RPG around? Thats really nice of you to say that!
Can you tell us a little about how you manage difculty
as you begin levelling in this completely open game?
The monsters in the game dont scale. That means
some of the parts of the world will require extra skill to
explore while youre only a few levels down the road. As
our combat system is highly dependent on tactics, this
adds an extra layer of fun to those gamers who like a really
good challenge.
Did you approach horseback combat with the same
philosophy as Geralts fencing ability?
We think of it a bit differently. Geralt is an unmatched
master swordsman capable of slaying even the deadliest of
monsters. Hes faster, stronger and more deadly than most
of the things that inhabit the world. We treat horseback
combat as [more of] an extension of this philosophy. You
can pirouette and dodge attacks on the ground when your
foe is strong, and you can jump on a horse and pursue an
enemy thats faster than you or who is also mounted.
The essential info
FABLE LEGENDS
Predicted release: 16 Oct 2015 Developer: Lionhead
Weve come to expect a few of
things from a new Fable game:
Albion to explore, player choice
and an adventure from zero to
hero. Fable Legends doesnt
have any of that, in fact this title
has a focus on co-operative and
competitive play in an effort to
drive the franchise into the next
generation on Xbox One.
You and three friends will be able
to jump into Fable Legends and
select from a wide variety of pre-
defined heroes. Each plays to a
classic RPG archetype tank,
ranged, magic user and rogue
and youll need to have a well
rounded and geared group to
make it through the dangerous
arena gauntlets alive.
Youre no longer going out
into the world and completing
quests. Aside from a hub town,
all of Fable Legends will play
out in self-contained arenas;
thoughtfully designed spaces
that will force players to think
tactically about positioning and
synchronised attacks as they try
to fight back waves of enemies.
Fable Legends isnt just a game
for heroes, mind, a fifth player can
join in on the fun as a dastardly
villain, controlling enemy spawn
points and laying traps to try and
halt the heroes push through an
arena. The villain views the map
from a top-down perspective,
and controls the chaos with a
gamepad or SmartGlass device.
Release date: 24 Feb 2015 Developer: CD Projekt Red
18 | X-ONE MAGAZINE WWW.XB1.CO.UK
XBOX ONES MOST WANTED
Were getting more time with
Destiny now as its release draws
closer and while we have some
reservations about it long term,
were loving every moment of its
impressive action right now. The
MMO trappings arent getting
in the way of the pure Bungie
shooter experience so far. Destiny
should establish itself as one of
the most impressive FPS titles of
the year. We expect nothing less
from Bungie, of course.
Release date: 9 Sept 2014
Developer: Bungie
DESTINY
The Phantom Pains open-world
evolution of the traditional Metal
Gear formula remains equally
exciting and terrifying to us.
Weve been impressed by what
weve seen so far, and the fact
that well get an open world to see
Snake become Big Boss and build
our own Mother Base helps quell
our fears a little. The challenge of
stealth in such open environments
is also something were looking
forward to exploring.
Predicted release: 9 June 2016
Developer: Kojima Productions
METAL GEAR SOLID: THE PHANTOM PAIN
18 | X-ONE MAGAZINE WWW.XB1.CO.UK
Predicted release: 3 Mar 2015
Developer: Rocksteady
Finally, a worthy adversary
BATMAN: ARKHAM KNIGHT
MECHANICAL MAYHEM
Tank versus Batmobile is already
looking like a major part of the
gameplay you can expect from
Rocksteadys latest. These all look to
be drones though, which explains why
our Dark Knight doesnt seem too
concerned about blowing them up.
BATMOBILE COMBOS
Since the caped crusaders wheels will
be available at all times, the Batmobile
can also be used during melee
combat. Launch a thug into the air
with a sharp uppercut and they can be
shot with a stun missile mid-flight.
KNIGHT FIGHT
Batman has had his fair share of
showdowns with difficult adversaries
in the past, but has he ever fought
someone with the same level of
training, gadgetry and funding as him?
We dont think so; this match of skill
and tech is one of the reasons were
rather liking the Arkham Knight.
STRAFING THE STREETS
In traditional car mode, the Batmobile
controls as you might expect with
acceleration on the right trigger. In
combat mode, though, its more like
a tank control system with both sticks
used for moving and aiming.
READ
MORE
ON PAGE
26
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EXPERT ANALYSIS ON THE WORLD OF XBOX GAMING
T
heres been much lamenting of a lack of first-party exclusives from
Microsoft in recent months. Despite Forza 5, Ryse and Zoo Tycoon
being joined by Dead Rising 3 and Titanfall, many would like to see
more games coming from Microsofts own game studios. We still
have Halo 5: Guardians, Forza Horizon 2, Gears Of War, Crackdown and Fable
Legends to look forward to, which doesnt seem too shabby to us, but really
the idea that the Xbox doesnt have a strong enough stable of exclusives isnt
entirely true; they just havent all been aired out in a while.
Going back through all the franchises Microsoft still owns the rights to,
we asked our X-ONE Network to cast their vote on the classic games they
would like to see get the reboot treatment. Given his recent appearance in
Project Spark, it was not a great surprise to see that Conker topped the poll
in the end. Some fans were a little upset that the abusive squirrels return to
Xbox wasnt going to be the full game they had been waiting for, but rather
a chance to create your own games within Project Spark starring the former
Rare icon. This tease has only increased demand for his return.
It was also no great surprise to see a Halo branded game get a lot of love
in the poll, but it seems fans of Halo Wars are keen to see the RTS spin-off
given another chance on Xbox One. After the success of XCOM on Xbox 360,
wed also love to see this attempted again with all the new ideas and control
mechanics that have been perfected for the genre since 2009. More Rare
properties made up the rest of the poll, so many having been abandoned
as the UK studio moved to more motion controlled projects. Perfect Dark,
Kameo, Banjo-Kazooie, and Viva Piata all got some love. Even Grabbed By
The Ghoulies got a mention.
What the poll indicated to us though was that there are definitely a
number of blockbuster exclusives Microsoft should be considering for the
Xbox One beyond the usual Halo, Forza, Fable and Gears titles. Theres a
massive fanbase begging for some weirder, smaller titles and the Xbox One
could benefit greatly from their revival.
20 | X-ONE MAGAZINE WWW.XB1.CO.UK
You picked the long-lost Xbox
franchises you would like to see return
Id love to see another
#HaloWars game
@HALONERDO89
Halo Wars
was awesome
should make
another one for the
Xbox one with big
maps and more
units, etc
SHANE HINDSON
THE NEXT
XBOX
REBOOTS?
PDzero
was
lacking, but
the MP was
pretty fun
actually
@ORBIT_WAR
Conker is
awesome.
Wish Jade
Empire was on
the list though!
@KAVITAXB1
A Tomb Raider-
esque reboot of
Perfect Dark could be
good, allowing Rare to
incorporate new staff
members ideas. Maybe
even set before Zero.
@CLARKEYSEAN
Shenmue!
#SaveShenmue
@JMCALISTER84
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X-ONE MAGAZINE | 21 WWW.IMAGINESHOP.CO.UK
GET IN TOUCH, GET INVOLVED, JOIN THE X-ONE NETWORK
/XONEmag forum/xb1 twitch/XONEmag xb1.co.uk @XONE_magazine youtube/XONEmag
X-ONE MAGAZINE | 21 WWW.IMAGINESHOP.CO.UK
I still own my
original copy of
Crimson Skies and
Mech Warrior
@BERTM1975
Out of that list
Crimson Skies is
the only one Id like
to see, what about
KOTOR? Burnout??
Panzer Dragoon???
@SCIARA
AWESOME
bring Conker
back guys! People
say the era of
mascot platformers
is way over I
say RUBBISH!
#OffensiveSquirrels
@TREXIDUS
I love how Rare
owns the IP
for Conker, but still
chooses to only make
Kinect games
@THE_KILLIONAIR
I thought
Halo Wars
was great, worked
well on consoles
and using the
Halo universe.
Would love to see
a sequel! :D
@CRAPHEX
Halo Wars is a game I
keep coming back to,
they really need to bring
another one out.
ANDREW MULLEN
I would very much like
to see a Halo Wars
sequel/reboot on the
#XboxOne just to see how
far it could be pushed.
@JELANI_P
Halo Wars told an
amazing side story to
the series, great cutscenes,
voice acting. Basic RTS
but so rewarding as a Halo
Experience
@COCKNEYCHARMER
Perfect Dark and
Conker all the way.
Even tho we wont see
Conker happen due to
the hint at E3. Ill go with
Banjo instead.
@JCROOKEDSMILE
Finished Halo Wars co-
op enjoyed the hell out
of it flawed in places but
bloody good
@XTREME_GAMING
Halo Wars is hands-down
the best RTS to hit the 360
and Id love to see a sequel. The
CGI movies were amazingly
done too. Great game
@B3LLYG0D
22 | X-ONE MAGAZINE WWW.XB1.CO.UK
WHAT CLAS
XBOX GAME
WOULD YOU
LIKE TO SEE
RETURN ON
XBOX
CONKER
2005
Brought back to the front line of
gaming thanks to his addition to
Project Spark recently, theres still
a lot of demand out there for the
foul-mouthed Conker to get his own
action platformer. He missed out last
generation, but Live & Reloaded on
Xbox remains a firm favourite.
HALO WARS
2009
Some may feel there are plenty of
Halo games out there already, but we
really enjoyed how the core of the Halo
experience was reframed by this RTS
title. After the success of XCOM we
think its the perfect time to dust this
experiment off and give it another go
on Xbox One.
PERFECT DARK
2010
Joanna Darks career as a blockbuster
shooter hero took a dent with Perfect
Dark Zero, but her digital remastering
on Xbox Live Arcade proved to be a
critical success. She doesnt have the
brand name strength she once did,
but a big reboot return and innovative
gameplay would go a long way.
BANJO-KAZOOIE
2008
We really enjoyed Nuts & Bolts, but we
can understand those who rebelled
against its vastly different gameplay
mechanics. This was the 3D platformer
that gamers had enjoyed on the N64
back in the day. We actually really got
into the building and racing mechanics
of this title.
NETWORK
15.90%
CONKER
14.18%
HALO WARS
9.53%
LOST ODYSSEY
7.33%
SHADOW
COMPLEX
6.36%
KAMEO
5.87%
CRIMSON
SKIES
5.62%
MECH-
WARRIOR
5.13%
VIVA
PIATA
3.42%
BLUE
DRAGON
1.22%
HEXIC
WWW.XB1.CO.UK
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X-ONE MAGAZINE | 23 WWW.IMAGINESHOP.CO.UK
LOST ODSYSSEY
2008
From the creator of Final Fantasy, Lost
Odyssey was probably supposed to be
the game that secured the Xbox 360s
place in Japan. It didnt work, but it
was still one of the best JRPGs weve
played in years. Whether Mistwalker
and Sakaguchi want to return to it we
dont know, but wed welcome it.
KAMEO
2005
Neither seen nor heard of since the
launch of the Xbox 360, we think
Kameo has been unfairly stamped
on due to its poor sales. A new
incarnation of this action game would
be most welcome, although possibly
best suited to being a smaller digital
game this time around.
MECHWARRIOR
2004
Something of legendary series for
Microsoft having made its name on
PC. We always imagined it would get a
stronger outing on the Xbox consoles
at some point, but other than a couple
of disappointing spin-offs theres not
been much. After Titanfall, though, its
mech time.
BLUE DRAGON
2007
Another RPG from Hironobu
Sakaguchi, this time drawing more
from the world of its other creators
whose credits include Dragon Ball,
Dragon Quest and Chrono Trigger. It
should have been a winning mixture,
but it didnt quite work. Another spin
could be all it needs to break through.
SHADOW COMPLEX
2009
It kicked off a new era of 2.5D
metroidvania games, but we remain
surprised that Chair and Epic Games
didnt come back for a follow up.
The sci-fi setting and exploration
mechanics were pretty much
perfected by this one. Perhaps the
Xbox One will bring it.
CRIMSON SKIES
2007
Its been claimed that console gamers
arent much for flight simulation
games, but tell that to all the Crimson
Skies fans out there. High Road To
Revenge is one of the best examples
of the genre, with some great combat
sequences and funky aircraft design.
Definitely worth a revisit.
VIVA PIATA
2008
This series inevitably went down the
party game route and just as inevitably
failed when it stepped away from the
bizarre garden and animal breeding
sim it was born to be. Playing Zoo
Tycoon we couldnt help but wish it
had a few more colours and sweet-
filled inhabitants.
HEXIC
2008
Pre-installed onto every Xbox 360 in
the early days, Hexic HD was ignored
by many for a long time, about up
until they got bored of the launch
games and needed something new.
Then suddenly they discovered how
devilishly addictive it was. And the
sequel wasnt half bad either.
13.70%
PERFECT
DARK
11.74%
BANJO-
KAZOOIE
24 | X-ONE MAGAZINE WWW.XB1.CO.UK 24 | X-ONE MAGAZINE
RETRO GAMER
COLLECTION
Packed with old favourites like
Doom and Final Fantasy. Visit
Imagineshop.co.uk for details.
NOWGAMER
For breaking headlines, Q&As and
the latest reviews, look no further
than NowGamer.com.
SNIPER ELITE III
We sneak around in North Africa with the latest in the franchise
PROJECT SPARK
Whats happening in this game maker?
OUTLAST
Just how terrified will we be? Watch to find out
GRAND THEFT AUTO V
How much better is it looking on Xbox
One? See for yourself
MASS EFFECT
Remind yourself of EAs teaser for the return of
the awesome Mass Effect
CRACKDOWN
Will this video turn into great gameplay? The madness of
the Crackdown reboot
DRAGON AGE: INQUISITION
We take a closer look at the world of
this massive new RPG
WEBSITE
www.twitch.com/XONEMag
www.XB1.co.uk
The videos, trailers and live gameplay sessions
weve been giving you on our on social networks
READ X-ONE ON TABLETS
Read issues of X-ONE and the
X360 catalogue digitally. See
GreatDigitalMags.com for details.
NETWORK
BATTLEFIELD HARDLINE
Check out the latest gameplay trailer
released by EA
TUNE IN TO WATCH US PLAY THE LATEST GAMES LIVE EACH WEEK
THINGS WE ARE SHARING THIS ISSUE
GEARS OF WAR SPECIAL
Exclusive to iPad and iPhone, our
celebration of the gore, guns and
graphics of the Gears series.
Features Network Previews Reviews X-ONE Live
X-ONE MAGAZINE | 25 WWW.IMAGINESHOP.CO.UK
1. INDIE DEVS LOVE THE XBOX ONE
We had a chat with some ID@Xbox devs to see how
they were getting on with the Xbox One and wouldnt
you know, they think Microsoft is doing alright.
GRID AUTOSPORT
Has Codemasters really perfected its
street-racing formula?
EA SPORTS UFC
Fierce, punishing and ready to lead
MMA into next-gen
VALIANT HEARTS
Has the UbiArt camp delivered
another must-download game?
HOTTEST NEW INDIE
GAMES
Incredible new titles coming
to the Xbox One
ASSASSINS CREED:
UNITY
What is co-op bringing to
the Unity table?
2
ASSASSINS CREED: UNITY COULD
CHANGE THE SERIES
Weve been steeped in Assassins Creed info, so we
broke down all the ways Unity is changing up the series.
4
WOMENS LEAGUES COULD COME
TO FIFA
You can read our full FIFA 15 interview this issue, but we
shared a small snippet from the conversation.
3
STREET FIGHTER V IS IN THE WORKS
Rumours of Street Fighter hitting trouble forced the
hand of Capcom and now we know that Street Fighter
V is being developed, but we dont have a release yet.
5
ODDWORLD IS COMING TO XBOX ONE
We were delighted to find out that Oddworld: New n
Tasty would be making the move to Xbox One and is
only a timed exclusive on rival consoles.
THINGS WE
LEARNT
THIS ISSUE
The Xbox knowledge we picked up at XB1.co.uk
Get your daily fix of Xbox One news,
opinion and more at www.XB1.co.uk
X-ONE VIDEO REVIEWS
www.youtube.com/XONEmag
THE DIVISION
The latest gameplay footage
analysed and discussed
RAINBOW SIX: SIEGE
Ubisoft brings some old
school challenge back to
the series
DESTINY
Our first hands-on
impressions of this epic
shooter
1
THE WITCHER 3:
WILD HUNT
The team discusses if this is the
RPGs to watch on the Xbox One?
26 | X-ONE MAGAZINE WWW.X .CO.UK 26 | X-ONE MAGAZINE
DID YOU KNOW? Destinys exclusive PlayStation content doesnt quite live up to its name itll be available on Xbox early next year
WWW.XB1.CO.UK
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X-ONE MAGAZINE | 27 WWW.IMAGINESHOP.CO.UK X-ONE MAGAZINE | 27
DESTINY
No matter what
Bungie may say, Destiny
is an MMO. We completely
understand why the team
tried to distance itself from
that label one that has so much
negative stigma attached to it but
ultimately, thats what it is. It has a
dance button, for crying out loud.
A dance button. Come on, not even
Dance Dance Revolution has that, and
the only games we can think of that
do are MMOs. Yep, Destiny is an MMO
alright, but thats sure as hell not a
bad thing. Because once you escape
the usual implications of the world,
be it cash sellers or hefty subscription
fees, the better aspects of the genre
actually gel really well with the FPS
exploration of an entire galaxy.
That said, the only time Destiny
actually feels like a traditional MMO
is when you touch down in one of the
games social hubs. These tend to
be bustling with activity, but its not
just the player count contributing to
the MMO vibes. Its the NPC vendors
offering legendary gear for both PvE
and PvP exploits. Its the additional
missions related to your performance
in the world that earn respect from
various factions. Its the incessant
dancing when youre just trying to get
to a vendor to appraise or sell the tat
you found on your last mission. Yes,
in these social areas, Destiny feels
very much like the town area from any
MMO you may care to mention, but
its a different story when you get out
in the field.
On top of these social hubs, there
appear to be five core play areas
within Destinys gigantic world, and
the one you pick will determine how
your experience plays out. The first
of these key pillars are the Story
missions, which you can choose to
play solo or in a Fireteam of up to
three players. This is about as close
to typical as Destiny comes, offering
short missions that further the
narrative and dont seem to change
whether played alone or with others.
X
B
O
X
O
N
E
DETAILS
PUBLISHER
Activision
DEVELOPER
Bungie
CREDITS
Marathon [1994]
Oni [2001]
Halo 3 [2007]
PLAYERS
MMO
KINECT?
No
SMARTGLASS?
No
RELEASE DATE
9 September 2014
WEBSITE
bungie.net
TWITTER
@bungie
In space, no-one can hear you dance
WWW.IMAGINESHOP.CO.UK
ALSO ON
This is a world that deserves
to be seen at 1080p,
something that those yet
to upgrade to Xbox One
wont be able to enjoy
Customisation options
go pretty deep, at least
after the rather limited
initial set of options.
28 | X-ONE MAGAZINE WWW.XB1.CO.UK
Whichever you choose, youll still be
able to meet up with other players
and groups who are tackling the
same mission if youre online a mere
suggestion of scale when compared
to the busy social areas but one that
works brilliantly all the same. When
youre struggling with an elite enemy
or a boss and another Fireteam comes
charging in to help, you kinda see why
Bungie insists on calling this a shared-
world shooter rather than the more
recognisable MMO this isnt a simple
matter of having hundreds of players
embarrass a public boss, rather its a
connected world where several groups
can dynamically team up for the
greater good.
Next up are the Explore missions,
where you can drop freely into the
large maps used by both Story
missions and other pursuits and nose
around beyond the boundaries that
these more traditional tasks allow.
Exploration is where the game is
perhaps at its best, a free-roam mode
of sorts but with an added layer of
structure for those who want to take
on the simple missions that litter the
map. Each beacon you find triggers
one such task at random its almost
always a simple case of kill some bad
things or scout an area but with
other players dropping in and out of
your game on the fly and a chance for
public events to issue a rallying cry for
everyone youre connected to at the
time to fight towards a common goal,
this seemingly boring mode is actually
way more interesting than it has any
right to be.
If you prefer your action to be a little
more structured, Strikes are probably
where you want to be focusing your
attention. As with Story missions,
LEARN TO FLY
Buy or build
yourself a spaceship
and let it take you to all
corners of the universe in
search of loot and glory.
1
HIGH FIVE
GUN GAME
Theres loot to be
found everywhere, and it
comes in all shapes and
sizes guns, armour,
gear and more besides.
2
UNITED WE
STAND
Grab two mates and form
a three-person Fireteam,
and you can take on most
of the games mass of
content together.
3
TEN YEAR
PLAN
Through updates,
expansions and sequels,
Activision plans to keep
Destiny alive for over a
decade. Thats a hell of a
lot of shooting
4
MULTI-KILL
On top of co-op
and PvE battles, Destiny
also has a decent suite
of more traditional FPS
multiplayer modes in
which to test your skills
5
WARLOCK
Pros: Great AOE damage, recovers
health quickly
Cons: Damage largely reliant on powers
----------------------------------------------
The Warlock is basically a space
wizard guns are neat but its the
class unique powers that dish out the
most damage. Speedy recovery makes
zipping between cover while waiting
on cooldowns a strong strategy.
HUNTER
Pros: Superb speed and enhanced
mobility
Cons: Poor health and recovery
----------------------------------------------
Snipers tend to be pretty fragile and
the Hunter is no exception. With a
host of one-shot kill abilities, though,
those who are able to weave through
walls of bullets will be able to make
great use of their potential.
TITAN
Pros: Excellent bullet sponge,
powerful up-close
Cons: Fairly slow, a bit boring
----------------------------------------------
The Tank of the Destiny universe,
Titans are probably the best starting
point for newcomers as they offer
high defence and feel most like your
typical space marines. FPS veterans
will feel right at home here.
MEET THE TEAM
WHAT TO EXPECT FROM EACH OF THE THREE CLASSES
The only time
Destiny feels
like a traditional
MMO is when
you touch
down in one
of the games
social hubs
these are narrative-led gameplay
nuggets but with an emphasis on
replayability and teamwork youll
always have a three-person Fireteam
for these, whether its prearranged or
created through matchmaking. As a
result of focusing on team play, these
missions are significantly tougher than
everything else so far and you need to
be on point with either reviving fallen
allies or holding your ground long
enough for them to naturally respawn
in order to make it through. Bosses
are frequent and extremely hardy,
in our experience really promoting
clever team play MMO staples such
as dealing with mobs (regular enemies
who like to spawn during boss battles,
largely because their drops mean you
wont run out of ammo) and knowing
how and when to pull aggro (heavy
damage to a boss will lead to you
being the focus of its attention) also
come into play here.
Raids will take this a step further
we say will because this is the
one aspect of the game we havent
actually tried for ourselves yet. These
are your end-game missions, six-
player affairs, which are basically
more complex Strikes with two teams
working together. Youll definitely
need every party member fully geared
up and everyone on message when
taking on these bastard-hard missions.
Also, a good combination of character
roles is likely to play a big part Titans
will need to be the damage sponges
while Hunters pinpoint weaknesses
Check out
our hands-on
gameplay
feature on
YouTube.
www.YouTube.com
Features Network Previews Reviews X-ONE Live
X-ONE MAGAZINE | 29 WWW.IMAGINESHOP.CO.UK
HOWS IT LOOKING? Based on the
beta, the only real area with ground for
improvement is streamlining load times
and such. Every other aspect from scale
to gunplay and social integration to loot
hoarding is excellent.
PREVIOUSLY
HALO 3
Bungies 360 debut
was one of the consoles
first must-play online
games, topping play-time
charts for years.
ONI
An anime-inspired,
third-person adventure.
Developed by Bungie,
published by Rockstar,
relatively unknown. Wait,
what?
1
2
The novelty of dancing around has got to wear off eventually, right?
And well all start looking like serious solders again? We hope so as
amusing as it was to fire up the game for the first time and get our
groove on, having to wade through crowds of gyrating fools just
to get somewhere is starting to get a bit tedious. Still, at least the
different races and classes have different moves. Small mercies, eh?
LESS OF THIS PLEASE
ONE OF THESE DAYS, THE IDIOTS WILL STOP DANCING
and Warlocks play crowd control with
their AOE attacks. Like any good
MMO, these will need to be balanced.
Finishing up the quintet of modes
is the Crucible, a PvP arena where
traditional competitive multiplayer
modes can be found in abundance.
It isnt entirely clear how much of an
impact your gear has on this side of
the game, but classes are obviously
different Titans have the upper hand
in a straight-up fire fight thanks to
their huge health pools while more
fragile Hunters and Warlocks need to
use their agility and special abilities
far more cleverly. Theyre tougher to
play in a traditional deathmatch or
Domination-style mode as a result but
if you can rack up enough kills with
them, their devastating unique super
attacks can extend killstreaks to an
insane degree.
Whether youre looking for a
narrative-led experience, in search
of incrementally better loot, ready
to rock TDM until the end of time
or just up for taking in the scenery,
Destiny has you covered. Its a huge,
all-encompassing shooter where
almost every aspect demonstrates the
same level of quality but did we ever
expect anything less from Bungie?
LUKE ALBIGS
There are all kinds of NPCs in the
social areas, each with quests to take
on, services to offer or junk to buy.
Strike missions are tough three-
player missions that will test your
teamwork. Raids up this to six and are
purely for end-game players.
30 | X-ONE MAGAZINE WWW.XB1.CO.UK
DRAGON AGE:
INQUISITION
Only scratching the surface
Its really hard to
convey the context of an
RPG, its characters, story
and concepts if people just
get their hands on it and play for
five minutes. Theyre missing the
context, so thats why we did it this
way. Thats the word from Cameron Lee,
Dragon Age: Inquisitions producer. Hes
trying to explain to X-ONE why the highly
anticipated RPG from BioWare is missing
yet another opportunity to let the pundits
and public get their grubby hands all over
the gorgeous world of Thedas.
The inquisition will be upon us in little
over two months, and EA is still being
incredibly protective of its premier
fantasy RPG franchise. Is it time to
worry? Not necessarily; in fact, Inquisition
is looking like it could be the best the
franchise has had to offer so far the
world looks gorgeous, the combat
system intuitive and the narrative deep
and riddled with choice. Basically, a step
above anything BioWare has dared
deliver with Dragon Age in the past.
We started out by looking at how
players used and what they liked about
Dragon Age: Origins and Dragon Age 2
and we look at what the markets doing
too, admits Lee. Because its been so
long since those games; when youre
planning a game that takes three or four
years to make you have to look ahead
and try to predict what might happen.
Its easy to see where Dragon Age
might have looked for inspiration; the
response to Mass Effect 3s divisive
ending no doubt impacted BioWares
decision to include
over 40 different
endings into
Inquisition. Including
so many variations
to the endstate
ensures Inquisition
is constantly
responding to your
unique impact
and footprint on the world. Of course,
that means youll need to tackle the title
multiple times to see it all, something that
did worry the folks at BioWare.
Its something we think hard about.
The Templar/Mage conflict is something
that the player can bring to an end
relatively early in the game if they choose
to and it was a big part of the ending of
Dragon Age II so was something that
we wanted to get right and for it to have
weight and impact, says Lee, adding.
We did want to make sure people could
see the consequences of their choices,
so they can see what happened and the
rippling out of their [decisions].
Of course, with so many endings
available and with a world that spans
so many characters and nations theres
always a concern that it will be easy to
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get lost in the vastness of Inquisition.
Lee assures us that the team has taken
this into account as it designed its open
world. No matter where you are, or what
youre doing, Inquisition will introduce
relevant conflicts around you so even
if youre ignoring the main quest, youre
still getting that sense of conflict and
a glimpse of the consequences of what
youre not dealing
with in the world.
Our world
master system
understands where
you are in the story
and the decisions
youve made so
even if youve been
completely ignoring
the story, which you can, youre going
to see fade rifts everywhere, Templars
and Mages battling each other, a civil
war underway and as you start to bring
stability to this world youre going to
see the world master system adapt and
change whats happening around you.
EA may be keeping the lid closed on
Dragon Age: Inquisition, but it really looks
like BioWare is being given free rein to
make the fantasy RPG its always wanted
to. The only constraint the studio had
before was technology and the Xbox One
is removing that hurdle.
JOSH WEST
PUBLISHER
EA
DEVELOPER
BioWare
CREDITS
Jade Empire [2005]
Dragon Age II [2011]
Mass Effect 3 [2012]
PLAYERS
1
KINECT?
TBC
SMARTGLASS?
TBC
RELEASE DATE
7 October 2014
WEBSITE
DragonAge.com
TWITTER
@Dragonage
All praise the almighty Cloud Servers.
They have enabled us to port over our
game saves from the Xbox 360 games.
Gotta keep up with those character arcs.
HOWS IT LOOKING? Dragon Age:
Inquisition looks stunning, and the narrative
engaging enough. We just hope it doesnt
slip to 2015.
We did want to
make sure people
could see the
consequences of
their choices
Inquisition looks its best when BioWare lets
us out into open spaces, dragons swooping
down all teeth and fire with demons and
horrors crawling from the maws of hell to do
battle. We want so much more of this, when
Inquisition puts us into fantasy corridors it
looks way too much like a next-gen iteration
of Fable. And with The Witcher 3 impressing
wildly, Inquisition cant risk towing the line. It
needs to go all out.
LESS OF THIS, PLEASE
LET US ROAM FREE, BIOWARE
It might be coming to 360, but
expect a drop in stability and
performance across the board.
ALSO ON
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PREVIOUSLY
DRAGON
AGE: ORIGINS
[2009]
The first game in the
franchise, Origins
introduced players to a
Kingdom uniting to fight
an impending invasion by
demonic forces
DRAGON AGE
II [2012]
The sequel was divisive
as it changed major
elements of Origins.
Inquisition is a direct
response, combining the
best of both worlds
1
2
DID YOU KNOW? Dragon Age: Inquisition features both the Tactical view from Origins and the action combat of Dragon Age II
BioWare is hoping Dragon Age: Inquisitions
heavy focus on narrative and player choice
does enough to set it apart from Fable
Legends and The Witcher 3: Wild Hunt.
32 | X-ONE MAGAZINE WWW.XB1.CO.UK
Battlefield Hardline
has been in active
development for three
years. Its a point to consider
before writing off the upcoming
cops versus robbers shooter as a
pricey mod of Battlefield 4 in urban-
combat disguise. Weve had some time
with the beta, so let us be among the first
to tell you: its a riot. You know how fun
Battlefield 4 can be on that rare occasion
it actually works? Hardline has the
potential to be like that all of the time.
Of course, server woes are going to
be a big concern with the launch of any
EA product in the coming months. But,
then again, it isnt the multiplayer that
has us pumped this time out, its the
Visceral Games developed single-player.
The Dead Space studio knows how to
make a tight, narrative-led campaign so
why expect anything but the best from
Hardline? Part of the initial conversation
was really about what Visceral could
bring to the franchise from a single-player
perspective, so says general manager of
Visceral, Steve Papoutsis. Making one of
these games is a tremendous amount of
effort and theres so much content here
that it had to be a full game.
The studio is looking to do what DICE
has traditionally failed to accomplish:
it wants to give players a reason to
abandon their friends on the frontlines.
Its time to settle down for an assault
on the criminal underbelly plaguing the
US of A, a campaign that abandons the
linear rollercoaster ride weve bemoaned
in the past from DICEs single-player
offerings. Hardline is looking to deliver
tactical and player choice into the hands
of the players. Thats not to say Hardline is
abandoning its roots; itll still have plenty
of opportunities to put those trigger
fingers into action, but approaching it
smartly. Protagonist Nick Mendoza is on
a quest across the US to clean up some
dirty cops, and hell have more than an
array of weapons to get the job done.
From our perspective, this is a fully-
fledged Battlefield experience that the
team is producing, were 100% focused
on making it the best game it can
be, reaffirms Papoutsis. Battlefield
is all about team play, strategy and
destruction. We could do those things
and add in the gadgets, weapons
and vehicles. We researched what
kinds of things cops use these days
and discovered that they have some
really cool stuff: heavy attack trucks,
helicopters, planes in addition to the
conventional weapons.
Youll be able to put all of the tools
at your disposal to the task at hand.
Mendoza can go loud with guns and
grenades, but theres always the
opportunity to utilise stealth. Mendoza
can use his smartphone to survey a
scene; marking targets, evidence and
noting lucrative bounties on wanted
criminals. Non-lethal takedowns with a
taser will let you subdue targets, giving
you a chance to make arrests and more
in-game cash to spend on gadget
upgrades and character customisations,
for example.
With a single-player structured like
a Michael Mann-inspired cop show
complete with episode interludes, season
breaks marking the transition between
States, and plenty of Hollywood voice
actor talent already on board and a
multiplayer experience co-developed
with DICE, Hardline is bringing the best of
both worlds to players. The beta launch
went surprisingly smoothly which gives
a renewed sliver of hope that EA can get
its servers under control before the game
launches this October. In an absolute
worst-case scenario, at least well have
a riveting tale of crime and deception in
underworld America to enjoy until the
inevitable post-launch patch assault.
Ultimately, continues Papoutsis, If
you want to have fun in a really cool
sandbox environment and want to live
out the fantasies of being a cop or a
robber, this is the game for you.
JOSH WEST
BATTLEFIELD
HARDLINE
More than meets the eye
HOWS IT LOOKING? If all goes to plan, expect the
complex, uncompromising multiplayer weve come to
love from Battlefield, with the engaging single-player
campaigns Visceral built its reputation on.
X
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DETAILS
PUBLISHER
EA
DEVELOPER
Visceral Games, DICE
CREDITS
Dead Space [2008]
Battlefield: Bad
Company 2 [2010]
Battlefield 4 [2013]
PLAYERS
1-64
KINECT?
TBC
SMARTGLASS?
TBC
RELEASE DATE
21 Oct 2014
WEBSITE
battlefield.com/hardline
TWITTER
@Battlefield
DID YOU KNOW? If you subdue a
Viscerals campaign focuses on Nick
Mendoza, a Miami detective caught in a
personal struggle between cop and criminal.
WATCH THIS
Remind yourself
how insane Hardline
looks online with
the first multiplayer
gameplay trailer on
our site.
www.XB1.co.uk
ELEVATOR
PITCH
Hardline ditches
Battlefields military
action in an effort to get
players on the streets as
either the police force or
criminal gangs.
1
HIGH FIVE
STRONG
SINGLE-
PLAYER
Visceral is looking
to deliver a sturdy
campaign, ensuring
multiplayer isnt the only
thing youre buying into
the new Battlefield for.
2
SERVER WOES
Visceral has been
quick to ensure players
that it is already testing
and strengthening its
servers in an attempt to
avoid the Battlefield 4
problems.
3
MORE THAN
A MOD
While Hardlines
multiplayer does feel a
lot like Battlefield 4s,
its the new maps and
game modes that will set
it apart.
4
GADGETS
GALORE
One of Hardlines new
features is the inclusion
of gadgets, which include
a grappling hook to climb
cover and a zip line to
quickly cover ground.
5
Battlefield Hardline will
be making its way to 360,
so expect a reduction in
players for multiplayer and
visual fidelity.
ALSO ON
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player in multiplayer through arrest, you can interrogate them to reveal enemy locations.
Is the Battlefield franchise ready to branch out into
all-out criminal warfare? Its such a step away from what
weve seen from the franchise.
The franchise has always been allowed to go in different
directions in terms of style and tone and setting. We
started out in WWII, we went to Vietnam, and weve
been in a future sci-fi setting and modern military. We had
Bad Company, which was a bit of sub-series and Hardline
is like that. We do see Battlefield as an ever-expanding
franchise portfolio, [and] when someone comes up with a
great idea for a great game and they have a talented and
passionate team that want to build it, we jump at it. This is
basically what happened with Hardline.
Why do you feel Visceral is the right studio to tackle
Battlefield Hardline?
When Steve [Papoutsis, executive producer at Visceral]
and I met for the first time and the studio said they wanted
to make a Battlefield game, we started riffing on different
ideas. The studio came back with the idea that they wanted
to create a cop thriller.
We were absolutely on board. Not just because the series
has moved in various directions before, but back in 2005/6
when Battlefield 2 was out, there were ideas at DICE for a
game just like this. There were even prototypes built for it. It
didnt go anywhere because we didnt have a strong idea to
pull it all together and we didnt have the team to develop
it the studio was working on other things at the time. So
when Visceral showed up with their concept we were like,
Yes! Finally! Lets do this! It felt right. It felt in line with what
a BF game could be.
Is Battlefield: Hardline a sign that EA wants a new
Battlefield in the market every year? Much in the same
way Call Of Duty has done?
Well, I would say its not a business proposition were
considering at the moment in terms of annualising the
franchise. We can make great games as long as we believe
we have the ideas for them and great teams to build them.
Were not deciding to annualise Battlefield first and then
retrofitting from there.
But naturally theres a business part of what were doing.
We have to keep both sides in mind, but you lead with the
creative and you lead with the passion. If you make a game
every year and you make it successful, thats great for the
financial bottom line. But that presents a lot of challenges.
Will Battlefield 4 continued to be supported after
Hardline launches?
Not all Battlefield 4 players are going to be done with
the game they own. They arent going to automatically
jump over to Hardline. The family of developers will keep
supporting Battlefield 4 when Hardline comes out.
WE INTERROGATE
KARL MAGNUS TROEDSSON
Expect the multiplayer to
build on the foundations laid out
by Battlefield 4: squads, load-
outs and levolutions all return.
Theres
so much
content here
that it had
to be a full
game
Group general manager for DICE studios
It looks like Hardline is the
only spin-off we are getting from
Battlefield, as DICE doesnt know what
to do with Bad Company any more.
34 | X-ONE MAGAZINE WWW.XB1.CO.UK
FIFA 15
Discussing the beautiful game
EA Sports is looking
to make some major
innovations as the worlds
premier football franchise
heads to Xbox One. Last years
iteration was just a stopgap
between generations, FIFA 15 is striving
to deliver the most immersive football
game ever created. It has the potential
to achieve that lofty goal too. A new
Emotion & Intensity system is trying
to capture the feel and fantasy of the
game, while advancements to the
core movement and pacing systems is
impressing, even at this early stage.
X-ONE sat down
with FIFA 15s senior
producer Nick
Channon to discuss
the trouble EA faces
when building a
game trapped in the
yearly release cycle,
addressed FIFAs
resolution aspirations
and discussed the
possibility of womens
leagues finally joining
the ever expanding roster.
FIFA 14 was the highest rated game
at launch on next-gen systems, how
difficult is it building on that level of
popularity and acclaim?
Its a couple of things. For one, and
we talked about this a little last year,
the last transition [between console
generations] didnt go so well as you
know the game wasnt fully featured.
So, now, to be starting from a base
thats so strong was really inspiring,
actually, its a really nice place to be. Its
cool, we are just focusing on innovation
and how we improve the game.
The Metacritic is very important to
us, its the only measure we have of
quality. And I think we are very much
driven and inspired to maintain that.
I think that we realised that the only
way to keep quality up is through
innovation. For us it was just nice to
have a great base experience and then
it was like, okay, what can we really
do here?
We also feel like we have really
good technology. As we moved the
technology over, we werent in any
sort of way hindered by thoughts like
Oh, we cant do this and thats just a
really nice place to be. Presentation as
a system, and rewriting that, has given
us a lot of flexibility, and trying to make
as many systems as we can as flexible
as possible. Step-based locomotion
was a really big change last year that
we were able to innovate on again,
with the agility and the feeling in
the game, which is dramatically
different, which is good.
Its interesting that you should
mention Metacritic; is it your best
method of measuring success
and failure without any major
competition? Would features change
or removed entirely if the average
dropped?
You know, its a balance. Its important
because its a number, a tangible thing,
but obviously its not the only thing.
We listen to the consumers and are
listening to what the players playing
our game are saying. They gave us
some great feedback and continue to
give us great feedback, and we are
doing our best to react to that.
Responsiveness was one; weve
done a lot of work there, headers and
through-balls are also mentioned. So
we are making sure we balance the
game with those in mind. Systems
have changed so much in a year, that
the game doesnt work exactly the
same as it did last year, so we are just
making sure that what we have now is
balanced with those things in mind.
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So, Metacritic isnt the only important
feedback you receive?
No. The most important thing is what
consumers are saying about the game
and what they like, and what they
dont like, but obviously that Metacritic
number is a tangible number that you
can compare relative quality to.
With FIFA 15, it feels like EA has made
some very significant steps forward.
How much of that is down to the
Ignite engine?
We are really fortunate to have
really good technology and
that makes our lives a lot
easier, creatively. We are
very driven to make the
best game that we can,
and I know that sounds a
bit clichd, but thats true
you have to be. You
have to have the drive to
make a great game and
with the time we have
to make FIFA, its hard
work, but its so cool. Im
very proud to sit here
and show off the teams work, Im very
fortunate to be able to do that.
When you make a game with a
yearly iteration you have to be seen
to innovate and thats very important
to us. Its about driving that as much
as we can, and then its just about
balancing. Ultimately, we look at the
game we just finished and we listen
to what people say about it and we
do our best to address those major
issues based on how they affect the
game, but then we also want to make
significant innovation in the right areas.
We were impressed with how weighty
the ball feels and how much of an
impact the ball physics and spin is
affecting the game. How long have
you been working towards getting
that right?
Ball physics in particular, thats
something we worked on a lot last
year. If you look at last year, it was on
shooting so that was ball physics
in the air this year it is about ball
PUBLISHER
EA
DEVELOPER
EA Sports
CREDITS
FIFA 12 [2011]
FIFA 13 [2012]
FIFA 14 [2013]
PLAYERS
1-TBC
KINECT?
Yes
SMARTGLASS?
No
RELEASE DATE
26 Sept 2014
WEBSITE
EAsports.com/UK/FIFA
TWITTER
@EASportsFIFA
FIFA 15 is coming to Xbox
360, though EA is still yet
to release official details on
what the differences will be
across generations.
ALSO ON
INTERVIEW WITH
SENIOR PRODUCER NICK CHANNON
We feel like we have
great innovations in
gameplay, and the
emotional side of it just
helps your connection to
our game
F FFe eea aat ttu uur rre ees ss N NNe eet ttw wwo oor rrk kk P PPr rre eev vvi iie eew wws ss R RRe eev vvi iie eew wws ss X XX- --O OON NNE EE L LLi iiv vve ee
X-ONE MAGAZINE | 35 WWW.IMAGINESHOP.CO.UK
Ultimate Team Legends is returning to
Xbox as an exclusive feature this year, though
EA is still yet to detail which players well
see included.
X-ONE MAGAZINE | 35 WWW.IMAGINESHOP.CO.UK
BEST IN
SHOW
As Pro Evolution finally
steps up, FIFA 15 has
competition in the next-
gen title race. Its betting
on careful refinement to
pull ahead.
1
HIGH FIVE
THEM 1080P
GRAPHICS
FIFA 15 is running
at 1080p/60fps on
Xbox One and it looks
incredible because of
it. EA sure knows how
to make a good looking
sports game.
2
ITS AN
EMOTIONAL
SPORT
FIFA 15 is trying to bring
us closer to the emotion
and intensity of the
sport, as players will
react to the events of
games in real time.
3
BALL PHYSICS
GET REAL
FIFAs major innovation
this year is ball physics.
It will actually retain
momentum and spin
between passes and
shots.
4
PLAYER
CONTROL
EA is tightening up
FIFAs player control and
responsiveness after
fans complained about
its unpredictability in
FIFA 14.
5
World-renowned players feel even better
to play as this year, with skills and tricks
becoming immensely satisfying to pull off in
front of goal.
36 | X-ONE MAGAZINE WWW.XB1.CO.UK
DID YOU KNOW? EA isnt interested in integrating face scanning with Kinect for Be A Pro mode in FIFA 15, which is a crying shame
WWW.XB1.CO.UK 36 | X-ONE MAGAZINE
Youll need to get your head around
the defence and tackling systems to find
success, they are even tougher to use now.
physics on the ground. That was
something that we, the team, quickly
prototyped early on, its something we
knew would be cool. Sometimes there
are new features that just surprise you
with how profound the difference is,
and this one is one of those. We knew
it would make a difference, we knew
it would make it feel more fluid, but
its really cool as to just how big of a
difference it has made.
Are you ever worried that the
world-renowned players given
this new level of responsiveness
and ball control could feel a little
overpowered?
I dont think responsiveness means
that a single player can become
overpowered; there are many factors
in that. Responsiveness will have an
affect on every player on the pitch and
every player in the game. We are now
at the stage where we are about 50%
done so now its just about balancing
it. We need to balance the game with
that [these fears] in mind, and need to
ensure that we keep it while the best
players in the game feel good, but they
arent overpowered.
The new emotion system seems
to be working wonders for player
interactions both on and off the ball
does this clash with gameplay?
On [Xbox 360], obviously gameplay
was the focus there are only so many
Its a small change, but the crowds really
do look amazing. EA is working hard to
include team specific chants and regional
celebrations too.
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things you can do visually with where
we got to. But gameplay is just as
important on [Xbox One] but we have
the ability to improve our presentation,
the visuals and the emotion over time.
I think its really important. Obviously,
you cant do these things if your
gameplay isnt great, we wouldnt
do that. We feel like we have great
innovations in gameplay and the
emotional side of it just helps your
connection to our game.
The sport is incredibly emotive,
every sport is, but in my biased view
football is in a league of its own with
its intensities, its rivalries and the fact
that there is home and away fans in
there. That creates an atmosphere that
is very unique. Its important, I feel,
that we capture that. It cant be at the
detriment of the core mechanics, but
we felt that with the presentation and
us writing that, this is a great time to
do it. And we do believe this will add to
the experience in a big way.
So if we were to see a derby match
of Arsenal versus Tottenham, for
example, will players be noticeably
riled up because of the importance
of the match to both the players and
the fans?
Yeah. So, depending on the importance
of the game if it was a pre-season
game it wouldnt be the same the
importance of the game if it were a
derby, the players default state is not
necessarily going to be neutral. You
might see different reactions earlier
on in a game that you see in a normal
game. An early miss by a striker, maybe
your team mates wont be quite as
encouraging as you know, the system
HOWS IT LOOKING? FIFA 15 continues to
look incredible, but were still waiting to see
how these new features will really affect the
game at a core level.
is so flexible that you dont really know
what the outcome might be. It doesnt
start from the same point.
Are you worried the new Emotion &
Identity system might fuel talk of FIFA
having scripted moments or rubber
banding?
The emotion doesnt play into
gameplay, so we wont change
gameplay because of it. Its a visual
thing that helps you create that
emotional connection to the game.
As for scripting, you know, its been
mentioned a lot over the years. Weve
said it a lot, there is none in our game.
I understand, there are people thats
how people feel. Weve mentioned a
number of times that its not there and
ultimately in sport, things happen, you
know? You only have to look at the
Champions League final, 93 minutes
a minute away and the underdog was
about to do the dream double, and
then its taken away from them. Thats
what happens. People get nervous,
thats what humans do. Thats how I
can best explain it; we just dont have it
in our game.
Why include elements like time-
wasting and fouling in FIFA 15, when
you have the chance to erase them
and make a purer game of football?
We havent had the ability to do
it previously, but we felt that its
something organic, the fact that it is
something that happens, and if you
keep doing it you are most likely going
to get a foul for it if you want to keep
doing that players will likely get sent
off. Its a visual cue that helps tell you
what just happened. Shirt pulling?
WWW.IMAGINESHOP.
Youre probably going to get a yellow
card for it. Time wasting? Its not all the
time, but it is something that happens
in the game, and we need to make sure
that it is balanced well.
Is FIFA 15 going to be the year where
we see womens football leagues
introduced?
Its something that weve been asked
quite a bit, and something we very
seriously consider but we dont
have any news on it today. I think its
something that we are very interested
in and something we continue to
consider, obviously, but we wouldnt
announce that today.
Is FIFA 15 going to hit 1080p at 60
frames per second on Xbox One?
Yeah, we were that last year. I know
there was a lot of talk around launch
about who was and who wasnt, but
we were 1080p and 60fps at launch, so
there are no issues there for us.
How important is resolution to you
guys this generation?
I think on the new consoles you kind
of need both [high frame-rate and
resolution], to be honest. I think 1080p
makes a big difference visually, and
60fps helps with the feel of the game.
Both are very important in my mind
for the feel of our game. I think from
game to game it can be different, but
for us it is very important.
JOSH WEST
Tightening up player control and
responsiveness is an integral refinement this
year, and it shows, although players still feel a
little over-animated.
38 | X-ONE MAGAZINE WWW.XB1.CO.UK 38 | X-ONE MAGAZINE
GOT THE MOVES
LIKE ZLATAN
PES has always had an
edge when it comes to a
realistic sense of weight and
momentum, though FIFA 15 is
closing the gap. That said, the
tight controls used in tandem
with the jinking run lets you
unleash devastating passing
runs and intricate dribbles
through midfields. Youll need
to think more tactically about
the way you play.
STRETCHING YOUR
LEGS
PES 2015 has introduced a new
type of movement into the flow
of play, called the jinking run
(meaning to change direction
nimbly.) Essentially a skill move
activated by a bumper press,
it allows players to tap the ball
ahead and then explode into a
different direction with a burst
of pace. Its an easy way to
catch defenders off guard as
theyll often chase the ball not
the player.
WWW.XB1.CO.UK
DID YOU KNOW? PES 2015 will once again include the UEFA licences, but its unlikely it will have much else by way of the premier league
The FOX engine is still
struggling to adapt to
the pace of PES
X-ONE MAGAZINE | 39 W WWW WWW WW. ..I IIM MMA AAG GGI IIN NNE EES SSH HHO OOP PP. ..C CCO OO. ..U UUK
Features Network Previews Reviews X-ONE Live
PES 2015
Can it finally challenge for the title?
Despite Konamis best
efforts, Pro Evolution
Soccer still feels likes its
focus is askew. When will
studios realise that we want
pitch-perfect controls before
the execution of a realistic football
atmosphere? Its a question both Konami
and EA seem incapable of answering.
Sure, in a perfect world we would gladly
take both, but this is only the beginning
of the next-generation. Wed rather
see the power of the Xbox One being
used to foster more responsive inputs,
realistic ball control and accurate player
animations over refreshed stadiums and
improved crowd reactions.
But this is, sadly, where we are at.
Konami has once again opted to use
the Fox Engine thats the powerhouse
engine behind Metal Gear Solid V: The
Phantom Pain to bolster PES 2015s
visual fidelity, which has already seen
the successful implementation of lifelike
player models. Though the studio is also
trying to use FOX to bring emotion &
intensity to the field. While it does bring
some much-needed atmosphere to the
rather dry presentation of PES 2014,
it still doesnt impact the moment-to-
moment play in a way the developer
would have you believe.
EA is having a similar problem with
FIFA 15, with surface level details
impressing initially, but are left looking
hollow once the flaws in design start to
show. The Fox engine is still struggling to
adapt to the pace of PES. Its still missing
its sense of urgency and speed, not to
mention players looking over-animated
during quick plays or just outright
ignoring an incoming ball. To be fair,
theres still plenty of time to improve, but
the engine thats doing so much for Metal
Gear just doesnt seem up to it.
Its a problem, because PES has always
prided itself on its unrestricted control
over the ball. Whats worse is that PES
2015 clearly has the potential to genuinely
challenge for that title FIFA has held onto
so dearly for the better part of eight
years. Konami is trying to return the
series to its core values, and its getting
close, but we just hope the studio has the
time and ability to get the FOX engine
optimised for the pace of the game,
otherwise, its going to be yet another
embarrassing fall from grace for PES.
JOSH WEST
HOWS IT LOOKING? PES 2015 is getting
closer, but we still think it has a way to go.
The fight isnt about licences any more; EA
keeps stepping up its game leaving PES to
play catch up.
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DETAILS
PUBLISHER
Konami
DEVELOPER
In-house
CREDITS
Pro Evolution Soccer
2012 [2011]
Pro Evolution Soccer
2013 [2012]
PES 2014 [2013]
PLAYERS
1-TBC
KINECT?
TBC
SMARTGLASS?
TBC
RELEASE DATE
26 Sept 2014
WEBSITE
pes.konami.com
TWITTER
@officialpes
SHOOTING STILL
FEELS GREAT
If theres one area where PES
has an edge over FIFA, its still
shooting and scoring. Theres
no greater feeling in the world
of digitised sports than scoring
a goal in PES and that tradition
continues with the 2015
iteration. While FIFA continues
to rely on long-animation
cycles and the same old
tactics, PES 2015 feels natural
and instinctive.
X-ONE MAGAZINE | 39 K
PES 2014 looked pretty great
on Xbox 360, so expect that to
return. Though the animations
wont be as slick.
ALSO ON
COMMUNITY
REACTION
Cant handle
any more FIFA,
they are all the same.
It needs some serious
competition, cause it
hasnt been fantastic.
@XboxDerek
Honestly cant see PES
competing with EA
snapping up more and
more league licences
@_SimplyAndy
Hopefully
Konami can
get the FOX engine
working properly with
PESs pace, otherwise
itll be another weak
release in the flagging
franchise
Tom Searle
Id like to see PES
step up and really
challenge FIFA this
year, hopefully the
next-gen debut will be
worth the wait
Alex Dixon
40 | X-ONE MAGAZINE
BORDERLANDS:
THE PRE-SEQUEL
You dont know Jack
Playing as the bad
guys seems to be
all the rage these days.
Dark Souls allows players to
actively impede the progress of
others, for instance, while Evolve
allows one player to step into the
hooves/tentacles/flip-flops of a boss
that a party of heroes must slay. Its
not a new concept, but its one that
proves massively rewarding when
done well without evil, there can be
no good so it must be good to be
evil sometimes, right? Right. And
thats why Borderlands: The Pre-
Sequel is so interesting. Weve seen
Handsome Jack from the good
guys perspective, so a chance to
get a quartet of more sympathetic
characters take on the mask-wearing
sociopath sounds great to us. Also, there
are, like, infinity guns in the game. Sold
yet? Thought so.
Borderlands procedural weapon
generation is the primary reason for it
being so dangerously addictive how
can you stop when an amazing weapon
could drop at any moment? There were
already too many unique guns to count
in Borderlands 2. But 2K Australia is
taking this further still, adding a new
elemental type (ice, which allows you
to freeze enemies with enough shots)
and lasers as a new weapon class (itself
with many variants) and as a result, the
amount of possible permutations rockets
into an area of mathematics where even
statisticians fear to tread. You will never
see every possible gun combination in
your lifetime, put it that way. The Pre-
Sequel adds a whole new type of mod
too, one that makes sense given much
of your adventure will take place on a
moon that could accurately be criticised
for lacking atmosphere, because it
literally does.
Youll need an oxygen supply when
outdoors, but dont worry O2 Kits
arent so much a time limit as a new kind
of ammo. Air can be resupplied from
points in each area a la Dead Space or
looted from fallen enemies and while it
does tick down over time, its consumed
far quicker by the jetpack and new slam
attack. Low gravity means you naturally
jump much higher on the moons surface
and level design reflects this vertical
freedom, plus even regular firefights feel
fresh with so much three-dimensional
freedom. Oxygen even affects things
like fire weapons and explosions low
atmosphere areas will hinder such
weapons, while artificially created
oxygen-rich pockets will make them
more effective than ever.
But back to Jack, because just like in
Borderlands 2, hes the star of the show.
The sequels villain makes no attempt
to hide the fact that his methods are
questionable, but his goal isnt entirely
evil and thats something this game will
HOWS IT LOOKING? What could have
been a lazy map pack turns out to be one of
our most anticipated 360 games 2K knows
what fans want and seems keen to deliver.
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DETAILS
PUBLISHER
2K Games
DEVELOPER
2K Australia/Gearbox
Software
CREDITS
Brothers In Arms: Road
To Hill 30 [2005]
Borderlands [2009]
Duke Nukem
Forever [2011]
PLAYERS
1-4
KINECT?
No
SMARTGLASS?
No
RELEASE DATE
17 October
WEBSITE
borderlandsthegame.
com
TWITTER
@DuvalMagic
try to explore. And to reinforce, even
there are entire missions in The Pre-
Sequel devoted to showing players that
Jack might not actually be that bad after
all. Gearbox managed to create a world
packed with awesome, memorable
characters in just two games and it
speaks volumes that 2K Australia didnt
have to look far to find four new playable
characters within this world who could
offer a new perspective on apparent
lunatic Handsome Jack. The new Vault
Hunters are an odd bunch but their
unique abilities look to push class
archetypes even further away from
the usual quartet of DPS, healer,
tank and support. And with unique
abilities at the top of each of their
three skill trees like last time, you can
expect to see all kinds of different builds
for each that slot into different roles on
a team.
More of the same is so often seen as
a negative in gaming, but that really isnt
fair a thriving football team wouldnt
look to change their line-up just in case
the crowd were getting bored of seeing
the same superstars score goal after
goal. 2K Australia looks to be following
Gearboxs example, sure. But when the
example is one of the best games of the
last generation, why the hell wouldnt
you keep that formula?
LUKE ALBIGS
You will never see every
possible gun combination
in your lifetime
The moon is understandably
quite cold, so expect many of
the new enemies to reflect this.
40 | X-ONE MAGAZINE
X-ONE MAGAZINE | 41 WWW.IMAGINESHOP.CO.UK
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DID YOU KNOW? Borderlands 2 is the most successful release in 2K Games history, selling over 8.5 million copies to date
Wilhelm will get more robotic
as he levels up. Fingers crossed
for full mech form at level 50
NEW MOON
The fresh setting
offers plenty of variety,
new mechanics and even
the chance to finally visit
the Hyperion satellite
Jacks Death Star in
Borderlands 2.
1
HIGH FIVE
OXY-MORONS
Youll need an
oxygen supply to breathe
on the moons surface,
plus this new resource
also powers the Vault
Hunters jetpacks.
2
BEAM ME UP
New laser
weapons come in all
shapes and sizes, from
pocket-sized blasters
to mammoth beam
cannons.
3
GROUND
POUND
Low gravity leads to
higher jumps hit the
crouch button while
airborne and youll slam
to the ground instantly,
dealing area damage.
4
COLD SNAP
Ice joins the
existing elemental
weapon properties,
allowing players to freeze
regular enemies through
prolonged exposure then
shatter them.
5
ATHENA
Class: Gladiator
First appearance: Borderlands: The Secret Armory Of General Knoxx
Effectively the tank class of the game, Athenas
gimmick is her shield using her action skill brings
it up to prevent all frontal damage for a time, plus
you can chuck it to deal damage proportional to
that absorbed.
MEET HANDSOME JACKS MOTLEY CREW OF ENABLERS
NISHA
Class: Lawbringer
First appearance: Borderlands 2
The Sheriff of Lynchwood comes across as a pretty
bad person in Borderlands 2, so were hardly
surprised to find her in cahoots with Handsome
Jack here. B2s Law/Order combo suggests that
shell focus on pistols and melee.
CLAPTRAP
Class: Fragtrap
First appearance: Borderlands
We can understand why 2K is reluctant to show
off much of what Claptrap can do balancing a
character who is half the size of the others must be
a nightmare. It looks likely that his specialities will
be explosives, traps and cool berets.
VAULT HUNTERS, ASSEMBLE!
WILHELM
Class: Enforcer
First appearance: Borderlands 2
Starting out human, Wilhelm grows increasingly
cybernetic as you scale his skill trees, presumably
ending up as the mechanical monstrosity you fight
in the second game. His active skill lets him summon
two drones, one offensive and one defensive. Loot sharing was never this civil when we
played Borderlands. Wheres the guy who
just takes all the good stuff then quits?
42 | X-ONE MAGAZINE WWW.XB1.CO.UK
ALIEN ISOLATION
In space, its not just the aliens you need to watch out for...
A haunted house
in space. Thats what
developer Creative Assembly
is calling Alien: Isolation. In
stark contrast to the blast-em-
ups that have typified Alien games,
the goal here is fear. Its you against the
alien, human mind versus overwhelming
physical force within the claustrophobic
corridors and cabins of the resource-
stripped Sevastopol space station.
Thats the pitch designed to get you
on board, at least. This is our second
outing in Sevastopol and one that
features significantly more action
and direct conflict than we had
hoped. The alien, you see, is not the
only thing to be wary of. There are
other, less clandestine dangers.
Human looters also roam these
shadowy halls, looking for anything
they can in their own bid to survive.
Unfortunately for you, Amanda Ripley,
daughter of iconic Ellen Ripley, the
looters are not afraid to kill you to get
what youre carrying. If youre seen by
them, they will attack. Luckily, theyre not
as quiet or as quick as the alien and its
easy to identify their presence before
stumbling upon them. The corridor-heavy
construction of Sevastopol means its
difficult to get around them stealthily,
making confrontations likely. In such
instances there are two primary options:
kill them, or watch them be killed.
Killing them is easy to undertake,
difficult to execute. Despite the promise
of limited weaponry, Amanda has access
to a pistol, flamethrower and a wrench
she can also craft the likes of molotov
cocktails and EMP grenades. Shooting is
not easy, however; Isolations inaccurate
weapon-aiming mechanics make it
purposefully tricky to pull off a clean shot
while staying behind cover. Ammo is
limited, too, embedding each wayward
bullet with a sense of hollow loss.
To add further tension, the commotion
of discharging firearms is music to the
aliens keen ears: firearms mean humans,
and humans are food. You can use this
unyielding hunger to your advantage,
tempting the looters to shot at you and
as you hide in safety until theyre attacked
and consumed. This tactic brings dangers
of its own, as you must figure out how to
sneak away. Golden rule: identify the exits
and plan multiple escape routes before
conflict erupts.
Looters are joined by synthetics, like
the androids of the type played by Ian
Holm in Ridley Scotts original movie. Get
spotted and their blank, insect-like, glacial
eyes fixate on you as they indefatigably
pursue you in a calm walk. Its this lack
HOWS IT LOOKING? A desire to embody
the tone of the original film means theres
incredible potential here. Question marks still
remain over the frequency of action.
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DETAILS
PUBLISHER
Sega
DEVELOPER
Creative Assembly
CREDITS
Stormrise [2009]
Total War:
Shogun II [2011]
Total War:
Rome II [2013]
PLAYERS
1
KINECT?
No
SMARTGLASS?
No
RELEASE DATE
7 October 2014
WEBSITE
alienisolation.com
TWITTER
@AlienIsolation
of emotion thats most terrifying. At
least the alien is alive; these guys are
unflinching machines that cant be scared,
reasoned with or altered from their
murderous programming.
We have come nowhere near to doing
so, but it is apparently possible to kill a
synthetic. Creative Assembly has told us
that it takes multiple head shots, a few
whacks from the wrench and a bit of a
burn from the flamethrower to do so.
Given that ammo is limited, the better
option is to not get seen in the first
place. If you are seen, you can use an
EMP grenade to temporarily shut it
down. Additionally, given the fact that
it cant eat it, theres no free pass to
be had by trying to entice the alien to
kill them on your behalf.
Isolation will live and die by how
well it can pace and blend your
interactions with looters, synthetics
and alien. Too much action and it wont
feel like the horror it purports to want
to be. Too little and it risks that horror
element becoming overbearing, its
impact reduced due to over-familiarity
with sensations of tension and anxiety.
Creative Assembly is not a developer we
associate with this kind of experience,
so it will be interesting to see just how
expertly this blend is achieved.
JOHN ROBERTSON
Golden rule: identify the
exits and plan multiple
escape routes before
conflict erupts
Some terminals can be hacked, requiring you
to perform a simple, shape-match mini-game
under the pressure of tight time constraints.
Dont expect anything
in the way of gameplay
differences, but do expect
downgrades in terms of
textures and animations
ALSO ON
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While scavenging for materials to construct
your own items can result in a world that
feels dilapidated and barren, its hardly a
new idea. Such materials in Isolation are
highlighted by a golden, pulsating glow
around items in the environment, doing
much to remind you that youre playing a
game and going some way to breaking your
suspension of disbelief.
LESS OF THIS, PLEASE
DOES SCAVENGING FOR ITEMS REALLY ENHANCE THE
SENSE OF DESPERATION?
DID YOU KNOW? Sound effect recordings from the 1979 Alien movie are being used in an attempt to replicate the same sinister tone
FEAR THE
ALIEN
The idea is to provide a
horror game in which the
alien provides a constant
sense of dread. This is not
an all-out shooter.
1
HIGH FIVE
SEARCHING
FOR MUM
You play Amanda
Ripley, daughter of
Ellen, in a quest to find
answers relating to the
disappearance of her
mother.
2
SHADOWS
ARE FRIENDS
The best defence is not
to be seen in the first
place. Not only are you
underpowered, but
ammo is limited.
3
NO PLACE
FOR FRIENDS
The whole focus here
is on the single-player
experience, so dont
expect a humans vs.
aliens deathmatch
anytime soon.
4
RETRO-
FUTURISTIC
Everything is based on
the tone and style of
the original 1979 movie,
meaning CRT over LCD
and fuzzy video over HD.
5
The alien actively hunts you, listening out for
any movements and keeping its eyes peeled for
changes in light and shadow.
Despite this lone soul, the looters weve
encountered have moved in small groups,
making it difficult to tackle them directly.
44 | X-ONE MAGAZINE WWW.XB1.CO.UK 44 | X-ONE MAGAZINE WWW.XB1.CO.UK
DID YOU KNOW? What would any triple-A videogame be without Troy Baker lending his talents to the game? Hes voicing and mo-capping protagonist Talion
WAR DANCE
Thanks to the Nemesis system,
enemies will rise in power and
notoriety as you encounter
them. If an orc manages to get
the killing blow it isnt all bad; if
you eventually take it down, itll
grant powerful runes to upgrade
your weapons with.
THERES NO NEED TO FIGHT
If you opt to upgrade your Wraith
powers enough, you can control
entire raiding parties and take them
out on missions with you at a later
date. Having an army by your side
makes every revenge play 100 per
cent easier.
ITS A VIOLENT PLACE
Notice how this orc still has his
head attached to his shoulders?
As do the others? Thats because
Talion hasnt unsheathed his blade
yet. Combat is gory, ensuring every
slash leaves a scar. Just how we
like it.
COMMUNITY
REACTION
Good studio,
good premise,
nemesis system, Troy
Baker and its Lord
Of The Rings! Looks
freaking awesome!
@_DINOsarus_rex
I dont know what to
think honestly. Shows
promise but Im not
sure if it will be great
or mediocre.
@bertm1975
It looks like
a really good
game. Im really
impressed and I
already have it pre-
ordered
@darianlisath
It kinda looks like
Assassins Creed, but
draped in The Lord
Of The Rings. Sounds
awesome
@PunkyVixen
WWW.IMAGINESHOP.CO.UK
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WWW.IMAGINESHOP.CO.UK
Monoliths latest
is focusing on the
consequences of your
assassinations and
the ripple effect such
acts have in a living,
breathing world
Middle-earth: Shadow
Of Mordor is in a difficult
position. Grant it nothing
more than cursory glance, and
itll look like the awkward love
child of Assassins Creed and The
Lord Of The Rings. In action, theres a
little more to it than that. But getting
your head around the highly anticipated
Nemesis system is a tough task when
theres so much out there vying for your
attention this October.
Its a new system that could
revolutionise the open-world action
game. The concept of a Game Over has
been banished from Shadow Of Mordor.
Every enemy that kills you is handed a
promotion under the ever-watchful gaze
of Sauron, meanwhile youre respawned
back into the world by an otherworldly
power. Then again, you could just assert
your dominance over a War Chiefs
bodyguard with your Wraith-powered
mind control techniques and cause some
internal dissonance in the orcish armies.
If your mind-controlled minion can take
out the War Chief and get promoted to
captain the army, youll find a battalion
of troops behind your next assault on
an enemy stronghold. The system is
flexible enough to support your revenge
rampage in any way you see fit.
Monolith is launching Shadow
Of Mordor just three weeks before
Assassins Creed: Unity, a title thats
looking bigger and bolder than anything
else in the franchise thats come before
it. That said, theres a very good chance
Shadow Of Mordor is the skill-based
Assassins Creed game weve always
wanted. Monoliths latest is focusing on
the consequences of your assassinations
and the ripple effect such acts have
in a living, breathing world instead
of everything that leads up to them.
Its giving us the tools to become the
ultimate assassin, and layering in deep
systems to dynamically support such
a feat. Shadow Of Mordor is launching
at a pretty busy time, so dont let it get
swallowed up by the competition.
JOSH WEST
HOWS IT LOOKING? Against all odds,
Middle-earth: Shadow Of Mordor is quietly
looking more impressive every time we see
it in action.
DETAILS
PUBLISHER
Warner Bros.
DEVELOPER
Monolith Productions
CREDITS
F.E.A.R [2005]
Condemned: Criminal
Origins [2005]
Gotham City
Imposters [2012]
PLAYERS
1
KINECT?
No
SMARTGLASS?
No
RELEASE DATE
7 October 2014
WEBSITE
ShadowofMordor.com
TWITTER
@middleearthgame
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SHADOW OF
MORDOR
X-ONE MAGAZINE | 45
Assassins Creed beater?
Get a closer
look at Shadow
Of Mordor in
action with our
latest video.
www.YouTube.com
Its coming to Xbox 360, but
dont expect the graphics to
be as sexy, nor the Nemesis
system to be as dynamic.
Thems the breaks of cross-
generation releases.
ALSO ON
POWER INSIDE
The power of the Wraith is strong,
enabling Talion to control enemies.
The beasts of Mordor arent safe
from your crazy powers: look upon
the power of Graug, and feel mighty
at how easily you can turn it onto its
fellow followers of Sauron.
r ew ie NE iv
MIDDLE-EARTH:
THE GUESSING GAME
Weve spoken about how Talion
is infused with a ghostly spirit
granting him Wraith powers at
length, but now its time to put your
Tolkien-lore hats on. Rumour has
it, the spirit is a famous face from
the series.
THE CREW
X-ONE grabs the wheel of Ubisofts open world speedster
Ubisoft, Reflections
and Ivory Tower have
got something really
interesting on their hands
with The Crew, thats for sure.
The racing MMO cum arcade
wheel spinner has been on show
again recently, only this time the focus
was not so much on the vast array of
automobiles, but on the all-important
social aspect of the game design. It's
essentially what the game will live or
die on when it releases later in the year.
Yes, theres still a single-player element,
coupled with a narrative, but storylines
in racing games generally suck so were
not holding our breath on that one.
And, as promised in the press release
last year, youll still be able to race
ghosts of friends via asynchronous
brawls on the asphalt, which is great
if thats your preference, but the one
thing we took from our time on The
Crew with a handful of other eager
journalists is that the game world the
United States is enormous and an
absolute joy to ogle as you tear through
open roads, cities and mountain ranges
that Reflections and Ivory Tower have
replicated for you.
Anyway, onto the actual gameplay
stuff, of which there is a hefty selection
to choose from. One mode in particular
we sampled with aplomb was the
takedown event, which pits you and a
handful of friends against a single car
with a health bar. The goal is simple:
grind bumper and steel until it crashes
and burns. Its certainly not the most
original mode, but its fun, and made all
the more thrilling in a game of this size.
Good old-
fashioned races
play a part too, but
we found them
tough to master
thanks to some
fidgety handling
and physics
(which we expect
to be tweaked before release), which
meant we were trailing behind quite a
bit during certain sections. However,
getting left behind during a race isnt as
frustrating as youd expect because the
game features a catch up button that
slots you back on the track should you
get lost, or allows you to catch up with
the other racers if youre too far behind.
Okay, its a bit like cheating but
getting lost in the middle of nowhere
during a race from New York to Miami
is no fun at all, so well take a catch up
button over that any day of the week.
And much like every other racing
game on shelves or in development
upgrades will play a major role in both
progressions and staying power. These
can then be applied via the games
garage menu, but what really caught
our eye was the sheer volume of
tweaking on offer. Every single part of
your car can be customised to suit your
needs. But theres more: if you have a
DETAILS
X
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tablet you can download the companion
app thatll be available at launch and
mod your car on the move.
While this all sounds peachy, theres
a catch the game must be connected
to the internet at all times for it work.
For example, if youre winning a race
and your internet connection conks out
youre booted back to the home screen.
Frustrating? Yes, and
its liable to irk gamers
for sure but Ubisoft
has been barking
on about this every
single opportunity its
had when flying The
Crews flag at press
events and whatnot.
Given that most games are connected
to the internet in some form or another
this generation, were hoping it doesnt
cause too much trouble, but that will all
depend on just how stable the Ubisoft
servers are come release week.
Despite the fact that the single-
player aspect of the game is a mere
afterthought for the development
team, we walked away from The Crew
pretty damn impressed. The world is
huge, the roster of vehicles is equally
impressive and coupled with an array of
customisation options and events The
Crew could be the online racer to beat
this year (yes, Drive Club, were looking
at you).
SEBASTIAN WILLIAMSON
PUBLISHER
Ubisoft
DEVELOPER
Ubisoft Reflections
/Ivory Tower
CREDITS
Stuntman [2002]
Alone In The Dark [2008]
Driver: San
Francisco [2011]
PLAYERS
1-4
KINECT?
No
SMARTGLASS?
No
RELEASE DATE
Q3 14
WEBSITE
thecrew-game.ubi.com
TWITTER
@TheCrewGame
It doesnt look like therell be
any shortage of racing events
to take part in, including derby
races like this one.
HOWS IT LOOKING? The Crew is big,
really big. With so much to see and conquer
we expect it to provide endless hours of
finger-blistering fun, provided youre Internet
connections up to scratch.
One of the biggest hooks of The Crew (well,
from this writers standpoint) is the fact that
it takes the best part of a couple of hours to
race across the world map. With that in mind
we want to see some Cannonball run styled
races filled with mini objectives come release
day, please, Ubisoft.
MORE OF THIS, PLEASE
TWO HOURS TO RACE FROM COAST TO COAST, YOU SAY?
WELL LETS RACE
The game world
is enormous and
an absolute joy
to ogle
46 | X-ONE MAGAZINE WWW.XB1.CO.UK
With such a huge map on
offer we expect single races
to take advantage of multiple
terrain types.
DID YOU KNOW? It will take you just under two hours to drive across the games map, which is a recreation of the US
MOBILE GARAGE
The Crews companion
app lets you keep track
of your friends scores
and acts as a mobile
garage, which means
you can customise your
car on the move.
SECOND
SCREEN
If theres one thing we want from
The Crew its a race across the
country Blues Brothers style with
the cops on our tail the whole way.
X-ONE MAGAZINE | 47 WWW.IMAGINESHOP.CO.UK
Features Network Previews Reviews X-ONE Live
#IDARB
Persian cats versus a team of colourful refrigerators?
Theres no need for
us to spout a load of
hyperbole when it comes
to It Draws A Red Box
affectionately referred to as
#IDARB by the community at large
because developer Other Ocean is
handling that just fine. Michaelangelo
once said that in every block of
marble, he saw a statue imprisoned
inside, waiting to be freed. If you gave
Michaelangelo a red box, hed see
#IDARB, the studio has decreed. Right.
ID@Xbox is delivering madness
to our living rooms; we just need
to bring a couple of controllers
to the party. Inspired by the likes
of Bomberman, Smash Bros. and
Towerfall: Ascension, #IDARB is a tight
multiplayer experience that puts as
much emphasis on co-operative play as
it does competitive. Up to eight players
leap into an arena laden with Mario-
style platforms and try to get a ball in
the back of a goal. The core concept
of #IDARB might be simple, but the
execution is masterful. Thats the root
of the titles unlikely success on the
convention circuit.
You jump between and through
platforms in an attempt to grab a
wayward ball; its a fast and frantic
exercise, hastened by another team
of arena-ball athletes all trying to
accomplish the same task. Those of you
with twitchy fingers will be looking to
knock the ball from your rivals hands
and nabbing interceptions. If you fancy
yourself a keen striker youll be looking
to move into space and power the ball
into the goal thats the idea, anyway.
More often than not, matches quickly
erupt into bouts of frantic movement
and swearing, such is the rediscovered
majesty of local co-op experiences.
#IDARB manages to conjure a
strangely enthralling atmosphere,
enhanced by its personable nature.
While you can leap into the fray as
Star Wars sprites, colourful rabbits,
breakfast snacks or Tim Schafer, Other
Ocean has already opened a creation
suite on the #IDARB website to let
HOWS IT LOOKING? Its delivering fast,
frantic fun thats filling the Super Smash void
in our Xbox-obsessed hearts. Now weve
just got to find the cash for seven more
controllers.
DETAILS
PUBLISHER
Other Ocean
DEVELOPER
In-house
CREDITS
Duty Calls [2011]
South Park: Tenorman's
Revenge [2012]
NBA Rush [2014]
PLAYERS
1-8
KINECT?
No
SMARTGLASS?
Yes
RELEASE DATE
Sept 2014
WEBSITE
www.idarb.com
TWITTER
@iDARBgame
you get started on creating your own
pixel-art characters these can later
be downloaded as a QR code and
imported into the game with Kinect.
ID@Xbox is starting to hit its stride,
and #IDARB is another example of
the freedom the system affords to
innovaters. If youre looking for a game
to fill the local multiplayer void in
your life, keep your eyes firmly on this
exciting new indie game as it develops.
JOSH WEST
X
B
O
X
O
N
E
DID YOU KNOW? If youve got friends over, theyll be able to use your SmartGlass-enabled device to create custom characters and import then into #IDARB
More often than
not, matches
quickly erupt into
bouts of frantic
movement and
swearing
48 | X-ONE MAGAZINE WWW.XB1.CO.UK
#IDARB is one of those games that
makes sense once you pick up a pad
and play it, its insanely fun.
Look hard enough and youll find
Swery65s sprite lurking on the #IDARB site,
ready for the fast-paced world of arena ball.
Where to get your copy
Online at imagineshop.co.uk
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