A: Motion with a constant velocity (i.e velocity does not
change & acc. = 0 m.s -2 ).
B: Motion with constant acceleration: + acceleration (velocity increasing uniformly). OR acceleration (velocity decreasing uniformly). Cons. Velocity + acceleration - acceleration Motion 1 Instantaneous velocity is the displacement (the change in position) divided by a very small/minute time interval.
It is a vector quantity that has the same direction as the displacement vector used.
The size or magnitude of the instantaneous velocity at an instant is equal to its instantaneous speed, has the same units, but no direction. The same equation can be used to find these values. v = x/t Instantaneous speed 2 The motion of an object can be described in words &/or diagrams &/or graphs &/or equations.
It is important that we know how to understand & interpret what is happening to the object from any one of these forms.
Constant velocity: In uniform motion (or constant velocity), equal displacements are covered in equal time intervals & acceleration equals 0 ms -2 .
Constant velocity vs acceleration 3 Accelerated motion: Uniform accelerated motion means that velocity increases (or decreases) by the same amount during each time interval.
If you are given any of these formats start off by drawing a diagram to help with the understanding and interpretation of the situation. 4 t/s 0 2 4 6 v/m.s -1 0
4 8 12 x/m 0 4 16 36 The following shows a motor cyclist accelerating from rest: t = time, v = velocity, x = displacement Above diagram is not to scale. Calculating acceleration 5 We see the velocity of the biker is increasing by 4 m.s -1 for each additional 2 seconds and this increase is constant. The displacement values are all measured from the start position.
The acceleration is = change in velocity change in time a = v t = 4 m.s -1
2 s = 2 m.s -2 forward
= change in 6 There are 4 important equations used when studying uniformly accelerated motion and these are called the equations of motion.
When using the equations: 1. Make a sketch of the situation 2. Identify a reference point & select a direction. 3. Write down symbols for variables & check signs 4. Identify appropriate equation. 5. Substitute & solve for unknown variable Sometimes more than 1 equation may be used. 7 v i = initial or first velocity v f = final or second velocity t = time x = displacement N.B Only for constant or average velocity If object starts from rest, then v i = 0 m.s -1 and if object comes to rest, then v f = 0 m.s -1 v f = v i + at x = v i + v f 2 x t x = v i t + at 2 v f 2 = v i 2 + 2ax v = x t Equations & graphs 8 Graphs are also very important for understanding, explaining & interpreting motion.
There are 3 main types of graphs for studying the motion of an object:
Distance vs time Velocity vs time Acceleration vs time Once you understand each of these separately, then we can study combinations of graphs. 9 Time (s) Displacement (m) Velocity m.s -1 Acceleration m.s -2 0 0 5 0 1 5 5 0 2 10 5 0 3 15 5 0 4 20 5 0 Object experiencing constant velocity Car moving with constant velocity along road. 10 Drawing sketch graphs from these results.
Sketch graphs merely indicate shapes of graphs. 3 Graphs for constant velocity: time time time d i s p l a c e m e n t
v e l o c i t y
a c c e l e r a t i o n
Always draw time on x-axis. Velocity - time graphs 11 t(s) s(m) v(m.s -1 )
a(m.s -2 ) 0 0 0 2 1 1 2 2 2 4 4 2 3 9 6 2 4 16 8 2 Uniform + acceleration (velocity increasing) Car moving away from a robot. 12 Drawing 3 sketch graphs from these results. Constant positive acceleration: time time time d i s p l a c e m e n t
v e l o c i t y
a c c e l e r a t i o n
13 Drawing 3 sketch graphs. Graphs for constant negative acceleration: time time time d i s p l a c e m e n t
a c c e l e r a t i o n
Car slowing down to stop at robot. Drawing graphs 14 Gradients/slopes provide the following: - Displacement/time = velocity - Velocity/time = acceleration Area under graph provides: - Velocity/time = displacement - Acceleration/time = change in velocity 15 Gradients are calculated as follows: Gradient (or slope) = y i.e. velocity x time Area of rectangle = L x B
Area of triangle = b x h Gradient of a graph Area under velocity /time graph 16 V e l o c i t y
20 40 time 0 10 x y Gradient/slope = y x = 40 20 10 = 2 ms -2
Acceleration Area under a velocity/time graph is displacement:
Area = area of triangle + area of rectangle = x 10 x 20 + 10 x20 = 100 + 200 = 300 m displacement in 10 seconds.
17 x/m t/s a b c Consider this displacement/time graph: What is happening in a, b, & c? Discuss the gradients & areas for each section of the graph. Ensure that you know how to calculate gradients (or slopes), areas & what they mean 18 Sometimes it is difficult to accurately measure the acceleration of an object. However, it can be done using a ticker tape. A ticker tape is a narrow, long piece of paper that can be attached to an object/trolley while running through a ticker timer. The ticker-timer makes dots on the tape at regular time intervals say 1/50 of a second. If we study the dots we can establish if the object is moving at constant velocity, constant + acceleration or constant acceleration. 19 Dynamics trolleys, ticker timers and ticker tapes can be used to measure motion. Timers produce a certain number of dots per second & velocities and accelerations are measured from tapes. 20 Motion of trolley & tapes Describe the kind of motion taking place in each tape. Explain how you can deduce this from the tape. Constant velocity with ticker tape 21 Calculating acceleration from ticker tape information.
A B C D 5 mm 12 mm Direction of motion f = 50 Hz T = 1/f = 1/50 = 0.02 s Period: T = time between successive dots v AB = Inst. velocity midway in time AB 22
A B C D 5 mm 12 mm v 1 v 2
v 1 = 0,005 / 0,02 = 0,25 m/s v 2 = 0,012 / 0,02 = 0,60 m/s a = v / t = 0,60 - 0,25 / 2 x 0.02 = 8,75 m/s 2
V 1 = ave V AB V 2 = ave V CD Acceleration with ticker tape 23