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SYSTEM CONFLICTS THE GAME

Introduction
The game of Sytem Conf!ict i deigned "ith the end of creating torie in the SC uni#ere for
ma!! $uad to %artici%ate in& Not a!! miion need to 'e #io!ent in their end( 'ut mot "i!!&
Game "i!! re$uire the Commander of either ide to direct their $uad on the 'att!efie!d to
com%!ete a num'er of ta)& Thee cou!d inc!ude the detruction of an o'*ecti#e( the defence of a
%oint unti! reinforcement arri#e or the ca%turing of a hotage& +hate#er the o'*ecti#e or the game(
the SC +argame aim to ha#e a %articu!ar focu on ma!! ca!e )irmihe 'et"een high!y )i!!ed
o!dier&
Main E!ement
E#ery game "i!! re$uire ide to create a ma!! $uad for the achie#ement of their miion& In
ad#ance( the Commander mut chooe the "ea%on( armour( u%%!ie and ro!e of the o!dier
"hich "i!! com%!ete the o'*ecti#e& A norma! $uad "i!! inc!ude 'et"een , and -. o!dier&
Each o!dier "i!! ha#e a %articu!ar ro!e& Thee ro!e a!!o" each o!dier to %erform %articu!ar action
uited to that ro!e& Medic( for e/am%!e( "i!! 'e a'!e to hea! the "ound of their fa!!en comrade&
Su%%ort troo% often "i!! ha#e the a'i!ity to hoot t"ice a turn& It i the *o' of the Commander to
de%!oy the right o!dier for the right ta)&
O'*ecti#e
0efore the game( the t"o Commander "i!! f!i% a coin to decide "ho de%!oy "here and "i!! decide
'et"een theme!#e "hat cenario they "i!! %!ay& For thoe "ho are indecii#e( there ha 'een a
ma!! ta'!e %ro#ided& Sim%!y ro!! a die and %!ay the reu!ting cenario&
TH1O+ 1ES2LT O03ECTI4E
- Hotage
5 Ca%ture the F!ag
6 7ing of the Hi!!
8 9etroy the Target
: Ho!d off the Enemy
, 9eathmatch
Hostage Hotage in#o!#e one team ca%turing a ci#i!ian and ho!ding them ca%ti#e& The o%%oing
team mut free the hotage and ecort them to their 'ae to "in&
Capture the Flag Thi game in#o!#e either team ho!ding a ;f!ag;& The o%%oing team mut ca%ture
thi f!ag& The o'*ecti#e need not 'e a f!ag and can 'e a re!ic( "ea%on or information& The firt team
to ta)e the other; o'*ecti#e and return it to it 'ae "in&
King of the Hill Thi game re$uire there to 'e an area in the centre of the 'oard for each team to
ca%ture& One team mut ho!d the o'*ecti#e "ithout the enemy ending a turn in the area& If t"o "ho!e
turn <of 'oth %!ayer= are achie#ed "ith on!y one team ho!ding the o'*ecti#e then that team "in&
Destroy the Target Thi in#o!#e there 'eing a 'ui!ding( #ehic!e or any other %oint "hich one team
mut %!ant a 'om' in& The 'om' "i!! ta)e a turn to et u% and then mut 'e '!o"n "ith the o!dier
outide of the '!at >one&
Hold off the Enemy One team "i!! contro! a 'ae and the other mut ta)e it 'y forcing the
mem'er of that team out of the 'ae and ecuring it& The defender ha#e i/ turn to ho!d the 'ae
'efore reinforcement arri#e&
Deathmatch The im%!et of the game& Each team mut annihi!ate the other& Lat man tanding
"in&
Se!ecting So!dier
Each team "i!! %!ace a !imit on the num'er of %oint a#ai!a'!e for each team& It i then the *o' of the
Commander to aign thee %oint 'y %ending them on arm( armour( o!dier and other o'*ect&
The a#ai!a'!e )it( o!dier ro!e and item can 'e found in the information on each faction&
So!dier( once e!ected( hou!d 'e noted on a heet of %a%er or a ;character card;& Thee card ma)e
%!aying the game much eaier& 2a'!e o'*ect( uch a medica! )it and grenade( are finite and can
'e ued on!y a many time a they ha#e 'een choen 'y the o!dier& There i no !imit on the
num'er of item "hich can 'e ta)en&
?!aying a Game
Each game "i!! conit of a erie of ;%hae; and ;turn;& Thee %hae and turn ta)e %!ace in a
%articu!ar order out!ined 'e!o"&
Deployment The de%!oyment %hae in#o!#e each team %!acing one o!dier at a time in their
de%!oyment >one& Thi >one hou!d 'e around -@: of the !ength of the ta'!e from the ta'!e; edge
<rounded to the nearet "ho!e inch=& After the toing of a coin( the "inner can chooe "hether to
de%!oy firt or econd& Each Commander "i!! de%!oy one o!dier 'efore the other de%!oy their
o!dier& Once the Commander ha tated that thi i "here the o!dier "i!! 'e there can 'e no going
'ac)A So!dier %!aced and dec!ared are there for the tart of the game&
First turns The firt turn of the game "i!! then 'egin& Thee turn "i!! continue unti! the game
ha 'een com%!eted& Once more( a coin to "i!! determine "ho get to chooe "hether to go firt or
econd& 2n!i)e "ith de%!oyment( each Commander "i!! com%!ete each of the fo!!o"ing %hae
'efore ending their turn( after "hich the other Commander "i!! com%!ete their turn&
Phase One Movement Thi %hae in#o!#e the mo#ing of o!dier from one %!ace to another&
So!dier can tra#e! u% to their fu!! ditance "hen mo#ing for"ard& So!dier can a%%!y more than one
of thee %ena!tie to mo#ing at once& So a o!dier can turn and mo#e o#er rough terrain( or hoot
and "a!) o#er rough terrain& If thee "i!! re$uire mo#ing farther than the ma/imum area to achie#e(
uch a mo#ing( hooting and turning( then the o!dier cannot com%!ete that mo#e&
B Moving ac!"ards So!dier "hich need to turn round "i!! ue - inch of their mo#ement
turning if they need to rotate o#er C. degree&
B Moving and climing Ladder and urface deigned for c!im'ing "i!! ta)e the "ho!e
mo#ement range to c!im' one !e#e! of any 'ui!ding& 2% to t"o o!dier can c!im' the ame
!adder in the ame turn a !ong a their 'ae i touching the !adder&
B Moving and shooting So!dier "ho "ih to hoot and mo#e at the ame time can mo#e
no farther than ha!f their deignated mo#ement !imit& Their hooting "i!! a!o uffer a
%ena!ty of a D- ;to hit;&
B Moving over rough terrain 1ough terrain( in#o!#ing any urface uch a a hi!!( foret(
%i!e of ru''!e or anything e!e deignated a ;rough; ha!#e the ditance the o!dier can
mo#e&
B #hooting through soldier So!dier cannot hoot ;through; o!dier if they #ii'!y '!oc) the
target in any "ay& They cannot hoot through a!!ie and mut hoot the c!oet target if one i
'eing '!oc)ed&
$ction phase The ne/t %hae for o!dier i to com%!ete their action for the turn& So!dier can
com%!ete one action %er turn& Thi mean they mut hoot( act aggrei#e!y or %ai#e!y&
B #hooting The firt %hae of action i a!"ay hooting& Shooting in#o!#e ro!!ing a dice to
determine "hether they ha#e hit the target& A num'er of %ena!tie a%%!y to the !i)e!ihood to hit on a
9,& If a ED i needed then the unit cannot hit their target& The 'aic accuracy for a!! o!dier i 6D
un!e other"ie tated&
B If the enemy i o#er -5 inche a"ay( there i a B- to accuracy %ena!ty <therefore a 8D 'ecome a
:D=&
B Shooting through foret ha a B- accuracy %ena!ty&
B If the enemy i 'ehind co#er then one i added to the ;to hit; tat&
B If the o!dier ha mo#ed 'efore hooting( then they mut add one to their !i)e!ihood to hit&
B %ounding & +hen an enemy o!dier ha 'een hit( dice mut 'e ro!!ed for e#ery hit to determine the
damage on a 9,&
B The trength of their armour( indicated on their o!dier card( "i!! then 'e ro!!ed to ee if the armour
ha a'or'ed or def!ected the 'u!!et& Thi can 'e affected 'y the trength of "ea%on( "hich "i!!
indicate if they are armour %iercing "hen e!ected&
If the o!dier ha 'een "ounded( then the fo!!o"ing in*ury can 'e ta)en from the chart&
+O2N9S TA7EN 9AMAGE
- Light "ound
5 B- to accuracy
6 Ha!#e mo#ement range
8 So!dier die
$ggressive $ctions Any aggrei#e action( uch a thro"ing grenade( "i!! then ta)e %!ace&
B Grenade can 'e thro"n u% to F inche& 1o!! a 9, to ee ho" accurate the thro" i& +ith a -( 5 or
6 it hit "here the Grenade ha 'een intended& On a 8 it mie 'y one inch( : t"o and , three& 2e
an arro" 9, to indicate "here the grenade ha fa!!en& Any target "ithin a 6 inch radiu mut ee
"hether they ha#e 'een a#ed 'y co#er and armour&
B C!oe Com'at ?ro#ided the o!dier i armed "ith a c!oe com'at "ea%on( the o!dier may attac)
if the 'ae are in contact& It i a 6D to hit( a "ith hooting( "ith armour a#e a norma!&
Passive $ctions Any action "hich are not aggrei#e then ta)e %!ace&
B Medic "ho "ih to hea! mut 'e in 'ae contact "ith the %atient& On the ro!! of a 5D their %atient
"i!! reco#er - "ound& Thi 'ecome a 8D for thoe "ho are not trained medic&
B ?u!e hie!d can 'e de%!oyed during thi %hae and "i!! !at the ret of the o%%oing Commander;
turn& Thi "i!! gi#e the o!dier a tem%orary e/tra 8D armour a#e& Thi mut 'e dec!ared c!ear!y in
the game&
'e(t turn Fo!!o"ing the com%!etion of the turn( it i then the turn of the ne/t Commander& Thee
turn "i!! continue unti! the o'*ecti#e ha 'een achie#ed&
0aic ?oint
A!! of the fo!!o"ing are tandardied for the 'aic ru!e& Thee may 'e made more com%!icated in
!ater ru!e&
)oles
B So!ider B 8.%t
Can 'e armed "ithG Grenade( Med 7it( Car'ine( Su' Machine Gun( Shotgun( ?ito!( S"ord&
S%ecia! A'i!itie None
Carry !imit 5 "ea%on( 5 item
B Medic :. %t
Can 'e armed "ithG Grenade( Med 7it( Su' Machine Gun( ?ito!( S"ord&
S%ecia! A'i!ity Hea! on 5D
Carry !imit 5 "ea%on( 5 item( no !imit on med )it
B Hea#y :. %t
Can 'e armed "ith Shotgun( Car'ine( Su' Machine Gun( Grenade( 1oc)et !auncher( Hea#y
Shooter( ?ito!( Med 7it( S"ord&
S%ecia! A'i!ity Can e$ui% E/traBHea#y Armour&
Carry !imit 6 "ea%on( - item
B Sni%er :. %t
Can 'e armed "ith Sni%er 1if!e( ?ito!( Su'BMachine Gun( Grenade( Med 7it( S"ord&
S%ecia! A'i!ity Hit on 5D "ithin -5 inche& 6D o#er -5 inche&
Carry !imit 5 "ea%on( 5 item
1econ :.%t
Can 'e armed "ith ?ito!( Su'BMachine Gun( Shotgun( Grenade( Med 7it( S"ord&
S%ecia! A'i!ity Mo#ement of F inche& Can mo#e and hoot "ithout %ena!ty& Cannot "ear hea#y
armour&
Carry !imit 5 "ea%on( 5 item
%eapons
Su'BMachine Gun 5. %oint
1ange 5. inche
Shot %er action 5
Modifier none
Car'ine 6. %oint
1ange 6. inche
Shot %er action 5
Modifier Armour %ena!ty of -
1if!e 5: %oint
1ange 6. inche
Shot %er action -
Modifier Armour ?ena!ty of -
Sni%er 1if!e 8. %oint
1ange 8. inche
Shot %er action -
Modifier Armour %ena!ty of 5( cannot mo#e and hoot
?ito! -. %oint
1ange 5. inche
Shot %er action -
Modifier 5 can 'e hot at once& Can 'e ued a!ongide different "ea%on in ame turn&
Hea#y ?ito! 5. %oint
1ange 5. inche
Shot %er action -
Modifier Armour %ena!ty of -&
Shotgun 5: %oint
1ange -: inche
Shot %er action B -
Modifier Armour %ena!ty of -& ?ena!ty of 5 if in : inche&
Hea#y Shooter 8. %oint
1ange 5: inche
Shot %er action 5
Modifier Armour %ena!ty of 5
S"ord 5. %oint
1ange B C!oe $uarter
Shot - "ing %er turn
Modifier Armour %ena!ty of -&
*tems
Med )it -. %oint
Effect a!!o" hea!ing&
Grenade -. %oint
Effect Can 'e thro"n according to grenade ru!e&
?u!e Shie!d -. %oint
Effect Gi#e an e/tra hie!d a#e of 5D to hit&
7nife -. %oint
Effect A!!o" c!oe com'at&
$rmours
Light Armour -. %oint
Effect ,D a#e
Medium Armour 5. %oint
Effect :D a#e
Hea#y Armour 6. %oint
Effect 8D a#e
E/tra Hea#y Armour 8. ?oint
Effect 6D a#e( B- to mo#ement range
Sha> Armour 6. %oint
Effect :D a#e( - inB'ui!t ?u!e hie!d
Character Card
Character can 'e organied 'y %rinting thee card and fi!!ing in the information for each
indi#idua! o!dier& The image i a#ai!a'!e free!y on the internet for thoe intereted&

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