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SEATAC AIRPORT IMPROVEMENTS FOR MICROSOFT FSX

SEAFSX.ZIP 12/19/08
DESCRIPTION:
This is an improvement to the default Seattle-Tacoma (SeaTac) airport that includes
the recently commissioned 3rd runway. The artificial plateau that the airport is built
on has been expanded, the 3rd runway added, several objects added, relocated or
removed and appropriate ground textures and landclass for the airport and
immediate area added.
There are a few requirements and recommendations for the best display of this
scenery (See Notes below).
FSX with SP1
Mesh Resolution slider setting: 38m (Important)
Mesh Complexity slider: 70 (recommended)
Scenery complexity: Extremely dense (to see all airport structures)
Autogen density: Dense (recommended)
Road Vehicles: 20 (Looks typical)
FILES INCLUDED in SEAFSX.ZIP:
Readme.DOC
Readme.TXT
File_ID.DIZ
SEAFSX.GIF
License.TXT
SeaTac.JPG

DOC format description


TXT format description
Short description
SeaTac Thumbnail pic
Conditions of use
SeaTac Airport pic

SEAFSX\SCENERY

AFX_KSEA_AW.BGL (AFCAD FILE)


CVX_SeaTacFlat.BGL (Flatten)
CVX_SeaTacTex.BGL (Textures, Roads, Etc.)
KSEAOBJ.BGL (DASR, GATES, Etc.)
RADAR.BGL (ASR RADAR library)
SEAAWLIB.BGL (DASR support Etc. library)
SEABCN.BGL (Moves airport beacon to old tower)
SEATACLC.BGL (Area landclass)

SEAFSX\TEXTURE

asr9.dds
CONCRETE.BMP
DASR.BMP
FENCE.BMP
FENCE2.BMP

This scenery is freeware and may be freely circulated except for profit.

INSTALLATION:
1) Unzip all the files from SEAFSX.ZIP into a temporary directory. Be sure to allow
extraction of pathnames (directories). You will see that a directory SEAFSX has been
created in the temporary directory with two subdirectories SCENERY and TEXTURE.
2) Open Windows Explorer and drag the SEAFSX directory into your FSX\ADDON
SCENERY directory.
3) Start FSX and from the World, Scenery Library screen select Add Area and add
the SEAFSX scenery.
NOTES:
The mesh slider must be set to 38m for this scenery to look right. This is necessary
because of the complexity of terrain adjustments required around the borders of the
artificial plateau that SeaTac is built on. Higher mesh settings will cause the banks
to be too steep and misplaced around the airport periphery; lower will flatten the
banks.
I recommend using extremely dense for scenery complexity since lower settings
cause the removal of several airport structures especially in the air cargo area to
the North that I consider necessary for decent realism.
I designed this scenery with no enhancements to FSX SP1 except for Genesis Mesh
and Landclass. It will display correctly with or without the Genesis software.
SEATAC ILS FREQUENCIES:
Rwy
16R
34L
16C
34C
16L
34R

Type
Ident
LOC+GP+DME
LOC+GP+DME
LOC+GP+DME
LOC+GP+DME
LOC+GP+DME
LOC+GP+DME

Freq
ICJL
IBEJ
ISZI
ITUC
ISNQ
ISEA

Hdg
110.75
110.75
111.70
111.70
110.30
110.30

Name
180.3
0.3
180.3
0.3
180.3
0.3

ILS/DME 16R (New 3rd runway)


ILS/DME 34L (New 3rd runway)
CAT III ILS/DME 16C
ILS/DME 34C
ILS/DME 16L
ILS/DME 34R

CREDITS:
This scenery was constructed using:
The ASR9 animated radar by Jim Dhaenens jdhaenens@sbcglobal.net
SBuilderX V3.10 by Luis Sa
FS Design Studio V3.5.1 by Abacus.
AFX 1.06 and Instant Scenery by Flight One
Library Creator XML 1.2.22 by Arno Gerretsen
NewBGLAnalyze V1 by Winfried Orthmann
EZ-Landclass V3.01 by Russel Dirks
FSX SDK and Virtual Earth by Microsoft
Manifold Toolbar by Manifold.net
Chainlink gate textures by Michael Rodriquez
Al Wheeler
adwheeler@comcast.net
Web page:
http://home.comcast.net/~adwheeler/site/

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