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**** WARBLADE CRASH REPORT ****

## CRASH ## v1.2Y
Version : FULL VERSION
Program State: 2
Game mode : SINGLE PLAYER GAME
Game screen mode : FULLSCREEN
**** PLAYER ONE ****
On level: 37
Score: 3576200
Weapon: 1
Cash: 100
Activ BoS: 20
xpos: 115
ypos: 550
**** PLAYER TWO ****
On level: 1
Score: 0
Weapon: 0
Cash: 0
Activ BoS: 0
xpos: 380
ypos: 550
LI_1:S-----------------------------------
Program routine number 3: 410
Program routine number 2: 255
Program routine number 1: 260
Exception: Access Violation at address 00413631 in thread:9668
Error occurred at 8/31/2013 01:07:14.
C:\Users\Hp\Desktop\Warblade\warblade.exe, run by Hp.
Operating system: unknown Windows version (6.1.7601).
4 processor(s), type 586.
50% memory in use.
0 MBytes physical memory.
2993 MBytes physical memory free.
0 MBytes paging file.
0 MBytes paging file free.
2048 MBytes user address space.
1772 MBytes user address space free.
This crash report will be sent to bugs@warblade.as
************ WarBlade v1.0 Debug information ************
WarBlade class is registered...
Main window is created...
Window is updated...
ImageViewDLL is initiated...
Pixel shader is initiated...
Cursor is killed...
FSOUND_SetBufferSize passed
FSOUND_SetDriver passed
FSOUND_SetMixer passed
FSOUND_SetHWND passed
All samples loaded is passed...
Loading of attack patterns is passed...
Statistics loaded is passed...
InitApplication is passed...
Init game is entered...
Created DirectDraw7...
AT START: Free video memory: 781023232 Total video memory: 785219584
Cooperative level is set...
Screen mode set is passed...
Created : DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_COM
PLEX
BackBuffer is created...
Query Direct3D7 passed
IID_IDirect3DTnLHalDevice failed....
Using Direct3DHAl Device.
Init_D3D is passed...
Screens zeroed passed...
DirectInput is opened...
Memory for fighter is allocated...
Memory for ABCD2 is allocated...
Memory for ABCD3 is allocated...
Memory for ABCD4 is allocated...
Memory for sparks is allocated...
Memory for Div gfx is allocated...
Memory for splash screen is allocated...
Memory for WeaponGfx is allocated...
Memory for fighter fire is allocated...
Memory for aliens gfx is allocated...
Memory for slave gfx is allocated...
Memory for fire is allocated...
Memory for bonuses is allocated...
Memory for gems is allocated...
Memory for Big gems is allocated...
Memory for rocket is allocated...
Memory for marks is allocated...
Memory for ranks is allocated...
Memory for ranks smaller is allocated...
Memory for Grid is allocated...
Memory for mothership is allocated...
Memory for moneysucker is allocated...
Memory for moneyship is allocated...
Memory for border is allocated...
Memory for guard is allocated...
Memory for Guard mask is allocated...
Memory for beam is allocated...
Memory for explo is allocated...
Memory for small explo is allocated...
Memory for numbersgfx is allocated...
Memory for sheilds is allocated...
3D textures is loaded again...
Memory for Pause gfx is allocated...
Memory for meteors gfx is allocated...
Memory for MeteorMeterGfx is allocated...
Memory for MeteorBonusGfx is allocated...
Memory for PlanGfx is allocated...
Query Direct3D7 passed
IID_IDirect3DTnLHalDevice failed....
Using Direct3DHAl Device.
3D textures is loaded again...
Restore Surfaces passed...
Init fighter passed...
Set volum passed...
TC is passed...
Setting Variables is passed...
Erase all screens is passed...
Calc time span is passed...
EMV Software splash is passed...
Game splash is passed...
Default account? is passed...
AFTER ALLOCATION: Free video memory: 744568072 Total video memory: 785219584
GFX MEMORY USAGE: 36455160
Hide mouse curosr is passed...
Get PC hardware ID is passed...
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