#$e Co"!lete %ook o& D'ar(es CREDITS Written by Jim Bambra Edited by Doug Stewart Illustrated in color by Brom, Clyde Caldwell, Larry Elmore and Keit !ar"inson Illustrated in blac" and wite by Larry Elmore and Karl Waller Ty#esetting by $aye %&Kee'e Icons by Laurie (oc"ey
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TSR, Inc0 TSR Ltd0 671 Seridan S#rings Road 167 Curc End, La"e $ene3a, Cerry /inton WI 891:; ,0S0)0 Cambridge CB19LB ,nited Kingdom Table o' Contents Introduction Ca#ter 1< Te Creation o' Dwar3es Ca#ter 6< Te Dwar' Subraces /ill Dwar3es =ountain Dwar3es Dee# Dwar3es Sundered Dwar3es Duergar >$ray Dwar3es? $ully Dwar3es Ca#ter 9< (our Li'e as a Dwar' Dwar' Clans Loyalties World *iew Dwar3en Cra'ts Dwar3es and /umor Wealt Cra'ts Indi3idualism Emotions )ttitudes Toward %ter Races War to te Deat Isolationism Dwar3en /earts Dwar3es& Diet Cloting =usic and Singing Ca#ter :< Caracter Creation /ill Dwar3es =ountain Dwar3es Dee# Dwar3es Duergar Sundered Dwar3es $ully Dwar3es )bility Score =odi'iers %ter Caracteristics Ca#ter 8< !ro'iciencies )c@uiring !ro'iciencies Wea#on !ro'iciencies and S#eciali4ation +onwea#on !ro'iciency $rou#s +onwea#on !ro'iciencies Dwar3en Detection !ro'iciencies Ca#ter A< Dwar' Kits TeCom#osition o' te Kits Warrior Kits )nimal =aster )5e .or /ire Clansdwar' /eart $uard Battlerager /igborn %utcast Ra#id Res#onse Rider Sar#sooter !riest Kits Cra'ts !riests !aria !atrician Ritual !riest WarriorB!riest Kits Cam#ion Tem#le $uard *indicator Tie' Kits Di#lomat Entertainer Loc"smit !est Controller WarriorBTie' Kits $etto .igter Trader *ermin Slayer Way'inder Ca#ter ;< Role !laying and !ersonalities Te Dwar3en !ersonalities Te Decadent Te $lory See"er Te $rumbler Te /oarder Te %#timist Te !aragon Te !obic Te !ragmatist Te Statesman Ca#ter C< =ining Conducting a Sur3ey =ine !roducts Duality o' =ine Ty#es o' =ines E5ca3ating a Tunnel =ine !laying %ut a =ine %3erseeing =ining %#erations Ca#ter 2< E@ui#ment Smelters +ew Wea#ons TwoEanded Battle )5e Close Combat Wea#ons /ead S#i"e Knee and Elbow S#i"es $lo3e +ail Cain .lail War =acines $rinder Ballista %rc =aser Ca#ter 17< Dwar' Strongolds Designing Dwar' Strongolds Te Strongold o' Ba44a"ra" Ca#ter 11< Designing Dwar' Cam#aigns Creating a /istory Te Im#ortance o' =yt Te Im#ortance o' te $ods Te Races o' te World Wars and Con'licts Cam#aign En3ironments Creating +ew Kits Design Seets Dwar' Strongold Design Seet Dwar' Caracter Kit Design Seet Com#lete Dwar' Warrior&s Caracter Seet Com#lete Dwar' !riest&s Caracter Seet Com#lete Dwar' Tie'&s Caracter Seet Com#lete Dwar'&s Caracter Seet >Bac"? Introduction Balor te /ill Dwar' Introduces te Dwar3es Dwarves are the greatest race ever created by the gods. We are far superior to the pansy elves, smelly goblins, dirty orcs, and misshapen humans. Dwarves are perfectly shaped, solid and strong, like the stones that form our dwellings. Our skins are the color of the earth, our hair and beards are of the finest hue and texture imaginable. Dwarves are more than just an attractive race. Imbued with unchanging attitudes and steadfastness, we do not waver, even in the face of great adversity. Well suited to our lives underground, we can see in the dark and detect underground dangers and pitfalls. Our craftsmen have created the finest cities and buildings in the world. Our bridges and high vaulted chambers are wonders to behold, with a strength and permanence of form that other races have never duplicated. We have no fear of magic. We shake off its effects as easily as we slay the goblins who lurk in the dark. We are impervious to poisons and noxious substances that would kill those of lesser races. uch is our vigor that even cursed weapons fail to possess us, for our inherent vitality is invincible. Dwarves are also great warriors, well disciplined, and organi!ed into armies that strike fear into evil monsters everywhere. Our combat skills against the filthy dark dwellers are beyond "uestion. It is a particularly stupid goblin, pig#faced orc, or brainless hobgoblin who does not "uake with fear at the sound of dwarven boots. Our battle axes have drunk deeply of the blood of such creatures, our hammers have smashed thousands of their skulls. We will continue until there are none left to kill. $hat is not an idle boast, it is an oath. %et we are a peaceful people. We do not seek war, nor do we steal from others. $hose are the actions of other, less honorable races. We see to our own and those who attempt to steal that which is ours will die. $hat is not a threat, it is the way of the dwarf. If you do not wish to feel our wrath, leave us alone. Dwar3es )s (ou Know Tem Te &onstrous 'ompendium(, *olumes %ne and Two, discussed ill and mountain dwar3es, and te duergar >gray dwar3es?F were tey li3e, teir a##earance, combat abilities, 'riends, enemies, and ow tey 3iew te world0 Te )D*)+CED D,+$E%+S - DR)$%+SG 6nd Edition )layer*s +andbook and Dungeon &aster*s ,uide introduced metods o' creating dwar' caracters0 $he 'omplete -ook of Dwarves e5#ands te sco#e o' #re3ious te5ts by ma"ing a3ailable new subraces o' dwar3es and by #ro3iding new rules 'or #layers and D=s0 )ll o' te new in'ormation is directed s#eci'ically to dwar' caracters0 Dwar3es )s (ou Will Know Tem !layer carecters a3e usually been ill dwar3es0 +ow you will be able to coose 'rom si5 subraces o' dwar3es0 In addition to ill, mountain, and duergar, tree oter ty#es o' dwar3es are introduced in tis boo"< dee#, gully, and sundered dwar3es0 Wile tese a3e a##eared in oter )D-D game #roducts, tey are made a3ailable ere wit te same attention to detail tat te ill dwar3es were gi3en in te )layer*s +andbook0 Eac o' te si5 subraces o' dwar3es as its own s#ecial ad3antages and limitations, wic ma"e te caracters uni@ue and 'un to #lay0 %our .ife as a Dwarf e5amines te social organi4ations o' te dwar3es and te cra'ts clans0 It describes a ty#ical 'amily and details dwar' education0 Caracter "its a3e been #re3iously introduced wit tis series0 Tey enlarge te basic caracter classes o' warrior, tie', and #riest0 $he 'omplete -ook of Dwarves #resents 6: new "its created es#ecially 'or dwar' caracters, including se3en "its designed e5clusi3ely 'or use by multiEclass caracters0 Kits li"e animal master, a5e 'or ire, and eart guard greatly e5#and te "inds o' caracters tat can be #layed0 In Ca#ter ;, #layers will 'ind use'ul ints on #laying ty#ical, and not so ty#ical, caracters0 (ou will also 'ind e5tensi3e in'ormation on te bac"ground and strongold o' your caracter, in Ca#ter 110 Dwar' strongolds are not merely 'ortresses, but omes and wor" #laces as well0 Some strongolds may not e3en be 'orti'ied, but dwar3es will always re'er to teir ome as a strongold0 It is a matter o' racial #ride and a warning tat a dwar'&s ome is well de'ended0 D=s will 'ind te e5#anded in'ormation in3aluable in 'itting dwar' caracters into teir cam#aign worlds0 Weter dwar3es are a dominant race or Hust a #eo#le li3ing in isolation under te eart, tere are #lenty o' suggestions and ideas 'or strongolds and ad3enture settings0
Te 'omplete )layer*s +andbook Series Te 'omplete -ook of Dwarves com#lements te oter boo"s in te series0 Tese andboo"s contain in'ormation use'ul to dwar' caracters and tere is a wide range o' caracter classes to coose 'rom0 Te 'omplete )riest*s +andbook, wit its descri#tions o' dwar' religions and o#tional rules 'or #riests, is #articularly recommended0 )lso recommended are te 'omplete /ighter*s and 'omplete $hief*s +andbooks 'or teir new combat o#tions, wea#on s#eciali4ations, tie' abilities, and tie3es& guilds0 )ll tree o' tese boo"s are indis#ensable to D=s and #layers wit dwar' caracters0 Te 'omplete -ook of Dwarves is s#eci'ically targeted to dwar3es ad3enturing in teir own societies and #ro3ides e5tensi3e bac"ground in'ormation on dwar' cultures, society, creation myts, and cam#aign settings0 Li"e te oter boo"s in tis series, te rules #resented in tis boo" are o#tional0 )ltoug te oter boo"s in tis series are use'ul tey are not essential0 )ll you need to use tis boo" are the )layer*s +andbook and te Dungeon &aster*s,uide0 I' you use te 'omplete -ook of Dwarves wit te original )D-DG game, instead o' te )D-D 6nd Edition game, be aware tat te re'erences re'er to )D-D 6nd Edition boo"s0 !layers using older boo"s will need to ignore some o' tese0 In most cases, te rele3ant material will be 'ound in te inde5 or table o' contents0 .inally, many o' te rules #resented in tis boo" de#end u#on te use o' wea#on and nonwea#on #ro'iciencies described in te )layer*s +andbook0 I' you a3e not been using tese #ro'iciences in your cam#aign, we igly recommend tat you 'amiliari4e yoursel' wit tem and introduce tem into your game0 Ca#ter 1< Te Creation o' Dwar3es Recorded by =ara", $oldenE/ammer, son o' Jarda", /ammer o' te %rcs In the age before the beginning of time there were no dwarves, elves, or humans and the world was not yet made. Only the 0ternal /orge existed, in the +ome of the &aker, in the 'averns of the 0verlasting /lame. Into the 0ternal /orge the &aker placed stone and fire. 1s the fire heated the stone it expanded, and rivers of molten ore ran from the interior of the stone, flowing along its sides. With tongs and hammer the &aker forged the world. +e struck and titanic mountains rose from the surface2 again, and hills formed, leaving deep valleys and great hollows. When he was pleased with its shape and form, he "uenched the world in the $rough of .ife. 1s the water struck the surface, clouds of steam rose to form the sky. $he waters of the $rough settled in valleys and flowed into the hollows to become seas. $he &aker held up his work and saw that it was fitting. +e set the world upon a great pinnacle of the finest mithril, and there it remains until this day. $he &aker laughed and decided to test his world. +e would make a race of miners and forgers and they would strive to find the mithril pinnacle upon which the world rests, deep in its heart. 1nd so the &aker returned to the 0ternal /orge in the 'averns of the 0verlasting /lame. $aking water from the $rough of .ife and stone from the earth he held them together. When he was satisfied, he added molten iron to strengthen it. +e gathered this fine alloy and shaped it on the 1nvil of pirit. $o assist him, the &aker created the gods. +e beat them into their shapes. .ike him, the gods were broad and stocky, with fine, long beards of rusty#red iron or shimmering mithral. $hen he "uenched them in the $rough of .ife so that they, like the world, could take part of its life#giving waters. One by one he lifted them up and blew on them. $heir eyes opened and they lived. $he &aker had forged the gods from the elements of the earth, but his work was not yet finished. +e took the ,ods of 'rafts and taught them how to make things that would please him2 he taught the ,od of /ire to burn and to fan the flames of life. +e taught the ,ods of the 0lements the use of their powers. +e revealed to them all the place of the gods in the world. $hen the &aker took rock and iron and heated them in the 0ternal /orge. +e forged the most pleasing shapes. $hese he took and "uenched in the $rough of .ife, and so the first dwarves were created. 0ach of the gods then took one of the dwarves and revealed to him the secrets imparted by the &aker. -ut to /rar, the /ather of Dwarves, the first 3ing, the &aker himself spoke. +e told /rar of the mithril pinnacle and gave him the gift of wisdom to rule his people. 1nd so the /irst Dwarves came into the world in full knowledge of their arts and crafts. Once the /irst Dwarves had learned these things, the &aker placed them in a land he had chosen for them on the earth, into the mines and caverns he had created for their entertainment and their joy. In these sacred caverns the /irst Dwarves multiplied and prospered, but some became restless and went in search of greater riches. $hese were ,lordin 1nvil /orger, son of -ardin +ammer -eater. . .
Te original te5t continues wit a catalog o' genealogies0 )s we resume te narrati3e, a tousand years a3e #assed, and dwar'"ind as e5#anded troug te 3alleys and mountains o' te land0
1fter the /irst Dwarves had been laid in their tombs, -light came into the world. $he god of 0vil nursed a dark and ancient envy of the &aker*s creation of the dwarves. In cheerless caverns, which knew not the glow of dwarves* hearts, he labored to imitate the maker. ,oblins, hobgoblins, evil giants, and other monsters he made, and dreamed that they would destroy the dwarves. In imitation of the &aker he labored, but he lacked the true water from the $rough of .ife to mix with the stone and to make clean clay. 1nd so they were tainted with his impurities. 4ot content to work his own will, his twisted tongue sowed discontent among the gods. 1 few began, like him, to imitate the &aker. o it was that elves, gnomes, halflings, and humans came into the world. -ut these races lacked the iron that had been forged into every dwarf*s soul, they were sickly and pale to behold. $o compensate for their deficiencies, the god of 0vil bestowed magic. +e had overlooked dwarven resistance to his evil, so it was used by other races against themselves. $hen did the god of 0vil send his creatures against the dwarves. $he monsters were driven back many times, yet they bred "uickly and returned again and again in ever increasing numbers. 4ow at this time the lesser races spread over the world above, and they learned of the wealth of the dwarves. 1nd so, men and elves began to covet the dwarves* jewels and mineral wealth. ome sought to trade, others lied and used treachery to ac"uire dwarven treasures. 1n alliance of men and elves formed against the dwarves and they brought war to the mountain homes. $hus were the great gates of the dwarf kingdoms closed and the stone halls sealed from the evil of those beneath the sun. $he lesser races, not content to leave the dwarves in peace, began to dig into the earth, but knew naught of its ways. $heir folly awakened the dragons. $he dragons rose in the fury of broken sleep demanding tribute, but the lesser races could not satisfy their greed. $hey appeased the dragons with tales of dwarven gold, and told them that the mining of the dwarves had disturbed their slumber. $hose who had traded with dwarves told what they had learned of the secrets of their realms. 1nd so the dragons came to our ancestral halls and blew in the gates. pitting fire, they slew many. $hose who survived fled their inheritance into the world above. ince that day new homes have been created and we give thanks to the &aker for our increased wealth. -ut prophecy says that one day the caverns of the /irst Dwarves will be reclaimed. $hen will we be free from the attacks of monsters and the ways of elves and humans. I, &arak ,olden#+ammer, son of 5ardak, +ammer of the Orcs, son of &akktat 0lf#layer0 0 0 Te te5t again is gi3en o3er to genealogies be'ore ending wit =ara" $oldenE /ammer&s seal0 Te Creation o' te World Dwar3es are a longEli3ed race, 987 years on a3erage, and so tey are closer to te creation o' te world tan sorter li3ed races, suc as umans0 Dwar3es a3e a clear idea o' ow tey and te world came into e5istence and tis in turn a''ects ow tey see temsel3es, te world, and oter races0 =any are te myts o' creation0 Te Scrolls o' +ar3il, muc debated, describe creation as an accident0
1fter the 'reator had forged the world and made the dwarves, he became weary and slept. ome .esser ,ods, jealous of the 'reator*s skill, bound him as he slept. $hey heated the ,reat /orge to make races in their own likenesses, men, and elves. $hese they placed upon the world. -ut they fell to arguing among themselves over which part of the world should be given to their peoples. $he clamor of dispute woke the 'reator who saw what they had done and became angry. -ut they laughed at him and bound him fast and swore he would never be released. $hey fueled the fire of the 0ternal /orge and continued to work. +owever, they did not know how to control the ,reat /orge and it became too hot. ,reat globules of molten stone flew into the air and fell to the earth. 1s they fell, the 'reator breathed on them to cool them so that his people would not be injured. $he force of his breath gave life to the molten fragments and these became dragons. 1nd so, of all the creatures of the earth, only the dwarves and the dragons were made by the 'reator. Dwarves by the skill of his hands, and dragons by the power of his breath.
Te idea o' a 'orge to create te world and its #eo#le is a ty#ical dwar3en myt0 =ara" and +ar3il sare te myt, toug tey name it di''erently0 =ara" s#ea"s o' a =a"er and +ar3il o' a Creator0 Dwar3es in di''erent #arts o' te world will a3e contrasting 3iews o' te creation myt, in 'ar "ingdoms e3en contradictory 3iews0 Some migt belie3e te world was an accident, a #iece o' roc" tat was ci##ed away 'rom a greater one by te blow o' a ammer or oter 'orce, and became se#arated 'rom it, and de3elo#ed on its own0 Te creation story is normally #art o' a greater cycle o' creation, in wic te world is created only to be ra3aged, but ultimately sa3ed, as +ar3il 'oretold<
$he 'reator tried to break his bonds, but they were too secure. +e argued with the .esser ,ods but they would not listen. 6%ou cannot rule the world unless you can work the forge,6 he warned. ometimes when the forge became too hot or too cold, he gave the .esser ,ods advice, 6add more air6, 6use less fuel6. $hey laughed at him for his weakness in telling the secrets of the forge. 1gain he warned7 6One day, the forge will burn beyond your control and the world will be seared by the heat of its flames. $hen you shall free me or all will perish, even we. $hen will I bring justice to the world you have abused. 1nd my people shall be saved from your waging of war.6
%ter myts e5ist0 $ully dwar' #riests belie3e te world was swallowed by a giant monster, digested, and later re'ormed0 =any 'oretell te destruction o' all witin te world0 Some tell o' a world ra3aged by dragons wo burned away all li'e wit teir 'iery breats0 %nly te races li3ing dee# witin te world sur3i3ed0 Dwar3es, orcs, and goblins, #rotected in teir subterranean omes, esca#ed te wrat o' te dragons0 Di''erent mytical belie's may cause 'riction between dwar3es and oter races and e3en among te dwar3es temsel3es0 =ost mountain dwar3es sun umans and belie3e in te @uest 'or mitral, te metal o' uncon@uerable wea#ons0 Ir3a", a mountain dwar' teacer, tells cildren wy0
-eware the ways of man. +e is greedy and avaricious beyond understanding. +e seeks to possess wealth and riches, but most of all power over others. It is our duty to resist the mad lust of humankind to dominate other races. 4ot all men are evil, but the worst are their leaders who lead them into wars against us. It is written that only through the power of mithral can we protect our halls.
Tis mountain dwar' credo is reHected by (a"ir, a gully dwar' #riest0
.earn to accept the ways of humans, we have no other choice. If a man kicks you, keep out of reach of his boot. If he spits at you, it will not break your bones. We breed slowly and must protect our numbers. If we fight mankind, they will eventually kill us all. 1void wealth and riches, but if you must have treasure, hide it well in a filthy place where none would guess to look. 1lways avoid mithril and those who bear it. It is so precious that men are driven cra!y with desire. Wat is te WorldI To most dwar3es te world is made u# o' te dar" #laces underground0 Te lands abo3e are strange and remote0 )lmost certainly tey would a3e been 'ormed or sa#ed by te gods o' oter lands0 =ost dwar3es belie3e tat te world is made u# o' a number o' #arts created 'or di''erent #eo#les0 Dwar3es were gi3en te dee# eart as teir own, el3es te 'orests, al'lings te 'ieldsF eac in teir own #lace0 =any belie3e tat te wole world was originally gi3en to te dwar3es0 Teir legends contain tales o' ow #arts o' te world were ta"en away by oter gods wen tey created te oter races0 .ew dwar3es could a3e any real "nowledge o' te sa#e o' te sur'ace o' te world and teir subterranean li3es a3e caused tem to de3elo# some 3ery strange belie's< worlds sa#ed li"e a globe, an egg, a 'lattened dis", a Hagged roc" wit a central #innacle and e3en a great de#ression in te eart, among tem0 =any legends are concerned wit te de#t o' te eart0 =any dee# dwar3es belie3e tat it is #ossible to tunnel so 'ar down tat te diggers emerge troug te bottom o' te world0 Teir #riests and sages argue incessantly as to wat lies at te bottom o' te word0 Some claim tat only em#ty s#ace e5ists beneat te world0 =ost dee# dwar' miners belie3e tat te world rests on a s#i"e o' gold tat will one day ma"e tem ric beyond e3en dwar3en dreams o' a3arice0 Some duergar religions #roclaim tat te world rests on teir dwar3is e@ui3alent o' ell and, i' tey dug troug to it, tey would gain te aid o' te e3il creatures wo dwell tere0 Wit te aid o' tese allies, te duergar would destroy all wo o##ose tem0 Some tin" te world is a li3ing organism or an intricate macine tat needs care'ul maintenance i' it is to continue0 Tey belie3e eac race was created to loo" a'ter its #art o' te world, te dwar3es caring 'or te underground realms0 Wat )re te Celestial Lam#sI Dwar3es may a3e been created underground, but sooner or later tey emerged into te world abo3e0 )t tat #oint tey wondered about te ligts mo3ing in te s"y, and wat te sun was0 Te dwar3es com#ared tese celestial bodies to 'ire beetles or brigt gems rater tan natural #enomena0 +ar3il&s scrolls e@uate te sun wit te bla4ing 'lames sooting 'rom te cimney o' te $reat .orge0
1fter their arguments, the .esser ,ods grew weary and slept. $he 'reator, bound and tied, remained vigilant. $hrough the night he watched the ,reat /orge slowly cool. When the flames were almost extinguished, and all was dark, he blew on the embers to light the fire. 8ed embers and fresh flames blew up the chimney of the forge and created the /irst Dawn.
Te ea3ens are inter#reted di''erently by %rEKa4il, te gemEmaster and mystic wo caugt te ligt o' te sun and #laced it in te gems o' )rbir0 %n te stone o' is all is an inscri#tion0 Te di''icult te5t is a master#iece o' dwar3en #oetry0
/ear is the sun. $he light. 'arried by the watchman in daily traverse. ,reat is the light of his torch. It conceals his presence. /ear is the moon. Its ghostly light. ,ray scarred surface, a spoiled gem. -ring me a jewel from the night sky. One that twinkles in the watchman*s light as he walks behind the world. et it upon my tomb. Te Dwar3en $ods In one creation myt te gods were made by te =a"er into sa#es e 'ound #leasing0 In oter creation tales all gods descend 'rom a common ancestor, and a3e since multi#lied0 Eac god, at is birt, cose is own 'orm to be su#erior, ten created a race in is own image0 Te gods mated wit teir creations to ma"e oter gods, wic ten too" teir #lace in te #anteon0 Tales abound o' racial eroes ele3ated to godood 'or great deeds or leading e5em#lary li3es0 )ncestor worsi# tri3es among tese eroes& descendants0 Te Dwar3en )'terli'e Li"e umans and oter races, dwar3es a3e teir own 3iew o' te a'terli'e0 Te maHority o' dwar' warriors and #riests e5#ect to Hourney to some great all o' eroes to wait 'or te day wen tey will be called u#on to 'igt teir enemies once again0 Cra't oriented dwar3es loo" 'orward to an a'terli'e o' ard wor" and oter #leasures0 Te more #essimistic religions e3en claim tat no a'terli'e e5ists0 Tey do, owe3er, say tat a dwar' can gain immortality by lea3ing stories o' is deeds, or by creating su#erior arti'acts0 Ca#ter 6< Te Dwar' Subraces Basic in'ormation on dwar3es can be 'ound in te )layer*s +andbook0 Tis ca#ter #ro3ides additional material about ill, mountain, sundered, dee#, duergar, and gully dwar3es0 Te di''erences between tem may a3e been #art o' teir creation or may a3e e3ol3ed o3er tousands o' years o' ard li3ing0 Te 'ollowing descri#tions are #ro3ided as bac"ground only, not de'initi3e guidelines0 )ltoug eac subrace is gi3en an alignment, indi3iduals may a3e teir own alignments0 Similarly, te subrace does not de#end on location0 =ountain dwar3es may be 'ound li3ing at de#ts normally associated wit dee# dwar3es0 )ltoug tey li3e at suc de#ts, tey are mountain dwar3es, not dee# dwar3es0 Ca#ter : describes adHustments to attributes and e5#erience le3els 'or eac ty#e o' dwar'0 /ere we are concerned wit origins, a##earance, and te social and #sycological di''erences between te subraces0 /ill Dwar3es /ill dwar3es li3e in areas o' rolling ills0 Teir strongolds are #rimarily located underground, toug tey 're@uently a3e out#osts on te sur'ace0 ) ty#ical ill dwar' stands : 'eet tall and weigs about 187 #ounds0 /e is stoc"y and muscular0 /is s"in is a dee# tan or ligt brown in color and e as ruddy cee"s and brigt eyes0 /is air could be blac", gray, or brown0 /e 'a3ors dar", somber, eartEtoned clotes, and wears little Hewelry0 /ill dwar3es are te most common dwar3es0 Tey a3e ada#ted well to li'e abo3e and below ground0 Tey claim tat tey a3e always li3ed in te ills, but tey may a3e migrated tere eiter by tra3eling abo3e ground, or 3ia underground #assages0 I' by sur'ace tra3el, tey are #robably descended 'rom mountain dwar3es0 Te alignment o' te ill dwar3es is usually law'ul good, but tere is no reason tey cannot be o' anoter alignment0 So long as te maHority o' remain law'ul good, strongolds o' caotic, neutral, or e3il dwar3es will not unbalance a cam#aign and will gi3e it more 'la3or and 3ariety0 =ountain Dwar3es Tese dwar3es li3e beneat te mountains0 Teir strongolds are usually isolated and tey a3e little contact wit oter races0 =ountain dwar3es tend to li"e teir #ri3acy and acti3ely discourage 3isitors to teir strongolds0 ) ty#ical mountain dwar' is, on a3erage, :6 'eet tall and weigs about 1;7 #ounds0 /is air is a ligter sade tan is ill cousin&s, and is s"in is sligtly more red in color0 =ountain dwar3es claim tat tey are te 'irst dwar3es and all oter dwar3es are descended 'rom tem0 Tey are wary o' ill dwar3es because o' teir closer dealings wit umans, el3es, and oter races0 Tey are clannis and "ee# to temsel3es0 Te maHority are o' law'ul good alignment0 Dee# Dwar3es Dee# dwar3es li3e 'ar beneat te sur'ace o' te eart0 Tey may always a3e li3ed tere, or tey may a3e gone dee# underground to esca#e a dread'ul cataclysm, marauding monsters, or #era#s were dri3en downward by mountain or ill dwar3es0 Dee# dwar3es a3erage : 'eet to :6 'eet tall and weig about 167 #ounds0 Tey are large boned, but leaner tan oter dwar3es0 Teir s"in 3aries 'rom #ale brown to ligt tan, and o'ten carries a reddis tinge0 Teir eyes are large, but witout te seen o' teir sur'ace cousinsF in color, a wasedEout blue0 /air color ranges 'rom 'lame red to straw blond0 Te 'emales wear teir beards long, unli"e oter dwar' women >wo are ty#ically cleanEsa3en?0 Dee# dwar3es a3e little or no contact wit te sur'ace0 It is too 'ar 'or tem to tra3el to te world abo3e0 Tey may be on 'riendly terms wit ill and mountain dwar3es, or tey may arbor a grudge against tem0 Tey may a3oid tem because tey consider tem tainted by te in'luence o' oter races0 .re@uently neutral in alignment, dee# dwar3es may also be law'ul good or law'ul neutral0 Tey are Hust as conser3ati3e as ill or mountain dwar3es, and consider temsel3es to be te sole re#ositories o' dwar3en culture0 Sundered Dwar3es ,nli"e most dwar3es, sundered dwar3es li3e on te sur'ace0 %nce ill or mountain dwar3es, tey were cut o'' 'rom teir "in and traditional ways o' li'e0 Were dee# dwar3es went downward, sundered dwar3es were 'orced onto te sur'ace0 Tey may a3e been dri3en tere by 3olcanoes or eart@ua"es tat sattered teir subterranean omes, or #era#s by orcs or dragons0 .inding no sa'e a3en underground, tey were 'orced abo3e0 Some may e3en a3e cosen to abandon teir omes and gi3e u# te subterranean li'e0 %3er te centuries sundered dwar3es ada#ted as best tey could, but abandoning teir natural abitat as ta"en its toll0 Tey a3e lost muc o' teir racial #ride, and tend to be a miserable and dirty #eo#le0 Tey a3e de3elo#ed an irrational #obia o' dar" #laces, yet are uncom'ortable under te o#en s"y, in rain, and wit most sur'ace conditions0 Sundered dwar3es may be 'ound li3ing among oter races0 Tey may ma"e u# te maHority o' te inabitants in a getto, or small grou#s o' tem may be 'ound li3ing or ad3enturing wit oter races0 )ltoug teir traditional omes are gone, sundered dwar3es continue to 'ollow te cra'ts, es#ecially mining and smiting0 Tey will wor" 'or umans or el3es0 Wit a eigt o' :6 to 8 'eet, a ty#ical sundered dwar' is sligtly taller tan a mountain dwar', but e is o' slimmer build, weiging about 188 #ounds0 /is s"in is usually ligter tan a ill dwar'&s, more #in" tan brown0 /is air is dar" wit tinges o' blue0 Stronger tan oter dwar3es, tey gain a J1 bonus to Strengt in caracter generation0 Sundered dwar3es are usually law'ul neutral in alignment0 Teir society retains its traditional law'ul organi4ation, but is more concerned wit maintaining its laws tan ensuring tat all citi4ens sare in its bene'its0 Duergar >$ray Dwar3es? Duergar, or gray dwar3es, li3e dee# underground, sometimes below te dee# dwar3es0 Tey rarely 3enture abo3e ground, 'inding it #ain'ul, e5ce#t during ea3ily o3ercast days or at nigt0 Te ligt does not cause tem damage, but it does a''ect teir ability to see clearly0 ) ty#ical duergar is : 'eet tall and weigs 167 #ounds0 Emaciated, tey #ossess #asty s"ins and wite or dull gray beards0 =en and women may be bald, and tose wo are not usually sa3e teir eads0 =ost duergar are law'ul e3il wit neutral tendencies0 %ter dwar3es 'ind teir ways re#ulsi3e0 Duergar war on oter dwar' races, and sometimes e3en Hoin 'orces wit orcs and oter e3il races to raid dwar' strongolds0 Tey 're@uently com#ete wit dee# dwar3es 'or li3ing s#ace and minerals0 ,sually te duergar are bested in suc struggles0 Conse@uently, numerous duergar strongolds are e5ce#tionally #oor, a3ing been dri3en into areas reHected by oters0 In some cases, owe3er, tis may a3e been to teir ad3antage and may a3e led tem to te disco3ery o' idden subterranean wealt tat tey could secretly ac@uire0 Duergar may at one time a3e li3ed wit oter dwar3es be'ore tey were dri3en into te dee# 'or teir worsi# o' e3il gods0 Tey may a3e been created by te e3il gods to balance te races o' law'ul good dwar3es0 I' tat is te case, tey will a3e a di3ine mission to eradicate or ensla3e all dwar3es o' good alignment0 E3en toug teir society is e3il, tey still retain many o' te social structures o' ill and mountain dwar3es0 Tey are clan based, but teir cra'ts are usually in'erior to tose o' oter dwar3es0 $ully Dwar3es $ully dwar3es are te most degenerate o' all te dwar' races0 Lac"ing any racial #ride, tey ma"e 3irtues o' cowardice, 'ilt, witlessness, and dirty tric"s0 Tey li3e in abandoned strongolds, uman 3illages, or in old mines and ca3es, in sewers, re'use dum#s, or te slums o' larger towns and cities0 El3es will not tolerate teir de#ra3ity0 )n a3erage gully dwar' is : 'eet tall and weigs only 177 #ounds0 /e is more slender tan ill or mountain dwar3es and as tin 'ingers0 It is a status symbol 'or a gully dwar' to a3e a large #ot belly 'or it dis#lays is s"ill as a sca3enger0 S"in ranges in color 'rom oli3e brown to ligt yellow, reminiscent o' old #arcment0 It is o'ten ard to determine a gully dwar'&s s"in color, owe3er, because o' te tic" layers o' dirt, scar tissue, boils, and scabs co3ering is s"in0 Teir beards and air range 'rom a dirty blond to a dull, indeterminate color0 .emale gully dwar3es a3e airy cee"s, but no beards0 Te eyes o' bot se5es are dull and li'eless, 3arying in color 'rom watery blue troug green to a4el0 $ullys are renowned 'or being stu#id and obno5ious0 In s#ite o' tis tey a3e ig o#inions o' temsel3es and ta"e temsel3es 3ery seriously0 Tey consider oter dwar3es to be Ku##ityK and Kstuc" u# warts0K $ully dwar3es will lie, steal, bully, and ceat eac oter and e3ery oter race tey encounter0 I' attac"ed, tey gro3el, wine, run away, or do wate3er it ta"es to a3oid inHury0 I' combat cannot be a3oided tey will 'igt al'Eeartedly, usually wit teir eyes closed0 Because gully dwar3es li3e in #laces tat e3en orcs consider unattracti3e, tey a3e 'ew racial enemies0 Sca3enging most o' teir e@ui#ment 'rom te Hun" ea#s o' oter races, teir KwealtK does not tem#t oters0 Carrion crawlers a3e been "nown to turn u# teir tentacles rater tan eat a gully dwar'0 Were do tey come 'romI %ter dwar3es claim tey are a cruel Hest #layed by te gods on a miscie3ous strongold o' dwar3es0 +ar3il belie3es tat tey are outcasts 'rom a strongold wo later bred and in'ested te world0 !era#s tey are te result o' cross breeding between dwar3es and gnomes, or dwar3es and goblins0 Tey may e3en a3e been te result o' a 3ile e5#eriment by an e3il wi4ard0 +o one "nows 'or sure, least o' all te gullys temsel3es0 Tey are always treated wit contem#t, altoug tey may be em#loyed to #er'orm menial tas"s0 Encla3es o' gully dwar3es could e5ist in most strongolds were tey would be little better tan sla3es0 $ully dwar3es are o'ten o' caotic neutral alignment, but tis di3erse #eo#le may be o' any alignment0
Ca#ter 9< (our Li'e as a Dwar' Tis ca#ter e5amines te li'estyle o' te dwar3es, te organi4ation o' te clans, and te 'amily, te smallest unit o' dwar' social organi4ation0 Te clans are te basis o' dwar' society0 ) 'ew dwar3es 'ollow #ro'essions tat set tem a#art, but tey are in'luenced by mainstream dwar' society, its 3alues and structures, toug tey may no longer 'ollow tese0 Dwar' Clans $aret, a uman mercant, on te dwar' clans< $he dwarves are a close knit bunch, all right. &ake no mistake, entire families carrying out the same trade. It*s almost unheard of for one of them to take up a different trade from that of their clan. $hey like to keep things in the family. &ost of them don*t differentiate between their clan and their guild. $he dwarves like to keep things tightly regulated. 0very product has a fixed price and a time assigned to making it. $rying to bargain with them is like trying to batter down one of their strongholds with your head. 4o give and take. 4o matter how many of them you try to deal with, the price is always the same. $ake it or leave it. It*s the worst kind of restrictive trade. Worse than we had *round here before the government stopped it. till, I*ll say one thing for them, you know you*re getting "uality goods every time. $hey never try to sell you anything shoddy or of inferior "uality. It*s a matter of pride for them. Dwar' clans are 'amily grou#s tat are all related to one anoter0 )ll te members o' a clan trace teir lineage bac" to a common ancestor0 Tis could be te 'ounder o' a strongold, but it may go bac" only as 'ar as te #re3ious generation0 Eac clan s#eciali4es in a #articular cra't or s"ill< blac"smiting, mining, and wea#onsmiting are e5am#les0 Di''erent clans usually li3e close to eac oter so tat tey can trade s"ills among temsel3es0 Te relationsi#s between clans are com#licated and interde#endent0 Te blac"smit clan needs to eat, so tey trade wit ba"ers and butcers0 =ost clans are concerned wit te manu'acture o' goods and ser3ices0 Tey lo3e to create tings 'rom raw material, and deligt in te wor"ing o' stone and metal0 Tere are clans tat s#eciali4e in military and #olitical acti3ities0 =ilitary clans include s#ecialists, suc as /eart $uards, )nimal =asters, and Sar#sooters0 ) #olitical clan is usually res#onsible 'or go3erning te strongold and com#rises te "ing&s or ruler&s own 'amily, #lus oter ig born dwar3es0 Tese dwar3es a3e undergone long a##renticesi#s in teir cosen trade and are e5#erts0 Li"e oter dwar3es, tey are con3inced tat tey are always rigt0 Tey tend to be argumentati3e wit outsiders, e3en wit #olitical 'amilies 'rom oter strongolds0 In maHor strongolds, eac clan #ractices its own cra't0 In smaller ones, a clan may #ractice a number o' cra'ts0 %ut o' #re'erence, dwar3es #ractice one cra't only, and tat one s"ill may be oned to a iger le3el tan would be #ossible i' two, tree or 'our s"ills were #racticed0 Dwar' #riests are drawn 'rom all te clans in a strongold and may be te only dwar3es wo are not tied closely to teir clans0 =any #riestoods, li"e tose concerned wit arts and cra'ts, are a #art o' teir clans and closed to all oters0 Te #riests wo ser3e te blac"smit&s god, 'or e5am#le, are te s#iritual leaders o' tat clan0 Clans and $uilds Te clans are regulated by guilds tat legislate all matters o' trade0 $uilds s#eci'y weigts and measures, @uality, and te #ricing o' items0 .or e5am#le, te $uild o' Ba"ers establises te weigt, #rice, and ingredients o' loa3es o' bread0 )ll clans con'orm to tese strictures0 Tose o' oter strongolds will a3e di''erent strictures im#osed by teir guilds0 Tis leads to situations were dwar3es 'rom one ba"er&s clan will get into eated arguments wit a ba"er&s clan 'rom anoter strongold o3er wic one&s loa' is o' te correct weigt0 Tis, combined wit teir stubborn nature and inability to com#romise, is wy dwar3es are so wary o' eac oter0 %ne 3iew is always rigt, and all oters always wrong0 >+ote, owe3er, tat tis does not mean tat dwar3es sla3isly adere to narrow #roduction standards0 Witin te limits establised by te guilds is tremendous room 'or indi3idual e5#ression0 In 'act, two loa3es o' bread tat con'orm to te same guidelines may a##ear com#letely di''erent to te uninitiated0 )nd eac guild ty#ically as a bewildering array o' acce#ted standards to coose 'rom 'or any s#eci'ic ty#e o' item0? E3en toug te guilds control te business o' te clans, tey may not control te clan #olitically0 Tis is le't to elders wo andle marriage arrangements, ousing, and #olitical dealings wit oter clans0 Te elders are te oldest dwar3es in te clan0 Tey are 're@uently also te ricest, a3ing amassed large 'ortunes o3er te centuries0 Some may be guild masters, but tis is not a re@uirement0 Wen tis does occur, di''erences between clan and guild become e3en more blurred0 +ew Clans +ew clans are 'ormed wen a dwar' decides to ta"e u# a di''erent #ro'ession 'rom tat o' is own clan0 /e may learn a new #ro'ession by a##renticing imsel' to anoter clan wit te understanding tat e will eiter become a member o' te clan troug marriage, or tat e will #ractice is new trade at a di''erent site0 In bot cases, e relin@uises membersi# in is original clan and swears ne3er to re3eal te secrets o' its guild to oters0 I' e as ser3ed is a##renticesi# and does not marry into te new clan, e is obliged to mo3e to a di''erent strongold or 'ound a new one0 /is descendants 'ollow is #ro'ession0 )ltoug still related by blood to is original clan, e is no longer considered to be #art o' tat clan0 Ties to is immediate 'amily remain strong, and e may call u#on tem 'or aid i' e needs assistance0 I' e is attac"ed or insulted, is broters and sisters will @uic"ly come to is aid, as will oters o' teir clan, but e cannot e5#ect teir el# in matters o' trade and daily li'e0 Clans and Society ) sic" or inHured dwar' will be 'ed and cared 'or by is clan0 Tose in good ealt are e5#ected to wor" in order to maintain te wel'are and re#utation o' te clan0 +o dwar' would e3er do oterwise0 Someone wo ceats or doesn&t #ull is own weigt earns te disa##ro3al o' is 'ellow clansmen0 /e will be warned and #ressure will be brougt to bear to ensure tat e does not bring te name o' te clan into disre#ute0 I' e does not eed te warnings, e will be ostraci4ed0 )n ostraci4ed dwar' loses all bene'its #ro3ided by te clan0 Te clan&s guild will #re3ent im 'rom wor"ing and con'iscate is tools i' it can0 I' e sows a desire to mend is ways, e will be allowed bac" into te clan, and te guild will li't te ban0 I' not, e will be le't to imsel' and e3en is 'amily will sun im0 Loyalties To an outsider, dwar' clans a##ear 3ery com#le5, and te relationsi#s between tem igly con3oluted, because tey are0 Dwar3es would not organi4e teir li3es any oter way0 Tey "now were teir loyalties lie< 'irst to te 'amily, ten to te clan, te guild, te strongold, and ten to any oter strongolds to wic te clan is allied0 Dwar3es are a #roud race and maintain teir loyalties0 Tey are willing to de'end eac oter, o'ten to te deat0 )n insult against one dwar' is considered to be an insult against all dwar3es0 World *iew =ost dwar3es coose li'e underground0 It is unusual 'or tem to li3e in a sur'ace settlement unless e3ents 'orce tem u#0 Li3ing underground 'or tousands o' years as a''ected te world 3iew o' dwar3es dramatically0 Tey belie3e temsel3es to be te dominant race in te world, te #rimary 'orce o' ci3ili4ation and culture0 Tis attitude a##lies e3en in cam#aigns were oter races are actually #redominant0 Dwar3es wo li3e below ground don&t care wo controls te land abo3e so long as tey are le't alone0 Te sur'ace races may as well be on anoter #lane o' e5istence0 Dwar3es see little reason to communicate wit oter races unless an o3er#owering common cause e5ists0 Tis dwar'centric 3iew is dee#ly rooted in all dwar3es, regardless o' were tey li3e, e3en wen among oter races0 Dwar3es in suc #laces may grudgingly admit tat umans or el3es a3e acie3ed some le3el o' ci3ili4ation and #olitical #ower, but tese are in'erior to teir own acie3ements0 Lo3e o' Stability Li'e underground as ad a lasting e''ect on dwar' #ersonalities0 Tey a3e de3elo#ed an instincti3e lo3e o' eart and roc" tat re#resent stability and #ermanence0 Eart and roc" may be tunneled and car3ed, arced and buttressed, yet tey remain always solid and reliable0 Te sea, owe3er, is e3er canging, wit no stability, and #rone to tem#estuous storms0 It re#resents te 'orce o' caos #re3alent in te world abo3e, and is te antitesis o' te sa'e, wombli"e ca3erns tat are ome to te dwar3es0 Temes o' solidity and reliability recur continually in te dwar3is world 3iew0 Te world is solid and constant, so li'e sould be conducted in te same manner0 Tis is closely allied to teir #redominantly law'ul good alignment0 Dwar3es 3alue law and order, and see tese as #art o' te natural order o' te world0 Society sould be as solid and reliable as te stone o' te eart0 Dwar3es li3e 987 years on a3erage, during wic time trees grow and die, a5e a'ts are made and re#laced many times, and wooden structures decay and rot away0 Com#ared to te strengt and durability o' metal and roc", oter tings seem 3ery transitory0 Building to last means building well0 Dwar3en Cra'ts Dwar3es are e5#ert cra'tsmen not out o' some godEgi3en ability, but because tey ser3e long, e5acting a##renticesi#s0 Dwar3es traditionally ser3e a 68Eyear a##renticesi#, wic begins at te age o' 680 To dwar3es tis is #art o' li'e0 K) Hob wort doing, is wort doing well0K Tis attitude is dee#ly ingrained and e5#lains wy dwar3es lo3e to create beauti'ul obHects and la3is so muc time on tem0 Tey see" to create tat wic will last until time&s end, and tey a3e di''iculty com#reending wy oter races consider wor" a core rater tan an act o' artistic e5#ression to be sa3ored and enHoyed0 Dwar' cra'tsmen, because o' teir s"ills, #roduce wea#ons, armor, and oter goods more @uic"ly tan oter races, yet o' su#erior @uality0 Dwar3es and /umor Dwar3es are 3iewed as umorless, i' not downrigt grum#y, by oter races0 Tis is a 'air assessment0 Tey do not o'ten tell Ho"es, and a3e no a##reciation o' #ractical Ho"es0 Society is based on law, order, and a res#ect 'or one&s 'ellows0 ) dwar' does not abuse tat res#ect by ridiculing anoter&s dignity0 Dwar3es lo3e to wor" and 'ind #leasure in it0 Tis #leasure is so s#iritually u#li'ting tat any attem#t at umor a##ears 'acile0 Tose not content wit wor" or teir #osition in li'e may need suc di3ersion, but umor is seen as insult0 Tat&s not to say tat dwar3es are umorless, tey a3e a 3ery blac" umor concerning teir racial enemies, but teir sense o' umor is 3ery di''erent 'rom tat o' umans, 'or e5am#le0 Tey do not 'ind Ho"es about #ersonal su''ering or 'ailure 'unny0 Tey do 'ind tose based u#on cle3er stories entertaining0 Te #roblem is tat dwar3en Ho"es tend to 'ollow a standard narrati3e #attern0 Because o' teir great lengt, endless genealogies, and catalogs o' dwar3en concerns, it is di''icult 'or oter races to maintain any interest in tem0 Dwar' comedians, telling Ho"es to oter races, are 're@uently annoyed wen audience attention sli#s a'ter 18 minutes or so, or wen te audience as no conce#t o' te im#ortance o' lineage in te Ho"e&s &#unc #aragra#L& Races wo a3e been subHected to dwar3en umor 'ail to reali4e tat it does not rely on te deli3ery o' one liners, but on te slow #resentation o' a ca#ter, i' not an entire boo"0 Wealt Te dwar3en conce#t o' wealt is di''erent, as well0 Dwar3es are attracted to obHects 'or teir intrinsic beauty, not 'or any commercial 3alue0 Tey #ri4e 'ine wor"mansi#, but "now tat cra'tsmen only augment wat te eart as #ro3ided0 $old as te greatest signi'icance to tem, not 'or its 3alue, but 'or its natural beauty and #liability0 In te ands o' a master cra'tsman, gold can be eated and #oured into molds, beaten wit a ammer, drawn into wires, or care'ully 'iligreed wit a cisel0 Well made golden obHects are treasured 'or wor"mansi# and beauty0 !oorly made obHects are melted down to be remade as coins or oter obHects0 Dwar3es are aware o' te scarcity o' gold, and o' its 3alue0 +o dwar' as e3er sold gold at less tan its current 3alue, a 'act tat as led oter races to see tem as mean and a3aricious0 Te dwar3es& #assion 'or gold is well "nown, as is teir lo3e o' gemstones0 Tey lo3e to #ossess tese treasures o' te eart, #olising and cutting tem into brilliant sa#es tat catc te ligt #er'ectly0 Eac stone is seen as a sining e5am#le o' te beauty o' te eart0 To tose wo a3e le't teir underground omes, tey are reminders tat true beauty comes 'rom witin te eart0 Dwar3es are well aware o' te 3alue o' gems0 Were oters 3alue stones by weigt and scarcity, dwar3es 3alue tem according to teir beauty0 Tey a3e, owe3er, no desire to own or collect #earls0 )s #roducts o' te sea and sell'is, tey are not considered to be gems0 Dwar3es 'ind tem unattracti3e0 !earls lac" te dee# lustre o' natural stones0 Still, it is a 'oolis dwar' wo does not reali4e tat beauty is in te eye o' te beolder0 Wile #earls are wortless, dwar3es are aware o' teir trade 3alue0 $old and gems are teir greatest lo3es, but oter metals are im#ortant to tem too0 !latinum as many o' te attributes o' gold and is e3en rarer0 Sil3er is easy to wor" and olds its sa#e better tan gold0 Its color is not as desirable, but it as its own a##eal0 Co##er and oter metals are also considered beauti'ul0 Wile oter metals are more common tan gold, teir com#arati3e rarity lends tem 3alue0 Iron ore is crucial to te dwar3es0 Wit it tey ma"e wea#ons, armor, 'orges, and tools0 Iron ore 3eins are seen as te bones o' te eartF bones be@ueated to te dwar3es to be used 'or teir own #ur#oses0 Wen 'orged wit carbon, dwar3es trans'orm iron into steel tat is durable and ard witout being brittle0 Cra'ts Toug tey would lo3e to wor" e5clusi3ely wit gold and gems, dwar3es are a #ractical 'ol"0 Tey "now tat iron and steel wear ard and are in'initely more #ractical as tools0 Tere'ore tey wor" e5tensi3ely in iron and steel0 Dwar' cra'tsmen #roduce some o' te 'inest wea#ons, armor, and tools in any world0 Tese goods, because o' teir @uality, bring iger #rices tat are gladly #aid 'or dwar3en cra'tsmansi#0 )ll cra'ts necessary to ensure te strongolds are #laces o' beauty are also wor"ed0 Indi3idualism Dwar3es willingly li3e under law'ul institutions, res#ecting #ri3acy and #ersonal s#ace0 Law induces order, organi4ation, and a stable society0 Te society re'lects te natural order o' te world, wit e3eryting in its #ro#er #lace0 Laws e5ist to be obeyed, not to be bro"en0 Society e5ists so tat dwar3es may be 'ree 'rom unnecessary intrusions0 E3en toug law is im#ortant, dwar3es are 'airly indi3idualistic0 Tey a3e #ersonal 3iews tat tey rarely ma"e "nown to oters, one reason tey are seen as a taciturn race0 /owe3er, wen a dwar' tin"s tat is own 3iews are not being eard, e will become grum#y, silent, and bear is distress stoically0 Tis stoicism, and te desire not to grie3e oters, is e3ident in te way tey 3iew wealt as a #ri3ate matter0 %nly #ower'ul and res#ected dwar3es are e5#ected to dis#lay wealt o#enly, and e3en ten ostentatious dis#lays are 'rowned u#on0 )ll dwar3es are e5#ected to, and #re'er to, "ee# teir wealt idden0 It is considered bad manners to 'launt accumulated wealt0 Suc bea3ior is o''ensi3e and as caused dwar3es wo tra3el in te sur'ace world to be dee#ly insulted0 Wealt, #articularly gems and #recious metals, are 'or #ersonal deligt0 Tey sould be care'ully oarded and dis#layed 'or one&s closest 'amily or cerised 'riends0 It is a mar" o' acce#tance and 'riendsi# among dwar3es 'or one to re3eal is wealt0 By doing so, e is not only saring te Hoy o' is #ossessions, but is saying, K(ou are my 'riend, wom I trust not to steal 'rom me0K >Te e5ce#tion to tis, o' course, is wealt dis#layed troug e5cellent cra'tsmansi# in utilitarian items0 ) beauti'ully cra'ted and gilded a5e wit an inlaid gem or two is not ostentatious i' it is 'unctional0 Dwar3es claim tis is not a subHecti3e distinction, but most oter races 'ind it ard to 'ollow te reasoning0? %ter races, and el3es in #articular, 'ind tis attitude 3ery strange0 /umans and el3es deligt in te dis#lay o' teir wealt, allowing oters to admire its beauty0 +o dwar' would do suc a ting0 It&s no sur#rise tat dwar3es are considered mean and greedy by races wo cannot understand teir moti3ation0
Emotions ) #ri3ate #eo#le, dwar3es o'ten a3e di''iculty e5#ressing emotion0 Teir society is structured to ma"e dis#lays o' anger, en3y, Healousy, and atred unnecessary0 Tey are ca#able o' arboring grudges and atreds, but tese are usually directed outside o' te strongold0 Dwar3es rarely insult or distress eac oter, but oter races distress tem greatly0 +ot gi3ing tem te res#ect tey demand, en@uiring casually about wealt, or ma"ing tem te butts o' Ho"es, are guaranteed to ma"e dwar3es angry0 But tis anger will normally only sow itsel' as a scowl or a contraction o' te brows0 %ter races a3e concluded, tere'ore, tat dwar3es are umorless, not reali4ing tat dwar3es do not release teir anger0 Tey allow it to simmer and increase until tey e5#lode, becoming teir own stereoty#es Mgrum#y, taciturn, stubborn, and unyielding0 Dwar3es o'ten des#air at te e5tremely #oor manners o' oter races0 )ttitudes Toward %ter Races Dwar3es are basically good #eo#le0 Tey see" to arm no one, merely to coe5ist wit tem, or e3en better, to be le't alone0 Because o' teir good nature, dwar3es a3e been "nown to #erse3ere in te 'ace o' insults and ine5#licable bea3ior0 Tey a3e banded togeter wit men and el3es in times o' crisis, and a3e entered long term trade agreements o' mutual bene'it0 Tey a3e little #atience 'or te ways o' umans wo sim#ly do tings wrong0 /umans eiter waste time in #etty #ursuits or are so "een to acie3e teir goals, tey are willing, almost eager, to be 'orce'ul and rude0 Tey a3e no conce#tion o' te #ro#er rytm o' te world, wic is ardly sur#rising since tey allow teir li3es to be dominated by te canges o' nigt and day and te seasons0 +o sooner do tey acie3e someting, tan teir cildren want to cange it, re#lace it, or worse, lose interest in it entirely0 El3es sould "now better, but tey lac" te sim#lest 3irtues o' #atience, diligence, and consistency0 Tey are renowned 'or wasting teir li3es enHoying temsel3es instead o' #roducing lasting goods0 Te di''erences between el3es and dwar3es a3e led to many disagreements0 Tis usually occurred because dwar3es considered agreements to be binding until te end o' time, wile te el3es tougt tey were to last as long as tey were use'ul0 Entire strongolds may a3e been treatened or destroyed because el3es 'ailed to onor a #ledge0 !era#s some minor sligt el3es a3e 'orgotten, as been arbored and nurtured and #assed on to te ne5t generation0 )s 'ellow underground dwellers, gnomes are loo"ed u#on more 'a3orably by dwar3es, toug te gnomes& deligt in blac" umor and #ractical Ho"es as caused 'riction0 War to te Deat Dwar3es do not com#romise wen dealing wit e3il races, #articularly wen com#eting wit tem 'or li3ing s#ace or wen teir wel'are is treatened0 Dwar3es detest drow, orcs, goblins, obgoblins, and e3il giants, eradicating tem wene3er 'ound0 Some strongolds are not abo3e ensal3ing suc creatures and 'orcing tem to wor" in labor cam#s0 Teir atred o' e3il races is as ancient as te dwar3es temsel3es0 %riginally, wars were 'ougt to determine wo ad te rigt to li3e underground, but te con'lict as s#read to te sur'ace0 In most game worlds tere sould be #laces were dwar3es a3e been dri3en 'rom teir ancient strongolds by orcs, goblins or oter creatures o' dar"ness0 Tey now bear a burning and eternal atred 'or tem0 Dwar3es a3e no doubt tat tey are in3ol3ed in a war o' massi3e #ro#ortions0 It is "nown as te KWar to te Deat,K 'or te dwar3es a3e sworn to 'igt until teir enemies are destroyed0 Isolationism Te dwar3es& desire 'or isolation sould be no sur#rise0 Clannis by nature, many are sus#icious e3en o' dwar3es 'rom oter clans, to say noting o' oter strongolds0 It is among mountain dwar3es tat isolationism is strongest0 =ountain dwar3es #re'er not to deal wit oter races0 Tey e3en a3e di''iculty understanding ill dwar3es0 Some o' tem belie3e tat ill dwar3es a3e been contaminated by li3ing closely to oter racesF Kill dwar3es a3e lost te roc" o' teir dwar3isness0K )ll dwar3es a3e a tendency to isolationismF to wat e5tent tat a''ects indi3idual #layer caracters de#ends on te bac"ground o' te caracter0 Dwar3en /earts Dwar3en 'amilies are called earts, a term wic means Kte #lace were cildren are born and raised0K Te eart is te basic unit o' dwar' society0 ) clan may be com#osed o' two to a undred or more 'amilies, de#ending on its strengt0 ) eart includes grand'ater and grandmoter, teir cildren, and any o''s#ring o' teir cildren0 .amily members sare te same dwelling and are e5tremely closeE"nit0 ,nli"e uman or el' 'amilies, te dwar3en eart is not an insular unit, but #art o' a larger clan0 /earts witin a clan are united by blood, and tis lin"s te clan togeter, ma"ing it more tan Hust a collection o' indi3idual 'amilies0 ) eart as a single line o' descent0 Cousins, aunts, and uncles are not #art o' te eart but, as members o' te clan, are close to te 'amily0 In some ways te eart is a con3enient social organi4ation rater tan an im#ortant entity in its own rigt0 Its #rimary #ur#ose is to create a legal and social en3ironment into wic cildren may be born and to #ro3ide a stable en3ironment in wic cildren may be nurtured and educated in te rudiments o' dwar' belie's and conduct0 )t te core o' te eart is te institution o' marriage0 =arriage Dwar3es are not romantics0 Te 3ast maHority o' marriages are arranged by clan elders0 Teir main concern is to secure te continuation o' te clan by ensuring tat cildren are #ro#erly raised0 Tey select suitable males 'rom eligible candidates and ensure tat te 'amily as a warm and secure #lace to li3e0 Dwar' society is about oneEtird 'emale0 Dwar3es are monogamous, and marriages are entered into 'or li'e0 Tat, along wit te 'act tat males outnumber 'emales about two to one, means tat many males do not marry0 ) woman wo loses er s#ouse will, a'ter a year o' mourning, remarry0 $rand#arents #lay as im#ortant a role in cild rearing as do #arentsF elders 'ind mates 'or widowed grandmoters0 Di3orce does not e5ist in dwar' society0 Cou#les wo a3e grown distant 'rom one oter will continue to sare te eart and te res#onsibilities o' cild rearing0 %nly deat can end a marriage0 Li'e Cycle o' te Dwar3es Dwar3es re#roduce 3ery slowly com#ared to umans and orcs0 Te birt o' twins is rare and tri#lets and @uadru#lets do not occur0 Te maHority o' 'amilies a3e only one or two cildren to care 'or0 Tis is seen as a 3irtue because it allows tem to la3is teir time and care on one cild, and gi3e tat cild a better education tan would be #ossible wit se3eral0 ,ntil te age o' 17, young dwar3es are cared 'or witin te eart0 During tese 'ormati3e years, tey learn to s#ea" and are taugt te traditions and istory o' teir clan and strongold0 Te cildren sociali4e wit oters daily, o'ten in a s#ecial clan nursery, wile teir #arents and grand#arents are at wor"0 In te nursery te cildren are taugt te rudiments o' teir clan&s cra't0 Cildren 'rom an armorer&s clan will #lay wit miniature suits o' armor, tose 'rom a ba"er&s clan will #lay wit scales and bread doug0 Tey are allowed to 'ollow teir natural instincts and are #ro3ided toy tools and allowed to dig tunnels and KideyEolesK in te nursery0 )t te age o' 17, more 'ormal education begins0 .or eigt ours e3ery day te cildren learn runes and local istory0 Training in cra'ts begins wit basic tecni@ues and s"ills constantly drilled into tem0 Teir education continues until teir 68t year0 )##renticesi#
%n teir 68t birtday, great celebrations are eld to mar" te coming o' age0 Te wole clan assembles to witness te e3ent and Hoin in te 'un0 Te clima5 o' te celebration arri3es wen #arents deli3er te yout to te clan&s guild master and a##renticesi# begins0 =ales and 'emales bot ser3e te same a##renticesi#, wit no di''erentiation based on se50 %nce te a##renticesi# begins, te yout lea3es is 'amily eart and goes to li3e in te a##rentices& dormitoriesF i' a##renticed to indi3idual cra'tsmen, to te cra'tsman&s eart0 Tey may return ome 'or one day a wee", oterwise tey are busy learning teir trade0 Dwar' a##renticesi#s are ser3ed 'or 68 years0 )t te end o' te a##renticesi#, celebrations are eld to mar" te dwar'&s entry into adultood and te acce#tance o' adult res#onsibilities0 =arriageable )ge %nce dwar3es a3e attained adultood, tey are eligible 'or marriage0 =ost 'emale dwar3es are e5#ected to marry at tis time0 .emales 'rom military clans, suc as /eart $uards, 're@uently delay marriage until later in li'e0 .ew young males a3e muc o#e o' marrying soon, as te clan elders in3ariably coose suitors wo a3e #lied teir cra't 'or at least 17 years a'ter a##renticesi#0 =ales, acie3ing adult status, will s#end teir time oning teir s"ills and amassing wealt0 Tose 'rom military clans may lea3e teir strongolds to go ad3enturing, in te o#e o' ac@uiring wealt and re#utation enoug to enance teir cances o' marriage0 )dult Li'e
)dult dwar3es usually wor" C to 16 ours a day0 Tose wit cildren are limited to C ours a day and are e5#ected to s#end te rest o' te time wit teir cildren0 .emale dwar3es wor" te same ours until a mont be'ore tey are ready to gi3e birt0 !regnancies are 16 monts long, and tradition dictates tat te mont #receding te birt be s#ent #re#aring te eart 'or its new member0 )'ter wor"ing ours, te time o' unmarried dwar3es is teir own0 .or te 'irst 'ew ours, unmarried dwar3es usually see" teir own solitude, and an o##ortunity to count teir wealt0 Ten tey will 3isit te earts o' married relati3es0 )round te earts stories are told, songs are sung, and cildren #lay0 Single dwar3es o'ten congregate in one o' te clan&s great alls to 'east and swa# stories, and to be amused by entertainers wit Huggling, acrobatics, and oter dis#lays o' s"ill0 )'ter an e3ening&s amusement, tey slee# C ours be'ore rising to wor"0 Dwar3es& Diet Dwar3es enHoy a wide 3ariety o' 'ood, wit a #re'erence 'or meat0 /ill, mountain, and sundered dwar3es "ee# cattle, goats, see#, #igs, and 'owl0 Tese animals are gra4ed abo3e ground on u#land meadows or #lateaus0 Sundered dwar3es "ee# teir li3estoc" close to ome, ill and mountain dwar3es allow teir stoc" to roam0 In ig ranges, mountain dwar3es "ee# animals more suited to subterranean e5istence< giant li4ards and beetles0 Dee# dwar3es and duergar also "ee# li4ards and beetles, and tese are selecti3ely bred 'or coo"ing0 $ully dwar3es eat anyting tey can sca3enge and rarely breed or maintain any animals 'or 'ood0 Te 'ew gullys wo a3e tried were so wretced at it teir animals sic"ened and died0 )ltoug meat is a sta#le o' teir diet, large @uantities o' grains are also consumed0 Wen #ossible weat, rye and barley are grown close to te strongold0 Tey are ar3ested and "e#t in underground granaries0 =any wo li3e close to umans or al'lings buy large @uantities o' grain to su##lement teir own #roduction0 Dwar3es wo li3e in te dee# eart substitute 3arious ty#es o' 'ungi 'or grains0 Li"e te giant li4ards and beetles, many o' tese 'ungi a3e been care'ully bred to #roduce a wide 3ariety o' 'la3ors to e5cite te #alate0 =ost are 3ery care'ul about te "inds o' 'ungi tey eat, but gully dwar3es will eat anyting0 )s a result, many gully dwar3es su''er 'rom indigestion and bowel disorders0 Dwar3en coo"ing also ma"es use o' 3egetables 'or 'la3or and 3ariety0 Tey do not eat s#icy or ea3ily seasoned 'ood, and conse@uently dwar3en coo"ing tastes bland to umans and el3es, but te 'ood is wolesome, consisting o' tic" stews ser3ed on broad slices o' bread0 Wile tey are not 3oracious eaters li"e al'lings, 'ew umans or el3es can eat as muc as a dwar' in a single meal0 Cloting Dwar3en cloting tends to be ea3y, somber in color, and ser3iceable0 =ade 'rom tic" wool or s#un strands o' 'ungi, it is designed to "ee# te dwar3es warm in te uneated #laces in teir strongolds0 To te untrained eye, colors are uni'ormly drab grays and browns0 Dwar3en languages a3e o3er 877 words 'or roc", and almost as many to describe di''erent roc" ues0 !articular sades o' gray and brown re3eal muc about te clan and status o' dwar3es, i' one as te eye to see0 Boots, belts, and ats are usually made by te leater guilds o' tanned leater 'rom te ides o' cattle or giant li4ards0 =usic and Singing Dwar3es lo3e to sing0 =any a3e ric baritone 3oices tat eco s#lendidly about teir cambered alls0 +umerous great alls are s#ecially constructed around natural acoustic #ro#erties0 E5ce#t 'or solo #er'ormances by entertainers, singing is a grou# acti3ity0 %n 'ormal occasions songs written to dis#lay teir 3ocal ranges are sung by massed coirs0 %n less 'ormal occasions, any dwar' may sing witin a all or around te eart0 Teir songs s#ea" o' te beauty o' te eart, commemorate 'amous deeds o' 3alor, or sing o' te construction o' a magni'icent bridge or oter edi'ice0 Some are laments tat tell o' te deat o' a lo3ed one or great ero, or te loss o' a strongold to monsters0 Te songs tend to be long and 3ery well written0 =ost races would lose #atience wit a s#o"en story, but e3en el3es a3e sat entranced 'or ours by te story songs o' dwar3es0 Dwar3es also enHoy #laying instrumentsF 'lutes, orns, bag#i#es, drums, and #ercussion instruments es#ecially0 Tey rarely #lay stringed instruments because sort 'ingers are ill suited to #luc"ing strings and #ic"ing out cords0 Teir music is eiter martial or mourn'ul0 Rarely will musicians accom#any singers< music dam#ens te true resonance o' te 3oice0 /owe3er, s#ecial songs a3e been written, and are #er'ormed, 'or 3oice and instrument0 Ca#ter :< Caracter Creation Balur te /ill Dwar' deli3ers is unbiased o#inions on is cousins0 )ah9 $he only decent dwarves are hill dwarves. $hat*s because ain*t nothing funny or odd about us. 4ot like others. %ou can depend on hill dwarves. We keep to ourselves. We don*t cause any trouble and we don*t steal from decent folk. 4ot like those sundered and gully types. teal the clothes off your own back, they would, if you didn*t constantly watch *em. Dirty too. 4ever known one of *em to wash, or change his clothes either. $hey must sell all the clothes they steal. )robably to deep dwarves and duergar. 4asty those duergar. 4ame means 6lurkers in the dark.6 hifty, dangerous bunch. .ike to ambush you. )epper you with crossbow bolts and stab you in the back. $hey give us all a bad name. -unch of murdering goblin lovers. Deep dwarves *re all recluses. ,reedy they are, only live that deep *cause they*ve tunneled out all the gold above. $hat was our gold too9 $hey stole it, but we can*t prove it. ay they were there first. .iars. 4ow, mountain dwarves. $hey*re not a bad lot. 1 bit uppity, but that*s because they live in the mountains. We leave *em alone. 4o point going all that way just to find you*re not wanted. &ost of *em live behind locked doors. o there you have it9 If you want to deal with dwarves, deal with us. We not only live closer to you, we don*t harbor any grudges against other folk, except pansy elves, goblins, pigfaced orcs, and filthy hobgoblins. 4o fairer folk considering what we had to put up with9 Creating Dwar' Caracters Selecting Class or =ultiEClasses Dwar3es may be warriors, #riests, tie3es, or multiEclass warriorB#riests or warriorBtie3es0 I' you coose a multiEclass caracter, 'amiliari4e yoursel' wit teir bene'its and limitations in te )layer*s +andbook. (ou can determine your caracter&s class in se3eral ways0 (ou may coose wic class or multiEclass combination you want to #lay or you may generate te caracter&s attributes and decide wic caracter to #lay according to te die rollsF or your D= may assign you a caracter class0 Te ad3antages and limitations o' eac caracter class will be 'urter modi'ied by te subrace o' your caracter0 )bility Scores )ny o' te si5 dice rolling metods in te )layer*s +andbook are acce#table0 /owe3er, i' you want to generate a s#eci'ic class o' caracter, metods * and *I wor" best0 Tey allow you to custom design your caracter and are more li"ely to result in good ability scores0 Don&t ma"e any adHustments to your rolled attributes until you&3e read te ca#ter on subraces, te #rocedures are di''erent 'rom tose o' te )layer*s +andbook0 Subraces Te ma5imum e5#erience le3els tat can be acie3ed by eac subrace are listed in 'haracter 'lass &aximum .evels in tis ca#ter0 Ta"e a loo" at tese be'ore deciding on your subrace0 I' you wis to #lay a tie', see te $hieving kill 1djustments $able0 Subraces a3e ad3antages and disad3antages0 ) caracter o' a subrace tat as a large number o' ad3antages will re@uire more e5#erience #oints tan usual to ad3ance in le3el0 Subrace Distinctions Eac subrace as te 'ollowing elements< )bility Score )dHustments are made to te caracter&s attributes wen te subrace is 'irst selected0 )dd tem to or subtract tem 'rom your rolled attributes and enter tem on your caracter seet0 )bility Scores list te ma5imum and minimum abilities scores tat a caracter o' tat subrace can a3e wen created0 ) caracter wose attributes e5ceed te ma5imum is reduced accordingly0 I' e does not @uali'y 'or te minimum attributes, e must coose anoter subrace0 ) caracter&s ability scores may cange troug #lay, in wic case e may e5ceed or 'all below tose gi3en ere0 Initially, te caracter&s scores must con'orm to te tose o' te subrace0 Languages are te languages commonly "nown by members o' te subrace0 De#ending on te cam#aign bac"ground, all dwar3es may s#ea" te same language or di''erent languages suc as ill, dee# dwar', or duergar0 I' all dwar3es s#ea" te same language, entries suc as Kill dwar'K are treated as dwar'0 (our caracter always s#ea"s is own nati3e language0 I' you are using te nonwea#on #ro'iciency system, languages cost #ro'iciency slots as described in te #ro'iciencies ca#ter0 ) caracter&s own language does not cost a slot0 Witout te #ro'iciency system, your caracter will "now a number o' additional languages de#ending u#on is Intelligence score >see )layer*s +andbook?0 In'ra3ision gi3es te range o' te subrace&s in'ra3ision in 'eet0 S#ecial )d3antages tat te race enHoys are listed ere0 )d3antages common to all subraces are not included, but will be co3ered later0 S#ecial Disad3antages, suc as 'igting at #enalties in brigt ligt, are described ere0 Racial Enmities sometimes allow s#ecial combat modi'iers to ta"e e''ect wen 'igting s#eci'ic enemies0 )dditional E5#erience Costs are le3ied against certain subraces because tey bene'it 'rom a number o' ad3antages, wic ma"e tem more #ower'ul tan oters0 To balance tis, tey are re@uired to earn additional e5#erience #oints be'ore tey can gain a new le3el0 Tese additional e5#erience #oint costs are e5#ressed in terms o' #ercentages tat need to be earned0 ) J17N e5#erience cost indicates tat members o' te subrace must earn an additional 17N e5#erience #oints to increase in le3el0 .or e5am#le, dee# dwar3es re@uire an additional 17N e5#erience #oints0 ) 1stE le3el dee# dwar' warrior tere'ore re@uires 6,677 e5#erience #oints to become a 6ndE le3el warrior instead o' te usual 6,7770 ) 9rdEle3el dee# dwar' tie' would re@uire 8,877 e5#erience #oints to become a :tEle3el tie'0 In te case o' multiEclass caracters, te caracter needs to gain te additional e5#erience #oints in bot classes0 ) 1stEle3el dee# dwar' warriorBcleric re@uires 1,A87 e5#erience #oints to acie3e 6ndEle3el #riest status, and 6,677 to become a 6ndEle3el warrior0 Li'e E5#ectancy is an a3erage, used to determine initial and ma5imum ages o' caracters0 /ill Dwar3es Te most common dwar', ill dwar3es are 'ound in many )D-DG cam#aign worlds0 =etods 'or creating tem are in te )layer*s +andbook, and are included ere to com#lete te subraces0 )bility Score )dHustments< Te initial ability scores are modi'ied by a E1 #enalty to Carisma and a J1 bonus to Constitution0 Te minimum and ma5imum ability scores are as sown0 /ill Dwar' )bility Scores )bility =inimum =a5imum Strengt C 1C De5terity 9 1; Constitution 11 1C Intelligence 9 1C Wisdom 9 1C Carisma 9 1; Languages< /ill dwar', common, gnome, goblin, "obold, orc0 In'ra3ision< A7 'eet0 S#ecial )d3antages< +one0 S#ecial Disad3antages< +one0 Racial Enmities< %gres, trolls, ogre magi, giants, and titans su''er a E: #enalty to attac" ill dwar3es0 )dditional E5#erience Cost< +one0 Li'e E5#ectancy< 987 years0 =ountain Dwar3es =ountain dwar3es are also 'airly common0 !layers wo a3e e5isting mountain dwar' caracters generated by using te )layer*s +andbook need only ma"e minor adHustments to teir caracters0 Tese include eigt, weigt, and age0 %terwise "ee# te caracter as e is0 )bility Score )dHustments< Initial ability scores are modi'ied by a E1 #enalty to Carisma and a J1 bonus to Constitution0 Te minimum and ma5imum ability scores are as sown0 =ountain Dwar' )bility Scores )bility =inimum =a5imum Strengt C 1C De5terity 9 1; Constitution 11 12 Intelligence 9 1C Wisdom 9 1C Carisma 9 1A Languages< =ountain dwar', common, gnome, goblin, "obold, orc, ogre, troll0 In'ra3ision< A7 'eet0 S#ecial )d3antages< +one0 S#ecial Disad3antages< +one0 Racial Enmities< %gres, trolls, ogre magi, giants, and titans su''er a E: #enalty to attac" mountain dwar3es0 )dditional E5#erience Cost< +one0 Li'e E5#ectancy< :77 years0 Dee# Dwar3es Dee# dwar3es li3e 'ar under te eart and a3e su#erior in'ra3ision0 )bility Score )dHustments< Initial ability scores are modi'ied by a E6 #enalty to Carisma and a J6 bonus to Constitution0 Te minimum and ma5imum ability scores are as sown0 Dee# Dwar' )bility Scores )bility =inimum =a5imum Strengt C 1C De5terity 9 1A Constitution 19 12 Intelligence 9 1C Wisdom 9 1C Carisma 9 18 Languages< Dee# dwar', duergar, drow, illitid, "uaEtoa, troll, troglodyte, s3ir'neblin, undercommon, sign language0 In'ra3ision< 27 'eet0 S#ecial )d3antages< E5cellent sa3ing trows against magical attac"s and to5ins0 ) dee# dwar' 'igures is Constitution sa3ing trow bonuses 'or a normal dwar' and adds an additional J1 to is bonus0 S#ecial Disad3antages< Dee# dwar3es su''er a E1 #enalty to all rolls in brigt sunligt or witin te radius o' a continual ligt s#ell0 Ligt s#ells a3e no additional e''ect0 Racial Enmities< %gres, trolls, ogre magi, giants, and titans su''er a E: #enalty to attac" dee# dwar3es0 )dditional E5#erience Cost< J17N e5#erience #oints to gain a new le3el0 Li'e E5#ectancy< 9C7 years0 Duergar Duergar, or gray dwar3es, are ty#ically e3il, but #layer caracters can be o' any alignment0 =ost good or neutrally aligned races are sus#icious o' duergar0 )bility Score )dHustments< Te initial ability scores are modi'ied by a B6 #enalty to Carisma and a J1 bonus to Constitution0 Te minimum and ma5imum ability scores are as sown0 Duergar )bility Scores )bility =inimum =a5imum Strengt C 1C De5terity 9 1; Constitution 11 1C Intelligence 9 1A Wisdom 9 1C Carisma 9 18 Languages< Duergar, dee# dwar', drow, illitid, "uaEtoa, troll, troglodyte, goul, undercommon, sign language0 In'ra3ision< 167 'eet0 S#ecial )d3antages< Duergar are stealty0 !arties or indi3iduals at least 27 'eet aead o' te #arty gain a sur#rise bonus0 Tis causes a E6 #enalty to te o##onent&s sur#rise rolls0 I' a door or oter screen is o#ened, te bonus is lost0 Duergar recei3e a J6 bonus on teir own sur#rise rolls0 In addition to te standard sa3ing trow bonuses against magical attac"s >see aving $hrows?, duergar are una''ected by #aralysis, illusion and phantasm s#ells0 Tey are immune to all magical and alcemical #oisons0 )gainst natural #oisons tey gain te standard dwar' sa3ing trow bonus0 In addition tey #ossess te innate magical abilities o' enlarge and invisibility0 Tey can use eac o' tese #owers once #er day0 ) duergar uses te enlarge ability as toug e were a wi4ard twice is own le3el0 ) 6ndEle3el duergar uses enlarge as toug e were a :tEle3el wi4ard0 /e may use it only to a''ect imsel' and wate3er e is wearing or carrying0 S#ecial Disad3antages< Duergar are ad3ersely a''ected by brigt ligt suc as sunligt or a continual light s#ell0 Tey are not a''ected by te ligt o' torces, lanterns, magic wea#ons, light or faerie fire0 )''ected by brigt ligt, is enanced ability to gain sur#rise is negated0 De5terity is reduced by E6 and it rolls are made at a E6 #enalty0 In situations were a duergar is in dar"ness but is o##onents are in brigt ligt, is De5terity and sur#rise ad3antages are una''ected, but e su''ers a E1 #enalty to is attac" rolls0 %ter dwar3es distrust duergar and react to tem at E9 #enalty0 I' te caracter "its are being used, tis #enalty is cumulati3e wit any incurred wen coosing a #articular "it0 Racial Enmities< %gres, trolls, ogre magi, giants, and titans su''er a E: #enalty to attac" Duergar0 Tese dwar3es do not gain any ad3antage wen 'igting orcs, al'Eorcs, goblins, or obgoblins0 )dditional E5#erience Cost< Duergar re@uire 67N additional e5#erience #oints0 Li'e E5#ectancy< :77 years Sundered Dwar3es Sundered dwar3es are unli"e any oter dwar3es, tending to be dirty and un"em#t, toug not as 'ilty as gully dwar3es0 Tey li3e on te sur'ace and su''er 'rom claustro#obia0 )bility Score )dHustments< Te initial ability scores are modi'ied by a E1 #enalty to Carisma, and J1 bonuses to Constitution and Strengt0 Te minimum and ma5imum ability scores are as sown0 Sundered Dwar' )bility Scores )bility =inimum =a5imum Strengt C 1C De5terity 9 1; Constitution 11 1C Intelligence 9 1A Wisdom 9 1C Carisma 9 1A Languages< Common, any dwar' dialect, el', goblin, orc, gnome, "obold, al'ling, obgoblin0 In'ra3ision< 97 'eet0 S#ecial )d3antages< +one0 S#ecial Disad3antages< Sundered dwar3es are claustro#obic0 ) sundered dwar' must roll a success'ul sa3ing trow 3s0 deat in order to o3ercome is 'ear o' te underground be'ore e can enter dungeons, ca3es, and tombs0 I' te cec" 'ails, e may not enter0 %nce underground e must ma"e a sa3ing trow eac day0 I' e 'ails, e will want to lea3e te underground by te most direct route0 ,nderground, a sundered dwar' attac"s wit a E6 #enalty to is rolls0 Sould e 'ail is claustro#obic sa3ing trow, te #enalty increases by E1 'or eac additional day e stays underground0 I' e 'ails to reac o#en air, e may attem#t 'urter sa3ing trows eac day to o3ercome is claustro#obia0 Tese sa3ing trows are made at te same #enalty as te dwar'&s current attac" roll #enalty0 Racial Enmities< Sundered dwar3es are arder 'or ogres, trolls, ogre magi, giants, and titans attac"0 Tese races subtract E: 'rom teir attac" rolls wen 'igting sundered dwar3es0 )dditional E5#erience Cost< +one0 Li'e E5#ectancy< 687 years0 $ully Dwar3es $ully dwar3es are stu#id0 Tey are master sca3engers and a3e raised gro3eling to an art 'orm0 Tey do not 'igt 3ery e''ecti3ely0 !layers sould bear tese restrictions in mind wen considering #laying a gully dwar' caracter0 )bility Score )dHustments< Te initial ability scores are modi'ied by a B6 #enalty to Carisma and J1 bonuses to Strengt and De5terity0 Te minimum and ma5imum ability scores are as sown0 $ully Dwar' )bility Scores )bility =inimum =a5imum Strengt A 1C De5terity A 1C Constitution C 1A Intelligence 9 16 Wisdom 9 1: Carisma 9 16 Languages< $ully dwar', common, gnome, orc, goblin0 In'ra3ision< A7 'eet0 S#ecial )d3antages< ) gully dwar' may attem#t to gro3el0 )ny time e is in a dangerous situation and is not immediately engaged in melee, e may trow imsel' on te mercy o' is attac"er, or 'aint in te o#e tat e will be ignored in te ensuing melee0 Tis causes is o##onents to ma"e a sa3ing trow 3s0 magic0 I' tey are success'ul tey may attac" te gully dwar'0 I' tey 'ail tey may not attac" im 'or 1dA rounds, but tey may restrain im or tie im u#0 Te sa3ing trow is modi'ied by te gully dwar'&s le3el as sown on te $ro3eling Table0 $ro3eling Table Le3el =odi'ier 1E: 7 8EC E6 2E16 E9 19J E8 S#ecial Disad3antages< $ully dwar3es are usually stu#id0 ) #layer caracter gully dwar' is an e5ce#tion to te rule, being su#erior to oters o' is "ind by 3irtue o' is ability to tin"0 /owe3er, #layers sould not abuse tis ability and allow teir caracters to concoct cle3er #lans and scemes0 Intelligence cec"s may be re@uested to see i' te caracter could actually come u# wit suc ideas0 Te cance o' a magical item 'ailing in te ands o' a gully dwar' is increased 'rom 67N to :7N0 Racial Enmities< %gres, trolls, ogre magi, giants, and titans su''er a E: #enalty to attac" gully dwar3es0 )dditional E5#erience Cost< +one0 Li'e E5#ectancy< 687 years0 )bility Score =odi'iers Constitution =odi'iers Dwar3es are nonmagical and gain te 'ollowing bonuses to sa3ing trows against #oisons and magical attac"s0 Sa3ing Trow Bonuses Table Constitution Sa3e Bonus 9 E :EA J1 ;E17 J6 11E19 J9 1:E1; J: 1CE12 J8 Dee# dwar3es add a J1 to all abo3e bonuses0 =agical =al'unctions )ltoug tey gain some bene'its 'rom being nonmagical, dwar3es su''er 'rom it as well0 I' a magical item is not s#eci'ically created 'or te dwar'&s class, tere is a 67N cance >:7N 'or gully dwar3es? tat te item will mal'unction wen it is used0 ) cec" is made eac time te dwar' uses te item and a''ects only te current useF it may wor" #ro#erly te ne5t time0 Tis a##lies to rods, sta3es, wands, rings, amulets, #otions, orns, Hewels, and most oter magical items0 )lso, D=s sould note tat a mal'unction is not usually Hust a sim#le 'ailure to 'unction0 Te item usually does someting dramatic and color'ul, at te D=&s discretion0 Dwar3es a3e learned to master some magical items0 Wea#ons, sields, armor, gauntlets, and girdles always wor"0 Dwar' #riests and warriorB#riests may use clerical items witout mal'unction0 Dwar3es also recogni4e cursed magical items tat mal'unction in teir ands0 Tey may dis#ose o' mal'unctioning items0 ,nderground Detection )bilities Since dwar3es are essentially creatures o' te underground, tey gain certain detection abilities automatically< Detect or Determine 0 0 0 Roll 1dA $rade or slo#e in #assage 1E8 +ew tunnelB#assage construction 1E8 SlidingBsi'ting walls or rooms 1E: Stonewor" tra#s, #its, and dead'alls 1E9 )##ro5imate de#t underground 1E9 Combat Bonuses )ll dwar3es, unless oterwise s#eci'ied in te subEclass section, gain a J1 bonus to attac" orcs, al'Eorcs, goblins, and obgoblins0 I' te cam#aign bac"ground ma"es it #ossible, tis bonus may be canged0 Instead, te obHect o' teir atred may be any oter monster0 Te caracter may come 'rom a strongold tat as ne3er 'ougt orcs, but does a3e a long istory o' war'are against drow and duergar0 In tat case, gi3e te J1 attac" bonus against drow and duergar instead0 I' tis o#tion is used, bonuses gained 'rom caracter "its are added to it0 Caracter Class =a5imum Le3els
Te ma5imum le3els dwar3es can acie3e are restricted and are listed according to subrace0 =ultiEclassed caracters may ad3ance to te ma5imums o' eac class0 Standard Class Limit Table Caracter Class Subrace Warrior !riest Tie' /ill 18 17 16 =ountain 1A 17 16 Dee# 1: 16 17 Duergar 16 16 1: Sundered 1: 17 18 $ully C C 1A E5ceeding Le3el Limits Caracters may e5ceed te ma5imum le3els and ad3ance to any le3el, but tey must earn two, tree, or e3en 'our times te amount o' normal e5#erience #oints re@uired 'or eac le3el0 Tis is an o#tional rule0 )lternati3ely, a caracter may e5ceed ma5imum le3el limits i' e as e5tremely ig ability scores in is #rime re@uisites0 .or e5am#le, a ill dwar' warrior is limited to 18tEle3el0 Wit a Strengt o' 1C, e may be allowed tree bonus le3els and ad3ance to 1CtEle3el0 Bonus le3els re@uired are as 'ollows< Bonus Le3els Table !rime Re@uisite Bonus Le3els 1:E18 J1 1AE1; J6 1C J9 12 J: =o3ement Rates and Encumbrance )ll dwar' subraces a3e a base mo3ement rate o' A0 I' te o#tional encumbrance rules are used, tese may be adHusted 'or dwar' caracters0 Because tey are stoc"y and sturdy 'ol", tey are more ade#t at carrying ea3y loads tan oter races0 To simulate tis wit te encumbrance category rule, allow dwar3es to reduce te mo3ement #enalty as 'ollows< Ligt encumbrance as no e''ect on mo3ement, =oderate reduces mo3ement by oneEtird, /ea3y by oneEal', and Se3ere by twoEtirds0 I' te o#tional system is used, te caracter&s mo3ement rate is determined using $able :; on #age ;C o' te )layer*s +andbook, e5ce#t tat te modi'ied mo3ement rate is read 'rom te ne5t column to te le't0 Cross re'erence te caracter&s Strengt wit is encumbrance0 )t te to# o' te column is te mo3ement rate, si't one column to te le't and use te modi'ied mo3ement rate0 .or e5am#le, a dwar' wit a Strengt o' 1A, carrying 177 #ounds, as a mo3ement rate o' 80 Tie3ing S"ill )dHustments Te Tie3ing S"ill Subracial )dHustment Table gi3es adHustments to be made to a caracter&s tie3ing s"ills by subrace0 Tose 'or ill and mountain dwar3es are te same as in te )layer*s +andbook. SubEracial Tie3ing S"ill )dHustments Table S"ill /ill =tn0 Dee# Duergar Sundered $ully !ic" !oc"ets EEE EEE J8N J8N EEE J17N %#en Loc"s J17N J17N EEE EEE J8N E8N .indBRemo3e Tra#s J18N J18N J17N J17N J17N J8N =o3e Silently EEE EEE EEE J17N J8N EEE /ide in Sadows EEE EEE J8N J8N J8N E8N Detect +oise EEE EEE EEE J17N EEE EEE Climb Walls E17N E17N E17N E17N EEE E8N Read Languages E8N E8N E18N E18N E17N E68N %ter Caracteristics Eac dwar' name consists o' a #re'i5 and a su''i50 To create a name eiter select or roll 'or a #re'i5 and a su''i50 $ender is indicated by te su''i5, so male caracter names are generated using te =ale Su''i5 Table and 'emale names on te .emale Su''i5 Table0 .or e5am#le, a roll o' 6 on te !re'i5 Table gi3es KBalE,K and a roll o' 1 on te =ale Su''i5 Table gi3es us KEaim,K 'or te name Balaim0 Dwar' +ame $enerator Tables !re'i5es >1d67? 1 BE 11 $ilE 6 BalE 16 $imE 9 BelE 19 KilE : Bo'E 1: =orE 8 BolE 18 +alE A DE 1A +orE ; DalE 1; %3E C DorE 1C TE 2 DwE 12 TorE 17 .arE 67 TrE =ale .emale Su''i5es Su''i5es 1 Eaim 1 Ea 6 Eain 6 Eala 9 Ea" 9 Eana : Ear : Ei# 8 Ei 8 Eia A Eim A Eila ; Ein ; Eina C Eo C Eon 2 Eor 2 Eola 17 Eur 17 Eona I' you cannot create a name you li"e, try adding a Kb,K Kd,K K',K Kg,K K",K Km,K Kt,K K3,K or K4K between te #re'i5 and te su''i50 /eigt and Weigt Eiter coose your caracter&s eigt and weigt or generate tem randomly0 Tey are listed on te table below 'or eac subrace0 Ta"e te base score a##ro#riate 'or your race and add te die roll modi'ier0 Bi4arre combinations sould be ignored and rerolled0 .emales tend to be ligter and sorter tan males so te base numbers 'or eigt and weigt are di3ided into maleB'emale 3alues0 Tere is a broad range in eac category0 )3erage /eigt and Weigt Table Race /eigt >in0? Weigt >lbs0? Dee# :8B:6J6dA 177BC7J:d17 Duergar :1B:7J6dA 28B;8J8d17 $ully :7B9CJ6dA C7BA8J:d17 /ill :9B:1J1d17 197B178J:d17 =ountain :2B:;J1d17 1:8B118J8d17 Sundered 87B:CJ1d17 198B117J9d16 Starting )ge and Li'e S#an Coose or generate a caracter&s starting age and #ossible li'e s#an using te table below0 To determine starting age, add te die roll to te base starting age0 (ou will only a3e an idea o' ow long e is li"ely to li3e, assuming e dies o' old ageL )s an alternati3e you may #lay an older caracter, one wo as been drawn or 'orced into ad3enturing late in li'e0 (our caracter starts at 1stEle3el, but is ability scores are adHusted to re'lect is greater age as sown on te )ging E''ects Table0 Tese adHustments may result in eiter e5ceeding or 'alling below te minimum and ma5imum abilities re@uired 'or your subrace, but tis is not a #roblem as long as te caracter met tem be'ore e aged0 )##earance
+ow decide on te a##earance o' te caracter&s air and beard color, eyes, s"in, and so 'ort0 Loo" at te ty#ical a##earances gi3en 'or eac subrace o' dwar' 'or an idea o' wat te caracter migt loo" li"e0 Eac o' te o#tional caracter "its contains a suggested distincti3e a##earance to 'urter 'les out any dwar' caracter0 )ging E''ects Table Race Starting =iddle%ld *enerable =a5imum )ge )geO )geOO )geOOO )ge Dee# :8J9d16 1:7 1C; 6C7 J6d177 Duergar :7J:dA 187 677 977 J6d177 $ully 97J6d16 677 19: 677 J8d67 /ill :7J8dA 168 1A; 687 J6d177 =ountain 87JAdA 187 677 977 J6d177 Sundered 68J:d: 177 19: 677 J8d67 O E1 StrBConF J1 IntBWis OO E6 StrBDe5F B1 ConF J1 Wis OOO E1 StrBDe5BConF J1 IntBWis
Ca#ter 8< !ro'iciencies !ro'iciencies are te best way to @uanti'y te 3arious s"ills tat distinguis dwar3es 'rom eac oter0 )c@uiring !ro'iciencies /ow wea#on and nonwea#on #ro'iciency slots are ac@uired is described on #age 81 o' te )layer*s +andbook0 Detection #ro'iciency slots are described below0 Re'er to te 'ollowing table wen it is necessary to determine te number o' #ro'iciency slots a caracter starts wit, te number a3ailable, and at wat le3els new ones are ac@uired0 !ro'iciency Slots Wea#on +onwea#on Detection !ro'iciencies !ro'iciencies !ro'iciencies $rou# Initial MLe3els !enalty Initial MLe3els Initial MLe3els Warrior : 9 E6 9 9 8 : !riest 6 : E9 : 9 8 : Tie' 6 : E9 9 : 8 9 WarriorB!riest : 9 E6 : 9 8 : WarriorBTie' : 9 E6 9 9 8 9 Wea#on !ro'iciencies and S#eciali4ation %nly singleEclass 'igters may a3e wea#on s#eciali4ation0 =ultiEclass 'igterB#riests and 'igterBtie3es a3e oter bene'its to o''set teir lac" o' s#eciali4ation0 $he 'omplete /ighter*s +andbook contains many new and use'ul 'orms o' wea#on s#eciali4ation tat will enance te abilities o' dwar' warriors0 (ou do not need to use it in your cam#aign, te )D-DG game wor"s #er'ectly well witout te o#tional rules, but tey are recommended0 +onwea#on !ro'iciency $rou#s +onwea#on #ro'iciencies are used to add more de#t to a caracter and to assess is cances o' success at certain tas"s0 Dwar3es come 'rom a di''erent cultural bac"ground tan umans and oter races so tey do not automatically learn teir nonwea#on #ro'iciencies 'rom te same grou#s0 Dwar3es may draw #ro'iciencies 'rom te grou#s below, instead o' tose on #ages 8:E88 o' te )layer*s +andbook. Te number o' slots needed 'or #ro'iciencies and te ability modi'ier may di''er 'rom tose in te )layer*s +andbook0 Tese canged costs and ability modi'iers are used 'or dwar' caracters only0 Initial nonwea#on #ro'iciencies a3e been selected 'or te 3arious dwar' "its in te ne5t ca#ter0 I' you are using te "its, te tables below are only use'ul wen te caracter gains e5#erience and becomes eligible 'or additional slots0 I' you design your own "its, or do not use "its, tese tables will still #ro3e use'ul0 Tere are si5 dwar' nonwea#on #ro'iciency grou#s< $eneral, Cra'ts, Warrior, Rogue, !riest, and S#ecial Bac"ground0 Wen a #layer selects a #ro'iciency 'rom tose categories listed under K!ro'iciency $rou#s,K it re@uires te number o' #ro'iciency slots listed0 I' a #ro'iciency is selected 'rom any oter category, it will re@uire one additional #ro'iciency slot beyond te number listed0 ) #ro'iciency not listed in any o' te dwar' grou#s may still be #urcased >'rom te )layer*s +andbook or oter su##lement?, but at te cost o' two additional #ro'iciency slots $eneral $rou#< Tis grou# is a3ailable to all dwar3es0 It is #art o' teir bac"ground and training0 Cra't $rou#< Te cra't grou# re#resents te clanEbased nature o' dwar' society and te long a##renticesi#s tat young dwar3es undergo be'ore becoming adults0 ) dwar' may coose one cra't at no cost in #ro'iciency slots0 Warrior, !riest, and Rogue $rou#s< =ultiEclassed caracters may select #ro'iciencies 'or eac o' teir classes0 ) warriorB#riest could coose 'rom bot Warrior and !riest grou#s0 S#ecial Bac"ground< Tis grou# is only used i' te dwar' is 'rom an unusual bac"ground, suc as dwar3es wo li3e in a strongold subHect to ea3y 'looding during te s#ring taw0 Tese dwar3es would a3e learned to swim to a3oid drowning wen teir tunnels 'illed wit water0 Tey may also a3e become e5#ert boatwrigts and boat andlers0 Dwar' +onwea#on !ro'iciency $rou#s $E+ER)L Rele3ant Cec" !ro'iciency Slots )bility =odi'ier )nimal /andling 1 Wisdom E1 )##raising 1 Intelligence J9 )rtistic )bility 1 Wisdom 7 Dancing 1 De5terity 7 Direction Sense 1 Wisdom J6O Dwar' Runes 1 Intelligence J6 Endurance 1 Constitution 7 Eti@uette 1 Carisma 7 .ireEBuilding 1 Wisdom E1 .ungi Recognition 1 Intelligence J9 /eraldry 1 Intelligence 7 Languages, =odern 1 Intelligence 7 Local Dwar' /istory 1 Carisma J6 Riding, LandEBased 1 Wisdom E6 Ro#e ,se 1 De5terity 7 Sign Language 1 Intelligence J6 Signalling 1 Intelligence J6 Singing 1 Carisma J6 Slow Res#iration 1 +B) +B) Sound )nalysis 1 Wisdom 7 Sur3i3al,,nderground 1 Intelligence 7 ,nderground, +a3igation 1 Intelligence 7 O ,nderground only CR).TS Rele3ant Cec" !ro'iciency Slots )bility =odi'ier )griculture 1 Intelligence 7 )nimal Training 1 Wisdom 7 )rmorer 1 Intelligence 7 Blac"smiting 1 Strengt J1 BowyerB.letcer 1 De5terity 7 Brewing 1 Intelligence J1 Car#entry 1 Strengt 7 Cobbling 1 De5terity 7 Coo"ing 1 Intelligence 7 Engineering 6 Intelligence 7 $em Cutting 1 De5terity 7 /erbalism 6 Intelligence 7 Leaterwor"ing 1 Intelligence 7 Loc"smiting 1 De5terity J1 =ining 1 Wisdom 7 !ottery 1 De5terity E9 SeamstressBTailor 1 De5terity E6 Smelting 1 Intelligence 7 Stonemasonry 1 Strengt 7 Wea#onsmiting 6 Intelligence E1 Wea3ing 1 Intelligence E6 W)RRI%R Rele3ant Cec" !ro'iciency Slots )bility =odi'ier )lertness 1 Wisdom J1 )nimal Lore 1 Intelligence 7BJ1 BlindE'igting 1 +B) +B) $aming 1 Carisma 7 /unting 1 Wisdom E6 Intimidation 1 StrengtB Carisma 7 =ountaineering 1 +B) +B) Sur3i3al 1 +B) +B) >/ills, =ountains? T/IE. Rele3ant Cec" !ro'iciency Slots )bility =odi'ier )lertness 1 Wisdom J1 BlindE'igting 1 +B) +B) Disguise 1 Carisma E6 .orgery 6 De5terity E1 $aming 1 Carisma 7 Li# Reading 1 Intelligence E6 Local /istory 1 Carisma 7 Juggling 1 De5terity E6 =usical Instrument 1 De5terity E6 !est Control 1 Wisdom 7 Set Snares 1 De5terity E1 Tigtro#e Wal"ing 1 De5terity 7 Tumbling 1 De5terity 7 *entrilo@uism 1 Intelligence E6 !RIEST Rele3ant Cec" !ro'iciency Slots )bility =odi'ier )ncient /istory 1 Intelligence 7 )strology 6 Intelligence 7 /ealing 6 Wisdom E6 /erbalism 6 Intelligence E6 Languages, )ncient 1 Intelligence 7 Local /istory 1 Carisma 7 =usical Instrument 1 De5terity E6 ReadingBWriting 1 Intelligence J1 Religion 1 Wisdom 7 S#ellcra't 1 Intelligence E6 S!ECI)L B)CK$R%,+D Rele3ant Cec" !ro'iciency Slots )bility =odi'ier Boating 1 Wisdom 7 Boatwrigt 1 Intelligence E6 .ising 1 Wisdom E1 =ountaineering 1 +B) +B) +a3igation 1 Intelligence E9 Riding, )irborne 6 Wisdom 6 Sur3i3al 6 Intelligence 7 Swimming 1 Strengt E1 Weater Sense 1 Wisdom E1 +onwea#on !ro'iciencies +ew #ro'iciencies are described ere, wit additional in'ormation about dwar' #ro'iciencies0 Tose not described are uncanged 'rom te descri#tions in te )layer*s +andbook0 )lertness ) caracter wit tis #ro'iciency is able to instincti3ely recogni4e signs o' disturbance in te immediate 3icinity0 Tis gi3es a J1 bonus on te caracter&s sur#rise rolls wen e ma"es a success'ul #ro'iciency cec"0 )nimal Lore Te e''ecti3eness o' tis #ro'iciency 3aries according to te bac"ground o' te dwar'0 ) dwar' wo as li3ed is entire li'e underground "nows little about animals li3ing abo3e ground, but e will be 3ery "nowledgeable about tose underground0 In tis case, a dwar' gains a J1 modi'ier to is Intelligence wen dealing wit underground animals, but as no "nowledge o' sur'ace creatures0 ) sundered dwar' wo 'ears te underground may only a3e "nowledge o' abo3e ground animals0 Dwar3es wit bac"grounds o' trade wit oter races or wo li3e bot below and abo3e ground, may a3e normal animal lore #ro'iciency wit no modi'iers, "nowing bot abo3e and belowEground animals0 ) caracter may imitate te calls and cries o' animals as described in te )layer*s +andbook0 )rmorer Dwar3es are more ade#t at ma"ing armor tan oter races0 Teir armorers are te 'inest in any world and teir s#ecial s"ills are care'ully idden 'rom outsiders0 Tey are ca#able o' #roducing ig @uality armor 3ery @uic"ly0 Instead o' 6 wee"s #er le3el o' )C below 17, a dwar' armorer re@uires only 16 wee"s #er #oint o' )C below 170 Wile a uman armorer ta"es 17 wee"s to ma"e a suit o' cain mail, a dwar' armorer labors only ;6 wee"s >8 / 16?0 $he 'omplete /ighter*s +andbook contains e5tensi3e rules about te use o' te armorer #ro'iciency and is recommended to any caracter interested in utili4ing tis #ro'iciency to te 'ullest0 )strology )strology is only a3ailable to dwar3es wo li3e on or near te sur'ace o' te world0 Dee# dwar3es and oters wo do not a3e easy access to te sur'ace do not a3e te astrology #ro'iciency0 In order to use astrology, you a3e to see te stars0 BlindE'igting BlindE'igting is cea#er 'or dwar3esF tey only gain te bene'it wen 'igting in3isible o##onents0 Teir inerent in'ra3ision allows tem to 'igt e''ecti3ely, e3en in total dar"ness0 Boating ) caracter wit te boating #ro'iciency is needed to guide a boat down a ra#id stream and to reduce te danger o' ca#si4ing a canoe or "aya"0 /e also assures te ma5imum s#eed o' a boat0 Tis #ro'iciency is distinct 'rom +a3igation and Seamansi#, wic a##ly to si#s on oceans, seas, and large la"es0 Boatwrigt Te boatwrigt #ro'iciency allows a caracter to construct all "inds o' watercra't u# to a ma5imum lengt o' A7 'eet0 Larger 3essels cannot be built0 Te time re@uired to build a boat de#ends on si4e0 )s a general guide, a boat re@uires one wee" o' construction time #er 'oot o' lengt0 Two caracters wit te boatwrigt #ro'iciency cut tis time by al'F tree reduce it to oneEtird0 ) ma5imum o' one boatwrigt #er 8 'eet o' lengt can wor" on te same 3essel0 Te basic boat includes ull, masts >i' a##licable?, dec", and bences as re@uired0 .eatures suc as a cabin or a sealed old add about a wee" a#iece to com#lete0 Caracters witout te boatwrigt #ro'iciency can aid te boatwrigt in construction, but two suc caracters e@ual te time sa3ings tat one additional s"illed boatwrigt could #ro3ide0 Direction Sense Dwar3es recei3e a J6 bonus to teir modi'ier wen using teir direction sense underground0 Tey may use it abo3e ground, but at a E6 #enalty to Wisdom0 Sundered dwar3es sould re3erse tese modi'iers to re'lect teir 'ear o' te underground0 Dwar' Runes Dwar' runes are te basic dwar3en al#abet and are taugt to all young dwar3es as a #art o' teir basic education0 De#ending on te cam#aign bac"ground, runes may a3e been a gi't 'rom te gods, a creation o' te dwar3es temsel3es, or an altered 'orm o' some oter written language0 Dwar3es will still claim runes to be an intrinsic #art o' teir cultural eritage, and tey may ta"e o''ence i' accused o' a3ing co#ied runesL Dwar3en runes are 'ound engra3ed in stone and only rarely written on suc transitory materials as #arcment, clot or #a#er0 Tey are used to denote ownersi#, gi3e warnings o' nearby dangers and to record istory0 Te tombs o' dwar3es wo a3e been #ro#erly interred, as o##osed to asty burial during battle, are engra3ed wit runes tat tell te occu#ant&s clan, is #arentage, cildren, and te deeds o' is li'e0 In te absence o' #ro#er interment, dwar3es erect stone monolits or engra3e entire ca3ern walls de#icting te deeds o' teir dead0 Tese list te clans, te names o' tose wo died and te nature o' teir deats0 Te numbers o' slain enemies are greatly detailed0 Dwar3en runes are not a #onetic 'orm o' writing, but a conce#tual one, wit eac rune delineating an idea or im#lying a range o' ideas de#ending on #lacement0 ) single rune migt con3ey #ages o' uman or el' writing or be as sim#le as a sign saying Kstairs0K It&s a matter o' "nowing wat te rune means and ow it is to be inter#reted in conte5t0 Dwar3en runes do not contain conHunctions or #ronouns, but #ro#er names are re#resented by altering an e5isting rune0 Tis ma"es runes di''icult 'or oter races to understand, and dwar3es consider temsel3es su#erior to races wo cannot read e3en te most sim#le o' tem0 )ll dwar3es "now tem at no cost0 Endurance ) ardy and resilient race, dwar3es automatically gain te Endurance #ro'iciency >see te )layer*s +andbook, #age 8C? at no cost0 .ungi Recognition )ltoug tey #re'er not to, dwar3es sometimes a3e to sur3i3e on a diet o' 'ungi0 Tey would rater use tese as su##lements to teir regular diet, but wen times are ard, or wen in3ol3ed in an e5tended underground e5#edition, it is use'ul to be able to tell edible 'ungi 'rom te #oisonous or unwolesome 3arieties0 )##ro5imately 87N o' underground 'ungi are #oisonous0 Tey may cause an u#set stomac or be so #oisonous tey cause deat0 It is im#ossible to ar3est edible 'ungi witout te 'ungi identi'ication #ro'iciency0 I' te caracter as #lenty o' ligt and an o##ortunity to study te 'ungus in @uestion closely 'or 17 minutes, no #ro'iciency cec" is re@uired0 I' e is unable to see te 'ungus #ro#erly, o'ten te case wen using in'ra3ision, or as to ma"e a asty decision about edibility, a #ro'iciency cec" must be made0 $em Cutting ) dwar' wit tis #ro'iciency may cut 6dC gems #er day instead o' 1d170 /e also as a greater cance o' increasing te 3alue o' a gem0 I' a dwar' rolls a 1 or a 6 during cutting, e increases te 3alue o' te gem to tat o' te ne5t most 3aluable class >see #age 19: o' te Dungeon &aster*s ,uide?0 .or e5am#le, Duram is cutting a 'ancy stone wit a 'inised 3alue o' 177 g#0 /e does an e5@uisite Hob and actually increases its 3alue to tat o' a #recious gem wit a 3alue o' 877 g#0 )ny caracter wo 'ails a gem cutting roll cuts te gem, but does so #oorly and reduces its 3alue to te ne5t lower category0 Duram, 'lused wit success, tries is and at a #recious stone wit a 'inised 3alue o' 877 g# but e sli#s wit is cisel and reduces its 3alue to tat o' 'ancy gem >3alue 177 g#?0 ) caracter wo rolls a 67 wen cutting a gem s#lits it in al' and ends u# wit two uncut gems wit a combined 3alue one class lower tan tat o' te original gem0 Duram starts one more gem0 It as a 3alue o' 87 g#0 /e #laces is cutting clam#, o3er tigtens te Haws, and s#lits te gem in al' >e rolls a 67L?0 /e now as two uncut gems wit a 3alue o' 8 g# eac0 Intimidation Tis #ro'iciency allows a caracter to intimidate oters to do as e wises0 It in3ol3es an im#licit treat o' 3iolence0 Treatened +!Cs will do as tey are told, but will arbor resentments against im0 I' an o##ortunity arises 'or intimidated +!Cs to re3enge temsel3es tey will do so0 Intimidation may be attem#ted wit one o' two abilities, Strengt or Carisma0 I' intimidating by Strengt, te caracter is treatening immediate, #ersonal, bodily arm0 I' by Carisma, te intimidation consists o' subtle treats, wic need not be #ysical0 +o matter wic ability is used, te intimidation attem#t is always modi'ied by te di''erence between te e5#erience le3el o' te intimidating caracter and te e5#erience le3el or /it Dice o' te 3ictim>s?0 Creatures wit less tan one /it Die are considered to a3e a le3el o' 70 ) AtEle3el warrior attem#ting to intimidate an /D1E1 goblin would gain a JA bonus to is intimidation ability0 )gainst a 17tEle3el uman warrior, our AtEle3el dwar'&s intimidation #ro'iciency would be reduced by E:0 /iger le3el caracters are less li"ely to be intimidated0 Wen a caracter is attem#ting to intimidate more tan one caracter, and all are witin 1E: e5#erience le3els o' eac oter, te le3el is te a3erage o' tem0 I' one or more caracters are o3er 'i3e e5#erience le3els abo3e te oters, te igest e5#erience le3el is used, te oter caracters gaining con'idence 'rom te #resence o' a #ower'ul indi3idual0 Wen attem#ting to intimidate more tan one, te number o' caracters is used as a negati3e modi'ier0 I' a dwar' is attem#ting to intimidate 'i3e goblins, is intimidate #ro'iciency is reduced by E80 Intimidation may only be used against intelligent creaturesF slimes and sambling mounds are too stu#id to notice tat someone is trying to intimidate tem0 !layer caracters are ne3er 'orced to submit to intimidation, and may coose ow tey are going to react to an attem#t0 Local Dwar' /istory Tis #ro'iciency is di''erent 'rom te local istory #ro'iciency, a caracter wit tis #ro'iciency is only "nowledgeable about dwar' istory0 Tis is cie'ly concerned wit lineages and e3ents a''ecting dwar3es0 It deals wit te 'ounders o' te clans and strongolds, and traces te descendants to te #resent0 Te battles and e3ents o' clan and strongold are "nown, as well as te 'ates o' tose wo a3e le't to establis new omes or wo #erised wile ad3enturing0 Te e5tent o' geogra#ical "nowledge is de#endent on te cam#aign bac"ground0 Tose wo a3e ad no contact wit te world abo3e may be totally ignorant o' wat lies on te sur'ace, but will a3e e5tensi3e "nowledge o' teir own strongold0 Tose wose relati3es a3e establised new strongolds or are members o' suc strongolds would a3e "nowledge o' te area between te two and some "nowledge o' te geogra#y surrounding tem0 E3en so, most dwar3es, unless tey li3e in close #ro5imity to oter races, a3e a 3ery a4y idea o' were te sea is, 'or e5am#le0 Wile a caracter wit tis #ro'iciency "nows dwar' istory, is "nowledge o' te istory o' oter races is minimal0 I' umans 'ougt a great battle against eac oter, a dwar' wo did not li3e wit umans is not li"ely to a3e eard o' it0 I' te battle in3ol3ed dwar3es e would #robably "now o' it0 I' it in3ol3ed dwar3es 'rom is own strongold or clan, e would a3e e5tensi3e "nowledge o' te e3ents leading to it and te course o' te battle0 )s wit some oter dwar' #ro'iciencies te e5act e5tent o' an indi3idual&s "nowledge is determined by is bac"ground0 Te local dwar' istory #ro'iciency may be used to entertain oter caracters0 Wen so engaged, e gains a J6 bonus to is Carisma wile dealing wit dwar3es0 Wit oter races e does not gain te bonus, because dwar' stories tend to be dull, slow mo3ing and o3erly concerned wit wo is related to wom, teir #laces o' origin, and all o' te #laces te eroes& ancestors 'ounded along te way0 Trying to tell a dwar' story to ostile beings is li"ely to incite tem to 3iolence0 %rcs will not be im#ressed, e3en wit te bestEtold dwar' tale0 Loc"smiting Wit te loc"smiting #ro'iciency a caracter can ma"e and re#air all "inds o' mecanical loc"s0 Tie3es wit tis #ro'iciency gain a 17N bonus to teir loc"#ic"ing s"ill, because tey are intimately 'amiliar wit te internal structure and wor"ing o' loc"s0 =ining Te )layer*s +andbook #ro3ides basic in'ormation on mining and tis #ro'iciency is described in detail in Ca#ter C0 =ining o#erations are usually at te eart o' dwar' strongolds0 =odern Languages
Te modern languages dwar3es may learn are determined by te cam#aign bac"ground0 I' a caracter li3es in a strongold tat as ad no contact wit goblins, e is unli"ely to a3e learned goblin0 Te languages 'or dwar3es in te )layer*s +andbook sould be considered as suggestions only0 Dwar3es may learn any language tat suits teir bac"ground0 Suggested languages are< dee# tongue, drow, el', gnome, goblin, local uman common tongue, "obold, orc, troll, ogre0 !est Control Tis #ro'iciency is used to "ee# dwar' strongolds 'ree o' #ests li"e rats, carrion crawlers, Hermalaines, "obolds, and oter small creatures0 Similar to te set snares #ro'iciency, it is concerned wit catcing underground #ests and does not use snares0 Tra#s are set to trigger metal cages, dro# nets, or iron doors tat sut o'' indi3idual tunnel sections0 S#ring tra#s or small dead'alls may be rigged >damage 1dA ma5imum? using tis #ro'iciency0 Tere is no E: modi'ier wen using #est control to tra# larger creatures0 %nly tie' caracters may use tis #ro'iciency to rig larger tra#s suitable 'or uman or orc si4ed creatures0 Tese tra#s may include crossbows, larger dead'alls, and s#i"ed s#ringboards0 ) caracter wit tis #ro'iciency does not a3e te ability to ma"e te items re@uired 'or tese de3ices, e can only set te tra#s and teir triggers0 ) #ro'iciency cec" must be rolled wen te tra# is set0 ) 'ailed #ro'iciency cec" means tat te tra# will 'ail to o#erate0 It may not a3e been set #ro#erly, was #oorly concealed, or it was too small or too large 'or te creature to trigger0 Setting a tra# ta"es one our and te caracter must a3e te #ro#er e@ui#ment and materials wit im0 Caracters wit te animal lore #ro'iciency gain a J6 bonus wen attem#ting to set tra#s to catc animal #ests0 Riding, )irborne Tis #ro'iciency is rare among dwar3es, and is most 're@uently 'ound in tose li3ing in remote mountain areas, among dwar3es wo a3e be'riended giant eagles or a3e tamed and trained winged mounts< gri''ins, i##ogri''s, or oters0 Tis #ro'iciency may not be used to lea# onto te bac"s o' mounts, unless you also a3e te Hum#ing #ro'iciency0 In oter res#ects, tis #ro'iciency is uncanged 'rom te )layer*s +andbook0 Riding, Land )nimals Because o' teir stout, stoc"y build, dwar3es are uncom'ortable riding orses or oter animals o' similar si4e0 Tey are ca#able o' riding don"eys, #onies, and smaller creatures0 Dwar3es may lea# onto teir saddles0 Some suitable mounts 'or dwar3es are dire wol3es, giant boars, and giant li4ards0 Sign Language Sign language is most 're@uently used by dwar3es wo were engaged in long running war'are wit oter dwar3es or races0 It #ermits silent communication wit anyone wo sees and understands te signals0 Te ma5imum range is usually line o' sigt in a lit area, or te e5tent o' te recei3er&s in'ra3ision0 Sign may be an e5tensi3e language ca#able o' andling long con3ersations, or sim#ly a means o' communicating a 'ew easy to understand #rases suc as Kattac",K Korcs beind te roc",K or Kyou tree mo3e le't0K ) #ro'iciency cec" is made wen s#ea"ing or inter#reting sign0 Te J6 bonus sould only be used wen gi3ing sort, easily recogni4ed commands0 =ore detailed signals re@uire a E1 modi'ier0 Signalling Te signalling #ro'iciency allows a caracter to send messages underground using sound0 To send a signal, ta# on a section o' wall wit a roc", ammer, or a #iece o' metal0 Te sound will eco troug roc" to a distance o' 1d: miles0 Te sound transmitted by tis #ro'iciency resembles morse code and it may be used to send e5tensi3e messages or sort commands and instructions0 To send a message, roll a #ro'iciency cec"0 I' success'ul, te message transmits as desired0 I' not, te message may be only #artially understood or com#lete nonsense0 It may e3en con3ey a meaning contrary to te message sent0 Success'ul transmission o' a message is no guarantee tat it will be understood by te recei3ing end and #ro'iciency cec"s are re@uired to correctly inter#ret te message0 It is #ossible to 'ail to understand an incorrectly sent signal, yet still in'er a message 'rom it, one 3ery di''erent 'rom wat was intended0 Slow Res#iration ) caracter wit tis #ro'iciency as te ability to enter a dee# trance and reduce te amount o' air e needs to stay ali3e0 To induce te trance, e must be in a rest'ul #osition, eiter sitting or lying down0 )'ter concentrating 'or one turn, #ulse and breating dro# well below normal, so tat breating re@uires only 17N o' te rate wen resting0 Te caracter emerges 'rom is trance at will, 'ully aware o' anyting tat as occurred nearby0 Smelting Te smelting #ro'iciency is closely tied to te =ining #ro'iciency0 Between tem tey #ro3ide all o' te metal to te strongolds0 Wit tis #ro'iciency a smelter can be o#erated0 See Ca#ter 20 Sound )nalysis Tis #ro'iciency allows a caracter to gauge te si4e o' underground areas by generating noise and analy4ing te ecoes tat return0 ,sing tis s"ill, e can calculate distances u# to one mile, and determine sound direction0 To use sound analysis, te caracter must wor" in absolute silence0 Te sound created must a3e a sar#, staccato @uality0 ) owl or wail is ine''ecti3e, but a clic"ing sound, or loud KeyK wor"s well0 Te !C must ma"e a #ro'iciency cec"0 I' te cec" is success'ul, e as correctly analy4ed te si4e o' te area in @uestion to witin #lus or minus 68N o' its eigt, widt, and lengt0 I' te cec" 'ails, te eco as become garbled in its re3erberations0 +o 'urter attem#ts by te !C to analy4e tat area will succeed, toug oters wit te #ro'iciency may try0 ) #ro'iciency cec" o' 8 or less means te caracter as learned not only te si4e o' te analy4ed area, but oter details as well< te number o' brancing side #assages, weter tere is a straigt or wandering corridor, and weter or not water e5ists0 Te disad3antage o' tis ability is tat, wile it is use'ul 'or learning about a com#letely un"nown area, it announces te caracters to all creatures in earing range0 Tey will certainly be #re#ared, and may go loo"ing 'or te intruders0 Sur3i3al, ,nderground ,nderground sur3i3al #ro3ides "nowledge o' te underground0 It el#s te caracter distinguis between edible and #oisonous insects and to be able to determine te sa'ety and stability o' tunnels, ca3ern ceilings, and te li"e0 ,nderground +a3igation ) caracter wit tis #ro'iciency can determine direction underground and te sortest route to te sur'ace0 By care'ul analysis o' air currents and contents, a caracter can e3en determine weter tere are any #oc"ets o' #oisonous gas in te air0 ) success'ul #ro'iciency cec" is re@uired to use te #ro'iciency0 Wea#onsmiting ) dwar' wea#onsmit is not only more s"illed tan a uman one >Intelligence E1, instead o' E9?, but ca#able o' #roducing wea#ons at a 'aster rate0 Te costs remain te same0 Wea#on Construction Table Construction =aterial Wea#on Time Cost )rrowead ;Bday 1 c# Battle )5e ; days 17 s# /and )5e 9 days 8 s# Dagger 9 days 6 s# /ea3y Crossbow 18 days 17 s# Ligt Crossbow 16 days 8 s# .or", Trident 18 days 17 s# S#ear, Lance 9 days : s# Sort Sword 18 days 8 s# Long Sword 69 days 17 s# TwoEanded Sword 9: days 6 g# $he 'omplete /ighter*s +andbook contains e5tensi3e rules on te use o' te wea#onsmiting #ro'iciency and is igly recommended to tose interested in using te #ro'iciency to te 'ullest0 Dwar3en Detection !ro'iciencies >%#tional? +ot all dwar3es a3e te same ability to detect underground #enomena, some are better tan oters0 Detection #ro'iciencies may be used as an alternati3e to te system described on #age 61 o' te )layer*s +andbook to detect slo#es, new tunnels, sliding walls, stonewor" tra#s, #its, dead'alls, and de#t underground0 Li"e nonwea#on #ro'iciencies, it is an o#tional system0 I' you don&t use nonwea#on #ro'iciencies in your game, ten detection #ro'iciencies may be ignored0 I' you do use tem, detection #ro'iciencies will ada#t te abilities more smootly to your game0 +umber o' Detection !ro'iciencies
) dwar' caracter recei3es is standard number o' nonwea#on #ro'iciency slots according to is caracter class0 In addition, e recei3es anoter 'i3e slots solely to buy detection #ro'iciencies0 Te initial number o' #ro'iciencies increases i' e is o' ig Intelligence0 Detection #ro'iciency slots must be used to #urcase detection #ro'iciencies, but may be s#ent on any te #layer wises0 ,sing Detection !ro'iciencies Detection #ro'iciencies may be used any time a dwar' is underground, witin 17 'eet o' te #articular #enomena0 Determining de#t underground is te e5ce#tion to tis rule and may be attem#ted any time0 To use a detection #ro'iciency, a dwar' must concentrate 'or one melee round0 )ny modi'ier 'or te #ro'iciency listed in te Detection )roficiency $able is added to te a##ro#riate ability score0 ) J1 modi'ier is ac@uired i' te dwar' is actually toucing stonewor"0 Detection #ro'iciencies are cec"ed by rolling 1d670 I' te caracter rolls is adHusted ability score or less, e is success'ul, oterwise e 'ails0 ) roll o' 67 always 'ails0 I' success'ul, te dwar' sees te #enomenon or becomes aware o' is a##ro5imate de#t underground0 I' e 'ails, e cannot try again witin tat 17E'oot area0 Im#ro3ing Detection !ro'iciencies Te !ro'iciency Slots Table sows te number o' le3els te caracter needs to attain to ac@uire new detection #ro'iciency slots0 Tese slots may be s#ent on any detection #ro'iciency, but not nonwea#on or wea#on #ro'iciencies0 /owe3er, nonwea#on #ro'iciency slots may be s#ent to im#ro3e detection #ro'iciencies0 Dwar3en Detection !ro'iciencies Table Detect or Determine 0 0 0 M o' Slots Rele3ant Cec" Re@uired )bility =odi'ier $rade or Slo#e in !assage 1 Wisdom J: +ew TunnelB!assage Construction 1 Wisdom J: SlidingBSi'ting Walls or Rooms 1 Wisdom J6 Stonewor" Tra#s, !its, and Dead'alls 1 Wisdom 7 )##ro5imate De#t ,nderground 1 Wisdom 7 Ca#ter A< Dwar' Kits Te "its in tis ca#ter allow 'urter indi3iduali4ation o' dwar' caracters0 Eac "it is a collection o' abilities, #ro'iciencies, ad3antages, and disad3antages wic better de'ine te caracter0 Te "its are entirely o#tional0 ) dwar' caracter can easily be created witout tem, but te "its will add detail0 %nly one dwar' "it is allowed #er caracter0 It is #ossible to incor#orate tese "its into e5isting cam#aigns0 ) "it must be com#atible wit a caracter&s #ast actions, bac"ground, and establised #ersonality traits0 I' a 'igter as been #layed as cautious and care'ul, resorting to combat only wen negotiation as 'ailed, it would be unseemly to ma"e im a Battlerager0 %nce a #articular "it as been assigned, it cannot be e5canged 'or a new one0 Te caracter can abandon it, but gi3es u# all bene'its and indrances0 Wen designing a new caracter, 'irst determine is ability scores, class or classes, s#eciali4ation, and alignment0 %nce tese elements a3e been decided, coose a "it, #ro'iciencies, money, e@ui#ment, and oter details0 Te "its in tis boo" are uni@ue to dwar3es0 )ltoug oter races may a3e similar "its, tese "its are #ermitted to dwar' caracters only0 /owe3er, te "its in te 'omplete )layer*s +andbook series may be used wit dwar' caracters, unless e5#licitly stated oterwise0 Wen using te 'omplete /ighter*s, te 'omplete )riest*s or te 'omplete $hief*s +andbooks, teir guidelines sould be 'ollowed0 .i3e di''erent caracter classes are discussed in tis ca#ter0 Tere are "its 'or warriors, #riests, tie3es, warriorB#riests, and warriorBtie3es0 ) caracter may only use a "it tat belongs to is class0 It is not #ossible, 'or e5am#le, 'or a tie' to use a warrior "it0 =ultiEclass caracters are an e5ce#tion0 ) #layer wit a multiEclass caracter is not restricted to tese o#tions0 /e may coose any one "it 'rom tose rele3ant to is caracter0 ) warriorB#riest could coose a warrior, a #riest, or a warriorB#riest "it0 ) caracter may a3e only one "it0 ) multiEclassed caracter is not allowed to s#eciali4e in any wea#on wen selecting a warrior "it0 ) 'ew o' te multiEclass "its allow caracters to be wea#on s#ecialists, but tese are te only ones allowed0 Te Battlerager cannot be used as a multiEclass "it, only single class warriors may use tis "it0 Te Com#osition o' te Kits Eac "it consists o' se3eral elements< .irst is a descri#tion o' te bac"ground, a##earance, and manner o' te caracters in tis "it, including any re@uirements necessary to ta"e te "it0 Role< Te role o' te caracter in dwar' society and in te cam#aign0 Secondary S"ills< I' you are using te secondary s"ills rules 'rom te )D-DG 6nd Edition game, te "it may re@uire your caracter to ta"e a s#eci'ic s"ill instead o' coosing or randomly rolling 'or it0 It is recommended tat, in order to get te most out o' te "its, you use te wea#on and nonwea#on #ro'iciency rules instead0 Wea#on !ro'iciencies< Te "it may re@uire a dwar' to ta"e a s#eci'ic wea#on #ro'iciency, or to coose one 'rom a limited range0 Wea#on #ro'iciencies re@uired 'or a "it are not bonuses unless s#eci'ied0 Tey must be ta"en to 'ill te wea#on #ro'iciency slots a3ailable to a 1stEle3el dwar'0 Bonus +onwea#on !ro'iciencies< Caracter "its #ro3ide bonus nonwea#on #ro'iciencies 'ree, witout a3ing to s#end any o' te slots tey would normally be granted0 E3en i' te #ro'iciencies belong to grou#s oter tan Dwar' or $eneral, tere is no carge 'or tem0 Recommended +onwea#on !ro'iciencies< Some +onwea#on !ro'iciencies are recommended, not re@uired0 I' te caracter decides to ta"e a recommended nonwea#on #ro'iciency, it still 'ills one o' te slots0 E@ui#ment< Some dwar' caracters use s#eci'ic e@ui#ment, wile oters a3e limitations or restrictions on te way tey ac@uire or use e@ui#ment0 Distincti3e )##earance< =any "its a3e a distincti3e a##earance, ma"ing te caracter s#ecial and more easily recogni4able 'or wat e is0 Tese are suggestions only, and not re@uirements0 S#ecial Bene'its< =ost "its grant s#ecial bene'its0 S#ecial /indrances< )ny disad3antages tat inder a caracter0 Wealt %#tions< Some "its a3e s#ecial rules regarding wealt0 Tese s#eci'y te amount o' money recei3ed wen a caracter is created and limit ow it can be s#ent0 Warrior Kits Warriors ma"e u# te maHority o' any dwar' strongold, being bot cra'tsmen and soldiers0 %ter, more s#eciali4ed dwar' warriors are described below0 )nimal =aster Te )nimal =aster as a close a''inity wit te animals em#loyed to guard strongolds0 /e loo"s a'ter and controls tem, ma"ing sure tey are #ro#erly 'ed and e5ercised0 /e trains tem to act as guards and to attac" on command0 )nimal =asters de3elo# a dee# bond wit teir animals and are reluctant to endanger te animals& li3es0 )n )nimal =aster must a3e a Wisdom o' 16 or more0 Role< Well res#ected members o' dwar' society, )nimal =asters are usually welcome at any strongold, toug tey are treated wit wary res#ect0 I' tey are willing to train oters in te art, tey are e3en more welcome0 )nimal =asters are res#onsible 'or loo"ing a'ter a strongold&s animal guards0 Tese are usually 6d: brown bears or 8d: wol3es, but oter animals suc as giant li4ards, ca3e bears, boars, or giant rats may be used0 Tey may train a strongold&s ca3alry mounts, i' tese are #resent0 Secondary S"ills< )n )nimal =aster sould a3e $room >animal andling? and Tra##erB.urrier secondary s"ills0 Wea#on !ro'iciencies< Tey may be #ro'icient wit any wea#on0 Bonus +onwea#on !ro'iciencies< )nimal Lore, )nimal Training >cosen animal?, Endurance0 Recommended +onwea#on !ro'iciencies< )nimal /andling, )nimal Training >oter animal?, )##raising, Direction Sense, Dwar' Runes, Eti@uette, /erbalism, /unting, =odern Languages, Ro#e ,se, Sign Language, Signalling, ,nderground Sur3i3al0 E@ui#ment< Wen created, te )nimal =aster may a3e any "ind o' wea#ons and e@ui#ment0 /e starts wit one 'ully trained animal o' is coice, wic e may e@ui# wit leater or metal armor0 Distincti3e )##earance< )nimal =asters 're@uently dress in te #elts or s"ins o' teir animal carges0 Tis el#s bond im to is animals and ma"es tem more acce#ting o' is #resence0 S#ecial Bene'its< )n )nimal =aster gains an )nimal Training #ro'iciency0 Tis bonus #ro'iciency is automatically at J10 /e must coose te "ind o' animal e is ca#able o' training u#on ta"ing te #ro'iciency0 /e may buy anoter )nimal Training #ro'iciency but te second does not gain te J1 bonus0 Te bonus )nimal =astery #ro'iciency allows im to train 'our animals at one time, instead o' tree0 .or eac additional slot s#ent on )nimal Training, one e5tra animal can be trained0 Because o' is a''inity wit tem, an )nimal =aster reduces te time it ta"es to train te animals by one wee" #er slot s#ent on te #ro'iciency, but it ne3er ta"es less tan two wee"s0 Tis e5tra slot includes te )nimal Trainer&s initial J1 bonus0 /e can increase te number o' tas"s e can teac an animal by J1 'or eac slot s#ent on Training0 %ne wo cooses brown bears as te animals 'or is bonus #ro'iciency can teac 'our bears at one time0 /e can teac tem 6d:J1 tric"s or tas"s in 6dAE1 wee"s0 Wen wor"ing wit wild animals, e gains a J: ability modi'ier to is cances o' taming tem, i' te animals are o' a litter wose moter e as trained0 Wen wor"ing wit suc animals, an )nimal =aster&s commands are obeyed on rolls o' 1E12 on a 1d670 %nly wen e rolls a 67 will te animals re'use to obey0 I' an )nimal =aster as te Sign Language #ro'iciency, e may direct is own trained animals wit it0 Tey must be able to see is ands 'or tis to wor"0 )n )nimal =aster wit te Signalling #ro'iciency can direct #ersonally trained animals by using sim#le sound signals0 Wen wor"ing wit animals oter tan is own, e may direct tem by ma"ing a success'ul )nimal Training cec"0 S#ecial /indrances< )nimal =asters tend to be loners, s#ending more time wit animals tan wit oter dwar3es0 Conse@uently, tere is always a le3el o' distrust0 =ost dwar3es, obsessed wit teir cra'ts, a3e little in common wit )nimal =asters wo dedicate teir li3es to creating a ra##ort wit teir animals0 %ter dwar3es react to )nimal =asters at B60 Tis does not mean tey will be antagonistic, but tat tey are wary o' te trainer and is animals0 Tey will sow res#ect, but witout 'riendsi#0 Wealt %#tions< )n )nimal =aster starts wit only :d:517 g#0 )5e .or /ire )n )5e .or /ire is a mercenary wo is willing to sell is ser3ices to te igest bidder0 ,sually an allEround 'igter, ca#able o' engaging in and to and combat, e is able to use a crossbow and oter missile wea#ons0 Role< /e is 're@uently a dwar' wit a se3ere case o' wanderlust and a strong desire to tra3el beyond is strongold0 Te best way to accom#lis tis is to ire out as a guard or a mercenary0 /e may 'ind em#loyment wit a mercant wo is setting out on an e5#edition dee#er underground, or #lanning to tra3el abo3e0 /e may be wor"ing 'or a dwar' noble wo is 3isiting relati3es in oter lands, or trying to reca#ture a mine 'rom orcs or dragons0 !era#s e as tra3eled to aid a strongold attac"ed by monsters0 /e may acce#t em#loyment wit anoter race, #ro3iding te money is good enoug0 /e wants to be #aid to 'igt0 Secondary S"ills< )n )5e 'or /ire sould a3e te Wea#onsmit, )rmorer or BowyerB.letcer secondary s"ills0 Wea#on !ro'iciencies< Tey may coose any wea#ons tey li"e0 Bonus +onwea#on !ro'iciencies< Endurance, Local Dwar' /istory, Local /istory0 Recommended +onwea#on !ro'iciencies< )lertness, )rmorer, BowyerB.letcer, Direction Sense, .ireEbuilding, Dwar' Runes, Sur3i3al, ,nderground +a3igation, Wea#onsmit0 E@ui#ment< )n )5e 'or /ire may s#end is starting money on wate3er arms, armor, and e@ui#ment e can a''ord0 Wen e is created, i' it is agreed tat e is #art o' a military 'orce wit s#eci'ic e@ui#ment re@uirements, e is re@uired to buy tat e@ui#ment, but at al' te #rice0 Distincti3e )##earance< Tese are te most indi3idualistic o' dwar3es and do not con'orm to any single standard0 S#ecial Bene'its< .igters recei3e one 'ree wea#on s#eciali4ation >a and or missile wea#on?0 It must be one commonly associated wit dwar3es0 Wen em#loyed, e ne3er #ays 'or is own u#"ee#0 Rooms at inns, 'ood and drin" are all su##lied by is em#loyer0 S#ecial /indrances< Dwar3es are clannis 'ol" wo distrust anyone wit an inde#endent attitude0 Wen reacting wit oter dwar3es in any situation oter tan military, an )5e 'or /ire su''ers a E9 reaction #enalty0 In addition, an )5e 'or /ire wo is #art o' a military 'orce is subHect to te disci#line and dictates o' its commander0 /e is no longer 'ree to come and go as e #leases0 /e is 'urter restricted by te contract e as signed wit is em#loyer0 =any o' tese are 'or a 'i5ed duration, and re@uire im to be a3ailable trougout te term0 Disa##earing be'ore te end o' te contract is li"ely to gi3e im a #oor re#utation as a mercenary0 Tere is always a 'ear tat e as been ired to underta"e a suicidal mission or to act as a decoy or sacri'ice, wile oters a3e more im#ortant, and sa'er, duties0 Wealt %#tions< /e recei3es te standard 8d:517 g# starting money0 Clansdwar' Te Clansdwar' is wat most #eo#le tin" o' wene3er dwar3es are mentioned0 Tey are te maHority in dwar' society, its cra'tsmen and militia0 Tey are s"illed in a cra't and recei3e military training 'rom adolescence0 Role< Clansdwar3es are usually closely bound to teir strongold and only lea3e to conduct teir cra't somewere else >at a location tat is usually turned into anoter strongold?0 Tey gi3e dwar' society its #articular @ualities o' "insi# and care'ul o#timism0 Tey are not restricted to te strongolds and may be 'ound li3ing in gettoes or on te edges o' te towns and cities o' anoter race, ma"ing a li3ing by selling teir ser3ices0 Wile clansdwar3es are cra'tsmen, all dwar' settlements #ride temsel3es on teir militia0 Tey are armed and e@ui##ed wit items o' teir own manu'acture, and train regularly in small unit and large scale tactics0 =any clansdwar3es are Husti'iably #roud o' being e5#ert 'igters as well as su#erb cra'tsmen0 Secondary S"ills< )ny suitable cra't s"ill0 Wea#on !ro'iciencies< Clansdwar3es may be #ro'icient wit< a5e, ammer, ligt or ea3y crossbow, mace, #ic", #olearm, sort sword, s#ear0 Bonus +onwea#on !ro'iciencies< Clansdwar3es gain two cra't #ro'iciency slots o' teir coice0 Bot must be s#ent on te same cra't0 Tey also recei3e te Dwar3en Runes and Endurance #ro'iciencies0 Recommended +onwea#on !ro'iciencies< )##raising, )rtistic )bility, and any related to teir 'irst cra't0 E@ui#ment< Clansdwar3es may buy any e@ui#ment tey li"e0 Distincti3e )##earance< Te cra't o' a clansdwar' is readily a##arent 'rom is cloting0 Eac clan as a uni@ue emblem or cut o' clot tat distinguises tem 'rom all oter clans0 Tis may be as ob3ious as a leaterEwor"ing a#ron or as discrete as a small an3il badge0 S#ecial Bene'its< Clansdwar3es gain a J9 reaction bonus wen dealing wit oters o' teir clan0 Tey gain a J6 reaction bonus wen dealing wit dwar3es o' oter clans engaged in te same cra't0 Clansdwar3es are always seltered and gi3en aid witin teir own clan0 ,nless one is "nown to a3e inHured members o' is own clan, e will be 'ed and oused gladly0 S#ecial /indrances< ) Clansdwar' is #art o' a tigtlyE"nit society tat ne3er 'orgets eiter a misdemeanor or soddy wor"mansi#0 /e is e5#ected to be scru#ulously onest and #ro'essional in is dealings wit oters0 )ny dwar' wo 3iolates tat trust becomes an outcast, no longer welcome at te earts o' is clan0 +ews o' bad bea3ior s#reads @uic"ly, and oter dwar3es, earing o' it, will react to im wit a E9 #enalty0 ) Clansdwar' wo becomes an outcast may again be acce#ted by is "in, but te #rocess ta"es years0 It is better to "ee# one&s nose clean and do te Hob tan to #ro3o"e trouble0 Wealt %#tions< ) Clansdwar' starts wit te standard 8d:517 g#0 /eart $uard ) /eart $uard is a 'emale dwar' wo as recei3ed intensi3e military training0 .re@uently a wea#on s#ecialist, se 'igts as well as, i' not better tan, most males0 +ot all strongolds a3e /eart $uards0 Some see 'igting as a male role and do not encourage women to ta"e u# arms0 In most strongolds, /eart $uards 'orm a res#ected, elite 'igting 'orce dedicated to de'ending te strongold and its cildren 'rom e5ternal treats0 +ot all 'emale warriors are /eart $uards0 )ny o' te "its can be used 'or 'emale caracters, so a #layer is not restricted to #laying a /eart $uard caracter Hust because se is 'emale0 +o male dwar3es, owe3er, may become /eart $uards0 Role< /eart $uards were originally 'ormed as a #urely de'ensi3e 'orce to de'end te strongold in case o' attac"0 In a 'ew strongolds, male dwar3es a3e come to see women as su#erior and lea3e all im#ortant decisions to tem0 /eart $uards are igly regarded0 Tey 'orm an e''ecti3e 'igting 'orce, well trained in combat and tactics0 %utside dwar' society, tey are a curiosity, i' oters are e3en aware o' tem0 )s a result, oter cultures are sus#icious o' /eart $uards, i' not scatingly critical o' teir abilities0 )ny wo see tem in tis ligt are in 'or a nasty sur#rise0 )ltoug originally 'ormed to #rotect strongolds, members are as 'ree as any dwar' to ad3enture or tra3elF tey are not restricted to a strongold0 Secondary S"ills< Se sould a3e Wea#onsmit, )rmorer, or BowyerB.letcer secondary s"ills0 Wea#on !ro'iciencies< /eart $uards must be #ro'icient in traditional wea#ons o' battleF a5e >one or two anded?, s#ear, and ligt crossbow0 Se may only s#eciali4e in tese wea#ons0 Bonus +onwea#on !ro'iciencies< Endurance, .ire Building, and Local Dwar' /istory0 Recommended +onwea#on !ro'iciencies< )lertness, BlindE'igting, Direction Sense, Dwar' Runes, .letcerBBowyer, Intimidation, Local Dwar' /istory, Ro#e ,se, Sign Language, Signalling, Slow Res#iration, Wea#onsmiting0 E@ui#ment< Wen a /eart $uard is created se must be e@ui##ed wit at least cain mail armor, a battle a5e, a s#ear, and a ligt crossbow0 Distincti3e )##earance< /eart $uards are distinguised by red surcoats wit orange 'ire badges embroidered on te 'ront0 S#ecial Bene'its< ) /eart $uard 'igter recei3es one 'ree s#eciali4ation in battle a5e, s#ear, or ligt crossbow0 Se must #ay te initial wea#on #ro'iciency, but te s#eciali4ation is at no cost0 Se also gains an additional J1 bonus to attacc" and damage wen de'ending er strongold0 Wen 'igting to #rotect young dwar3es, se gains a J6 bonus to attacc" and damage rolls0 To gain tis bonus te attac"er must be in a #osition to #ysically arm te young, or about to enter a nursery or ome0 S#ecial /indrances< Witin dwar' society only te most male oriented strongolds react negati3ely to /eart $uards0 In te male dominated societies o' oter races, a 'emale dwar' wearing armor and carrying wea#ons is sometimes not ta"en seriouslyF +!Cs react at E9 to te /eart $uard0 Wealt %#tions< Se recei3es te standard 8d:517 g#0 I' tis is not enoug to buy te re@uired e@ui#ment, te e@ui#ment is #ro3ided 'ree, but te caracter starts wit no money0 Battlerager Te Battlerager 'ills a #articular nice in dwar' society and culture0 /e is a 'earless warrior, able to create an insane rage witin imsel' wic increases is 'igting ability and distorts is #ysical 'eatures0 Wile enraged, a Battlerager&s 'ace becomes twisted and is teet grind togeter0 S#ittle 'lies 'rom is mout and dribbles down is beard0 /is eyes enlarge, bulge, and become bloodsot0 Si4e increases >is eigt by an inc or more? as is muscles swell and is body e5#ands0 /is 'igting ability becomes awesome, allowing im to 'igt longer and arder tan any oter dwar'0 Wile in is rage, e is almost unsto##able0 ) dangerous enemy, e is a menace to 'riend and 'oe ali"e0 ) Battlerager must a3e a minimum Strengt o' 18 and Intelligence and Wisdom scores no iger tan 170 Role< /e is belie3ed to a3e been touced by a dwar3en deity, and is eld in re3erence and 'ear by is 'ellows0 =adness and irrational bea3ior are commonly associated wit Battleragers0 =any belie3e tat, i' "illed in battle, Battleragers return to te eart, to be reborn wit more #ower0 Tere'ore tey a3e no 'ear o' deat0 Wile tere is no Battlerager $uild, tey tend to band togeter and occu#y outlying sections o' strongolds0 Tey are gi3en to drin"ing, rowdy and boisterous singing, and drun"en dancing0 %ters #re'er not to sociali4e wit Battleragers i' #ossible0 Tey are @uic" to anger and will a3enge any imagined insult wit a battle a5e0 In war Battleragers come into teir own0 $rou#s, and e3en indi3iduals, will carge aead o' te military to attac" te enemy wit no regard 'or teir own sa'ety0 In a cam#aign, Battleragers are dangerous not only to oters but to temsel3es0 Battleragers #layers must be rec"less, ne3er weiging te odds0 Tey are argumentati3e, coarse, and de'initely not di#lomatsL KI' it mo3es, "ill itLK is te li"ely res#onse o' a Battlerager0 =ost o' tem li3e sort, o'ten glorious, li3es0 Secondary S"ills< Battleragers a3e no secondary s"ills o' any wort0 Wea#on !ro'iciencies< Battleragers must s#eciali4e in battle a5e >single or twoE anded? and warammer0 Warammers are trown at enemies wile carging, usually accom#anied by a battle cry suc as KStitc tat, $oblinLK Tey cannot start wit any oter ranged wea#on #ro'iciency, and it is 'orbidden to learn or use a ranged wea#on0 >,ntin"ableL =issile wea#ons are coward&s toysL? Bonus +onwea#on !ro'iciencies< Endurance, Intimidation, Singing0 Recommended +onwea#on !ro'iciencies< )##raising, )rmorer, BlindE'igting, Dancing, Direction Sense, Sound )nalysis, ,nderground +a3igation, ,nderground Sur3i3al0 E@ui#ment< Battleragers must start #lay wit a battle a5e and a warammer0 Tey may wear any ty#e o' armor, but it must be sligtly larger tan re@uired to accommodate te increased si4e wen in battle rage0 Tey usually carry wines"ins containing a 3ile concoction o' 'ermented goat&s mil" and erbs Kgutsa"erK0 Tey are te only creatures "nown to drin" gutsa"er witout becoming 3iolently ill0 Distincti3e )##earance< Battleragers are te most distincti3e o' warriors0 Wit rings troug teir noses, ears, and sometimes li#s, tey will dye teir air and beards 3i3id colors0 Tey o'ten sa3e teir 'aces and eads, sometimes lea3ing long tu'ts o' air tat are sti''ened wit lime or tic" grease0 Tattoos on te 'ace and body in te 'orm o' s#irals and abstract designs are a source o' intense #ride 'or all Battleragers0 S#ecial Bene'its< Tey e5cel at 'igting0 +ot only are tey s#ecialists wit battle a5e and warammer, tey are able to enter a 'urious "illing rage tat endangers 'riend and 'oe ali"e0 Tey a3e little control o3er it0 )ny time one 'eels insulted, treatened, or wen in combat, e will bellow a battle song at te to# o' is lungs0 )'ter 'i3e rounds, during wic time e can 'igt or #er'orm oter acti3ities, e enters te rage0 Tis lasts until tere are no enemies le't to slay0 Weter enemies are standing to 'igt or lying wounded on te ground, te Battlerager will ac" tem a#art0 /e will ten turn to anyone le't ali3e, e3en is 'riends0 During te rage, Battleragers continue to sing, #ausing only to scream insults at 'oes0 ) Battlerager can try to come out o' te rage at te beginning o' eac round by ma"ing a Wisdom cec"0 I' e succeeds, is rage ends and e su''ers te e''ects below0 I' not, e remains enraged0 /e may attem#t witdrawal eac round, until e succeeds0 /e may attem#t to #re3ent a "illing rage by ma"ing a success'ul Wisdom cec"0 I' e succeeds, e can control imsel' 'or te rest o' te encounter0 During te ne5t 'i3e rounds, e will gnaw 'erociously on is sield rim or grind is teet togeter in an e''ort to control imsel'0 I' e 'ails te cec", e enters te rage0 ) silence s#ell will #re3ent im 'rom entering a rage, but e will attac" te caracter wo cast te s#ell, i' e can tell wo it was0 I' not, e will attac" all wo get in is way0 Te Killing Rage< Wile in a "illing rage, te Battlerager recei3es te 'ollowing s#ecial bene'its< J1 to attac", J9 to damage, J17 #, and E1 bonus to is )C >e0g0, )C : dro#s to )C 9?0 Immunity to tese wi4ard s#ells >no sa3ing trow necessary? charm person, emotion, fear, friends, hypnotism, sleep, irritation, ray of enfeeblement, scare, geasF and tese clerical s#ells command, charm person or mammal, enthrall, cloak of bravery, remove fear, symbol0 /e gets a J: sa3ing trow bonus, on to# o' is dwar' bonus, against tese wi4ard s#ells< blindness, $asha*s uncontrollable hideous laughter, hold person, charm monster, confusionF and against tese clerical s#ells hold person, hold animal0 Te finger of death s#ell "ills a Battlerager instantly, i' e 'ails to ma"e a sa3ing trow0 I' e ma"es is sa3e, e doesn&t su''er te 6dCJ1 #oints o' damage until is "illing rage ends0 Wile in te rage, e is immune to K% results 'rom te !uncing and Wrestling rules and ta"es only al' damage 'rom bareEand attac"s0 Killing Rage Disad3antages< ) Battlerager su''ers te 'ollowing disad3antages wile enraged< /e is obli3ious to #ain0 Te D= ta"es note o' te Battlerager&s current it #oints wen te caracter 'irst enters is "illing rage, reducing tem as e ta"es damage0 Te #layer is not told ow many #oints o' damage e ta"es 'rom enemy attac"s, or ow many e as le't0 /e is only aware tat e is enHoying imsel' tremendously0 /e is told ow muc damage is caracter as recei3ed wen e 'alls o3er dead or te rage ends0 /e must continue to 'igt eac melee round until all o##onents a3e been "illed0 /e may attac" any enemy witin range o' is wea#on0 I' none are in range, or once e "ills an o##onent, e must attac" te nearest enemy0 /e cannot ta"e co3er 'rom missile attac"s0 I' anoter caracter does someting tat e inter#rets as an attac", suc as itting im to mo3e im out o' te way, e must roll an Intelligence cec"0 I' success'ul, te Battlerager may ignore is 'riend0 I' e 'ails, is 'riend becomes is enemy, and is treated as an enemy until te 'igt is o3er and te rage as #assed0 /e is tem#orarily una''ected by te clerical s#ells bless, cure light wounds, aid, cure serious wounds, cure critical wounds, heal, regenerate, and wither0 /e only gains te bene'its o' tese s#ells wen e is not enraged0 Te taunt s#ell is automatically success'ul and causes im to abandon is current enemy and rus to attac" te taunter0 %nce te rage is o3er, e loses all o' its ad3antages, including te 17 bonus it #oints0 Tis could cause im to die instantly, or colla#se unconscious, i' e as 7 or less it #oints remaining0 )'ter te rage subsides, e su''ers a E1 #enalty to is attac" rolls, a E9 #enalty to damage rolls, and J1 #enalty to is )C0 Tis e''ect remains 'or te same number o' rounds tat e was enraged0 S#ecial /indrances< Being a #syco#atic "iller wit an a5e is a s#ecial indrance in itsel', #articularly because e is a liability to imsel' and all wo ad3enture wit im0 %ter dwar3es react to Battleragers wit a E9 reaction adHustment #enalty0 But instead o' attac"ing, tey will witdraw0 %ter races automatically sense te latent 3iolence in a Battlerager and react to im wit a E6 #enalty, toug tey may not a3e enoug common sense not to attac" im0 Wealt %#tions< Te Battlerager recei3es te normal 8d:517 g#0 /igborn /igborns are members o' 'amilies wo old #olitical #ower witin a clan0 ) /igborn dwar' may belong to te ruling 'amily o' a strongold0 Tey are able to trace teir lineage bac" to te beginnings o' time0 /igborn ancestors include te great warriors and cra'tsmen o' legend0 Tey tend to bea3e in an arrogant manner to oter dwar3es, belie3ing teir lineage ma"es tem su#erior to teir 'ellows0 Tey consider temsel3es te e#itome o' dwar' culture, te 'inest members o' teir race0 Role< /igborn dwar3es are te law en'orcers o' a strongold0 Tey u#old te law, insuring tat tey continue to bene'it 'rom te order o' dwar' society0 Tey e5#ect to be admired and treated wit muc res#ect, i' not subser3ience0 /igborns belie3e tat te continuance o' dwar' society rests 'irmly on teir soulders0 It is teir res#onsibility to ensure tat li'e continues in a regular, orderly manner, so tat clansdwar3es may #ly teir cra'ts in #eace and security0 /igborn dwar' ad3enturers are te younger sons or daugters o' a wealty 'amily0 )s #art o' teir education tey are e5#ected to tra3el in order to learn ow oter dwar' strongolds are managed, and to e5#erience 'irst and te way oter races organi4e temsel3es0 ,sually, tis sim#ly increases te igborn&s sense o' is and is race&s im#ortance, as e constantly com#ares te sortcomings o' oters to is own in'lated o#inions0 Secondary S"ills< Te Scribe secondary s"ill is suitable 'or /igborn dwar3es0 Wea#on !ro'iciencies< /igborn dwar3es must ta"e te sword, ammer, and ligt crossbow #ro'iciencies0 Te last #ro'iciency may be used 'or a wea#on o' is coice, or to s#eciali4e in one o' te re@uired coices0 Bonus +onwea#on !ro'iciencies< Endurance, Eti@uette, /eraldry, Local Dwar' /istory0 Recommended +onwea#on !ro'iciencies< )##raising, )rtistic )bility, BlindE 'igting, /unting, =odern Languages, =ountaineering, Sur3i3al >any?0 E@ui#ment< /igborn dwar3es must always loo" teir best to set an e5am#le to oter dwar3es0 Tey must start wit at least banded mail armor0 Since tis is worn to re'lect status, it costs at least 17N to 68N more tan usual, as do te 'ine wea#ons /igborns must use0 Distincti3e )##earance< Teir status is a##arent 'rom te 'ine cra'tsmansi# o' wea#ons, armor, and cloting0 S#ecial Bene'its< Dwar3es o' law'ul alignment res#ect /igborn dwar3es and react to tem wit a J9 bonus0 ) /igborn may also demand 'ood and selter 'rom oter dwar3es, and tis is willingly #ro3ided 'or im and is retinue0 Te /igborns administer Hustice among members o' teir clan0 In matters in3ol3ing two clans, only te ruling 'amily o' te strongold can ma"e binding decisions0 S#ecial /indrances< ) /igborn dwar' may administer Hustice, but is decisions may be later o3erruled by a /igborn clansman o' greater status0 /igborns need to maintain teir status by 'inding and #urcasing te best goods a3ailable0 Tis means tat tey always s#end an additional 17N to 68N on goods and ser3ices0 I' a /igborn 'ails to do so, is reaction bonus dro#s by E1 eac occurrence, until it reaces 70 /e may only increase is reaction to its 'ormer le3el by engaging in cons#icuous consum#tion0 Tis means a new suit o' clotes and new e@ui#ment 'or imsel' and is retainers, all #urcased at 68N abo3e te usual #rice0 /e must trow a ban@uet 'or is entire clan >costing 1,777 to 8,777 g#?, gi3ing gi'ts to sow tat e deser3es te res#ect o''ered im by tose o' lower status0 Tese gi'ts are usually cra't related, suc as a 'ine set o' tools, an an3il, or a loom0 +onlaw'ully aligned dwar3es tend to be irritated by /igborn dwar3es& su#eriority and react to tem at E90 /igborn dwar3es are too #roud 'or teir own good, seeing temsel3es and teir race as su#erior to all oters0 Tis attitude causes oter races to react to tem wit a E6 #enalty0 Wealt %#tions< /igborn dwar3es start wit :77 g#, #lus te standard 8d:517 g#0 %utcast Te %utcast is te mis'it, te dwar' wo brea"s all te rules go3erning bea3iorF e re'uses to 'it easily into any nice, or to settle at one Hob 'or long0 /is bea3ior is usually so at odds wit oters tat e is soon ostraci4ed by is 'ellows0 %utcasts can be 'ound wandering dee# underground or among umans, el3es, gnomes, or monsters0 Role< %utcasts are ty#ically o' neutral or caotic alignments0 Tey may be good or e3il, but te one ting tey a3e in common is an a3ersion 'or te regimented li'estyles o' teir 'ellows0 E3il %utcasts are li"ely to become racial traitors and lead te dwar3es& enemies against tem0 $oodEaligned %utcasts are li"ely to 'ind te com#any o' oter races more in line wit teir own natures0 )ltoug %utcast dwar3es are normally not 'ound in strongolds, wole communities o' tem a3e grown u# at te edges o' certain strongolds0 Tey a3e usually been gi3en un#leasant Hobs tat no one else wants, suc as cleaning sewers or dis#osing o' garbage0 Secondary S"ills< %utcasts may coose any secondary s"ill0 Wea#on !ro'iciencies< Tey o'ten #ic" wea#ons tat are not normally associated wit dwar3es, suc as te sort bow, @uartersta'', sic"le, sling, or wi#0 Tey may a3e any wea#on tey coose0 Bonus +onwea#on !ro'iciencies< )##raising, one cra't #ro'iciency >#layer coice?, Endurance, Sur3i3al >any?0 Recommended +onwea#on !ro'iciencies< )nimal /andling, BlindE'igting, Direction Sense, Dwar' Runes, Intimidation, =odern Language, Riding >#ony?0 E@ui#ment< %utcast dwar3es may a3e any "ind o' e@ui#ment0 Distincti3e )##earance< =any wo li3e among oter races 'ollow teir ado#ted race in matters o' dress0 Tey o'ten wear brigt colors0 +ear strongolds tey are usually #oorly dressed, wearing only rags and casto''s0 S#ecial Bene'its< By #aying an additional 17N e5#erience cost to increase in le3el, an %utcast may =o3e Silently as a ranger o' te same le3el0 .or e5am#le, a warrior needs 6,777 e5#erience #oints to reac te 6ndEle3el0 I' e ta"es te =o3e Silently o#tion, e #ays an additional 17N, or 6,677 e5#erience #oints to become a 6ndEle3el warrior0 Tis ability must be ta"en wen te caracter is 'irst created, or it is 'ore3er lost0 Te P! #enalty must be #aid at e3ery le3el0 S#ecial /indrances< Te %utcast su''ers a E9 reaction #enalty 'rom all oter dwar3es wit te e5ce#tion o' oter %utcasts and Way'inders0 Wealt %#tions< %utcasts start wit only 9dA517 g#0 Ra#id Res#onse Rider Ra#id Res#onse Riders are te dwar3es& e@ui3alent o' ca3alry0 =ounted on suitably sturdy beasts, tey are ca#able o' mo3ing 'aster tan oter dwar3es, and #ac"ing more #unc wen tey attac"0 !onies or mules are commonly used as mounts, but creatures suc as bears, boars, and dire wol3es are sometimes used0 .lying creatures, gri''ons, i##ogri''s, or #egasi, may be em#loyed0 In suc cases, Land Based Riding !ro'iciency re'erences sould be canged to )irborne Riding0 Ra#id Res#onse Riders are 'ound in only a 'ew strongolds0 Tey are not e5tensi3ely used and a##ear cie'ly in strongolds tat are under constant treat o' attac"0 Tey are o'ten @uite tall, as dwar3es go, and tat e5tra eigt el#s a lot wen riding0 Role< Tey are well trained, but someting o' an anomaly in a military based on in'antry units0 Wile res#ected, tey are considered odd by oter dwar3es0 Tey stic" togeter and consider temsel3es bot elite and su#erior to oter dwar3es, wom tey see as lowly 'oot sloggers0 Secondary S"ills< Te caracter sould ta"e te $room >)nimal /andling? secondary s"ill0 Wea#on !ro'iciencies< Ra#id Res#onse Riders must be #ro'icient, and ideally s#eciali4ed in, te lance >any, according to mount&s si4e?0 Tey may use any oter wea#ons tey see 'it0 Bonus +onwea#on !ro'iciencies< )nimal Training, Endurance, Riding >Land Based?0 Te ty#e o' mount must be noted 'or #ro'iciencies0 Recommended +onwea#on !ro'iciencies< )nimal /andling, )rmorer, BlindE 'igting, Intimidation, Leaterwor"ing, Sign Language, Signalling, Trac"ing, ,nderground Direction Sense, ,nderground +a3igation0 E@ui#ment< Tey may wear any "ind o' armor e5ce#t #late mail0 Tey must start #lay wit a lance, but oterwise may a3e any "ind o' wea#on0 Distincti3e )##earance< Tey will usually wear some 'orm o' leater trousers to #rotect teir legs0 Tey tend to select 'ierce loo"ing armor, wit studs, #rotruding oo"s, or orned elmets0 S#ecial Bene'its< ) Ra#id Res#onse Rider starts wit a 'ully grown mount tat as at least ;8N o' its #ossible it #oints0 Roll it #oints normallyF i' tey come to less tan ;8N o' te #ossible total, increase it to ;8N0 Teir mounts are igly trained and res#ond to all commands gi3en by teir masters0 Tey do not a3e tele#atic ra##ort wit teir mounts, and i' te mount is "illed, tey lose only te mount0 Ra#id Res#onse Riders gain a J1 to attac" and damage rolls wen 'igting mounted0 S#ecial /indrances< Because o' teir close a''inity to teir mounts, most dwar3es react wit a B6 #enalty0 Wealt %#tions< Ra#id Res#onse Riders start wit 8d:517 g#0 Sar#sooter ) Sar#sooter is igly s"illed wit eiter te ligt or ea3y crossbow0 /e as s#ent te maHority o' is yout training as a BowyerB.letcer, and as ad regular #ractice wit is crossbow0 /e is s"illed in ra#id loading and e5#ert at in'licting te most damage #ossible wit is wea#on0 E5uding con'idence in is abilities, e tends to disdain tose wo resort to andEtoEand combat0 Role< Sar#sooters 'orm eiter #art o' a crossbow unit or ma"e teir li3ing sooting 'or #ri4e money at 'airs0 Wen in battle, a Sar#sooter&s targets are enemy o''icers, wi4ards, and clerics, to #re3ent tem 'rom coordinating attac"s or casting s#ells0 Secondary S"ills< /e sould a3e te BowyerB.letcer secondary s"ill0 Wea#on !ro'iciencies< ) Sar#sooter must be a s#ecialist wit eiter a ligt or ea3y crossbow >and, tere'ore, must be a 'igter?0 /e may not begin #lay wit any and wea#on s#eciali4ations, but may learn tem later in is career0 I' gun#owder wea#ons are used, a sar#sooter may s#eciali4e in te ar@uebus0 )ll te s#ecial bene'its 'or crossbows are a3ailable 'or ar@uebusesF te caracter as a su##ly o' #er'ectly molded ar@uebus balls and su#erior gun#owder0 Bonus +onwea#on !ro'iciencies< )rtistic )bility, BowyerB.letcer, Endurance0 Recommended +onwea#on !ro'iciencies< )lertness, )##raising, Direction Sense, Ro#e ,se, Sign Language, Signalling0 E@ui#ment< Sar#sooters start wit te crossbow o' teir coice, at no cost0 Distincti3e )##earance< Tey are set a#art 'rom oter dwar3es by te care tey la3is on teir crossbows and bolts0 Te crossbow is made o' te 'inest materials and te butt is o'ten inlaid wit intricate #atterns0 Te bolts a3e only te 'inest 'ligts, and tey burnis te #oints to a 'ine, ra4or sar#ness0 S#ecial Bene'its< In addition to is crossbow s#eciali4ation, e gains a 'urter J1 to attac" rolls0 /e 'ires 'aster tan oter s#ecialists as sown on te Sar#sooter )ttac"s Table0 Sar#sooter )ttac"s Table Ligt /ea3y Le3el Crossbow Crossbow 1EA 9B6 1B1 ;E16 6B1 9B6 19J 8B6 6B1 Tis increased rate o' 'ire assumes tat te Sar#sooter as time to lay out is bolts in easy reac, minimi4ing te time re@uired to noc" a bolt0 /e gains tese ad3antages only wit te ty#e o' crossbow in wic e as s#eciali4ed0 Wen using is #ersonal wea#on and sar#ened bolts, a Sar#sooter can in'lict e5tra damage0 In is ands, a ligt crossbow causes 1dA damage 3s0 any si4e creatures0 ) ea3y crossbow causes 1dAJ1 3s0 SB=, and 1dCJ1 against larger creatures0 /e only gains tese bonuses wen e uses is #ersonally built and maintained crossbow and is own sar#ened bolts0 S#ecial /indrances< Sar#sooters may not start wit any and wea#on s#eciali4ation, and are limited to sort wea#ons, daggers, and and a5es0 I' a Sar#sooter loses is customEbuilt crossbow or as no time to sar#en is bolts, e loses is ability to increase damage0 /e cannot Hust #ull out anoter crossbow #re3iously builtF it must 'irst be used 'or 1d: wee"s to Kbrea" it in0K In addition, it ta"es one our to sar#en eac bolt and tey must be care'ully stowed, i' tey are not to become dulled0 Wealt %#tions< Sar#sooters start wit 8d:517 g#, #lus teir own customi4ed crossbow0 !riest Kits Te creation myts o' te dwar3es described in Ca#ter 1 can be used as te basis 'or designing numerous dwar' religions0 !layers will bene'it 'rom te 'omplete )riest*s +andbook tat describes :1 #riestoods tat may be used wit dwar' caracters0 Wile recommended, te 'omplete )riest*s +andbook is not essential0 Te #riest and warriorB#riest "its wor" as well wit clerics 'rom te )layer*s +andbook. Barred< Tis #aragra# a##lies only to dwar' #riests >single or multiEclassed? using te 'omplete )riest*s +andbook0 It re'ers to #riestoods in te andboo" and details wic o' te #riest classes >#lus cleric? may not ta"e te "it0 I' it is not being used, te section may ser3e as a guide to te "ind o' religion te "it sould a3e0 Cra'ts !riest Cra'ts #riests are tose wo are dedicated to te #atron deities o' one o' te dwar3en cra'ts0 )ltoug tey 're@uently will a3e a tem#le in a strongold, tey usually #reside o3er a srine or ca#el in te wor"so#s were teir cra't is #racticed0 Tey are usually members o' tat cra't&s clan0 Barred< Cra'ts #riests usually worsi# te god o' cra'ts, but tey may belong to most oter religions0 In suc cases, tey are te #riests wo #re#are ceremonial and sacri'icial items0 !riests o' te 'ollowing gods may not be cra'ts #riests< birt and cildren, deat, e3il, disease, 'ertility, Hustice, marriage, lo3e, miscie', tric"ery, and trade0 Role< Cra'ts #riests are more concerned wit teir cra'ts tan wit te wel'are o' 'ellow dwar3es0 Tey will see" out te 'inest raw materials and are o'ten engaged in e5#editions to disco3er new mines or 'ound new strongolds0 Teir e5#ertise in tese matters is igly sougt0 Rarely tied to a central tem#le, tey are 'ree to go were tey #lease0 Secondary S"ills< Cra'ts #riests may coose any secondary s"ill0 Wea#on !ro'iciencies< Tey may be #ro'icient wit any o' tese wea#ons< a5e, ammer, ligt or ea3y crossbow, mace, #ic", #olearm, sort sword, s#ear0 Bonus +onwea#on !ro'iciencies< )rtistic )bility, any Cra't #ro'iciency, Endurance, and Religion0 Recommended +onwea#on !ro'iciencies< )##raising, Dwar' Runes, Eti@uette, Local Dwar' /istory, ,nderground +a3igation0 E@ui#ment< Cra'ts #riests must a3e access to te tools re@uired 'or teir cra't0 I' tese are large, suc as a 'orge, te #riest is not re@uired to own one, but te D= sould in'orm im were e can go to use one0 )#art 'rom tat, Cra'ts #riests may use any "ind o' e@ui#ment0 Distincti3e )##earance< )ccording to te s#eci'ic religion0 S#ecial Bene'its< ) Cra'ts #riest gains a J9 reaction bonus wen dealing wit dwar3es o' is own clan, and a J6 reaction bonus wit dwar3es 'rom oter clans engaged in te same cra't0 ,nless a Cra'ts #riest as inHured members o' is own clan, e will gladly be gi3en 'ood and selter by is clansmen0 S#ecial /indrances< Cra'ts #riests a3e no s#ecial indrances0 Wealt %#tions< Tey start wit 9dA517 g#0 !aria ) !aria is a #riest wo as le't is strongold, eiter 3oluntarily or under #ressure0 /is #ractice o' religion was so re#ulsi3e tat oter dwar3es e5#elled im0 /e will o'ten worsi# gods o' an e3il alignment, but may worsi# caotic good or caotic neutral gods0 !arias may be #riests wo a3e turned to one o' te dar"er gods o' a #anteon, or e may be #art o' a grou# o' !arias, witin or on te 'ringes o' dwar' society0 !riests 'rom e3il strongolds are usually #arias0 Barred< !riests o' te god o' community and most good aligned deities may not ta"e tis "it0 /owe3er, #arias may be #riests o' caotic gods0 Role< Tey may be te #riests 'or a community o' %utcasts, in wic case tey are te s#iritual leaders o' suc communities0 Tese may be situated on te outs"irts o' strongolds or witin a getto o' anoter race&s town or city0 !arias may also e5ist in a dwar' community, were tey "ee# teir #ower idden 'rom tose wo do not sare teir religion0 Tey are secreti3e, and o'ten 'ear'ul o' disco3ery0 E3en so, teir religion may a3e a substantial number o' aderents among te oterwise law'ul good dwar3es0 In an e3il cam#aign, tey may engage in "idna##ing and sacri'ice0 Tey may be wandering #riests wo Hoin ad3entures 'or 'inancial reward or to #ursue some #ersonal goal0 Secondary S"ills< !arias may coose any secondary s"ill0 Wea#on !ro'iciencies< ) !aria may use any wea#on tat is not 'orbidden by is religion0 Bonus +onwea#on !ro'iciencies< Disguise, Endurance, and Religion0 Recommended +onwea#on !ro'iciencies< )ny0 E@ui#ment< ) !aria must s#end all o' is starting 'unds on e@ui#ment0 )ny money not s#ent is lost0 Distincti3e )##earance< !arias a3e no distincti3e a##earance, as tey a3e no desire to be singled out0 S#ecial Bene'its< By #aying an additional 17N e5#erience cost to increase in e5#erience le3el, a !aria may =o3e Silently as a ranger o' te same le3el0 I' a !aria is o' caotic or e3il alignment, e may elect not to a3e any su#eriors0 S#ecial /indrances< ,nless e li3es in a community o' %utcasts, a !aria is not 'ree to o#enly worsi# is deity0 !riests o' oter dwar' religions will acti3ely #re3ent im 'rom doing so, e3en by im#risonment or e5ecution0 Tey are more li"ely, owe3er, to try to #ersuade im o' te error o' is ways by engaging im in interminable religious debates0 Wealt %#tions< ) !aria starts wit te standard 9dA517 g#0 !atrician ) !atrician is a #riest o' a /igborn clan0 /e o'ten acts as te 3oice o' is 'amily in religious matters and sees to teir s#iritual wel'are0 Te #riestly e@ui3alent o' te /igborn warrior, e traces is lineage to te 3ery beginning o' time0 Because o' teir bac"grounds, !atricians o'ten rise @uic"ly in te ierarcy until tey gain a #osition commensurate wit te #olitical clout o' teir 'amilies0 Tey a3e little to do wit e3eryday religion and a3e little contact wit te mass o' dwar3es0 Wit te e5ce#tion o' oter /igborns, !atricians are 're@uently arrogant and #atroni4ing toward oters0 Barred< ) !atrician is not barred 'rom being a member o' any religion0 /owe3er, e will not Hoin a religion tat calls u#on im to gi3e is money away or to dress in a common 'asion0 Role< !atricians can be aggra3ating indi3iduals wo sir" religious duties0 Tey e5#ect and demand res#ect, i' not subser3ience0 Teir #atroni4ing manner can be 'un to #lay, but sould be tem#ered wit a willingness to eal or to aid oters in times o' need0 Secondary S"ills< !atricians may coose any secondary s"ill0 Wea#on !ro'iciencies< !atricians may coose any wea#on #ermitted by teir religion0 Bonus +onwea#on !ro'iciencies< Endurance, Eti@uette, Local Dwar' /istory, Religion0 Recommended +onwea#on !ro'iciencies< )##raising, )rtistic )bility, BlindE 'igting, /erbalism, /unting, =odern Languages, =ountaineering, ReadingBWriting, Sur3i3al >any?0 E@ui#ment< Tey must dress according to teir station and start #lay wit at least banded mail armor0 Tis costs 17N to 68N more tan usual, te same as 'or any /igborn0 !atricians must also a3e 'ine wea#ons costing 17N to 68N more as well0 Distincti3e )##earance< Tey are cloted in te 'inest regalia o' teir religion, e3en wen #er'orming mundane tas"s0 S#ecial Bene'its< Dwar3es o' law'ul alignments res#ect !atricians and react to tem wit a J9 bonus0 %ter dwar3es willingly #ro3ide 'ood and selter 'or !atricians0 S#ecial /indrances< )ltoug a !atrician is #rimarily a #olitical a##ointee, e is sometimes as"ed by te ig #riest o' is religion to underta"e dangerous missions0 Te !atrician is e5#ected to organi4e and e@ui# a #arty o' dwar3es out o' is own 'unds0 )s a /igborn, e is e5#ected to "ee# u# a##earances, buying only te 'inest e@ui#ment 'or te #arty and s#ending 17N to 68N more on e@ui#ment and ser3ices0 I' a !atrician 'ails to do tis, is reaction bonus dro#s by E1 'or eac dwar' tat e 'ails to ade@uately e@ui# until it reaces 70 /e may increase is reaction bonus to its 'ormer le3el by donating large amounts o' money to is religion and by underta"ing some a4ardous mission0 +onlaw'ully aligned dwar3es are irritated by te !atrician&s su#erior airs and react to im at E90 Wealt %#tions< ) !atrician starts wit 987 g#, #lus 9dA517 g#0 Ritual !riest Te Ritual !riest is te most common #riest in dwar' society0 /e o''iciates at religious meetings and insures tat worsi# is #ro#erly conducted0 /e #resides o3er marriages, deats, and nameEgi3ing ceremonies 'or cildren0 )de#t at 'igting, te Ritual !riest is o'ten willing to gi3e is li'e in te de'ense o' is strongold0 Barred< Tere are no barred religions 'or a Ritual !riest0 Role< /e de3otes most o' is time to te worsi# o' is gods and te needs o' is 'ellow dwar3es0 /e is o'ten called u#on to intercede wit is deity on teir beal'0 /is deity may call u#on im to #er'orm some @uest or e may be granted a 3ision0 /e may be ordered by is su#eriors to #er'orm a s#ecial tas"0 ) #arty o' ad3enturers is ten 'ormed0 Secondary S"ills< /e sould a3e te Scribe secondary s"ill0 Wea#on !ro'iciencies< ) Ritual !riest may be #ro'icient in any o' te wea#ons a3ailable to #riests, #lus< battle a5e, crossbow, andBtrowing a5e, morning star, military, and warammer0 Bonus +onwea#on !ro'iciencies< Dwar' Runes, Endurance, Local Dwar' /istory, Religion0 Recommended +onwea#on !ro'iciencies< )ncient /istory, )strology, /ealing, /erbalism, Local /istory, ReadingBWriting0 E@ui#ment< Ritual !riests may a3e any "ind o' armor0 Distincti3e )##earance< )ccording to is religious custom0 S#ecial Bene'its< /e is always res#ected by oter dwar3es, and may as" and be granted selter in any strongold0 /e recei3es a J1 reaction adHustment wen dealing wit dwar3es0 S#ecial /indrances< ) Ritual !riest as no s#ecial indrances0 Wealt %#tions< ) Ritual !riest recei3es te standard 9dA517 g#0 WarriorB!riest Kits WarriorB#riests are common in dwar' society0 Tey combine te 'igting abilities o' te warrior wit te s#iritual #owers o' te #riest0 Tey may be #art o' a religion com#rised o' warriorB#riests or tey may com#lement a religion, #ro3iding it wit additional muscle0 Cam#ion ) Cam#ion is a member o' a religion wo as been selected to undergo intensi3e training as a warrior0 /e is e5#ected to de'end is creed at all times, and may be called u#on to do so in single combat against an e3il monster or members o' an enemy religion0 ) Cam#ion must a3e Strengt and Wisdom scores o' at least 180 /e must also a3e a Carisma o' at least 1:0 Barred< ) Cam#ion cannot belong to a religion tat as restrictions against 3iolent bea3ior0 Role< Te Cam#ion de'ends is religion wit is li'e and su#erior combat ability and maintains a clear ead to #romote it0 )s a de'ender o' is creed, e must always act in its best interest, e3en wen doing so causes im distress or #ysical arm0 Secondary S"ills< /e sould a3e te )rmorer and Wea#onsmit secondary s"ills0 Wea#on !ro'iciencies< /e may a3e any wea#on #ro'iciency0 ,nli"e oter warriorB#riests, e may s#eciali4e in one wea#on0 Tis wea#on must be cosen wen te "it is ta"en and cannot be canged0 /e may ne3er s#eciali4e in any oter wea#on0 Bonus +onwea#on !ro'iciencies< Endurance, Intimidation, Religion0 Recommended +onwea#on !ro'iciencies< )lertness, )ncient /istory, BlindE 'igting, Dwar' Runes, /unting, Local Dwar' /istory, =usical Instrument, Singing0 E@ui#ment< ) Cam#ion is allowed one wea#on s#eciali4ation >tis is an e5ce#tion to te restriction against multiEclass caracters?0 Tis wea#on is s#ecially blessed and acts in all res#ects as a magical weapon <=F it can e3en arm monsters tat can only be it by magical wea#ons0 Te wea#on may be J6 or iger andBor a3e added bonuses wen used to attac" certain ty#es o' monsters, suc as undead0 Te blessed wea#on belongs to is curc and e is carged wit its care0 It may ne3er be lent and, i' lost, is #aramount duty becomes its reco3ery0 ) Cam#ion wo 'inds a su#erior wea#on and decides to "ee# it must return is blessed wea#on to te main tem#le o' is religion as soon as e is able0 Distincti3e )##earance< Cam#ions are mar"ed by teir role and a3e an air o' su#eriority0 Tey usually dress in 'ine clotes, unless s#eci'ically 'orbidden to do so by teir religion0 S#ecial Bene'its< See E@ui#ment and Wea#on !ro'iciencies0 S#ecial /indrances< /e may ne3er a re'use a 'igt related to is religion0 /e must de'end it at all times0 /e may be re@uested to #er'orm tas"s set by is su#eriors0 I' e re'uses to acce#t a callenge or a @uest, e loses is wea#on s#eciali4ation and is religion will send anoter Cam#ion to reclaim is blessed wea#on0 Wealt %#tions< ) Cam#ion starts wit Ad:517 g#0 Tem#le $uard Tem#le $uards are warriorB#riests normally stationed in a religion&s tem#le0 Tey a3e a good mi5 o' abilities 'rom bot classes, and 'orm te elite o' a religion&s warriors0 Barred< I' $he 'omplete )riest*s +andbook is used, Tem#le $uards cannot belong to a religion tat as #oor 'igting abilities0 Role< ) Tem#le $uard as a number o' roles in a cam#aign0 /e guards te #recincts o' is tem#le, #rotecting its members 'rom attac"0 /e is te wea#on instructor 'or #riests o' is religion, and it is is duty to train tem in te use o' te religion&s cosen wea#ons0 /e may act as a re#resentati3e o' is religion and may rise in its ierarcy, li"e any oter #riest0 /is duties, owe3er, are concerned wit organi4ing de'enses and out'itting and leading e5#editions, rater tan wit religious ser3ices0 Secondary S"ills< ) Tem#le $uard may a3e any secondary s"ill0 Wea#on !ro'iciencies< /e must be #ro'icient in a wea#on tat is re#resentati3e o' is religion0 I' e worsi#s te god o' war, is #ro'iciency would be battle a5e0 Bonus +onwea#on !ro'iciencies< )lertness, Religion0 Recommended +onwea#on !ro'iciencies< BlindE'igting, Dwar' Runes, Eti@uette, Intimidation, =odern Languages, Sign Language, Signalling0 E@ui#ment< )'ter e as bougt is wea#ons and oly symbol, a Tem#le $uard must buy te best armor e can a''ord0 Distincti3e )##earance< Tem#le $uards dress according to teir religion, but always a3e a more martial a##earance tan oter #riests0 Tey always carry a wea#on and sield0 S#ecial Bene'its< )ny time te Tem#le $uard is 'igting in de'ense o' is tem#le or oter oly #lace o' is religion, e gains a J6 to attac" and damage rolls and a J6 to is sa3ing trows0 S#ecial /indrances< ) Tem#le $uard is rarely a 'ree agent and is usually gi3en is orders by a /ig !riest0 Tis may lead to long #eriods o' tem#le duty, inters#ersed wit s#ecial missions0 Wealt %#tions< Tem#le $uards start wit 8d:517 g#0 *indicator Te *indicator is imbued wit te s#iritual #ower o' is deity0 Wen tis #ower is mani'ested, e becomes a 'earless and #ower'ul warrior0 /e is able to enter a rage similar to tat e5#erienced by BattleragersF is 'ace becomes contorted and e grinds is teet togeter0 See Battlerager 'or details concerning canges in a##earance0 ) *indicator must a3e a minimum Strengt o' 18, Intelligence no iger tan 17, and Wisdom no iger tan 1:0 Barred< *indicators cannot belong to any religion tat is concerned wit #eace or lo3e0 Tey worsi# gods o' war, deat, elemental 'orces, ligtning, 'ire, strengt, or tunder0 Role< Tey are o'ten te most #otent 'orce o' a religion, e5#ected to gi3e teir li3es 'or teir religion0 =ost are well aware tat teir li3es are li"ely to be sort, toug sometimes glorious0 Secondary S"ills< *indicators may coose any secondary s"ill0 Wea#on !ro'iciencies< Tey must be #ro'icient in battle a5e >one or two anded? and warammer, regardless o' te restrictions im#osed by teir religion0 Tey cannot start #lay wit any ranged wea#on oter tan warammer, and may not a3e any oter ranged wea#on #ro'iciency0 Bonus +onwea#on !ro'iciencies< Endurance, Intimidation, Religion, Singing0 Recommended +onwea#on !ro'iciencies< )##raising, )rmorer, BlindE'igting, Dancing, Direction Sense, /ealing, /erbalism, Sound )nalysis, ,nderground +a3igation, ,nderground Sur3i3al0 E@ui#ment< *indicators must start #lay wit a battle a5e and a warammer0 Tey may wear any ty#e o' armor, but it must be sligtly larger in si4e tan normal to accommodate teir increased si4e wen in a "illing rage >see Battlerager?0 Distincti3e )##earance< Tey usually a3e 'acial and body tattoos0 S#ecial Bene'its< *indicators gain all te s#ecial bene'its o' Battleragers, but are not allowed to s#eciali4e in any wea#on0 Because o' teir iger Wisdom, *indicators are usually able to e5ert more control o3er teir own actions0 S#ecial /indrances< *indicators a3e te same indrances as Battleragers, e5ce#t tat members o' teir own religion do not react to tem wit a negati3e #enalty0 Wen enraged, *indicators cannot cast any s#ells, but may bene'it 'rom s#ells cast #rior to becoming enraged0 Wealt %#tions< *indicators start wit 8d:517 g#0 Tie' Kits True dwar' tie3es wo steal 'rom oter dwar3es to ma"e a li3ing are almost none5istent in dwar' society0 Dwar3es caugt stealing are ea3ily 'ined and may be banised i' tey continue0 True dwar' tie3es are usually 'ound #lying teir illegal trade among oter races0 $he 'omplete $hief*s +andbook contains "its 'or tem0 /ere we loo" at caracters wo, wile tecnically o' te tie' class, are a #art o' law'ul dwar' society0 Tey may be o' any alignment0 Di#lomat Di#lomats are 'ound only in strongolds tat a3e dealings wit oter races0 Tey act as middlemen, translators, and s#o"esmen0 Tey must rely on teir wits to smoot te way, #articularly wen negotiations sour0 ) Di#lomat&s minimum Carisma is 190 Role< Di#lomats may re#resent teir strongold, act as inter#reter 'or te strongold&s leader, or be em#loyed by a dwar' mercant0 Sometimes a Di#lomat will be ired by umans or oter races to assist ma"ing deals wit te dwar3es o' a #articular strongold0 =any use teir #osition to s#y u#on oter race&s de'enses0 =ost races consider suc acti3ities as es#ionage, but dwar3es 3iew it as merely ta"ing necessary #recautions0 Secondary S"ills< ) Di#lomat sould a3e te TraderBBarterer secondary s"ill0 Wea#on !ro'iciencies< )ny "ind o' wea#ons normally #ermitted tie3es0 Bonus +onwea#on !ro'iciencies< Te Di#lomat starts wit any 'our modern languages0 Recommended +onwea#on !ro'iciencies< )lertness, BlindE'igting, Disguise, $aming, Local /istory, Reading Li#s, Sign Language, Tigtro#e Wal"ing, *entrilo@uism0 E@ui#ment< Because o' te sensiti3e nature o' teir missions, Di#lomats sould dress as unobtrusi3ely as #ossible and #ossess easily concealed wea#ons suc as daggers and darts0 Distincti3e )##earance< Di#lomats tend to loo" li"e e3eryone&s idea o' a ty#ical dwar'0 E3en toug di''erent races or cultures see tem in di''erent ways, Di#lomats "now ow to dress in order to matc te #reconce#tions o' oters0 S#ecial Bene'its< Di#lomats gain a J17N modi'ier to Detect +oise and a J8N modi'ier to te %#en Loc"s ability0 Tey gain a J9 reaction bonus dealing wit oter races, e5ce#t racial enemiesF ten te reaction bonus dro#s to J10 S#ecial /indrances< Di#lomats su''er a B17N #enalty to teir !ic" !oc"ets ability0 Wealt %#tions< Di#lomats recei3e 9dA517 g# instead o' te normal 6dA517 g#0 Entertainer Dwar3es enHoy entertainment during leisure ours, altoug oter races are sur#rised tere are dwar3es wose trade is to entertain0 Tere are dancers, singers, Hugglers and tumblers, musicians, tigtro#e wal"ers, and 'ire eaters0 Tey rarely tell Ho"es0 To be an Entertainer, a caracter as to a3e a minimum De5terity o' 1:0 Role< Li"e most dwar' trades, Entertainers are go3erned by a guild0 Tey are trained 'rom an early age and are 3ery ade#t at wat tey do0 /umans and el3es o'ten 'ind te sigt o' dwar' Entertainers gamboling around a stage ilariously 'unny, muc to te annoyance o' te Entertainers and dwar3es in te audience0 Te #er'ormance o' an Entertainer is meant to dis#lay te #ysical #rowess o' te dwar3es in an edi'ying manner0 Tey are certainly not meant to be lauged atL Secondary S"ills< )ny0 Wea#on !ro'iciencies< Entertainers may use any wea#on0 Bonus +onwea#on !ro'iciencies< )n Entertainer may coose two o' te 'ollowing s"ills< Dancing, Juggling, Local Dwar' /istory, =usical Instrument, Ro#e ,se, Singing, Slow Res#iration, Tigtro#e Wal"ing, Tumbling, *entrilo@uism0 Recommended +onwea#on !ro'iciencies< )ll o' te abo3e, #lus )lertness0 E@ui#ment< Entertainers start wit ro#e, Huggling balls and s"ittles, and a musical instrument0 Tese are #ro3ided by te Entertainers& $uild0 Distincti3e )##earance< Entertainers usually dress in sober dwar3en colorsF dar" browns or slate grays0 Tey can easily be identi'ied by teir e@ui#ment, wic tey ta"e e3erywere0 S#ecial Bene'its< Entertainers gain a J1 ability modi'ier wen using te Singing, Dancing, Juggling, and Ro#e ,se #ro'iciencies0 S#ecial /indrances< Entertainers tend to be lauged o'' stage wen tey #er'orm outside dwar' society0 Tis ma"es tem reluctant to #er'orm 'or any audience not made u# o' dwar3es0 Wealt %#tions< Entertainers start wit only 6d:517 g#0 Loc"smit Loc"smits are masters at building and ta"ing a#art loc"s0 Tese cra'tsmen are well res#ected in dwar' society0 In many ways te true tie'&s worst enemy, loc"smits ma"e it ard 'or a tie' to e5ercise is trade0 Role< Tey are e5#ert in ma"ing and o#ening loc"s0 Tey are also e5#ert at 'inding and disarming tra#s0 Teir cra't sa'eguards omes and builds strong loc"s 'or te gates o' dwar' strongolds0 To ad3enturers, tere are many bene'its to a3ing a loc"smit along0 Tey can 'ind and remo3e tra#s, o#en loc"s, and a3e all o' te oter s"ills o' tie3es0 Secondary S"ills< Loc"smits o'ten a3e tecnical s"ills, suc as =ason, =iner, or Woodwor"erBCar#enter0 Wea#on !ro'iciencies< Tey usually carry a5es and ammers0 !ractical dwar3es, tey "now tat not all loc"s can be #ic"ed0 Sometimes it is necessary to brea" a door down instead0 Bonus +onwea#on !ro'iciencies< Car#entry, Loc"smiting0 Recommended +onwea#on !ro'iciencies< )lertness, Engineering, Stonemasonry0 E@ui#ment< Loc"smits sould a3e one set eac o' loc" ma"ing and loc" #ic"ing tools0 Distincti3e )##earance< +o distincti3e a##earance0 S#ecial Bene'its< Tey gain a J17N modi'ier to teir %#en Loc"s ability in addition to tat #ro3ided by te Loc"#ic"ing #ro'iciency, and a J17N bonus to teir .indBRemo3e Tra#s ability0 S#ecial /indrances< Loc"smits a3e a E17N #enalty to teir Climb Walls ability and a E8N #enalty to teir !ic" !oc"ets ability0 Wealt %#tions< Tey start wit :d:517 g#0 !est Controller !est Controllers "ee# a strongold 'ree 'rom rats, giant s#iders, centi#edes, carrion crawlers, "obolds, and oter #ests0 Tey are e5#erts at setting tra#s and in eradicating minor animal and monster nuisances0 Role< !est Controllers are members o' te !est Control $uild0 Troug e5#erience tey learn all o' a strongold&s tunnels, #assages, and sewers0 )ltoug tey #er'orm an in3aluable ser3ice "ee#ing underground settlements abitable, teir true wort becomes a##arent wen a strongold is under attac"0 Ten tey use teir e5#ertise to rig tra#s along #assages o' e5#ected enemy ad3ance to slow and "ill te in3aders0 Enemies entering a dwar' strongold are li"ely to 'ind teir way beset wit deadly tra#s0 )s members o' an ad3enturing #arty, !est Controllers are use'ul to #rotect te #arty&s cam# area and to 'ind and disarm tra#s set by oters0 Secondary S"ills< Tey sould a3e te secondary s"ill o' Tra##erB.urrier0 Wea#on !ro'iciencies< !est Controllers usually carry daggers and darts, but may use any ty#e o' wea#on normally #ermitted to tie3es0 Bonus +onwea#on !ro'iciencies< )nimal Lore, !est Control0 Recommended +onwea#on !ro'iciencies< )lertness, Blac"smiting, BlindE 'igting, Car#entry, Direction Sense, Set Snares, Sign Language, Signalling, Stonemasonry, Trac"ing, ,nderground Sur3i3al, Wea#onsmiting0 E@ui#ment< !est Controllers sould e@ui# temsel3es wit cages and oter tra#s0 I' one as te blac"smiting or wea#onsmiting #ro'iciencies it can be assumed e as built 1d: tra#s be'ore starting #lay0 Distincti3e )##earance< !est Controllers wear siny blac" leater armor and blac" leater elmets0 S#ecial Bene'its< Tey gain a J8N bonus to teir =o3e Silently and .indBRemo3e Tra#s abilities0 S#ecial /indrances< Tey a3e a E17N #enalty to teir !ic" !oc"ets ability0 %ter dwar3es, e5ce#t *ermin Slayers and Way'inders, consider tem to be unsa3ory caracters and react to tem wit a E6 #enalty0 Wealt %#tions< Tey start wit te standard 6dA517 g#0 WarriorBTie' Kits =ultiEclass warriorBtie3es 'ill many s#ecialist roles0 Wit teir ability to 'igt e''ecti3ely, cou#led wit teir tie3ing abilities, teir ser3ices are muc in demand0 WarriorBtie3es are o'ten more tan Hust te sum o' teir #arts0 Te "its below describe some o' te ways in wic tey 'it into dwar' society0 $etto .igter $etto .igters li3e in te gettos o' nondwar3en towns or cities0 $enerally 'rom #oor 'amilies, tey a3e ad to loo" a'ter temsel3es 'rom an early age0 Te ty#ical $etto .igter as a ardbitten, sel'Ecentered attitude, de3elo#ed in order to sur3i3e te rigors o' te getto0 $etto .igters may come 'rom dwar' strongolds0 In suc cases tey would be 'rom #oor clans wit bad re#utations0 Suc caracters are always sus#ect to oter dwar3es, and tey 'ind it di''icult to ma"e a li3ing by onest means0 Role< Te $etto .igter ne3er 'orgets is lowly origins and may arbor resentments against dwar3es wo are better o''0 /owe3er, e stays true to is roots, and will try to better te li3es o' getto cildren0 Secondary S"ills< ) $etto .igter may a3e any secondary s"ill0 Wea#on !ro'iciencies< Wea#on #ro'iciencies a3ailable to $etto .igters are determined by te cam#aign bac"ground0 I' te $etto .igter is 'rom a re#ressi3e city, most wea#ons may be 'orbidden to citi4ens, and dwar3es may be es#ecially restricted0 It may be illegal 'or dwar3es to #ossess any wea#ons witin te city, wit sti'' 'ines or im#risonment te usual #unisments0 In suc a city, a $etto .igter would be restricted to concealed wea#onsF daggers or darts0 In oter societies, $etto .igters may be allowed to be #ro'icient in any wea#on0 Bonus +onwea#on !ro'iciencies< )lertness, Disguise, Endurance0 Recommended +onwea#on !ro'iciencies< BlindE'igting, .orgery, $aming, Local /istory, Li# Reading, Sign Language, Tumbling, *entrilo@uism0 E@ui#ment< $etto .igters sould start #lay wit tie'&s #ic"s and a ro#e0 %terwise, tey may e@ui# temsel3es as tey see 'it0 Distincti3e )##earance< $etto .igters do not a3e a distincti3e a##earance, but many bear scars or a3e am#utated 'ingers 'rom street 'igting0 Some wear an eye#atc0 S#ecial Bene'its< ) $etto .igter gains a J1 bonus to attac" and damage wen using a dagger or "ni'e0 Wen attac"ing wit two wea#ons, e does not su''er any #enalty wit is #rimary wea#on, and only a E6 attac" #enalty wit is secondary wea#on >see te )layers +andbook, #age 2A?0 I' is secondary wea#on is a dagger or "ni'e, e still gains te J1 to attac" and damage0 /e gains a J8N modi'ier to is !ic" !oc"ets and /ide in Sadows s"ills0 S#ecial /indrances< $etto .igters a3e bad re#utations wit te autorities o' te town, city, or strongold in wic tey li3e0 Law en'orcement agents o' te same town, city, or strongold react at E9 to a $etto .igter0 /e su''ers a E8N #enalty to is cance to .indBRemo3e Tra#s0 Wealt %#tions< ) $etto .igter starts wit only 9d:517 g#0 Trader Dwar' mercants wo trade mainly wit oter races, te Traders see" to dri3e te ardest bargain tey can0 Tey usually deal in dwar3en wea#ons, armor, and oter metal goods, but will trade in uncut gems, iron, or oter ores wen tere is a glut o' tem0 Traders trans#ort teir wares on mules or #onies, ta"ing teir goods to uman and el3en towns or cities were tey sell tem to local mercants0 Some traders a3e establised teir own so#s in suc #laces, eliminating te middleman0 Role< Tey are o'ten willing to tra3el 3ast distances in searc o' bargains0 Some Traders deal wit te races o' te ,nderdar", #articularly dee# gnomes, and sometimes wit drow or duergar0 %ters act as te only contact some mountain dwar' strongolds a3e wit te outside world0 Traders are 3ital to te strongolds, bringing in goods tat local dwar3es are unable to manu'acture temsel3es0 Traders are ad3enturous by nature and are always loo"ing 'or a good deal0 Entire cam#aigns may be based around te acti3ities o' a Trader and is com#anions, trans#orting goods troug ostile lands or in searc o' lost treasure0 Secondary S"ills< Traders sould a3e te TraderBBarterer secondary s"ill0 Wea#on !ro'iciencies< Traders sould be #ro'icient in ligt crossbow and a concealable and wea#on suc as a dagger, "ni'e, or and a5e0 %terwise, tey may be #ro'icient in any wea#on tey coose0 Bonus +onwea#on !ro'iciencies< )##raising, Endurance, +a3igation0 Recommended +onwea#on !ro'iciencies< )lertness, )nimal /andling, Direction Sense, /unting, Local Dwar' /istory, Local /istory, Riding >Land Based?, Sur3i3al >as a##ro#riate?, ,nderground +a3igation0 E@ui#ment< ) Trader starts is career wit a mule and #ac"s and #anniers 'or carrying goods and e@ui#ment0 Distincti3e )##earance< Traders do not a3e to belong to a guild and a3e no standard a##earance0 S#ecial Bene'its< ) Trader gains a J1 to attac" and damage only wen #rotecting is goods or animals0 ) Trader also gains a J1 reaction bonus 'rom mercants and oter traders0 Tis bonus is based on is re#utation as a 'air and onest Trader0 I' e ceats on a deal and is later disco3ered, te bonus canges to a E6 #enalty0 S#ecial /indrances< Traders a3e no s#ecial indrances0 Wealt %#tions< ) Trader starts wit :d:517 g#0 *ermin Slayer Te *ermin Slayer is a igly s"illed s#ecialist wo enters te tunnel systems o' monsters suc as "obolds, goblins, and Hermlaines, wit te intention o' eradicating tem0 *ermin Slayers are also ade#t at negotiating te constricted #assages created by giant rats, centi#edes, and oter #ests and 3ermin0 Tey are used to 'igting in con'ined s#aces and are e5#erts at iding in sadows, were tey wait to sur#rise teir #rey0 *ermin Slayers are similar to !est Controllers, but were a !est Controller uses tra#s to catc is #rey, *ermin Slayers acti3ely unt 3ictims wit ligt crossbows and and a5es or ammers0 ) *ermin Slayer must a3e minimum scores o' 1: in Strengt and De5terity0 Role< Tey belong to teir own guild, wic sells teir ser3ices to tose wo re@uire tem0 =any o#erate as 'reelancers, selling teir s"ills to umans and oter races wo are e5#eriencing #roblems wit K3ermin0K Witin dwar' societies #lagued by #ests, *ermin Slayers are igly regarded0 Teir willingness to enter narrow tunnels is seen as commendable by oter dwar3es0 In strongolds were tey are not constantly em#loyed, tey are o'ten 3iewed wit sus#icion and distaste0 =any a3e been "nown to turn to illegal acti3ities in order to su##ort temsel3es, but teir willingness to enter e3en sewers as #ro3ed teir wort as reco3erers o' lost items and as earned tem a re#utation 'or being incredibly toug0 %utside o' dwar' society, *ermin Slayers are someting o' an enigma0 Tey do not readily 'it te image oter races a3e o' te trades0 =ost umans are ama4ed tat a s"ill as s#eciali4ed as *ermin Slayers e3en e5ists0 E3en so, tey easily 'ind wor" in uman cities as #est e5terminators, and teir ser3ices a3e o'ten been called u#on to eradicate bands o' raiding "obolds and goblins 'rom teir lairs0 Secondary S"ills< ) *ermin Slayer sould a3e te /unter secondary s"ill0 Wea#on !ro'iciencies< *ermin Slayers must be #ro'icient in ligt crossbow and and a5e, ammer, or dagger0 =any 'a3or te s#ecialist wea#ons o' te close combat 'igter0 $enerally, *ermin Slayers sould coose 'ast wea#ons tat re@uire little s#ace0 Bonus +onwea#on !ro'iciencies< )lertness, Endurance, Trac"ing, ,nderground +a3igation0 Recommended +onwea#on !ro'iciencies< Direction Sense, Sign Language, ,nderground Sur3i3al, !est Control, BlindE'igting, Intimidation, Set Snares, Swimming0 E@ui#ment< *ermin Slayers may s#end teir money on any "ind o' e@ui#ment0 De#ending on te current Hob, tey a3e a wide 3ariety o' armor o#tions a3ailable0 I' stealt is re@uired, tey sould wear no more tan leater armor0 Wen see"ing to destroy te o##osition, metal armor may be worn, e3en toug tis causes teir tie' s"ills to be negated0 =ost *ermin Slayers carry at least two ligt crossbows, allowing tem to 'ire two sots be'ore a3ing to reload0 ) new *ermin Slayer caracter recei3es a ligt crossbow, 17 bolts, and a @ui3er 'ree o' carge0 Distincti3e )##earance< Tey are distinguised by te bandannas around teir eads, and by teir abit o' anging te dried eads or s"ulls o' teir 3ermin 3ictims about teir waists0 S#ecial Bene'its< *ermin Slayers recei3e a J8N bonus to teir .indBRemo3e Tra#s, Detect +oise, and =o3e Silently s"ills0 Because o' teir s#ecial training, *ermin Slayers recei3e a J1 bonus to attac" and a J6 bonus to damage wit one cosen and wea#on, wen 'igting small si4ed creatures0 Tey recei3e a E1 initiati3e bonus anytime tey are 'igting in a restricted tunnel or #assage0 S#ecial /indrances< *ermin Slayers a3e a E17N #enalty to teir !ic" !oc"ets s"ill and a E8N #enalty to teir Read Languages s"ill0 Tey are not trained to 'igt large creatures, so ogres, trolls, ogre magi, giants, and titans 'ind tem easier to attac" tan oter dwar3es0 Large creatures are only #enali4ed E6 wen attac"ing *ermin Slayers0 Wealt %#tions< *ermin Slayers recei3e te standard 8d:517 g# starting gold, #lus teir 'ree ligt crossbow, 17 bolts, and @ui3er0 Way'inder Te Way'inder is a ardy mi5 o' warrior and tie' wo usually o#erates inde#endently o' oter dwar3es0 /e cares 'or imsel', acting on is own initiati3e, and is able to sur3i3e 'or long #eriods o' time on a minimum o' 'ood0 ) Way'inder must a3e a minimum Intelligence o' 160 Role< Way'inders are traditionally em#loyed as underground e5#lorers and s#ies0 Tey cart te best routes underground, note su##lies o' 'ood and water, and mar" down te location o' any mineral de#osits tey 'ind0 Way'inders are 're@uently em#loyed to e5#lore new areas 'or mining and to cart underground waterways0 Tis is te only dwar' "it wit Swimming as a bonus #ro'iciency0 Te dwar3en military em#loys tem as underground scouts and guides0 Tese intre#id e5#lorers 're@uently 3enture into monsterEin'ested ca3erns in order to learn te numbers and #ositions o' guards, and any wea"ness in te monster de'enses0 %nce tey a3e re#orted teir intelligence, tey guide te dwar' troo#s to te locations, 'ollowing teir own ma##ed routes0 In uman society te Way'inder as 'ound em#loyment wit mine owners, #ros#ectors, and #arties o' ad3enturers0 Te Way'inder&s combat and tie' s"ills ma"e im doubly use'ul to is colleagues0 Some Way'inders a3e become 3ery ric disco3ering lodes o' te 'inest sil3er, gold, and e3en mitril during teir e5#lorations0 Teir ability to 'ind alternate routes ma"es iding te disco3ery 'rom teir em#loyers a sim#le tas", and ten tey can e5#loit it temsel3es0 Secondary S"ills< ) Way'inder sould a3e te +a3igator secondary s"ill0 Wea#on !ro'iciencies< Way'inders may cose any wea#on #ro'iciencies #ermitted to warriors and tie3es0 Bonus +onwea#on !ro'iciencies< Endurance, Swimming, ,nderground +a3igation, ,nderground Sur3i3al0 Recommended +onwea#on !ro'iciencies< )lertness, BlindE'igting, Direction Sense, .ungi Recognition, /erbalism, Local Dwar' /istory, Loc"smiting, =ining, =odern Languages, Ro#e ,se, Set Snares, Sign Language, Signalling, Slow Res#iration, Trac"ing0 E@ui#ment< Way'inders sould start wit a suit o' leater armor and a sield0 Tey sould carry basic sur3i3al e@ui#ment suc as ro#es, #itons, a ammer, 'ood su##lies, waters"in, etc0 Distincti3e )##earance< Tey usually dress in blac" leater armor and carry blac" sields0 ,nli"e most dwar3es, teir beards are eiter worn 3ery sort or braided into tigt ringlets, wic gi3e teir cins a Hagged a##earance0 S#ecial Bene'its< Tey gain a J17N bonus to teir /ide in Sadows and =o3e Silently s"ills0 Tey are also able to learn languages easily0 Eac language learned by a Way'inder costs only al' its listed number o' slots0 So, 'or te cost o' one slot, a Way'inder could learn bot te Sign and $oblin Language #ro'iciencies0 S#ecial /indrances< Way'inders a3e a E17N #enalty to teir !ic" !oc"ets and Read Languages s"ills0 Tey are not @uite trusted by oter dwar3es due to teir inde#endent nature0 Te 'act tat some Way'inders a3e ceated on teir em#loyers in te #ast as dee#ened te distrust0 )s a result, Way'inders a3e E6 reaction #enalty wen dealing wit oter dwar3es0 Tis #enalty is ignored in situations were a Way'inder&s ser3ices are being acti3ely sougtF ten teir inde#endent nature is 3iewed more #ositi3ely0 %ter dwar3es will remain sus#icious o' a Way'inder&s moti3es0 Wealt %#tions< Way'inders start wit te usual 8d:517 g# 'or multiEclassed warriors0 Ca#ter ;< Role !laying and !ersonalities .arondil, an El', S#ea"s o' Dwar3es .et*s get one thing straight, I have nothing against dwarves personally. It*s just that they*re so different from regular folk. $hey really are a bit freakish. 5ust look at them. /our foot six at best, often just as wide. $he proportions are all wrong. 1nd that hair9 It grows all over the place. &ost of them look like they*ve rugs stuck to their faces. 1nd the smell9 $he less said about that, the better. I*m really not prejudiced, but I do believe in calling a s"uat a s"uat. 1nd that*s just what they are, s"uat and ugly things, the victims of a mean joke of the gods. 4o wonder they live below ground. 4o one takes them seriously, except themselves. 1nd they do take themselves seriously. 1 few have even had the nerve to call me flighty, if you can believe that. -esides, they are so obsessed with work they never laugh, never have any fun. Work, work, work, that*s all they do besides sleep, drink vast "uantities of alcohol, and smell. &ind you, it*s hardly surprising given their repressive society. $hose guilds are nothing short of legali!ed slavery. >nderground is the best place for them. Down there, they can*t go *round depressing other folk. %ou can tell how bad it is down there by the number of them who escape every year. %ou know the type, either greedy merchants or homicidal killers. +ave you ever tried discussing philosophy with a dwarf? $hey*re not at all interested in life, stars, flowers, or freedom. One rude little beast had the effrontery to tell me to shut up with my 6mindless pansy drivel,6 or he*d hack my legs off. +a9 $he stumpy little runt couldn*t reach any higher, my legs were all he could hit9 Oh, they*re all right from a distance, I suppose. 5ust keep them in their holes, away from decent folk, and everything will be fine. I*m not prejudiced, but I still don*t want any living in my woods9 %ter races tend to stereoty#e dwar3es, lum#ing tem all togeter as sus#icious, a3aricious, taciturn, obstinate, grum#y, grim, and umorless creatures0 Tey see tem as rigid and unyielding as stone, wile grudgingly admitting tat dwar3es are ardy and tenacious 'igters0 Wile all tat is true, it is a gross generali4ation0 =any dwar3es will not 'it neatly into anoter race&s conce#tion o' tem0 +o two are e5actly ali"e0 Tey may a3e te same caracter "it, but eac as is own goals, interests, @uir"s, and 'laws setting im a#art 'rom is 'ellows0 Tere are, owe3er, certain discernible @ualities sared by te entire race0 Te Dwar3en !ersonality 6+umph9 ,et lost96 EEDwar3en =a5im Dwar3es are not umans wit sort legs, broad torsos, and long beards0 Tey are anoter race entirely, wit distincti3e #ersonality traits and belie's tat set tem a#art 'rom umans0 !laying a dwar' is more callenging tan #laying a uman warrior, cleric, or tie'0 )s umans, we "now our basic traits, and #ortray tem easily in a game0 It is more di''icult to ma"e dwar3es belie3able and 'un, but te #otential reward is wort te e''ort0 Basic !ersonality Dwar3en #ersonality is molded by many 'actors0 Tey see temsel3es as a #roud and noble race, maintaining teir own ways0 Tis is not because tey are stubborn, but because e5#erience as taugt tem tat teir ways are best0 Tey do not understand wy oter races consider tem dour and taciturn0 Belie3ing tat tere is a time and #lace 'or e3eryting, dwar3es a##roac wor" seriously, wit an attitude o' commitment0 Dealing wit oter races is always seen as wor" and dwar3es always wor" solemnly0 Wile tis as led to 'alse #ortrayals, dwar3es don&t care0 Tey "now tey are su#erior to all oter races0 I' oters 'ail to recogni4e tis, it is not te dwar3es& loss0 Tey are content to lea3e oters alone, unless tey are in direct con'lict or com#etition 'or li3ing s#ace or resources0 Wen attac"ed, te entire strongold will 'igt0 Knowing ow te race generally 'eels about most tings el#s to de'ine indi3idual #layer caracters0 E3en i' te caracter&s #ersonality is entirely di''erent 'rom te norm, it can be de'ined by noting te di''erences0 Te Dwar3en !ersonalities Te 'ollowing #ersonalities are #ro3ided as s#urs to te imagination0 Tey are intended as conce#ts to be used and de3elo#ed by #layers wit dwar' caracters0 Eac #ersonality #ro3ides a 'ramewor" 'or te caracter&s role #laying #ersonality, and can be amended, added to, or combined wit oter #ersonalities0 !layers are encouraged to alter and modi'y te #ersonality ty#es in any way tey li"e0 Caracteristics can be combined to create new ty#es0 ) #layer may wis to cange is caracter&s #ersonality0 In te course o' ad3enturing, e may a3e e5#eriences tat cause im to cange and grow0 Suc canges sould be rare, and sould mar" a maHor turning #oint in li'e0 ) #ersonality sould not be canged Hust 'or te sa"e o' trying someting new0 Te cange sould de3elo# naturally out o' te e3ents o' te cam#aign, #era#s as a result o' a catastro#ic e3ent0 Eac #ersonality descri#tion includes te 'ollowing in'ormation< It starts wit a general descri#tion o' te caracter&s attitudes, moti3ations, and outloo"0 It suggests ow e is li"ely to 'unction in a ty#ical cam#aign0 In some cases, recommendations are made as to wat ty#e o' #layer may 'ind a #articular #ersonality te most enHoyable to #lay0 Best Suited .or< Some #ersonality ty#es are more a##ro#riate 'or certain alignments tan oters, and some are more a##ro#riate 'or certain "its0 Tese are recommendations, not ard and 'ast rules0 +o3ice #layers are ad3ised to remain witin te alignment and "it recommendations0 Combat Situations< Eac #ersonality ty#e a##roaces combat situations di''erently0 Some migt carge straigt aead wit wea#ons swinging, wile oters migt old bac" to si4e u# te enemy be'ore committing temsel3es0 Role !laying Situations< /ow is a caracter li"ely to react to +!CsI Tese suggestions sould be used as guidelines wen roleE#laying con3ersations, small tal", interrogations, and inter3iews0 Tere are also ideas about ow te caracter migt interact wit oter !Cs0 Te Decadent Te Decadent is one wo 'ollows te ways o' oter races instead o' dwar3en ways0 /e may a3e been li3ing in close #ro5imity to oter races, suc as el3es or umans, or e may a3e made a conscious decision tat anoter culture ad su#erior @ualities to is own0 !ossibilities include a dwar' wo was ca#tured wile young and raised by a tribe o' orcs0 /is loyalties would be to orcs, rater tan is own race0 ) caracter may a3e con3erted to te oter race&s religion, 'orswearing dwar3en tings0 Best Suited .or< Decadent dwar3es are suitable 'or all "its and alignments e5ce#t te Battlerager0 Te %utcast "it is a good coice0 ) Decadent #ersonality allows a #layer to roleE#lay someone wo is outwardly dwar3en, but is 'ar 'rom dwar3en inside0 It also allows dwar' #riests or warriorB#riests to be members o' anoter race&s religion0 Combat Situations< Tere is no s#eci'ic Decadent combat res#onse0 Role !laying Situations< Decadent dwar3es may act li"e umans, el3es, or oters in dwar' 'orm, and will sare te attitudes o' teir ado#ted race0 Tey are 3iewed wit sus#icion by oter dwar3es0 Tey are ne3er com#letely trusted0 Dwar3es will be circums#ect wit a Decadent dwar'0 Tey don&t get on 3ery well wit oter dwar3es, seeing tem as de'icient in some way0 =any oter races a3e di''iculty acce#ting a Decadent dwar' unless e grew u# as #art o' teir society0 ) dwar' wo was raised by a tribe o' orcs would be acce#ted by te orcs o' tat tribe, but e would still be a racial enemy to oter orcs wo don&t "now im0 $lory See"er Te $lory See"er o#es to become 'amous by #er'orming eroic deeds0 /e dreams o' becoming one o' te eroes o' legend wose deeds are still sung toug te ero died a tousand years ago0 Best Suited .or< )5e 'or /ire, Battlerager, /igborn, or any #riest or warriorB#riest "it0 Law'ul and good alignments are best 'or a $lory See"er, but caotics may also 'ill tis role0 Combat Situations< /e 'igts 'or glory, re3eling in te action, and dreams o' is #ortrayal by storytellers to generations yet unborn0 /is lo3e o' action causes im to ta"e ris"s, but e will try to a3oid endangering is com#anions0 /e will #lace imsel' in gra3e danger to #rotect oters or to rescue tem, or e3en Hust to see i' e can sur3i3e it, i' tat action alone would be eroic0 RoleE!laying Situations< /e enHoys being te center o' attention, but is not necessarily a s"illed s#ea"er0 /e may recogni4e is wea"nesses and allow oters to lead in negotiations0 /e wises only to be ac"nowledged 'or te ero e is0 Wen dealing wit dwar3es, #articularly i' e is te only dwar' in a #arty, e will ta"e command o' te situation, or at least ma"e it clear tat e is te leader o' te #arty, e3en i' e is not0 /e wises oters to see im as an e#ic 'igure0 Te $rumbler Te $rumbler lo3es being una##y0 +oting satis'ies im0 It&s eiter too dam#, too dar", too smelly, too cold, too ot, or sim#ly wrong0 Tere is ne3er a rigt0 /e may grudgingly admit tat tings are not too bad, but tey are bad enoug0 /e is only a##y wen e as someting to be una##y about0 /e is not always 3ocal about is una##iness0 ) 'ew wellE#laced moans may be te best #rotest, as long as e3eryone "nows tat e is not a##y0 Best Suited .or< =ost "its, e5ce#t te Di#lomat, will wor"0 To gi3e im someting to grumble about, see to te negati3e side o' te "it0 .or instance, a Loc"smit could be com#laining tat e&s always te one to o#en loc"s and loo" 'or tra#s0 Te *ermin Slayer ris"s is nec" e5#loring tunnels, wit little tan"s0 Te real "ey to #laying a grumbler is remembering tat e actually enHoys wat e does, e Hust ne3er admits it0 Combat Situations< Te $rumbler may a##roac combat as Hust anoter core to be done, or as an o##ortunity to ta"e out is una##iness on oters0 /e may a##roac combat wit disguised 4eal, ne3er admitting is enHoyment0 Ta"en to e5tremes, te $rumbler will com#lain about te slo##y 'igting metods o' is o##onents, or teir treacery, wic caused im inHury0 RoleE#laying Situations< /e 'its te stereoty#e o' te dour, taciturn dwar'0 /e only s#ea"s to com#lain, and someting as sim#le as ordering a room at an inn sounds li"e a com#laint >K)nd don&t stic" me in a room in'ested wit lice, I want a decent oneEEma"e sure it isn&t o3er te common room or I won&t get any slee#K?0 Te /oarder Tis caracter is obsessed wit ac@uiring, oarding, and counting wealt0 /e ne3er s#ends it i' e can a3oid it, and e is always te 'irst one to searc te #oc"ets o' 3an@uised o##onents0 In is s#are time e counts is gold and #olises is gems0 /e ta"es te race&s lo3e o' wealt to an a3aricious e5treme, and may become 3iolent i' someone e3en loo"s at is treasure0 /e doesn&t li"e tal"ing about it because tal" arouses oters& greed0 /e co3ets any treasure tat isn&t is, and is o'ten s#otted eyeing it en3iously0 %ter #arty members can easily mani#ulate im by o''ering gems and oter material rewards0 Best Suited .or< )ny alignment0 ) good caracter will be a #ri3ate indi3idual wo doesn&t want oters #rying into is a''airs0 /e won&t steal 'rom oter #arty members, but e is not a3erse to #oc"eting an odd gem or trin"et 'ound on an enemy or in a treasure aul >es#ecially i' no one else noticed it?0 /e readily rationali4es wy e sould a3e tings tat aren&t currently is0 +eutral and e3il caracters are more li"ely to steal, but tey are smart enoug not to be ob3ious0 Lea3e one o' tem alone wit a treasure cest and e is guaranteed to ri'le it, #oc"eting te coicest items0 Tis is te wrong caracter to lea3e guarding te #ac"s0 )ny ty#e o' tie' caracter ma"es an ideal /oarder, as do most oter caracter "its e5ce#t Di#lomat and /igborn0 Combat Situations< Te /oarder is o'ten a determined 'igter wo reali4es tat te @uic"est way to get more loot is to ta"e it 'rom #eo#le or creatures wo no longer need it >i.e., dead ones?0 /is greed can lead im to be 'oolardy, or to go o'' on is own in dangerous areas0 Te sigt o' a beauti'ul gem in te eye o' a statue, across a camber 'ull o' orcs, is li"ely to lead a /oarder to 'igt is way to it, or lea3e is com#anions to 'igt wile e snea"s around te edge in te o#e o' #oc"eting te gem in te con'usion0 RoleE#laying Situations< Te /oarder is always loo"ing 'or te best deal in any situation0 ,nli"e te Statesman, e is 're@uently not 3ery good at getting itF is greed is so a##arent tat oters can easily mani#ulate im and stri"e ard bargains0 Te %#timist Te o#timist is an outgoing, ceer'ul caracter, always loo"ing on te brigt side, e3en wen circumstances are dire0 To te o#timist, tere is always a brigter and better tomorrow, and e3en te worst situation can be turned to ad3antage0 Best Suited .or< Ideally suited to #layers wo wis to #lay ceer'ul caracters0 Ta"en to its e5treme, an %#timist can be as muc an irritation as a $rumbler0 Instead o' 'inding 'ault, e3ery situation as a redeeming @uality0 Te %#timist wor"s best wit good or neutral caracters, e3il isn&t 3ery o#timistic >but may ide beind an o#timistic 'acade?0 Entertainer, )nimal =aster, and Sar#sooter wor" well wit tis #ersonality, but it can be used interestingly wit $etto .igter0 In Combat Situations< Te %#timist is no 'ool0 In combat e is ca#able o' weiging te o##osition and acting to ensure te best #ossible result0 /e is not gi3en to rusing into combat, but neiter will e sir" is res#onsibilities0 /e may counsel a timely retreat or a rearEguard action, rater tan a 'rontal assault, but wen te ci#s are down, e&ll meet is 'ate wit a grin0 /e genuinely belie3es tat any odds can be o3ercome wit te rigt #lan0 RoleE#laying Situations< Te ceery good nature o' te %#timist suits im well0 /e enHoys meeting #eo#le o' oter races and e o'ten canges te o#inions o' tose wo tin" all dwar3es are dour0 Te !aragon Te !aragon ta"es racial #ride to te e5treme0 Dwar' acie3ements are te igest #ossible and no oter race can o#e to measure u# to te standards dwar3es a3e set0 /e 'inds 'ault wit oters, es#ecially oter races, but e can Hust as easily 'ind 'ault wit oter subraces0 /e is always com#aring te li'estyles and actions o' oters to is own way o' li'e, and tey rarely, i' e3er, matc is standards0 To tis caracter, el3es are 'ligty and a#ateticF orcs are wretced, brutal, and de#ra3edF umans and al'lings too easily distractedF and gnomes are obsessed wit te wrong tings0 Best Suited .or< )ny alignment will wor" well0 Law'ul good !aragons will be el#'ul and o''er unwanted suggestions o' ow oters can im#ro3e temsel3es and bene'it 'rom being law'ul and good0 Caotics will sim#ly be sowo''s and 'ault 'inders0 E3il and neutral caracters can be 3indicti3ely o#inionated and callous about oters0 ) !aragon may be used wit any "it0 Combat Situations< !aragons can always 'ind reasons to be in combat0 K!aL Tey need a dwar' in tere to sow tem ow it&s doneF umans and el3es got no idea0K Tey can Hust as easily 'ind reasons not to get in3ol3edF KDon&t see wy I a3e to 'igt &emF it&s a uman #roblem, not mineLK RoleE#laying Situations< ) bad coice 'or a Di#lomat0 It is too easy 'or im to be obno5ious and rude to oters0 $i3en te will to remain silent, e&s still li"ely to o#en is mout and cut loose wit barbed comments0 In e3eryday situations, e is li"ely to ma"e more enemies tan 'riends0 /e creates 'riction among 'ellow #arty members, #articularly i' tere are oter races #resent, wit is o#inions0 Te !obic /e is scared0 /e may be unable to a##roac bodies o' water, or as a morbid 'ear o' eigts, or a 'ear o' o#en s#aces, or o' enclosed #laces, or o' certain ty#es o' monsters< goblins or umber ul"s, #era#s0 Wate3er te #obic is a'raid o', it #re3ents im 'rom 'ully 'unctioning wen dealing wit te obHect o' is #obia0 /e may sim#ly re'use to go anywere near it0 Tis may be re#resented in gaming terms by gi3ing te caracter #enalties to is attac" and damage rollsF #enalties o' E6 to E8 are suitable0 %r e may a3e to ma"e a sa3ing trow 3s0 #araly4ation to a##roac te ting e 'ears0 Best Suited .or< !layers wo enHoy 'lawed caracters will 'ind !obics good 'un to #lay, toug tey are more restricted tan oter caracter ty#es0 )ny alignment or caracter "it can be used wit a !obic0 Sundered dwar3es are always claustro#obic0 ) !obic may easily be combined wit anoter #ersonalityF a $lory See"er wit a 'ear o' water, 'or e5am#le0 Combat Situations< Te !obic #er'orms well until 'aced wit te obHect o' is #obia0 Ten e becomes reluctant to 'igt, and may e3en 'lee as i' a''ected by a fear s#ell0 ) sa3ing trow may be called 'or in suc situations to see weter e continues to 'igt, or 'lees0 RoleE#laying Situations< In most situations te !obic 'unctions normally, acting as te #layer wants, but 'aced wit is #obia, e canges dramatically0 Wen e is combined wit oter #ersonalities, tere are intriguing #ossibilities0 Imagine an orcE ating Battlerager wo as a suicidal disregard 'or is own sa'ety wen 'igting orcs, but turns and 'lees wen 'aced wit a single "obold0 Te !ragmatist In any gi3en situation, te #ragmatist "nows wat as to be done and does it, rutlessly and e''iciently0 /e ta"es only calculated ris"s, and is ne3er 'oolardy0 Best Suited .or< !ragmatists are only suitable 'or neutral and e3il caracters0 $ood caracters su''er 'rom a3ing to do te rigt tingF !ragmatists do te re@uired ting0 Suitable 'or )5e .or /ire, *ermin Slayer, Sar#sooter, Trader, or $etto .igter0 Combat Situations< /e #re'ers to weig te odds be'ore committing to combat, considering wea"nesses and o##ortunities tat may be e5#loited to best ad3antage0 %nce engaged, e will 'igt to eliminate is o##onents as @uic"ly as #ossible, by any means, owe3er rutless or underanded0 RoleE#laying Situations< ) !ragmatist can be gru'' and taciturn, or e may be more o#en, e3en a##y and gregarious0 In negotiation, e #uses 'or te best deal, but e also "nows wen e as acie3ed all e can0 Te Statesman Te Statesman is concerned wit getting te best deal 'or is clan, strongold, and race, in tat order0 /e e5udes natural leadersi#, or at least li"es to tin" tat e does0 Tis may be a result o' is birt, is u#bringing, or is own in'lated o#inion o' imsel'0 /e ta"es carge o' most situations, acting in a decisi3e and im#osing manner0 Best Suited .or< Te Statesman is best suited 'or te Di#lomat and /igborn "its0 Te Cam#ion and $etto .igter are also use'ul0 Caotic caracters are usually too care'ree or sel'Ecentered to ma"e good Statesmen0 In Combat Situations< /e does not see imsel' as a good combatant0 /e would rater engage in di#lomacy, but i' tat 'ails e may try to ta"e command o' a #arty0 /is success de#ends on weter e is also a com#etent commander0 RoleE#laying Situations< In tese situations, e is at is best0 /e lo3es to #resent is credentials and debate issues and try to obtain te best deal0 /e tends to become te mout#iece 'or a #arty, negotiating 'or necessities0 Ca#ter C< =ining =ining +ew dwar' strongolds are establised 'or a wide 3ariety o' reasons, but tey are almost always sited near substantial de#osits o' minerals or gems0 Tis ca#ter contains rules 'or establising and o#erating mines0 It is assumed tat most e5isting strongolds are built around #ro'itable and e5tensi3e ones0 Conducting a Sur3ey +ot all regions will yield someting o' 3alue, regardless o' te success o' te #ro'iciency roll0 E5am#les o' #laces were mining is a waste o' time include regions o' dee# sand or dirt and areas o' ardened la3a0 Streams 'lowing troug tese regions may a3e carried traces o' ores or a gemstone, but a caracter wit te mining #ro'iciency "nows tat mining tese areas is guaranteed to yield noting0 I' a miner see"s to e5ca3ate an area tat migt yield 3aluable material, e can ma"e a =ining #ro'iciency cec" a'ter sur3eying te area0 /e may determine tat increasing te area o' is sur3ey swee# could yield someting o' 3alue0 Te lengt o' time re@uired 'or a sur3ey will de#end u#on te conditions o' te searc0 ,nder ideal conditions, it would ta"e a wee" to sur3ey an area o' : s@uare miles0 Ideal conditions mean tat te caracter is not constantly 'ending o'' goblins and marauding bandits, nor is e unting 'or 'ood0 I' te searc is being conducted abo3e ground, dee# snow could ma"e #ros#ecting nearly im#ossible, wile e3en a tin layer would tri#le te time needed0 Steady rainstorms, roug terrain, and sort dayligt ours all inter'ere wit a sur3ey o' te sur'ace0 ,nderground searces are limited by te natural 'ormations o' ca3erns and #assages0 Te area tat can be e5amined in one wee" is reduced underground to 6 s@uare miles, conditions #ermitting0 Te natural sa#e o' te #assages may be suc tat te caracter is restricted to a narrow 177Eyard stretc, or tat te searc must be carried dee#er into te eart0 )'ter te searc is com#leted, a #ro'iciency cec" must be made by te miner0 I' unsuccess'ul, te searc as eiter 'ailed to disco3er anyting o' 3alue or te caracter tin"s e as 'ound te best site 'or te mine0 Te miner may searc te area again, see"ing to 3eri'y is original 'indings, but it becomes increasingly more di''icultF te amount o' time re@uired is multi#lied by te number o' sur3eys >te second sur3ey ta"es twice as long, te tird ta"es tree times as long, etc0? and a cumulati3e E1 #enalty is im#osed on eac subse@uent #ro'iciency cec" >E1 on te second cec", E6 on te tird cec", etc0?0 I' te cec" is success'ul, te sur3eyor as determined te e5tent o' mineral wealt in te area, witin a reasonable margin o' error0 Tis does not guarantee a success'ul mine, but does locate te best site 'or one0 I' te area contains noting o' 3alue or is unsuitable 'or mining, a success'ul #ro'iciency cec" re3eals tat 'act0 =ine !roducts Wen a miner locates minerals, consult te =ining !roducts Table0 =ining !roducts Table Roll D177 !roduct o' =ine 71E97 Co##er 91E:7 Tin :1EAA Lead A;EC: Iron C8E26 Sil3er 29E2; $old 2C !latinum 22 =itrilO 77 $emstonesO O Indicates only tat mitril or gemstones may be #resent0 =itril e5ists dee# under te eart, in dense metamor#ic 'ormations0 Te actual #resence o' mitril must be con'irmed by cec"ing te =itril .ormation Table0 I' gemstones are indicated, cec" te $emstones Table0 =itril .ormation Table Roll D17 =etal Disco3ered 1E8 Sil3er >igest @uality? AEC $old >igest @uality? 2 !latinum >igest @uality? 17 =itril $emstones Table D177 Class o' Stone 71E68 %rnamental 6AE87 SemiE#recious 81E;7 .ancy ;1E27 !recious 21E2: $ems 28E2A Jewels 2;E22 Roll twice on tis table 77 Roll tree times on tis table Duality o' =ine Because a mine as been establised does not mean tat it automatically yields 3aluable metal or gems0 Te @uality o' te ore must be determined0 E3en te igest @uality metal re@uires some #rocessing be'ore it can be sold0 =etals I' te yield o' te mine is a metal, it will #robably be in te 'orm o' ore >metalE bearing roc"?0 Wile #ure nuggets may be disco3ered occasionally, a caracter wit te smelter #ro'iciency must se#arate te metal 'rom te ore0 Te @uality o' te ore is e@ual to te number o' coins tat can be #roduced 'rom it by a single miner in one wee"0 ) co##er mine, wit a rating o' 677 c#, would mean tat a single miner, wor"ing 'or one wee", #roduces a #ile o' ore tat can yield 677 c# o' co##er wen smelted0 Te amount o' coinage indicates ow muc is #roduced, not tat coins must be #roduced0 %neEtousand coins o' iron, 'or e5am#le, e@ual one suit o' #late armor, 177 s#ear eads, or 877 arroweads0 To determine te @uality o' te mined ore, roll 1d17 and com#are it to te result 'or tat metal on te %re Duality Table0 Tis e@uals te coin e@ui3alent #roduced #er wee" #er miner0 %re Duality Table >Roll 1d17? =etal 1 6 9 : 8 A ; C 2 17O Co##er177 677 687 977 987 :77 877 ;87 1777 6777 Iron 677 977 877 ;77 277 1677 1A77 6777 9777 :777 Sil3er 68 87 177 677 977 :77 877 ;87 1777 6777 $old 17 68 87 177 677 977 :77 877 ;87 1777 !latinum 8 17 67 :7 ;8 177 687 :77 C77 1777 O I' a 17 is rolled, roll 1d17 again0 I' anoter 17 results, te mine is a #ure 3ein o' te igest @uality and re@uires no smelting0 I' 1E2 results, te metal must be smelted0 Ideally, te smelted metal as te same 3alue as its coin e@ui3alent< i0e0, 67 17E coin ingots o' sil3er are wort 677 s#0 In a true medie3al economy, owe3er, e3eryting is negotiable0 =iners may not be able to get tis muc 'or teir bullion, or may get more, de#ending on local conditions, wo te buyer is, and regional su##ly0 I' a caracter sells te ore witout smelting, te selling #rice can be no more tan 68N o' te 3alue o' te #ure metal, and it may be as low as 8N0 Te as"ing #rice will de#end on te di''iculty o' trans#ortation and te cost o' smelting te ore0 $emstones +ewly mined gemstones are not nearly as 3aluable as tey are a'ter 'inising0 $emstones are roug and e3en unrecogni4able wen 'irst disco3ered0 Caracters wit te =ining or $em Cutting #ro'iciencies can correctly identi'y a stone a'ter 1dA rounds o' study0 Te @uality o' a gemstone mine de#ends on te number o' stones in eac 'ind and te 3alue o' te stones0 Te number o' stones is tat wic one miner can e5ca3ate in one wee"0 Te 3alue o' te stones is te a3erage 3alue 'or an uncut stone, wic is 17N o' its cut 3alue0 To reali4e te 'ull amount 'rom te gemstones, a miner needs to em#loy a caracter wit te $em Cutting #ro'iciency0 Some stones are more or less 3aluable tan tis amount, but te a3erage is as accurate as we need to get to calculate te income 'rom te mine0 Te out#ut o' a gemstone mine does not remain constant, it is rolled eac wee" to determine te wort o' tat wee"&s out#ut0 Te number o' miners at wor" eac wee" is determined be'ore te dice are rolled0 $emstone Duality Table Class o' MBdwar' )3erage Stone Bwee" ,ncut *alue %rnamental :d17 1 g# SemiE#recious 9dA 8 g# .ancy 1d16E1 17 g# !recious 1d17E1 87 g# $ems 1dAE1 177 g# Jewels 1d:E1 877 g#
In addition to te base 3alue o' te stones mined in a gi3en wee", tere is a 1N cance #er wee" o' o#eration tat a miner will disco3er an e5ce#tional stone0 I' an e5ce#tional stone is 'ound, its 3alue is e@ual to te base 3alue o' te mine&s stones multi#lied by a d177 roll0 .or e5am#le, an e5ce#tional stone 'ound in a semiE#recious stone mine is wort 17 g# >te a3erage 3alue o' an uncut, semiE#recious stone? 5 d1770 !layers may also consult te Ty#e o' Stones Table to determine te e5act ty#es o' stones 'ound0 Ty#es o' Stones Table %rnamental Stones 1d177 Stone Ty#e 71E7C )4urite 72E1A Banded )gate 1;E6: Blue Calcite 68E96 Eye )gate 99E:7 /ematite :1E:C La#is La4uli :2E8A =alacite 8;EA: =oss )gate A8E;9 %bsidian ;:EC6 Rodocrosite C9E21 Tiger Eye )gate 26E77 Tur@uoise SemiE!recious Stones 1d177 Stone Ty#e 71E7; Bloodstone 7CE18 Carnelian 1AE69 Calcedony 6:E91 Cryso#rase 96E92 Citrine Duart4 :7E:; Jas#er :CE88 =oonstone 8AE82 %ny5 A7EA; Duart4 Crystal ACE;8 Rose Duart4 ;AEC9 Sardony5 C:E21 Smo"y Duart4 26E77 Qircon .ancy Stones 1d177 Stone Ty#e 71E16 )le5andrite 19E68 )mber 6AE9C )metyst 92E81 Crysoberyl 86EA: .lourite A8E;; Jade ;CE27 Jet 21E77 Tourmaline !recious 1d177 Stone Ty#e 71E68 )@uamarine 6AE87 Blue S#inel 81E;8 !eridot ;AE77 To#a4 $ems 1d177 Stone Ty#e 71E68 $arnet 6AE87 Jacint 81E;8 %#al ;AE77 Red S#inel Jewels 1d177 Stone Ty#e 71E68 Diamond 6AE87 Emerald 81E;8 Ruby ;AE77 Sa##ire Ty#es o' =ines Te two ty#es o' mines commonly in use are #lacer mines and underground mines0 !lacer =ines !lacer mining in3ol3es a #an or sluice to si't gra3el, dirt, sand, and water 'rom a 'lowing stream or ri3er0 Tis tecni@ue is most commonly em#loyed abo3e ground, but can be conducted below0 !lacer mining is a relati3ely sim#le o#eration re@uiring little e@ui#ment0 )t te basic le3el, te only re@uirements are a caracter wit a sallow #an and a great deal o' #atience0 !lacer mines collect mineral de#osits 'rom underground 3eins eroded by water and tumbled downstream0 .inally de#osited in te streambed, te miner ar3ests tem 'rom te water0 %nly mineral wealt, eroded 'rom de#osits, collects along te streambed0 Since erosion is slow, #lacer mining is muc less #ro'itable tan dee# mining0 !lacer mines do not yield #ro'itable amounts o' co##er, iron, mitral, or gemstones0 Caracters wo a3e disco3ered gold, sil3er, or #latinum may try to mine te de#osits0 ,nderground mines are re@uired 'or all oter metals and gems0 To calculate te 3alue o' #lacer mines, determine te @uality and ten roll 1d: and multi#ly by 170 Tis is te #ercentage o' its to# 3alue te mine will yield0 .or e5am#le, i' a gold mine could yield 177 g# #er wee", a #lacer mine will yield only 17 to :7 g# #er wee"0 Tunnel =ines %#erating an underground, or tunnel, mine re@uires a great deal more wor" tan #lacer mines, but te #otential 'or wealt is muc greater0 ,nderground mining tunnels into te eart, searcing 'or 3eins o' ore and gemEencrusted roc" tat is remo3ed and te minerals and gems ten e5tracted0 E5ca3ating a Tunnel =ine E5ca3ating a tunnel is ard wor" and time consuming0 Te rates 'or e5ca3ating by te 3arious races 'ollow0 Rates are in cubic 'eet, #er miner, #er eigtEour day0 =ining Rates Table Ty#e o' Roc" *ery Race o' =iner So't So't /ard $noll, /al'ling, /uman ;8 87 68 $nome, Kobold C7 A7 97 $oblin, %rc C8 A8 97 Dwar', /obgoblin 27 ;7 98 %gre 187 177 87 /ill $iant 687 187 ;8 .ire $iant, .rost $iant977 677 177 Stone $iant 877 987 1;8 ) tunnel mine must 'ollow te si'ting 3ein o' mineral troug te eart0 Suc a #at ty#ically re@uires a tunnel 17 'eet wide and 17 'eet ig0 Wen a miner disco3ers a 3ein, roll 1d17 and multi#ly by 17F tis is te de#t in 'eet needed to intersect te 3ein0 =ining may now begin in earnest0 To determine te #at o' te 3ein, roll 1d: and consult te =ineral *ein Direction Table0 =ineral *ein Direction Table D: Roll *ein Runs 1 +ortESout 6 EastEWest 9 +orteastESoutwest : +ortwestESouteast Te 3ein always runs at least 67 'eet in te direction indicated0 )'ter eac 67E'oot section is e5ca3ated, roll 1d17 and cec" te *ein !at )lteration Table to determine te new #at o' te 3ein0 *ein !at )lteration Table D17 Roll Cange 1E6 Stee# descent 9E: Sallow descent 8 Cur3es rigt >17EA7 degrees? A Cur3es le't >17EA7 degrees? ; Continues straigtR C Sallow ascentO 2 Stee# ascentO 17 *ein ends O I' te mine starts on te sur'ace, te 'irst time tis is rolled it is treated as descent rater tan ascent0 =iners wo wis to continue wor"ing te mine must 'ollow te 3ein, e3en i' it goes in a direction tey do not wis to 'ollow0 I' te #at o' te 3ein ta"es a course tat ma"es it im#ossible to 'ollow, suc as emerging into tin air troug a cli'' 'ace, tat #articular course o' te mine as run out0 I' te 3ein ends in bot directions, te mine is #layed out0 Tis rule ta"es #riority o3er te Duration of &ining ite rules0 In unusual circumstances, say a tunnel tat ends at a cli'' wic o3erloo"s a gorge, miners may try to #ic" u# te 3ein again on te oter side0 Te D= must decide ow li"ely tat 3ein is to continue, de#ending on te situation0 Soring a Tunnel ) tunnel mine must be su##orted, or sored, wit wood or stone #illars0 %terwise, sections o' te tunnel will almost certainly ca3e in0 Soring can be done by caracters wit =ining, Car#entry, or Stonemasonry #ro'iciencies0 Eac 17E'oot section o' tunnel re@uires two side and one ceiling brace, eac at least 1 'oot tic"0 I' te tunnel is 17 'eet wide and 17 'eet ig, eac brace uses 97 'eet o' bracing material0 Eac soring brace re@uires 'our ours to build0 !laying %ut a =ine =ines contain 'inite amounts o' mineral wealt0 Sometimes, tis amount is enoug to "ee# miners busy 'or generations0 =ore 're@uently te mine #lays out a'ter a #eriod o' intensi3e mining0 To determine te lengt o' time a mine will #roduce be'ore de#letion, roll 1d177 at te start o' te mining o#eration0 Te result is te number o' wee"s te mine can be wor"ed0 I' te result was doubles >11, 66, 99, etc0?, te mine as a muc longer duration0 Roll 1d177 again, te result is te additional number o' monts te mine will #roduce0 )dd tis 'igure to te number o' wee"s set by te 'irst roll0 I' te second roll is also doubles, roll 1d177 a tird time, te result is te number o' additional years te mine is will o#erate0 .urter doubles rolls are treated as tens o' years, undreds o' years, and so on0 .or te sa"e o' con3enience, treat eac mont as 'our wee"s and eac year as :C wee"s or 16 monts wen totaling u# te mine&s longe3ity0 !lease note tat a Kwee"K is te amount o' wor" tat one dwar' can #er'orm in a wee"0 I' 16 dwar3es are engaged in e5ca3ating a mine, 16 wee"s o' te mine&s li'etime are used u# 'or eac wee" o' o#eration0 I' te mine is a #lacer mine, disregard any doubles rolls 'or te duration o' te 'ind0 ) #lacer mine is always de#leted a'ter 1d177 ours o' wor"0 %3erseeing =ining %#erations In order 'or a mine to #roduce at ma5imum e''iciency, te caracter in carge must ma"e a success'ul =ining roll eac wee" o' te mine&s o#eration0 I' te roll succeeds, te mine #roduces normally0 I' it 'ails, #roduction is reduced by al' 'or tat wee"0 Tis could be te result o' #il'ering among laborers, a ca3eEin wic causes te loss o' 3aluable #roduction time, te intrusion o' some monsterEEan umber ul" or an"eg, #era#sEEor #lain old bad decisions on te #art o' management0 Te e5act details sould be wor"ed into an ad3enture i' #ossibleF unting te umber ul" troug te tunnels or rescuing tra##ed miners be'ore tey su''ocate0 )ltoug o3erseeing a mine #ro3ides steady wor", #layer caracters will #robably 'ind it best to ire an +!C wit =ining #ro'iciency to act as o3erseer, 'reeing temsel3es u# 'or more e5citing #ursuits0 Ca#ter 2< E@ui#ment Tis ca#ter describes te e@ui#ment used by dwar3es< smelters, twoEanded battle a5es, close combat wea#ons, and war macines0 Smelters ) smelter is a 3ery ot 'urnace used to se#arate metal 'rom oreEbearing roc"0 Te 'urnace is su#erEeated by 'orcing air 'rom a bellows, o'ten o#erated by two or more dwar3es, troug burning coal0 %re is 'ed into te smelter in iron buc"ets mo3ing along a cain, wic tows te buc"ets along a rail and dum#s teir contents into te 'urnace0 Te ore is eated to te metal&s melting tem#erature >wic is below te roc"&s?0 Water or acid are occasionally added to enance te #rocess0 Te molten metal runs out 'rom te base o' te smelter and into molds or trougs "nown as K#igs,K ence te term #ig iron0 Te #igs are sold to blac"smits, wea#onsmits, and armorers to #roduce metal goods, wea#ons and armor0 Smelters can also ma"e alloys, suc as steel or bron4e0 Te amount o' ore tat can be #rocessed is more a 'unction o' te si4e o' te smelter tan o' any caracter&s wor" rate0 ) small smelter can #rocess ore as 'ast as 'our miners can dig it0 ) medium smelter can #rocess te ore #roduced by u# to 67 miners0 ) large smelter can #rocess ore e5ca3ated by u# to 177 miners0 In addition to te cost o' smelting e@ui#ment, a smelter is e5#ensi3e to maintain because o' te materials re@uired to o#erate it0 ) small smelting o#eration costs 8 g# #er day to o#erate, te cost o' a medium o#eration is 16 g# #er day, and a large one costs 68 g# #er day to run0 Smelter costs only a##ly wen te smelter is in o#eration0 To "ee# it o#erating at ma5imum e''iciency, it is common #ractice to collect a stoc"#ile o' ore be'ore 'iring te 'urnace0 %nce all te ore is smelted, te e@ui#ment is allowed to cool and is ten cleaned0 $i3en its bul", e3en a small smelter is not 3ery #ortable0 Smelters Cost Si4e Small 1,777 g# 97&597& =edium 6,777 g# 87&587& Large 8,777 g# ;8&5;8& +ew Wea#ons =ost wea#ons used by dwar3es are described in te )layer*s +andbook0 /ere we loo" at te twoEanded battle a5e and close combat wea#ons0 TwoE/anded Battle )5e Te twoEanded battle a5e as a longer a't tan a standard battle a5e and must be wielded wit two ands0 Wit two large blades e5tending 'rom it, it allows te user to swing it in an arc witout a3ing to cange te angle o' te blade0 Close Combat Wea#ons ) wole range o' wea#ons a3e been de3elo#ed to suit te close 'igting style o' some warriors0 Tese wea#ons are not standard to any "it, but are 'a3ored by warriors wo 'igt in con'ined s#aces0 )5es .or /ire, some Battleragers, and aggressi3e /eart $uards may decide to s#eciali4e in tem0 ) caracter&s Strengt bonus is added to te damage tey cause0 /ead S#i"e Tis unusual wea#on consists o' an iron elmet wit a large >1 to 6 'oot? s#i"e on te to#, sometimes called a Kbelly s"ewer0K ) 'igter em#loys tis wea#on wen carging0 Running, bent 'orward, e attem#ts to s#ear is o##onent in te stomac0 Te attac" roll is made at a E9 #enalty, and e loses any armor class bene'its ig De5terity may gi3e im0 I' e im#ales is enemy, e scores double damage0 Knee )nd Elbow S#i"es Tese are s#i"ed guards used in close combat to elbow and "nee o##onents0 Wen not in use tey a##ear to be decorati3e stubs at te center o' te "nee and elbow cu#s, but, acti3ated by #ressure, s#i"ed blades Het out and loc" in #lace0 Since tey are stra##ed to te caracter as #art o' is armor, it is 3irtually im#ossible to disarm im0 Wen a 'igter is being gra##led or wrestled e may elect to ma"e an attac" wit is s#i"es, instead o' bo5ing or wrestling0 Tis attac" is made wit a E6 attac" #enalty0 $lo3e +ail Tis is a gauntlet constructed o' iron or steel, wit a large s#i"e #rotruding 'rom its 'ace0 Warriors usually wear glo3e nails on bot ands0 ,sed 'or slasing, generally at an enemy&s 'ace, tese are sometimes called K'ace ri##ers0K Wea#on List Cost Weigt S#eed Damage Item >g#? >lbs? Si4e Ty#e .actor SE= L TwoEanded battle a5e 17 17 = S 2 1d17 6dC Close Combat Wea#ons /ead S#i"e 17 17 = ! : 1dA 1dC Elbow s#i"e 1 6 S S 6 1d: 1d: Knee s#i"e 9 6 S ! 1 1d: 1d: $lo3e +ail 6 6 S ! 6 1d:J1 1d: Cain .lail 1 8 L B A 1d:J6 1d:J1 Cain .lail Te cain 'lail is a AE'oot lengt o' weigted cain0 In combat it is wirled around 3ery 'ast and swung at te enemy&s legs0 ) caracter wo is #ro'icient wit a cain 'lail will use it to "noc" is o##onent o'' balance0 /e must state tat e is attac"ing te legs, and rolls at E: attac"0 I' e succeeds, e rolls 'or damage normally0 In addition, is target must succeed in a De5terity cec" or be "noc"ed to te ground by te cain&s im#act0 War =acines Dwar3es #roduce some tecnologically ad3anced war macines 'or te de'ense o' teir strongolds, and to attac" teir enemies abo3e and below ground0 War macines a3e bot an armor class, indicating ow di''icult te macine itsel' is to damage, and it #oints, measuring ow muc damage te macine can ta"e and continue wor"ing0 $rinder ) grinder is constructed o' wood or metal and consists o' a series o' uge, rotating blades designed to co# u# and dri3e bac" attac"ers0 Tey are custom built to te widts o' te corridors were tey will be used0 Te blades in 'ront 'ill te corridor, lea3ing only a 'ew inces at te sides0 Wit te aid o' a com#licated gearing system, si5 dwar3es are able to #ro#el a grinder at ig s#eeds using #edals and cran"s0 Te #edalers sit beind an iron sield, wic #rotects tem 'rom missiles and many s#ells0 ) grinder as a T/)C7 o' 17 and in'licts 9dC damage #er round on anyting witin reac o' its blades0 Te best way to a3oid one is to 'lee or to cause enoug damage to sto# it 'rom wor"ing0 Te 'laws o' te grinder are its inability to turn corners and te di''icult ascent o' stee# corridors0 Dwar' engineers a3e been able to o3ercome tese #roblems to a limited degree0 =ost areas designed 'or grinder usage a3e smootly cur3ing corners tat cannel, rater tan restrict, te grinder&s mo3ement0 Circular rooms a3e also been constructed at #oints were tunnels con3erge to allow grinders to cange direction >muc li"e a roundouse?0 Tere are e3en a 'ew turntables set in te 'loors, at strategic locations, to allow e3en 'aster redirection0 To #ermit grinders to ascend stee# #assages, a cable is 'astened to te bac" o' te macine and connected to a winc at te to# o' te ascent0 )s te grinder descends te tunnel, te cable is let out0 Wen it reaces bottom, te cable is winced bac", #ulling te grinder to te to#, ready 'or anoter run0 Ballista Tree si4es o' tese giant crossbows are used by dwar3es0 Tey 'ire large bolts in 'lat traHectories0 Eac ballista re@uires a crew to mo3e, load, and 'ire0 Tey are slow to loadF te rate o' 'ire dis#lays ow o'ten tey may be 'ired0 Wen used in dwar' strongolds, ballistas a3e #edal and gear systems similar to a grinder0 Tis, cou#led wit a winc system, allows tem to be mo3ed bac" and 'ort and tra3ersed 'rom side to side0 ) ballista is #edaled 'orward to 'ire its bolt, ten winced bac", out o' sigt, to be reloaded0 %rc =aser Te orc maser is not a war macine as suc, but it is 'ound as a standard #art o' most strongold de'enses0 It is a large iron slab, at least 1 'oot tic", co3ered wit s#i"es0 Te 'ull widt o' a corridor, it is mounted eiter on rollers or inged to te ceiling0 Te roller 3ersion is #laced at te to# o' stee# slo#es0 I' in3aded, teams o' dwar3es lure te in3aders u# te slo#es0 +ices a3e been ollowed out o' te walls to allow te dwar3es to dodge out o' te corridor0 Te orc maser rumbles down, #ic"ing u# s#eed, and smasing e3eryting in its #at0 It is ten winced bac", ready 'or anoter run0 Te ceiling 3ersion is less e''ecti3e0 It is mounted at TEHunctions and swings down 'rom te ceiling, slamming in3aders into te wall0 Wea#on Table Damage /it Wea#on =o3ement SB= L R%. )C !ts Crew $rinder 16BAB1O 9dC 9dC +) 7 177 A Ligt ballista 2 6dA 9dA 1B9 6 97 1 =edium ballista A 9dA :dA 1B: 7 87 6 /ea3y ballista 9 :dA 8dA 1B8 7 ;8 : %rc maser, roller 16 :dA :dA +B) +) +B) +B) %rc maser, ceiling +) 9dA 9dA +B) +B) +B) +B) Ca#ter 17< Dwar' Strongolds =ala"ar te %rc on Dwar' Strongolds >s orcs is *ard. -ut them stunty dwarves is *ard, too. &uch *arder than elves *n* oomans. $hey dig into those *oles of theirs, and fill *em wif traps *n* hurty stuff. $hey! got loads of twisty tunnels wif big iron gates and fings wot fall on yer *n* s"uash yer flat. We is bestest at nicking their *oles from *em. We got lots, much more than wot you can count on two *ands. Orcs are right *ard. We kill dwarves, cook *em, eat *em, *n* then use their beards fer beds. We*s takes their gold too, they gots lots. I *eard of a place wot got both stunties *n* orcs in it. -ig, *uge place it is, wif lots and lots of tunnels. Orcs got one *alf, stunties got t* other *alf. /ight*n all the time. 1in*t many stunties left there, them bin done for by orcs. $hem all be dead soon, but ain*t it *alf great of *em to build us strongholds9 Strongolds are te omes and wor"#laces o' te dwar3es0 Tey can range 'rom sim#le 'amily residences to uge subterranean cities0 Te strongold design se@uence allows you to design a strongold, eiter by ma"ing a series o' coices, or by random die rolling0 (ou may also combine te two metods0 Designing a strongold by ma"ing coices creates te most consistent and logical strongold, one tat 'its #er'ectly into your cam#aign world0 ) maHor strongold is an ideal ad3enture setting0 Te random metod uses a series o' die rolls, o'ten modi'ied by #re3ious rolls0 I' you coose tis metod you may ignore or augment any unusual results0 Ideally, te random metod sould be used in conHunction wit ma"ing coices0 Tis way, you can guide te design #rocess by selecting certain 'eatures wile omitting oters0 (ou can let te dice decide tose areas o' strongold design about wic you a3e no clear ideas0 It can also be an entertaining metod to rationali4e some o' te strange results acie3ed by #urely random design0 Wen using te tables it is im#ortant to bear in mind tat tey are guidelines0 Tey do not attem#t to co3er te enormous di3ersity o' 'actors tat determine a strongold&s constituent #arts0 Do not 'eel constrained by tem0 E5#and on any o' te categories as needed0 .or e5am#le, te design se@uence #laces one dominant subrace in a strongold containing se3eral0 (ou may decide tat you want te subraces to be e@ual, no one being more #ower'ul tan te oters0 (ou may also want all si5 subraces to be #resent in te strongold0 Wile tis scenario cannot be created using te design se@uence, 'ollow your own instincts and ignore tose #arts o' it tat limit you0 I' te #layer caracters are to ad3enture in a dwar3en setting, ten te setting sould be as detailed as you can ma"e it, including te names o' te leaders, clans, military 'orces, and te bac"grounds o' te subraces0 I' te cam#aign is to ta"e #lace in a uman or oter setting, ten #layers need only enoug in'ormation to gi3e an idea o' wat te strongolds are li"e0 Tis does not a3e to be 3ery detailed0 Designing Dwar' strongolds Te strongold design tables are intended to ma"e creating a strongold an easy tas"0 Tey do not attem#t to deal wit e3ery as#ect o' design0 Te tables do not de'ine te numbers or si4es o' indi3idual dwellings or wor" #laces, or s#eci'y te e5act numbers o' +!Cs witin tem0 +ame o' te Strongold E3ery strongold needs a name0 (ou may coose a name or randomly create one using te tronghold 4ame ,enerator0 To use te generator, 'irst turn to te dwar' name generator in Ca#ter :0 Roll 1d: to determine te number o' syllables in te strongold&s name0 Roll 'or eac syllable on te Dwarf 4ame )refix $able0 Ten, eiter assemble tem in te order generated or rearrange tem to ma"e a better sounding name0 Ten turn to te Strongold Su''i5 Table, below, and roll once to 'inis te name0 .eel 'ree to add oter letters between eac #re'i5 andBor su''i5 i' te name is too di''icult or sim#ly does not &sound rigt&0 Strongold Su''i5 $enerator Roll 1d67 1 Eac" 11 Ea" 6 Earr 16 Eig 9 Ebe" 19 EHa" : Edal 1: E"a" 8 Eduum 18 Elode A Edu"r 1A Emal" ; Ee't 1; Eme" C Eest 1C Era" 2 E'i" 12 Ete" 17 Ega" 67 E4a" Subraces !resent =ost strongolds were created by a #articular subrace o' dwar'0 Tis subrace is te one tat controls te strongold and com#rises te maHority o' its citi4ens0 (ou may coose, or you may wis to generate randomly on te ubrace $able, wo olds te strongold0 Coose or randomly determine te number o' dwar3es #resent0 Tis will gi3e you te number o' male dwar3es li3ing in te strongold0 Tere are a##ro5imately al' as many 'emales as males, regardless o' subrace0 Te number o' cildren is e@ual to about al' o' te 'emale #o#ulation0 I', 'or e5am#le, te total #o#ulation o' te strongold is around :77, tere would be 668 males, 116 'emales and about A9 cildren0 Subrace Table 1d177 =ain Subrace MDwar3es 71E17 Dee# Dwar3es 9d177J87 11E67 Duergar 6d177J177 61E97 $ully Dwar3es 1d177J177 91E;7 /ill Dwar3es 9d177J177 ;1E27 =ountain Dwar3es 9d177J177 21E28 Sundered Dwar3es 6d177J87 2AE77 =i5ed Subraces See below (ou may decide tat your selected subrace is te only one #resent, or you may wis to add oters to te strongold0 ) mi5ed strongold is one a3ing more tan a single subrace o' dwar3es0 Te #rimary one is dominant and olds #olitical #ower o3er te strongold, but tey do not a3e to be te maHority witin it0 Te Dominant Subrace Table determines te subrace tat controls te strongold0 I' you want to add oter minor subraces to te strongold, te table will sow you ow many are #resent0 (ou can select tis or determine it randomly0 Dominant Subraces Table M %ter 1d177 Dominant Subrace Subraces 71E17 Dee# Dwar3es 1d9 11E67 Duergar 1d: 61E68 $ully Dwar3es 1d6 6AE;7 /ill Dwar3es 1d: ;1E27 =ountain Dwar3es 1d: 21E77 Sundered Dwar3es 1d9 =odi'ying te Dominant Subrace In strongolds a3ing one or more minority subraces, te number o' te dominant subrace is altered by te =odi'ied Subrace Table, according to te number o' oter subraces #resent0 I', 'or e5am#le, tere are tere are 677 dee# dwar3es in a strongold wit tree oter minor subraces #resent, te number o' dee# dwar3es is reduced by 87N to 1770 =odi'ied Subrace Table %ter Subraces !resent =odi'ier 1 E17N 6 E68N 9 E87N : E;8N Determining te +umber o' Subrace =embers So 'ar, you "now ow many subraces are in te strongold, but not wic ones tey are, nor teir numbers0 Te Subrace Tables list te main subrace and te subraces li"ely to sare a strongold wit tem0 %nce te minor subraces a3e been selected, coose or randomly determine teir numbers0 In te e3ent tat a random roll results in te same subrace being designated more tan once, maintain teir numbers eac time tey occur, as toug tey were a di''erent subrace0 Total te results to determine te numbers #resent0 Dee# Dwar3es Subraces Table 1d177 Subrace M o' Subrace 71E68 Duergar 8d17 6AE87 $ully 9d16 81E;8 /ill 6d17 ;AE77 =ountain 9dA Duergar Subraces Table 1d177 Subrace M o' Subraces 71E:7 Dee# Dwar3es9d16 :1EA7 $ully Dwar3es 9d17 A1EC7 /ill Dwar3es 6d16 C1E77 =ountain Dwar3es 6d16 $ully Dwar3es Subraces Table 1d177 Subrace M o' Subrace 71E67 Dee# Dwar3es1d17 61E:7 Duergar 6dA :1EA7 /ill Dwar3es 9d16 A1EC7 =ountain Dwar3es 6d17 C1E77 Sundered Dwar3es 6dA /ill Dwar3es Subraces Table 1d177 Subrace M o' Subrace 71E17 Dee# Dwar3es1d16 11E67 Duergar 6dC 61E:7 $ully Dwar3es :d17 :1E27 =ountain Dwar3es 9dA 21E77 Sundered Dwar3es 9dA =ountain Dwar3es Subraces Table 1d177 Subrace M o' Subrace 71E17 Dee# Dwar3es6d17 11E67 Duergar 6d17 61E68 $ully Dwar3es 6dA 6AE;7 /ill Dwar3es 6d16 21E77 Sundered Dwar3es 9dA Sundered Dwar3es Subraces Table 1d177 Subrace M o' Subrace 71EA7 $ully Dwar3es 17d17 A1EC7 /ill Dwar3es 9d16 C1E77 =ountain Dwar3es 6d17 Subraces li3ing in strongolds eld by oters are almost always a minority0 Tey are tere because tey are e5iles, traders wo a3e establised a si4able base, or because tey a3e #articular s"ills to sell0 Subraces may also be #resent because tey a3e e5#erience in 'igting certain "inds o' monsters, or because tey a3e been cut o'' 'rom teir own #eo#le by disaster0 Tey may a3e intermarried wit te dominant race0 (ou may generate tese subraces in more detail by treating tem as trading encla3es or 'amily strongolds0 Te 'ollowing #aragra#s gi3e some general guidelines on ow te 3arious subraces 'unction witin anoter subrace&s strongold0 Dee# dwar3es usually li3e at great de#ts and "ee# to temsel3es0 )s minor subraces, tey tend to be in small 'amily grou#s, #lying a cra't or trade0 Duergar li3ing among oter subraces are usually not o' an e3il alignment unless te strongold&s alignment is e3il0 Tey may be tolerated by neutral dwar3es, but are always treated wit wary sus#icion0 %ter subraces li3ing among te duergar will usually be e3il and will a3e Hoined te duergar to a3oid #ersecution in teir ome strongolds0 E3il duergar strongolds will tend to ensla3e oter subraces, unless tey are allies0 $ully dwar3es may be 'ound li3ing among any subrace o' dwar', usually em#loyed to #er'orm menial or un#leasant tas"s0 ) gully dwar' strongold may contain oter subraces, but tese will usually sare similar attitudes and bea3ioral #atterns wit tem0 /ill and mountain dwar3es may be 'ound at any de#t and li3ing wit any oter subrace0 Tey are clannis and "ee# to temsel3es0 Tey are li"ely to be te em#loyers o' oter subraces0 Wile tese oters will usually be #resent in te strongold on a 'i5ed term contract, it is not unusual 'or a strongold to a3e encla3es o' oter dwar3es wo a3e been tere 'or generations0 Sundered dwar3es are only 'ound li3ing among oter dwar3es wen a #art o' te strongold is abo3e ground0 /ill dwar' strongolds, wic are built abo3e and below te ills, are ideal0 I' te strongold is entirely below ground, sundered dwar3es will congregate around one o' its entrances, were tey will construct santy towns in order to conduct trade0 %3erall )lignment (ou may eiter select a strongold&s alignment to matc tat o' its dominant race or roll on te %3erall Strongold )lignment Table0 ) strongold&s o3erall alignment determines its general outloo"0 +ot all o' te strongold&s inabitants need to be o' tis alignment0 In good aligned strongolds, e3il caracters will usually "ee# teir alignment idden 'rom teir 'ellows0 %3erall Strongold )lignment Table 6dA Dee# Duergar $ully /ill =ountain Sundered 6 C+ L$ L$ LE LE CE 9 +E +E L+ L+ L+ +E : +$ L+ LE L+ L+ L$ 8 + LE +$ L$ L$ LE AEC + LE C+ L$ L$ L+ 2 + + + L$ L$ + 17 L+ C+ +E +$ +$ + 11 L$ CE C$ C$ + C+ 16 LE +$ CE + + C$ Ty#es o' Strongolds Strongolds 3ary in si4e and im#ortance0 (ou may a3e an idea o' te "ind o' strongold you want0 I' not, you can determine it randomly0 Te #o#ulation modi'ier is used to determine te number o' dwar3es wo li3e in a strongold and te numbers o' eac subrace will be modi'ied by tis #ercentage0 .or all strongolds, oter tan secondary ones, you&ll need to adHust te numbers #re3iously ac@uired0 To do tis, multi#ly te numbers you a3e by te #ercentage gi3en0 De#ending u#on wo built te strongold, it may e5tend abo3e ground, wit stone towers and battlements, s#reading o3er te sides o' ills or mountains0 Sundered dwar3es always build teir strongolds abo3e ground0 Dee# dwar3es and duergar ne3er do0 Strongold Ty#e Table 1d177 Ty#e o' !o#ulation Strongold =odi'ier 71E78 =aHor 677N 7AE88 Secondary 177N 8AE;7 %ut#ost :7N ;1EC7 $etto 68N C1E27 Trade Encla3e 17N 21E77 .amily 8N =aHor strongolds are ca#ital cities0 Some dwar3es wo li3e in tem are #ower'ul, and o'ten rule secondary strongolds0 $ully and sundered dwar3es ne3er build maHor strongolds0 $ully dwar3es may li3e in tem, but tey will a3e mo3ed into tem only a'ter te original inabitants a3e been "illed or dri3en away0 =aHor strongolds contain large numbers o' dwar3es0 Tey are te eigt o' dwar' engineering and construction and are nearly always located around a 3ery #ro'itable mine0 Te gates o' maHor strongolds are sturdy and 'lan"ed wit stone towers0 Secondary strongolds are te most common0 Tey are similar to maHor strongolds, but are not as large0 Tey may be inde#endent or allied #olitically and militarily wit a maHor one0 =ost maHor strongolds began as secondary and grew in si4e and im#ortance o3er centuries0 )n out#ost is a strongold tat as been 'ounded to #rotect an area or to e5#and te realm o' a secondary or maHor strongold0 It may a3e been a mine tat grew in si4e and began to accommodate more tan Hust te miners wo wor"ed tere0 =ines are establised to e5tract minerals 'rom te eart0 Te dwar3es wo li3e in tem are engaged cie'ly in te mining o' gemstones or in mining and smelting ores0 Suc an out#ost is rarely sel'Esu''icient, but relies ea3ily on trade or outside su##ly0 Trade encla3es are situated in te towns and cities o' oter races and subraces 'or te #ur#ose o' conducting trade0 Tey may be 'orti'ied ouses or stone 'orts 'or te traders, teir guards, and teir 'amilies0 $ettoes are areas witin cities and towns o' oter races were clusters o' dwar3es li3e0 Tis could be a wealty city bloc" inabited by wellEtoEdo dwar' mercants and cra'tsmen or an im#o3erised santy town were dwar3es e"e out a li3ing as best tey can0 ) 'amily strongold is ome to a single 'amily o' dwar3es0 Tey are small and o'ten consist o' a single ouse or underground ca3ern inabited by a 'amily0 Dwar3es wo li3e in 'amily strongolds tend to be 3ery reclusi3e and clannis0 Te )ge o' te Strongold Because tey li3e so long, dwar3es 'ind it easier to measure te #assage o' time in terms o' generations, instead o' years0 ) dwar' tin"s o' is strongold as being 'ounded tree generations ago, not 1,777 years be'ore0 ,sing te si4e o' te strongold, determine its age using te +umber o' $enerations column0 Te #eriod re#resented by a generation will 3ary between subraces0 To 'ind te a##ro5imate number o' years since a strongold&s 'oundation, multi#ly te number o' generations by te dominant race&s li'e e5#ectancy on te table below0 )ge o' Strongold Table Ty#e o' Strongold M$enerations =aHor 6d17 Secondary 6dA %ut#ost 1dAE1 $etto 1d:E1 Trade Encla3e 1d:E6 .amily 1dAE1 %n any roll o' 7 or less >a'ter modi'iers are a##lied? te strongold as been 'ounded in te current generation0 Racial =odi'iers< Subtract 6 'or gully dwar3es, 1 'or sundered dwar3es0 Li'e E5#ectancy Table Ty#e o' Dwar' Li'e E5#ectancy /ill 987 years =ountain :77 years Dee# 9C7 years Duergar :77 years Sundered 687 years $ully 687 years $o3ernment Dwar3es are traditionally ruled by a "ing or cie', but tese are only two o' te #ossible 'orms o' go3ernment a3ailable0 =aHor strongolds are always ruled by a 'eudal "ing0 (ou may decide oterwise, but tis sould be a conscious decision, not determined by a random roll o' dice0 (ou may select te ty#e o' go3ernment in oter strongolds or roll on te $o3ernment Table0 $o3ernment Table 1d177 $o3ernment 1E17 Colony 11E67 Con@uered 61EA7 .eudal A1EC7 $uild C1E27 %ligarcy 21E177 Teocracy 171E117 )narcy =odi'iers< )dd 17 'or gully dwar3es )dd 17 'or caotic aligned strongolds ) colony is a strongold s#eci'ically establised by anoter strongold and under te direct rule o' its #arent0 Colonies may be 'ounded to e5#and #olitical #ower, to subHugate con@uered races, or to e5#loit mineral resources0 Tey may also be establised to #rotect strategically im#ortant areas or to redistribute e5cess #o#ulation0 ) con@uered strongold as been con@uered by in3aders and is now controlled by tem0 Te con@uered #eo#le may a3e been ensla3ed by te con@uerors0 To disco3er wo te con@uerors are, consult te War Table below0 Cances are tat te con@uered dwar3es will not be allowed any wea#ons or armor0 Some may a3e banded togeter to 'orm a resistance and may be iding in secret locations in or near te strongold0 .eudal strongolds are ruled by a dwar' "ing or one o' is nobles0 =aHor strongolds nearly always a3e monarcs, but e3en a lowly 'amily strongold may be ruled by a "ing wose #ower e5tends only to is immediate 'amily0 Secondary strongolds and out#osts may be ruled by a "ing, or by a #rince or du"e wo owes allegiance to a maHor strongold0 ) guild strongold is ruled by te guild masters o' eac clan0 Te guild masters meet to regulate all as#ects o' li'e witin te strongold0 Tey may be eaded by a guild master wo is elected by te oters, 'or one or more years0 )n oligarcy is an elite grou# o' dwar3es, elected or selected on te basis o' teir wealt, to rule a strongold0 %ligarcies usually wor" to 'urter teir own goals and ambitions0 Te oligarcic members may be /igborns, $uild =asters, or mercants wo a3e amassed large 'ortunes0 ) teocracy is a strongold ruled by #riests o' one or more dwar3en deities0 Teocracies attem#t to im#ose teir strictures and belie's on all te inabitants o' te strongold0 Tey will ty#ically stri3e to su##ress oter religions0 )n anarcy is a 'orm o' nongo3ernment usually restricted to gully dwar3es, but may be 'ound in any strongold wit a caotic alignment0 In anarcy, citi4ens do wat tey want, wen tey want to do it0 )n anarcy could be tem#ered by a desire to maintain society by a3oiding arm to oters, as in a community tat is caotic good0 )lternati3ely, it could be a case o' no one a3ing any regard 'or te e''ects o' teir actions on oters0 )ttitude ) strongold does not e5ist in isolationF it as contact wit oter strongolds and races0 Te nature o' tese contacts determines te strongold&s attitude and its military strengt0 Te #ercentage o' dwar3es in te militia re'ers to te number o' male and 'emale dwar3es wo regularly drill and carry arms0 Tey are included wen determining te armed 'orces o' a strongold >see =ilitary .orces?0 )ttitude Table Dwar3es 1d67 )ttitude in =ilitia 1 Decadent 68N 6E9 Declining 87N : Dis#ossessed 87E177N 8 E5iled 87E177N AE; E5#ansionist 177N CE2 .riendly 87N 17 Integrated 68N 11E67 Isolationist ;8E177N ) decadent strongold is one in wic traditional dwar' 3alues a3e been 'orgotten or are little used0 Tese dwar3es will e5ibit #ersonality traits more in "ee#ing wit oter races0 Te +!C military 'orces o' a decadent strongold are li"ely to be badly trained and 'igt at B1 to attac" and damage0 ) declining strongold was once #ower'ul and ric, but as 'allen u#on ard times0 Its mines may a3e #layed out, or it may a3e been struc" by a #lague tat de3astated te #o#ulation0 !era#s te once #ro'itable trade it conducted wit neigboring races as ended, and now te strongold is sort o' commodities tat it once too" 'or granted0 ) declining strongold may a3e been in3ol3ed in a war tat so ta5ed its resources tat real reco3ery was too e5#ensi3e0 Dis#ossessed dwar3es a3e lost teir ancestral omes and now li3e in a situation tey belie3e is tem#orary, e3en toug tey may a3e been tere 'or generations0 Tey a3e a #assion to reclaim teir ancestral omes and may e3en mount e5#editions to do so0 %r tey may acce#t tat teir omes are lost and establis new ones 'or temsel3es0 E3en ten, grou#s will #eriodically set out to attem#t to reca#ture te ancestral strongold0 Consult te War Table to determine wo dro3e tem 'rom teir ancestral earts0 E5iled dwar3es a3e been e5#elled by teir own "ind0 Tis may a3e been 'or some e3il act or #ractice, or tey may a3e been 'orced out by oters wo were e3il0 In eiter case, tey see" to return to teir omes0 E5#ansionist societies are strong and robust0 Tey see" to e5#and into new areas, e3en i' tey must go to war to ac@uire tem0 ) strongold wit tis attitude is 're@uently antagonistic toward oter races0 It may see" to e5#and underground at te e5#ense o' oter subterranean races0 It may be e5#anding abo3e ground, #era#s dri3ing el3es 'rom a nearby 'orest so tat te dwar3es can get at te mineral de#osits beneat it0 .riendly dwar3es are as o#en as dwar3es e3er get0 Tis doesn&t mean tat oter races are welcome, but tat 'riendly ty#es are less closed tan te rest o' teir race0 Tey usually a3e more dealings wit umans or el3es tan oters, e5ce#t 'or integrated strongolds0 Integrated strongolds are tose tat a3e become a #art o' anoter race&s society0 Tey most 're@uently occur among sundered dwar3es or dwar3es in trade encla3es0 Tey will retain teir traditional ways and li'estyles, but are more "nowledgeable about te races tey li3e among tan oter dwar3es0 Integrated strongolds are most li"ely to a3e trade and military agreements wit oter races0 Tey are li"ely to Hoin wit armies o' oter races to de'eat a common 'oe0 Isolationist dwar3es a3oid dealings wit all races, and o'ten wit oter dwar' subraces0 Tey loo" only inward and "ee# teir gates 'irmly loc"ed0 *isitors are unwelcome and tres#assers are dealt wit sar#ly0 Tey usually li3e in remote or inos#itable regions0 =ountain and dee# dwar3es are 're@uently isolationist0 Some li3e close to oter races, but sun all contact wit tem0 Resources +o absolute 'igures are gi3en 'or strongold resources because cam#aigns 're@uently a3e di''erent scales o' wealt0 Te Strongold Resources Table uses relati3e di3isions o' wealt, but does not e5#ress wat tese resources are0 Te Starting $old =odi'ier is an o#tional rule tat may be a##lied to a caracter&s starting wealt to ta"e into account te relati3e wealt o' is ome strongold0 Tese modi'iers cannot reduce a caracter below te minimum caracter 'unds 'or is class0 Tat is, i' e rolls 8d:517 g# 'or is starting wealt, te minimum e could generate is 87 g#F is starting wealt may not 'all below tis amount0 .or e5am#le, a warrior 'rom a #oor strongold must subtract 17EA7 g# 'rom is starting gold0 /e rolls is normal 8d:517 g# 'or a miserly total o' A7 g#0 Ten e rolls is #oor strongold #enalty o' 1dA517 g# and gets EA7 g#L Since tis would lea3e im wit no money at all, e automatically recei3es te minimum o' 87 g#0 Strongold Resources Table Starting $old 1d67 Relati3e Resources =odi'ier 1 *ery !oor>subsistence? E1dC517 g# 6B8 !oor E1dA517 g# AB17 .air E1d:517 g# 17B1: )3erage no modi'ier 18B1; Com'ortable J1d:517 g# 1CB12 Wealty J1dA517 g# 67J Ric J1d17517 g# Racial =odi'iers to 1d67 Roll< Duergar E8 $ully Dwar3es E17 Sundered Dwar3es EC =ountain and /ill Dwar3es J6 Strongold =odi'iers to 1d67 Roll< =aHor J9 Secondary J1 %ut#ost 7 $etto E9 Trade Encla3e J6 .amily 7 Relationsi#s wit %ter !layer Caracter Races E3en te most isolationist strongolds must a3e some sort o' relationsi# wit oter #layer caracter races, e3en i' 3ery distant ones0 Strongolds may a3e 'riendly ties wit oter races, or tey may be at war wit tem0 Weter you select te strongold&s relationsi#s, or determine tem randomly, a se#arate determination must be made 'or eac race tat li3es near te strongold0 D=s wo want te detail can determine di''erent relations toward eac settlement in te area, e3en i' many o' tem ouse te same race0 I' te strongold as a 'riendly, o#en relationsi# wit te race, members o' te race may 3isit te dwar3es regularly and a 'ew may e3en li3e among tem0 Trade is bris"0 )n indi''erent relationsi# is one tat is neutral and businessli"e0 Trade is li"ely, but 'ew members o' te race 3isit te strongold0 Te only ones li"ely to li3e among te dwar3es are mercants0 In a cautious relationsi#, te strongold does not welcome 3isitors 'rom te oter race0 Tose wo enter are searced and watced closely0 Te strongold tries to a3oid con'rontations and gi3ing o''ense, but relationsi#s are strained and guarded0 +o one o' te outside race li3es among te dwar3es0 In a treatening relationsi# 3isitors are acti3ely discouraged by te treat o' 3iolence0 Tey are turned bac" at te borders or eld and interrogated to learn wy tey are in te dwar3es& territory0 In a ostile relationsi#, intruders are attac"ed and dri3en bac" 'rom te strongold&s borders0 )rmed 'orces are ready to re#el in3aders0 Relationsi#s are strained and an uneasy #eace migt e5ist as described under WarB!eace0 In a war situation, combat is regular and serious0 Te D= can decide wo started te war and wy0 In any case, all o' te strongold&s resources are allocated to gaining 3ictory o3er te enemy0 Relationsi# to %ter !layer Caracter Races 1d67 El3es $nomes /al'lings /umans 1 .riendly .riendly .riendly .riendly 6 Indi''erent .riendly .riendly .riendly 9 Indi''erent .riendly .riendly .riendly : Indi''erent .riendly Indi''erent Indi''erent 8 Cautious Indi''erent Indi''erent Indi''erent A Cautious Indi''erent Indi''erent Indi''erent ; Cautious Indi''erent Indi''erent Indi''erent C Cautious Indi''erent Indi''erent Indi''erent 2 Cautious Indi''erent Indi''erent Indi''erent 17 Treatening Indi''erent Cautious Indi''erent 11 Treatening Indi''erent Cautious Cautious 16 Treatening Indi''erent Cautious Cautious 19 Treatening Cautious Cautious Cautious 1: Treatening Cautious Cautious Treatening 18 /ostile Cautious Treatening Treatening 1A /ostile Cautious Treatening Treatening 1; /ostile Treatening Treatening /ostile 1C /ostile Treatening Treatening /ostile 12 )t War Treatening /ostile /ostile 67 )t War /ostile /ostile )t War 61J )t War )t War )t War )t War =odi'iers< Strongold )lignment law'ul good E6 law'ul e3il J6 neutral e3il J6 caotic neutral J1 caotic e3il J8 Race&s )lignment law'ul good E6 neutral good E1 law'ul neutral E1 Strongold&s )ttitude is< E5#ansionist J8 .riendly E8 IsolationistO 7 I' te strongold is isolationist, treat all results o' : or less as 2&s on te Relationsi# Table0 War and !eace wit %ter Races Dwar3es not only a3e dealings wit oter uman and demiuman races, tey also a3e to contend wit e3il monsters and oter races below ground0 ) war may a3e been raging 'or generations or it may a3e Hust begun0 To determine i' te strongold is at war wit any underground races, use te WarB!eace Table0 WarB!eace Table 1d67 Situation 1E17 !eace 11E18 ,neasy !eace 1AE67 War )ttitude =odi'iers< Declining J6 Dis#ossessed J17 E5#ansionist J8 .riendly E8 I' te strongold is at #eace now, it may a3e been at war in te #ast0 Roll on te !eace Table to determine ow long te strongold as been at #eace0 !eace Table 1d17 Duration 1 1d16 monts 6 1dA years 9 6dA years : 9d17 years 8 8d17 years A 1d: generations ; 6dA generations C 6d17 generations 2E17 )lways at #eace I' te strongold as been at war, roll on te War Table to determine its enemies0 To disco3er te lengt o' te war, roll on te War Duration Table0 Te reasons 'or #eace are as 3aried as te reasons 'or war0 Te enemies may a3e been eliminated, or inHured so badly tat tey mo3ed to anoter #lace0 Te war may a3e colla#sed a maHor tunnel system, sealing o'' te de'enders 'rom teir attac"ers0 )n uneasy #eace is one in wic 'riction still e5ists between te dwar3es and teir enemies0 Te strongold may again go to war, but one or bot sides are lic"ing teir wounds0 Di#lomatic incidents may still occur o3er dis#uted territory0 Roll on te War Table to determine te strongold&s enemies0 To establis te lengt o' te #eace, roll 1dC on te !eace Table0 E3en de'eated enemies may still be in a #osition to treaten a strongold, and may be #re#aring a renewed assault e3en now0 Bands o' orcs, 'or e5am#le, could a3e been de'eated tree generations ago0 Since ten, tey a3e been breeding and enlisting oter orcs and giants against te day wen tey will storm te strongold&s de'enses0 )n )ggressi3e strongold is li"ely to be #re#aring a #reem#ti3e attac" against its 'oe0 )n Isolationist one will be engaged in strengtening its de'enses, antici#ating an attac"0 ) Decadent strongold is li"ely to ignore te buildu#, wile a Declining one may be #owerless to do anyting about it and may well be o3errun wen te attac" comes0 War To determine wo is at war wit te strongold or as been at war wit it, coose or roll on te War Table0 .eel 'ree to select races not on te table i' tat suits your cam#aign0 Creatures on te War Table are listed by general category only0 )ll giants are included in te giant entry0 Some races may a3e oter races ser3ing tem as troo#s or sla3es0 )s always, ignore any illogical results0 War Table 1d177 Enemy 71E78 Beolders 7AE17 Dragons 11E67 Drow 61E97 Dwar3esO 91E98 $iants 9AE:7 $nolls :1E87 $oblins 81EA7 /obgoblins A1EA8 Li4ard =en AAE;7 =ind .layers ;1E;8 %gres ;AEC8 %rcs CAE27 Trolls 21E28 ,ndead 2AE2C Roll two more times 22E77 Roll tree more times O I' dwar3es are rolled tey will be duergar i' te strongold is good or neutral in alignment0 I' te strongold is e3il, roll on te =ain Subrace Table to determine teir enemies0 Tese enemies can also be e3il dwar3es >i.e., duergar can 'igt duergar?0 Duration o' te War Te lengt o' te war is determined 'irst in terms o' years, and ten generations0 I' te duration o' te war is more tan te age o' te strongold, ten te strongold as been at war since its 'ounding0 Its inabitants a3e ne3er "nown #eace0 War Duration Table 1d17 Duration 1 1dC days 6 1d: wee"s 9 1d16 monts : 1dA years 8 6dA years A 9d17 years ; 8d17 years C 1d: generations 2 6dA generations 17 6d17 generations Ty#es o' War %nce it as been determined tat a war is in #rogress, or tat one occurred in te strongold&s #ast, you can ten determine wat ty#e o' war it was0 War Ty#e Table 1d17 War Ty#e 1E9 S#oradic :E8 Steady AEC Escalating 2 Siege 17 In3asion )ttitude =odi'iers< Declining J9 Isolationist J1 S#oradic< Te war consists o' s#oradic s"irmises and border incidents0 +o maHor battles a3e been 'ougt and neiter side is ma"ing any real #rogress, or e3en #using te #oint 3ery ard0 Enemies rarely #enetrate 'ar into te strongold and are content Hust to test its de'enses e3ery once in a wile0 Steady< ) steady war consists o' constant #ressure maintained by bot sides0 Border s"irmises are common and te enemy ma"es regular raids against te strongold0 Te strongold sends 'orces to attac" enemy cam#s and lairs0 Escalating< Te war steadily increases in scale0 Bot sides are adding more resources in an e''ort to #re3ail0 Large battles are li"ely and te strongold&s militia is always armed and ready to 'igt0 Wars may continue to escalate 'or years, or tey may @uic"ly culminate in one decisi3e battle0 Siege< %ne side as ado#ted >or been 'orced to ado#t? a com#letely de'ensi3e stance0 !era#s goblin 'orces surround te strongold, cutting it o'' 'rom all outside contact0 %r #era#s te dwar3es a3e done te same to a giant 'ortress0 In eiter case, constant #ressure must be maintained against te besieged0 )ttem#ts are made to #ollute or #oison water su##lies, destroy 'ood reser3es and cro#s, and sut o'' su##lies o' air to underground de'enders0 Te de'enders may send out #arties to secure aid 'rom oter strongolds, or conduct sorties to disru#t te attac"ers0 Li'e in strongolds under siege is muc arser tan normal0 .ood and water are o'ten in sort su##ly and te inabitants must contend wit te constant treat o' storming #arties, disease, and declining morale0 In3asion< Te #rimary de'enses o' te strongold a3e been o3errun and enemy 'orces occu#y substantial #ortions o' te strongold0 )lternati3ely, te dwar3es may a3e ad3anced 'rom teir strongold into te enemy&s territory in 'orce0 Te goal may be to #unis raiders, or ca#ture ground, or con@uer and subHugate te enemy, or eliminate te enemy entirely0 =ilitia We a3e already establised te number o' citi4ens in te militia on te )ttitude Table0 Loo" u# te dominant race and multi#ly te total militia number by te #ercentage gi3en to determine ow many militia members are o' te dominant race0 )ll members o' te militia are 1stEle3el0 Teir leaders are usually o' iger le3els and are in addition to te total number o' militia in a strongold0 Te armor ty#e is assigned 'or an a3erage strongold0 Tis may be adHusted to re'lect te wealt o' te strongold0 Te militia o' a #oor strongold may only be able to a''ord leater armor, wile a ric one could out'it its militia in banded or e3en #late mail armor0 =orale< )n a3erage morale is 'urnised 'or eac militia0 Tis is modi'ied according to te attitude o' te strongold0 Leaders< Te number and e5#erience le3el o' leaders is determined by te number o' dwar3es in te militia0 In te case o' ill dwar3es, 'or e5am#le, 'or e3ery :7 militia members tere is a 6ndEto AtEle3el leader #resent0 .or e3ery 1A7 militia tere is a At le3el leader #resent, and so on0 =orale =odi'iers< Decadent< E9 Declining< E6 E5#ansionist< J6 Isolationist< J1 Dee# Dwar3es =orale< Elite >19? Dee# dwar' militia are e@ui##ed wit scale mail armor and carry sields0 Wea#ons Total =ilitia )5e and ligt crossbow 18N )5e and ea3y crossbow 18N )5e and ammer 68N S#ear and sword 68N !ic" and ammer 17N TwoEanded sword 17N Dee# Dwar' Leaders >!late mail and sield? M =ilitia Class Le3el e3ery :7 Warrior 9 87J Warrior ; Warrior : 177J WarriorB!riest :E;B8EC 677J Warrior 2 977J Warrior 17 Warrior C WarriorB!riest ;BC WarriorB!riest 8B8 WarriorB!riest :B: Duergar =orale< Elite >19? Duergar militia are e@ui##ed wit cain mail armor and carry sields0 Wea#ons Total =ilitia !ic" and ammer 67N S#ear and #ic" 67N S#ear and ammer 67N !ic" and ligt crossbow 67N /ammer and sword 17N /ammer and ea3y crossbow 17N Duergar Leaders >Banded mail and sield? M =ilitia Class Le3el e3ery :Warrior 6 e3ery 2Warrior : 87J Warrior A Warrior : 177J WarriorB!riest 9EAB:E; 977J Warrior 17 Warrior C WarriorB!riest ;BC WarriorB!riest 8B8 WarriorB!riest :B: $ully Dwar3es =orale< ,nsteady >;? $ully dwar' militia is e@ui##ed wit leater armor and sields0 Tey only 'igt wen 'orced to0 Te 'irst reaction o' most gully dwar3es, militia or oterwise, to danger is to dro# teir wea#ons and run awayL Wea#ons Total =ilitia )ny tey can sca3enge 177N $ully Dwar' Leaders >Cain mail and sield? M =ilitia Class Le3el e3ery :Tie' >Leater? 6EA e3ery 8Warrior 6E: e3ery 17 Warrior 6EA 87J Warrior C 177J Warrior 17 !riest 1E17 /ill Dwar3es =orale< Elite >19? /ill dwar' militia is e@ui##ed wit cain mail armor and sields0 Wea#ons Total =ilitia Sword and s#ear 67N Sword and ligt crossbow 18N )5e and ammer 68N Sword and #olearm 17N )5e and ea3y crossbow 17N )5e and mace 17N /ammer and #ic" 17N /ill Dwar' Leaders >!late and sield? M =ilitia Class Le3el e3ery :7 Warrior 6EA 1A7J Warrior A Warrior : 677J WarriorB!riest 9EAB:E; 967J Warrior C Warrior ; WarriorB!riest AB; WarriorB!riest :B: =ountain Dwar3es =orale< Elite >19? =ountain dwar' militia is e@ui##ed wit cain mail armor and sields0 Wea#ons Total =ilitia Sword and s#ear 97N Sword and ligt crossbow 17N )5e and ammer 68N Sword and #olearm 78N )5e and ea3y crossbow 17N )5e and mace 17N /ammer and #ic" 17N =ountain Dwar' Leaders >!late and sield? M =ilitia Class Le3el e3ery 97 Warrior 6EA 187J Warrior A Warrior : 677J WarriorB!riest 9EAB:E; 977J Warrior C Warrior ; WarriorB!riest AB; WarriorB!riest :B: WarriorB!riest :B: Sundered Dwar3es =orale< Steady >11? Sundered dwar' militia is e@ui##ed wit ring mail armor and sields0 Wea#ons Total =ilitia )5e and sword 18N )5e and s#ear 18N )5e and ligt crossbow 18N !olearm and mace 78N !olearm and ammer 17N /ammer and ea3y crossbow18N !ic" and dagger 17N =ace and sword 17N TwoEanded sword 78N Sundered Dwar' Leaders >Cain mail and sield? M =ilitia Class Le3el e3ery 87 Warrior 6E; 177J Warrior C Warrior 8 187 WarriorB!riest 6E;B9EC 977J Warrior 2 Warrior C WarriorB!riest ;BC WarriorB!riest 9B9 WarriorB!riest 9B9 S#ecial .orces In addition to militia, a strongold may a3e s#ecial ty#es o' 'orces0 Tese are described in te Caracter Kits and include /eart $uards, Battleragers, and *ermin Slayers, among oters0 Te number o' s#ecial 'orces sould not be more tan 17 to 67N o' te total number o' male dwar3es #resent in a strongold0 .or sim#licity, add tese to te number o' male dwar3es in te militia rater tan subtracting tem0 War =acines ) strongold may also a3e war macines a3ailable0 Tese are described in Ca#ter 20 Roll once 'or e3ery 87 militia members in te strongold0 War =acine Table 1d17 M War =acines 1E8 +one AEC 1 2 6 17J 9 )ttitude =odi'iers< Decadent< E9 Declining< E6 Isolationist< J1 E5#ansionist< J6 )nimals Certain strongolds are guarded by animals0 Select tese according to weter te )nimal =aster "it is being used, and te subrace o' te dwar'0 Suitable animals include bears and wol3es 'or mountain and ill dwar3es, steeders 'or duergar, giant li4ards 'or dee# dwar3es, giant rats and beetles 'or gully dwar3es, and dogs and wol3es 'or sundered dwar3es0 Total Strengt .inally, add u# te number o' leaders in te militia, #lus s#ecial troo#s, and add tese to te number o' dwar3es in te strongold to determine its total strengt0 Te Strongold o' Ba44a"ra" In tis e5am#le, we are going to create a maHor strongold 'or mountain dwar3es0 Te D= as already decided tat tis is to be a #ower'ul and e5#ansionist strongold0 /owe3er, since te details a3e not yet been wor"ed out, e consults te strongold design se@uence 'or ins#iration0 /e will coose tose elements e wants 'rom te design se@uence, rater tan rely on random die rolls0 But, wor"ing troug te se@uence, e allows te dice to determine certain 'eatures 'or im0 +aming te Strongold Te D= as already come u# wit a name and, because e is creating a mountain dwar' strongold, tere is no need to roll 'or a #rimary subrace0 /e wants te strongold to be 3ery large so e selects te ma5imum number o' mountain dwar3es #ossible, 9870 /e notes tis on te design seet0 Subraces !resent )s e loo"s o3er te ne5t #art o' te design se@uence, te D= decides tat it would be 'un to a3e a 'ew oter subraces o' dwar3es #resent0 /e selects two< duergar and gully dwar3es0 /e also cooses te ma5imum number #ossible, 67 duergar and 16 gully dwar3es0 Rater tan generate se#arate strongolds 'or te subraces, te D= assigns tem as #art o' te mountain dwar' strongold0 /e decides tat te duergar once li3ed beneat te strongold, were tey 'ougt te mountain dwar3es0 Two generations ago, te duergar were 'inally de'eated and most o' tem 'led0 ) 'ew, owe3er, were ca#tured and im#risoned0 Tese later renounced teir e3il ways0 Wen tey did so, tey were gi3en teir 'reedom and #ermitted to remain witin te strongold0 )ltoug tey a3e not married into any mountain dwar' clan, te duergar a3e #ro3ed temsel3es to be loyal and 3aluable members o' te strongold0 Tey remain a distinct grou#, but a3e ser3ed admirably in te strongold&s military 'orces0 Tey e3en el#ed to de'end against oter duergar wo attac"ed te strongold0 Te gully dwar3es, on te oter and, a3e ne3er been really integrated into te strongold0 Tey are outcasts wo li3e and wor" in te garbage #its0 Tey a3e been ere 'or 'our generations, and were 'irst attracted to te strongold by wondrous tales o' Kuge treasure #its,K 'illed wit bro"en items and bones0 Te gully dwar3es ser3e a use'ul role recycling garbage0 Tey #retty muc "ee# to temsel3es and rarely 3enture 'ar 'rom te garbage #its0 Tey continue to 'ollow te ways o' gully dwar3es0 ) wily dee# dwar' mercant sells wate3er use'ul items te gully dwar3es reco3er and #ro3ides tem wit trin"ets and toys in e5cange0 Wile 'ew mountain dwar3es will sociali4e wit tem, te gully dwar3es are recogni4ed as #er'orming a use'ul and 3aluable 'unction witin te society0 Witout consciously doing so, te D= as also introduced a dee# dwar' mercant into te strongold0 To "ee# matters sim#le, e decides tat tis dee# dwar' is te only one #resent0 /e is te sole sur3i3or o' a dee# dwar' strongold tat was o3errun by drow0 Te D= now as tree oter subraces #resent in is strongold, but e decides not to reduce te number o' mountain dwar3es accordingly0 Ba44a"ra" is to be a 3ery large strongold0 )lignment )s e wants Ba44a"ra" to be e5#ansionist, te D= cooses law'ul neutral 'or its alignment0 Tis allows it to im#ose te will o' its leaders on oters witout being too concerned about weter teir actions are seen as &good&0 /e does not want te #layer caracters to be e3il, so e dismisses law'ul e3il as a #ossible alignment0 Te oter alignments do not 'it is conce#tion o' ow te strongold o#erates, so e does not consider coosing one o' tose0 Wen e later discusses alignments wit is #layers, e decides tat e will gi3e tem te coice o' law'ul good, law'ul neutral, or neutral good 'or teir caracters& alignments0 But e also "nows tat it may be necessary to allow oter alignment coices de#ending on te caracter "its e ma"es a3ailable to tem0 Si4e o' Ba44a"ra" )s it is a maHor strongold, te D= now increases te numbers o' dwar3es #resent by 677N0 Tis gi3es im ;77 mountain dwar3es, 6: gully dwar3es, and :7 duergar0 )t 'irst e considers not doubling te number o' duergar, but later tin"s it would be good to allow tem as #layer caracters0 /e increases te number o' dee# dwar3es to tree by gi3ing te mercant a son and a daugter0 +ow te son and te daugter can become #layer caracters, i' any o' te #layers wis to #lay tem0 Since Time Began Te D= wants Ba44a"ra" to be 3ery old, so e decides tat 67 generations a3e #assed since its 'ounding0 Tis e@uates to C,777 years, a 3ery long time 'or a strongold to a3e grown and e5#anded0 Ba44a"ra" is to be 3ery im#ortant in te D=&s cam#aign world, and e decides tat it was 'ounded by te mountain dwar3es& god o' war0 +ot only does tis 'it in wit is conce#tion o' te strongold, but it also gi3es te strongold a religious signi'icance tat is in "ee#ing wit its im#ortance in te cam#aign0 Deat to %ur Enemies %riginally, te D= intended to ma"e Ba44a"ra" a 'eudal strongold, but it now occurs to im tat, because Ba44a"ra" was 'ounded by a god, it would be logical to a3e it ruled by te #riests o' tat god0 /e determines tat te ig #riest is also te "ing, ma"ing te strongold a 'eudal teocracy ruled by warriorB#riests0 /e decides as well tat te "ing&s o''ice is ereditary, #assing to te "ing&s eldest son0 ) strongold ruled by warriorB#riests 'its neatly into is original conce#tion o' an e5#ansionist strongold0 %n te strongold design seet e notes tat all o' te strongold&s mountain dwar3es and duergar are in its militia0 Te gully dwar3es "ee# to temsel3es, so tere is no need to include tem in te militia >tey wouldn&t be muc el# anyway?0 Te Rices o' te Eart )s Ba44a"ra" is to be te largest strongold in is cam#aign world, te D= wants it to be a wealty one0 It will not only a3e te resources to #ursue its ambitions o' con@uest, but te #layer caracters will bene'it 'rom te o#tional starting gold rules wen tey 'irst out'it teir caracters0 Treatening te Enemy Ba44a"ra" is an e5#ansionist strongold, but does not a3e any ambition or desire to s#read abo3e ground0 Tere'ore, te D= is not concerned about its relationsi# to oter #layer caracter races a#art 'rom te gnomes0 /e determines randomly tat te relationsi# wit te gnomes is Kcautious0K $nomes are not welcome at Ba44a"ra", but te strongold does not see" to con@uer gnomis territory0 Ten, out o' curiosity, e decides to roll relationsi#s wit el3es and umans, too >ignoring al'lings because e as decided tat none li3e in te area?0 /e gets an Kat warK result wit te el3es, but downgrades tat to Kostile0K Relations wit te umans are Kindi''erent,K so te two races a3e little to do wit eac oter0 War is %ur Li'e ,# until now, te D= as not really considered wose territory te dwar3es o' Ba44a"ra" are e5#anding into0 /e "nows tat at one time, Ba44a"ra" de'eated a 'orce o' duergar and tat te duergar a3e attac"ed te strongold witin te current generation0 So it is sa'e to assume tat te strongold is at war wit tem0 Te two subraces are com#eting 'or te same underground territory and resources0 But tis is all too neat0 )n e5#anding strongold would also a3e come into contact wit oter subterranean races0 /e adds trolls and goblins to te list o' te strongold&s enemies0 Ba44a"ra" is now at war wit tree races0 It is time to determine ow long tese wars a3e been going on0 Te war wit te duergar as been s#uttering on 'or at least two generations0 Te D= decides to randomly roll 'or its duration, using 6dA, and disco3ers tat te war as been 'ougt, o'' and on, 'or eigt generations0 It as been a steady war o' occasional small s"irmises0 Te D= as no clear idea about te wars against te trolls or goblins, so e lets te dice decide0 /e rolls 1d17 to determine te Troll War&s duration and gets a 8EE6dAEE years wit a 'ollowEu# roll o' nine years0 Cec"ing te war ty#e, e gets a s#oradic war0 Tis loo"s good0 Te dwar3es e5#anded into troll territory nine years ago0 Since ten te two races a3e been 'igting0 Te dwar3es a3e not #used any 'urter into troll country, and te trolls content temsel3es wit minor raids0 Te D= ten disco3ers >troug te magic o' dice rolling? tat te war wit te goblins as only Hust begun, 'our wee"s be'ore0 Tis war is muc more intense0 It is an in3asionF te dwar3es a3e entered te goblin&s territory and are intent on wi#ing out teir ated enemies0 Tis is also good 'or is cam#aign, as it allows is 1stEle3el #layer caracters to 'igt in te 'ront line witout too muc danger o' tem being "illed0 )'ter a bit o' tougt, te D= decides tat te war will s#read0 Tere are more goblins tan te dwar3es antici#ated, #lus tey a3e allies wo may come to teir aid >te trolls are logical 'riends at tis time?0 Te war could e3en turn into a subterranean world war, as more races are drawn into it0 But all tat is 'or te 'uture0 Te D= can #ro3ide tis e5tra in'ormation a'ter e sees ow te actual cam#aign #rogresses0 Te =ilitia o' Ba44a"ra" Wit war on tree 'ronts, Ba44a"ra" needs a wellEe@ui##ed militia0 )s a wealty strongold, tis is not a #roblem0 Its mountain dwar' and duergar militias wear #late mail armor and enHoy igerEtanEnormal morale0 S#ecial .orces o' Ba44a"ra" To allow is #layers a wide coice o' caracter "its, te D= does not s#eci'y any s#ecial 'orces0 /e is going to wait to see wat "its is #layers coose0 Ten e&ll decide ow many s#ecial 'orces e wants te strongold to a3e0 )s an alternati3e, te D= may decide tat e wants te ad3enturing #arty to consist #rimarily o' Way'inders and *ermin Slayers and #ossibly a *indicator or Battlerager along to s#ice tings u#0 In tis case, e would de'ine wic s#ecial 'orces are a3ailable, and tis would limit te coices a3ailable to is #layers0 War =acines and )nimals /e as no clear idea o' wat e wants ere0 /e decides to lea3e tese sections until e "nows wic caracters is #layers coose0 .inising Touces Te D= as com#leted te design se@uence and as created te bare bones o' Ba44a"ra"0 /e now needs to 'les out some +!Cs and draw a 'ew ma#s0 %nce e&s done tat, its ready 'or #lay0 Later e can elaborate u#on its istory and bac"ground, as is cam#aign #rogresses or as e 'eels ins#ired0 .or now, Ba44a"ra" #ro3ides su''icient in'ormation to gi3e im and is #layer caracters te im#ression tat it is a real and 3ibrant #lace0 Ca#ter 11< Designing Dwar' Cam#aigns Tis ca#ter is 'or D=s wo want to design te bac"ground o' a dwar' cam#aign0 We a3e loo"ed at te creation myts o' te dwar3es, ow tey and te world were 'ormed, ow dwar3es a3e de3elo#ed, teir istory, wy subraces o' dwar3es e5ist, and ow dwar3es interact wit oter races0 We sall now e5#lore te "inds o' cam#aigns tat can be run using dwar3es as te main caracters0 Creating a /istory Te creation te5t o' =ara" is one o' many #ossible bac"grounds 'or a dwar' cam#aign0 It re3ealed ow a strongold o' dwar3es migt 3iew te world and teir #lace in it0 (ou could use tis as #art o' your cam#aign bac"ground or de3elo# your own myt cycle0 Te myts may be acce#ted by all dwar3es, or may only be eld by one strongold or subrace0 Te creation myt may be belie3ed as trut by all dwar3es, but wit dissension among elements o' related istory, suc as te names o' te eroes or te #recise role o' te gods0 In te 'irst creation myt all dwar3es began li'e togeter and later migrated to new strongolds0 Tey could trace teir lineage bac" to te .irst Dwar3es, teir common ancestors0 Since all o' tem came 'rom common stoc", subrace 3ariations ad to be e5#lained0 )s an alternati3e, a'ter tey were created, tey could a3e been #laced by te gods in ca3erns around te world0 Tis would #ermit tem to li3e in any #lace or situation, witout a3ing to ma"e u# stories about ow tey s#read across te world0 Tey could li3e beneat tro#ical islands, under ice ca#s, or steamy Hungles, as well as te more tem#erate illy and mountain country0 Tey may a3e been isolated 'rom oters and teir de3elo#ments and subse@uent istories may a3e di3erged in countless ways0 In suc cases, you will need to decide ow tese dwar3es would di''er 'rom te more traditional ill dwar3es o' te )layer*s +andbook and =onstrous Com#endium )##endi50 Do tey constitute de'initi3e subraces o' dwar3es, wit mar"ed di''erences in a##earance and outloo", or are tey Hust ill dwar3es li3ing in unusual #lacesI Coices o' Subraces )s D= you a3e 'ull control o3er wic dwar' subraces to include in your cam#aign world, eiter as #layer or non#layer caracters0 (ou may decide tat some o' tese subraces do not e5ist in your cam#aign world at all0 In Ca#ter :, si5 di''erent subraces are a3ailable 'or #layer caracters0 (ou do not a3e to use all o' tem0 (ou may wis instead to restrict #layers to ill and mountain dwar3es0 I' dwar3es are an underground race, wit little sur'ace contact, wy are ill and mountain dwar3es di''erentI Te distinctions may a3e arisen 'rom an encounter wit oter races suc as el3es or umans, or because te mountains are also inabited by e3il monsters, and te ills are less #rone to monster incursions0 =ountain dwar3es a3e 'ar less contact wit umans and el3es, wo only e5#and into te mountains in searc o' mineral wealt or wen #o#ulation #ressures or warring enemies 'orce tem into new areas0 I', in your cam#aign world, te gods created te di''erent subraces o' dwar3es, ten tere is no reason to come u# wit any oter rationale wy tere are se3eral "inds o' dwar3es in te world0 Te creation myt e5#lains te di''erences0 I' not, you need to include te se#aration o' te subraces as #art o' your istory o' te dwar3es0 I' you a3e already wor"ed u# te mytic istory o' your world, using te suggestions in $he 'omplete )riest*s +andbook, all you need to decide is ow dwar3es 'it into tat istory0 )lternati3ely, you may create your own myts 'or your world0 Tere is no reason wy dwar3es and umans sould agree ow te world was created0 Tey could sare common belie's, but wit more em#asis being gi3en to te gods o' eac race and teir role in te mytic istory o' te world0 Te Im#ortance o' =yt (ou will need to decide on te im#ortance o' dwar3es in your cam#aign world0 I' umans are te dominant race, ten muc o' wat 'ollows can be wor"ed into a uman oriented cam#aign world0 I' dwar3es are to #lay an im#ortant role in te cam#aign, ten it is im#ortant to a3e more 'ully de'ined creation myts and istories 'or te dwar3es0 /owe3er you design your cam#aign setting, you need to ma"e some "ey decisions0 Do dwar' myts tell te wole storyI Do oter races sare te dwar' mytI Does eac race and culture a3e its own inter#retation o' a common mytI Was te world created by one being or by manyI Wat role did eac being ta"e in creating itI Was it te god or gods o' one #articular race wo created te worldI %r was te world created by a 3ariety o' racial gods, eac one concerned wit #rotecting is own creationI In some belie' systems, te world may always a3e e5isted0 Creation myts would ten be concerned wit te creation o' a #articular race and teir #lace witin it0 (ou don&t a3e to wor" u# all te answers in detail, all you need is a general 'ramewor", so tat you can de3elo# oter as#ects o' te cam#aign&s design around te mytos0 Some readers may be wondering wy tey sould boter wit tis at all0 (es, you could Hust de'ine tings as tey are now, wit no regard 'or te distant #ast0 But a wellE de3elo#ed mytology ma"es your cam#aign more 3ibrant0 Te religious belie's and mytological bac"grounds o' dwar3es, umans, and oter "ey races el#s not only to e5#lain, but to de'ine, racial 'riendsi#s and animosities0 ) istory o' te races can be built on tat bac"ground to e5#lain te times and e3ents o' your cam#aign0 /ow muc you tell your #layers is u# to you, de#ending on te ty#e o' cam#aign you are running0 Remember tat no religion olds all te answers to te @uestions o' te uni3erse0 Were ga#s disturb our understanding, #eo#le tend to ma"e u# suitable stories to 'ill tem0 ,ncom'ortable truts sometimes get idden tis way0 E3en wen mytic istory is largely true, eac race as a 3ested interest in em#asi4ing its own im#ortance and su##orting its racial 3iews0 Te istory o' a war between dwar3es and el3es is li"ely to sound 3ery di''erent wen recounted by tose two sides0 Bear in mind tat, gi3en te #ride and stubbornness o' te dwar3es, tey are li"ely to belie3e tat tey were te 'irst race, e3en i' oter races claim >and can su##ort teir claims? tat tey e5isted be'ore te dwar3es0 Te dwar3es may e3en see oter races as 'ailed attem#ts to #roduce beings as #er'ect as dwar3es0 Te Im#ortance o' te $ods (ou will also need to decide ow im#ortant te dwar3en gods are to te dwar3es0 Do te gods go3ern all as#ects o' li'e, or are tey only worsi##ed 'or certain "ey 'unctions or to re@uest 'a3orsI Do te gods and down laws as masters addressing ser3ants, or do tey sim#ly ligt te way and let teir 'ollowers inter#ret signs as best tey canI (ou need to determine te si4e o' te dwar3en #anteon0 Tis is #articularly true in a cam#aign tat in3ol3es #riest #layer caracters0 Eac o' te gods witin a #anteon sould a3e some s#ecial attribute 'or wic e or se is 3enerated0 Some may a3e more tan one0 Ty#ical attributes 'or dwar3en gods are arts and cra'ts, eac art and cra't wit its own deity0 War, Hustice, eart, elemental 'orces, good, metalwor", race, and strengt all a3e teir #atron deities0 $i3en tat dwar3es breed so slowly, and tat tis is seen as a reason 'or teir decline, an interesting religion migt deal wit 'ertility0 !era#s te 'ertility goddess is dead or im#risoned0 I' se is eld #risoner, were and by womI $he 'omplete )riest*s +andbook will be 3ery use'ul in el#ing to create and #o#ulate your #anteon0 It includes :1 sam#le religions suitable 'or dwar3es0 D=s interested in creating wellEbalanced and detailed religions will 'ind it an in3aluable tool0 Wen designing a dwar3en #anteon, it is not necessary to 'les out all o' te gods0 ) 'ew o' te maHor deities are enoug to start witF oters can be added as needed0 )s wit all gods, a 'ew decisions must be made about teir abilities0 )re tey immortalI Do gods li3e 'ore3er, or will tey e3entually age and dieI )re tey indestructibleI Te gods may be immune to damage, or tey may be inHured0 Does ra#id ealing 'ollow inHury, or can tey actually be "illedI /ow muc in'luence do te dwar3en gods e5ert u#on te worldI Te gods may use te dwar3es as #awns in a cosmic game, or tey may be remote 'rom daily e3ents0 In a cam#aign were eac race as its own #anteon, it is ad3isable to let te 3arious races o' gods ta"e a bac"ground role, rater tan com#eting 'or #ower0 /ow interested are te dwar3en gods in te worldI Tey may not ta"e any interest in te world on te sur'ace and be content to restrict teir acti3ities to te subterranean realms0 Wy, 'or e5am#le, would a dwar3is $od o' War be concerned wit con@uering te agricultural lands belonging to umans or al'lingsI /e would be 'ar more interested in ca#turing te mineral ric lands beneat te sur'ace, and lea3e te world abo3e to oter races0 Dwar3en gods o' te arts and cra'ts may also be so absorbed in te de3elo#ment o' teir own s"ills tat tey are not interested in oter a''airs0 Wat are te gods& intentions toward te worldI Tis is an im#ortant @uestion0 Wat do te dwar3en gods want wit te world and its racesI Te gods migt want to see teir own race dominant, or at least #rotected0 %r tey may sim#ly wis to #ursue teir own a''airs0 =ost dwar3en deities may be content to be #ro#erly recogni4ed and worsi##ed, but don&t o3erloo" te acti3ities o' e3il or caotic gods wo act out o' malice or a sense o' miscie'0 Tey may be more interested in u#setting te stable li'estyle o' te dwar3es and teir 'ellow gods tan wit establising teir own #ower base0 !era#s tey are so discontented tat tey are #re#ared to lead e3il races against te dwar3es in order to destroy te oter gods0 Te Races o' te World (ou also need to decide weter dwar' creation stories 'or oter races are true or weter tey are sim#ly te 3iews o' te dwar3es0 /umans are traditionally seen as a new race in te #rocess o' sei4ing #ower 'rom te declining elder races o' el3es and dwar3es, or as a3ing already usur#ed tem0 Tis may be te case in your world, or you may a3e uman lands e5isting 'ar 'rom dwar' and el' territory wit little contact between tem0 )noter interesting twist is to loo" at te earlier stages, wen umans are still an u#start race in a world dominated by dwar3es and el3es0 Wars and Con'licts ,nless dwar3es in your world are a relati3ely recent race, tey will a3e a long istory o' con'lict beind tem0 Tese con'licts could a3e in3ol3ed strongolds o' dwar3es 'igting eac oter, or teir traditional goblin, orc, obgoblin, and giant enemies0 Wars against umans or el3es may also a3e occurred0 Dwar' *ersus Dwar' Con'licts between dwar3es could a3e led to te original se#aration o' te subraces0 ,nless you are running a dee# eart cam#aign, it&s best to allow ill or mountain dwar3es to be te 3ictors o' suc con'licts, so tat tey retain #ossession o' te strongolds tat are iger and better #ositioned0 Con'licts may ta"e #lace between strongolds o' ill dwar3es0 ) real or imagined sligt could cause tem to turn on eac oter0 Suc a war could rage 'or undreds or e3en tousands o' years0 It may e3en a3e gone on 'or so long tat its original causes a3e been 'orgotten and all eiter side now "nows is teir 3eement atred 'or te enemy0 Ci3il wars are, alas, a #ossibility witin in a strongold0 ) maHor disagreement between clans may lead to a strongold being s#lit into 'actions, eac controlled by se#arate clans more tan #re#ared to ma"e war u#on te oters0 Intradwar3en wars may also be caused by com#etition o3er mineral rigts, #articularly were ric lodes o' gold or mitral e5ist0 Dis#utes may arise o3er #ossession o' a #ower'ul arti'act, suc as an an3il ca#able o' creating magical wea#ons0 Wars may also be initiated by te inter3ention o' e3il deities, or by oter races wo succeed in 'omenting trouble between ri3al strongolds0 Duergar are in3ariably ready to attac" oter strongolds in order to ca#ture sla3es and loot, or merely to e5ercise teir atred o' oter dwar3es0 Dwar3es )gainst E3il Dwar3es a3e traditionally 'ougt long and bitter wars against teir e3il enemies beneat te eart0 Tis struggle as become one o' K"ill or be "illed0K )s well as goblins, orcs, obgoblins, and giants, te war could in3ol3e drow, mind 'layers, ogres, trolls, or any oter intelligent race tat inabits te dee# eart0 In some worlds tese wars a3e raged constantly 'or centuries0 In oters tey are s#oradic a''airs were e3il races ma"e small gains, or are #used bac" eac time tey try to ad3ance0 Entire mountain ranges once 'illed wit maHestic dwar' strongolds may a3e 'allen to ordes o' goblins and orcs0 Tese once e5alted alls are now in'ested wit e3il monsters0 Te descendants o' tose wo were dri3en 'rom teir ancestral alls now long to dri3e out te goblins and restore tose alls to teir 'ormer s#lendor0 Situations can e5ist were te dwar3es are constantly under siege0 Tey beat bac" te orcs, but orcs breed 'aster tan dwar3es do, so it is only a matter o' time be'ore te orcs& losses are re#lenised0 >By e5tension, it can be seen tat in order to #re3ail in a war against any o' te 'astEbreeding goblinoid races, dwar3es must in'lict muc ea3ier casualties tan tey su''er0 In 'act, dwar3es must be 3ery care'ul to a3oid ea3y losses in any but te most des#erate engagements0? Dwar3es a3e been "nown, grudgingly, to turn to umans and el3es 'or assistance in times o' need0 )t War wit /umans and El3es Dwar3en relationsi#s wit umans and el3es are usually cautious0 Dwar3es may a3e 'ougt el3es or umans o3er mineral rigts or oter dis#utes0 El3es are o'ten augty toward te dwellers underground and tis attitude ma"es 'or tense interracial understandings0 !re3ious con'licts could a3e ended in stalemate wit neiter race gaining te u##er and0 ) tenuous #eace may now e5ist between tem0 )lternati3ely, a war could a3e been 'ougt tat ended wit 'ew dwar3es le't ali3e0 In sel'Ede'ense, te sur3i3ors sut temsel3es in teir strongolds and se3ered all ties wit oter races0 )noter #ossibility is tat, in a war between el3es >or umans? and dwar3es, te dwar3es emerged 3ictorious0 Te di''iculty is tat success too" a 3ery ea3y toll u#on dwar' li3es and resources0 Te 3ictors returned to teir strongolds only to come under attac" by goblins and orcs0 )lready wea"ened by te 'irst war, tey 'ound temsel3es unable to de'eat te monsters and were dri3en 'rom teir strongold0 During te years tat 'ollowed, te el3es >or umans?, reco3ered 'rom te war and #ros#ered, wile te dwar3es struggled to sur3i3e0 Te dwar3es would be 3ery resent'ul toward te el3es >or umans?, e3en accusing tem o' inciting te goblinBorc attac"s0 >)nd at te same time, te el3es and umans migt sei4e te o##ortunity to wor" some re3enge on te enemy tat so recently umiliated tem0? Tese are broad istorical scenarios, e3en te most cataclysmic o' wars may a3e ta"en #lace so long ago tat no one really remembers it0 But dwar3es and el3es, es#ecially, a3e long memories0 Te resultant racial animosity sur3i3es and trust between te races as 3anised0 Relationsi#s between umans, el3es, and dwar3es do not a3e to be antagonistic0 Tey may sim#ly 'ail to understand one anoter and 'ind it di''icult to ada#t to te ways o' te oter0 Rater tan ris" con'lict, trade and oter deals could be carried out di#lomatically, in order to minimi4e te #ossibility o' misunderstandings0 Dragon Wars Dragons, wit teir lo3e o' treasure, a3e always loo"ed wit en3y on te wealt o' te dwar3es0 Dragons cannot mine gems and ores and dwar3es can0 Dragons loo" at dwar3es as a race tat as been created, not only to su##ly tem wit wealt, but wit nourisment as well0 Dragons a3e ta"en o3er entire strongolds, "illing or dri3ing te inabitants away0 Tese strongolds may be eld by a single dragon, 'amilies o' tem, or by one dragon wit ordes o' oter e3il allies0 Te dwar3es would ten attem#t to ta"e bac" teir omes and treasures0 Tey may not react 'a3orably wen umans and oter races dri3e out te dragons, only to "ee# dwar3en ore and gems 'or temsel3es0 Wen te dwar3es demand teir treasures and are told tat tey cannot a3e tem, it is li"ely to lead to war0 Cam#aign En3ironments In te standard ad3enture cam#aign caracters are drawn 'rom a wide range o' classes and races0 Te eroes tra3el troug a 3ariety o' lands, meeting di''erent races and cultures0 (our "nowledge o' dwar3es may now be used to good e''ect to de3elo# strongolds, and to #ro3ide additional bac"ground in'ormation 'or #layer caracters0 Te )llEDwar' !arty In tis cam#aign all o' te caracters are dwar3es0 Tere are no wi4ards in te #arty0 Warriors, #riests, tie3es, warriorB#riests, and warriorBtie3es may be #resent, but tere are no dwar' wi4ards0 Tere may be reasons 'or uman wi4ards or gnome illusionists to Hoin te #arty to alle3iate te de'iciency in magic0 (ou may decide to retain te true dwar3en 'la3or by allowing wi4ards only as o##onents0 Tis ty#e o' cam#aign wor"s well wen te dwar3es are beset by an outside treat0 !era#s te strongold is under attac" by ordes o' monsters and no oter assistance can be secured0 Te %utcasts& !arty In te outcast, #arty te #layer caracters are #rinci#ally or e5clusi3ely dwar3es, but are outcasts 'rom teir own society0 !era#s tey be'riended an el3en wi4ard or warriorBwi4ard0 Tey may a3e been 'alsely accused o' some einous crime, murdering teir lord or betraying teir own strongold to orcs0 Tey would wander te world, abo3e or below ground, see"ing to clear teir good names and to become wealty and 'amous eroes0 Te Single Class !arty /ere, all te caracters a3e te same class0 Tey are all warriors, #riests, tie3es, or multiEclassed0 Tey may be #art o' te same military 'orce, tem#le, or guild, and may a3e been gi3en a mission to #er'orm0 Tis cam#aign can be 3ery e5citing wile te grou# as a clear and common goal0 I' tere is no goal, owe3er, te cam#aign can @uic"ly 'all a#art0 .or tis reason it wor"s best as a limitedEduration ad3enture, wit e3eryone understanding tat te grou# o' caracters will disband wen teir @uest is com#leted and a new grou# will be created0 Te *endetta !arty Tis cam#aign is similar to te standard ad3enturing #arty e5ce#t tat it em#asi4es interracial animosity0 Te caracters are members o' di''erent races >or subraces? and eac as a grudge against te oters0 Tere may a3e been 'ierce wars and bro"en alliances in te recent #ast, so tat tere is no trust among tem0 Tis ty#e o' #arty needs to a3e clear ad3enturing goals tat de#end u#on te coo#eration o' te wole #arty, in order to acie3e a 'inal #ur#ose0 %terwise, its members will 'all to s@uabbling endlessly, and it would #robably end in tem "illing eac oter0 Ideally, by te end o' te mission, tey will a3e learned enoug about eac oter to o3ercome teir #reHudices0 Te *endetta Cam#aign Tis cam#aign in3ol3es one o' te traditional enemies o' dwar3es< orcs, goblins, el3es, or umans0 !era#s te el3es are trying to discredit te dwar3es or sut down teir trading o#erations, or te dwar3es a3e decided tat tey don&t want umans e5#anding into teir mountains0 Te dwar3es may a3e e5#lained to te umans tat tey are not welcome and te umans res#onded by murdering te dwar3es& ambassadors0 I' te umans are a young race, tey may a3e been tric"ed into an e3il alliance by cra'ty giants or 3enge'ul el3es0 Te Wide World Cam#aign In te wide world cam#aign te dwar3es tra3el around te globe, o'ten in te com#any o' oter races0 Dwar3es in tis cam#aign may 3isit strongolds, but tey tra3el #rimarily troug uman lands0 Tis is closest in tone to wat many #layers would consider a Kty#icalK )D-DG game0 Te Dee# Eart Cam#aign In tis cam#aign te dwar3es can be members o' any subrace and te entire cam#aign is set underground0 It may be dee# witin te eart were dee# dwar3es and duergar li3e0 It may be a strongold o' ill or mountain dwar3es wo a3e eiter turned teir bac"s on te world abo3e or a3e ad little contact wit te outside0 ) big ad3antage in tis cam#aign is tat you don&t need to design any o' te world&s sur'ace and you can e''ecti3ely dis#ense wit te istories o' umans and el3es0 (ou will need ma#s o' te e5tensi3e ca3erns and dungeons were te cam#aign is to ta"e #lace0 Te dee# eart cam#aign can ta"e #lace witin ca3erns or a ollow eart0 It may in3ol3e an e#ic Hourney to te center o' te globe0 Wile some #eo#le consider tis setting limiting, it really is no di''erent 'rom a sur'ace cam#aign0 Te biggest di''erence is tat caracters ne3er see te s"y0 )nyting tat is #ossible on te sur'ace is #ossible beneat te sur'ace >tis is a 'antasy game, a'ter all?0 )nd te unusual setting can ma"e e3en 'amiliar and wornEout #lots seem 'res and e5citingL Dwar' Wars Interdwar3en war'are can in3ol3e wars between subraces or between di''erent strongolds o' te same subrace0 It will wor" best i' one side is clearly te bad guys and te oter side >#re'erably te one te !Cs are on? is clearly te good guys0 Te #layer caracters may be able to resol3e te dis#ute troug cle3er di#lomacy or inter3ention be'ore te war escalates out o' control0 It could be a blood 'eud between two clans tat as been raging 'or years and will only end wen one side as been destroyed or dri3en away0 Te Lost Clan Considering te way dwar3es mo3e, e5#and, and relocate, it is not unreasonable to assume tat occasionally an entire clan could dro# 'rom sigt0 Te !Cs may be an e5#edition sent out 'rom te central strongold to trac" down and reestablis contact wit a lost clan o' dwar3es tat disa##eared generations be'ore0 %r tey could be 'rom tat lost clan, trying to wor" teir way bac" to te sur'ace o' te world to once again lin" u# wit oter dwar3es0 Te Siege Cam#aign ) siege cam#aign is set witin a strongold or a series o' strongolds0 Te dwar3es are under constant attac" by bands o' e3il monsters in a 'igt to te deat0 Te e3il creatures are #robably under te sway o' a #ower'ul and carismatic tyrant wo is leading tem on a ram#age across te dwar3es& territory0 .or added tension, te dwar3es may #ossess a #ower'ul arti'act tat tis tyrant needs to guarantee is con@uests, and now e will sto# at noting to get it0 Te e3il 'orces may a3e already ca#tured te u##er or lower le3els o' te dwar3es& strongold, along wit undreds o' ca#ti3es, and cut te dwar3es o'' 'rom te outside world0 .or a di''erent twist, te !Cs may be a returning #arty o' ad3enturers wo 'ind temsel3es unable to get bac" into teir strongold because it is ringed by besieging enemies0 %r tis scenario could be combined wit te lost clan conce#t, and te caracters must esca#e troug te enemy cam#, 'ind te 'abled lost clan, and return at its ead to dri3e te monsters 'rom te gates and sa3e te strongold0 Creating +ew Kits )'ter you a3e designed your cam#aign world, you may wis to add #ro'iciencies tat are s#eci'ic to te world you created0 ,sing Ca#ter A as a guide, many new "its can be created0 I' you wis to design a "it, consider te 'ollowing @uestions about te dwar' and is role in your cam#aign< Descri#tion< Wat is te dwar' li"eI Is e drawn 'rom s#eci'ic literary or mytological sourcesI )re tere any s#ecial re@uirements 'or a caracter wo wises to #lay tis ty#e o' dwar'I Barred< I' te dwar' is a #riest, are tere any reasons certain dwar3es sould not be allowed to be #riests in tis "itI Role< Wat #lace does e a3e in te cam#aignI /ow is e regarded by is own race and cultureI By oter races and culturesI Is tere a #articular attitude or outloo" e needs in order to ac@uire tis "itI Wat "inds o' acti3ities does e #er'orm in a cam#aignI Is e a ty#ically taciturn dwar', or a loudEmouted oa'I Wat is is relationsi# wit oter caractersI Is e 'riendly, distanced, wary, im#assi3eI Does e arbor any strong racial atredsI /ow does e react to el3es, gnomes, and oter nonuman racesI Secondary S"ills< I' you are using te secondary s"ills system, decide weter te "it re@uires any #articular s"ills0 Wea#on !ro'iciencies< Certain ty#es o' dwar3es 'a3or #articular wea#ons0 +ote tese, along wit any wea#ons te caracter must a3e0 +onwea#on !ro'iciencies< =any dwar3es a3e certain s"ills in common, and all sould a3e te Endurance #ro'iciency0 (ou may assign one or two #ro'iciency slots tat are witout cost to te caracter0 I' a##ro#riate, tese may come 'rom listings oter tan te Dwar3es and $eneral listings in Ca#ter 80 E@ui#ment< I' a "it is best "nown 'or s#eci'ic ty#es o' e@ui#ment, te caracter sould #urcase te s#eci'ied e@ui#ment at te start o' te cam#aign0 I' some, but not all, dwar3es o' tis ty#e use te same e@ui#ment, it need not be re@uired0 In tat case, sim#ly list it as recommended0 S#ecial Bene'its< )ltoug not necessary, most "its sould a3e some s#ecial bene'it0 )ny "ind o' bene'it is acce#table, but it sould relate to te way tis #articular dwar' o#erates in 'iction, mytology, or in your own image o' im0 !ossible bene'its include< Bonuses to reaction rolls, #articularly wit certain races0 Bonuses on #ro'iciency use, es#ecially in s#eci'ically de'ined situations0 Bonuses to attac" andBor damage rolls, es#ecially against certain enemies or in s#ecial circumstances0 ) 'ree wea#on s#eciali4ation0 S#ecial resistances, suc as immunity or a sa3ing trow bonus against s#eci'ic magical attac"s0 S#ecial rigts witin te culture in wic te dwar' normally tra3els, suc as immunity 'rom #rosecution or 'ree lodging on demand0 S#ecial /indrances< %ne or more s#ecial indrances sould be im#osed to limit te caracter0 !ossible indrances include< !enalties to reaction rolls, es#ecially 'rom certain races0 !enalties to attac" andBor damage rolls, #articularly against certain enemies or in s#ecial circumstances0 Restrictions against learning certain #ro'iciencies0 Social or cultural restrictions a''ecting ow easily te caracter can mingle wit di3erse grou#s0 /e may be #roibited 'rom carrying wea#ons witin is strongold, or cannot marry, or is #unised e5cessi3ely 'or certain crimes0 Wealt %#tions< Does te dwar' a3e less or more starting gold tan oter caractersI )re tere any restrictions #laced on ow starting gold must be s#entI (ou may also ada#t "its to oter classes by adHusting te "it&s s"ills, wea#ons, #ro'iciencies, bene'its, and indrances0