Sei sulla pagina 1di 9

Official Netcode Illuminati Counter-Strike:Source UPDATED Config.

Last Update - 22/04/2011


// -- Graphics --
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_phys_props_max "50"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "1"
lod_TransitionDist "0"
mat_aaquality "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "2"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mp_decals "0"
muzzleflash_light "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "1"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_teeth "0"
r_WaterDrawReflection "1" This option enables to see trough water
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"
//-- Netcode settings --
cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "67"
cl_downloadfilter "none"
cl_interp "0"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "9999999"
cl_updaterate "67"
rate "50000"
//-- Sound & volume --
cl_customsounds "0"
cl_hudhint_sound "0"
cl_soundfile "0"
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
//-- HUD --
cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_min_ct "1"
cl_min_t "1"
cl_nowinpanel "1" //Disables MVP-Window
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_righthand "0"
cl_wpn_sway_interp "0"
con_enable "1"
fps_max "1000"
hud_fastswitch "1"
hud_showtargetid "1" //Enables display of target names
hud_showtargetpos "0" //0 = center, 1 = upper left, 2 = upper right, 3 = lower
left; Gives you more opportunities to
//set the position of the target-text-position
jpeg_quality "100"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"
//-- Crosshair --
cl_crosshairalpha "255" //0-255
cl_crosshaircolor "5" //Set crosshair color (0=green, 1=red, 2=blue, 3=y
ellow, 4=cyan, 5=custom)
cl_crosshaircolor_b "255" //b = blue content of the final crosshaircolor
cl_crosshaircolor_g "0" //g = green content of the final crosshaircolor
cl_crosshaircolor_r "255" //r = red content of the final crosshaircolor
cl_crosshairscale "1200" //to use this old command, set cl_legacy_crosshai
r_scale to "1"
cl_crosshairsize "4" //to use this new command, set cl_legacy_crosshair_
scale to "0"
cl_crosshairthickness "1" //changes the thickness of the crosshair-lines
cl_crosshairusealpha "1" //use "1" to customize the crosshairtranslucent w
ith "cl_crosshairalpha"
cl_legacy_crosshair_scale "0" //0 = use cl_crosshairsize & cl_crosshairthicknes
s to customize your crosshair; 1 = use
//the old command "cl_crosshairscale" to customize your crosshair
cl_legacy_crosshair_recoil "1" //1 = Crosshairrecoil depends on your fps; 0 = Us
e this if your PC can not reach the
100FPS.
//-- New Mouse Setting --
m_rawinput "1"
//-- CS:S Update Tweaks --
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "7" //Use max. 3 for leagues like ESL
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
prop_active_gib_limit "0"
adsp_debug "0"
cl_righthand 1
soundscape_flush
mat_savechanges
clear
Pentru cei care au probleme cu mausul stergeti linia: m_rawinput "1" sau introdu
ceti m_rawinput "0"
Cititi instructiunile din dreptul comenzilor!
Optiunile pentru tinta se vor modifica dupa caz in functie de preferinte si rezo
lutia monitorului
Aici aveti un tabel RGB pentru culori
Ca alternativa pentru culori aveti un script care schimba culoarea tintei fara s
a umblati in consola sau in cfg(Atentie! Inlocuiti MOUSE5 cu ce tasta doriti pen
tru a schimba culorile):
Code:
cl_crosshaircolor to 5
bind "MOUSE5" ".ch_color"
alias .ch_color .ch_color1
alias .ch_color1 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshair
color_b 0; alias .ch_color .ch_color2"
alias .ch_color2 "cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshairco
lor_b 0; alias .ch_color .ch_color3"
alias .ch_color3 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 36; cl_crosshairc
olor_b 0; alias .ch_color .ch_color4"
alias .ch_color4 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshair
color_b 255; alias .ch_color .ch_color1"
Config-ul este putin modificat fata de cel original pentru compatibilitate cu se
rverul nostru si unele probleme. Originalul il gasiti aici: netcodeilluminati.co
m
linux_30.05.2012
iar in server.cfg tre sa ai obligatoriu pe langa chestile tale si
sv_tags "no-steam"
_________________
Image
UNDETECTED FREE CSS HACKS - VAC PROOF!
Top
Profile

Magnet
Post subject: Re: Linux Emulator server css orange box
PostPosted: Fri Dec 30, 2011 3:22 pm
Offline
Suporter
Suporter
Joined: Tue Dec 06, 2011 1:25 am
Posts: 4
sal..
mai folosesti patchul ala sau l-ai pus pe cel din 13 noiembrie
Top
Profile

ZumZum
Post subject: Re: Linux Emulator server css orange box
PostPosted: Sat Jan 14, 2012 12:07 am
Offline
Administratorul site-ului
Administratorul site-ului
User avatar
Joined: Sat Jun 06, 2009 12:01 am
Posts: 206
lam actualizat pentru decembrie 2011
_________________
Image
UNDETECTED FREE CSS HACKS - VAC PROOF!
Top
Profile

Magnet
Post subject: Re: Linux Emulator server css orange box
PostPosted: Sun Jan 15, 2012 4:09 am
Offline
Suporter
Suporter
Joined: Tue Dec 06, 2011 1:25 am
Posts: 4
de unde pot sa-l descarc pe cel actualizat?
UIte un admin pe sourcemod:
Intri in addons sourcemod ->config->admins_simple
Examples: (do not put // in front of real lines, as // means 'comment')
"STEAM_0:1:16" "bce" //generic, kick, unban for this steam ID, no immunity
"!127.0.0.1" "99:z" //all permissions for this ip, immunity value is 99
"BAILOPAN" "abc" "Gab3n" //name BAILOPAN, password "Gab3n": gets reservation, ge
neric, kick
STEAM_0:0:35090915 "99:z" :D
in consola scri de exemplu ->> bind p sm_admin <<- ,apesi pe tasta P si iti apar
e meniu
Si un Admin // Mani Admin Plugin
1. pentru admin ,creezi un fisier ,adika un Text Document --> adminlist <--
2. il pui in --> cstrike/cfg/mani_admin_plugin/ <--
# si scri acolo admini
# exemplu -->>> ;;"ZumZum";dorin
# in addons exista un model -->> adminlist.txt <<--
# te conectezi in felul urmator : scri in consola
3. setinfo _password PAROLA TA apoi intri pe server
# comenzi -> ma_help <-- sau faci un bind cu meniu de admin ,
4. in consola scri de exemplu ->> bind p admin <<- ,apesi pe tasta P si iti apar
e meniu
# cand adaugi admini noi creezi iar un fisier ->> adminlist <<--
# copiezi adminele din ->> adminlist.txt.old <<-- in noul adminlist.txt
5. apoi fisierul ->> adminlist.txt.old <<- il stergi
6. skimbi harta sau _restart :D
Top
Profile

iulian_ice
Post subject: Re: ZUM ZUM o mana de ajutor
PostPosted: Fri Dec 16, 2011 9:40 pm
Offline
Suporter
Suporter
Joined: Wed Feb 02, 2011 1:57 am
Posts: 15
Ok.....merci mult, dar nu imi pot da seama care naiba e problema ca asa am facut
si eu si nu imi merg. Am reincercat si nimic....ok totul bn si frumos, dar cu l
ista de mapcycle am tot cautat, am gasit cate ceva dar acelasi rezultat...nu imi
merge....ma poti ajuta si cu asta? Ce nume trebuie sa aiba, unde trebuie pusa s
i prin ce gfc mai trebuie adaugata....merci mult pt timpul acordat si multumesc
anticipat.
Top
Profile

gaby51
Post subject: Re: ZUM ZUM o mana de ajutor
PostPosted: Sun Dec 18, 2011 8:41 am
Offline
Suporter
Suporter
Joined: Tue Aug 25, 2009 9:18 pm
Posts: 3
Cautama la adresa asta de mess gabi_stan51 si spunem ezact care este problema si
se rezolva ;)

Potrebbero piacerti anche