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Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique

Modeling a head using Nurbs-Polygon technique by Sasan Rafiee

a head using Nurbs-Polygon technique by Sasan Rafiee In this technique we first create a low

In this technique we first create a low detail head by nurbs patch modeling then convert it to apolygon object, then we add detail to it. The reason is that we have more control on the basic shape in Nurbs modeling and then we apply powerful tools in polygon modeling to add details. You should know the basics of modeling in Maya to do the modeling technique in this tutorial.

First create two planes in Front and Side view then project the images onto the planes as reference. You can find many high res reference photos at http://www.fineart.sk/

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- World's Computer Graphics Community Page 2 of 3 Draw the front and side profile of

Draw the front and side profile of the head.

Page 2 of 3 Draw the front and side profile of the head. ADVERTISE Then draw
Page 2 of 3 Draw the front and side profile of the head. ADVERTISE Then draw

ADVERTISE

of 3 Draw the front and side profile of the head. ADVERTISE Then draw the curves

Then draw the curves that define the eye, nose and mouth and connect them.

the curves that define the eye, nose and mouth and connect them. http://www.3dm3.com/tutorials/maya/head/ 10/04/2009

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After drawing all the curves, select them and cut them from the intersects.(EDIT CURVES>CUT CURVE) Make sure to cut every curve, then Rebuild them.(EDIT CURVES>REBUILD CURVE) -use defult setting Start creating surfaces by selecting four curves (hold SHIFT for multiple selection) and apply Boundary tool. (SURFACES>BOUNDARY)

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Welcome to 3DM3.com - World's Computer Graphics Community

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At 3DM3 com
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Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique

Modeling a head using Nurbs-Polygon technique by Sasan Rafiee

a head using Nurbs-Polygon technique by Sasan Rafiee After you finished all the Nurbes patches, delete

After you finished all the Nurbes patches, delete History.(EDIT>DELETE ALL BY TYPE>HISTORY) As you see , eye, mouth and the nose are very simple and low detail. We will add details later on polygon object. Select all the patches and convert them to polygon

Delete all of the Nurbs curves and patches. Apply Combine to the polygon head.(POLYGONS>COMBINE)

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- World's Computer Graphics Community Page 2 of 3 The vertices between the patches have to
- World's Computer Graphics Community Page 2 of 3 The vertices between the patches have to
- World's Computer Graphics Community Page 2 of 3 The vertices between the patches have to

The vertices between the patches have to be merged, So select all the vertices and merge them using Merge Vertices. (EDIT POLYGONS>MERGE VERTICES) Adjust the Distance between 0.1 and 0.4 . It depends on your model and distance between the virtices. In some case, you should merge two virtices manualy. (Be careful not to merge wrong vertices.) Some face Normals are in opposite direction, select all of the faces and apply Conform to make all the normals piont in a consistent direction. (EDIT POLYGONS>NORMALS>CONFORM) (Use EDIT POLYGONS>NORMALS>REVERSE to reverse normal direction.)

to reverse normal direction.) ADVERTISE http://www.3dm3.com/tutorials/maya/head/index2.php

ADVERTISE

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- World's Computer Graphics Community Page 3 of 3 Time to adding details to face. Use

Time to adding details to face. Use Extrude Edge to extrude inner edge of the eye. (EDIT POLYGONS>EXTRUDE EDGE)

inner edge of the eye. (EDIT POLYGONS>EXTRUDE EDGE) 3DM3.com Copyright © info@3DRAF.com Edit by Stryker

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At 3DM3 com
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Computer Graphics Community Page 1 of 2 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 2 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 2 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 2 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 2 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 2 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 2 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 2 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 2 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 2 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 2 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 2 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 2 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 2 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 2 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 2 At 3DM3 com Modeling a head using Nurbs-Polygon technique

Modeling a head using Nurbs-Polygon technique by Sasan Rafiee

I scale the extruded edges to shape the eye and mouth. Another way is to make the face components then attach them to head.

way is to make the face components then attach them to head. You can find many

You can find many great tutorials in WWW.3DTOTAL.COM to model components of the face. There is a way to see the result of the polygon object in smooth mood as you adjust the vertices on the original head. Make a Duplicate of the head.(EDIT>DUPLICATE) Select Connection Editor.(WINDOW>GENERAL EDITORS>CONNECTION EDITOR) Load the Shape node of original head to outputs window by clicking the Reload Left button then load the Shape node of the duplicate model to the input window. connect the OutMesh from the output window to InMesh from the input window. Smooth the duplicate model.(POLYGONS>SMOOTH) Now when you adjust a vertix on the original model you can see its result in smooth mood on the smooth model. (duplicate model)

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- World's Computer Graphics Community Page 2 of 2 ADVERTISE After you complete the head and

ADVERTISE

Computer Graphics Community Page 2 of 2 ADVERTISE After you complete the head and its component,
Computer Graphics Community Page 2 of 2 ADVERTISE After you complete the head and its component,

After you complete the head and its component, delete the smooth head. Select the original head and apply Mirror Geometry (POLYGONS>MIRROR GEOMETRY)

and apply Mirror Geometry (POLYGONS>MIRROR GEOMETRY) 3DM3.com Copyright © info@3DRAF.com Edit by Stryker

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Welcome to 3DM3.com - World's Computer Graphics Community

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At 3DM3 com
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Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique
Computer Graphics Community Page 1 of 3 At 3DM3 com Modeling a head using Nurbs-Polygon technique

Modeling a head using Nurbs-Polygon technique by Sasan Rafiee

Select the vertices of the middle of the head and merge them. (use Merge Vertices)

the middle of the head and merge them. (use Merge Vertices) Smooth the model (POLYGONS>SMOOTH).

Smooth the model (POLYGONS>SMOOTH).

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- World's Computer Graphics Community Page 2 of 3 If you noticed any problem check the

If you noticed any problem check the vertices. some of the vertices may remain un-merged.

the vertices. some of the vertices may remain un-merged. ADVERTISE I hope this tutorial was useful.

ADVERTISE

some of the vertices may remain un-merged. ADVERTISE I hope this tutorial was useful. If you
some of the vertices may remain un-merged. ADVERTISE I hope this tutorial was useful. If you

I hope this tutorial was useful. If you have any questions or remarks please contact me at: info@3draf.com

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- World's Computer Graphics Community Page 3 of 3 3DM3.com Copyright © info@3DRAF.com Edit by Stryker

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