Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
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| Table of Contents |
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| 1. Introduction |
| 2. Version History |
| 3. Storyline |
| 4. Controls |
| 5. Game Basics |
| 6. Walkthrough |
| 7. Side Quests |
| 8. Pokemon List |
| 9. Items |
| 10. TMs |
| 11. HMs |
| 12. Ability Descriptions |
| 13. Shops |
| 14. Gameshark Codes |
| 15. FAQs |
| 16. Codes n' Secrets |
| 17. Copyright |
| 18. Contact Info |
| 19. Credits |
|__________________________________|
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| 1. Introduction |
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Pokemon Blue was a game released in the late 1990s for the Gameboy portable
system from Nintendo. The game, the cartoon, the trading card game, etc., grew
quite popular among people. Pokemon's popularity has waned in recent years,
though Diamond and Pearl should help to raise its popularity back up, at least
some. In Pokemon Blue, you play the role of a young lad named Ash Ketchum, who
wants to become a Pokemon Master.
You will explore different towns, fight other Pokemon Trainers, and also catch
and raise up to 151 kinds of Pokemon in this game. This game is quite old, but
R/B/Y and G/S/C is where it is all at in the Pokemon world even now. The new
ones just don't have the feel of a Pokemon game, I guess you could say. Even
though the other Pokemon games are out now, and this one along with Red, is
quite old, this is one game I'd definitely recommend you try. It's even more
fun if you have friends you can link up and play with!
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| 2. Version History |
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Version 1.1 / Added the three legendary birds side quest. GGFan/KomodoTheNinja
gets credit for the walkthrough's on how to get the birds, since
I was too lazy to add it myself. I had forgot in the initial
release.
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| 3. Storyline |
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This game has no story really. Professor Oak asks you your name, and a few
more details about yourself when you start the game, then after you tell him
all of that, the game starts with you in control of Ash. You'll have to face
many Pokemon Trainers and your rival Gary throughout the game many times, so
be sure to raise your Pokemon like a real trainer would. ;)
After you beat the Elite Four and Gary in the Indigo Plateau, if you have a
link cable and a friend or friend(s), you can trade Pokemon, and battle with
your Pokemon.
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| 4. Controls |
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L: Does nothing
R: Does nothing
L: Does nothing
R: Does nothing
Select: Use this along with the D-Pad to rearrange your ability list if you
like in battle
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| 5. Game Basics |
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This section will teach you the basics of Pokemon Blue (and Pokemon Red, since
they are the same thing). Read on if you are a new player, since this game
has quite a bit of things to explain before you can get used to the game.
Pokemon
-------
There are a total of 151 Pokemon in the game that you can catch and raise. You
can get more Pokemon by catching them in what are known as "Poke Balls",
"Great Balls", "Ultra Balls", and "Master Balls". You can buy more advanced
version of Poke Balls (e.g. Great Ball) as you advance through the game. You
can only obtain one Master Ball, however. This, of course, is all assuming you
don't use Gameshark, which a lot of people use in this game.
After all, what is the sense of playing normally after you've beaten the game,
since there is nothing else you can do except use Gameshark to capture the
remaining Pokemon you never caught, or battle and trade with your friends?
Yeah, that's what I thought. Anyway, each time you catch a Pokemon, data about
that Pokemon is added to your Pokedex (more on that below). Unfortunately,
Pokemon Blue and Pokemon Red may be the same games, but each version has some
Pokemon that you can only catch in a specific version of the game.
This is probably another reason that people use Gameshark, and I know I'd use
it if I didn't have access to a friend who could trade with me from Pokemon
Red. I am a greedy man who wants all 151 Pokemon in his Pokedex! Don't we all,
though? In order to get a complete Pokedex full of all 151 Pokemon, you will
need to either use Gameshark, or trade with a friend who has Pokemon Red.
Having 151 Pokemon in your Pokedex isn't mandatory, and certainly doesn't
affect the outcome of the game.
Still, it gives you a nice warm feeling inside collecting all 151 Pokemon,
EVEN if you don't use them. Always remember, though: no one is going to make
fun of you if you use Gameshark (at least I know I won't). You have to do what
you have to do. Also, another thing: Each Pokemon fights the balls you throw
at them, and depending on how hard they fight, they can be quite hard to
catch.
Pokemon such as Pidgey or Rattata aren't hard to catch at all, and you will
not even have to damage them or anything else to catch them. However, some
more tougher Pokemon, such as Voltorb, Electabuzz, Pikachu, etc., may require
more than just throwing a ball at them to catch them. On the tougher Pokemon,
you will generally need to damage them, and in some cases, on the REALLY tough
Pokemon, inflict negative status aliments on them via the use of a status-
inflicting moves from your Pokemon, such as Sleep Powder.
If you weaken a Pokemon AND cast negative status aliments on it, there is no
guarantee you'll catch the Pokemon (I tried to do that on Mewtwo quite a
number of times with an ULTRA BALL of all things, and he got out of it with
little effort, even being asleep and almost dead). Keep trying and you'll get
it, though. Never just give up. Finally, since you only get one Master Ball in
the entire game, I'd recommend saving it for Mewtwo.
Your Pokemon gain levels by you using them in battle. A Pokemon that defeats a
Pokemon that another trainer sends out, at the end of the battle, if your
Pokemon is still alive, that Pokemon will gain experience points. You can
split experience points between all your Pokemon by bringing out all of your
Pokemon in battle. Even if all your Pokemon don't actually "hit" the Pokemon
you are fighting against, you can still gain experience at the end of the
battle with each and every Pokemon you sent out, assuming they don't die.
Splitting experiences sucks in my opinion, and you should only split between
two Pokemon in each battle at maximum, unless you have to use more, which is
not likely. When playing against a friend, experience points aren't gained.
The maximum level a Pokemon can get to is 100, and after that, experience
points won't level you up. Each time you level up, your Pokemon's four stats:
Attack, Defense, Speed, and Special, go up.
Each Pokemon excel in different stats. Some are weaker in other areas, some
are not. If your Pokemon are in Bill's PC, they won't gain experience points
from the battles you win. Also, you cannot catch a Pokemon Trainer's Pokemon.
Lastly, to take out a Pokemon when it gets stored in Bill's PC, go to a Poke
Center, examine the PC on the far eastern part of the Poke Center, select
Bill's PC, then withdraw a Pokemon. If you want to deposit a Pokemon in Bill's
PC, choose "Deposit" instead of "Withdraw".
Also, you get 12 boxes in Bill's PC. Each box can hold up to 25 Pokemon. To
switch boxes, select "Change Box" from Bill's PC. If you have 6 Pokemon with
you, when you catch another one, it'll be transferred to Bill's PC in whatever
box you have it set to.
NOTE: There are a few Pokemon you can catch only in the Safari Zone. These can
be caught only via the use of a Safari Ball. You can throw rocks or use
bait to distract the Pokemon, and thus catch it. You can't damage
Pokemon in the Safari Zone. This makes catching Safari Zone-exclusive
Pokemon rather difficult. Use Gameshark if you have to.
Experience Points
-----------------
Wild Pokemon don't give as much experience as Pokemon from trainers do. Keep
that in mind.
Pokedex
-------
Your Pokedex is given to you by Professor Oak shortly after you begin the
game. It records a picture of each Pokemon you have encountered. If you catch
a Pokemon, not only is the picture added for it, but the data as well. Only
when you catch a Pokemon, is data about the Pokemon added. It also counts as
you catching a Pokemon if one is traded to you, either by friend or by an NPC
in the game.
Though the number "151" isn't on the Pokedex initially, if you get Mew, 151 is
added, as is the picture and data for Mew.
Evolution
---------
When your Pokemon reach certain levels, they can evolve into a different
Pokemon, although they will keep the same type (e.g. if Bulbasaur evolves into
Ivysaur, he will keep the Grass type, just become stronger than Bulbasaur
was). Not all Pokemon evolve, but most do. Also, some Pokemon do not evolve
unless you use a stone, such as a Moon Stone, on them. Finally, four Pokemon
are evolved from trading to a friend: Kadabra, Graveler, Haunter, and Machoke.
Types of Pokemon
----------------
Throughout this game, you'll find Pokemon that share different types. For
example, Venasaur is a Grass-type Pokemon, meaning that it does well against
Water-type Pokemon, but does not do good against a Fire-type Pokemon. There
are quite a number of types in this game. Also, some Pokemon share up to two
types. Exeggutor is not just a Grass-type Pokemon, but a Psychic-type Pokemon
as well, meaning his type would be "Grass/Psychic".
Grass
Fire
Water
Fighting
Psychic
Flying
Bug
Poison
Normal
Rock
Ground
Ghost
Dragon
Electric
Ice
Money
-----
Throughout the game, you'll earn money to buy items with (obviously). Items
help your success in the game, so money is a necessity. You gain money by
winning battles from wild Pokemon (though only with the use of Pay Day, which
only Meowth can use) and Pokemon Trainers. You can also gain money by selling
old items that you don't want, although some items cannot be sold.
Stones
------
There are four types of stones that can evolve certain Pokemon. They are: Fire
Stone, Water Stone, Thunder Stone, and Moon Stone. Moon Stone's are in short
supply in this game, and can only be found in very few places. On the other
hand, you can buy the other stones at the Market in Celadon City.
In this game, if you have a link cable and someone else that has a Game Boy
and Pokemon Red, Blue, or Yellow (Gold, Silver, and Crystal are not
compatible). The two of you need to turn your Game Boy's on (OH MY, THAT TAKES
ROCKET SCIENCE TO FIGURE OUT *gasp*) with your Pokemon games in there. After
that, both of you go into a Poke Center. Once there, talk to the lady at the
entrance of the Cable Club at the same time on each Game Boy.
NOTE: Link cables can be purchased at just about any store that has a video
game section. Wal-Mart, K-Mart, EBGames, you get the picture...
Trade
-----
You can trade with your friends using this option. Simple. Both of you turn
the PC on to begin the trade. Then, one player selects a Pokemon he/she wants
to trade, and the other player does likewise. After the two come to an
agreement on what to trade, the trade is confirmed, and the Pokemon are sent
to each other via the link cable. Finally, you can't just give a Pokemon to a
player; you HAVE to trade. It sucks.
If a friend is giving you a Pokemon, but since you can't actually "give", just
trade him a crappy Pokemon like Pidgey (if he doesn't mind, of course).
IMPORTANT NOTE: Pokemon that are traded to you in R/B/Y gain "boosted"
experience points, meaning that Pokemon gets double the amount
of experience it would normally get if it wins a battle. I've
heard that boosted experience Pokemon are weaker, though I've
never been able to confirm it myself.
Colosseum
---------
In the colosseum, you can battle with your friends here. It works just like a
normal battle in that both trainers send out each of their Pokemon until one
trainer wins. This is what makes the game of Pokemon right here. If you have
friends who also own this game, there's no reason for you to sell, get rid of,
or not buy this game, since this is where the game shines. Like in the trade
arena, turn on the PC to begin fighting.
Also, be sure to get the Pokemon you want to get out before the fight, since
you can't change in battle!
Fishing
-------
In this game, you can obtain a few types of fishing rods from various
fisherman in the game. This is the only way to catch Water-type Pokemon. Each
rod catches different Pokemon. They are:
Old Rod
Catches: Magikarp
Good Rod
Catches: Poliwag, Goldeen, Magikarp
Super Rod
Catches: All Pokemon that appear in the water
Pallet Town
Catches: Poliwag, Tentacool
Viridian City
Catches: Poliwag, Tentacool
Cerulean City
Catches: Krabby, Goldeen, Psyduck
Vermilion City
Catches: Krabby, Shellder
Celadon City
Catches: Poliwhirl, Slowpoke
Fuschia City
Catches: Krabby, Goldeen, Magikarp, Seaking
Route 22
Catches: Goldeen, Poliwag
Route, 4, 24, & 25
Catches: Krabby, Goldeen, Psyduck
Route 6 & 11
Catches: Krabby, Shellder
Route 10
Catches: Poliwhirl, Slowpoke
Route 19
Catches: Shellder, Goldeen, Staryu, Horsea, and Tentacool
Safari Zone
Catches: Slowpoke, Dratini, Psyduck, Krabby, Dragonair
NOTE: Not only can you catch Water-type Pokemon with rods, but with Surf
(HM03), as well. Old Rod guarantees Magikarp catches, by the way. Also,
I will not list which Pokemon you can get in the locations listed here
within the Walkthrough section. Look at this area if you want to see
where to get them.
Abilities
---------
Your Pokemon can learn up to four abilities. They can learn them from gaining
levels, or from TMs (Technical Machines) and HMs (Hidden Machines). Below is
an explanation of TMs and HMs:
TMs
---
There are a total of 50 TMs in the game. Each TM is scattered throughout the
game, and each TM can only be used once, so use them carefully, and make sure
you use a TM on the Pokemon you want to use it on. Certain Pokemon can learn
certain moves. There is not a single Pokemon in the game who can learn every
TM in the game. You can also buy a few TMs in Celadon City's Market.
HMs
---
There are a total of 5 HMs in the game. Unlike TMs, HMs allow you to teach
your Pokemon a move that stays there (you can replace TM-taught abilities if
you want). This is good, yet bad. HMs are mandatory, and so you're going to
have to teach them to your Pokemon in order to progress through the game. I
strongly recommend teaching HMs to Pokemon you'll never use, unless you know
for sure you want to teach an HM to a Pokemon.
Teach an HM to a Pokemon such as Pidgey, so that you don't make a bad choice
and end up teaching something like Fly to a Pokemon like Zapdos. Again, if you
_want_ to teach a Pokemon an HM, be sure it's what YOU WANT, and that it's
actually a wise decision, or you'll end up regretting it later, believe me.
Status Aliments
---------------
Below is a list of all of the negative status aliments in Pokemon Red, Blue,
and Yellow. All negative status aliments can be cured via a Poke Center, or
via the necessary item (e.g. Burn Heal cures Burn). All status aliments last
outside of battle, so take note of that.
Burn
Description: If you get burned, your Pokemon's HP will gradually deplete each
turn until you cure it.
Cured By: Burn Heal
Freeze
Description: When your Pokemon gets frozen, it won't be able to move until it
gets unfrozen by Fire-type attacks, or just gets defrosted
automatically.
Cured By: Ice Heal
Paralyze
Description: When your Pokemon is paralyzed, it has a chance to not be able to
move when you try and attack with it, but it also has a chance to
attack like normal.
Cured By: Paralyze Heal
Poison
Description: Poison gradually depletes the HP of the Pokemon who has it upon
itself, just like Burn does. If you have Poison inflicted on you
by the Toxic ability, it will gradually damage you more each
turn.
Cured By: Antidote
Sleep
Description: When a Pokemon is put to sleep, it could range from 1 turn or
several turns. You can't move make any attacks with your Pokemon
during this time until you heal it with Awakening, or it just
wears off normally.
Cured By: Awakening
NOTE: Confuse is not listed as one of the negative status aliments in this
game, because it doesn't appear over your level number in battle. It
wears off normally, and cannot be cured with any item.
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| 6. Walkthrough |
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IMPORTANT NOTE: This walkthrough covers how to beat the game from the best of
my knowledge. It may not tell you how to fight EVERY trainer,
find every single item, etc., but I tried. This is to help you
beat the game, not be a completionist for no apparent reason.
Do you wanna waste 30 hours of your life on the RPG-element of
the game when you could be battling with friends? Thought so.
Also, if I have made any mistake somewhere around here, in this section or the
FAQ for that matter, or you want to e-mail me something I need to add, feel
free to do so! I do add what people send me and fix the errors they send me,
and I credit them as well. :)
When you start a new game, Professor Oak will tell you about the world being
inhabited by Pokemon, and that he himself studies Pokemon as a profession. You
will then be asked what your name is. Ash is your character's real name, so I
will refer to him by that name throughout this FAQ. You'll have to name your
rival, too. His real name is Gary, so I'll refer to him by that name. After
the naming is done, you'll appear in your house in Pallet Town.
Pallet Town
-----------
When you finally gain control of Ash, go north and examine the PC in the
northwest corner of your room, then withdraw the Potion from it. Then, go
downstairs and exit the house. When you get outside, go north and try go into
the grass. As you do, Professor Oak sees you and stops you, saying that grass
has wild Pokemon in them. He'll bring you into his lab to get a Pokemon. When
you get inside Professor Oak's lab, dialogue will commence. After it's over,
you'll regain control and get to choose one of the three Pokemon Oak has left.
Approach one of the three Poke Balls on the table to the right, then press A
when you are in front of a Poke Ball. You can get only one Pokemon out of the
three. There are three Pokemon you can get here: Bulbasaur, Charmander, and
Squirtle. Bulbasaur is the best starter, since it can easily take down the
first two Gym Leaders with little effort. Charmander has a hard time with the
first two Gym Leaders. Finally, Squirtle can easily dispatch the first Gym
Leader, but after that, you'll notice that he sucks the worst.
I recommend you choose Bulbasaur. After you choose a Pokemon, Gary will choose
one too. Also, whatever Pokemon you chose, Gary will always choose the one
that will outdue your Pokemon in terms of type-specific abilities (e.g. if you
pick Bulbasaur, he'll pick Charmander, and later on he'll use Ember, a Fire-
type Pokemon move that is super effective against Bulbasaur, since he is a
Grass-type Pokemon).
Once you and your rival both choose, go south and try to exit. As you do, Gary
stops you and challenges you to a duel. Whether or not you win will not affect
the outcome of the game. If you win however, you get 175 bucks. Try and win.
After the battle is over, Gary will leave to go train his Pokemon some more.
Continue south and exit the lab. When you get back outside again, go into the
grass that you went into when Oak stopped you earlier.
Route 1
-------
When you get here, you can battle (and later catch) two wild Pokemon here. You
cannot capture them just yet, but you can battle them for experience points.
I recommend getting to at least Level 7 or 8. There is a guy wandering around
this area that gives you a Potion if you talk to him, so definitely talk to
him. At any rate, once you are done leveling up here, follow the path north
out of this area, and into Viridian City.
Viridian City
-------------
When you arrive here, you'll notice that this city is the first place with a
Poke Center to heal your Pokemon's HP/PP fully, as well as cure any negative
status aliments on them. You'll also notice that this is the first town with a
Market and a Pokemon Gym. You can't get in the Gym for awhile, so don't worry
about it yet. First off, go to the Poke Center and heal your Pokemon. Then, go
into the Market.
Once inside the Market, you'll recieve Oak's Parcel. After getting it, take it
to Professor Oak back in Pallet Town.
Pallet Town
-----------
Once inside Professor Oak's lab, talk to him and you'll give him the parcel.
In return, Oak will give you the Pokedex, but Gary gets one too, the arrogant
wannabe Pokemon Trainer. Grrr... Once Gary leaves and you regain control, exit
the lab and head over to the house above Professor Oak's laboratory. Inside,
talk to the girl sitting at the table, who will give you a Town Map. After you
get that, exit the house and head back through Route 1 and back into Viridian
City.
NOTE: You can talk to your mom from here on out in the house left of the one
you got the Town Map in, and she'll fully restore all your Pokemon's HP/
PP, and negative status aliments, just like a Poke Center. Stop by and
recover yourself when you are in the area. :)
Viridian City
-------------
Back in Viridian City, go to the Market and buy a few Poke Balls. I recommend
that you buy at least five Poke Balls (only 1000 bucks), since you need to
catch a lot of Pokemon at this point in the game, since relatively difficult
trainers are coming up (not difficult per se, but with just your starting
Pokemon only, they are).
Anyway, after stocking up on Poke Balls, rest at the Poke Center and go back
to Route 1 and catch a Pidgey and a Rattata. After you catch those, train them
a bit (gain about 2 levels with each, so fighting alone instead of splitting
experience is the best bet to make things go much faster; your main Pokemon
should be strong enough by now), then rest at the Poke Center again. Now, you
can go and fight Gary again, which this FAQ is going to assume you are doing.
To do that, go due west of the Market until you come across an area with trees
known as Route 22.
Route 22
--------
When you arrive here, head west across the path and once you exit the small
grassy square in the enclosed area, go left more and you'll encounter Gary. Do
not go here unless you are least Level 8 with one Pokemon, and at least 6 with
another. Gary has a Level 9 and Level 8 Pokemon.
If you don't have a Potion to heal with, just keep attacking. Once
Pidgey is taken care of, Gary sends out his Bulbasaur, Charmander,
or Squirtle, depending on who you picked at the start. Like you did
with Pidgey, just attack this Pokemon. However, it is VERY important
that you use your alternate Pokemon for Gary's last Pokemon, since
if you use the one you got at the start of the game, Gary will
exploit a weakness to that Pokemon, and your main one will perish.
Gary shouldn't be too hard if you follow this strategy.
Upon defeating Gary, you can go back into the square grassy area and capture a
Nidoran M, Nidoran F, a Rattata (which you should already have), and finally a
Spearow. I found the male Nidorans to be very rare, just to warn you. After
you are done Pokemon-catching, head back to Viridian City.
Viridian City
-------------
Back in this city yet again, heal your Pokemon at the Poke Center. Then, go
all the way north from the south entrance of the town until you reach Route 2.
Route 2
-------
Available Pokemon: Caterpie (Blue Version Only), Weedle (Red Version Only),
Pidgey, Rattata
Once here, try catching a Caterpie or a Weedle, depending on which version you
have. Don't worry, you'll be able to get them both later regardless of
version. Once you are done with the Pokemon-catching, go all the way north and
when you reach a building, go in it. Once inside, go north and exit through
the door to reach Viridian Forest, your next destination.
Viridian Forest
---------------
The trainers in here give good experience (even better than the wild ones), as
well, so remember that. Anyway, when you enter here, go left, up, and left to
find a Poke Ball. After you get that, go back to the start. From there, head
right and up to find an Antidote. On the way, you will find some Pokemon
Trainers that you'll have to fight, so be aware of that.
After defeating the two Bug Catchers, go up from the second trainer and then
keep following the path to the west, which will eventually lead you out of
this forest. However, there is a Potion on the southern side of the area where
the third and final Bug Catcher is, right at the exit of the forest. Grab it,
and then continue to where the trainer is.
Pewter City
-----------
Available Pokemon: Caterpie (Blue Version Only), Weedle (Red Version Only),
Pidgey, Rattata
When you arrive in Pewter City, go to the Market and buy a few Potions. Then,
rest at the Poke Center. Afterward, head into the Pokemon Gym located at the
western portion of town. Once inside the Gym, go north and fight the Pokemon
Trainer. You can sneak behind him if you don't want to fight, but I suggest
you do fight just for the experience.
Once the first trainer is taken care of, go to the Poke Center and heal up.
Then, get prepared to face Brock, the leader of the Pewter City Pokemon Gym.
After defeating Brock, you get the Boulderbadge and your Pokemon can use the
move Flash anytime now. You don't have the HM for Flash though, so you cannot
use it yet. Aww. Brock will also give you TM34, which contains Bide. Yay!
Anyway, exit the Gym after defeating Brock. Back in Pewter City, you can visit
the Museum if you like for $50. It's located on the far northern part of the
town. The only thing you can do here is waste 50 bucks to go see fossils of
prehistoric Pokemon. This can be useful later, but not now.
When you are done with your errands in Pewter City, head east to Route 3.
Route 3
-------
In this area, there are many Pokemon Trainers to fight, which is quite good,
considering they all give fair to good experience. Anyway, just go east the
entire time you are here in Route 3, since that is the only direction to take.
I will take the time of doing the tedious task of writing down all of the
Pokemon Trainers you fight here:
After you defeat all the trainers in Route 3, you'll find a patch of grass
where you can catch Jigglypuff, a new Pokemon. It's rare, but possible to
find. It's hard to catch too, so weaken it first. After you catch a Jigglypuff
Pokemon, talk to the girl in the grass to start a Pokemon Battle.
Once you defeat Lass, head east, then north and enter the Poke Center you come
to. In there, heal your Pokemon, then talk to the old man and buy his Magikarp
for $500. While you can get it later, there is no reason why you shouldn't pay
$500 now, since not only is it not a lot, but it's also good to start trainin
one as soon as possible, since its evolved from, Gyarados, is reached at Level
20, and it doesn't that long to get to Level 20. Magikarp can't use anything
but Splash by the way, and all that does is do...well, nothing. >_>
Anyway, after getting Magikarp, exit the Poke Center and head into nearby Mt.
Moon, your next destination.
Mt. Moon
--------
NOTE: Since there are so many, to avoid confusion, I'll list all Pokemon
Trainers in Mt. Moon before I get on with the walkthrough.
Weedle and Kakuna are easy enough to beat. You should know how by
now.
There are four new Pokemon to catch here. The two most useful overall would be
Clefairy (very rare) and Geodude (very common). Anyway, Mt. Moon is a maze
cave, so nagivating through it can be difficult. Luckily, I've got directions
for you. The guidance you seek, young Padawan, within my hands, it is. There
are a ton of items to get here, however, so I don't suggest you just rush
through the mountain without getting anything at all.
These items are actually pretty useful, believe it or not. They are: Potion
(x2), Escape Rope, Moon Stone, HP Up, Rare Candy, TM01, and TM12. I cannot
give specific directions on how to get the items, since, again, this cave is a
maze, so navigating and finding everything can be quite difficult. Sorry, but
you'll have to look for the items on your own. Be careful not to let all your
Pokemon get low on HP or die, since the Pokemon here are a bit tough.
Whether or not you choose to get the items, to get out, head all the way to
the extreme northwest corner of the first room that you appear in, ignoring
all other stairs you come across unless you want items. Once there, take out
the Hiker (you'll have to fight trainers along the way to the Hiker, by the
way), then grab the Moon Stone in the upper-left corner above where he was.
Then, go down the stairs and follow the path through the remainder of the
level.
Soon enough, you'll come across members of Team Rocket, who will attack you.
Eventually, after the Rockets are gone, you'll run into another Super Nerd
Pokemon Trainer. Take him out, then you can get one of two fossils: the Helix
Fossil or the Dome Fossil. The Helix Fossil gives you the Pokemon Omanyte much
later in the game, and the Dome Fossil gives you the Pokemon Kabuto much later
in the game.
Route 4
-------
When you arrive at Route 4, head all the way east into Cerulean City, picking
up TM04 as you do. You can also use the patch of grass in the area if you
want to catch an Ekans or a Sandshrew, depending on your version.
Cerulean City
-------------
NOTE: There is a glitch called the "Mew Glitch" you can do right here to get
Mew. Mew is normally not accessible, except for with Gameshark. Refer to
this FAQ for more information:
http://db.gamefaqs.com/portable/gameboy/file/pokemon_mew_glitch.txt
When you arrive here, rest at the Poke Center. Then, head over to the Market
and restock on some items (including Poke Balls). Afterward, enter the Pokemon
Gym to the right of the Poke Center. Inside the Gym, face all of the Pokemon
Trainers in the Gym (never just avoid them). Eventually, you'll reach the
leader of the Gym, Misty.
Be warned that Horsea uses Bubble, and that's why I said to avoid
using Charmeleon. Shellder has high Defense, so keep that in mind.
If you have Pikachu, he can make quick work of Horsea and Shellder
with Thundershock.
After you beat Misty, you get the Cascadebadge, which allows all Pokemon up
to Level 30 obey you. Nifty. You also get TM11, which teaches Bubblebeam,
which happens to be one of my favorite Water-type Pokemon moves. Also, you can
use Cut anytime outside of battle now, but only when you acquire the HM for
it, which you don't have yet. Exit the Gym and go back and rest at the Poke
Center.
Now, head north to Nugget Bridge. Once there, you'll run into Gary.
Nugget Bridge
-------------
After you defeat Gary, continue north across the Nugget Bridge, fighting the
five Pokemon Trainers you come across.
Once you defeat all 5 Pokemon Trainers, go north more and you'll receive a
Nugget from a member of Team Rocket. When you refuse to join, he'll fight you.
Upon defeating the evil member of Team Rocket, continue onward to Route 25.
Route 25
--------
Once here, check out the patch of grass to the left and try and catch an Abra,
since he is the first Psychic-type Pokemon available to you in the game. You
should catch Oddish or Bellsprout as well, depending on your version. Once you
are done Pokemon catching, initiate a fight with the Pokemon Trainer in the
grass.
After the fight, head north into the fenced area and grab TM45. Now, go back
south, then head east and you'll have to battle a huge amount of Pokemon
Trainers. As always, I'll list them all for your convenience.
After you get through the intense amount of Pokemon Trainers, enter the house
you come across. It's Bill's house.
Once inside Bill's house, talk to the Pokemon-lookalike and it'll reveal
itself as Bill, who has failed an experiment and turned himself into a
Pokemon! Bill will then go into the machine on the right, and tell you to
activate the teleporter on his PC to turn him back to normal. So go left and
examine the keyboard left of the PC monitor to turn him back to normal. In
return, he gives you the S.S. Ticket, which will let you ride the S.S. Anne
ship in Vermilion City.
Now, you can exit and reenter and then examine the PC to see pictures of four
Pokemon Bill loves: Eevee, Flareon, Jolteon, and Vaporeon, all of whom's
photos will be added to your Pokedex (though not the data). Your business is
done here, so exit the house and head south, all the way west, all the way
south, then jump over the fence you come across to get back into Cerulean City
with a shortcut.
Cerulean City
-------------
Back in Cerulean City, heal your Pokemon at the Poke Center, then head into
the house behind the Pokemon Gym (this building was previously blocked off by
a guard). Inside, you'll learn that a TM was stolen. Go through the hole in
the back of the house, and talk to the Team Rocket member outside to initiate
a fight with him. Beat him to get TM28, which teaches Dig, a quite good move,
I might add.
After getting TM28, head east and all the way, south, then keep following the
path south to reach Route 5.
Route 5
-------
Available Pokemon: Pidgey, Oddish (Red Version Only), Meowth (Blue Version
Only), Mankey (Red Version Only), Bellsprout (Blue Version
Only)
Once here, you can jump over the fences to the left and walk around in the
grass to find some new Pokemon. Meowth and Mankey are available here,
depending upon your version. Both are good, but Meowth is better. Catch the
new Pokemon that you can get, then jump across the rest of the fences and you
will see a house. This is the Pokemon Daycare Center, where an old man levels
up your Pokemon for you.
Sounds good, right? Unfortunately, you don't get to control which moves your
Pokemon learn, so leave the daycare alone, and head into the building east of
it. In there, go downstairs and follow the path to another building. Once you
are in that building, go south and exit the building to reach Route 6.
Route 6
-------
Available Pokemon: Pidgey, Oddish (Red Version Only), Meowth (Blue Version
Only), Mankey (Red Version Only), Bellsprout (Blue Version
Only)
When you arrive here, head south into Vermilion City. You'll have to fight a
few trainers along the way, though.
Vermilion City
--------------
Once here, go into the building west of the Poke Center and talk to the old
man, who happens to be the Fishing Guru. He'll give you an Old Rod, which you
can use to catch Water-type Pokemon! Unfortunately for you, you can only catch
Magikarp with this rod. Meh... oh well. Now, go to the building directly to
the south of the one you just entered. In there, talk to the old man sitting
on the couch and listen to his long and boring story to get a Bike Voucher.
After getting that, go back to Cerulean City and enter the building west of
the Mart and talk to the guy behind the counter in the building with the
bikes and he'll give you a Bicycle for free (normally, they cost $1,000,000)!
Bicycles allow you to ride a bicycle on land, meaning you can travel faster.
Nifty. Once you get that, head back to Vermilion City and then you should know
that you can trade a Spearow for a Farfetch'd Pokemon in the building east of
the one you got the Bike Voucher in.
I'd recommend doing it, since Spearow can be re-caught, and since Farfetch'd
will gain a "boosted experience" in battle, meaning twice the amount it would
normally. You can board the S.S. Anne after you do all this, but I'd suggest
going into Diglett's Cave east of the city to catch Diglett or possibly
Dugtrio (though I'd recommend catching a Diglett and training it from there).
Also, going to Route 11 to catch new Pokemon wouldn't be a bad idea, either.
Let's go to Diglett's Cave first, shall we? So, head east of the city and into
the cave.
Diglett's Cave
--------------
Once here, go down the stairs into the main part of the cave. Once there, walk
around until you find a Diglett. Catch it after weakening it some. Don't
bother with catching a Dugtrio, since it's better just to train a Diglett to a
Dugtrio. After your business here is done, exit the way you came and then head
eastward to Route 11.
Route 11
--------
Available Pokemon: Spearow, Ekans (Red Version Only), Sandshrew (Blue Version
Only), Drowzee
Catch a Drowzee here. Afterward, fight all the Pokemon Trainers in this area
to get some good experience before boarding S.S. Anne. I'll list them all
below for your convenience.
After defeating the trainers in the area, head west, past the Diglett's Cave,
then head south and follow the path across the bridge you come across. When
you come across the guy blocking the entrance to S.S. Anne, Ash will show him
the ticket to get in automatically. He'll let you through, so board the ship.
S.S. Anne
---------
NOTE: If your Pokemon need to recover, you can leave now and go to the Poke
Center in Vermilion City to recover.
When you arrive on the S.S. Anne (this gets me in the mood for a cruise to a
Carribean Island >_>), you should battle all of the Pokemon Trainers in here
before venturing onward to Gary and getting HM01 (Cut), so that you are
prepared for the next Gym Leader in Vermilion City. I will list all of the
Pokemon Trainers you can fight in here. After that, I'll tell you where you
can find the items in the ship.
Just for reference, you can go to different areas of the ship aside from the
main one by going down sets of stairs in the ship. There are many stairways in
this ship, although this ship is far from a maze. Also, most Pokemon Trainers
are located in the small rooms in the ship, although there is a hidden room
with a few more Pokemon Trainers. To get there, go down the stairway left of
the entrance, then go south down another set of stairs.
After that, go all the way left, past the guy walking around to reach a hidden
room. Neat, huh? :)
Once you defeat all the trainers, it's time to loot this ship of its treasure.
Starting off, there is an item to be collected in the fourth room from the
left in the room with the entrance to this ship. In that room, you should find
TM08. For the next item, take the stairs in the southeast corner of the main
room of the ship. After that, enter the first door you come to and grab the
Max Potion.
After you get the Max Potion, exit the room and go left and enter the second
door you come across (meaning ignore the first, but enter the one after). In
that room, grab the Ether. For the next item, go through the door directly to
the left of the one that contained the Ether to get TM44. After getting that,
go back to the main room of the ship. Once there, head west then south,
ignoring the stairs you come across. Go through the entrance to another room
when you come across it.
In this room full of chefs and tables, go to the eastern area of the room and
you should see three trash cans. Examine the bottom one to get a Great Ball.
Nice. Now, go back to the main room, then take the stairs to the left that you
ignored earlier. Afterward, go south, ignoring the next set of stairs you come
across, as that leads you to the hidden room of the S.S. Anne. Instead, head
east and enter the second door you come across.
In there, you can get a Max Ether. For the next item, keep going east, being
sure to ignore the next door you come across, but being sure to enter the one
after that one. In this room, you can get a Rare Candy. Now, exit this room
and head east, then up at the split to find Gary. He'll fight you, as always.
Upon defeating Gary, he runs off, so go down the nearby set of stairs into the
Captain's room. Inside there, talk to the Captain, who happens to be seasick.
Ash will rub his back and he'll say that he feels much better and he'll give
you HM01, which teaches Cut. Nifty. Now go back to the entrance of the ship
and exit it, and you'll watch it take off.
Vermilion City
--------------
Now, I suggest you don't teach Cut to a Pokemon just yet. Instead, catch a
crappy Grass-type Pokemon, like Oddish or Bellsprout and teach it to that
Pokemon. I'm telling you this because HM's cannot be deleted from your move
list, so you should only teach it to Pokemon you know you'll never use.
Anyway, after teaching Cut to a Pokemon, head over to the Pokemon Gym in the
southwestern corner of Vermilion City.
There, stand in front of the tree and use Cut to break the tree. With the tree
out of the way, enter the Pokemon Gym. Inside, defeat the Pokemon Trainers in
the room before unlocking the door leading to Lieutenant Surge.
After defeating the Pokemon Trainers in the Gym, it's time to unlock the door
leading to Lt. Surge, this Gym's leader. Examine all of the trash cans until
you find a switch inside. After that, examine the trash can next to the one
that had the switch in it. For example, if you found a switch in a trash can
that was located to the right, the one on the left will have the other switch
in it, and vise versa.
Once you flip both switches, the door to Lt. Surge opens. Enter the door where
he awaits and talk to him to initiate a fight with the third Gym Leader.
When you defeat Lt. Surge, you'll get the Thunderbadge, which ups the Speed of
your Pokemon. You'll also TM24, which teaches Thunderbolt. If you have a
Pikachu, teach it to it immediately, since it doesn't learn Thunderbolt on its
own. Now, exit the Gym and go heal your Pokemon at a Poke Center. After that,
head through Diglett's Cave and you'll appear outside in an area near Viridian
Forest.
Once here, you can visit the house to the south (nice ryhme, eh? :P) and trade
an Abra for a Mr. Mime. Whether or not you do it, from the house, head south,
use Cut on the tree, then continue south and enter the building you come to.
There, talk to Professor Oak's Aide and if you have at least 10 Pokemon, he
will give you HM05, which contains Flash. Seriously buddy, if you haven't
caught at least 10 Pokemon yet, you might as well give up now. :P
After getting HM05, teach it to a Pokemon you won't use, then go south and
exit the building, then grab the two items, which are HP Up and Moon Stone.
Once you do that, go back to Vermilion City.
Vermilion City
--------------
Route 11
--------
Available Pokemon: Spearow, Ekans (Red Version Only), Sandshrew (Blue Version
Only), Drowzee, Nidorina (boy in building trades it)
Back in Route 11, head all the way east and examine the lone tree above the
building to get an Escape Rope. Then, go inside the neary building. Once
inside, go upstairs and talk to another one of Professor Oak's Aides to get
the Itemfinder, though only if you have caught at least 30 kinds of Pokemon
(this FAQ will be assuming that you have). After getting the Itemfinder, you
can trade a Nidorino for a Nidorina to the boy in here if you want.
Either way, go back to Cerulean City (I'd suggest using the Bicycle).
Cerulean City
-------------
Back in Cerulean City, follow the path back to the main part of the city.
Along the way, you'll encounter a split to the right. Take it and use Cut on
the tree to get it out of the way. Now that that's done, head east to Route 9.
Route 9
-------
Available Pokemon: Rattata, Spearow, Ekans (Red Version Only), Sandshrew (Blue
Version Only), Voltorb
When you arrive at Route 9, make your way eastward across Route 9, grabbing
the TM30 item you come across along the way (it's to the south of the first
Pokemon Trainer you come across in the area). Eventually, you'll reach an area
of grass by a river. Here is where you can catch Voltorb. Do so. After doing
that, head south and enter the Poke Center. There, heal up and leave. Now, go
south, west, then north and enter Rock Tunnel.
Along the way, you'll fight another Pokemon Trainer. As always, below is a
list of the trainers you fight in Route 9, as well as the one before Rock
Tunnel, just so you don't get confused of where you are in the walkthrough.
Rock Tunnel
-----------
Route 10
--------
Once here, head east and examine the tree to get a Max Ether. Once you get
that, defeat all of the trainers in the area.
After defeating all the Pokemon Trainers, head into nearby Lavender Town.
Lavender Town
-------------
Once here, heal at the Poke Center. Then, go to the Market and buy a lot of
Great Balls and Super Potions. Then, head west into Route 8, since you can't
do anything else here just yet.
Route 8
-------
Available Pokemon: Pidgey, Ekans (Red Version Only), Sandshrew (Blue Version
Only), Vulpix (Blue Version Only), Meowth (Blue Version
Only), Mankey (Red Version Only), Growlithe (Red Version
Only)
When you arrive here, simply head west through the entire area, battling the
trainers as you go.
Upon defeating all of the Pokemon Trainers in Route 10, use Cut on one of the
sides of the grass patch in the middle of the area, then search around until
you find Growlithe or Vulpix, depending on your version and catch them. After
that, head back west and go through into the small building you come across.
Once in there, go down the stairs into an underground passage. There, follow
the path and up the next set of stairs, then exit the building.
Route 7
-------
Available Pokemon: Pidgey, Ekans (Red Version Only), Sandshrew (Blue Version
Only), Vulpix (Blue Version Only), Meowth (Blue Version
Only), Mankey (Red Version Only), Growlithe (Red Version
Only)
Once here, simply head west into nearby Celadon City. That was hard. Wow...
Celadon City
------------
NOTE: Eevee can evolve into Flareon with a Fire Stone, Vaporeon with a Water
Stone, and Jolteon with a Thunder Stone. All of these can be bought at
the huge Mart in Celadon City. You can evolve your Eevee now if you
want. If you want more Eevee's to get all of its evolution and the
normal Eevee, you either have to trade with friends or use Gameshark.
When you arrive here, you should know that this is the biggest town in the
game. Celadon City has much to offer, including the biggest Mart in the game,
and it is there you can buy almost everything, it seems. Celadon offers a
Pokemon Gym on the south side of town, a Pokemon Mansion where you can get an
Eevee. Finally, Celadon offers the Game Corner, a place where you can play
slot machines to earn tokens to get Pokemon and TMs.
First off, let's head into the mansion, but from the back entrance. To get
into the back of the mansion, go to the entrance of town and go around to the
back (the path starts by going behind the Poke Cener), then enter it when you
reach it. Then, just make your way to the top floor, where you'll see a Poke
Ball on the table. Take it to get Eevee. Now, head back into the actual town.
Then, go into the Pokemon Gym.
To get there, head all the way to the southeast portion of town, where you
should find a tree. Use Cut on it, then follow the path to another tree. Cut
it and then go west and follow the path into the Pokemon Gym. Inside the Gym,
defeat all the trainers, then make your way to Erika, the Gym leader. I'll
list all the trainers below, as usual.
After you defeat Erika, you get the Rainbowbadge and TM21, which teaches Mega
Drain. Also, you'll be able to use Strength outside of battle now, but too bad
you don't have the HM yet. Anyway, exit the Gym, and Cut your way back to the
main part of the town. There, rest at the Poke Center and head into the Game
Corner, which is located in the building just east of the lake in the town.
Game Corner
-----------
There are many things you should know about the Game Corner. First off, not
only do you have to go here right now, but you can also do a lot of other
things here. The object here is to win coins, so that you can trade them at
the Exchange Corner, located to the east of this building, for Pokemon and
TMs. Depending on your version, the Pokemon you can get will vary. To win
coins at the Game Corner, you need a Coin Case to hold your coins.
To get that, go into the building directly below the Exchange Corner and talk
to the old man sitting in the upper-left corner of the building to get a Coin
Case. After getting that, you can go back into the Game Corner and begin to
play slot machines to win coins by sitting at any seat in the Game Corner and
then pressing A to start one of the slots. It should be obvious how to play
slots, so I won't give you an explanation on that, sorry.
You can get coins by winning at slot machines. You can also talk to the people
in here and get some coins from two of them, for a total of 40 coins. That's
not that good, but hey, it's free, and life doesn't come free these days. Now,
you can talk to the guy behind the counter in the upper-left corner of the
building and buy 50 coins for $1000. That's a complete ripoff, so avoid doing
that, since your money should be used for more meaningful things.
Remember, after you win coins, you can take them next door to the Exchange
Corner and exchange them for Pokemon and TMs, depending on your version. Below
is a list of what you can exchange coins for in each version.
Blue
----
Abra
Coins: 120
Clefairy
Coins: 750
Nidorino
Coins: 1200
Dratini
Coins: 4600
Pinsir
Coins: 2500
Porygon
Coins: 6500
TM23
Coins: 3300
TM15
Coins: 5500
TM50
Coins: 7700
Red
---
Abra
Coins: 120
Clefairy
Coins: 500
Nidorina
Coins: 1200
Dratini
Coins: 2800
Scyther
Coins: 5500
Porygon
Coins: 9999
TM23
Coins: 3300
TM15
Coins: 5500
TM50
Coins: 7700
Now that I've explained everything, onto our main quest. In the Game Corner,
talk to the member of Team Rocket who is standing east of the counter in the
upper-left corner of the room. He'll start a fight with you, since he is
"guarding" the poster.
After defeating the Team Rocket member, examine the poster he was guarding to
reveal a switch, which Ash will automatically press. Now, go east and enter
the hidden Team Rocket hideout.
When you arrive here, you should know that there are MANY items for you to
collect in here. They are: Super Potion (x2), Hyper Potion, Escape Rope, Rare
Candy, Lift Key, HP Up, Silph Scope, Nugget, TM02, TM07, TM10. Quite a bit of
items, eh? Well since it is way too tedious and hard to explain on how to get
to these items, just find them for yourself. It may take awhile, and you don't
have to get all of them if you don't want to, though do try and get the TMs.
Anyway, I'll tell you to beat this level, but not get the items. I WILL list
the trainers before I get on with the walkthrough, though.
Starting off, head down the nearby set of stairs into the next area. In this
area, follow the path west and north, and go behind the Rocket, then go down
the stairs you come across into the next room. In this room, you'll have to go
through a maze of tiles with arrows on them. Each arrow corresponds to a
different direction, as I'm sure you're aware of. I can't really explain this
too good without a map, which I happen to suck at, by the way, so I'm afraid
you'll have to figure out how to get through this area on your own.
It's not that hard, so don't worry. After navigating through the tile maze, go
down the nearby set of stairs into another new area. In this new area, go
north and west and take out the Team Rocket guard. He'll leave behind the Lift
Key if you talk to him again, so pick it up. Once you get the Lift Key, head
back into the previous room where the tile maze is. Navigate through it. Once
you navigate through it, go up the stairs to the right into the next area.
In that area, go west and you'll have to navigate through another tile maze.
This one is easy too, so don't worry. After you navigate through the tile
maze, go east, north, then east, past the stairs, and into the elevator. When
you get inside the elevator, choose to go to Basement 4. Once there, talk to
the two Rocket guards surrounding the closed door and fight each of them. Once
you do that, the door opens, leading the way to...Giovanni, the leader of Team
Rocket.
This won't be your last encounter with him, by the way. Talk to him to start
the fight. As always, below is the strategy for defeating him.
Once you defeat Giovanni, he'll give you the Silph Scope, which lets you
identify Ghost-type Pokemon in Lavender Town's Pokemon Tower. Now that you are
done here, exit this annoying place completely, and exit the Game Corner, too.
Celadon City
------------
Back in Celadon City, go to the Market. There, go to the third floor and talk
to the person behind the counter to get TM18, which, ironicially, teaches the
move Counter. After you get that, head up to the fifth floor. Once there, go
up the stairs leading into the 6th floor, the only floor that cannot be
accessed via elevator. On that floor, examine one of the vending machines and
buy some Fresh Water, as you'll need this later.
Now, exit the Market and head all the way east back to Lavender Town. I should
not have to explain how.
Lavender Town
-------------
When you arrive here, head into the Pokemon Tower, the cave with the huge
tower atop it.
Pokemon Tower
-------------
Upon arrival, head upstairs into the main part of the tower. Once there, you
will have to fight Gary again, as usual.
Once you defeat Gary, head west and up the stairs to the third floor. Here,
you can catch Gastly's or Haunter's if you are really lucky, although in my
opinion it's better just to catch a Gastly and train it from there. Cubone is
also an available Pokemon here, so catch it. Anyway, after you get in the
third floor, simply head east through the room into the next floor, beating
all of the Pokemon Trainers you come across, although they can be avoided.
Also, the first trainer is located by going east, then north, then east again
when you get into this room. An Escape Rope is also there, so get it. When you
get into the next floor, simply keep going up every floor in the area, and
collecting all the items you come across. There is also a healing area you can
step on to recover all your Pokemon on one of the floors too, so use that if
you need healing.
Anyway, after going up all floors, you'll eventually reach some stairs and as
you try to go up them, you'll be attacked by a ghost. Since you have the Silph
Scope, the ghost will be identified as Marowak. You can capture of defeat this
Marowak, although catching a Cubone can get you a Marowak eventually anyway,
so it's up to you. After you defeat or capture Marowak, go up the stairs into
the top floor of the Pokemon Tower. Once there, head north, beating all of the
Rocket guards you encounter.
Once you beat them all, talk to Mr. Fuji, who will take you out of the tower
and into his home.
Lavender Town
-------------
Inside Mr. Fuji's house, talk to Mr. Fuji to get a Poke Flute. You'll need
this later. After getting it, exit the house and head back to Celadon City by
going due west.
Celadon City
------------
Once here, go all the way west and into Route 16.
Route 16
--------
Once here, Cut down the tree to the west, then go north and west and enter the
back of the huge building, then go west when you get into the building. This
will lead you outside. Outside, head west some more and enter the small house
you come to. Inside, talk to the girl to get HM02, which teaches Fly. Teach it
to a bird Pokemon you won't really use. Fly enables you to fly instantly to
cities you have already been to in the game. Very useful.
After getting Fly, head east and through the back of the building again. Then,
go into the grass and catch Doduo. After that, head back to Celadon City, then
eastward to Route 7. Once you reach Route 7, go into the big building south of
the grass patch, then inside, try and head east through the building and Ash
will automatically give the guard the Fresh Water you bought at Celadon
earlier.
He'll share it with the other guards, so don't worry about buying more. Once
he lets you through, you'll arrive at Saffron City, your next destination.
Saffron City
------------
Available Pokemon: Hitmonlee, Hitmonchan (can only get one)
When you arrive here, head into the extreme northern part of town, where you
should find two Pokemon Gyms. The one on the right is unaccessible, and will
remain so for a little while. Enter the left one. This is not a Gym that has a
Gym Leader with a Pokemon League Badge, but nevertheless, it is a Gym, and
this one is a Fighting-type Pokemon Gym, so if you haven't trained a Psychic
Pokemon yet, now is the time, since Fighting Pokemon are quite hard, given
that these guys have Pokemon over Level 30.
Anyway, when you enter the Gym, you can avoid all the trainers by going behind
them, but I don't recommend doing so. Beat all the trainers, then talk to the
leader to initiate a battle with him.
After you defeat the leader, you get to choose either Hitmonlee or Hitmonchan
as a Pokemon. I personally prefer Hitmonlee better, but that's just me. Use
Gameshark or trade to get the other one. After you choose the Pokemon, rest at
the Poke Center. Then, head into the huge tall building in the center of town
to reach Silph Co., your next destination.
Silph Co.
---------
Once here, you should know that there are a ton of items and TMs to be
collected. Like I did in Celadon City, I won't tell you how to get all of the
items in here, since it would be very hard to explain, and may even confuse
you. Below is a list of trainers, like always, although you don't have to
fight very many of them to beat this place.
Anyway, when you are ready to move on to the actual walkthrough, head to the
northeast corner of the room you appear in when you enter the building. Go up
the stairs you come across to reach the next room. In that room, go into the
elevator and transport yourself to 5F. Once there, go to the small hallway
area where one of the Team Rocket members are. In that area, you can find the
Card Key, so take it, as you need it.
Once you get the Card Key, get into the elevator and go to 3F. In 3F, go to
the center of the area, then use the Card Key to open the leftmost door out of
the two doors. Once you do that, go west and step on the transporter tile to
appear in the room with Gary. As usual, you'll have to fight your dear old
rival and hand him his butt on a platter.
Once you defeat Gary, talk to the nearby Silph worker to get a Lapras, which
happens to be an awesome Water-type Pokemon. After getting Lapras, go down and
step on the teleporter to be brought to 11F. When you arrive at 11F, go down,
defeat the Rocket, then head east and open the door with the Card Key. Enter
the room that was blocked off, then Giovanni will start a fight with you.
After you defeat Giovanni, talk to the President sitting on the couch to get a
Master Ball, a type of Poke Ball that can catch any Pokemon without effort!
Use this VERY WISELY, though; I'd STRONGLY suggest saving it for Mewtwo. Now
that you are done here, exit this place.
NOTE: Given the size of this place, and the maze it contains, I may have not
typed up all trainers. If I didn't, feel free to e-mail me about the one
or one(s) that I missed. Thank you. :)
Saffron City
------------
Back in Saffron City, go and rest at a Poke Center. Then, restock on any items
you may need in the Market. After that, go the northern part of town and enter
the Pokemon Gym that was blocked off earlier. In there, you should know that
this Gym has a puzzle in order to get to the leader, Sabrina. This puzzle is
very easy to solve, though, and I'll tell you how. I recommend you fight all
trainers in here though, instead of going straight to Sabrina.
If you want to just go to Sabrina instead of fight trainers, here's how: step
on the first transporter tile when you first enter the Gym. Then, step on the
transporter tile directly above you. After that, step on the southwestern
transporter tile. Now, go right and step on the transporter tile you come to.
After that, step on the southwestern transporter tile to get into the room
where Sabrina awaits. Speak to her to initiate a fight.
When you defeat Sabrina, you get the Marshbadge, and TM46, which teaches the
move Psybeam. You can also build up Pokemon to Level 70 and they'll obey! Now
that your business in Saffron City is done, Fly to Lavender Town.
Lavender Town
-------------
Route 12
--------
Available Pokemon: N/A
Once here, head south into the big building you come to. There, go upstairs
and talk to the girl to get TM39, which teaches Swift. Once you get that, go
back downstairs and head south and out of the building. Now, follow the path
south, defeating all the trainers along the way.
Eventually, you'll come across a sleeping Snorlax. Use the Poke Flute to wake
it up. You'll then enter combat against a Level 30 Snorlax. Damage it a lot,
as it is a very tough Pokemon. After damaging it sufficiently, capture it. You
can defeat it, but I recommend you capture it, as Snorlax is quite good. Once
Snorlax is out of the way, head south and you'll come to a small house. Along
the way though, you'll have to fight a Pokemon Trainer.
After the trainer is out of the way, enter the house and talk to the Fishing
Guru inside to get a Super Rod. This will allow you to catch more aquatic
Pokemon! After getting the Super Rod, head south to reach Route 13, 14 & 15.
Available Pokemon: Pidgey, Pidgeotto, Oddish (Red Version Only), Gloom (Red
Version Only), Venonat, Bellsprout (Blue Version Only),
Weepinbell (Blue Version Only), Ditto
Once here, head west and use Cut on the tree to the left. Then, go left and
fight the Pokemon Trainer.
Once you defeat that Pokemon Trainer, grab the nearby item, which is Iron.
After getting that, Cut the tree again, then head south and fight the next
trainer you come across.
After doing that, continue to follow the path southward, beating all the
trainers you come across.
Now, keep going (I suggest you get on the Bicycle at this point) west after
you beat those trainers listed above to reach a fenced area with a lot of
Pokemon Trainers. Once there, make your way to the north of where the two
Beauty's were, then use Cut to break the tree by the grass. Search around the
grass until you find Ditto, and capture it. Weaken it first, since it is hard
to catch. Then, try and catch a Venonat.
After that, simply go west through the entire area. When you reach the end of
the area, I hope you are still on your Bicycle. Anyway, upon reaching the end
of the area, go south and defeat all the trainers you come across. When the
path splits west, Cut down the nearby tree to the north, then go west, go
above the trainer, then continue west and grab the TM20. Afterward, go east,
past the trainer, then jump down the fence back onto the west path.
Then, go west, defeating all the trainers you come across. You will eventually
end up in a huge building. There, go upstairs and get the Exp.All from Oak's
Aide if you have caught at least 50 Pokemon. This kinda sucks though, since it
divides experience points, so I'd recommend just depositing it or tossing it.
Now, go back downstairs, then go west and exit the building to appear in
Fuschia City. Below is a list of the trainers you fought in that huge area, by
the way.
When you arrive here, rest at the Poke Center, then go west into the Pokemon
Gym. Inside, as always, fight all of the Pokemon Trainers, then talk to the
leader, Koga, when you reach him to start a fight.
For defeating Koga, you get the Soulbadge, which increases the Defense of your
Pokemon. You also get TM06, which teaches Toxic. This move is awesome, so be
careful who you teach it to. Now that you're done in the Gym, exit and heal
your Pokemon at the Poke Center. After doing that, go behind the Gym and then
you should see a tree that you can use Cut on, so do so. After doing that,
keep going north, past the Pokemon displays, then you should see a building
(ignore the first building you come to, as it's useless). Enter it.
Safari Zone
-----------
The Safari Zone is one of the more cooler places in the game. Here's how it
works: When you pay the fee of $500 to get in here, you get 30 Safari Balls,
some Bait, and some Rocks. You get unlimited Bait and unlimited Rocks, though,
as you can see, you get limited Safari Balls. 30 Safari Balls is not that
much, despite how high it may seem. Safari Balls are very unsuccessful in
capturing even Pokemon like Nidoran F and Nidoran M.
The Bait and the Rocks are tossed at Pokemon to make catching them easier. I
will tell you more about how the battle system works in the Safari Zone. In a
normal battle in the game, you damage Pokemon as they damage you, and whoever
kills each other's Pokemon first wins. Well, in the Safari Zone things are a
bit different. For one thing, you don't damage the Pokemon, nor do they damage
you. Instead, you have to use Safari Balls to catch the Pokemon.
Safari Balls are very weak balls, and thus they have a very hard time of
capturing even the weakest Pokemon like Nidoran F and Nidoran M, as I stated
above. You can throw Rocks at the Pokemon you encounter to catch them easier,
but this will 90% of the time result in the Pokemon running away in anger
(would you like a rock being thrown at you?). Finally, you can throw Bait at
Pokemon, which a lot of the time, won't make them run away.
It will instead usually distract them, thus making them easier to catch. This
is the method I use more often than throwing Rocks, since it's easier and more
safe. You can run away from battles if you want, as well, just like a normal
battle against a wild Pokemon. No matter how long it takes, to get the Pokemon
you want, you MUST keep trying. It sucks and is boring I know, but hey, not
everything comes easy in life, now does it?
Use Gameshark if you want, no one will care, this game is as ancient as the
cosmos anyway. Also, you have a timer in here for 500 steps. When you take 500
steps, the timer runs out, and you have to stop. If you use all your Safari
Balls, you also have to end your run, so conserve the Safari Balls. A good way
of capturing the Pokemon you want is to barely press the D-Pad in the
direction you want it to go in.
For example, if you barely press Up on the D-Pad, if you are lucky, Ash will
not move from the spot in the grass, just move his body up, but not legs. This
is hard to do, but it works. Your steps won't go down this way.
Also, there are four different areas of the Safari Zone. Each area contains
different Pokemon. Some are extremely rare, while some are very common. Below
is a list of the Pokemon you can get in the Safari Zone:
Nidoran F
Nidorina
Nidoran M
Nidorino
Paras
Parasect
Venonat
Venomoth
Psyduck
Slowpoke
Doduo
Krabby
Exeggcute
Rhyhorn
Chansey
Kangaskhan
Scyther
Pinsir
Tauros
Dratini
Dragonair
Now that the explanation is over, onto the walkthrough. When you start the
Safari Zone, make your way to the area where the Warden's Golden Teeth are. I
can't explain how to get there, given how much of a maze this place is (even
more so than Silph Co and the Game Corner Rocket Hideout was), sorry. Be sure
that you conserve your steps, though. Upon getting to the area with the Golden
Teeth, grab them, then continue west in that area to reach a house. Go inside
and give the Warden his Golden Teeth to get HM03, which teaches Surf.
Once your steps run out, you'll appear back in Fuschia City.
Fuschia City
------------
Back here, go rest at the Poke Center. Then, teach Surf to one of your Water-
type Pokemon. Just for reference, Surf is only slightly weaker than Hydro
Pump, and it has more PP to boot (much more, actually), so there's no reason
Hydro Pump should get in the way of Surf. Now, head back to Celadon City with
Fly. Once there, use Surf to get into the watery area in the city. There, swim
up to where the old man is standing, and then talk to him to get TM41. Only
Chansey can use this, by the way. It teaches Softboiled.
After getting that, Surf back to the area you came from, then head west and
out of the city, where you should find another Snorlax. If you didn't get it
earlier, now is the time. Kill it or capture it, then head west into the
building, and west out of the building. You will then appear at Route 16, 17,
& 18.
Once here, I suggest you get on your Bicycle. You are here mainly to fight
trainers to gain experience (boring, I know, but necessary for the final part
of the game). Anyway, once here, ride west, then all the way south and you
will eventually come to a split that goes east. Go into the building there and
inside, head east to reach an area just outside of Fushcia City. There, go
south and take out the three Pokemon Trainers in the area.
NOTE: I don't give a strategy for any of these trainers, since you should be
into the 40s in levels by now, and should know how to defeat these
Pokemon quite easily and effortlessly by now.
Fuschia City
------------
Back in Fuschia City, heal your Pokemon at the Poke Center. Then, head to the
area with the two houses east of the Poke Center. Enter the first house, then
talk to the Warden in there to get HM04, which teaches Strength. After you get
Strength, teach it to a Pokemon (one that you won't use, since Strength itself
sucks), then move the boulder in this house to get a Rare Candy. Once you get
that, exit the house and head over to the one east of the house you exited.
There, talk to the Fishing Guru to get the Good Rod, which is the last rod you
can get in this game. After getting it, Fly back to Pallet Town. From there,
use Surf on the south side of town, then swim all the way south to Cinnabar
Island, your next destination. Below is a list of all of the trainers you can
fight along the way to Cinnabar Island.
Cinnabar Island
---------------
Available Pokemon: Electrode, Tangela, Omanyte, Kabuto (can only get one),
Aerodactyl
When you arrive here, you can go to the southwestern part of the island and
enter the big building there to get two new Pokemon, so go inside. Once you
are inside, you can go into the first building and trade a Raichu for an
Electrode if you want, though I STRONGLY suggest you DO NOT do it. You can
also trade a Venonat for a Tangela in here too, which is a pretty good trade,
so do it if you want to. Now, exit this room and enter the second room and
talk to the guy in the top right corner of the room to get TM35.
Once you get that, enter the final room. In there, talk to the guy in the
lower-right corner if you want to trade a Ponyta for a Seel, though you most
likely do not have a Ponyta just yet. Finally, by talking to the guy above the
one that wants to trade in this final room of the Pokemon Lab, you can get
Omanyte or Kabuto, depending on the fossil you chose at Mt. Moon, and you can
get an Aerodactyl by giving him the Old Amber fossil. As long as the fossil is
in your item pack, you can give it to the scientist and he'll revive it for
you, but only after you go out of the Lab and come back in and talk to him
again.
To get the Old Amber fossil, go to Pewter City. Once there, go to the extreme
northeast corner of the city, where you should find a gap in the fence. Go
through it, then you'll come to a tree. Use Cut on it to get it out of the
way, then enter the building from the side. Inside the building, you'll find
the Old Amber fossil, which is able to bring to life the prehistoric Pokemon,
Aerodactyl. Take it back to the scientist on Cinnabar Island, then exit and
reenter the building and talk to him again to get Aerodactyl.
Now that all that is done, head to the Pokemon Mansion, located west of the
Pokemon Gym, which happens to be locked at the moment.
Pokemon Mansion
---------------
Available Pokemon: Vulpix (Blue Version Only), Growlithe (Red Version Only),
Ponyta, Grimer, Muk, Koffing, Weezing, Magmar (Blue Version
Only)
NOTE: Before you enter here, bring a Pokemon that has Dig. It'll make escaping
easier later.
Upon entering this place, go up the stairs to the second floor. Once in 2F, go
east and north, then enter the room that is unlocked. Then, go upstairs to the
next room (note that in the previous room, there is a trainer south of where
you enter if you want to fight him). In this room, go south and examine the
next statue you come across, then press the switch inside it. Once you do
that, go south, then drop off the cliff at the lower-left side of the area to
reach another room.
There, grab the Carbos, then go east and downstairs to the next room. In this
room, go north, then west and enter the small room there. Grab the TM inside,
then examine the statue and press the switch. Fight the trainer if you want,
but either way head west and out of the room, then go all the way north of
where you entered this room at to find a hallway that was previousy locked.
Go past the trainer, then continue going down the hallway and you'll come to
another room with a statue. Examine it and press the switch, then continue
west into the next area of this room.
Once there, grab the TM, then go south and grab the Secret Key. Then, use Dig
to exit this place. Also, there are a few more items I didn't list here that
you can get, though they shouldn't be too hard to find, much less merit
explanation.
Cinnabar Island
---------------
Back in Cinnabar, head into the Pokemon Gym that was locked earlier (heal your
Pokemon first, though). Once inside the Gym, beat all the trainers, then talk
to Blaine.
After you defeat Blaine, you get the Volcanobadge, which raises the Special of
your Pokemon. You also get TM38, which teaches Fire Blast. Teach it to a Fire-
type Pokemon that doesn't learn it naturally or that doesn't learn
Flamethrower automatically, since Flamethrower is far better than Fire Blast.
Now that Blaine is out of the way, exit the Gym, heal your Pokemon, then Fly
to Viridian City.
Viridian City
-------------
Once here, visit the Pokemon Gym in the northeast part of town that was locked
in the beginning of the game, but is now open! Once inside, defeat all the
Pokemon Trainers. Get to them by using the arrow tiles. It shouldn't be too
hard to do figure out how to use the arrow tiles to your advantage. Grab the
Revive in here also.
Once you defeat Giovanni, you get the Earthbadge, which lets Pokemon up to any
level obey you. Also, you get TM27, which teaches Fissure. Fissure is a move
that can kill an enemy in one hit if it is successful. Quite good, if I do say
so myself. Now that you've defeated all 8 Gym Leaders, it's time to go to the
Pokemon League, where you'll fight the five most strongest Pokemon Trainers in
the world. To get there, you must go through Victory Road first, which is
coming up very shortly.
Anyway, exit the Gym and rest at the Poke Center. Then, head west of the Mart
to reach Route 22.
Route 22
--------
When you arrive at Route 22, head west, then north, then west again to run
into Gary. As usual, you have to fight him...
Pokemon Trainer: Gary
Location: Route 22
Trainer's Pokemon: Pidgeot L47, Rhyhorn L45, Growlithe L45, Exeggcute L47,
Alakazam L50, Venusaur, Charizard, or Blastoise L53
Reward: $3445
Strategy: Gary hasn't changed much since the fight at Silph. For Pidgeot, use
Electric or Rock-type Pokemon. For Rhyhorn, use Water or Grass-type
Pokemon. For Growlithe, use Water, Ground, or Rock-type Pokemon. For
Exeggcute, use Fire-type Pokemon. For Alakazam, use your strongest
Pokemon, though be careful, since Alakazam's Psychic hurts a lot,
and it is also fond of using Recover. Finally, for Venusaur, use
Fire, Ground, or Rock-type Pokemon. For Charizard, use Water, Rock,
or Ground-type Pokemon. For Blastoise, use Electric or Grass-type
Pokemon.
After you defeat Gary, head west and enter the big building you come across.
This is Pokemon League's front gate. Get ready!
Pokemon League
--------------
Available Pokemon: Spearow, Fearow, Ekans (Red Version Only), Arbok (Red
Version Only), Sandshrew (Blue Version Only), Sandslash
(Blue Version Only)
When you arrive here, you'll need all 8 Pokemon League Badges given to you by
the Gym Leaders in order to get past all of the guards. Use Surf when you come
to a huge watery area. Also, the small grass patches in here contain Pokemon,
but I'm sure you have all of these by now anyway. If you don't catch them.
Once you reach the end of the area, enter Victory Road.
Victory Road
------------
When you arrive here, you will need a Pokemon with Strength to get past it, so
remember that. I can't really explain how to beat Victory Road room by room,
but know that it isn't very confusing; just look for floor switches in rooms,
then use Strength and figure out a way to move the boulders onto the switches.
It's not that hard. Switches allow you to access more areas, thus they are
mandatory to beating Victory Road. To reset the switches, exit and reenter a
room.
Finally, one last thing to know about the boulders is that you can push them
through holes to make them drop down to rooms that have floor switches, and
since the boulders fall down into those rooms, you can push the boulder that
previously wasn't there onto the switch to gain access to new areas! Also, you
can catch Moltres in here, so see the Side Quests section to see how to get
it. When you reach the exit of Victory Road, go through it to be outside
again. Once there, simply follow the path north to Indigo Plateau.
There are quite a number of items here, but they aren't hard to find.
Indigo Plateau
--------------
This is it! The final area of the game! This area happens to have a Poke
Center and a Mart all in one. Buy whatever you need, then heal your Pokemon.
Be sure to buy a LOT of good items, since you may have difficulties here if
you are only Level 45-50, and with only one or two of your Pokemon. Once you
are healed and have restocked on items, go north of the Mart, save your game,
then enter the first room to face the first challenger of the Elite Four. DO
NOT SAVE YOUR GAME AT ANY POINT during your fight with the Elite Four, since
you can't get out of this area until you win or lose to the Elite Four.
Make sure you saved BEFORE entering the first room, and that's IT. Just keep
going through the few rooms in this place, battling the Elite Four as you do
so. Eventually, you'll run into Gary, who is the Pokemon Champion. Defeat him
to beat the game, though don't turn off the game, because after the credits
show, you get to replay the game over with all your data. You can build up
Level 100 Pokemon like this, and use them to whip the Elite Four, or use them
to battle with friends on R/B/Y, G/S/C, or Pokemon Stadium 1 or 2!
The good news is that after Hyper Beam, Lance's Pokemon have to
charge up again before they can use it, which will allow you put
some damage on them without fearing death.
Just use Max Potions whenever you get low on HP, and be careful when
fighting Gyarados or Exeggutor (whoever Gary has out of those two
depends on who he chose at the start of the game), since they are
the hardest. After you beat Gary, congratulations on beating one of
the greatest video games to ever hit the video game industry!
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 7. Side Quests |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This section will list all of the side quests in Pokemon Red, Pokemon Blue,
and Pokemon Yellow.
There are three legendary birds you can get in R/B/Y. One is an Electric-type,
the other is an Ice-type, and the other one is a Fire-type. I'll list how to
get them all below.
Articuno
--------
Go to Fuschia City, head south to the beach area and then use Surf and go down
all the way to the south. You'll eventually see an island with a cavern, this
cavern is Seafom Islands. To find Articuno, you have to find boulders and push
them down the nearby holes, Strength is required. When you push down all the
boulders, go down the holes yourself and keep going down, you'll eventually
fall into an area of water. Because you pushed all the boulders, they will
block the current that would normally prevent you from reaching the area where
Articuno is, but now that you can access it, just head up north and you'll see
it.
Zapdos
------
Go back to Cerulean and go as if you were heading to Rock Tunnel until you see
a stream of water. Use Surf and head south, you'll find the power plant where
you'll find Zapdos at the end of the trail.
Moltres
-------
In Victory Road, you'll find a room where you have to push a rock to the far
left onto a switch near a ladder. Head down this ladder and you'll find
Moltres.
Catching all of these Pokemon requires you to put them to Sleep, and then wear
them down until they have very low HP (like when it goes down to red). Once
they are down to red on HP and are asleep, use Ultra Balls to catch them. Do
not use the Master Ball you can get (unless you duped it, via the Missingno
glitch at Cinnabar Island); save that for Mewtwo.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 8. Pokemon List |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
In this section, I will list all 151 Pokemon in R/B/Y, as well as how they
evolve, what moves they learn, etc.
#1 - Bulbasaur
Type: Grass/Poison
Height: 2' 4"
Weight: 15.0 lbs
Evolution: Ivysaur
Level Evolved: 16
Pokedex Information: A strange seed was planted on its back at birth. The
plant sprouts and grows with this Pokemon.
Location: Pallet Town
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Leech Seed
Type: Grass
Level Learned: Level 7
Vine Whip
Type: Grass
Level Learned: Level 13
Poisonpowder
Type: Poison
Level Learned: Level 20
Razor Leaf
Type: Grass
Level Learned: Level 27
Grwoth
Type: Normal
Level Learned: Level 34
Sleep Powder
Type: Grass
Level Learned: Level 41
Solarbeam
Type: Grass
Level Learned: Level 48
Useable TMs: TM03, TM06, TM08, TM09, TM10, TM20, TM21, TM22, TM31, TM32, TM33,
TM34, TM44, TM50
Useable HMs: HM01
#2 - Ivysaur
Type: Grass/Poison
Height: 3' 3"
Weight: 29.0 lbs
Evolution: Venusaur
Level Evolved: 32
Pokedex Information: When the bulb on its back grows large, it appears to lose
the speed to stand on its hind legs.
Location: Evolved from Bulbasaur
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Leech Seed
Type: Grass
Level Learned: N/A
Vine Whip
Type: Grass
Level Learned: N/A
Poisonpowder
Type: Poison
Level Learned: Level 22
Razor Leaf
Type: Grass
Level Learned: Level 30
Growth
Type: Normal
Level Learned: Level 38
Sleep Powder
Type: Grass
Level Learned: Level 46
Solarbeam
Type: Grass
Level Learned: Level 54
Useable TMs: TM03, TM06, TM08, TM09, TM10, TM20, TM21, TM22, TM31, TM32, TM33,
TM34, TM44, TM50
Useable HMs: HM01
#3 - Venusaur
Type: Grass/Poison
Height: 6' 7"
Weight: 221.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: The plant blooms when it is absorbing solar energy. It
stays on the move to seek sunlight.
Location: Evolved from Ivysaur
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Leech Seed
Type: Grass
Level Learned: N/A
Vine Whip
Type: Grass
Level Learned: N/A
Poisonpowder
Type: Poison
Level Learned: N/A
Razor Leaf
Type: Grass
Level Learned: N/A
Growth
Type: Normal
Level Learned: Level 43
Sleep Powder
Type: Grass
Level Learned: Level 55
Solarbeam
Type: Grass
Level Learned: Level 65
Useable TMs: TM03, TM06, TM08, TM09, TM10, TM15, TM20, TM21, TM22, TM31, TM32,
TM33, TM34, TM44, TM50
Useable HMs: HM01
#4 - Charmander
Type: Fire
Height: 2' 0"
Weight: 19.0 lbs
Evolution: Charmeleon
Level Evolved: Level 16
Pokedex Information: Obviously prefers hot places. When it rains, steam is
said to spout from the tip of its tail.
Location: Pallet Town
Abilities It Can Learn:
Scratch
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Ember
Type: Fire
Level Learned: Level 9
Leer
Type: Normal
Level Learned: Level 15
Rage
Type: Normal
Level Learned: Level 22
Slash
Type: Normal
Level Learned: Level 30
Flamethrower
Type: Fire
Level Learned: Level 38
Fire Spin
Type: Fire
Level Learned: Level 46
Useable TMs: TM01, TM03, TM05, TM06, TM08, TM09, TM10, TM17, TM18, TM19, TM20,
TM23, TM28, TM31, TM32, TM33, TM34, TM38, TM39, TM40, TM44, TM50
Useable HMs: HM01, HM04
#5 - Charmeleon
Type: Fire
Height: 3' 7"
Weight: 42.0 lbs
Evolution: Charizard
Level Evolved: Level 36
Pokedex Information: When it swings its burning tail, it elevates the
temperature to unbearably high levels.
Location: Evolves from Charmander
Abilities It Can Learn:
Scratch
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Ember
Type: Fire
Level Learned: N/A
Leer
Type: Normal
Level Learned: N/A
Rage
Type: Normal
Level Learned: Level 24
Slash
Type: Normal
Level Learned: Level 33
Flamethrower
Type: Fire
Level Learned: Level 42
Fire Spin
Type: Fire
Level Learned: Level 56
Useable TMs: TM01, TM03, TM05, TM06, TM08, TM09, TM10, TM17, TM18, TM19, TM20,
TM23, TM28, TM31, TM32, TM33, TM34, TM38, TM39, TM40, TM44, TM50
Useable HMs: HM01, HM04
#6 - Charizard
Type: Fire/Flying
Height: 5' 7"
Weight: 200.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Spits fire that is hot enough to melt boulders. Known to
cause forest fires unintentionally.
Location: Evolves from Charmeleon
Abilities It Can Learn:
Scratch
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Ember
Type: Fire
Level Learned: N/A
Leer
Type: Normal
Level Learned: N/A
Rage
Type: Normal
Level Learned: N/A
Slash
Type: Normal
Level Learned: Level 36
Flamethrower
Type: Fire
Level Learned: Level 46
Fire Spin
Type: Fire
Level Learned: Level 55
Useable TMs: TM01, TM03, TM05, TM06, TM08, TM09, TM10, TM17, TM18, TM19, TM20,
TM23, TM26, TM27, TM28, TM31, TM32, TM33, TM34, TM38, TM39, TM40,
TM44, TM50
Useable HMs: HM01, HM04
#7 - Squirtle
Type: Water
Height: 1' 8"
Weight: 20.0 lbs
Evolution: Wartortle
Level Evolved: Level 16
Pokedex Information: After birth, its back swells and hardens into a shell.
Powerfully sprays foam from its mouth.
Location: Pallet Town
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Tail Whip
Type: Normal
Level Learned: N/A
Bubble
Type: Water
Level Learned: Level 8
Water Gun
Type: Water
Level Learned: Level 15
Bite
Type: Normal
Level Learned: Level 22
Withdraw
Type: Water
Level Learned: Level 28
Skull Bash
Type: Normal
Level Learned: Level 35
Hydro Pump
Type: Water
Level Learned: Level 42
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM17,
TM18, TM19, TM20, TM28, TM31, TM32, TM33, TM34, TM40, TM44, TM50
Useable HMs: HM03, HM04
#8 - Wartortle
Type: Water
Height: 3' 3"
Weight: 50.0 lbs
Evolution: Blastoise
Level Evolved: Level 36
Pokedex Information: Often hides in water to stalk unwary prey. For swimming
fast, it moves its ears to maintain balance.
Location: Evolves from Squirtle
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Tail Whip
Type: Normal
Level Learned: N/A
Bubble
Type: Water
Level Learned: N/A
Water Gun
Type: Water
Level Learned: N/A
Bite
Type: Normal
Level Learned: Level 24
Withdraw
Type: Water
Level Learned: Level 31
Skull Bash
Type: Normal
Level Learned: Level 39
Hydro Pump
Type: Water
Level Learned: Level 47
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM17,
TM18, TM19, TM20, TM28, TM31, TM32, TM33, TM34, TM40, TM44, TM50
Useable HMs: HM03, HM04
#9 - Blastoise
Type: Water
Height: 5' 3"
Weight: 189.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: A brutal Pokemon with pressureized water jets on its
shell. They are used for high speed attacks.
Location: Evolves from Wartortle
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Tail Whip
Type: Normal
Level Learned: N/A
Bubble
Type: Water
Level Learned: N/A
Water Gun
Type: Water
Level Learned: N/A
Bite
Type: Normal
Level Learned: N/A
Withdraw
Type: Water
Level Learned: N/A
Skull Bash
Type: Normal
Level Learned: Level 42
Hydro Pump
Type: Water
Level Learned: Level 52
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15,
TM17, TM18, TM19, TM20, TM26, TM27, TM28, TM31, TM32, TM33, TM34,
TM40, TM44, TM50
Useable HMs: HM03, HM04
#10 - Caterpie
Type: Bug
Height: 1' 0"
Weight: 6.0 lbs
Evolution: Metapod
Level Evolved: Level 7
Pokedex Information: Its short feet are tipped with suction pads that enable
it to tirelessly climb slopes and walls.
Location: Route 2, Viridian Forest, Route 24, Route 25
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
String Shot
Type: Normal
Level Learned: N/A
#11 - Metapod
Type: Bug
Height: 2' 4"
Weight: 22.0 lbs
Evolution: Butterfree
Level Evolved: Level 10
Pokedex Information: This Pokemon is vulnerable to attack while its shell is
soft, exposing its weak and tender body.
Location: Viridian Forest, Route 24, Route 25
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
String Shot
Type: Normal
Level Learned: N/A
Harden
Type: Normal
Level Learned: N/A
Useable TMs: N/A
Useable HMs: N/A
NOTE: If you catch a wild Metapod, it will have Harden, but not Tackle and
String Shot.
#12 - Butterfree
Type: Bug/Flying
Height: 3' 7"
Weight: 71.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: In battle, it flaps its wings at high speed to release
highly toxic dust into the air.
Location: Evolved from Metapod
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
String Shot
Type: Normal
Level Learned: N/A
Harden
Type: Normal
Level Learned: N/A
Confusion
Type: Psychic
Level Learned: Level 10
Poison Powder
Type: Poison
Level Learned: Level 13
Stun Spore
Type: Grass
Level Learned: Level 14
Sleep Powder
Type: Grass
Level Learned: Level 15
Supersonic
Type: Normal
Level Learned: Level 18
Whirlwind
Type: Normal
Level Learned: Level 23
Psybeam
Type: Psychic
Level Learned: Level 34
Useable TMs: TM02, TM04, TM06, TM09, TM10, TM15, TM20, TM21, TM22, TM29, TM30,
TM31, TM32, TM33, TM34, TM39, TM44, TM46, TM50
Useable HMs: N/A
#13 - Weedle
Type: Bug/Poison
Height: 1' 0"
Weight: 7.0 lbs
Evolution: Kakuna
Level Evolved: Level 7
Pokedex Information: Often found in forests, eating leaves. It has a sharp
venomous stinger on its head.
Location: Route 2, Viridian Forest, Route 24, Route 25
Abilities It Can Learn:
Poison Sting
Type: Poison
Level Learned: N/A
String Shot
Type: N/A
Level Learned: N/A
#14 - Kakuna
Type: Bug/Poison
Height: 2' 0"
Weight: 22.0 lbs
Evolution: Beedrill
Level Evolved: Level 10
Pokedex Information: Almost incapable of moving, this Pokemon can only harden
its shell to protect itself from predators.
Location: Virdian Forest, Route 24, Route 25
Abilities It Can Learn:
Poison Sting
Type: Poison
Level Learned: N/A
String Shot
Type: Normal
Level Learned: N/A
Harden
Type: Normal
Level Learned: N/A
#15 - Beedrill
Type: Bug/Poison
Height: 3' 3"
Weight: 65.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Flies at high speed and attacks using its large venomous
stingers on its forelegs and tail.
Location: Evolves from Kakuna
Abilities It Can Learn:
Poison Sting
Type: Poison
Level Learned: N/A
String Shot
Type: Normal
Level Learned: N/A
Harden
Type: Normal
Level Learned: N/A
Fury Attack
Type: Normal
Level Learned: Level 12
Focus Energy
Type: Normal
Level Learned: Level 16
Twineedle
Type: Bug
Level Learned: Level 20
Rage
Type: Normal
Level Learned: Level 25
Pin Missile
Type: Bug
Level Learned: Level 30
Agility
Type: Psychic
Level Learned: Level 35
Useable TMs: TM03, TM06, TM09, TM10, TM15, TM20, TM21, TM31, TM32, TM33, TM34,
TM39, TM40, TM44, TM50
Useable HMs: HM01
#16 - Pidgey
Type: Normal/Flying
Height: 1' 0"
Weight: 4.0 lbs
Evolution: Pidgeotto
Level Evolved: Level 18
Pokedex Information: A common sight in forests and woods. It flaps its wings
at ground level to kick up blinding sand.
Location: Route 1, Route 2, Route 3, Route 5, Route 6, Route 7, Route 8, Route
12, Route 13, Route 14, Route 15, Route 24, Route 25
Abilities It Can Learn:
Gust
Type: Normal
Level Learned: N/A
Sand-Attack
Type: Normal
Level Learned: Level 5
Quick Attack
Type: Normal
Level Learned: Level 12
Whirlwind
Type: Normal
Level Learned: Level 19
Wing Attack
Type: Flying
Level Learned: Level 28
Agility
Type: Psychic
Level Learned: Level 36
Mirror Move
Type: Flying
Level Learned: Level 44
Useable TMs: TM02, TM04, TM06, TM09, TM10, TM20, TM31, TM32, TM33, TM34, TM39,
TM43, TM44, TM50
Useable HMs: HM02
#17 - Pidgeotto
Type: Normal/Flying
Height: 3' 7"
Weight: 66.0 lbs
Evolution: Pidgeot
Level Evolved: Level 36
Pokedex Information: Very protective of its sprawling territorial area, this
Pokemon will fiercely peck at any intruder.
Location: Route 14, Route 15, Route 21
Abilities It Can Learn:
Gust
Type: Normal
Level Learned: N/A
Sand-Attack
Type: Normal
Level Learned: N/A
Quick Attack
Type: Normal
Level Learned: N/A
Whirlwind
Type: Normal
Level Learned: Level 21
Wing Attack
Type: Flying
Level Learned: Level 31
Agility
Type: Psychic
Level Learned: Level 40
Mirror Move
Type: Flying
Level Learned: Level 49
Useable TMs: TM02, TM04, TM06, TM09, TM10, TM20, TM31, TM32, TM33, TM34, TM39,
TM43, TM44, TM50
Useable HMs: HM02
#18 - Pidgeot
Type: Normal/Flying
Height: 4' 11"
Weight: 87.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: When hunting, it skims the surface of water at high speed
to pick off unwary prey such as Magikarp.
Location: Evolves from Pidgeotto
Abilities It Can Learn:
Gust
Type: Normal
Level Learned: N/A
Sand-Attack
Type: Normal
Level Learned: N/A
Quick Attack
Type: Normal
Level Learned: N/A
Whirlwind
Type: Normal
Level Learned: N/A
Wing Attack
Type: Flying
Level Learned: N/A
Agility
Type: Psychic
Level Learned: Level 44
Mirror Move
Type: Flying
Level Learned: Level 54
Useable TMs: TM02, TM04, TM06, TM09, TM10, TM15, TM20, TM31, TM32, TM33, TM34,
TM39, TM43, TM44, TM50
Useable HMs: HM02
#19 - Rattata
Type: Normal
Height: 1' 0"
Weight: 8.0 lbs
Evolution: Raticate
Level Evolved: Level 20
Pokedex Information: Bites anything when it attacks. Small and very quick, it
is a common sight in many places.
Location: Route 1, Route 2, Route 4, Route 9, Route 14, Route 15, Route 16,
Route 18, Route 21, Route 22
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Tail Whip
Type: Normal
Level Learned: N/A
Quick Attack
Type: Normal
Level Learned: Level 9
Hyper Fang
Type: Normal
Level Learned: Level 14
Focus Energy
Type: Normal
Level Learned: Level 23
Super Fang
Type: Normal
Level Learned: Level 34
Useable TMs: TM06, TM08, TM09, TM10, TM11, TM12, TM14, TM20, TM24, TM25, TM28,
TM31, TM32, TM34, TM39, TM40, TM44, TM50
#20 - Raticate
Type: Normal
Height: 2' 4"
Weight: 41.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: It uses its whiskers to maintain balance. It apparently
slows down if they are cut off.
Location: Route 16, Route 17, Route 18, Route 21
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Tail Whip
Type: Normal
Level Learned: N/A
Quick Attack
Type: Normal
Level Learned: N/A
Hyper Fang
Type: Normal
Level Learned: N/A
Focus Energy
Type: Normal
Level Learned: Level 27
Super Fang
Type: Normal
Level Learned: Level 41
Useable TMs: TM06, TM08, TM09, TM10, TM11, TM12, TM14, TM15, TM20, TM24, TM25,
TM28, TM31, TM32, TM34, TM39, TM40, TM44, TM50
Useable HMs: N/A
#21 - Spearow
Type: Normal/Flying
Height: 1' 0"
Weight: 4.0 lbs
Evolution: Fearow
Level Evolved: Level 20
Pokedex Information: Eats bugs in grassy areas. It has to flap its short wings
at high speed to stay airborne.
Location: Route 3, Route 4, Route 9, Route 11, Route 16, Route 17, Route 18,
Route 22, Route 23
Abilities It Can Learn:
Peck
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Leer
Type: Normal
Level Learned: Level 9
Fury Attack
Type: Normal
Level Learned: Level 15
Mirror Move
Type: Flying
Level Learned: Level 22
Drill Peck
Type: Flying
Level Learned: Level 29
Agility
Type: Psychic
Level Learned: Level 36
Useable TMs: TM02, TM04, TM06, TM09, TM10, TM20, TM31, TM32, TM34, TM39, TM43,
TM44, TM50
Useable HMs: HM02
#22 - Fearow
Type: Normal/Flying
Height: 3' 11"
Weight: 84.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: With its huge and magnificent wings, it can keep aloft
without ever having to land for rest.
Location: Route 17, Route 18, Route 23
Abilities It Can Learn:
Peck
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Leer
Type: Normal
Level Learned: N/A
Fury Attack
Type: Normal
Level Learned: N/A
Mirror Move
Type: Flying
Level Learned: Level 25
Drill Peck
Type: Flying
Level Learned: Level 34
Agility
Type: Psychic
Level Learned: Level 43
Useable TMs: TM02, TM04, TM06, TM09, TM10, TM15, TM20, TM31, TM32, TM34, TM39,
TM43, TM44, TM50
Useable HMs: HM02
#23 - Ekans
Type: Poison
Height: 6' 7"
Weight: 15.0 lbs
Evolution: Arbok
Level Evolved: Level 22
Pokedex Information: Moves silently and stealthily. Eats the eggs of birds,
such as Pidgey and Spearow, whole.
Location: Route 4, Route 8, Route 9, Route 11, Route 23
Abilities It Can Learn:
Wrap
Type: Normal
Level Learned: N/A
Leer
Type: Normal
Level Learned: N/A
Poison Sting
Type: Poison
Level Learned: Level 10
Bite
Type: Normal
Level Learned: Level 17
Glare
Type: Normal
Level Learned: Level 24
Screech
Type: Normal
Level Learned: Level 31
Acid
Type: Poison
Level Learned: Level 38
Useable TMs: TM06, TM08, TM09, TM10, TM20, TM21, TM26, TM27, TM28, TM31, TM32,
TM34, TM40, TM44, TM48, TM50
Useable HMs: HM04
NOTE: Ekans is a Red Version exclusive.
#24 - Arbok
Type: Poison
Height: 11' 6"
Weight: 143.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: It is rumored that the ferocious warning markings on its
belly differ from area to area.
Location: Route 23, Unknown Dungeon
Abilities It Can Learn:
Wrap
Type: Normal
Level Learned: N/A
Leer
Type: Normal
Level Learned: N/A
Poison Sting
Type: Poison
Level Learned: N/A
Bite
Type: Normal
Level Learned: N/A
Glare
Type: Normal
Level Learned: Level 27
Screech
Type: Normal
Level Learned: Level 36
Acid
Type: Poison
Level Learned: Level 47
Useable TMs: TM06, TM08, TM09, TM10, TM15, TM20, TM21, TM26, TM27, TM28, TM31,
TM32, TM34, TM40, TM44, TM48, TM50
Useable HMs: HM04
NOTE: Arbok is a Red Version exclusive.
#25 - Pikachu
Type: Electric
Height: 1' 4"
Weight: 13.0 lbs
Evolution: Raichu
Level Evolved: N/A; use Thunder Stone
Pokedex Information: When several of these Pokemon gather, their electricity
could build and cause lightning storms.
Location: Viridian Forest, Power Plant
Abilities It Can Learn:
Thundershock
Type: Electric
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Thunder Wave
Type: Electric
Level Learned: Level 9
Quick Attack
Type: Normal
Level Learned: Level 16
Swift
Type: Normal
Level Learned: Level 26
Agility
Type: Psychic
Level Learned: Level 33
Thunder
Type: Electric
Level Learned: Level 43
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM16, TM17, TM19, TM20, TM24,
TM25, TM31, TM32, TM33, TM34, TM39, TM40, TM44, TM45, TM50
Useable HMs: HM05
#26 - Raichu
Type: Electric
Height: 2' 7"
Weight: 66.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Its long tail serves as a ground to protect itself from
its own high voltage power.
Location: Power Plant, Route 23, Unknown Dungeon
Abilities It Can Learn:
Thundershock
Type: Electric
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Thunder Wave
Type: Electric
Level Learned: N/A
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM15, TM16, TM17, TM19, TM20,
TM24, TM25, TM31, TM32, TM33, TM34, TM39, TM40, TM44, TM45, TM50
Useable HMs: HM05
#27 - Sandshrew
Type: Ground
Height: 2' 0"
Weight: 26.0 lbs
Evolution: Sandslash
Level Evolved: Level 22
Pokedex Information: Burrows deep underground in arid locations far from
water. It only emerges to hunt for food.
Location: Route 4, Route 8, Route 9, Route 11, Route 23
Abilities It Can Learn:
Scratch
Type: Normal
Level Learned: N/A
Sand-Attack
Type: Normal
Level Learned: Level 10
Slash
Type: Normal
Level Learned: Level 17
Poison Sting
Type: Poison
Level Learned: Level 24
Swift
Type: Normal
Level Learned: Level 31
Fury Swipes
Type: Normal
Level Learned: Level 38
Useable TMs: TM03, TM06, TM08, TM09, TM10, TM17, TM19, TM20, TM26, TM27, TM28,
TM31, TM32, TM34, TM39, TM40, TM44, TM48, TM50
Useable HMs: HM01, HM04
NOTE: Sandshrew is a Blue Version exclusive.
#28 - Sandslash
Type: Ground
Height: 3' 3"
Weight: 65.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Curls up into a ball when threatened. It can roll while
curled up to attack or escape.
Location: Route 23, Unknown Dungeon
Abilities It Can Learn:
Scratch
Type: Normal
Level Learned: N/A
Sand-Attack
Type: Normal
Level Learned: N/A
Slash
Type: Normal
Level Learned: N/A
Poison Sting
Type: Poison
Level Learned: Level 27
Swift
Type: Normal
Level Learned: Level 36
Fury Swipes
Type: Normal
Level Learned: Level 47
Useable TMs: TM03, TM06, TM08, TM09, TM10, TM15, TM17, TM19, TM20, TM26, TM27,
TM28, TM31, TM32, TM34, TM39, TM40, TM44, TM48, TM50
Useable HMs: HM01, HM04
NOTE: Sandslash is a Blue Version exclusive.
#29 - Nidoran F
Type: Poison
Height: 1' 4"
Weight: 15.0 lbs
Evolution: Nidorina
Level Evolved: Level 16
Pokedex Information: Although small, its venomous barbs render this Pokemon
dangerous. The female has smaller horns.
Location: Route 22, Safari Zone
Abilities It Can Learn:
Growl
Type: Normal
Level Learned: N/A
Tackle
Type: Normal
Level Learned: N/A
Scratch
Type: Normal
Level Learned: Level 8
Poison Sting
Type: Poison
Level Learned: Level 14
Tail Whip
Type: Normal
Level Learned: Level 21
Bite
Type: Normal
Level Learned: Level 29
Fury Swipes
Type: Normal
Level Learned: Level 36
Double Kick
Type: Fighting
Level Learned: Level 43
Useable TMs: TM06, TM07, TM08, TM09, TM10, TM14, TM20, TM24, TM25, TM31, TM32,
TM33, TM34, TM40, TM44, TM50
Useable HMs: N/A
#30 - Nidorina
Type: Poison
Height: 2' 7"
Weight: 44.0 lbs
Evolution: Nidoqueen
Level Evolved: N/A; use Moon Stone
Pokedex Information: The female's horn develops slowly. Prefers physical
attacks such as clawing and biting.
Location: Celadon City, Route 11, Safari Zone
Abilities It Can Learn:
Growl
Type: Normal
Level Learned: N/A
Tackle
Type: Normal
Level Learned: N/A
Scratch
Type: Normal
Level Learned: N/A
Poison Sting
Type: Poison
Level Learned: N/A
Tail Whip
Type: Normal
Level Learned: Level 23
Bite
Type: Normal
Level Learned: Level 32
Fury Swipes
Type: Normal
Level Learned: Level 41
Double Kick
Type: Fighting
Level Learned: Level 50
Useable TMs: TM06, TM07, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM20, TM24,
TM25, TM31, TM32, TM33, TM34, TM40, TM44, TM50
Useable HMs: N/A
#31 - Nidoqueen
Type: Poison/Ground
Height: 4' 3"
Weight: 132.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Its hard scales provide strong protection. It uses its
hefty bulk to execute powerful moves.
Location: Evolves from Nidorina
Abilities It Can Learn:
Growl
Type: Normal
Level Learned: N/A
Tackle
Type: Normal
Level Learned: N/A
Scratch
Type: Normal
Level Learned: N/A
Poison Sting
Type: Poison
Level Learned: N/A
Body Slam
Type: Normal
Level Learned: Level 23
Useable TMs: TM01, TM05, TM06, TM07, TM08, TM09, TM10, TM11, TM12, TM13, TM14,
TM15, TM16, TM17, TM18, TM19, TM20, TM24, TM25, TM26, TM27, TM31,
TM32, TM33, TM34, TM38, TM40, TM44, TM48, TM50
Useable HMs: HM03, HM04
#32 - Nidoran M
Type: Poison
Height: 1' 8"
Weight: 20.0 lbs
Evolution: Nidorino
Level Evolved: Level 16
Pokedex Information: Stiffens its ears to sense danger. The larger its horns,
the more powerful its secreted venom.
Location: Safari Zone, Route 22
Abilities It Can Learn:
Leer
Type: Normal
Level Learned: N/A
Tackle
Type: Normal
Level Learned: N/A
Horn Attack
Type: Normal
Level Learned: Level 8
Poison Sting
Type: Poison
Level Learned: Level 14
Focus Energy
Type: Normal
Level Learned: Level 21
Fury Attack
Type: Normal
Level Learned: Level 29
Horn Drill
Type: Normal
Level Learned: Level 36
Double Kick
Type: Fighting
Level Learned: Level 43
Useable TMs: TM06, TM07, TM08, TM09, TM10, TM14, TM20, TM24, TM25, TM31, TM32,
TM33, TM34, TM40, TM44, TM50
Useable HMs: N/A
#33 - Nidorino
Type: Poison
Height: 2' 11"
Weight: 43.0 lbs
Evolution: Nidoking
Level Evolved: N/A; use Moon Stone
Pokedex Information: An aggressive Pokemon that is quick to attack. The horn
on its head secretes a powerful venom.
Location: Celadon City, Safari Zone
Abilities It Can Learn:
Leer
Type: Normal
Level Learned: N/A
Tackle
Type: Normal
Level Learned: N/A
Horn Attack
Type: Normal
Level Learned: N/A
Poison Sting
Type: Poison
Level Learned: N/A
Focus Energy
Type: Normal
Level Learned: Level 23
Fury Attack
Type: Normal
Level Learned: Level 32
Horn Drill
Type: Normal
Level Learned: Level 41
Double Kick
Type: Fighting
Level Learned: Level 50
Useable TMs: TM06, TM07, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM20, TM24,
TM25, TM31, TM32, TM33, TM34, TM40, TM44, TM50
Useable HMs: N/A
#34 - Nidoking
Type: Poison/Ground
Height: 4' 7"
Weight: 137.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: It uses its powerful tail in battle to smash, constrict,
then break the prey's bones.
Location: Evolves from Nidorino
Abilities It Can Learn:
Leer
Type: Normal
Level Learned: N/A
Tackle
Type: Normal
Level Learned: N/A
Horn Attack
Type: Normal
Level Learned: N/A
Poison Sting
Type: Poison
Level Learned: N/A
Thrash
Type: Normal
Level Learned: Level 23
Useable TMs: TM01, TM05, TM06, TM07, TM08, TM09, TM10, TM11, TM12, TM13, TM14,
TM15, TM16, TM17, TM18, TM19, TM20, TM24, TM25, TM26, TM27, TM31,
TM32, TM33, TM34, TM38, TM40, TM44, TM50
Useable HMs: HM03, HM04
#35 - Clefairy
Type: Normal
Height: 2' 0"
Weight: 17.0 lbs
Evolution: Clefable
Level Evolved: N/A; use Moon Stone
Pokedex Information: Its magical and cute appeal has many admirers. It is rare
and found only in certain areas.
Location: Mt. Moon, Celadon City, Unknown Dungeon
Abilities It Can Learn:
Pound
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Sing
Type: Normal
Level Learned: Level 13
Doubleslap
Type: Normal
Level Learned: Level 18
Minimize
Type: Normal
Level Learned: Level 24
Metronome
Type: Normal
Level Learned: Level 31
Defense Curl
Type: Normal
Level Learned: Level 39
Light Screen
Type: Psychic
Level Learned: Level 48
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM17,
TM18, TM19, TM20, TM22, TM24, TM25, TM29, TM30, TM31, TM32, TM33,
TM34, TM35, TM38, TM40, TM44, TM45, TM46, TM49, TM50
Useable HMs: HM04, HM05
#36 - Clefable
Type: Normal
Height: 4' 3"
Weight: 88.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: A timid fairy Pokemon that is rarely seen. It will run
and hide the moment it senses people.
Location: Evolves from Clefairy
Abilities It Can Learn:
Pound
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Sing
Type: Normal
Level Learned: Level 13
Doubleslap
Type: Normal
Level Learned: N/A
Minimize
Type: Normal
Level Learned: N/A
Metronome
Type: Normal
Level Learned: N/A
Defense Curl
Type: Normal
Level Learned: N/A
Light Screen
Type: Psychic
Level Learned: N/A
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15,
TM17, TM18, TM19, TM20, TM22, TM24, TM25, TM29, TM30, TM31, TM32,
TM33, TM34, TM35, TM38, TM40, TM44, TM45, TM46, TM49, TM50
Useable HMs: HM04, HM05
#37 - Vulpix
Type: Fire
Height: 2' 0"
Weight: 22.0 lbs
Evolution: Ninetales
Level Evolved: N/A; use Fire Stone
Pokedex Information: At the time of its birth, it has just one tail. The tail
splits from its tip as it grows older.
Location: Route 7, Route 8, Cinnabar Island
Abilities It Can Learn:
Ember
Type: Fire
Level Learned: N/A
Tail Whip
Type: Normal
Level Learned: N/A
Quick Attack
Type: Normal
Level Learned: Level 16
Roar
Type: Normal
Level Learned: Level 21
Confuse Ray
Type: Ghost
Level Learned: Level 28
Flamethrower
Type: Fire
Level Learned: Level 35
Fire Spin
Type: Fire
Level Learned: Level 42
Useable TMs: TM06, TM08, TM09, TM10, TM20, TM28, TM31, TM32, TM33, TM34, TM38,
TM39, TM40, TM44, TM50
Useable HMs: N/A
NOTE: Vulpix is a Blue Version exclusive.
#38 - Ninetales
Type: Fire
Height: 3' 7"
Weight: 44.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Very smart and very vengeful. Grabbing one of its many
tails could result in a 1000-year curse.
Location: Evolves from Vulpix
Abilities It Can Learn: N/A
Useable TMs: TM06, TM08, TM09, TM10, TM15, TM20, TM28, TM31, TM32, TM33, TM34,
TM38, TM39, TM40, TM44, TM50
Useable HMs: N/A
NOTE: Ninetales is a Blue Version exclusive.
#39 - Jigglypuff
Type: Normal
Height: 1' 8"
Weight: 12.0 lbs
Evolution: Wigglytuff
Level Evolved: N/A; use Moon Stone
Pokedex Information: When its huge eyes light up, it sings a mysteriously
soothing melody that lulls its enemies to sleep.
Location: Route 3
Abilities It Can Learn:
Sing
Type: Normal
Level Learned: N/A
Pound
Type: Normal
Level Learned: Level 9
Disable
Type: Normal
Level Learned: Level 14
Defense Curl
Type: Normal
Level Learned: Level 19
Doubleslap
Type: Normal
Level Learned: Level 24
Rest
Type: Psychic
Level Learned: Level 29
Body Slam
Type: Fire
Level Learned: Level 34
Double Edge
Type: Normal
Level Learned: Level 39
Useable TMs: TM06, TM08, TM09, TM10, TM20, TM28, TM31, TM32, TM33, TM34, TM38,
TM39, TM40, TM44, TM50
Useable HMs: HM04, HM05
#40 - Wigglytuff
Type: Normal
Height: 3' 3"
Weight: 26.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: The body is soft and rubbery. When angered, it will suck
in air and inflate itself to an enormous size.
Location: Unknown Dungeon
Abilities It Can Learn: N/A
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15,
TM17, TM18, TM19, TM20, TM22, TM24, TM25, TM29, TM30, TM31, TM32,
TM33, TM34, TM38, TM40, TM44, TM45, TM46, TM49, TM50
Useable HMs: HM04, HM05
#41 - Zubat
Type: Poison/Flying
Height: 2' 7"
Weight: 17.0 lbs
Evolution: Golbat
Level Evolved: Level 22
Pokedex Information: Forms colonies in perpetually dark places. Uses
ultrasonic waves to identify and approach targets.
Location: Mt. Moon, Rock Tunnel, Seafoam Island, Victory Road
Abilities It Can Learn:
Leech Life
Type: Grass
Level Learned: N/A
Supersonic
Type: Normal
Level Learned: Level 10
Bite
Type: Normal
Level Learned: Level 15
Confuse Ray
Type: Ghost
Level Learned: Level 21
Wing Attack
Type: Flying
Level Learned: Level 28
Haze
Type: Ice
Level Learned: Level 36
Useable TMs: TM02, TM04, TM06, TM09, TM10, TM20, TM21, TM31, TM32, TM34, TM39,
TM44, TM50
Useable HMs: N/A
#42 - Golbat
Type: Poison/Flying
Height: 5' 3"
Weight: 121.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Once it strikes, it will not stop draining energy from
the victim even if it gets too heavy to fly.
Location: Seafoam Island, Route 23. Victory Road
Abilities It Can Learn:
Leech Life
Type: Grass
Level Learned: N/A
Supersonic
Type: Normal
Level Learned: N/A
Bite
Type: Normal
Level Learned: N/A
Confuse Ray
Type: Ghost
Level Learned: N/A
Wing Attack
Type: Flying
Level Learned: Level 32
Haze
Type: Ice
Level Learned: Level 43
Useable TMs: TM02, TM04, TM06, TM09, TM10, TM15, TM20, TM21, TM31, TM32, TM34,
TM39, TM44, TM50
Useable HMs: N/A
#43 - Oddish
Type: Grass/Poison
Height: 1' 8"
Weight: 12.0 lbs
Evolution: Gloom
Level Evolved: Level 21
Pokedex Information: During the day, it keeps its face buried in the ground.
At night, it wanders around sowing its seeds.
Location: Route 5, Route 6, Route 7, Route 12, Route 13, Route 14, Route 15,
Route 24, Route 25
Abilities It Can Learn:
Absorb
Type: Grass
Level Learned: N/A
Poisonpowder
Type: Poison
Level Learned: Level 15
Stun Spore
Type: Grass
Level Learned: Level 17
Sleep Powder
Type: Grass
Level Learned: Level 19
Acid
Type: Poison
Level Learned: Level 24
Petal Dance
Type: Grass
Level Learned: Level 33
Solarbeam
Type: Grass
Level Learned: Level 46
Useable TMs: TM03, TM06, TM09, TM10, TM20, TM21, TM22, TM31, TM32, TM33, TM34,
TM44, TM50
Useable HMs: HM01
NOTE: Oddish is a Red Version exclusive.
#44 - Gloom
Type: Grass/Poison
Height: 2' 7"
Weight: 19.0 lbs
Evolution: Vileplume
Level Evolved: N/A; use Leaf Stone
Pokedex Information: The fluid that oozes from its mouth isn't drool. It is a
nectar that is used to attract prey.
Location: Route 12, Route 13, Route 14, Route 15
Abilities It Can Learn:
Absorb
Type: Grass
Level Learned: N/A
Poisonpowder
Type: Poison
Level Learned: N/A
Stun Spore
Type: Grass
Level Learned: N/A
Sleep Powder
Type: Grass
Level Learned: N/A
Acid
Type: Poison
Level Learned: Level 28
Petal Dance
Type: Grass
Level Learned: Level 38
Solarbeam
Type: Grass
Level Learned: Level 52
Useable TMs: TM03, TM06, TM09, TM10, TM20, TM21, TM22, TM31, TM32, TM33, TM34,
TM44, TM50
Useable HMs: HM01
NOTE: Gloom is a Red Version exclusive.
#45 - Vileplume
Type: Grass/Poison
Height: 3' 11"
Weight: 41.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: The larger its petals, the more toxic pollen it contains.
Its big head is heavy and hard to hold up.
Location: Evolves from Gloom
Abilities It Can Learn: N/A
Useable TMs: TM03, TM06, TM09, TM10, TM15, TM20, TM21, TM22, TM31, TM32, TM33,
TM34, TM44, TM50
Useable HMs: HM01
#46 - Paras
Type: Bug/Grass
Height: 1' 0"
Weight: 12.0 lbs
Evolution: Parasect
Level Evolved: Level 24
Pokedex Information: Borrows to suck tree roots. The mushrooms on its back
grow by drawing nutrients from the bug host.
Location: Mt. Moon, Seafoam Island
Abilities It Can Learn:
Scratch
Type: Normal
Level Learned: N/A
Stun Spore
Type: Grass
Level Learned: Level 13
Leech Life
Type: Grass
Level Learned: Level 20
Spore
Type: Bug
Level Learned: Level 27
Slash
Type: Normal
Level Learned: Level 34
Growth
Type: Normal
Level Learned: Level 41
Useable TMs: TM03, TM06, TM08, TM09, TM10, TM20, TM21, TM22, TM28, TM31, TM32,
TM33, TM34, TM40, TM44, TM50
Useable HMs: HM01
#47 - Parasect
Type: Bug/Grass
Height: 3' 3"
Weight: 65.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: A host-parasite pair in which the parasite mushroom has
taken over the host bug. Prefers damp places.
Location: Safari Zone, Unknown Dungeon
Abilities It Can Learn:
Scratch
Type: Normal
Level Learned: N/A
Stun Spore
Type: Grass
Level Learned: N/A
Leech Life
Type: Grass
Level Learned: N/A
Spore
Type: Bug
Level Learned: Level 30
Slash
Type: Normal
Level Learned: Level 39
Growth
Type: Normal
Level Learned: Level 48
Useable TMs: TM03, TM06, TM08, TM09, TM10, TM15, TM20, TM21, TM22, TM28, TM31,
TM32, TM33, TM34, TM40, TM44, TM50
Useable HMs: HM01
#48 - Venonat
Type: Bug/Poison
Height: 3' 3"
Weight: 66.0 lbs
Evolution: Venomoth
Level Evolved: Level 31
Pokedex Information: Lives in the shadows of tall trees where it eats insects.
It is attracted by light at night.
Location: Route 12, Route 13, Route 14, Route 15, Safari Zone, Route 24, Route
25
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Disable
Type: Normal
Level Learned: N/A
Poisonpowder
Type: Poison
Level Learned: Level 24
Leech Life
Type: Grass
Level Learned: Level 27
Stun Spore
Type: Grass
Level Learned: Level 30
Psybeam
Type: Psychic
Level Learned: Level 35
Sleep Powder
Type: Grass
Level Learned: Level 38
Psychic
Type: Psychic
Level Learned: Level 43
Useable TMs: TM06, TM09, TM10, TM20, TM21, TM22, TM29, TM31, TM32, TM33, TM34,
TM44, TM46, TM50
Useable HMs: N/A
#49 - Venomoth
Type: Bug/Poison
Height: 4' 11"
Weight: 28.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: The dust-like scales covering its wings are color coded
to indicate the kind of poison it has.
Location: Safari Zone, Victory Road, Unknown Dungeon
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Disable
Type: Normal
Level Learned: N/A
Poisonpowder
Type: Poison
Level Learned: N/A
Leech Life
Type: Grass
Level Learned: N/A
Stun Spore
Type: Grass
Level Learned: N/A
Psybeam
Type: Psychic
Level Learned: Level 38
Sleep Powder
Type: Grass
Level Learned: Level 43
Psychic
Type: Psychic
Level Learned: Level 50
Useable TMs: TM02, TM04, TM06, TM09, TM10, TM15, TM20, TM21, TM22, TM29, TM30,
TM31, TM32, TM33, TM34, TM39, TM44, TM46, TM50
Useable HMs: N/A
#50 - Diglett
Type: Ground
Height: 0' 8"
Weight: 2.0 lbs
Evolution: Dugtrio
Level Evolved: Level 26
Pokedex Information: Lives about one yard underground where it feeds on plant
roots. It sometimes appears above ground.
Location: Diglett's Cave
Abilities It Can Learn:
Scratch
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Dig
Type: Ground
Level Learned: Level 19
Sand-Attack
Type: Normal
Level Learned: Level 24
Slash
Type: Normal
Level Learned: Level 31
Earthquake
Type: Ground
Level Learned: Level 40
Useable TMs: TM06, TM08, TM09, TM10, TM20, TM26, TM27, TM28, TM31, TM32, TM34,
TM44, TM48, TM50
Useable HMs: N/A
#51 - Dugtrio
Type: Ground
Height: 2' 4"
Weight: 73.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: A team of Diglett triplets. It triggers huge earthquakes
by burrowing 60 miles underground.
Location: Diglett's Cave
Abilities It Can Learn:
Scratch
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Dig
Type: Ground
Level Learned: N/A
Sand-Attack
Type: Normal
Level Learned: N/A
Slash
Type: Normal
Level Learned: Level 35
Earthquake
Type: Ground
Level Learned: Level 47
Useable TMs: TM06, TM08, TM09, TM10, TM15, TM20, TM26, TM27, TM28, TM31, TM32,
TM34, TM44, TM48, TM50
Useable HMs: N/A
#52 - Meowth
Type: Normal
Height: 1' 4"
Weight: 9.0 lbs
Evolution: Persian
Level Evolved: Level 28
Pokedex Information: Adores circular objects. Wanders the streets on a nightly
basis to look for dropped loose change.
Location: Route 5, Route 6, Route 7, Route 8
Abilities It Can Learn:
Scratch
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Bite
Type: Normal
Level Learned: Level 12
Pay Day
Type: Normal
Level Learned: Level 17
Screech
Type: Normal
Level Learned: Level 24
Fury Swipes
Type: Ground
Level Learned: Level 33
Slash
Type: Normal
Level Learned: Level 44
Useable TMs: TM06, TM08, TM09, TM10, TM11, TM12, TM16, TM20, TM24, TM25, TM31,
TM32, TM34, TM39, TM40, TM44, TM50
Useable HMs: N/A
NOTE: Meowth is a Blue Version exclusive.
#53 - Persian
Type: Normal
Height: 3' 3"
Weight: 71.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Although its fur has many admirers, it is tough to raise
as a pet because of its fickle meanness.
Location: Evolves from Meowth
Abilities It Can Learn:
Scratch
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Bite
Type: Normal
Level Learned: N/A
Pay Day
Type: Normal
Level Learned: N/A
Screech
Type: Normal
Level Learned: N/A
Fury Swipes
Type: Ground
Level Learned: Level 37
Slash
Type: Normal
Level Learned: Level 51
Useable TMs: TM06, TM08, TM09, TM10, TM11, TM12, TM15, TM16, TM20, TM24, TM25,
TM31, TM32, TM34, TM39, TM40, TM44, TM50
Useable HMs: N/A
#54 - Psyduck
Type: Water
Height: 2' 7"
Weight: 43.0 lbs
Evolution: Golduck
Level Evolved: Level 33
Pokedex Information: While lulling its enemies with its vacant look, this wily
Pokemon will use psychokinetic powers.
Location: Route 4, Cerulean City, Safari Zone, Seafoam Island, Route 24, Route
25
Abilities It Can Learn:
Scratch
Type: Normal
Level Learned: N/A
Tail Whip
Type: Normal
Level Learned: Level 28
Disable
Type: Normal
Level Learned: Level 31
Confusion
Type: Psychic
Level Learned: Level 36
Fury Swipes
Type: Normal
Level Learned: Level 43
Hydro Pump
Type: Water
Level Learned: Level 52
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM16,
TM17, TM18, TM19, TM20, TM28, TM31, TM32, TM34, TM39, TM40, TM44,
TM50
Useable HMs: HM04, HM05
NOTE: Psyduck must be fished for in every location except for Seafoam Island.
#55 - Golduck
Type: Water
Height: 5' 7"
Weight: 169.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Often seen swimming elegantly by lake shores. It is often
mistaken for the Japanese monster, Kappa.
Location: Route 4, Cerulean City, Safari Zone, Seafoam Island, Route 24, Route
25
Abilities It Can Learn:
Scratch
Type: Normal
Level Learned: N/A
Tail Whip
Type: Normal
Level Learned: N/A
Disable
Type: Normal
Level Learned: N/A
Confusion
Type: Psychic
Level Learned: Level 39
Fury Swipes
Type: Normal
Level Learned: Level 48
Hydro Pump
Type: Water
Level Learned: Level 59
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15,
TM16, TM17, TM18, TM19, TM20, TM28, TM31, TM32, TM34, TM39, TM40,
TM44, TM50
Useable HMs: HM04, HM05
#56 - Mankey
Type: Fighting
Height: 1' 8"
Weight: 62.0 lbs
Evolution: Primeape
Level Evolved: Level 28
Pokedex Information: Extremely quick to anger. It could be docile one moment
then thrasing away the next instant.
Location: Route 5, Route 6, Route 7, Route 8
Abilities It Can Learn:
Scratch
Type: Normal
Level Learned: N/A
Leer
Type: Normal
Level Learned: N/A
Karate Chop
Type: Normal
Level Learned: Level 15
Fury Swipes
Type: Normal
Level Learned: Level 21
Focus Energy
Type: Normal
Level Learned: Level 27
Seismic Toss
Type: Fighting
Level Learned: Level 33
Thrash
Type: Normal
Level Learned: Level 39
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM16, TM17, TM18, TM19, TM20,
TM24, TM25, TM28, TM31, TM32, TM34, TM35, TM39, TM40, TM44, TM48,
TM50
Useable HMs: HM04
NOTE: Mankey is a Red Version exclusive.
#57 - Primeape
Type: Fighting
Height: 3' 3"
Weight: 71.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Always furious and tenacious to boot. It will not abandon
chasing its quarry until it is caught.
Location: Unknown Dungeon
Abilities It Can Learn:
Scratch
Type: Normal
Level Learned: N/A
Leer
Type: Normal
Level Learned: N/A
Karate Chop
Type: Normal
Level Learned: N/A
Fury Swipes
Type: Normal
Level Learned: N/A
Focus Energy
Type: Normal
Level Learned: N/A
Seismic Toss
Type: Fighting
Level Learned: Level 37
Thrash
Type: Normal
Level Learned: Level 46
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM15, TM16, TM17, TM18, TM19,
TM20, TM24, TM25, TM28, TM31, TM32, TM34, TM35, TM39, TM40, TM44,
TM48, TM50
Useable HMs: HM04
NOTE: Primape is a Red Version exclusive.
#58 - Growlithe
Type: Fire
Height: 2' 4"
Weight: 42.0 lbs
Evolution: Arcanine
Level Evolved: N/A; use Fire Stone
Pokedex Information: Very protective of its territory. It will bark and bite
to repel intruders from its space.
Location: Route 7, Route 8, Cinnabar Island
Abilities It Can Learn:
Bite
Type: Normal
Level Learned: N/A
Roar
Type: Normal
Level Learned: N/A
Ember
Type: Fire
Level Learned: Level 18
Leer
Type: Normal
Level Learned: Level 23
Take Down
Type: Normal
Level Learned: Level 30
Agility
Type: Psychic
Level Learned: Level 39
Flamethrower
Type: Fire
Level Learned: Level 50
Useable TMs: TM06, TM08, TM09, TM10, TM20, TM23, TM28, TM31, TM32, TM33, TM34,
TM38, TM39, TM40, TM44, TM50
Useable HMs: N/A
NOTE: Growlithe is a Red Version exclusive.
#59 - Arcanine
Type: Fire
Height: 6' 3"
Weight: 342.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: A Pokemon that has been admired since the past for its
beauty. It runs agilely as if on wings.
Location: Evolves from Growlithe
Abilities It Can Learn: N/A
Useable TMs: TM06, TM08, TM09, TM10, TM15, TM20, TM23, TM28, TM30, TM31, TM32,
TM33, TM34, TM38, TM39, TM40, TM44, TM50
Useable HMs: N/A
NOTE: Arcanine is a Red Version exclusive.
#60 - Poliwag
Type: Water
Height: 2' 0"
Weight: 27.0 lbs
Evolution: Poliwhirl
Level Evolved: Level 25
Pokedex Information: Its newly grown legs prevent it from running. It appears
to prefer swimming than trying to stand.
Location: Pallet Town, Viridian City, Cerulean City, Vermilion City, Route 22
Abilities It Can Learn:
Bubble
Type: Water
Level Learned: N/A
Hypnosis
Type: Psychic
Level Learned: Level 16
Water Gun
Type: Water
Level Learned: Level 19
Doubleslap
Type: Normal
Level Learned: Level 25
Body Slam
Type: Normal
Level Learned: Level 31
Amnesia
Type: Psychic
Level Learned: Level 38
Hydro Pump
Type: Water
Level Learned: Level 45
Useable TMs: TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM20, TM29, TM31,
TM32, TM34, TM40, TM44, TM46, TM50
Useable HMs: HM03
NOTE: Poliwag must be fished for in every location.
#61 - Poliwhirl
Type: Water
Height: 3' 3"
Weight: 44.0 lbs
Evolution: Poliwrath
Level Evolved: N/A; use Water Stone
Pokedex Information: Capable of living in or out of water. When out of water,
it sweats to keep its body slimy.
Location: Route 9, Route 19, Celadon City
Abilities It Can Learn:
Bubble
Type: Water
Level Learned: N/A
Hypnosis
Type: Psychic
Level Learned: N/A
Water Gun
Type: Water
Level Learned: N/A
Doubleslap
Type: Normal
Level Learned: Level 26
Body Slam
Type: Normal
Level Learned: Level 33
Amnesia
Type: Psychic
Level Learned: Level 41
Hydro Pump
Type: Water
Level Learned: Level 49
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM17,
TM18, TM19, TM20, TM26, TM27, TM29, TM31, TM32, TM34, TM35, TM40,
TM44, TM46, TM50
Useable HMs: HM03, HM04
NOTE: Poliwhirl must be fished for in every location.
#62 - Poliwrath
Type: Water
Height: 4' 3"
Weight: 119.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: An adept swimmer at both the front crawl and breast
stroke. Easily overtakes the best human swimmers.
Location: Evolves from Poliwhirl
Abilities It Can Learn: N/A
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15,
TM17, TM18, TM19, TM20, TM26, TM27, TM29, TM31, TM32, TM34, TM35,
TM40, TM44, TM46, TM50
Useable HMs: HM03, HM04
#63 - Abra
Type: Psychic
Height: 2' 11"
Weight: 43.0 lbs
Evolution: Kadabra
Level Evolved: Level 16
Pokedex Information: Using its ability to read minds, it will identify
impending danger and teleport to safety.
Location: Celadon City, Route 24, Route 25
Abilities It Can Learn:
Teleport
Type: Psychic
Level Learned: N/A
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM17, TM18, TM19, TM20, TM29,
TM30, TM31, TM32, TM33, TM34, TM35, TM40, TM44, TM45, TM46, TM49,
TM50
Useable HMs: HM05
#64 - Kadabra
Type: Psychic
Height: 4' 3"
Weight: 125.0 lbs
Evolution: Alakazam
Level Evolved: N/A; must be traded to another player's game to evolve
Pokedex Information: It emits special alpha waves from its body that induce
headaches just by being close by.
Location: Unknown Dungeon
Abilities It Can Learn:
Teleport
Type: Psychic
Level Learned: N/A
Kinesis
Type: Psychic
Level Learned: N/A; you can only get this by catching a wild Kadabra, rather
than raising an Abra to get a Kadabra
Confusion
Type: Psychic
Level Learned: Level 16
Disable
Type: Normal
Level Learned: Level 20
Psybeam
Type: Psychic
Level Learned: Level 27
Recover
Type: Normal
Level Learned: Level 31
Psychic
Type: Psychic
Level Learned: Level 38
Reflect
Type: Psychic
Level Learned: Level 42
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM17, TM18, TM19, TM20, TM28,
TM29, TM30, TM31, TM32, TM33, TM34, TM35, TM40, TM44, TM45, TM46,
TM49, TM50
Useable HMs: HM05
#65 - Alakazam
Type: Psychic
Height: 4' 11"
Weight: 106.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Its brain can outpreform a supercomputer. Its
intelligence quotient is said to be 5,000.
Location: Evolves from Kadabra
Abilities It Can Learn:
Teleport
Type: Psychic
Level Learned: N/A
Kinesis
Type: Psychic
Level Learned: N/A; you can only get this by catching a wild Kadabra, rather
than raising an Abra to get a Kadabra
Confusion
Type: Psychic
Level Learned: Level 16
Disable
Type: Normal
Level Learned: Level 20
Psybeam
Type: Psychic
Level Learned: Level 27
Recover
Type: Normal
Level Learned: Level 31
Psychic
Type: Psychic
Level Learned: Level 38
Reflect
Type: Psychic
Level Learned: Level 42
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM15, TM17, TM18, TM19, TM20,
TM28, TM29, TM30, TM31, TM32, TM33, TM34, TM35, TM40, TM44, TM45,
TM46, TM49, TM50
Useable HMs: HM05
#66 - Machop
Type: Fighting
Height: 2' 7"
Weight: 43.0 lbs
Evolution: Machoke
Level Evolved: Level 28
Pokedex Information: Loves to build its muscles. It trains in all styles of
martial arts to become even stronger.
Location: Rock Tunnel, Victory Road
Abilities It Can Learn:
Karate Chop
Type: Normal
Level Learned: N/A
Low Kick
Type: Fighting
Level Learned: Level 20
Leer
Type: Normal
Level Learned: Level 25
Focus Energy
Type: Normal
Level Learned: Level 32
Seismic Toss
Type: Fighting
Level Learned: Level 39
Submission
Type: Fighting
Level Learned: Level 46
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM17, TM18, TM19, TM20, TM26,
TM27, TM28, TM31, TM32, TM34, TM35, TM38, TM40, TM44, TM48, TM50
Useable HMs: HM04
#67 - Machoke
Type: Fighting
Height: 4' 11"
Weight: 155.0 lbs
Evolution: Machamp
Level Evolved: N/A; must be traded to another player's game to evolve
Pokedex Information: Its muscular body is so powerful, it must wear a power
save belt to be able to regulate its motions.
Location: Victory Road
Abilities It Can Learn:
Karate Chop
Type: Normal
Level Learned: N/A
Low Kick
Type: Fighting
Level Learned: N/A
Leer
Type: Normal
Level Learned: N/A
Focus Energy
Type: Normal
Level Learned: Level 36
Seismic Toss
Type: Fighting
Level Learned: Level 44
Submission
Type: Fighting
Level Learned: Level 52
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM17, TM18, TM19, TM20, TM26,
TM27, TM28, TM31, TM32, TM34, TM35, TM38, TM40, TM44, TM48, TM50
Useable HMs: HM04
#68 - Machamp
Type: Fighting
Height: 5' 3"
Weight: 287.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Using its heavy muscles, it throws powerful punches that
can send the victim clear over the horizon.
Location: Evolves from Machoke
Abilities It Can Learn:
Karate Chop
Type: Normal
Level Learned: N/A
Low Kick
Type: Fighting
Level Learned: N/A
Leer
Type: Normal
Level Learned: N/A
Focus Energy
Type: Normal
Level Learned: Level 36
Seismic Toss
Type: Fighting
Level Learned: Level 44
Submission
Type: Fighting
Level Learned: Level 52
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM15, TM17, TM18, TM19, TM20,
TM26, TM27, TM28, TM31, TM32, TM34, TM35, TM38, TM40, TM44, TM48,
TM50
Useable HMs: HM04
#69 - Bellsprout
Type: Grass/Poison
Height: 2' 4"
Weight: 9.0 lbs
Evolution: Weepinbell
Level Evolved: Level 21
Pokedex Information: A carnivorous Pokemon that traps and eats bugs. It uses
its root feet to soak up needed moisture.
Location: Route 5, Route 6, Route 7, Route 12, Route 13, Route 14, Route 15,
Route 24, Route 25
Abilities It Can Learn:
Vine Whip
Type: Grass
Level Learned: N/A
Growth
Type: Normal
Level Learned: N/A
Wrap
Type: Normal
Level Learned: Level 13
Poisonpowder
Type: Normal
Level Learned: Level 15
Sleep Powder
Type: Fighting
Level Learned: Level 18
Stun Spore
Type: Fighting
Level Learned: Level 21
Acid
Type: Poison
Level Learned: Level 26
Razor Leaf
Type: Grass
Level Learned: Level 33
Slam
Type: Normal
Level Learned: Level 42
Useable TMs: TM03, TM06, TM09, TM10, TM20, TM21, TM22, TM31, TM32, TM33, TM34,
TM44, TM50
Useable HMs: HM01
NOTE: Bellsprout is a Blue Version exclusive.
#70 - Weepinbell
Type: Grass/Poison
Height: 3' 3"
Weight: 14.0 lbs
Evolution: Victreebel
Level Evolved: N/A; use Leaf Stone
Pokedex Information: It spits out Poison Powder to immobilize the enemy and
then finishes it with a spray of Acid.
Location: Route 12, Route 13, Route 14, Route 15
Abilities It Can Learn:
Vine Whip
Type: Grass
Level Learned: N/A
Growth
Type: Normal
Level Learned: N/A
Wrap
Type: Normal
Level Learned: N/A
Poisonpowder
Type: Normal
Level Learned: N/A
Sleep Powder
Type: Fighting
Level Learned: N/A
Stun Spore
Type: Fighting
Level Learned: Level 23
Acid
Type: Poison
Level Learned: Level 29
Razor Leaf
Type: Grass
Level Learned: Level 38
Slam
Type: Normal
Level Learned: Level 49
Useable TMs: TM03, TM06, TM09, TM10, TM20, TM21, TM22, TM31, TM32, TM33, TM34,
TM44, TM50
Useable HMs: HM01
NOTE: Weepinbell is a Blue Version exclusive.
#71 - Victreebel
Type: Grass/Poison
Height: 5' 7"
Weight: 34.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Said to live in huge colonies deep in jungles, although
no one has ever returned from there.
Location: Evolves from Weepinbell
Abilities It Can Learn: N/A
Useable TMs: TM03, TM06, TM08, TM09, TM10, TM15, TM20, TM21, TM22, TM31, TM32,
TM33, TM34, TM44, TM50
Useable HMs: HM01
NOTE: Victreebel is a Blue Version exclusive.
#72 - Tentacool
Type: Water/Poison
Height: 2' 11"
Weight: 100.0 lbs
Evolution: Tentacruel
Level Evolved: Level 30
Pokedex Information: Drifts in shallow seas. Anglers who hook them by accident
are often punished by its stinging acid.
Location: Route 20, Route 21
Abilities It Can Learn:
Acid
Type: Poison
Level Learned: N/A
Supersonic
Type: Normal
Level Learned: Level 7
Wrap
Type: Normal
Level Learned: Level 13
Poison Sting
Type: Poison
Level Learned: Level 18
Water Gun
Type: Water
Level Learned: Level 22
Constrict
Type: Normal
Level Learned: Level 27
Barrier
Type: Psychic
Level Learned: Level 33
Screech
Type: Normal
Level Learned: Level 40
Hydro Pump
Type: Water
Level Learned: Level 48
Useable TMs: TM03, TM06, TM09, TM10, TM11, TM12, TM13, TM14, TM20, TM21, TM31,
TM32, TM33, TM34, TM40, TM44, TM50
Useable HMs: HM01, HM03
NOTE: Tentacool must be fished for in every location.
#73 - Tentacruel
Type: Water/Poison
Height: 5' 3"
Weight: 121.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: The tentacles are normally kept short. On hunts, they are
extended to ensnare and immobilize prey.
Location: Evolves from Tentacool
Abilities It Can Learn:
Acid
Type: Poison
Level Learned: N/A
Supersonic
Type: Normal
Level Learned: N/A
Wrap
Type: Normal
Level Learned: N/A
Poison Sting
Type: Poison
Level Learned: N/A
Water Gun
Type: Water
Level Learned: N/A
Constrict
Type: Normal
Level Learned: N/A
Barrier
Type: Psychic
Level Learned: Level 35
Screech
Type: Normal
Level Learned: Level 43
Hydro Pump
Type: Water
Level Learned: Level 50
Useable TMs: TM03, TM06, TM09, TM10, TM11, TM12, TM13, TM14, TM15, TM20, TM21,
TM31, TM32, TM33, TM34, TM40, TM44, TM50
Useable HMs: HM01, HM03
#74 - Geodude
Type: Rock/Ground
Height: 1' 1"
Weight: 44.0 lbs
Evolution: Graveler
Level Evolved: Level 25
Pokedex Information: Found in fields and mountains. Mistaking them for
boulders, people often step or trip on them.
Location: Mt. Moon, Rock Tunnel, Victory Road
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Defense Curl
Type: Normal
Level Learned: Level 11
Rock Throw
Type: Rock
Level Learned: Level 16
Selfdestruct
Type: Normal
Level Learned: Level 21
Harden
Type: Normal
Level Learned: Level 26
Earthquake
Type: Ground
Level Learned: Level 31
Explosion
Type: Normal
Level Learned: Level 36
Useable TMs: TM01, TM06, TM08, TM09, TM10, TM17, TM18, TM19, TM20, TM26, TM27,
TM28, TM31, TM32, TM34, TM35, TM36, TM38, TM44, TM47, TM48, TM50
Useable HMs: HM04
#75 - Graveler
Type: Rock/Ground
Height: 3' 3"
Weight: 232.0 lbs
Evolution: Golem
Level Evolved: N/A; must be traded to another player's game to evolve
Pokedex Information: Rolls down slopes to move. It rolls over any obstacle
without slowing or changing its direction.
Location: Victory Road
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Defense Curl
Type: Normal
Level Learned: N/A
Rock Throw
Type: Rock
Level Learned: N/A
Selfdestruct
Type: Normal
Level Learned: N/A
Harden
Type: Normal
Level Learned: Level 29
Earthquake
Type: Ground
Level Learned: Level 36
Explosion
Type: Normal
Level Learned: Level 43
Useable TMs: TM01, TM06, TM08, TM09, TM10, TM17, TM18, TM19, TM20, TM26, TM27,
TM28, TM31, TM32, TM34, TM35, TM36, TM38, TM44, TM47, TM48, TM50
Useable HMs: HM04
#76 - Golem
Type: Rock/Ground
Height: 4' 7"
Weight: 662.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Its boulder-like body is extremely hard. It can easily
withstand dynamite blasts without damage.
Location: Evolves from Graveler
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Defense Curl
Type: Normal
Level Learned: N/A
Rock Throw
Type: Rock
Level Learned: N/A
Selfdestruct
Type: Normal
Level Learned: N/A
Harden
Type: Normal
Level Learned: Level 29
Earthquake
Type: Ground
Level Learned: Level 36
Explosion
Type: Normal
Level Learned: Level 43
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM15, TM17, TM18, TM19, TM20,
TM26, TM27, TM28, TM31, TM32, TM34, TM35, TM36, TM38, TM44, TM47,
TM48, TM50
Useable HMs: HM04
#77 - Ponyta
Type: Fire
Height: 3' 3"
Weight: 66.0 lbs
Evolution: Rapidash
Level Evolved: Level 40
Pokedex Information: Its hooves are 10 times harder than diamonds. It can
trample anything completely flat in little time.
Location: Cinnabar Island
Abilities It Can Learn:
Ember
Type: Fire
Level Learned: N/A
Tail Whip
Type: Normal
Level Learned: N/A
Stomp
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Fire Spin
Type: Fire
Level Learned: Level 29
Take Down
Type: Normal
Level Learned: Level 36
Agility
Type: Psychic
Level Learned: Level 43
Useable TMs: TM06, TM07, TM08, TM09, TM10, TM20, TM31, TM32, TM33, TM34, TM38,
TM39, TM40, TM44, TM50
Useable HMs: N/A
#78 - Rapidash
Type: Fire
Height: 5' 7"
Weight: 209.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Very competitive, this Pokemon will chase anything that
moves fast in the hopes of racing it.
Location: Evolves from Ponyta
Abilities It Can Learn:
Ember
Type: Fire
Level Learned: N/A
Tail Whip
Type: Normal
Level Learned: N/A
Stomp
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Fire Spin
Type: Fire
Level Learned: N/A
Take Down
Type: Normal
Level Learned: Level 47
Agility
Type: Psychic
Level Learned: Level 55
Useable TMs: TM06, TM07, TM08, TM09, TM10, TM15, TM20, TM31, TM32, TM33, TM34,
TM38, TM39, TM40, TM44, TM50
Useable HMs: N/A
#79 - Slowpoke
Type: Water/Psychic
Height: 3' 11"
Weight: 79.0 lbs
Evolution: Slowbro
Level Evolved: Level 37
Pokedex Information: Incredibly slow and dopey. It takes 5 seconds for it to
feel pain when under attack.
Location: Route 9, Route 10, Celadon City, Safari Zone, Seafoam Island,
Cinnabar Island
Abilities It Can Learn:
Confusion
Type: Psychic
Level Learned: N/A
Disable
Type: Normal
Level Learned: Level 18
Headbutt
Type: Normal
Level Learned: Level 22
Growl
Type: Normal
Level Learned: Level 27
Water Gun
Type: Water
Level Learned: Level 33
Amnesia
Type: Psychic
Level Learned: Level 40
Psychic
Type: Psychic
Level Learned: Level 48
Useable TMs: TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM16, TM20, TM26,
TM27, TM28, TM29, TM30, TM31, TM32, TM33, TM34, TM38, TM39, TM40,
TM44, TM45, TM46, TM49, TM50
Useable HMs: HM03, HM04, HM05
#80 - Slowbro
Type: Water/Psychic
Height: 5' 3"
Weight: 173.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: The Shellder that is latched onto Slowpoke's tail is said
to feed on the host's left over scraps.
Location: Seafoam Island, Route 23, Unknown Dungeon
Abilities It Can Learn:
Confusion
Type: Psychic
Level Learned: N/A
Disable
Type: Normal
Level Learned: N/A
Headbutt
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: Level 27
Water Gun
Type: Water
Level Learned: Level 33
Withdraw
Type: Normal
Level Learned: Level 37
Amnesia
Type: Psychic
Level Learned: Level 44
Psychic
Type: Psychic
Level Learned: Level 55
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15,
TM16, TM17, TM18, TM19, TM20, TM26, TM27, TM28, TM29, TM30, TM31,
TM32, TM33, TM34, TM38, TM39, TM40, TM44, TM45, TM46, TM49, TM50
Useable HMs: HM03, HM04, HM05
#81 - Magnemite
Type: Electric
Height: 1' 0"
Weight: 13.0 lbs
Evolution: Magneton
Level Evolved: Level 30
Pokedex Information: Uses anti-gravity to stay suspended. Appears without
warning and uses Thunder Wave and similar moves.
Location: Power Plant, Unknown Dungeon
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Sonicboom
Type: Normal
Level Learned: N/A
Thundershock
Type: Electric
Level Learned: Level 25
Supersonic
Type: Normal
Level Learned: Level 29
Thunder Wave
Type: Electric
Level Learned: Level 35
Swift
Type: Normal
Level Learned: Level 41
Screech
Type: Normal
Level Learned: Level 47
Useable TMs: TM06, TM09, TM10, TM20, TM24, TM25, TM30, TM31, TM32, TM33, TM34,
TM39, TM44, TM45, TM50
Useable HMs: HM05
#82 - Magneton
Type: Electric
Height: 3' 3"
Weight: 132.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Formed by several Magnemites linked together. They
frequently appear when sunspots flare up.
Location: Power Plant, Unknown Dungeon
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Sonicboom
Type: Normal
Level Learned: N/A
Thundershock
Type: Electric
Level Learned: N/A
Supersonic
Type: Normal
Level Learned: N/A
Thunder Wave
Type: Electric
Level Learned: Level 38
Swift
Type: Normal
Level Learned: Level 46
Screech
Type: Normal
Level Learned: Level 54
Useable TMs: TM06, TM09, TM10, TM15, TM20, TM24, TM25, TM30, TM31, TM32, TM33,
TM34, TM39, TM44, TM45, TM50
Useable HMs: HM05
#83 - Farfetch'd
Type: Normal/Flying
Height: 2' 7"
Weight: 33.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: The sprig of green onions it holds is its weapon. It is
used much like a metal sword.
Location: Vermilion City
Abilities It Can Learn:
Peck
Type: Normal
Level Learned: N/A
Sand-Attack
Type: Normal
Level Learned: N/A
Leer
Type: Normal
Level Learned: Level 7
Fury Attack
Type: Normal
Level Learned: Level 15
Swords Dance
Type: Electric
Level Learned: Level 23
Agility
Type: Psychic
Level Learned: Level 31
Slash
Type: Normal
Level Learned: Level 39
Useable TMs: TM02, TM03, TM04, TM06, TM08, TM09, TM10, TM20, TM31, TM32, TM33,
TM34, TM39, TM40, TM44, TM50
Useable HMs: HM01, HM02
#84 - Doduo
Type: Normal/Flying
Height: 4' 7"
Weight: 86.0 lbs
Evolution: Dodrio
Level Evolved: Level 31
Pokedex Information: A bird that makes up for its poor flying with its fast
foot speed. Leaves giant footprints.
Location: Route 16, Route 17, Route 18, Safari Zone
Abilities It Can Learn:
Peck
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: Level 20
Fury Attack
Type: Normal
Level Learned: Level 24
Drill Peck
Type: Flying
Level Learned: Level 30
Rage
Type: Normal
Level Learned: Level 36
Tri Attack
Type: Normal
Level Learned: Level 40
Agility
Type: Psychic
Level Learned: Level 44
Useable TMs: TM04, TM06, TM08, TM09, TM10, TM20, TM31, TM32, TM33, TM34, TM40,
TM43, TM44, TM49, TM50
Useable HMs: HM02
#85 - Dodrio
Type: Normal/Flying
Height: 5' 11"
Weight: 188.0 lbs
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Uses its three brains to execute complex plans. While two
heads sleep, one head stays awake.
Location: Unknown Dungeon
Abilities It Can Learn:
Peck
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Fury Attack
Type: Normal
Level Learned: N/A
Drill Peck
Type: Flying
Level Learned: N/A
Rage
Type: Normal
Level Learned: Level 39
Tri Attack
Type: Normal
Level Learned: Level 45
Agility
Type: Psychic
Level Learned: Level 51
Useable TMs: TM04, TM06, TM08, TM09, TM10, TM15, TM20, TM31, TM32, TM33, TM34,
TM40, TM43, TM44, TM49, TM50
Useable HMs: HM02
#86 - Seel
Type: Water
Height: 3' 7"
Weight: 198.0 lbs.
Evolution: Dewgong
Level Evolved: Level 34
Pokedex Information: The protruding horn on its head is very hard. It is used
for bashing through thick ice.
Location: Seafoam Island, Cinnabar Island
Abilities It Can Learn:
Headbutt
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: Level 30
Aurora Beam
Type: Ice
Level Learned: Level 35
Rest
Type: Psychic
Level Learned: Level 40
Take Down
Type: Normal
Level Learned: Level 45
Ice Beam
Type: Ice
Level Learned: Level 50
Useable TMs: TM06, TM07, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM16, TM20,
TM31, TM32, TM34, TM40, TM44, TM50
Useable HMs: HM03, HM04
#87 - Dewgong
Type: Water
Height: 5' 7"
Weight: 265.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Stores thermal energy in its body. Swims at a steady 8
knots even in intensely cold waters.
Location: Seafoam Island
Abilities It Can Learn:
Headbutt
Type: Normal
Level Learned: N/A
Growl
Type: Normal
Level Learned: Level 30
Aurora Beam
Type: Ice
Level Learned: Level 35
Rest
Type: Psychic
Level Learned: Level 44
Take Down
Type: Normal
Level Learned: Level 50
Ice Beam
Type: Ice
Level Learned: Level 56
Useable TMs: TM06, TM07, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15, TM16,
TM20, TM31, TM32, TM34, TM40, TM44, TM50
Useable HMs: HM03, HM04
#88 - Grimer
Type: Poison
Height: 2' 11"
Weight: 66.0 lbs.
Evolution: Muk
Level Evolved: Level 38
Pokedex Information: Appears in filthy areas, Thrives by sucking up polluted
sludge that is pumped out of factories.
Location: Cinnabar Island
Abilities It Can Learn:
Pound
Type: Normal
Level Learned: N/A
Disable
Type: Normal
Level Learned: N/A
Poison Gas
Type: Poison
Level Learned: Level 30
Minimize
Type: Normal
Level Learned: Level 33
Sludge
Type: Poison
Level Learned: Level 37
Harden
Type: Normal
Level Learned: Level 42
Screech
Type: Normal
Level Learned: Level 48
Acid Armor
Type: Poison
Level Learned: Level 55
Useable TMs: TM06, TM08, TM20, TM21, TM24, TM25, TM31, TM32, TM34, TM36, TM38,
TM44, TM47, TM50
Useable HMs: N/A
#89 - Muk
Type: Poison
Height: 3' 11"
Weight: 66.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Thickly covered with a filthy, vile sludge. It is so
toxic, even its footprints contain poison.
Location: Cinnabar Island, Unknown Dungeon
Abilities It Can Learn:
Pound
Type: Normal
Level Learned: N/A
Disable
Type: Normal
Level Learned: N/A
Poison Gas
Type: Poison
Level Learned: N/A
Minimize
Type: Normal
Level Learned: N/A
Sludge
Type: Poison
Level Learned: N/A
Harden
Type: Normal
Level Learned: Level 45
Screech
Type: Normal
Level Learned: Level 53
Acid Armor
Type: Poison
Level Learned: Level 60
Useable TMs: TM06, TM08, TM15, TM20, TM21, TM24, TM25, TM31, TM32, TM34, TM36,
TM38, TM44, TM47, TM50
Useable HMs: N/A
#90 - Shellder
Type: Water
Height: 1' 0"
Weight: 9.0 lbs.
Evolution: Cloyster
Level Evolved: N/A; use Water Stone
Pokedex Information: Its hard shell repels any kind of attack. It is
vulnerable only when its shell is open.
Location: Route 6, Vermilion City, Route 11, Route 19, Route 20, Seafoam
Island, Cinnabar Island, Route 21
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Withdraw
Type: Water
Level Learned: N/A
Supersonic
Type: Normal
Level Learned: Level 18
Clamp
Type: Water
Level Learned: Level 23
Aurora Beam
Type: Ice
Level Learned: Level 30
Leer
Type: Normal
Level Learned: Level 39
Ice Beam
Type: Ice
Level Learned: Level 50
Useable TMs: TM06, TM09, TM10, TM11, TM12, TM13, TM14, TM20, TM30, TM31, TM32,
TM33, TM34, TM36, TM39, TM44, TM47, TM49, TM50
Useable HMs: HM03
NOTE: Shellder must be fished for in every location.
#91 - Cloyster
Type: Water
Height: 4' 11"
Weight: 292.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: When attacked, it launches horns in quick volleys. Its
innards have never been seen.
Location: Evolves from Shellder
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Withdraw
Type: Water
Level Learned: N/A
Spike Cannon
Type: Normal
Level Learned: Level 50
Useable TMs: TM06, TM09, TM10, TM11, TM12, TM13, TM14, TM15, TM20, TM30, TM31,
TM32, TM33, TM34, TM36, TM39, TM44, TM47, TM49, TM50
Useable HMs: HM03
#92 - Gastly
Type: Ghost/Poison
Height: 4' 3"
Weight: 0.2 lbs.
Evolution: Haunter
Level Evolved: Level 25
Pokedex Information: Almost invisible, this gaseous Pokemon cloaks the target
and puts it to sleep without notice.
Location: Lavender Town
Abilities It Can Learn:
Lick
Type: Ghost
Level Learned: N/A
Confuse Ray
Type: Ghost
Level Learned: N/A
Nightshade
Type: Ghost
Level Learned: N/A
Hypnosis
Type: Psychic
Level Learned: Level 27
Dream Eater
Type: Psychic
Level Learned: Level 35
Useable TMs: TM06, TM20, TM21, TM24, TM25, TM29, TM31, TM32, TM34, TM36, TM42,
TM44, TM46, TM47, TM50
Useable HMs: N/A
#93 - Haunter
Type: Ghost/Poison
Height: 5' 3"
Weight: 0.2 lbs.
Evolution: Gengar
Level Evolved: N/A; must be traded to another player's game to evolve
Pokedex Information: Because of its ability to slip through block walls, it is
said to be from another dimension.
Location: Lavender Town
Abilities It Can Learn:
Lick
Type: Ghost
Level Learned: N/A
Confuse Ray
Type: Ghost
Level Learned: N/A
Nightshade
Type: Ghost
Level Learned: N/A
Hypnosis
Type: Psychic
Level Learned: Level 29
Dream Eater
Type: Psychic
Level Learned: Level 38
Useable TMs: TM06, TM20, TM21, TM24, TM25, TM29, TM31, TM32, TM34, TM36, TM42,
TM44, TM46, TM47, TM50
Useable HMs: N/A
#94 - Gengar
Type: Ghost/Poison
Height: 4' 11"
Weight: 89.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Under a full moon, this Pokemon likes to mimic the
shadows of people and laugh at their fright.
Location: Evolves from Haunter
Abilities It Can Learn:
Lick
Type: Ghost
Level Learned: N/A
Confuse Ray
Type: Ghost
Level Learned: N/A
Nightshade
Type: Ghost
Level Learned: N/A
Hypnosis
Type: Psychic
Level Learned: Level 29
Dream Eater
Type: Psychic
Level Learned: Level 38
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM15, TM17, TM18, TM19, TM20,
TM21, TM24, TM25, TM29, TM31, TM32, TM34, TM35, TM36, TM40, TM42,
TM44, TM46, TM47, TM50
Useable HMs: HM04
#95 - Onix
Type: Rock/Ground
Height: 28' 10"
Weight: 463.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: As it grows, the stone portions of its body harden to
become similar to a diamond, but colored black.
Location: Rock Tunnel, Victory Road
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Screech
Type: Normal
Level Learned: N/A
Bind
Type: Normal
Level Learned: Level 15
Rock Throw
Type: Rock
Level Learned: Level 19
Rage
Type: Normal
Level Learned: Level 25
Slam
Type: Normal
Level Learned: Level 33
Harden
Type: Normal
Level Learned: Level 43
Useable TMs: TM06, TM08, TM09, TM10, TM20, TM26, TM27, TM28, TM31, TM32, TM34,
TM36, TM40, TM44, TM47, TM48, TM50
Useable HMs: HM04
#96 - Drowzee
Type: Psychic
Height: 3' 3"
Weight: 71.0 lbs.
Evolution: Hypno
Level Evolved: Level 26
Pokedex Information: Puts enemies to sleep then eats their dreams.
Occasionally gets sick from eating bad dreams.
Location: Route 11
Abilities It Can Learn:
Pound
Type: Normal
Level Learned: N/A
Hypnosis
Type: Psychic
Level Learned: N/A
Disable
Type: Normal
Level Learned: Level 12
Confusion
Type: Psychic
Level Learned: Level 17
Headbutt
Type: Normal
Level Learned: Level 24
Poison Gas
Type: Poison
Level Learned: Level 29
Psychic
Type: Psychic
Level Learned: Level 32
Meditate
Type: Psychic
Level Learned: Level 37
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM17, TM18, TM19, TM20, TM29,
TM30, TM31, TM32, TM33, TM34, TM35, TM40, TM42, TM44, TM45, TM46,
TM49, TM50
Useable HMs: HM05
#97 - Hypno
Type: Psychic
Height: 5' 3"
Weight: 167.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: When it locks eyes with an enemy, it will use a mix of
PSI moves such as Hypnosis and Confusion.
Location: Unknown Dungeon
Abilities It Can Learn:
Pound
Type: Normal
Level Learned: N/A
Hypnosis
Type: Psychic
Level Learned: N/A
Disable
Type: Normal
Level Learned: N/A
Confusion
Type: Psychic
Level Learned: N/A
Headbutt
Type: Normal
Level Learned: N/A
Poison Gas
Type: Poison
Level Learned: Level 33
Psychic
Type: Psychic
Level Learned: Level 37
Meditate
Type: Psychic
Level Learned: Level 43
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM15, TM17, TM18, TM19, TM20,
TM29, TM30, TM31, TM32, TM33, TM34, TM35, TM40, TM42, TM44, TM45,
TM46, TM49, TM50
Useable HMs: HM05
#98 - Krabby
Type: Water
Height: 1' 4"
Weight: 14.0 lbs.
Evolution: Kingler
Level Evolved: Level 28
Pokedex Information: Its pincers are not only powerful weapons, they are used
for balance when walking sideways.
Location: Route 4, Cerulean City, Route 6, Vermilion City, Route 11, Route 12,
Route 13, Route 14, Route 15, Route 17, Route 18, Fuchsia City,
Safari Zone, Seafoam Island, Cinnabar Island
Abilities It Can Learn:
Bubble
Type: Water
Level Learned: N/A
Leer
Type: Normal
Level Learned: N/A
Vicegrip
Type: Normal
Level Learned: Level 20
Guillotine
Type: Normal
Level Learned: Level 25
Stomp
Type: Normal
Level Learned: Level 30
Crabhammer
Type: Water
Level Learned: Level 35
Harden
Type: Normal
Level Learned: Level 40
Useable TMs: TM03, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM20, TM31,
TM32, TM34, TM44, TM50
Useable HMs: HM01, HM03, HM04
NOTE: Krabby must be fished for in all locations.
#99 - Kingler
Type: Water
Height: 4' 3"
Weight: 132.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: The large pincer has 10000 hp of crushing power. However,
its huge size makes it unwieldy to use.
Location: Seafoam Island, Route 23, Unknown Dungeon
Abilities It Can Learn:
Bubble
Type: Water
Level Learned: N/A
Leer
Type: Normal
Level Learned: N/A
Vicegrip
Type: Normal
Level Learned: N/A
Guillotine
Type: Normal
Level Learned: Level 25
Stomp
Type: Normal
Level Learned: Level 34
Crabhammer
Type: Water
Level Learned: Level 42
Harden
Type: Normal
Level Learned: Level 49
Useable TMs: TM03, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15, TM20,
TM31, TM32, TM34, TM44, TM50
Useable HMs: HM01, HM03, HM04
NOTE: Kingler must be fished for in all locations.
#100 - Voltorb
Type: Electric
Height: 1' 8"
Weight: 23.0 lbs.
Evolution: Electrode
Level Evolved: Level 30
Pokedex Information: Usually found in power plants. Easily mistaken for a Poke
Ball, they have zapped many people.
Location: Route 9, Power Plant
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Screech
Type: Normal
Level Learned: N/A
Sonicboom
Type: Normal
Level Learned: Level 17
Selfdestruct
Type: Normal
Level Learned: Level 22
Light Screen
Type: Psychic
Level Learned: Level 29
Swift
Type: Normal
Level Learned: Level 36
Explosion
Type: Normal
Level Learned: Level 43
Useable TMs: TM06, TM09, TM20, TM24, TM25, TM30, TM31, TM32, TM33, TM34, TM36,
TM39, TM44, TM45, TM47, TM50
Useable HMs: HM05
#101 - Electrode
Type: Electric
Height: 3' 11"
Weight: 147.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: It stores electric energy under very high pressure. It
often explodes with little or no provocation.
Location: Power Plant, Cinnabar Island, Unknown Dungeon
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Screech
Type: Normal
Level Learned: N/A
Sonicboom
Type: Normal
Level Learned: Level 17
Selfdestruct
Type: Normal
Level Learned: Level 22
Light Screen
Type: Psychic
Level Learned: Level 29
Swift
Type: Normal
Level Learned: Level 40
Explosion
Type: Normal
Level Learned: Level 50
Useable TMs: TM06, TM09, TM15, TM20, TM24, TM25, TM30, TM31, TM32, TM33, TM34,
TM36, TM39, TM40, TM44, TM45, TM47, TM50
Useable HMs: HM05
#102 - Exeggcute
Type: Grass/Psychic
Height: 1' 4"
Weight: 6.0 lbs.
Evolution: Exeggutor
Level Evolved: N/A; use Leaf Stone
Pokedex Information: Often mistaken for eggs. When disturbed, they quickly
gather and attack in swarms.
Location: Safari Zone
Abilities It Can Learn:
Barrage
Type: Normal
Level Learned: N/A
Hypnosis
Type: Psychic
Level Learned: N/A
Reflect
Type: Psychic
Level Learned: Level 25
Leech Seed
Type: Grass
Level Learned: Level 28
Stun Spore
Type: Grass
Level Learned: Level 32
Poisonpowder
Type: Poison
Level Learned: Level 37
Solarbeam
Type: Grass
Level Learned: Level 42
Sleep Powder
Type: Grass
Level Learned: Level 48
Useable TMs: TM06, TM09, TM10, TM20, TM29, TM30, TM31, TM32, TM33, TM34, TM36,
TM37, TM44, TM46, TM47, TM50
Useable HMs: N/A
#103 - Exeggutor
Type: Grass/Psychic
Height: 6' 7"
Weight: 265.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Legend has it that on rare occasions, one of its heads
will drop off and continue on as an Exeggcute.
Location: Evolves from Exeggcute
Abilities It Can Learn:
Barrage
Type: Normal
Level Learned: N/A
Hypnosis
Type: Psychic
Level Learned: N/A
Stomp
Type: Normal
Level Learned: Level 28
Useable TMs: TM06, TM09, TM10, TM15, TM20, TM21, TM22, TM29, TM30, TM31, TM32,
TM33, TM34, TM36, TM37, TM44, TM46, TM47, TM50
Useable HMs: HM04
#104 - Cubone
Type: Ground
Height: 1' 4"
Weight: 14.0 lbs.
Evolution: Marowak
Level Evolved: Level 28
Pokedex Information: Because it never removes its skull helmet, no one has
even seen this Pokemon's real face.
Location: Lavender Town
Abilities It Can Learn:
Growl
Type: Normal
Level Learned: N/A
Bone Club
Type: Ground
Level Learned: N/A
Leer
Type: Normal
Level Learned: Level 25
Focus Energy
Type: Normal
Level Learned: Level 31
Thrash
Type: Normal
Level Learned: Level 38
Bonemerang
Type: Ground
Level Learned: Level 43
Rage
Type: Normal
Level Learned: Level 46
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM17,
TM18, TM19, TM20, TM26, TM27, TM28, TM31, TM32, TM34, TM38, TM40,
TM44, TM50
Useable HMs: HM04
#105 - Marowak
Type: Ground
Height: 3' 3"
Weight: 99.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: The bone it holds is its key weapon. It throws the bone
skillfully like a boomerang to KO targets.
Location: Victory Road, Unknown Dungeon
Abilities It Can Learn:
Growl
Type: Normal
Level Learned: N/A
Bone Club
Type: Ground
Level Learned: N/A
Leer
Type: Normal
Level Learned: N/A
Focus Energy
Type: Normal
Level Learned: Level 33
Thrash
Type: Normal
Level Learned: Level 41
Bonemerang
Type: Ground
Level Learned: Level 48
Rage
Type: Normal
Level Learned: Level 55
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15,
TM17, TM18, TM19, TM20, TM26, TM27, TM28, TM31, TM32, TM34, TM38,
TM40, TM44, TM50
Useable HMs: HM04
#106 - Hitmonlee
Type: Fighting
Height: 4' 11"
Weight: 110.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: When in a hurry, its legs lengthen progressively. It runs
smoothly with extra long, loping strides.
Location: Saffron City
Abilities It Can Learn:
Double Kick
Type: Fighting
Level Learned: N/A
Meditate
Type: Psychic
Level Learned: N/A
Rolling Kick
Type: Fighting
Level Learned: Level 33
Jump Kick
Type: Fighting
Level Learned: Level 38
Focus Energy
Type: Normal
Level Learned: Level 43
Hi Jump Kick
Type: Fighting
Level Learned: Level 48
Mega Kick
Type: Normal
Level Learned: Level 53
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM17, TM18, TM19, TM20, TM31,
TM32, TM34, TM35, TM39, TM40, TM44, TM50
Useable HMs: HM04
#107 - Hitmonchan
Type: Fighting
Height: 4' 7"
Weight: 111.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: While apparently doing nothing, it fires punches in
lightning fast volleys that are impossible to see.
Location: Saffron City
Abilities It Can Learn:
Comet Punch
Type: Normal
Level Learned: N/A
Agility
Type: Psychic
Level Learned: N/A
Fire Punch
Type: Fire
Level Learned: Level 33
Ice Punch
Type: Ice
Level Learned: Level 38
Thunder Punch
Type: Electric
Level Learned: Level 43
Mega Punch
Type: Normal
Level Learned: Level 48
Counter
Type: Fighting
Level Learned: Level 53
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM17, TM18, TM19, TM20, TM31,
TM32, TM34, TM35, TM39, TM40, TM44, TM50
Useable HMs: HM04
#108 - Lickitung
Type: Normal
Height: 3' 11"
Weight: 144.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Its tongue can be extended like a chameleon's. It leaves
a tingling sensation when it licks enemies.
Location: Route 18
Abilities It Can Learn:
Wrap
Type: Normal
Level Learned: N/A
Supersonic
Type: Normal
Level Learned: N/A
Stomp
Type: Normal
Level Learned: N/A
Disable
Type: Normal
Level Learned: N/A
Defense Curl
Type: Normal
Level Learned: N/A
Slam
Type: Normal
Level Learned: Level 31
Screech
Type: Normal
Level Learned: Level 39
Useable TMs: TM01, TM03, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14,
TM15, TM17, TM18, TM19, TM20, TM24, TM25, TM26, TM27, TM31, TM32,
TM34, TM38, TM40, TM44, TM50
Useable HMs: HM01, HM03, HM04
#109 - Koffing
Type: Poison
Height: 2' 0"
Weight: 2.0 lbs.
Evolution: Weezing
Level Evolved: Level 35
Pokedex Information: Because it stores several kinds of toxic gases in it
body, it is prone to explode without warning.
Location: Cinnabar Island
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Smog
Type: Poison
Level Learned: N/A
Sludge
Type: Poison
Level Learned: Level 32
Smokescreen
Type: Normal
Level Learned: Level 37
Selfdestruct
Type: Normal
Level Learned: Level 40
Haze
Type: Ice
Level Learned: Level 45
Explosion
Type: Normal
Level Learned: Level 48
Useable TMs: TM06, TM20, TM24, TM25, TM31, TM32, TM34, TM36, TM38, TM44, TM47,
TM50
Useable HMs: N/A
#110 - Weezing
Type: Poison
Height: 3' 11"
Weight: 21.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Where two kinds of poison gases meet, 2 Koffings can fuse
into a Weezing over many years.
Location: Cinnabar Island
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Smog
Type: Poison
Level Learned: N/A
Sludge
Type: Poison
Level Learned: N/A
Smokescreen
Type: Normal
Level Learned: Level 39
Selfdestruct
Type: Normal
Level Learned: Level 43
Haze
Type: Ice
Level Learned: Level 49
Explosion
Type: Normal
Level Learned: Level 53
Useable TMs: TM06, TM15, TM20, TM24, TM25, TM31, TM32, TM34, TM36, TM38, TM44,
TM47, TM50
Useable HMs: N/A
#111 - Rhyhorn
Type: Ground/Rock
Height: 3' 3"
Weight: 254.0 lbs.
Evolution: Rhydon
Level Evolved: Level 42
Pokedex Information: Its massive bones are 1000 times harder than human bones.
It can easily knock a trailer flying.
Location: Safari Zone
Abilities It Can Learn:
Horn Attack
Type: Normal
Level Learned: N/A
Stomp
Type: Normal
Level Learned: Level 30
Tail Whip
Type: Normal
Level Learned: Level 35
Fury Attack
Type: Normal
Level Learned: Level 40
Horn Drill
Type: Normal
Level Learned: Level 45
Leer
Type: Normal
Level Learned: Level 50
Take Down
Type: Normal
Level Learned: Level 55
Useable TMs: TM06, TM07, TM08, TM09, TM10, TM20, TM24, TM25, TM26, TM27, TM28,
TM31, TM32, TM34, TM38, TM40, TM44, TM48, TM50
Useable HMs: HM04
#112 - Rhydon
Type: Ground/Rock
Height: 6' 3"
Weight: 265.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Protected by an armor-like hide, it is capable of living
in molten lava of 3,600 degrees.
Location: Unknown Dungeon
Abilities It Can Learn:
Horn Attack
Type: Normal
Level Learned: N/A
Stomp
Type: Normal
Level Learned: N/A
Tail Whip
Type: Normal
Level Learned: N/A
Fury Attack
Type: Normal
Level Learned: N/A
Horn Drill
Type: Normal
Level Learned: Level 48
Leer
Type: Normal
Level Learned: Level 55
Take Down
Type: Normal
Level Learned: Level 64
Useable TMs: TM01, TM05, TM06, TM07, TM08, TM09, TM10, TM11, TM12, TM13, TM14,
TM15, TM16, TM17, TM18, TM19, TM20, TM24, TM25, TM26, TM27, TM28,
TM31, TM32, TM34, TM38, TM40, TM44, TM48, TM50
Useable HMs: HM03, HM04
#113 - Chansey
Type: Normal
Height: 3' 7"
Weight: 76.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: A rare and elusive Pokemon that is said to bring
happiness to those who manage to get it.
Location: Safari Zone, Unknown Dungeon
Abilities It Can Learn:
Pound
Type: Normal
Level Learned: N/A
Tail Whip
Type: Normal
Level Learned: N/A
Doubleslap
Type: Normal
Level Learned: N/A
Sing
Type: Normal
Level Learned: Level 24
Growl
Type: Normal
Level Learned: Level 30
Minimize
Type: Normal
Level Learned: Level 38
Defense Curl
Type: Normal
Level Learned: Level 44
Light Screen
Type: Psychic
Level Learned: Level 48
Double Edge
Type: Normal
Level Learned: Level 54
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15,
TM17, TM18, TM19, TM20, TM22, TM24, TM25, TM29, TM30, TM31, TM32,
TM33, TM34, TM35, TM37, TM38, TM40, TM41, TM44, TM45, TM46, TM49,
TM50
Useable HMs: HM04, HM05
#114 - Tangela
Type: Grass
Height: 3' 3"
Weight: 77.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: The whole body is swathed with wide vines that are
similar to seaweed. Its vines shake as it walks.
Location: Cinnabar Island, Route 21
Abilities It Can Learn:
Constrict
Type: Normal
Level Learned: N/A
Bind
Type: Normal
Level Learned: N/A
Absorb
Type: Grass
Level Learned: Level 29
Poisonpowder
Type: Poison
Level Learned: Level 32
Stun Spore
Type: Grass
Level Learned: Level 36
Sleep Powder
Type: Grass
Level Learned: Level 39
Slam
Type: Normal
Level Learned: Level 45
Growth
Type: Normal
Level Learned: Level 48
Useable TMs: TM03, TM06, TM08, TM09, TM10, TM15, TM20, TM21, TM22, TM31, TM32,
TM34, TM40, TM44, TM50
Useable HMs: HM01
#115 - Kangaskhan
Type: Normal
Height: 7' 3"
Weight: 176.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: The infant rarely ventures out of its mother's protective
pouch until it is 3 years old.
Location: Safari Zone
Abilities It Can Learn:
Comet Punch
Type: Normal
Level Learned: N/A
Rage
Type: Normal
Level Learned: N/A
Bite
Type: Normal
Level Learned: Level 26
Tail Whip
Type: Normal
Level Learned: Level 31
Mega Punch
Type: Normal
Level Learned: Level 36
Leer
Type: Normal
Level Learned: Level 41
Dizzy Punch
Type: Normal
Level Learned: Level 46
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15,
TM17, TM18, TM19, TM20, TM24, TM25, TM26, TM27, TM31, TM32, TM34,
TM38, TM40, TM44, TM48, TM50
Useable HMs: HM03, HM04
#116 - Horsea
Type: Water
Height: 1' 4"
Weight: 18.0 lbs.
Evolution: Seadra
Level Evolved: Level 32
Pokedex Information: Known to shoot down flying bugs with precision blasts of
ink from the surface of the water.
Location: Celadon City, Route 19, Route 20, Seafoam Island, Cinnabar Island,
Route 21
Abilities It Can Learn:
Bubble
Type: Water
Level Learned: N/A
Smokescreen
Type: Normal
Level Learned: Level 19
Leer
Type: Normal
Level Learned: Level 24
Water Gun
Type: Water
Level Learned: Level 30
Agility
Type: Psychic
Level Learned: Level 37
Hydro Pump
Type: Water
Level Learned: Level 45
Useable TMs: TM06, TM09, TM10, TM11, TM12, TM13, TM14, TM20, TM31, TM32, TM34,
TM39, TM40, TM44, TM50
Useable HMs: HM03
NOTE: Horsea must be fished for in all locations.
#117 - Seadra
Type: Water
Height: 3' 11"
Weight: 55.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Capable of swimming backwards by rapidly flapping its
wing-like pectoral fins and stout tail.
Location: Seafoam Island, Route 23, Unknown Dungeon
Abilities It Can Learn:
Bubble
Type: Water
Level Learned: N/A
Smokescreen
Type: Normal
Level Learned: Level 19
Leer
Type: Normal
Level Learned: Level 24
Water Gun
Type: Water
Level Learned: Level 30
Agility
Type: Psychic
Level Learned: Level 41
Hydro Pump
Type: Water
Level Learned: Level 52
Useable TMs: TM06, TM09, TM10, TM11, TM12, TM13, TM14, TM15, TM20, TM31, TM32,
TM34, TM39, TM40, TM44, TM50
Useable HMs: HM03
#118 - Goldeen
Type: Water
Height: 2' 0"
Weight: 33.0 lbs.
Evolution: Seaking
Level Evolved: Level 33
Pokedex Information: Its tail fin billow like an elegant ballroom dress,
giving it the nickname of the Water Queen.
Location: Route 4, Cerulean City, Route 12, Route 13, Route 17, Route 18,
Fuchsia City, Route 19, Route 20, Seafoam Island, Cinnabar Island,
Route 21, Route 22, Route 24, Route 25
Abilities It Can Learn:
Peck
Type: Flying
Level Learned: N/A
Tail Whip
Type: Normal
Level Learned: N/A
Supersonic
Type: Normal
Level Learned: Level 19
Horn Attack
Type: Normal
Level Learned: Level 24
Fury Attack
Type: Normal
Level Learned: Level 30
Waterfall
Type: Water
Level Learned: Level 37
Horn Drill
Type: Normal
Level Learned: Level 45
Agility
Type: Psychic
Level Learned: Level 54
Useable TMs: TM06, TM07, TM09, TM10, TM11, TM12, TM13, TM14, TM20, TM31, TM32,
TM34, TM39, TM40, TM44, TM50
Useable HMs: HM03
NOTE: Goldeen must be fished for in all locations.
#119 - Seaking
Type: Water
Height: 4' 3"
Weight: 86.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: In the autumn spawning season, they can be seen swimming
powerfully up rivers and creeks.
Location: Fuchsia City, Route 23, Unknown Dungeon
Abilities It Can Learn:
Peck
Type: Flying
Level Learned: N/A
Tail Whip
Type: Normal
Level Learned: N/A
Supersonic
Type: Normal
Level Learned: N/A
Horn Attack
Type: Normal
Level Learned: Level 24
Fury Attack
Type: Normal
Level Learned: Level 30
Waterfall
Type: Water
Level Learned: Level 39
Horn Drill
Type: Normal
Level Learned: Level 48
Agility
Type: Psychic
Level Learned: Level 54
Useable TMs: TM06, TM07, TM09, TM10, TM11, TM12, TM13, TM14, TM15, TM20, TM31,
TM32, TM34, TM39, TM40, TM44, TM50
Useable HMs: HM03
NOTE: Seaking must be fished for in all locations.
#120 - Staryu
Type: Water
Height: 2' 7"
Weight: 76.0 lbs.
Evolution: Starmie
Level Evolved: N/A; use Water Stone
Pokedex Information: An enigmatic Pokemon that can effortlessly regenerate any
appendage it loses in battle.
Location: Route 19, Route 20, Seafoam Island, Cinnabar Island, Route 21
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Water Gun
Type: Water
Level Learned: Level 17
Harden
Type: Normal
Level Learned: Level 22
Recover
Type: Normal
Level Learned: Level 27
Swift
Type: Normal
Level Learned: Level 32
Minimize
Type: Normal
Level Learned: Level 37
Light Screen
Type: Psychic
Level Learned: Level 42
Hydro Pump
Type: Water
Level Learned: Level 47
Useable TMs: TM06, TM09, TM10, TM11, TM12, TM13, TM14, TM20, TM24, TM25, TM29,
TM30, TM31, TM32, TM33, TM34, TM39, TM40, TM44, TM45, TM46, TM49,
TM50
Useable HMs: HM03, HM05
NOTE: Staryu must be fished for in all locations.
#121 - Starmie
Type: Water
Height: 3' 7"
Weight: 176.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Its central core glows with the seven colors of the
rainbow. Some value the core as a gem.
Location: Evolves from Staryu
Abilities It Can Learn: N/A
Useable TMs: TM06, TM09, TM10, TM11, TM12, TM13, TM14, TM15, TM20, TM24, TM25,
TM29, TM30, TM31, TM32, TM33, TM34, TM39, TM40, TM44, TM45, TM46,
TM49, TM50
Useable HMs: HM03, HM05
Barrier
Type: Psychic
Level Learned: N/A
Confusion
Type: Psychic
Level Learned: Level 15
Light Screen
Type: Psychic
Level Learned: Level 23
Doubleslap
Type: Normal
Level Learned: Level 31
Meditate
Type: Psychic
Level Learned: Level 39
Substitute
Type: Normal
Level Learned: Level 47
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM15, TM17, TM18, TM19, TM20,
TM22, TM24, TM25, TM29, TM30, TM31, TM32, TM33, TM34, TM35, TM40,
TM44, TM45, TM46, TM50
Useable HMs: HM05
#123 - Scyther
Type: Bug/Flying
Height: 4' 11"
Weight: 123.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: With ninja-like agility and speed, it can create the
illusion that there is more than one.
Location: Celadon City, Safari Zone
Abilities It Can Learn:
Quick Attack
Type: Normal
Level Learned: N/A
Leer
Type: Normal
Level Learned: N/A
Focus Energy
Type: Normal
Level Learned: N/A
Double Team
Type: Normal
Level Learned: Level 24
Slash
Type: Normal
Level Learned: Level 29
Swords Dance
Type: Normal
Level Learned: Level 35
Agility
Type: Psychic
Level Learned: Level 42
Useable TMs: TM03, TM06, TM09, TM10, TM15, TM20, TM31, TM32, TM34, TM39, TM40,
TM44, TM50
Useable HMs: HM01
NOTE: Scyther is a Red Version exclusive.
#124 - Jynx
Type: Ice/Psychic
Height: 4' 7"
Weight: 90.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: It seductively wiggles its hips as it walks. It can cause
people to dance in unison with it.
Location: Cerulean City
Abilities It Can Learn:
Pound
Type: Normal
Level Learned: N/A
Lovely Kiss
Type: Normal
Level Learned: N/A
Lick
Type: Ghost
Level Learned: N/A
Doubleslap
Type: Normal
Level Learned: N/A
Ice Punch
Type: Ice
Level Learned: Level 31
Body Slam
Type: Normal
Level Learned: Level 39
Thrash
Type: Normal
Level Learned: Level 47
Blizzard
Type: Ice
Level Learned: Level 58
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15,
TM17, TM18, TM19, TM20, TM29, TM30, TM31, TM32, TM33, TM34, TM35,
TM40, TM44, TM46, TM50
Useable HMs: N/A
#125 - Electabuzz
Type: Electric
Height: 3' 7"
Weight: 66.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Normally found near power plants, they can wander away
and cause major blackouts in cities.
Location: Power Plant
Abilities It Can Learn:
Quick Attack
Type: Normal
Level Learned: N/A
Leer
Type: Normal
Level Learned: N/A
Thundershock
Type: Electric
Level Learned: Level 34
Screech
Type: Normal
Level Learned: Level 37
Thunder Punch
Type: Electric
Level Learned: Level 42
Light Screen
Type: Normal
Level Learned: Level 49
Thunder
Type: Electric
Level Learned: Level 54
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM15, TM17, TM18, TM19, TM20,
TM24, TM25, TM29, TM30, TM31, TM32, TM33, TM34, TM35, TM39, TM40,
TM44, TM45, TM46, TM50
Useable HMs: HM04, HM05
NOTE: Electabuzz is a Red Version exclusive.
#126 - Magmar
Type: Fire
Height: 4' 3"
Weight: 98.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Its body always burns with an orange glow that enables it
to hide perfectly among flames.
Location: Cinnabar Island
Abilities It Can Learn:
Ember
Type: Fire
Level Learned: N/A
Leer
Type: Normal
Level Learned: Level 36
Confuse Ray
Type: Ghost
Level Learned: Level 39
Fire Punch
Type: Fire
Level Learned: Level 43
Smokescreen
Type: Normal
Level Learned: Level 48
Smog
Type: Poison
Level Learned: Level 52
Flamethrower
Type: Fire
Level Learned: Level 55
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM15, TM17, TM18, TM19, TM20,
TM29, TM30, TM31, TM32, TM34, TM35, TM38, TM39, TM40, TM44, TM46,
TM50
Useable HMs: HM04
NOTE: Magmar is a Blue Version exclusive.
#127 - Pinsir
Type: Bug
Height: 4' 11"
Weight: 121.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: If it fails to crush the victim in its pincers, it will
swing it around and toss it hard.
Location: Celadon City, Safari Zone
Abilities It Can Learn:
Vicegrip
Type: Normal
Level Learned: N/A
Seismic Toss
Type: Fighting
Level Learned: Level 25
Guillotine
Type: Normal
Level Learned: Level 30
Focus Energy
Type: Normal
Level Learned: Level 36
Harden
Type: Normal
Level Learned: Level 43
Slash
Type: Normal
Level Learned: Level 49
Swords Dance
Type: Normal
Level Learned: Level 54
Useable TMs: TM03, TM06, TM08, TM09, TM10, TM15, TM17, TM19, TM20, TM31, TM32,
TM34, TM44, TM50
Useable HMs: HM01, HM04
#128 - Tauros
Type: Normal
Height: 4' 7"
Weight: 195.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: When it targets an enemy, it charges furiously while
whipping its body with its long tails.
Location: Safari Zone
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Stomp
Type: Normal
Level Learned: N/A
Tail Whip
Type: Normal
Level Learned: Level 28
Leer
Type: Normal
Level Learned: Level 35
Rage
Type: Normal
Level Learned: Level 44
Take Down
Type: Normal
Level Learned: Level 51
Useable TMs: TM06, TM07, TM08, TM09, TM10, TM13, TM14, TM15, TM20, TM24, TM25,
TM26, TM27, TM31, TM32, TM34, TM38, TM40, TM44, TM50
Useable HMs: HM04
#129 - Magikarp
Type: Water
Height: 2' 11"
Weight: 22.0 lbs.
Evolution: Gyarados
Level Evolved: Level 20
Pokedex Information: In the distant past, it was somewhat stronger than the
horribly weak descendants that exist today.
Location: Route 3, Route 12, Route 13, Route 17, Route 18, Fuchsia City
Abilities It Can Learn:
Splash
Type: Water
Level Learned: N/A
Tackle
Type: Normal
Level Learned: Level 15
#130 - Gyarados
Type: Water/Flying
Height: 21' 4"
Weight: 518.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Rarely seen in the wild. Huge and vicious, it is capable
of destroying entire cities in a rage.
Location: Evolves from Magikarp
Abilities It Can Learn:
Splash
Type: Water
Level Learned: N/A
Tackle
Type: Normal
Level Learned: N/A
Bite
Type: Normal
Level Learned: Level 20
Dragon Rage
Type: Dragon
Level Learned: Level 25
Leer
Type: Normal
Level Learned: Level 32
Hydro Pump
Type: Water
Level Learned: Level 41
Hyper Beam
Type: Normal
Level Learned: Level 52
Useable TMs: TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15, TM20, TM23,
TM24, TM25, TM31, TM32, TM33, TM34, TM38, TM40, TM44, TM50
Useable HMs: HM03, HM04
#131 - Lapras
Type: Water
Height: 8' 2"
Weight: 485.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: A Pokemon that has been overhunted almost to extinction.
It can ferry people across the water.
Location: Celadon City
Abilities It Can Learn:
Water Gun
Type: Water
Level Learned: N/A
Growl
Type: Normal
Level Learned: N/A
Sing
Type: Normal
Level Learned: Level 16
Mist
Type: Ice
Level Learned: Level 20
Body Slam
Type: Normal
Level Learned: Level 25
Confuse Ray
Type: Ghost
Level Learned: Level 31
Ice Beam
Type: Ice
Level Learned: Level 38
Hydro Pump
Type: Water
Level Learned: Level 46
Useable TMs: TM06, TM07, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15, TM20,
TM22, TM23, TM24, TM25, TM29, TM31, TM32, TM33, TM34, TM40, TM44,
TM46, TM50
Useable HMs: HM03, HM04
#132 - Ditto
Type: Normal
Height: 1' 0"
Weight: 9.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Capable of copying an enemy's genetic code to instantly
transform itself into a duplicate of the enemy.
Location: Route 13, Route 14, Route 15, Route 23, Unknown Dungeon
Abilities It Can Learn:
Transform
Type: Normal
Level Learned: N/A
#133 - Eevee
Type: Normal
Height: 1' 0"
Weight: 14.0 lbs.
Evolution: Vaporeon, Jolteon, or Flareon
Level Evolved: N/A; use Water Stone, Thunder Stone, or Fire Stone
Pokedex Information: Its genetic code is irregular. It may mutate if it is
exposed to radiation from element Stones.
Location: Celadon City
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Sand-Attack
Type: Normal
Level Learned: N/A
Quick Attack
Type: Normal
Level Learned: Level 27
Tail Whip
Type: Normal
Level Learned: Level 31
Bite
Type: Normal
Level Learned: Level 37
Take Down
Type: Normal
Level Learned: Level 45
Useable TMs: TM06, TM08, TM09, TM10, TM20, TM31, TM32, TM33, TM34, TM39, TM40,
TM44, TM50
Useable HMs: N/A
#134 - Vaporeon
Type: Water
Height: 3' 3"
Weight: 64.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Lives close to water. Its long tail is ridged with a fin
which is often mistaken for a mermaid's.
Location: Evolves from Eevee (via Water Stone)
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Sand-Attack
Type: Normal
Level Learned: N/A
Quick Attack
Type: Normal
Level Learned: Level 27
Water Gun
Type: Water
Level Learned: Level 31
Tail Whip
Type: Normal
Level Learned: Level 37
Bite
Type: Normal
Level Learned: Level 40
Acid Armor
Type: Poison
Level Learned: Level 42
Haze
Type: Ice
Level Learned: Level 44
Mist
Type: Ice
Level Learned: Level 48
Hydro Pump
Type: Water
Level Learned: Level 52
Useable TMs: TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15, TM20, TM31,
TM32, TM33, TM34, TM39, TM40, TM44, TM50
Useable HMs: HM03
#135 - Jolteon
Type: Electric
Height: 2' 7"
Weight: 54.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: It accumulates negative ions in the atmosphere to blast
out 10,000-volt lightning bolts.
Location: Evolves from Eevee (via Thunder Stone)
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Sand-Attack
Type: Normal
Level Learned: N/A
Quick Attack
Type: Normal
Level Learned: Level 27
Thundershock
Type: Electric
Level Learned: Level 31
Tail Whip
Type: Normal
Level Learned: Level 37
Thunder Wave
Type: Electric
Level Learned: Level 40
Double Kick
Type: Fighting
Level Learned: Level 42
Agility
Type: Psychic
Level Learned: Level 44
Pin Missile
Type: Bug
Level Learned: Level 48
Thunder
Type: Electric
Level Learned: Level 52
Useable TMs: TM06, TM08, TM09, TM10, TM15, TM20, TM24, TM25, TM31, TM32, TM33,
TM34, TM39, TM40, TM44, TM45, TM50
Useable HMs: HM05
#136 - Flareon
Type: Fire
Height: 2' 11"
Weight: 55.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: When storing thermal energy in its body, its temperature
could soar to over 1,600 degrees.
Location: Evolves from Eevee (via Fire Stone)
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Sand-Attack
Type: Normal
Level Learned: N/A
Quick Attack
Type: Normal
Level Learned: Level 27
Ember
Type: Fire
Level Learned: Level 31
Tail Whip
Type: Normal
Level Learned: Level 37
Bite
Type: Normal
Level Learned: Level 40
Leer
Type: Normal
Level Learned: Level 42
Fire Spin
Type: Fire
Level Learned: Level 44
Rage
Type: Normal
Level Learned: Level 48
Flamethrower
Type: Fire
Level Learned: Level 52
Useable TMs: TM06, TM08, TM09, TM10, TM15, TM20, TM31, TM32, TM33, TM34, TM38,
TM39, TM40, TM44, TM50
Useable HMs: N/A
#137 - Porygon
Type: Normal
Height: 2' 7"
Weight: 80.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: A Pokemon that consists entirely of programming code.
Capable of moving freely in cyberspace.
Location: Celadon City
Abilities It Can Learn:
Tackle
Type: Normal
Level Learned: N/A
Sharpen
Type: Normal
Level Learned: N/A
Conversion
Type: Normal
Level Learned: N/A
Psybeam
Type: Psychic
Level Learned: Level 23
Recover
Type: Normal
Level Learned: Level 28
Agility
Type: Psychic
Level Learned: Level 35
Tri Attack
Type: Normal
Level Learned: Level 42
Useable TMs: TM06, TM09, TM10, TM13, TM14, TM15, TM20, TM24, TM25, TM29, TM30,
TM31, TM32, TM33, TM34, TM39, TM40, TM44, TM45, TM46, TM49, TM50
Useable HMs: HM05
#138 - Omanyte
Type: Rock/Water
Height: 1' 4"
Weight: 17.0 lbs.
Evolution: Omastar
Level Evolved: Level 40
Pokedex Information: Although long extinct, in rare cases, it can be
genetically resurrected from fossils.
Location: Cinnabar Island (give Helix Fossil to guy in third room of lab)
Abilities It Can Learn:
Water Gun
Type: Water
Level Learned: N/A
Withdraw
Type: Water
Level Learned: N/A
Horn Attack
Type: Normal
Level Learned: N/A
Leer
Type: Normal
Level Learned: Level 23
Spike Cannon
Type: Normal
Level Learned: Level 28
Hydro Pump
Type: Water
Level Learned: Level 35
Useable TMs: TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM20, TM31, TM32,
TM33, TM34, TM44, TM50
Useable HMs: HM03
#139 - Omastar
Type: Rock/Water
Height: 3' 3"
Weight: 77.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: A prehistoric Pokemon that died out when its heavy shell
made it impossible to catch prey.
Location: Evolves from Omanyte
Abilities It Can Learn:
Water Gun
Type: Water
Level Learned: N/A
Withdraw
Type: Water
Level Learned: N/A
Horn Attack
Type: Normal
Level Learned: N/A
Leer
Type: Normal
Level Learned: N/A
Spike Cannon
Type: Normal
Level Learned: Level 44
Hydro Pump
Type: Water
Level Learned: Level 49
Useable TMs: TM06, TM07, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15, TM17,
TM19, TM20, TM31, TM32, TM33, TM34, TM40, TM44, TM50
Useable HMs: HM03
#140 - Kabuto
Type: Rock/Water
Height: 1' 8"
Weight: 25.0 lbs.
Evolution: Kabutops
Level Evolved: Level 40
Pokedex Information: A Pokemon that was resurrected from a fossil found in
what was once the ocean floor eons ago.
Location: Cinnabar Island (give Dome Fossil to guy in third room of lab)
Abilities It Can Learn:
Scratch
Type: Normal
Level Learned: N/A
Harden
Type: Normal
Level Learned: N/A
Absorb
Type: Grass
Level Learned: Level 34
Slash
Type: Normal
Level Learned: Level 39
Leer
Type: Normal
Level Learned: Level 44
Hydro Pump
Type: Water
Level Learned: Level 49
Useable TMs: TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM20, TM31, TM32,
TM33, TM34, TM44, TM50
Useable HMs: HM03
#141 - Kabutops
Type: Rock/Water
Height: 4' 3"
Weight: 89.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Its sleek shape is perfect for swimming. It slashes prey
with its claws and drains the body fluids.
Location: Evolves from Kabuto
Abilities It Can Learn:
Scratch
Type: Normal
Level Learned: N/A
Harden
Type: Normal
Level Learned: N/A
Absorb
Type: Grass
Level Learned: N/A
Slash
Type: Normal
Level Learned: N/A
Leer
Type: Normal
Level Learned: Level 46
Hydro Pump
Type: Water
Level Learned: Level 53
Useable TMs: TM02, TM03, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14,
TM15, TM17, TM19, TM20, TM31, TM32, TM33, TM34, TM40, TM44, TM50
Useable HMs: HM03
#142 - Aerodactyl
Type: Rock/Flying
Height: 5' 11"
Weight: 130.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: A ferocious, prehistoric Pokemon that goes for the
enemy's throat with its serrated saw-like fangs.
Location: Cinnabar Island (give Old Amber to guy in third room of lab)
Abilities It Can Learn:
Wing Attack
Type: Flying
Level Learned: N/A
Agility
Type: Psychic
Level Learned: N/A
Supersonic
Type: Normal
Level Learned: N/A
Bite
Type: Normal
Level Learned: N/A
Take Down
Type: Normal
Level Learned: Level 46
Hyper Beam
Type: Normal
Level Learned: Level 53
Useable TMs: TM02, TM04, TM06, TM09, TM10, TM15, TM20, TM23, TM31, TM32, TM33,
TM34, TM38, TM39, TM43, TM44, TM50
Useable HMs: HM02
#143 - Snorlax
Type: Normal
Height: 6' 11"
Weight: 1014.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Very lazy. Just eats and sleeps. As its rotund bulk
builds, it becomes steadily more slothful.
Location: Route 12, Route 16
Abilities It Can Learn:
Headbutt
Type: Flying
Level Learned: N/A
Amnesia
Type: Psychic
Level Learned: N/A
Rest
Type: Psychic
Level Learned: N/A
Body Slam
Type: Normal
Level Learned: Level 35
Harden
Type: Normal
Level Learned: Level 41
Double Edge
Type: Normal
Level Learned: Level 48
Hyper Beam
Type: Normal
Level Learned: Level 56
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15,
TM16, TM17, TM18, TM19, TM20, TM22, TM24, TM25, TM26, TM27, TM29,
TM31, TM32, TM33, TM34, TM35, TM36, TM38, TM40, TM44, TM46, TM48,
TM50
Useable HMs: HM03, HM04
#144 - Articuno
Type: Ice/Flying
Height: 5' 7"
Weight: 122.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: A legendary bird Pokemon that is said to appear to doomed
people who are lost in icy mountains.
Location: Seafoam Island
Abilities It Can Learn:
Peck
Type: Flying
Level Learned: N/A
Ice Beam
Type: Ice
Level Learned: N/A
Blizzard
Type: Ice
Level Learned: Level 51
Agility
Type: Psychic
Level Learned: Level 55
Mist
Type: Ice
Level Learned: Level 60
Useable TMs: TM02, TM04, TM06, TM09, TM10, TM11, TM12, TM13, TM14, TM15, TM20,
TM31, TM32, TM33, TM34, TM39, TM43, TM44, TM50
Useable HMs: HM02
#145 - Zapdos
Type: Electric/Flying
Height: 5' 3"
Weight: 116.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: A legendary bird Pokemon that is said to appear from
clouds while dropping enormous lightning bolts.
Location: Power Plant
Abilities It Can Learn:
Thundershock
Type: Electric
Level Learned: N/A
Drill Peck
Type: Flying
Level Learned: N/A
Thunder
Type: Electric
Level Learned: Level 51
Agility
Type: Psychic
Level Learned: Level 55
Light Screen
Type: Psychic
Level Learned: Level 60
Useable TMs: TM02, TM04, TM06, TM09, TM10, TM15, TM20, TM24, TM25, TM31, TM32,
TM33, TM34, TM39, TM43, TM44, TM45, TM50
Useable HMs: HM02, HM05
#146 - Moltres
Type: Fire/Flying
Height: 6' 7"
Weight: 132.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: Known as the legendary bird of fire. Every flap of its
wings creates a dazzling flash of flames.
Location: Victory Road
Abilities It Can Learn:
Peck
Type: Flying
Level Learned: N/A
Fire Spin
Type: Fire
Level Learned: N/A
Leer
Type: Normal
Level Learned: Level 51
Agility
Type: Psychic
Level Learned: Level 55
Sky Attack
Type: Flying
Level Learned: Level 60
Useable TMs: TM02, TM04, TM06, TM09, TM10, TM15, TM20, TM31, TM32, TM33, TM34,
TM38, TM39, TM43, TM44, TM50
Useable HMs: HM02
#147 - Dratini
Type: Dragon
Height: 5' 11"
Weight: 7.0 lbs.
Evolution: Dragonair
Level Evolved: Level 30
Pokedex Information: Long considered a mythical Pokemon until recently when a
small colony was found living underwater.
Location: Celadon City, Safari Zone
Abilities It Can Learn:
Wrap
Type: Normal
Level Learned: N/A
Leer
Type: Normal
Level Learned: N/A
Thunder Wave
Type: Electric
Level Learned: N/A
Agility
Type: Psychic
Level Learned: Level 20
Slam
Type: Normal
Level Learned: Level 30
Dragon Rage
Type: Dragon
Level Learned: Level 40
Hyper Beam
Type: Normal
Level Learned: Level 50
Useable TMs: TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM20, TM23, TM24,
TM25, TM31, TM32, TM33, TM34, TM38, TM39, TM40, TM44, TM45, TM50
Useable HMs: HM03
#148 - Dragonair
Type: Dragon
Height: 13' 1"
Weight: 36.0 lbs.
Evolution: Dragonite
Level Evolved: Level 55
Pokedex Information: A mystical Pokemon that exudes a gentle aura. Has the
ability to change climate conditions.
Location: Safari Zone
Abilities It Can Learn:
Wrap
Type: Normal
Level Learned: N/A
Leer
Type: Normal
Level Learned: N/A
Thunder Wave
Type: Electric
Level Learned: N/A
Agility
Type: Psychic
Level Learned: N/A
Slam
Type: Normal
Level Learned: Level 35
Dragon Rage
Type: Dragon
Level Learned: Level 45
Hyper Beam
Type: Normal
Level Learned: Level 55
Useable TMs: TM06, TM07, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM20, TM23,
TM24, TM25, TM31, TM32, TM33, TM34, TM38, TM39, TM40, TM44, TM45,
TM50
Useable HMs: HM03
NOTE: Dragonair must be fished for.
#149 - Dragonite
Type: Dragon/Flying
Height: 7' 3"
Weight: 463.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: An extremely rarely seen marine Pokemon. Its intelligence
is said to match that of humans.
Location: Evolves from Dragonair
Abilities It Can Learn:
Wrap
Type: Normal
Level Learned: N/A
Leer
Type: Normal
Level Learned: N/A
Thunder Wave
Type: Electric
Level Learned: N/A
Agility
Type: Psychic
Level Learned: N/A
Slam
Type: Normal
Level Learned: N/A
Dragon Rage
Type: Dragon
Level Learned: N/A
Hyper Beam
Type: Normal
Level Learned: Level 60
Useable TMs: TM02, TM06, TM07, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15,
TM20, TM23, TM24, TM25, TM31, TM32, TM33, TM34, TM38, TM39, TM40,
TM44, TM45, TM50
Useable HMs: HM03, HM04
#150 - Mewtwo
Type: Psychic
Height: 6' 7"
Weight: 269.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: It was created by a scientist after years of horrific
gene splicing and DNA engineering experiments.
Location: Unknown Dungeon
Abilities It Can Learn:
Confusion
Type: Psychic
Level Learned: N/A
Disable
Type: Normal
Level Learned: N/A
Swift
Type: Normal
Level Learned: N/A
Barrier
Type: Psychic
Level Learned: N/A
Psychic
Type: Psychic
Level Learned: N/A
Recover
Type: Normal
Level Learned: N/A
Mist
Type: Ice
Level Learned: Level 75
Amnesia
Type: Psychic
Level Learned: Level 81
Useable TMs: TM01, TM05, TM06, TM08, TM09, TM10, TM11, TM12, TM13, TM14, TM15,
TM16, TM17, TM18, TM19, TM20, TM22, TM24, TM25, TM29, TM30, TM31,
TM32, TM33, TM34, TM35, TM36, TM38, TM40, TM44, TM45, TM46, TM49,
TM50
Useable HMs: HM04, HM05
#151 - Mew
Type: Psychic
Height: 1' 4"
Weight: 9.0 lbs.
Evolution: N/A
Level Evolved: N/A
Pokedex Information: So rare that it is still said to be a mirage by many
experts. Only a few people have seen it worldwide.
Location: Obtained by doing Mew Glitch, or through Cloning (see FAQs section),
Gameshark or Gamegenie
Abilities It Can Learn:
Pound
Type: Normal
Level Learned: N/A
Transform
Type: Normal
Level Learned: Level 10
Mega Punch
Type: Normal
Level Learned: Level 20
Metronome
Type: Normal
Level Learned: Level 30
Psychic
Type: Psychic
Level Learned: Level 40
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 9. Items |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This section will list every item in Pokemon Red, Blue, and Yellow, as well
as what they do, etc.
Antidote
Location: Purchased at Poke Marts
Price: $100
Selling Price: $50
Description: Cures the Poison status from your Pokemon.
Awakening
Location: Purchased at Poke Marts
Price: $250
Selling Price: $125
Description: Cures the Sleep status from your Pokemon.
Bicycle
Location: Cerulean City in Bike Shop (need Bike Voucher)
Price: N/A
Selling Price: N/A
Description: When you get on this, you can move double the speed you normally
would. Quite nifty.
Bike Voucher
Location: Vermilion City (talk to president of Pokemon Club)
Price: N/A
Selling Price: N/A
Description: Use this at the Cerulean City Bike Shop to get a free Bicycle.
Burn Heal
Location: Purchased at Poke Marts
Price: $250
Selling Price: $125
Description: Cures the Burn status from your Pokemon.
Calcium
Location: Celadon City Mart (5F)
Price: $9800
Selling Price: $4900
Description: Boosts the Special stat of a Pokemon. Can be used up to 10 times
on one Pokemon.
Card Key
Location: Silph Co. (5F)
Price: N/A
Selling Price: N/A
Description: Opens locked doors in Silph Co.
Coin Case
Location: Celadon City (given to you by a guy in the Celadon restauraunt near
the Game Corner)
Price: N/A
Selling Price: N/A
Description: This enables you to hold up to 9,999 coins in the Game Corner in
Celadon City.
Dire Hit
Location: Celadon City Mart (5F)
Price: $650
Selling Price: $375
Description: When used, this item allows the Pokemon you are using to have its
chances of a critical hit raised, but only for a few turns. This
can be used only in battle.
Dome Fossil
Location: Mt. Moon
Price: N/A
Selling Price: N/A
Description: Give to the man in the third room of the lab on Cinnabar Island,
then come back later to get the Pokemon Kabuto.
Elixir
Location: Various places throughout the game
Price: N/A
Selling Price: N/A
Description: Restores 10 PP to all the abilities of one of your Pokemon.
Escape Rope
Location: Various place throughout the game, bought at some Poke Marts
Price: $550
Selling Price: $275
Description: Allows you to escape from a dungeon.
Ether
Location: Various places throughout the game
Price: N/A
Selling Price: N/A
Description: Restores 10 PP to one ability of one of your Pokemon.
Exp. All
Location: You get this from Professor Oak's Aide on Route 15
Price: N/A
Selling Price: N/A
Description: Splits the experience points you gain with all of your Pokemon
(e.g., if you get 300 experience from a wild Pokemon for killing
it if you don't use another one in battle, you'd get 50
experience points with all 6 Pokemon if you had 6, for a total
of 300).
Fire Stone
Location: Celadon City Mart (4F)
Price: $2100
Selling Price: $1050
Description: Evolves certain Pokemon.
Fresh Water
Location: Celadon City (Roof)
Price: $200
Selling Price: $100
Description: Restores 50 HP to one Pokemon.
Full Heal
Location: Purchased at Poke Marts
Price: $600
Selling Price: $300
Description: Heals any negative status aliments from a Pokemon.
Full Restore
Location: Purchased at the Poke Mart in the Indigo Plataeu
Price: $3000
Selling Price: $1500
Description: Fully restores HP of one Pokemon, as well as cures any negative
status aliments.
Gold Teeth
Location: Safari Zone (Area 3)
Price: N/A
Selling Price: N/A
Description: Give these to the warden in the Safari Zone and in Fuschia City
to get HM03 and HM04, which teach Surf and Strength.
Good Rod
Location: Fuschia City
Price: N/A
Selling Price: N/A
Description: Cast this in the water to catch Pokemon.
Great Ball
Location: Purchased at Poke Marts
Price: $600
Selling Price: $300
Description: A better version of the Poke Ball. Used to capture Pokemon.
Guard Special
Location: Celadon City Mart (5F)
Price: $700
Selling Price: $350
Description: When used, this temporarily protects one of your Pokemon from
special attacks (e.g. Psybeam).
Helix Fossil
Location: Mt. Moon
Price: N/A
Selling Price: N/A
Description: Give to the man in the third room of the lab on Cinnabar Island,
then come back later to get the Pokemon Omanyte.
HP Up
Location: Celadon City Mart (5F)
Price: $9800
Selling Price: $4900
Description: Boost a Pokemon's maximum HP. Can be used up to 10 times for each
Pokemon.
Hyper Potion
Location: Purchased at Poke Marts
Price: $1500
Selling Price: $700
Description: Recovers 200 HP of one Pokemon.
Ice Heal
Location: Purchased at Poke Marts
Price: $250
Selling Price: $125
Description: Cures the Freeze status from your Pokemon.
Iron
Location: Celadon City Mart (5F)
Price: $9800
Selling Price: $4900
Description: Boost a Pokemon's maximum Defense. Can be used up to 10 times for
each Pokemon.
Itemfinder
Location: You get this from Professor Oak's Aide on Route 11
Price: N/A
Selling Price: N/A
Description: This reveals the location of hidden items in certain areas.
Leaf Stone
Location: Celadon City Mart (4F)
Price: $2100
Selling Price: $1050
Description: Evolves certain Pokemon.
Lemonade
Location: Celadon City Mart (Roof)
Price: $350
Selling Price: $175
Description: Restores 80 HP to one Pokemon.
Lift Key
Location: Rocket Hideout (4F)
Price: N/A
Selling Price: N/A
Description: Unlocks the elevator in the Rocket Hideout of Celadon City's Game
Corner.
Master Ball
Location: Silph Co. (get from president after beating Giovanni)
Price: N/A
Selling Price: N/A
Description: This is the ultimate ball. Will catch a Pokemon no matter what.
For this reason, save it for Mewtwo alone.
Max Elixir
Location: Various places throughout the game
Price: N/A
Selling Price: N/A
Description: Restores maximum amount of PP to one Pokemon.
Max Potion
Location: Purchased at the Poke Mart in the Indigo Plataeu
Price: $2500
Selling Price: $1200
Description: Fully restores all HP to one Pokemon.
Max Repel
Location: Purchased at Poke Marts
Price: $700
Selling Price: $350
Description: Pokemon weaker than yours will not attack you for the next 250
steps.
Max Revive
Location: Various places throughout the game
Price: N/A
Selling Price: $2000
Description: Revives a dead Pokemon and fully restores its HP.
Moon Stone
Location: Mt. Moon, Rocket Hideout, Route 2, Cinnabar Island Mansion
Price: N/A
Selling Price: N/A
Description: Evolves certain Pokemon.
Nugget
Location: Various places throughout the game
Price: N/A
Selling Price: $5000
Description: Does nothing. Use for selling purposes only.
Oak's Parcel
Location: Get from owner of Poke Mart in Viridian City in beginning of game
Price: N/A
Selling Price: N/A
Description: Give this to Oak to get the Pokedex.
Old Amber
Location: Pewter City Museum
Price: N/A
Selling Price: N/A
Description: Give to the man in the third room of the lab on Cinnabar Island,
then come back later to get the Pokemon Aerodactyl.
Old Rod
Location: Vermilion City
Price: N/A
Selling Price: N/A
Description: Cast this in the water to catch Magikarp.
Paralyze Heal
Location: Purchased at Poke Marts
Price: $200
Selling Price: $100
Description: Cures the Paralyze status from your Pokemon.
Poke Ball
Location: Purchased at Poke Marts
Price: $200
Selling Price: $100
Description: The basic ball for catching Pokemon. Low success rate.
Poke Doll
Location: Celadon City Mart (4F), Trade TM31 for it in Saffron City
Price: $1000
Selling Price: $500
Description: Allows you to escape from battle (not against trainers).
Poke Flute
Location: Lavender Town (obtained from Mr. Fuji)
Price: N/A
Selling Price: N/A
Description: Wakes up Snorlax, cures the Sleep status aliment.
Potion
Location: Purchased at Poke Marts
Price: $300
Selling Price: $100
Description: Restores 20 HP to a Pokemon.
PP Up
Location: Various places throughout the game
Price: N/A
Selling Price: N/A
Description: Boosts the PP of one of your Pokemon's moves by 20%.
Protein
Location: Celadon City Mart (5F)
Price: $9800
Selling Price: $4900
Description: Boost a Pokemon's maximum Attack. Can be used up to 10 times for
each Pokemon.
Rare Candy
Location: Various places throughout the game
Price: N/A
Selling Price: $2400
Description: Causes a Pokemon to gain a level.
Repel
Location: Purchased at Poke Marts
Price: $350
Selling Price: $175
Description: Pokemon weaker than yours will not attack you for the next 100
steps.
Revive
Location: Purchased at Poke Marts
Price: $1500
Selling Price: $750
Description: Revives a dead Pokemon and restores HP.
S.S. Ticket
Location: Celadon City (obtained from Bill)
Price: N/A
Selling Price: N/A
Description: Allows you to get on the S.S. Anne.
Safari Ball
Location: Fuschia City (given before you enter the Safari Zone)
Price: N/A
Selling Price: N/A
Description: Catches Pokemon in the Safari Zone. Has a very low success rate.
Secret Key
Location: Cinnabar Island Mansion
Price: N/A
Selling Price: N/A
Description: Unlocks the Gym on Cinnabar Island.
Silph Scope
Location: After you defeat Giovanni in the Rocket Hideout, you get this
Price: N/A
Selling Price: N/A
Description: Allows you to see the ghosts in Lavender Town.
Soda Pop
Location: Celadon City Mart (Roof)
Price: $300
Selling Price: $150
Description: Restores 60 HP to one of your Pokemon.
Super Potion
Location: Purchased at Poke Marts
Price: $700
Selling Price: $350
Description: Restores 70 HP to one of your Pokemon.
Super Repel
Location: Various places throughout the game
Price: $500
Selling Price: $250
Description: Pokemon weaker than yours will not attack you for the next 200
steps.
Super Rod
Location: Route 12 (in a building)
Price: N/A
Selling Price: N/A
Description: Cast this in the water to catch Pokemon.
Thunder Stone
Location: Celadon City Mart (4F)
Price: $2100
Selling Price: $1050
Description: Evolves certain Pokemon.
Town Map
Location: Pallet Town (given to you by Gary's mom)
Price: N/A
Selling Price: N/A
Description: Shows your current position on the World Map.
Ultra Ball
Location: Purchased at Poke Marts
Price: $1200
Selling Price: $600
Description: The best ball next to the Master Ball. Catches Pokemon with a
high success rate.
Water Stone
Location: Celadon City Mart (4F)
Price: $2100
Selling Price: $1050
Description: Evolves certain Pokemon.
X Accuracy
Location: Celadon City Mart (5F)
Price: $950
Selling Price: $475
Description: This raises the accuracy of your Pokemon for a few turns.
X Attack
Location: Celadon City Mart (5F)
Price: $500
Selling Price: $250
Description: This raises the Attack of your Pokemon for a few turns.
X Defend
Location: Celadon City Mart (5F)
Price: $550
Selling Price: $275
Description: This raises the Defense of your Pokemon for a few turns.
X Special
Location: Celadon City Mart (5F)
Price: $350
Selling Price: $175
Description: This raises the Special of your Pokemon for a few turns.
X Speed
Location: Celadon City Mart (5F)
Price: $350
Selling Price: $175
Description: This raises the Speed of your Pokemon for a few turns.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 10. TMs |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
In this section, I'll list all of the TMs in this game, and what they contain,
and where to get them.
TM01
Location: Mt. Moon, Celadon City Mart
Ability: Mega Punch
TM02
Location: Game Corner, Celadon City Mart
Ability: Razor Wind
TM03
Location: Silph Co.
Ability: Swords Dance
TM04
Location: Route 4
Ability: Whirlwind
TM05
Location: Celadon City Mart, Victory Road
Ability: Mega Kick
TM06
Location: Fuschia City (Koga)
Ability: Toxic
TM07
Location: Game Corner, Celadon City Mart
Ability: Horn Drill
TM08
Location: S.S. Anne
Ability: Body Slam
TM09
Location: Celadon City Mart, Saffron City
Ability: Take Down
TM10
Location: Game Corner, Celadon City Mart
Ability: Double Edge
TM11
Location: Cerulean City (Misty)
Ability: Bubblebeam
TM12
Location: Mt. Moon
Ability: Water Gun
TM13
Location: Celadon City Mart
Ability: Ice Beam
TM14
Location: Cinnabar Island
Ability: Blizzard
TM15
Location: Game Corner
Ability: Hyper Beam
TM16
Location: Route 12
Ability: Pay Day
TM17
Location: Celadon City Mart, Victory Road
Ability: Submission
TM18
Location: Celadon City Mart
Ability: Counter
TM19
Location: Route 25
Ability: Seismic Toss
TM20
Location: Route 15
Ability: Rage
TM21
Location: Celadon City (Erika)
Ability: Mega Drain
TM22
Location: Cinnabar Island
Ability: Solarbeam
TM23
Location: Game Corner
Ability: Dragon Rage
TM24
Location: Vermilion City (Lt. Surge)
Ability: Thunderbolt
TM25
Location: Power Plant
Ability: Thunder
TM26
Location: Silph Co.
Ability: Earthquake
TM27
Location: Viridian City (Giovanni)
Ability: Fissure
TM28
Location: Cerulean City
Ability: Dig
TM29
Location: Saffron City
Ability: Psychic
TM30
Location: Route 9
Ability: Teleport
TM31
Location: Saffron City
Ability: Mimic
TM32
Location: Celadon City Mart, Fuschia City
Ability: Double Team
TM33
Location: Celadon City Mart, Power Plant
Ability: Reflect
TM34
Location: Pewter City (Brock)
Ability: Bide
TM35
Location: Cinnabar Island
Ability: Metronome
TM36
Location: Silph Co.
Ability: Selfdestruct
TM37
Location: Celadon City Mart, Fuschia City
Ability: Egg Bomb
TM38
Location: Cinnabar Island (Blaine)
Ability: Fire Blast
TM39
Location: Route 12 (Lookout Station)
Ability: Swift
TM40
Location: Safari Zone
Ability: Skull Bash
TM41
Location: Celadon City
Ability: Softboiled
TM42
Location: Viridian City
Ability: Dream Eater
TM43
Location: Victory Road
Ability: Sky Attack
TM44
Location: S.S. Anne
Ability: Rest
TM45
Location: Route 24
Ability: Thunder Wave
TM46
Location: Saffron City (Sabrina)
Ability: Psywave
TM47
Location: Victory Road
Ability: Explosion
TM48
Location: Celadon City (Roof)
Ability: Rock Slide
TM49
Location: Celadon City (Roof)
Ability: Tri Attack
TM50
Location: Game Corner
Ability: Substitute
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 11. HMs |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
In this section, I'll list all of the HMs in this game, and what they contain,
and where to get them.
IMPORTANT NOTE: HMs stay in your Pokemon's moveset after you teach it to it.
Therefore, you can't erase it, so you should teach HMs to what
are called "HM Slaves". I would recommend doing this by
teaching HM02, for example (Fly), to a Pidgey, and teaching
Strength to an Onix, both of them suck, so it's a good call.
Or use Gameshark to get Mew, and teach it all the HMs of the
game. You'll need two Mew's to get all HMs, though.
Either way, don't waste HMs on Pokemon that are worthwhile and
are going to be used.
HM01
Location: S.S. Anne
Ability: Cut
HM02
Location: Route 16
Ability: Fly
HM03
Location: Safari Zone
Ability: Surf
HM04
Location: Fuschia City
Ability: Strength
HM05
Location: Flash
Ability: Route 2
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 12. Ability Descriptions |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This section will list all of the functions of the many abilities in Pokemon
Red, Blue, and Yellow, including HM moves. I'll divide the moves up into
letters (e.g. A contains moves that start with A, and so on) for easier
reading.
Also note that on a move like Confusion, when I say it damages, take note that
it deals Psychic-based damage, not just damage. This applies to every other
move like that.
===
A
===
Absorb
Type: Grass
PP: 20
Description: Absorbs HP from the opponent equal to 1/2 of the damage dealt.
Acid
Type: Poison
PP: 30
Description: Damages an enemy. Also has a chance to lower Defense.
Acid Armor
Type: Poison
PP: 40
Description: Temporarily increases your Pokemon's Defense.
Agility
Type: Psychic
PP: 30
Description: Temporarily increases your Pokemon's Speed.
Amnesia
Type: Psychic
PP: 20
Description: Temporarily increases your Pokemon's Special.
Aurora Beam
Type: Ice
PP: 20
Description: Damages an enemy. Also has a chance to Freeze the enemy or
decrease its Attack.
===
B
===
Barrage
Type: Normal
PP: 20
Description: Hits the enemy 2 to 5 times in a row for damage.
Barrier
Type: Psychic
PP: 30
Description: Temporarily increases your Pokemon's Defense.
Bide
Type: Normal
PP: 10
Description: Charges energy for a bit, then hits the enemy 2 to 5 times in a
row with that energy for damage.
Bite
Type: Normal
PP: 25
Description: Damages an enemy. Also has a chance to cause the enemy to flinch.
Blizzard
Type: Ice
PP: 5
Description: Damages an enemy. Also has a chance to Freeze the enemy.
Body Slam
Type: Normal
PP: 15
Description: Damages an enemy. Also has a chance to Paralyze the enemy.
Bone Club
Type: Ground
PP: 20
Description: Damages an enemy. Also has a chance to cause the enemy to flinch.
Bonemerang
Type: Ground
PP: 10
Description: Hits the enemy twice.
Bubble
Type: Water
PP: 30
Description: Damages an enemy. Also has a chance to decrease the enemy's
Speed.
Bubblebeam
Type: Water
PP: 20
Description: Damages an enemy. Also has a chance to decrease the enemy's
Speed.
===
C
===
Clamp
Type: Water
PP: 10
Description: Hits the enemy 2 to 5 times in a row for damage.
Comet Punch
Type: Normal
PP: 15
Description: Hits the enemy 2 to 5 times in a row for damage.
Confuse Ray
Type: Ghost
PP: 10
Description: Can inflict Confuse on the enemy.
Confusion
Type: Psychic
PP: 25
Description: Damages the enemy.
Constrict
Type: Normal
PP: 35
Description: Damages the enemy. Also has a chance to decrease the enemy's
Speed.
Conversion
Type: Normal
PP: 30
Description: Switches your Pokemon's type with the enemy's Pokemon type.
Counter
Type: Fighting
PP: 20
Description: Damages the enemy for twice the damage received.
Crabhammer
Type: Water
PP: 10
Description: Damages the enemy. Has a good chance to inflict a critical hit.
Cut
Type: Normal
PP: 30
Description: Damages the enemy. Out of battle, cuts down trees that impede
your path.
===
D
===
Defense Curl
Type: Normal
PP: 40
Description: Temporarily increases your Pokemon's Defense.
Dig
Type: Ground
PP: 10
Description: Damages an enemy. While you are underground, only Swift and
Earthquake can hurt you.
Disable
Type: Normal
PP: 20
Description: Disables one of the enemy's moves temporarily.
Dizzy Punch
Type: Normal
PP: 10
Description: Damages the enemy. Also has a chance to Confuse the enemy.
Double Kick
Type: Fighting
PP: 30
Description: Hits the enemy 2 times in a row.
Double Team
Type: Normal
PP: 15
Description: Temporarily increases your Pokemon's evasiveness.
Double Edge
Type: Normal
PP: 15
Description: Damages the enemy as well as your Pokemon (your Pokemon takes
damage by 1/4).
Doubleslap
Type: Normal
PP: 10
Description: Hits the enemy 2 to 5 times in a row.
Dragon Rage
Type: Dragon
PP: 10
Description: Deals 40 HP of damage to the enemy everytime this is used.
Dream Eater
Type: Psychic
PP: 15
Description: When the enemy is asleep, use this move to absorb its HP.
Drill Peck
Type: Flying
PP: 20
Description: Damages the enemy.
===
E
===
Earthquake
Type: Ground
PP: 10
Description: Damages the enemy. Can hit while enemy is underground via Dig.
Ineffective against Flying-type Pokemon.
Egg Bomb
Type: Normal
PP: 10
Description: Damages the enemy.
Ember
Type: Fire
PP: 25
Description: Damages the enemy. Also has a chance to Burn the enemy.
Explosion
Type: Normal
PP: 5
Description: Damages the enemy, but also significantly damages your Pokemon,
as well.
===
F
===
Fire Blast
Type: Fire
PP: 5
Description: Damages the enemy. Also has a chance to Burn the enemy.
Fire Punch
Type: Fire
PP: 15
Description: Damages the enemy. Also has a chance to Burn the enemy.
Fire Spin
Type: Fire
PP: 15
Description: Hits the enemy 2 to 5 times in a row.
Fissure
Type: Ground
PP: 5
Description: Has a chance to instantly kill the enemy. Ineffective against
Flying-type Pokemon.
Flamethrower
Type: Fire
PP: 15
Description: Damages the enemy. Also has a chance to Burn the enemy.
Flash
Type: Normal
PP: 20
Description: Has a chance to lower the enemy's accuracy. Out of battle, you
can use it to light up Rock Tunnel.
Fly
Type: Flying
PP: 15
Description: Damages the enemy. You cannot be harmed while in the air. Out of
battle, you can fly to places you've already visited.
Focus Energy
Type: Normal
PP: 30
Description: Temporarily increases your Pokemon's chance of a critical hit.
Fury Attack
Type: Normal
PP: 20
Description: Hits the enemy 2 to 5 times in a row.
Fury Swipes
Type: Normal
PP: 15
Description: Hits the enemy 2 to 5 times in a row.
===
G
===
Glare
Type: Normal
PP: 30
Description: Has a chance to Paralyze the enemy.
Growl
Type: Normal
PP: 40
Description: Lowers the enemy's Attack.
Growth
Type: Normal
PP: 40
Description: Temporarily increases your Pokemon's Attack.
Guillotine
Type: Normal
PP: 5
Description: Has a chance to instantly kill the enemy.
Gust
Type: Normal
PP: 35
Description: Damages the enemy.
===
H
===
Harden
Type: Normal
PP: 30
Description: Temporarily increases your Pokemon's Defense.
Haze
Type: Ice
PP: 30
Description: Removes all negative status aliments from your Pokemon and the
enemy's Pokemon.
Headbutt
Type: Normal
PP: 15
Description: Damages the enemy.
Hi Jump Kick
Type: Fighting
PP: 20
Description: Damages the enemy. If you miss, you take 1 HP of damage.
Horn Attack
Type: Normal
PP: 25
Description: Damages the enemy.
Horn Drill
Type: Normal
PP: 5
Description: Has a chance to instantly kill the enemy.
Hydro Pump
Type: Water
PP: 5
Description: Damages the enemy.
Hyper Beam
Type: Normal
PP: 5
Description: Damages the enemy. Must recharge for one turn before using again
after initial use.
Hyper Fang
Type: Normal
PP: 15
Description: Damages the enemy. Also has a chance to cause the enemy to
flinch.
Hypnosis
Type: Psychic
PP: 20
Description: Puts the enemy to sleep.
===
I
===
Ice Beam
Type: Ice
PP: 10
Description: Damages the enemy. Also has a chance to Freeze the enemy.
Ice Punch
Type: Ice
PP: 15
Description: Damages the enemy. Also has a chance to Freeze the enemy.
===
J
===
Jump Kick
Type: Fighting
PP: 25
Description: Damages the enemy. If you miss, you take 1 HP of damage.
===
K
===
Karate Chop
Type: Normal
PP: 25
Description: Damages the enemy. Has a good chance of a critical hit.
Kinesis
Type: Psychic
PP: 15
Description: Has the chance to lower the enemy's accuracy.
===
L
===
Leech Life
Type: Bug
PP: 15
Description: Absorbs the enemy's HP.
Leech Seed
Type: Grass
PP: 10
Description: Absorbs the enemy's HP every turn. Ineffective against Grass-type
Pokemon.
Leer
Type: Normal
PP: 30
Description: Lowers the enemy's Defense.
Lick
Type: Ghost
PP: 30
Description: Damages the enemy. Also has a chance to Paralyze the enemy.
Light Screen
Type: Psychic
PP: 30
Description: Decreases damage done to you by 50% from special attacks.
Lovely Kiss
Type: Normal
PP: 10
Description: Puts the enemy to sleep.
Low Kick
Type: Fighting
PP: 20
Description: Damages the enemy.
===
M
===
Meditate
Type: Psychic
PP: 40
Description: Temporarily increases your Pokemon's Attack.
Mega Drain
Type: Grass
PP: 10
Description: Absorbs HP from the opponent equal to 1/2 of the damage dealt.
Mega Kick
Type: Normal
PP: 5
Description: Damages the enemy.
Mega Punch
Type: Normal
PP: 20
Description: Damages the enemy.
Metronome
Type: Normal
PP: 10
Description: Uses a random move, even if you haven't seen it or learnt it, or
even if you can't use it.
Mimic
Type: Normal
PP: 10
Description: Allows your Pokemon to learn one of the abilities of the other
Pokemon you are fighting in the battle, until the battle is over
or it is switched. The move you learn via Mimic replaces Mimic in
the moveset list.
Minimize
Type: Normal
PP: 20
Description: Temporarily increases your Pokemon's evasiveness.
Mirror Move
Type: Flying
PP: 20
Description: Mimics the last move the enemy did.
Mist
Type: Ice
PP: 30
Description: Your Pokemon will be immune to stat-decreasing attacks.
===
N
===
Night Shade
Type: Ghost
PP: 15
Description: Damages the opponent equal to your Pokemon's experience level.
===
P
===
Pay Day
Type: Normal
PP: 20
Description: Damages the opponent. After battle, the amount of coins received
are equal to 2x your Pokemon's level per hit.
Peck
Type: Flying
PP: 35
Description: Damages the opponent.
Petal Dance
Type: Grass
PP: 20
Description: Hits the enemy 2 to 3 times, but inflicts Confuse on you.
Pin Missile
Type: Bug
PP: 20
Description: Hits the enemy 2 to 5 times.
Poison Gas
Type: Poison
PP: 40
Description: Poisons the opponent.
Poison Sting
Type: Poison
PP: 35
Description: Damages the opponent. Also has a chance to Poison the enemy.
Poisonpowder
Type: Poison
PP: 35
Description: Poisons the opponent.
Pound
Type: Normal
PP: 35
Description: Damages the opponent.
Psybeam
Type: Psychic
PP: 20
Description: Damages the opponent. Also has a chance to Confuse the enemy.
Psychic
Type: Psychic
PP: 10
Description: Damages the opponent. Also has a chance to decrease the enemy's
Special.
Psywave
Type: Psychic
PP: 15
Description: Damages the opponent equal to 1.5 times your Pokemon's experience
level.
===
Q
===
Quick Attack
Type: Normal
PP: 30
Description: Damages the opponent. You always get the first turn when you use
this. If double Quick Attacks are used (one from you and one from
the enemy), whoever has higher Speed will use it first.
===
R
===
Rage
Type: Normal
PP: 20
Description: Your Pokemon keeps attacking and you can't control it. Damage
increases as your Pokemon takes damage until the end of the
battle.
Razor Leaf
Type: Grass
PP: 25
Description: Damages the opponent. Has a high chance of a critical hit.
Razor Wind
Type: Normal
PP: 10
Description: Damages the opponent.
Recover
Type: Normal
PP: 20
Description: Recovers your Pokemon's health by half its maximum HP.
Reflect
Type: Psychic
PP: 20
Description: Decreases damage taken from physical attacks by 50%.
Rest
Type: Psychic
PP: 10
Description: Recovers your Pokemon's HP fully, and it also removes all
negative status aliments. Your Pokemon misses two turns, though.
Roar
Type: Normal
PP: 20
Description: Scares away wild Pokemon.
Rock Slide
Type: Rock
PP: 10
Description: Damages the opponent.
Rock Throw
Type: Rock
PP: 15
Description: Damages the opponent.
Rolling Kick
Type: Fighting
PP: 15
Description: Damages the opponent. Also has a chance to cause the enemy to
flinch.
===
S
===
Sand-Attack
Type: Normal
PP: 15
Description: Lowers the enemy's accuracy.
Scratch
Type: Normal
PP: 30
Description: Damages the enemy.
Screech
Type: Normal
PP: 40
Description: Lowers the enemy's Defense.
Seismic Toss
Type: Fighting
PP: 20
Description: Damages the opponent equal to your Pokemon's experience level.
Selfdestruct
Type: Normal
PP: 5
Description: Damages the enemy, but also significantly damages your Pokemon,
as well.
Sharpen
Type: Normal
PP: 30
Description: Temporarily increases your Attack.
Sing
Type: Normal
PP: 15
Description: Puts the enemy to Sleep.
Skull Bash
Type: Normal
PP: 15
Description: Hits the enemy 2 times in a row.
Sky Attack
Type: Flying
PP: 5
Description: Damages the enemy.
Slam
Type: Normal
PP: 20
Description: Damages the enemy.
Slash
Type: Normal
PP: 20
Description: Damages the enemy.
Sleep Powder
Type: Normal
PP: 15
Description: Puts the enemy to Sleep.
Sludge
Type: Poison
PP: 20
Description: Damages the enemy. Also has a chance to Poison the enemy.
Smog
Type: Poison
PP: 20
Description: Damages the enemy. Also has a chance to Poison the enemy.
Smokescreen
Type: Normal
PP: 20
Description: Lowers the enemy's accuracy.
Softboiled
Type: Normal
PP: 10
Description: Recovers your Pokemon's health by half its maximum HP. Outside of
battle, HP can be transferred from the Pokemon who knows the move
to another Pokemon by 1/8 amount.
Solarbeam
Type: Grass
PP: 10
Description: Damages the enemy. Must charge one turn before using on second
turn.
Sonic Boom
Type: Normal
PP: 20
Description: Damages the enemy 20 HP each time you use it.
Spike Cannon
Type: Normal
PP: 15
Description: Hits the enemy 2 to 5 times in a row.
Splash
Type: Water
PP: 40
Description: Does nothing.
Spore
Type: Bug
PP: 15
Description: Puts the enemy to Sleep.
Stomp
Type: Normal
PP: 20
Description: Damages the enemy. Also has a chance to cause the enemy to
flinch.
Strength
Type: Normal
PP: 15
Description: Damages the enemy. Out of battle, moves huge boulders.
String Shot
Type: Bug
PP: 40
Description: Lowers the enemy's Speed.
Struggle
Type: Normal
PP: 10
Description: Damages the enemy. Only accessible if all your moves have 0 PP.
Your Pokemon takes 1/4 the damage it deals when you use this.
Stun Spore
Type: Grass
PP: 30
Description: Paralyzes the enemy.
Submission
Type: Fighting
PP: 25
Description: Damages the enemy. Your Pokemon takes 1/4 of the damage it deals,
however.
Substitute
Type: Normal
PP: 10
Description: When used, your Pokemon sacrifices 1/8 of its HP and creates a
clone of itself. This clone fights for itself. Dies if it takes
too much damage.
Super Fang
Type: Normal
PP: 10
Description: Damages the enemy by half.
Supersonic
Type: Normal
PP: 20
Description: Confuses the enemy.
Surf
Type: Water
PP: 15
Description: Damages the enemy. Out of battle, you can use this to move across
water.
Swift
Type: Normal
PP: 20
Description: Damages the enemy. Contrary to popular belief, Swift does not
have 100% accuracy. It has over 99% accuracy, but not quite 100%.
Swords Dance
Type: Normal
PP: 30
Description: Increases your Pokemon's Attack.
===
T
===
Tackle
Type: Normal
PP: 35
Description: Damages the enemy.
Tail Whip
Type: Normal
PP: 30
Description: Decreases the enemy's Defense.
Take Down
Type: Normal
PP: 20
Description: Damages the enemy. Your Pokemon receives 1/4 the damage dealt.
Teleport
Type: Psychic
PP: 20
Description: Causes you to run away from wild Pokemon battles. Out of battle,
takes you to the Poke Center you previously visited.
Thrash
Type: Normal
PP: 20
Description: Hits the enemy 2 to 5 times in a row. Confuses the enemy.
Thunder
Type: Electric
PP: 10
Description: Damages the enemy. Also has a chance to Paralyze the enemy.
Thunderbolt
Type: Electric
PP: 15
Description: Damages the enemy. Also has a chance to Paralyze the enemy.
Thunder Punch
Type: Electric
PP: 15
Description: Damages the enemy. Also has a chance to Paralyze the enemy.
Thundershock
Type: Electric
PP: 30
Description: Damages the enemy. Also has a chance to Paralyze the enemy.
Thunder Wave
Type: Electric
PP: 20
Description: Paralyzes the enemy.
Toxic
Type: Poison
PP: 10
Description: Poisons the enemy. Poison damages more and more each turn.
Transform
Type: Normal
PP: 10
Description: Transforms your Pokemon into the one you are fighting. You have
all their abilities at your disposal.
Tri Attack
Type: Normal
PP: 10
Description: Damages the enemy.
Twineedle
Type: Bug
PP: 20
Description: Hits the enemy 2 times in a row. Also has a chance to Poison the
enemy.
===
V
===
Vicegrip
Type: Normal
PP: 30
Description: Damages the enemy.
Vine Whip
Type: Grass
PP: 10
Description: Damages the enemy.
===
W
===
Water Gun
Type: Water
PP: 25
Description: Damages the enemy.
Waterfall
Type: Water
PP: 15
Description: Damages the enemy.
Whirlwind
Type: Normal
PP: 20
Description: Blows wild Pokemon away, thus ending the battle.
Wing Attack
Type: Flying
PP: 35
Description: Damages the enemy.
Withdraw
Type: Water
PP: 40
Description: Increases your Pokemon's Defense.
Wrap
Type: Normal
PP: 20
Description: Hits the enemy 2 to 5 times in a row.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 13. Shops |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
In this section, I'll list all of the shops in Pokemon Red, Blue, and Yellow.
-----------------------------------------
-----------------------------------------
Poke Ball
Price: $200
Antidote
Price: $100
Paralyz Heal
Price: $200
Burn Heal
Price: $250
----------------------------------------
----------------------------------------
Poke Ball
Price: $200
Potion
Price: $300
Escape Rope
Price: $550
Antidote
Price: $100
Burn Heal
Price: $250
Awakening
Price: $200
Parlyz Heal
Price: $200
----------------------------------------
----------------------------------------
Poke Ball
Price: $200
Potion
Price: $300
Repel
Price: $350
Antidote
Price: $100
Burn Heal
Price: $250
Awakening
Price: $200
Parlyz Heal
Price: $200
----------------------------------------
----------------------------------------
Poke Ball
Price: $200
Super Potion
Price: $700
Ice Heal
Price: $250
Awakening
Price: $200
Parlyz Heal
Price: $200
Repel
Price: $350
----------------------------------------
----------------------------------------
Great Ball
Price: $600
Super Potion
Price: $700
Revive
Price: $1500
Escape Rope
Price: $550
Super Repel
Price: $500
Antidote
Price: $100
Burn Heal
Price: $250
Ice Heal
Price: $250
Paralyz Heal
Price: $200
----------------------------------------
----------------------------------------
2nd Floor:
TM32
Price: $1000
TM33
Price: $1000
TM02
Price: $2000
TM07
Price: $2000
TM37
Price: $2000
TM01
Price: $3000
TM05
Price: $3000
TM09
Price: $3000
TM17
Price: $3000
Great Ball
Price: $600
Super Potion
Price: $700
Revive
Price: $1500
Super Repel
Price: $500
Antidote
Price: $100
Burn Heal
Price: $250
Ice Heal
Price: $250
Awakening
Price: $200
Paralyz Heal
Price: $200
4th Floor:
Poke Doll
Price: $1000
Fire Stone
Price: $2100
Thunder Stone
Price: $2100
Water Stone
Price: $2100
Leaf Stone
Price: $2100
5th Floor:
HP Up
Price: $9800
Protein
Price: $9800
Iron
Price: $9800
Carbos
Price: $9800
Calcium
Price: $9800
X Accuracy
Price: $950
Guard Spec.
Price: $700
Dire Hit
Price: $650
X Attack
Price: $500
X Defend
Price: $550
X Speed
Price: $350
X Special
Price: $350
Fresh Water
Price: $200
Soda Pop
Price: $300
Lemonade
Price: $350
----------------------------------------
Fuschia City Shop
----------------------------------------
Ultra Ball
Price: $1200
Great Ball
Price: $600
Super Potion
Price: $700
Revive
Price: $1500
Full Heal
Price: $600
Super Repel
Price: $500
----------------------------------------
----------------------------------------
Great Ball
Price: $600
Hyper Potion
Price: $1200
Max Repel
Price: $700
Escape Rope
Price: $550
Full Heal
Price: $600
Revive
Price: $1500
----------------------------------------
----------------------------------------
Location: Cinnabar Island
Items:
Ultra Ball
Price: $1200
Great Ball
Price: $600
Hyper Potion
Price: $1200
Max Repel
Price: $700
Escape Rope
Price: $550
Full Heal
Price: $600
Revive
Price: $1500
----------------------------------------
----------------------------------------
Ultra Ball
Price: $1200
Great Ball
Price: $600
Full Restore
Price: $3000
Max Potion
Price: $2500
Full Heal
Price: $600
Revive
Price: $1500
Max Repel
Price: $700
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 14. Gameshark Codes |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
Since there is a rather large selection of Gameshark Codes for R/B/Y, I have
decided to redirect you here for codes:
http://db.gamefaqs.com/portable/gameboy/file/pokemon_k.txt
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 15. FAQs |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
A: Yes. You can do what is called the Mew Glitch to get him. Go here for that
information:
http://db.gamefaqs.com/portable/gameboy/file/pokemon_mew_glitch.txt
Q: Should I stick with the movesets that I get with my Pokemon when they get
Level 100, or should I teach them better techniques with the use of TMs?
A: Well, what do you think? Are TMs there for nothing? Certainly not. Use the
TMs if you want to; you will probably regret it later if you don't,
especially if you play against a good player who strategizes well. Some
moves just suck (e.g. Tail Whip, Withdraw).
Q: Help! Why won't Cut get out of my moveset when I try to delete it?
A: HMs are permanent after you use them on a specific Pokemon. This is why it
is important to teach HMs to what are called "HM Slaves". For example, if
you have a Pidgey that you won't train ever, teach it Fly. You get me? You
can also teach Mew every HM in the game and make it an HM Slave. I prefer
to capture two Mew's via Gameshark (yes, I cheat, blah blah who cares? I
don't) and teach the Mew's all 5 HMs. Simple as that.
Most HMs suck, with the exception of Surf. Fly is okay, but not enough to
merit using it all that often. Surf is actually only slightly weaker than
Hydro Pump, and has much more PP to boot, so teach that to a Water-type
Pokemon for sure.
A: At Level 100. If you do that, you can increase each stat by approximately
30. HP goes up 50, I believe. If you do it at a lower level, your stats
will go up a very unimpressive amount. Believe me, I tried.
A: No. Waste your time if you believe it, it's not my time...
A: Go here to find all the information you need in that particular area:
http://db.gamefaqs.com/portable/gameboy/file/pokemon_strategy.txt
A: It's a glitch. Missingno was a missing number in the game. Don't ask me
why, ask the programmers.
A: You can bring one of your Pokemon to the Daycare Center south of Cerulean
City (in the area you can catch Meowth at in the Blue Version) and have the
owner train it. Bad thing is, he will teach your Pokemon moves that you
might not necessarily want, so it's better to raise your own Pokemon. Each
time you take 1 step, the Pokemon in the Daycare Center gets 1 experience
point.
To get the Pokemon back, simply talk to the owner of the Daycare Center.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 16. Codes n' Secrets |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
Have Gameboy A be the first to enter the Cable Club, and have
Gameboy A be the first one to trade Jynx to Gameboy B, or this
won't work right. Have Gameboy A trade Jynx and Gameboy B trade
Pidgey (again, just examples; you can do it with any Pokemon).
After Gameboy A receives the bad Pokemon from Gameboy B, the
screen of Gameboy A will say "waiting". Have Gameboy A turn off
his/her Gameboy the second the waiting message disappears.
I have caught many tough (yes, tough) wild Pokemon with this.
This doesn't really work on Mewtwo or Pokemon like that though,
unless you are very lucky, so I wouldn't try it on Pokemon like
that.
You can also dupe a Rare Candy this way, and give them to your
Pokemon for an easy way to Level 100. Nifty.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 17. Copyright |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This guide is copyrighted � 2006-2008, Kori Winstead. All rights reserved. All
trademarks and copyrights contained in this guide are owned by their
respective trademark and copyright holders. This FAQ is NOT to be reproduced
on ANY website except for the ones I list below:
GameFAQs.com
ign.com
neoseeker.com
gameplayworld.com
gamespot.com
absolutcheats.com
supercheats.com
gamerhelp.com
1up.com
If you would like this FAQ or any of my other FAQs to be on your site, then
e-mail me at verykoolguy2002@yahoo.com. 99.9% of the time I will say yes, so
go ahead and e-mail me. The one website that CANNOT use my FAQ without my
permission is www.cheatcc.com. They have ripped me off in the past, and they
will never EVER be able to post ANY of my work. Also, they never kept up with
my most recent versions on one of my FAQs, so I will not allow them to use any
of my FAQs anymore.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 18. Contact Info |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
It gets very annoying after a while to have to sit here and respond to e-mails
about things that are already blatantly answered in this FAQ. So the bottom
line is to read my FAQ first and if it doesn't contain the information you are
looking for, then go ahead and e-mail me and I'll gladly respond (though I'll
usually respond to question already answered in this FAQ anyway, just the way
I am, but that doesn't mean I like those e-mails).
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 19. Credits |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
Jesus Christ: The Son of God who loves me and died for me. He died for me, so
that I may have eternal life and not be condemned. Thanks. :)