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Armies of Oerth

-Orders of Battle-
by Rob Kuntz
from Lord of the Green Dragons blogspot
http://lordofthegreendragons.blogspot.com/2010/02/armies-of-oerth-part-i.html
One of the earliest gems I found was in Dragon #37. It has a great Sorcerer's Sc
roll article by Gygax on Greyhawk's evolution, and (at the time) its intended fu
ture. At the end of the article, he gave us an added bonus: Orders of Battle for
certain renowned figures from the Greyhawk world - Bigby, Mordenkainen, Robilar
, Tenser & "Erac's Cousin". Earlier in the same article, Gary spoke of having a
set of rules to set forth the orders of battle of the various governing states o
f the Flanaess. Players would be able to fight the major battles which could aff
ect the course of history in the World of Greyhawk. Knowing of his roots in warg
aming and interest in military history, I would hypothesize the orders of battle
given are entirely playable (with probably a few adjustments) for whichever war
gaming system one was to use.
As I am currently experimenting with Field of Glory, I intend to represent these
armies accordingly. Each base of models can normally represent 250 men-at-arms,
but the rules quickly suggest to ignore this (I suppose a player should unless
one has an incredibly large battle-table and lots of toy soldiers to fill it wit
h!). The player is advised to treat an army as a coherant whole, representing wh
atever full-sized army its prototype usually fielded. It aims for reaching the c
orrect shape and feel of the army for a more realistic representation of how it
fought. Since this system was not designed with fantasy games in mind, it elimin
ates the use of magic. Still I think it will be a good system to experiment with
. So, looking over the army lists, I have decided each model base should represe
nt approximately 25 men-at-arms each. The reason for the smaller ratio is to all
ow more bases/models on the board to properly play with.
there are several more related articles from other Dragon Magazines giving addit
ional battle forces for some of the greater state armies.
--
Field of Glory is a set of historical miniatures rules for ancient and medieval
tabletop battles. The rules cover the ancient and medieval period (3000 BC 1500
AD) from the rise of the earliest known armies through to the introduction of ef
fective gunpowder weapons. The game scale is flexible and the movement and range
distances are the same regardless of scale.
FoG is designed to play a battle with 10 15 battle groups in a 3 to 4 hour game.
Each battle group is made up of variable number of bases, usually between 2 12
each, and are maneuvered by commanders as independent units which remain as a si
ngle cohesive block for the game. These battle groups move as a unit but the com
bat system allows the shooting and melee combats to be fought by those bases exp
osed or in contact. Battle groups are rated by type (cavalry, heavy foot etc) tr
aining, protection level, weapons and morale.
A standard turn consists of a set sequence of phases; an Impact Phase (charging
and combat) a Movement Phase, Shooting, Combat Phase (in addition to the charge
combat) and a final Administrative Phase which deals with a range of command and
morale issues. The sequence is logical and straightforward to follow.
The command and control system rates commanders by levels of competence and appl
ies the simple mechanic of distance from the commander to model the efficiency o
f the army command and control. Commanders can assist battle groups to maneuver,
fight and rally. Under some circumstances a commander can provide benefit to a g
roup of battle groups which is called a battle line. This simple technique seems
to model the efficiencies of a traditional ancient battle-line quite well.
The command and control system rates commanders by levels of competence and appl
ies the simple mechanic of distance from the commander to model the efficiency o
f the army command and control. Commanders can assist battle groups to maneuver,
fight and rally. Under some circumstances a commander can provide benefit to a g
roup of battle groups which is called a battle line. This simple technique seems
to model the efficiencies of a traditional ancient battle-line quite well.
The move system is reasonably simple and intuitive. Move distances, formations a
nd maneuvers (such as wheels and formation changes) are logical and well explain
ed. One clever touch is the Complex Maneuver Test (CMT) which forces battle grou
ps in close proximity to the enemy and who are performing a complex move to roll
dice to complete the move. This makes you think twice about performing formatio
n changes within charge range of the enemy! There is some complexity in the move
sequence, fighting in two directions and the ability to feed parts of a battle
group into an existing melee but the rules do cover these circumstances in suffi
cient detail to allow an understanding by the second or third game.
The combat system appears complicated but is actually quite straight forward and
is well supported by a set of good charts and tables. There are more units able
to shoot and skirmishers now take on the important function of forcing the heav
y units to take Cohesion Tests from a trickle of shooting casualties inflicted o
ver a long period of time. Melees now take many turns and the disintegration of
battle groups is gradual and the effects are more subtle than one would normally
observe in a game where each unit fights to the last man. For example the initi
al clash between an elite Roman Legion and a Gallic warrior band might see the l
egionaries disrupted and even lose some elements but often their better armour, be
tter morale and close quarter training will allow them to (over 4 or 5 turns) wh
ittle down the Gauls and cause them to break and run.
Morale rules are also important in determining the outcome of a battle. Supporti
ng units, location of Generals, routing units, rallying units, bolstering (improvi
ng a units morale) and the Cohesion Test are some of the techniques the game applie
s to model the impact of morale on an ancient battle.
The game is supported by a detailed set of annexes and a comprehensive glossary
which is very useful for new players to this system. There is a range of 13 supp
lemental books containing specific Army Lists, such as Republican & Imperial Rom
e, Ancient Greeks, Late Medieval Europe, Byzantium, and the Far East. These book
s are not necessary for using the main rulebook, but they are well presented and
illustrated and provide detailed lists of a broad range of historical armies.
In summary, Field of Glory is a well written and well explained system with lots
of clear and colourful diagrams which will ease the pain of learning a new set
of rules. The rules have a formed-unit approach that represents many of the aspe
cts of ancient warfare with simple ease. The morale rules add a significant elem
ent to the game and are simple to understand and straightforward to apply. The c
ombat rules are not complex, but they do require a methodical and measured appro
ach. New players who rush will either make fundamental errors or become confused
about who did what to whom. The rules have been assembled by a group of long-st
anding wargamers and several of the contributors are classical or history schola
rs in their own right.
--
Bigby's Army List
This army is actually centered in a very good area related to the City of Greyha
wk and its surrounding Lands of Oerik, specifically somewhere between the Shield
Lands & Bandit Kingdoms. Battlewise, this can bring them into oppostion with th
e Horned Society, Iuz, or even the Kingdom of Furyondy depending on which way th
is neutral-alligned force may wish to involve itself.
Commander-in-Chief: Bigby (MU of 18th level) = 1 base
One piece of triviaI found was "His personal symbol is an open palm behind a lar
ge, stylized bumblebee". I do not know if this is from his original beginnings w
hen run by Gary Gygax, or if it was simply added to the character's history at s
ome point later by others. Due to the thematic nature of many spells bearing his
name, the 'open palm' is certainly a safe symbol to go with for now.
Heavy Cavalry: 50 (Elite) = 2 bases
(3 models/base; knights on horses, heavy armour & barding, hand weapons)
Medium Cavalry: 100 (Regulars) = 4 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Light Cavalry: 100 (Regulars) = 4 bases
(2 models/base; riders on horses, no armour, small shields, hand weapons)
Light Horse Archers: 100 (Levied) = 4 bases
(2 models/base; riders on horses, no armour, small shields, bows)
Armored Infantry: 50 (Elite) = 2 base
(4 models/base; foot troops, helm, chest armour & substantial shields, hand weap
ons)
Heavy Infantry: 180 (Regulars) = 8 bases
(4 models/base; foot troops, heavy armour & substantial shields, hand weapons)
Light Crossbowmen: 100 (Regulars) = 4 bases
(2 models/base; foot troops, no armour, small shields, crossbows)
Heavy Crossbowmen: 50 (Regulars) = 2 bases
(4 models/base; foot troops, heavy armour & substantial shields, crossbows)
Pikemen: 100 (Elite) = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, pikes)
So, this totals 35 bases with 103 models on them.
It is mentioned this force has been occasionally allied with:
Elven Infantry: 200 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, swords/hand weap
ons)
Kron Hills Dwarven Infantry: 150 = 6 bases
(3 models/base; foot troops, leather armour & moderate shields, axes/hand weapon
s)
--
An army this size is more in league with the larger state armies which I plan to
represent later on. I will be using the standard ratio of 250 men-at-arms per b
ase. Yes, the state armies will be THAT huge. For anyone feeling ambitious to bu
ild one of these armies in either scale, I will list the number of bases in both
ratios. The number of actual models per base will be the same for both.
100 men/base will be listed in BLUE.
250 men/base will be listed in GREEN
Mordenkainen's Army List
Commander-in-Chief: Mordenkainen: (MU of 20th level)
= 1 base / 1 base
Medium Cavalry: 500 (Regulars) = 5 bases / 2 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Light Cavalry: 500 (Regulars) = 5 bases / 2 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)
Light Horse Archers: 1,000 (Regulars), = 10 bases / 4 bases
(2 models/base; riders on horses, no armour & small shields, bows)
Light Horse Archers: 2,000 (Levied) = 20 bases / 8 bases
(2 models/base; riders on horses, no armour & small shields, bows)
This totals 41 bases with 86 models on them.
This totals 17 bases with 35 models on them.
This force was known to be Chaotic, possibly Neutral, with an absolute zero-tole
rance policy towards Evil clerics.
--
Robilar's Army List
Commander-in-Chief: Robilar (Fighter of 19th level) = 1 base
Sometime over one year ago, Robilar freed a demon, and in the ensuing difficulti
es, forces aligned with Good sacked and destroyed his stronghold west of the Cit
y of Greyhawk. Many of the higher-level figures were slain, but Robilar still ha
s Otto, a high-level magic-user, and Quij, an Orcish hero of high abitlity but l
ow intelligence, as well as some relatively low-leve1 cohorts. It is reported th
at the following force escaped and is now somewhere in the Pomarj region.
Heavy Cavalry: 50 (Regulars) = 2 bases
(3 models/base; knights on horses, heavy armour & barding, hand weapons)
Medium Cavalry: 100 (Regulars) = 4 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Light Cavalry: 50 (Regulars) = 2 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)
Light Horse Crossbowmen: 50 (Regulars) = 2 bases
(2 models/base; riders on horses, no armour & small shields, crossbows)
Heavy Infantry: 100 (Elite Orcish) = 4 bases
(4 models/base; foot troops, heavy armour & substantial shields, hand weapons)
Light Infantry: 100 (Levied) = 4 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)
Heavy Archers: 50 (Elite Orcish) = 2 bases
(4 models/base; foot troops, heavy armour & substantial shields, bows)
Light Crossbowmen: 50 (Regulars) = 2 bases
(2 models/base; foot troops, no armour & small shields, crossbows)
Pole Armed Infantry: 100 (Regular Orcish) = 4 bases
(2 models/base; foot troops, leather armour & moderate shields, pole arms)
This is 27 bases with 71 models on them.
This force is known to be Lawful Evil, but even the minions of Hell eye the army
with suspicion due to its chaotic actions.
--
Tenser's Army List
Commander-in-Chief: Tenser (MU of 19th level) = 1 base
Somewhere along the southern shares of the Nyr Dyv is the hidden fortress of Ten
ser. It is likely that the identity of the master of the place is kept secret. T
enser is accompanied by a high-level cleric and various other figures of relativ
ely high level, some reported to be demi-human. Some say that the ranger, Otis,
is with him. The force is Good in alignment, but its exact disposition is unknow
n. It is suspected that troops from the surrounding area will join with Tenser i
n time of need.
Heavy Cavalry: 50 (Guards) = 2 bases
(3 models/base; knights on horses, heavy armor & barding, hand weapons)
Medium Cavalry: 100 (Elite) = 4 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Light Cavalry: 50 (Regulars) = 2 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)
Medium Horse Archers: 100 (Regulars) = 4 bases
(3 models/base; riders on horses, leather armour & moderate shields, bows)
Armored Infantry: 50 (Guards) = 2 bases
(4 models/base; foot troops, helms, chest armour & shields, hand weapons)
Heavy Infantry: 100 (Regulars) = 4 bases
(4 models/base; foot troops, heavy armour & substantial shields, hand weapons)
Light Infantry: 100 (Levied) = 4 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)
Heavy Archers: 50 (Regulars) = 2 bases
(4 models/base; foot troops, heavy armour & substantial shields, bows)
Light Archers: 50 (Levied) = 2 bases
(2 models/base; foot troops, no armour & small shields, bows)
So, this totals 27 bases with 77 models on them.
--
The Unnamed's Army List
(a.k.a. Erac's Cousin's Army List)
Commander-In-Chief: The Unnamed
a.k.a. Erac's Cousin (MU of at least 16th level) = 1 base
Once a servant of Good, this very malign individual now serves Hell with will an
d enthusiasm. Erac's Cousin is seldom seen without a red-eyed rat upon his shoul
der. It is also stated that this mage is able to wield a sword with great profic
iency (6th level fighting ability!).
Medium Cavalry: 50 (Guards) = 2 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Light Cavalry: 50 (Regulars) = 2 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)
Light Horse Archers: 50 (Regulars) = 2 bases
(2 models/base; riders on horses, no armour & small shields, bows)
Heavy Infantry: 100 (Regulars) = 4 bases
(4 models/base; foot troops, heavy armour & substantial shields, hand weapons)
Heavy Archers: 100 (Regulars) = 4 bases
(4 models/base; foot troops, heavy armour & substantial shields, bows)
Pole Armed Infantry: 100 (Regulars) = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, pole-arms)
So, this totals 19 bases with 59 models on them.
Whether or not any of the troops serving Erac's Cousin are humanoid is open to d
ebate. Certainly, humanoid levies will join his forces in some strength if they
are called.
Beware the Ides of March!
I will soon be taking a look at some of the larger state armies from the World o
f Greyhawk previously shown in the Dragon Magazine.
--
Sorceror's Scroll article from Dragon Magazine #56
Gary Gygax gives us a look into the events in the north central Flanaess region.
Specifically, the article revolves around two groups of states. In the western
region, the events surround the Wolf Nomads, the Rovers of the Barrens, luz, and
the Horned Society. Eastward, some interesting developments allow the Duchy of
Tenh to make a strong foray into the Bandit Kingdoms.
The Wolf Nomads' Army List
At one time, the Wegwiur (Wolf Nomads) horsemen contested gladly with the Rovers
of the Barrens for the rights to the lands around the Howling Hills and the Dul
si River, sometimes defeating them and sometimes being driven away. With the reb
irth of Iuz, the Wolf Nomads shun the territory they once disputed, and are them
selves subject to raids from humanoids and humans from Iuz. These Nomads are not
daunted by these forays, however, and have given as good as they've gotten. The
ir banners depict one or more wolves, and their standards bear wolftails and hea
ds.
Commander-in-Chief: Bargru, Tarkhan & Commander of
the Relentless Horde (F 14th level/MU(I) 2nd level) = 1 base
Medium Cavalry: 2000 (Guards) = 8 bases
(3 models/base; riders on horses, leather armour & moderate shields, lances)
Light Cavalry: 10000 (Regulars) = 40 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)
Light Horse Archers: 7000 (Regulars) = 28 bases
(2 models/base; riders on horses, no armour & small shields, bows)
Armored Crossbowmen: 1000 (Regulars) = 4 bases
(4 models/base; Foot, helms & chest armour & moderate shields, crossbows)
So, this totals 81 bases with 177 models on them.
NOTE: Sorcerer's Scroll, Dragon Magazine #55. Gygax has given us a brief look at
the racial populations & some national dress guidelines that could be used when
painting this army. He mentions the Wolf Nomads being intermixed with the Rover
s of the Barons. Even though they are partially of the Baklunish strain, they ra
cially show the darker Flan blood.
Flannae: bronze skin, black to brown hair, dark brown eyes, clothing is of solid
bright hues with yellow ochre and vermillion being the favorites, and the more
civilized Flan dress in the mode currently fashionable in their portion of the c
ontinent.
--
Iuz's Army List
Commander-in-Chief: Iuz, The Old, Demigod
(C, 16th level & T(A), 16th level) = 1 base
Whether luz is a human who has become demon-like through the centuries, or wheth
er he is a semi-demon, a cambion (as some suggest, a by-blow of Orcus), no morta
l knows. He is, however, the first known godling of Chaotic Evil, whose wickedne
ss and treachery are infamous throughout the Flanaess. luz rules a portion of Oe
rth, a horrid territory which bears its master's name, from the cursed city of M
olag. Few creatures beyond the boundaries of this domain will even speak his nam
e, let alone adore him. Clerics of luz dress in rusty black (their master's favo
rite color) or white streaked with rust-red bloodstains.
Sub-Commander: Lord Choldraf (C, 14th level) = 1 base
Sub-Commander: Mellard-Plict (MU, 12th level) = 1 base
Heavy Cavalry: 2000 = 8 bases
(3 models/base; knights on horses, heavy armor & barding, hand weapons)
Light Cavalry: 1000 (Guards) = 4 bases
(2 models/bases; riders on horses, no armour & small shields, hand weapons)
Heavy Infantry: 2000 = 8 bases
(4 models/base; foot troops, heavy armour & substantial shields, hand weapons)
Crossbowmen: 2000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, crossbows)
Goblin Infantry: 3000 = 12 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Orc Infantry: 6000 = 24 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Hobgoblin Infantry: 4000 = 16 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Infantry (various humanoids): 5000 to 8000 = 20 to 32 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
So, this totals 103 to 115 bases with 307 to 343 models on them.
--
Horned Society's Army List
Commander-in-Chief:
Hierarch Blontug
(C 4th, F 9th, T(A) 9th level)
= 1 base
The commander of the Host of the Hierarchs, Blontug is a much feared half-orc of
great power.
Sub-Commander Plar Rostal (F 11th level) = 1 base
A renowned human fighter leading all of the cavalry forces of the Host of the Hi
erarchs.
Sub-Commander: Seenia (F 6th, MU 6th, T 6th level) = 1 base
A renegade (sylvan) elf serving as leman to Plar Rostal.
Medium Cavalry: 5000 = 20 bases
(3 models/base; riders, horses, leather armour & moderate shields, hand weapons)
Armoured Infantry (Humans): 5000 = 20 bases
(3 models/base; foot troops, helms & chest armour & moderate shields, hand weapo
ns)
Armoured Infantry (Goblins): 2000 = 8 bases
(3 models/base; foot troops, helms & chest armour & moderate shields, hand weapo
ns)
Armoured Infantry (Orcs): 4000 = 16 bases
(3 models/base; foot troops, helms & chest armour & moderate shields, hand weapo
ns)
Armoured Infantry (Hobgoblins): 7000 = 28 bases
(3 models/base; foot troops, helms & chest armour & moderate shields, hand weapo
ns)
This is 94 bases with 279 models on them.
--
Bandit Kingdoms' Army List
Commander-in-Chief: Baron Skiven (F 11th level) = 1 base
After the Barony of Grosskopf was laid waste by the Duchy of Tenh, the Combinati
on of Free Lords rallied behind Skiven to defend the Bandit Kingdoms. In the cou
rse of this action, the Combination abandoned thier assistance to the Horned Soc
iety. The Society retaliated by seizing additional lands within the Bandit Kingd
oms. Baron Skiven was able to negotiate a truce with the duchy of Tenh on behalf
of the Combination. This freed them to retaliate against the Horned Society.
Medium Cavalry: 4,100 = 16 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 8,900 = 36 bases
(3 models/base: leather armour & moderate shields, hand weapons)
Humanoid Infantry: 510 = 2 bases
(3 models/base: leather armour & moderate shields, hand weapons)
This is 55 bases with 163 models on them.
The Free Lords of the Combination are a group of at least 17 separate states wit
hin the Bandit Kingdoms. As these forces are much smaller individually, they are
perfect for using against equally smaller armies, such as the legendary charact
er armies originally given in Parts I through V of this series of articles.
To represent these individual states, I will be using the smaller ratio of 25 me
n-at-arms per base.
1. Warfields' Army List
Commander-in-Chief: Guardian General Hok (F 11th level) = 1 base
Medium Cavalry: 300 = 12 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 500 = 20 bases
(3 models/base: leather armour & moderate shields, hand weapons)
This is 33 bases with 97 models on them.
2. Wormhall's Army List
Commander-in-Chief: Baron Oltagg (F 4th, T 9th level) = 1 base
Medium Cavalry: 150 = 6 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 400 = 16 bases
(3 models/base: leather armour & moderate shields, hand weapons)
Humanoids (gnolls) Infantry: 100 = 4 bases
(3 models/base; leather armour & moderate shields, hand weapons)
This is 27 bases with 79 models on them.
3. Freehold's Army List
Commander-in-Chief: Eab Huldor (MU 9th level) = 1 base
Medium Cavalry: 350 = 14 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 800 = 32 bases
(3 models/base: leather armour & moderate shields, hand weapons)
This is 47 bases with 139 models on them.
4. Kor's Army List
Commander-in-Chief: Rhelt Abbarra (T(A) 10th level) = 1 base
Medium Cavalry: 400 = 16 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 600 = 24 bases
(3 models/base: leather armour & moderate shields, hand weapons)
This is 41 bases with 121 models on them.
5. Tangles' Army List
Commander-in-Chief: Earl Renyard (Bard 8th level - F 6th/T 7th level) = 1 base
Medium Cavalry: 200 = 8 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 550 = 22 bases
(3 models/base: leather armour & moderate shields, hand weapons)
This is 31 bases with 91 models on them.
6. Rift's Army List
Commander-in-Chief: Plar Lintoff (T 13th level) = 1 base
Medium Cavalry: 150 = 6 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 350 = 14 bases
(3 models/base: leather armour & moderate shields, hand weapons)
Humanoids (gnolls) Infantry: 200 = 8 bases
(3 models/base: leather armour & moderate shields, hand weapons)
Humanoids (bugbears) Infantry: 50 = 2 bases
(3 models/base: leather armour & moderate shields, hand weapons)
Humanoids (ogres) Infantry: 10 = 1 base
(3 models/base: leather armour & moderate shields, hand weapons)
This is 32 bases with 94 models on them.
7. Reyhu's Army List
Commander-in-Chief: Tyrant Celdro (F 10th level) = 1 base
Medium Cavalry: 300 = 12 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 700 = 28 bases
(3 models/base: leather armour & moderate shields, hand weapons)
This is 41 bases with 121 models on them.
8. Redhand's Army List
Commander-in-Chief: Price Zeech (C 5th/F 8th level) = 1 base
Medium Cavalry: 100 = 4 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 300 = 12 bases
(3 models/base: leather armour & moderate shields, hand weapons)
This is 16 bases with 49 models on them.
9. Artonsamay's Army List
Commander-in-Chief: Duke Nebon Gellor (F 9th level) = 1 base
Medium Cavalry: 250 = 10 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 250 = 10 bases
(3 models/base: leather armour & moderate shields, hand weapons)
This is 21 bases with 61 models on them.
10. Stoink's Army List
Commander-in-Chief: Boss Dhaelhy (F 8th, T 5th level) = 1 base
Medium Cavalry: 200 = 8 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 650 = 26 bases
(3 models/base: leather armour & moderate shields, hand weapons)
This is 35 bases with 103 models on them.
11. Dimre's Army List
Commander-in-Chief: Szek Winvid (C 10th level) = 1 base
Medium Cavalry: 300 = 12 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 550 = 22 bases
(3 models/base: leather armour & moderate shields, hand weapons)
This is 35 bases with 103 models on them.
12. Johrase's Army List
Commander-in-Chief: King Selnon (F 11th level) = 1 base
Medium Cavalry: 350 = 14 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 550 = 22 bases
(3 models/base: leather armour & moderate shields, hand weapons)
This is 37 bases with 109 models on them.
13. Midlands' Army List
Commander-in-Chief: Graf Venholtee (C 3rd/F 7th level) = 1 base
Medium Cavalry: 200 = 8 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 450 = 18 bases
(3 models/base: leather armour & moderate shields, hand weapons)
This is 27 bases with 79 models on them.
14. Greenkeep's Army List
Commander-in-Chief: Lord Yanboli (half-elf, F 5th/MU 5th/T 5th level) = 1 base
Medium Cavalry: 150 = 6 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 600 = 24 bases
(3 models/base: leather armour & moderate shields, hand weapons)
This is 31 bases with 91 models on them.
15. Rookroost's Army List
Commander-in-Chief: Plar Teuod Fent (MU(I) 9th level) = 1 base
Medium Cavalry: 250 = 10 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 450 = 18 bases
(3 models/base: leather armour & moderate shields, hand weapons)
This is 29 bases with 85 models on them.
16. Fellands' Army List
Commander-in-Chief: Avaerd, Lord Despot (F 10th level) = 1 base
Medium Cavalry: 300 = 12 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 850 = 34 bases
(3 models/base: leather armour & moderate shields, hand weapons)
Humanoids (orc guards) Heavy Infantry: 100 = 4 bases
(4 models/base; heavy armour & substantial shields, hand weapons)
This is 51 bases with 155 models on them.
17. Groskopf's Army List
Commander-in-Chief: Baron Skiven (F 11th level) = 1 base
Medium Cavalry: 150 = 6 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 300 = 12 bases
(3 models/base: leather armour & moderate shields, hand weapons)
Humanoids (ogrillons) Infantry: 50 = 2 bases
(3 models/base; leather armour & moderate shields, hand weapons)
This is 21 bases with 61 models on them.
--
Duchy of Tenh's Army List
Commander-in-Chief: Duke Ehyeh III
(F(R) 11th level) = 1 base
Medium Cavalry: 2,500 = 10 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 6,000 = 24 bases
(3 models/base: leather armour & moderate shields, hand weapons)
This is 35 bases with 103 models on them.
After the Combination of Free Lords sued for peace, The Tennese military forces
were able to muster additional forces against the Theocracy of the Pale.
Medium Cavalry: 1,500 = 6 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Infantry: 5,000 = 20 bases
(3 models/base: leather armour & moderate shields, hand weapons)
This is an additional 26 bases with 78 models on them.
--
Rovers of the Barrens' Army List
Commander-in-Chief: War Sachem Chada-Three-Lances
(F 8th level) = 1 base
Medium Cavalry: 6,000 = 10 bases
(3 models/base; riders & horses, leather armour & moderate shields, hand weapons
)
Centaurs Light Horse Archers: 900 = 4 bases
(2 models/base; centaurs, no armour & small shields, bows)
This is 15 bases with 39 models on them.
Additional Clan Warriors which may be called upon...
Great Stags Medium Cavalry: 5,200 = 21 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Bear Paws Medium Infantry: 1,150 = 5 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Red Horses Light Cavalry: 2,700 = 11 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)
Black Horses Light Cavalry: 3,350 = 15 bases
(2 models/base; riders on horses; no armour & small shields, hand weapons)
Gray Lynx Light Horse Archers: 1,450 = 6 bases
(2 models/base; riders on horses, no armour & small shields, nows)
Horn Bows Light Horse Archers: 1,800 = 8 bases
(2 models/base; riders & horses, no armour & small shields, bows)
Sly Foxes Medium Archers: 850 = 4 bases
(2 models/base; foot troops, leather armour & moderate shields, bows)
Wardogs Medium Infantry: 3,100 = 13 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
White Wardogs Medium Infantry: 950 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
This is an additional 85 bases with 217 models.
--
Continuing in my endeavour to study the greater armies in the Flanaess, I had di
scovered another Sorceror's Scroll article. This one was from Dragon Magazine #5
7. Gary Gygax gives us a look into the activities of Stonefist's Hold, what some
of the northern barbarians are up to, the developing events of Ratik and Bone M
arch, and continuing down towards Aerdi's South Province - particularly in relat
ion to Sunndi, Idee, and Onnwal.
The Hold of Stonefist's Army List
Disorganized raids and internal struggles threatened to keep the Hold of Stonefi
st from becoming a serious threat to its neighbors. Invasion from the Duchy of T
enh threatened their stability further. Seuvord Redbeard refused to be drawn int
o a civil war, knowing the surrounding enemies of the Hold would take advantage
of the opportunity and destroy the remnants of the state. Seuvord called a great
council and reconciled the differing warband leaders. The council granted him t
he hereditary title of Rhelt making him the Master of the Hold. Under his rule,
expansion of the Stonefist frontier has been pushed past Big Seal Bay, 80 or 90
leagues into territory claimed by the northern Ice Barbarians.
Commander-in-Chief: Seuvord 'Redbeard' I,
Rhelt & Master of the Hold (F 18th level) = 1 base
Sub-Commander: Vlek Col Vlekzed, Atamen = 1 base
Sub-Commander: Dyerg Keda, Atamen (F 12th level) = 1 base
Light Cavalry: 2000 = 8 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)
Heavy Infantry: 1000 (Guards) = 4 bases
(4 models/base; heavy armour & substantial shields, hand weapans)
Medium Infantry: 6000 ('Fist' units) = 24 bases
(3 models/base; leather armour & moderate shields, hand weapons)
Light Infantry: 1000 = 4 bases
(2 models/base; no armour & small shields, hand weapons)
So, this totals 43 bases with 115 models on them.
--
These army lists are abit more subjective. The only army layout provided by Gyga
x was for the Frost Barbarians. The other two lists are based on comments from t
he article, brief blurbs from the World of Greyhawk Gazetteer, and some comparat
ive army structure from Field of Glory supplement books.
Frost Barbarian's Army List
Commander-in-Chief: King Ralff II, Frost Barbarians
(F 15th level) = 1 base
Light Cavalry: 500 = 2 bases
(2 models/bases; riders on horses, no armour & small shields, hand weapons)
Heavy Infantry: 2,000 = 8 bases
(4 models/base; foot troops, heavy armour & substantial shields, hand weapons)
Armoured Infantry: 12,500 = 50 bases
(3 models/base; foot troops, helm & chest armour, moderate shields, hand weapons
)
So, this totals 61 bases with 187 models on them.
Ice Barbarians' Army List
Commander-in-Chief: King Lolgoff Bearhair, Ice Barbarians
(F 14th level) = 1 base
Heavy Infantry: 2,000 = 8 bases
(4 models/base; foot troops, heavy armour & substantial shields, hand weapons)
Armoured Infantry: 6,000 = 24 bases
(3 models/base; foot troops, helm & chest armour, moderate shields, hand weapons
)
Medium Infantry: 4,000 = 16 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Light Infantry: 6,000 = 24 bases
(2 models/base; foot troops, no armour, small shields, hand weapons)
So, this totals 73 bases with 201 models on them.
Snow Barbarians' Army List
Commander-in-Chief: King Orvung, Snow Barbarians
(F 16th level) = 1 base
Heavy Cavalry: 1,000 = 4 bases
(3 models/base; knights on horses, heavy armour & barding, substantial shields,
hand weapons)
Light Cavalry: 1,000 = 4 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)
Heavy Infantry: 4,000 = 16 bases
(4 models/base; foot troops, heavy armour & substantial shields, hand weapons)
Armoured Infantry: 6,000 = 24 bases
(3 models/base; foot troops, helm & chest armour, moderate shields, hand weapons
)
Medium Infantry: 8,000 = 32 bases
(3 models/base; foot troops, leather armour & moderate shields, hand wepoans)
So, this totals 81 bases with 253 models on them.
--
Ratik's Army List
Commander-in-Chief:
Archbaron Lexnol
(F(R) 13th level) = 1 base
Medium Cavalry: 500 = 2 bases
(3 models/bases; riders on horses, helm & chest armour, moderate shields, hand w
eapons)
Armoured Infantry: 2,225 = 9 bases
(3 models/base; foot troops, helm & chest armour, moderate shields, hand weapons
)
Medium Infantry (Borderers): 4,500 = 18 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Light Infantry (Levid & Militia): 4,000 = 16 bases
(2 models/base; foot troops, no armour, small shields, hand weapons)
This totals 46 bases with 120 models on them.
Although being refused aid from the mountain dwarves in the region, sylvan elves
& gnomes from the Loftwood are willing to send the following allied forces:
Armoured Infantry (Sylvan Elves): 600 = 3 bases
(3 models/base; foot troops, helm & chest armour, moderate shields, hand weapons
)
Medium Infantry (Gnomes): 3,000 = 12 bases
(3 models/base; foot troops, leather armour & moderate shields, hand wepoans)
So, this adds another 15 bases with 45 models on them.
--
Three major groups vie for control of the whole Bone March. The most powerful gr
oup are the humanoids under the Orcs of the Vile Rune. The second strongest grou
p are the Orcs of the Death Moon Tribe. Both groups have considerable numbers of
various sorts of humanoids serving them. Both are also led by half-orcs and ass
isted by evil humans. The third power group is a force of ogres and gnolls based
in the hills of the Teeser Torrent. This force is commanded by ogre magi. Many
independent bands contest any attempt of overlordship, and evil men now control
many areas of the march, hoping to displace and enslave the humanoids and rule t
he whole region.
Orcs of the Vile Rune's Army List
Commander-in-Chief: Warchief Grimskull Kurtha,
Half-Orc (F 10th level) = 1 base
Medium Cavalry (Goblin): 2,000 = 8 bases
(3 models/base; goblin riders on wargs, helm & chest armour, moderate shields, h
and weapons)
Heavy Infantry (Orcs): 5,000 = 20 bases
(4 models/base; foot troops, heavy armour & substantial shields, hand weapons)
Medium Infantry (Norkers & Xvarts): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Armoured Infantry (Hobgoblins): 500 = 2 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapon
s)
Armoured Infantry (Ogrillons): 500 = 2 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapon
s)
Armoured Infantry (Gnolls): 500 = 2 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapon
s)
Armoured Infantry (Ogres): 500 = 2 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapon
s)
Light Infantry (Bandits & Brigands): 2,000 = 8 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)
This totals 49 bases with 156 models on them.
Orcs of the Death Moon's Army List
Commander-in-Chief: Warchief Nazgrub Dregg,
Half-Orc (F 9th level) = 1 base
Medium Cavalry (Orcs): 2,000 = 8 bases
(3 models/base; orc riders on wargs, helm & chest armour, moderate shields, hand
weapons)
Light Warg Archers (Goblins): 1,000 = 4 bases
(2 models/base; goblin riders on wargs, no armour & small shield, bows)
Medium Infantry (Orcs): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Medium Crossbowmen (Orcs): 500 = 2 bases
(3 models/base; foot troops, leather armour & moderate shields, crossbows)
Medium Archers (Orcs): 500 = 2 bases
(3 models/base; foot troops, leather armour & moderate shields, bows)
Armoured Infantry (Hobgoblins): 500 = 2 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapon
s)
Medium Infantry (Gnolls): 500 = 2 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Light Infantry (Bandits & Brigands): 1,000 = 4 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)
This totals 33 bases with 89 models on them.
Clan of the Bloody Sun's Army List
Commander-in-Chief: Kaifang Khazakami,
Ogre Mage (F 9th level) = 1 base
Medium Cavalry (Gnolls): 1,500 = 6 bases
(3 models/base; gnoll riders on wargs, helm & chest armour, moderate shields, ha
nd weapons)
Medium Infantry (Orgres): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Medium Archers (Gnolls): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, bows)
Medium Spearmen (Gnolls): 2,500 = 10 bases
(3 models/base; foot troops, leather armour & moderate shields, spears)
Medium Infantry (Gnolls): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
This totals 33 bases with 97 models on them.
--
South Province's Army List
The ruler of South Province, Herzog Chelor III, a cousin of the Overking in Raux
es, is in disfavour. All previous attempts to regain the lost portions of the fi
ef have been turned back in defeat, and the revenue coming to the Malachite Thro
ne have diminished considerably, for the lost territories were rich indeed. Thus
the Herzog has stated the intent to stake his entire personal fortune on a last
attempt to break the Iron League. Success would make his title something more t
han hot air, regain favour for him in Rauxes, swell his coffers to bursting with
wealth, and lastly giving much personal satisfaction to him. He has currently g
athered a force which may well be sufficient to accomplish what none of the Herz
og's ancestors could ever manage to do - regain Idee and spell the end of the Ir
on League, for the defenders cannot gather a force so large to oppose Chelor.
Commander-in-Chief: Herzog Chelor III
(T 5th level/F 11th level) = 1 base
Sub-Commander: General Reynard = 1 base
Heavy Cavalry: 3,000 = 12 bases
(3 models/base; knights on horses, heavy armour, large shields, hand weapons)
Medium Cavalry: 3,000 = 12 bases
(3 models/base; riders on horses, leather armour, moderate shields, hand weapons
)
Light Cavalry: 5,000 = 20 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)
Medium Infantry: 3,000 = 12 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Medium Infantry (Mercenary): 6,000 = 24 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Light Infantry (Levied): 15,000 = 60 bases
(2 models/base, foot troops, no armour & small shields, hand weapons)
Light Infantry (Humanoids): 5,000 = 20 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)
This totals 162 bases with 382 models on them.
--
Sunndi's Army List
The County of Sunndi was once a fief within a fief, being granted to a loyal pee
r of the Overking's Herzog of the South Province of the Great Kingdom. After a l
ong period of oppressive taxation, maltreatment by royal troops and those of the
Herzog as well, they eventually rebelled and joined the general uprising agains
t Aerdian rule. The county is well protected by natural barriers which enable it
to be defended - the dense Rieuwood and hills to east and west. It is threatene
d continually from the north by the Herzog's legions, from the east by the force
s of the Holy Censor of Medegia, and by the Sea Barons along its coasts.
Commander-in-Chief: Count Hazendel
(C 5th level/F 8th level/MU 8th level) = 1 base
Light Cavalry: 1,000 = 4 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)
Armoured Infantry: 3,000 = 12 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapon
s)
Medium Infantry (Woodsmen): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Medium Infantry (Gray Elves): 3,000 = 12 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Medium Infantry (Dwarves): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Medium Infantry (Gnomes): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Medium Infantry (Halflings): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
This totals 49 bases with 141 models on them.
--
Idee's Army List
Count Fedorik Eddri has developed the trade of his realm to a point where the po
pulace are prosperous and happy. However, more revenues should have been expende
d in fortification, however, for the line of strongholds along the northern bord
er of Idee are not fully manned and not in perfect repair. Lulled into a false s
ense of security, Idee was ill-prepared for the strength and force of the South
Province's army. As Fedorik mustered an unready army of 6,000 men, the timely as
sistance of Dwarfking Holgi Hirsute chased the Herzog's forces back. Unfortunate
ly, a rift has developed between the Count and the Dwarfking. There is no questi
on the defending army of the Iron League will be badly outnumbered due to the ru
pture, but the Iron Hills are still relatively secure against invasion even thou
gh Holgi Hirsute stands separately from the allies.
Commander-in-Chief: Count Fedorik Eddri (F 14th level) = 1 base
Heavy Cavalry: 1,000 = 4 bases
(3 models/base; knights on horses, heavy armour & substantial shields, hand weap
ons)
Medium Cavalry: 2,000 = 8 bases
(3 models/base; riders on horses, helm & chest armour, moderate shields, hand we
apons)
Light Cavalry (Mercenary): 1,000 = 4 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)
Medium Infantry: 3,000 = 12 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Medium Infantry (Mercenary): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Light Infantry (Levied): 5,000 = 20 bases
(3 models/base; foot troops, no armour & small shields, hand weapons)
This totals 57 bases with 165 models on them.
It is expected the following allies will join the Count, since Dwarfking Holgi r
efuses to leave the Iron Hills:
Medium Infantry (Dwarves): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Light Infantry (Gnomes): 1,000 = 4 bases
(3 models/base; foot troops, no armour & small shields, hand weapons)
This totals an additional 12 bases with 36 models on them.
--
Irongate's Army List
This large and thriving city is based on sea commerce and trade between Onnwal a
nd the east. Irongate developed an independent spirit early in its history due t
o its minglng of peoples and ideas. As the rule of the Overking grew more despot
ic, the people of the city began to murmur, and the Lord Mayor headed a deputati
on bearing grievances to the Herzog. These emissaries were thrown into prison, g
iven a mock trial, and executed by ritual torture for the Overkings entertainment
. The following year the whole of the south was in arms against the realm, and a
fter a brief struggle the Iron League was founded, an alliance of mutual support
which aided the rebellious states to throw off the yoke of the Aerdi tyrants. I
rongate has a strong naval squadron and a large company of armored infantry in L
eague service. Cobb Darg is using all of his efforts to heal the breach between
Idee and Dwarfking Holgi Hirsute, for a united front will certainly be more able
to withstand the expected onslaught of the Provinces of the Great Kingdom.
Commander-in-Chief: Cobb Darg, Lord High Mayor
(class/level unknown) = 1 base
Light Cavalry: 500 = 2 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)
Heavy Infanty (Pole-arms): 2,000 = 8 bases
(4 models/base; foot troops, heavy armour & substantial shields, pole-arms)
Armoured Crossbowmen: 1,000 = 4 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapon
s)
Medium Infantry: 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Medium Infantry (Levied): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Light Infantry (Borderers): 2,000 = 8 bases
(2 models/base; foot troops, leather armour & moderate shields, hand weapons)
This totals 35 bases with 101 models on them.
These troops can effectively defend Irongate, and are available to aid the demi-
humans of the Iron Hills should the need arise and no direct threat to the Free
City is being posed.
Although Gygax does give an estimated number for the dwarven and gnomish troops
of the Iron Hills, he doesn't give a specific breakdown of their forces. Using s
ome of the previous army lists as a guide, here is a speculative breakdown of th
eir army.
Iron Hills' Army List
Commander-in-Chief: Dwarfking Holgi Hirsute
(class/level unknown) = 1 base
Heavy Infantry (Dwarves): 1,000 = 4 bases
(4 models/base; foot troops, heavy armour, substantial shields, hand weapons)
Armoured Infantry (Dwarves): 2,000 = 8 bases
(3 models/base, helm & chest armour, substantial shields, hand weapons)
Medium Infantry (Dwarves): 5,000 = 20 bases
(3 models/base, leather armour & moderate shields, hand weapons)
Light Infantry (Dwarves): 2,000 = 8 bases
(2 models/base, fott troops, no armour & small shields, hand weapons)
Medium Infantry (Gnomes): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Light Infantry (Gnomes): 1,000 = 4 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)
This totals 53 bases with 149 models on them.
--
Onnwal's Army List
Onnwal was originally a lesser fief of the Herzog of South Province, to be grant
ed as he saw fit to his faithful followers. The oppressive rule of the Great Kin
gdom brought great discontent and instigated open rebellion, the whole of the So
uth Province being in arms. All of the lower portion was lost to the empire when
the Iron League was founded. Onnwal and Irongate supplied the sea power, while
the other members furnished troops for land actions. Irongate was besieged by Ae
rdian forces for several months, but in the battle of a Thousand Banners the sie
ge was lifeted when a ruse panicked the northerners, and great numbers of them w
ere subsequesntly slain by a combined host of men and Gray Elves of the League.
While never invaded, Onnwal is subjeet to periodic sea raids from the Herzog's s
quadrons. The major port of Scant is exceptionally well fortified because of thi
s fact.
Commander-in-Chief: Count Szek Elverd, of the House of Destan
(F 12th level) = 1 base
Armoured Infantry: 600 = 3 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapon
s)
Medium Infantry: 2,400 = 10 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Medium Infantry (Dwarves): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Medium Infantry (Gnomes): 1,600 = 7 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Light Infantry (Levied): 4,000 = 16 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)
This totals 45 bases with 117 models on them.
This completes the armies from Dragon Magazine #57.
Of course, it doesn't stop there. Not just yet...
--
Continuing my study of the greater armies in the Flanaess, I had discovered anot
her article. From Dragon Magazine #59, this one is entitled The Great Kingdom an
d The Knights of Doom - Notes From The World of Greyhawk Fantasy Setting and wri
tten by the Lord of the Green Dragons himself, Rob Kuntz. It gives us a look int
o some of the activities of the Great Kingdom, as well as the controlled servant
s of the OverKing Ivid and his Court Wizard Xaene: the dreaded Knights of Doom.
The Knights of Doom were written up to be used for NPC encounters, likely as the
y scoured the coutryside fulfilling the dark will of their masters. The LotGD gi
ves us a superb breakdown of the KoD, their levels, the number of men-at-arms th
ey lead, and most importantly...a breakdown of the unit composition of the Great
Kingdom's army. Reverse calculation of the KoD & their units actually allows an
estimate of how many KoD there are and a better estimate as to the size of the
greater army.
The Great Kingdom's Army List
Once the most powerful force for order and good, the Aerdians have declined over
the last century to an unspeakable state of decadency. After a millenium of lea
dership, its rulers and nobles turned to evil and irrationality. Its current mon
arch, Ivid V of the royal house of Naelax, is reported to be quite mad, but craf
ty and deviously capable nonetheless. His writ extends to the Royal Demesne surr
ounding the capital, the Grandwood, and further only by threat and persuasion of
the Peers whose fiefs comprise the balance of the realm.
Commander-in-Chief: OverKing Ivid,
(C 7th level/MU 12th level) = 1 base
Sub-Commander: Xaene, Court Wizard (MU 16th level) = 1 base
Heavy Cavalry: 2,000 = 8 bases
(3 models/base; knights on horses, heavy plate armour & lances, substantial shie
lds)
Heavy Cavalry: 3,000 = 12 bases
(3 models/base; knights on horses, heavy chain armour & lances, substantial shie
lds)
Medium Cavalry: 2,000 = 8 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Horse Archers: 1,000 = 4 bases
(3 models/base; riders on horses, leather armour & moderate shields, bows)
Heavy Halberdiers: 2,000 = 8 bases
(4 models/base; foot troops, heavy plate armour & substantial shields, halberds)
Heavy Pole-Arms: 2,000 = 8 bases
(4 models/base; foot troops, chain mail armour & substantial shields, pole-arms)
Medium Infantry: 4,000 = 16 bases
(3 models/base; foot troops, chainmail armour & no shields, hand weapons)
Light Infantry: 2,000 = 8 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)
Medium Archers: 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, short bows)
Medium Crossbowmen: 600 = 3 bases
(3 models/base; foot troops, leather armour & moderate shields, crossbows)
Medium Archers: 400 = 2 bases
(3 models/base; foot troops, leather armour & moderate shields, long bows)
So, this totals 83 bases with 253 models on them.
Alternately, you could have the army led by:
Commander-in-Chief: Knight of Doom, Greater Marshal (F 11th level)
wears magic plate armour, wields a sword of cold, and can withstand all types of
fire
Sub-Commander: Knight of Doom, Lesser Marshal (F 11th level)
wears magic plate armour, wields a mace of disruption, and is immune to all fire
s but dragon breath
Sub-Commander: Knight of Doom, General (F 10th level)
wears magic plate armour, wields a magic two-handed sword and has a Nightmare mo
unt
Remember, these Knights will appear as normal men with their faces hidden by vis
ors. Their armour is always golden - in defiance and mockery of those aligned wi
th law and good.
--
This one is from Dragon Magazine #63, entitled Greyhawk's World - News, Notes an
d Views of the Greyhawk Campaign: Events of the Eastern and Southern Flanaess an
d written by the Lord of the Green Dragons himself, Robert J Kuntz. It gives us
a further look into the events surrounding the Great Kingdom and its neighboring
provinces.
The Sea Baron's Army List
The people of these lands are a mix of Oeridian and Flan. Centuries ago, the Ove
rking established four baronial island fiefs here, instructing each to build squ
adrons of ships and compete with each other. Whichever proved best in naval warf
are would be appointed supreme baron, admiral of Aerdy, and be duly rewarded wit
h Imperial favor. Old Baron Asperdi won the contest, and now, the baron of that
island rules the Sea Barons. The main duties of the Barons in serving Aerdy were
to fight off the Frost and Ice Barbarians and the Lordship of the Isles, which
they carried out without great enthusiasm.
Commander-in-Chief: Aldusc, Lord Captain (F 9th level)
= 1 base / 1 base
Light Cavalry (Elites): 120 = 1 base / 2 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)
Heavy Infantry: 600 = 3 bases / 6 bases
(4 models/base; foot troops, heavy plate armour & substantial shields, halberds)
Heavy Infantry (Veterans): 120 = 1 base / 2 bases
(4 models/base; foot troops, chain mail armour & substantial shields, pole-arms)
Medium Crossbowmen: 120 = 1 base / 2 bases
(3 models/base; foot troops, leather armour & moderate shields, crossbows)
Light Infantry (Veterans): 600 = 3 bases / 6 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)
Light Infantry: 240 = 1 base / 3 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)
Light Crossbowmen: 120 = 1 base / 2 bases
(2 models/base; foot troops, no armour & no shields, crossbows)
Light Javelineers: 120 = 1 base / 2 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)
So, this totals:
13 bases with 34 models / 26 bases with 69 models
This army may be assisted in time of need by the following allied force.
Sub-Commander: Sir Radolph Gerdio, Under-Admiral, 2nd Captain of the Northern Fl
eet = 1 base / 1 base
Artillerists & Engineers: 120 = 1 base / 2 bases
(3 models/base; foot troops, leather armour & no shields, hand weapons)
Heavy Catapults: 4 = 4 bases / 4 bases
(1 model/base)
Light Catapults: 6 = 6 bases / 6 bases
(1 model/base)
Medium Infantry (Marines): 1000 = 4 bases / 10 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
This provides the additional totals:
12 bases with 26 models / 23 bases with 47 models
--
North Province's Army List
In the North Province, Herzog Grenell's forces have been battered by incursions
of Almor and Nyrond into the southern part of the Bone March. They have also suf
fered the continual raids from humanoid bands near Bellport, who have not thrown
in their banners with the Herzog as of yet. Having withdrawn his forces, and no
enemies pursuing, the Herzog has been slowly rebuilding his army to some degree
. With the addition of the Sea Barons, the North Province's army again approache
s the strength of 10,000. If the humanoid bands do not immediately force the iss
ue, Grenell might well turn the tide of affairs.
The Herzog is in a quandry, for he must not only regain complete control of his
own territory but also be ready to supply troops to the Overking when the confro
ntation between his master and Nyrond occurs soon. Dare he risk failure in battl
e again and offend the Malachite Throne? To make matters worse, General Hooglish
, a new commander for the Western Approaches, has been causing dissension amongs
t the Herzong's allies. Hooglish detests the Sea Barons and believes he can hand
le any enemy force that comes against him.
Commander-in-Chief: General Hooglish, Commander of the Western Approaches = 1 ba
se / 1 base
Heavy Cavalry: 200 = 1 base / 2 bases
(3 models/base; knights on horses, heavy armour & substantial shields, hand weap
ons)
Medium Infantry (Mercenary): 500 = 2 bases / 5 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Light Infantry (Levied): 2,000 = 8 bases / 20 bases
(3 models/base; foot troops, no armour & small shields, hand weapons)
This totals:
12 bases with 34 models / 28 bases with 82 models
Although the main army of the Herzog is not specifically laid out in this articl
e, it is entirely possible to discern the troops from a previous Armies of Oerth
article concerning the Great Kingdom. Based on an article from Dragon Magazine
#59 and the breakdown of the Knights of Doom's military hierarchy, a glimpse of
the North Province's army emerges. Primarily overseen by one of the Knights of D
oom's Marshals, the stronger arm of the North Province army under Herzog Grenell
would look something like this (using the ratio of 250 men-at-arms per model ba
se):
Commander-in-Chief: Grenell, Herzog of the North Province (T(A) 15th Level) = 1
base
Heavy Cavalry: 1,000 = 4 bases
(3 models/base; knights on horses, heavy plate armour & lances, substantial shie
lds)
Heavy Cavalry: 1,500 = 6 bases
(3 models/base; knights on horses, heavy chain armour & lances, substantial shie
lds)
Medium Cavalry: 1,000 = 4 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Medium Horse Archers: 500 = 2 bases
(3 models/base; riders on horses, leather armour & moderate shields, bows)
Heavy Halberdiers: 1,000 = 4 bases
(4 models/base; foot troops, heavy plate armour & substantial shields, halberds)
Heavy Pole-Arms: 1,000 = 4 bases
(4 models/base; foot troops, chain mail armour & substantial shields, pole-arms)
Medium Infantry: 2,000 = 8 bases
(3 models/base; foot troops, chainmail armour & no shields, hand weapons)
Light Infantry: 1,000 = 4 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)
Medium Archers: 500 = 2 bases
(3 models/base; foot troops, leather armour & moderate shields, short bows)
Medium Crossbowmen: 300 = 2 bases
(3 models/base; foot troops, leather armour & moderate shields, crossbows)
Medium Archers: 200 = 1 base
(3 models/base; foot troops, leather armour & moderate shields, long bows)
So, this totals 42 bases with 213 models on them.
Alternately, you could have this army led by:
Commander-in-Chief: Knight of Doom, Greater Marshal (F 11th level)
wears magic plate armour, wields a sword of cold, and can withstand all types of
fire
[Note: Remember, the Knights of Doom will appear as normal men with their faces
hidden by visors. Their armour is always golden - in defiance and mockery of tho
se aligned with law and good.]
--
See of Medegia's Army List
The Holy Censor was originally the chief cleric of the Great Kingdom. Clerical h
oldings were granted from Re1 Astra to Pontylver south of the Mikar and Flanmi R
ivers, including a portion of the Imperial Preserve (Grandwood Forest). This fie
f became so strong as to be virtually independent when the Malachite Throne went
into decline. The Holy Censor still remains one of the chief advisors of the Ov
erking, however, and he reigns oppressively over peasant masses with full approv
al from Rauxes. The clerics and nobles of the See have grown exceedingly rich, a
nd their mercenary forces harry the Olvenfolk in the Grandwood and loot across t
he Flanmi in the Glorioles and Hestmark Highlands where the Censor has extended
his holdings to these very foothills, contesting with dwarves and gnomes without
quarter.
Commander-in-Chief: Spidensa, His Equitable Nemesis of Medegia (C 15th level) =
1 base
Heavy Cavalry: 1,000 = 4 bases
(3 models/base; knights on horses, heavy plate armour & lances, substantial shie
lds)
Medium Cavalry (Mercenary): 300 = 2 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Light Cavalry: 1,500 = 6 bases
(2 models/base; riders on horses, no armour & no shields, hand weapons)
Medium Infantry: 1,200 = 5 bases
(3 models/base; foot troops, chainmail armour & no shields, hand weapons)
Medium Infantry (Mercenary): 2,100 = 9 bases
(3 models per base; foot troops, leather armour, moderate shields hand weapons)
Light Infantry (Levied): 2,400 = 10 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)
Medium Infantry (Humanoids-Orcs, etc): 4,000 = 16 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Armoured Infantry (Guards-mixed): 7,000 = 28 bases
(3 models/base; foot troops, chainmail armour & moderate shields, hand weapons)
So, this totals 81 bases with 225 models on them.
After Captain General Gahru's blundering defeat in Granwood Forest, the Overking
has sent another Imperial force to deal with them. The Holy Censor may call upo
n them for assistance should the need arise. The force consists of:
Sub-Commander: Banwald, General (F 8th level) = 1 base
Medium Cavalry (Mercenary): 150 = 1 base
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Light Cavalry (Guards): 240 = 1 base
(2 models/base; riders on horses, no armour & no shields, hand weapons)
Armoured Infantry (Guards-Orcs): 240 = 1 base
(3 models/base; foot troops, chainmail armour & moderate shields, hand weapons)
Medium Crossbowmen (Guards): 120 = 1 base
(3 models/base; foot troops, chainmail armour & no shields, crossbows)
Medium Infantry (Mercenary): 750 = 3 bases
(3 models per base; foot troops, leather armour, moderate shields hand weapons)
Medium Infantry (Humanoids): 3,500 = 14 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Light Infantry (Humanoids): 6,000 = 24 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)
Light Infantry (Woodsmen): 600 = 3 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)
So, this provides an additional total of 49 bases with 117 models on them.
--
Onward to Dragon Magazine # 65 for another article, Greyhawk's World - News, Not
es and Views of the Greyhawk Campaign: Events of the Eastern and Southern Flanae
ss. This one begins with a proclamation of war issued against the Great Kingdom
and her satellites by the Kingdom of Nyrond, the Prelacy of Almor, and their all
ies. This, in conjunction with the various military activities already in motion
, as well as some other mysterious happenings, serve only to ignite the inevitab
le powderkeg that has been growing within the region.
Prelacy of Almor's Army List
Originally a fief of Aerdy, Almor grew in power and independence as the Great Ki
ngdom became weak and decadent. The state is only loosely organized, but it has
a strong spirit of freedom and justice based upon religious precepts. The people
s are mainly farmers and herdsmen and fisherfolk. The Prelacy is strongly suppor
ted by Nyrond as a buffer between that realm and that of the Overking, and pays
a stipend to help support the standing army of Almor.
Commander-in-Chief: Anarkin, Prelate of Almor, Arch-cleric (C 12th level) = 1 ba
se
Heavy Cavalry: 400 =2 bases
(3 models/base; knights on horses, full plate armour & substantial shields, hand
weapons)
Medium Cavalry: 2,000 = 8 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)

Light Cavalry: 4,000 = 16 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)
Armoured Infantry: 1,500 = 6 bases
(3 models/base; foot troops, chainmail armour & moderate shields, hand weapons)
Mediumn Pole-Arms: 6,500 = 26 bases
(3 models/base; foot troops, leather armour & moderate shields, pole-arms)
Light Infantry: 8,000 = 32 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)
Light Infantry (Levied): 30,000 = 120 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)
Medium Archers: 5,000 = 20 bases
(3 models/base; foot troops, leather armour & moderate shields, bows)
So, this totals 123 bases with 523 models on them.
This army is able to receive support from the Relmor Bay Fleet.
Sub-Commander: Admiral Auriel Lexis
Sub-Commander: Count Stephen Bulhart
Armoured Infantry: 1,000 = 4 bases
(3 models/base; foot troops, chainmail armour & moderate shields, hand weapons)
Light Cavalry: 700 = 3 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)
Heavy Infantry: 1,000 = 4 bases
(4 models/base; foot troops, full plate armour & moderate shields, hand weapons)
Light Infantry: 2,500 = 10 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)
Light Infantry (Levied): 3,700 = 15 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)
This provides an additional 29 bases with 86 models.
--
The Kingdom of Nyrond's Army List
The strength of Nyrond, and the hostility of its rulers and nobles, have been th
e major protection for the civilized nations of the Flanaess against the depreda
tions of the Great Kingdom and its mad emperors. Nyrond also went through a phas
e of near-imperialism, making both the County of Urnst and the Theocracy of the
Pale tributary states for a time. This course was altered, however, when the wis
e King Dustan I. called Crafty, saw his realm threatened by internal strife and
extenor enemies and called up the Great Council of Rel Mord. Here, the king met
with ambassadors from Almor, the Iron league, the Pale, and Urnst. All troops we
re withdrawn from the Pale and Urnst thereafter, the Nyrondese allowing both are
as self-determination, and both, in turn, agreeing to a concord entailing mutual
trade and military support. Almor was treated somewhat similarly, and aid was g
ranted to the Iron League in the form of loans and treaties which assured the Le
ague of survival against the common enemy.
The current boundaries of Nyrond are: Nesser River - Franz River - Artonsamay Ri
ver - Nutherwood - Gamboge Forest (northern terminus) - Rakers - Flint Hills - (
lower) Harp River - Relmor Bay. Nyrondal contingents assist Urnst and the Pale a
gainst the Bandit Kingdoms, and a squadron of their warships sails Relmor Bay an
d the Sea of Gearnat in support of the Iron League. Strong garrisons of the Nyro
ndese Army are stationed in strategic positions to move to the aid of either Alm
or or the Pale in time of need.
Commander-in-Chief: King Dunstan I (F 16th level) = 1 base
Sub-Commander: General Garzenth = 1 base
Sub-Commander: General Bellord = 1 base
Heavy Cavalry: 5,000 = 20 bases
(3 models/base; knights on horses, heavy plate armour & lances, substantial shie
lds)
Medium Cavalry: 3,000 = 12 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapon
s)
Light Cavalry: 2,000 = 8 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)
Armoured Infantry: 8,000 = 32 bases
(3 models/base; foot troops, chainmail armour & moderate shields, hand weapons)
Medium Pole-Arms: 3,000 = 12 bases
(3 models/base; foot troops, leather armour & moderate shields, pole-arms)
Medium Infantry (Mercenary): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)
Light Infantry: 1,500 = 6 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)
Light Infantry (Levied): 9,000 = 36 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)
Light Archers: 3,500 = 14 bases
(2 models/base; foot troops, no armour & no shields, bows)
This totals 147 bases with 359 models on them.
Nyrond has a secondary force which may be called upon for assistance. It consist
s of the following troops:
Sub-Commander: Earl Harhing = 1 base
Heavy Cavalry: 2,000 = 8 bases
(3 models/base; knights on horses, heavy plate armour & lances, substantial shie
lds)
Heavy Infantry: 4,000 = 16 bases
(4 models/base; foot troops, full plate armour & substantial shields, hand weapo
ns)
Light Infantry: 3,000 = 12 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)
Light Infantry (Levied): 4,500 = 18 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)
Medium Archers: 2,000 = 8 bases
(2 models/base; foot troops, leather armour & moderate shields, bows)
This totals 63 bases with 165 models on them.
To insure complete victory for their upcoming major offensive, Dunstan has calle
d upon the aid of both the County and Duchy of Urnst. The additional allied forc
e will be:
Armoured Infantry (Elvish-Elites): 10,000 = 40 bases
(3 models/base; foot troops, chainmail and moderate shields, hand weapons)
This adds an additional 40 bases with 120 models.
[Writer's Note: WOW! Now this is a massive undertaking to build: 260 bases with
644 models!]

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