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This document provides an overview of rendering in Maya, including:
1) Rendering refers to the final output of a 3D model or animation in bitmap images or movies, accounting for shading, lighting, cameras, and effects.
2) Rendering produces uneditable output and uses various file formats like TIFF, JPEG, and movie formats.
3) Maya uses software rendering, hardware rendering, Mental Ray, or other third-party renderers to produce the final output.
This document provides an overview of rendering in Maya, including:
1) Rendering refers to the final output of a 3D model or animation in bitmap images or movies, accounting for shading, lighting, cameras, and effects.
2) Rendering produces uneditable output and uses various file formats like TIFF, JPEG, and movie formats.
3) Maya uses software rendering, hardware rendering, Mental Ray, or other third-party renderers to produce the final output.
This document provides an overview of rendering in Maya, including:
1) Rendering refers to the final output of a 3D model or animation in bitmap images or movies, accounting for shading, lighting, cameras, and effects.
2) Rendering produces uneditable output and uses various file formats like TIFF, JPEG, and movie formats.
3) Maya uses software rendering, hardware rendering, Mental Ray, or other third-party renderers to produce the final output.
Rendering refers to the final output of a model or an animation where Maya produces a still bitmap image, a series of bitmap images, or a movie.
Rendering produces images that take into account Shading and textures Lighting and shadows Cameras and animation The rendering method Visual Effects
Rendering produces output that cannot be edited in 3-D space any longer. You can thing of rendering as if you are taking a picture, or a movie of your 3D space and the objects in it. The rendered images can be edited in an image editor or a movie editor.
The final output of the rendering process can be any number of file formats. For single frame rendered images the output can be TIFF, JPEG, TARGA, etc, while for animations the final output can be a QuickTime movie, an AVI, or a series of single frame images that can then be put together in a movie editor.
Maya can use either Software rendering, Hardware rendering, Mental Ray, or another third-party rendering engine.
Interactive Photorealistic Rendering (IPR) o IPR offers a rendered view of the image and updates is to reflect changes on the scene. It is a visual aid tool that allows you to fine tune your objects. IPR supports standard surface shading. IPR does not support raytraced shadows, reflections, refractions, PaintFX, particles, 3D motion blur, and other effects. o Working with IPR ! Use the IPR button on the toolbar, or go to the Rendering menu group and select Render > IPR render current frame. ! IPR renders in the render view window ! Select a region on the render window to observe how the object reacts to your changes. ! Change the IPR settings from the Render View window > Options > Render Globals. Hardware rendering o It uses your computers OpenGL graphics card to draw the scene. It cannot handle shadows, depth of field, and reflections very well, but it can render Particle systems fast. The speed of render depends on the capabilities of your graphic card accelerator. Software rendering o It calculates every single piece of information on the scene, and therefore produces very accurate rendered images. o It supports IPR rendering CART-209 3D Modeling Lecture Notes Associate Professor Thomas Sakoulas
o Using software rendering ! Select Rendering menu group > Render > Render Using > Maya Software ! It renders in the Render View window ! You can select a region to render as you work to save resources (can set it to auto render region) ! You can change the output settings in the Render View window > Options > Render Globals Mental Ray for Maya o Mental Ray is a software-based rendering engine, and it complements Mayas native software rendering engine with some features. o Mental Ray handles raytracing superbly o It offers global illumination and caustics rendering methods (they use light-emitting photons that diffuse in space to create an atmosphere)
Global Illumination o It renders objects that dont directly receive light and instead rely on diffused illumination. o It utilizes the map of photons that are emitted by the lights on the scene, and the way they are distributed based on how objects absorb, reflect, or refract them. o It allows for color bleeding among objects, and it is characterized by a diffusion of light across the scene. Caustics o Caustics effects work similarly to Global illumination in that it utilizes emitted photons to calculate the light patterns created when rays pass through a refracting surface Raytracing o Raytracing is the most accurate way to render clear and reflective surfaces (like glass or chrome) o Raytracing calculates the path of light rays from the camera to the source, and takes into account refraction values and reflections from the surrounding scene to accurately reproduce reflections and refractions on the surfaces. o At least two objects and one light source must be present in the scene. o Raytracing is supported by software render (off by default), and by Mental Ray for Maya (on by default).
Studio Exercise Getting Started with Maya: Rendering (pp. 375-396)