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Lighting and power supply
A lighting system must be installed which meets the needs
of broadcasters, spectators, players and officials without
spilling light into the environment and without creating a
nuisance for the local community.
9
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9.1 Power supply 166
9.2 Facility requirements 166
9.3 Lighting design specifications and technology 174
9.4 Environmental impact 178
9.5 Installation comissioning 179
9.6 Glossary of lighting terms 186
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9.1 p Power supply
The delaying or cancellation of an event due to the loss of electrical mains is
unacceptable. A careful evaluation of the available utility service is crucial, but
redundant services are necessary as are back-up and ride-through power sources.
Redundant mains from the utility should be fully sized to carry the facility during
event conditions.
The intake mains may be tied in a preferred/alternate arrangement (diagram 9a) or as
in-use hot sources (diagram 9b) handling separate facility loads with manual or
automatic tie switches. On loss of the intake mains, on-site back-up power should
start immediately but there will be a time lag. Consequently, this back-up must include
some ride-through capacity while the on-site source(s) start up since field lighting,
which is typically high-intensity discharge (HID), will extinguish and require several
minutes to re-start and the broadcasting of the event will be interrupted. This ride-
through can be provided in several manners, including special generators and
uninterruptible power supply (UPS) systems. Back-up power should have the capacity
to operate for a minimum of three hours during an outage.
Delineation and separation of the essential event loads from the life safety system loads
is necessary as the ride-through capacity is primarily needed for continuation of the
event, not for exiting the facility in emergency conditions. Additional planning is
necessary for space allocation of the equipment for intake and back-up sources.
Maintaining separation and providing multiple points of distribution with some
overlap and redundancy is recommended.
9.2 p Facility requirements
Overview
The primary goal of the event lighting system is to illuminate the event to digital video
quality for the media without creating nuisance glare for the players/officials and
adding spill light/glare to the spectators and surrounding environment. Permanent
lighting, temporary lighting and a combination of both systems should be considered.
Environmental
Special care should be taken to limit the spill light and glare off the field, both inside
and outside the stadium.
Players and officials
The players and officials must be able to perform to their fullest ability within an
illuminated environment that enhances play.
Life safety Event Uninterrupted power
Emergency power driven loads
Field lighting
Broadcast
Emergency
generator
Utility power
only one service in use
UPS
Mains
Normal building loads
Alternate
(back-up)
Preferred
(in-use)
Diagram 9a:
Power option 1
Two utility services are designed
and installed both fully sized
only one is used at a time. The
loss of in-use mains would result
in a time delay in closing the
alternate source.
Life safety Event Uninterrupted power
Emergency power driven loads
Field lighting
Broadcast
Emergency
generator
Utility power
both services in use
Tie
UPS
Mains
Normal building loads
Diagram 9b:
Power option 2
Two utility services are designed
and installed and both are used
loss of either one gives only
partial outage until tie is closed.
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9.1 Power supply 166
9.2 Facility requirements 166
9.3 Lighting design specifications and technology 174
9.4 Environmental impact 178
9.5 Installation comissioning 179
9.6 Glossary of lighting terms 186
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Spectators
The spectators must be able to view the event, scoreboard, video and all activities
on the field in comfort, free from glare and excessive spill light.
The media
The media video and broadcasts produced during an event shall be of digital quality,
with balanced illumination and free from hard-line shadows and glare.
Competition categories
Five classes of lighting systems have been developed (I to V). There are two categories
that need televised-quality lighting and three classes for non-televised events.
Mounting height of light fittings
The mounting height of the light fittings is critical to the success of the sports lighting
system. The mounting height geometry for sideline head frames and poles is 25 degrees
above the horizon, starting from the middle of the pitch and looking back towards
the stadium seating bowl. The head frame and light structure may exceed this 25-
degree minimum guideline but it may not exceed 45 degrees.
Camera views to be considered
There are many possible camera positions which can be used to create the televised
experience. The camera positions illustrated are some of those which are popular.
A lighting specification should take account of the actual camera positions to be used
in order to ensure that each camera receives sufficient light, from which good-quality
video can be created. Where required, the additional advice of an appropriate television
broadcaster or a regional television consortium can be sought.
Class V International televised Event pitch shall be shadow free/glare free.
Class IV National televised Event pitch shall be shadow free/glare free.
Class III National game Event pitch shall be glare free with a minimum
non-televised of eight poles (recommended).
Class II Leagues and clubs Event pitch shall be glare free with a minimum
non-televised of six poles (recommended).
Class I Training and recreation Event pitch shall be glare free with a minimum
non-televised of four poles (recommended).
For more on the needs of
the media, see Chapter 8.
d
25 min.
No obstruction from
the sports fittings
to the pitch
Seating section
Roof structure
hm
d
d
hm
hm
Diagram 9c:
Mounting height of
light fittings
Mounting height 25
hm = d tan(25)
1
1 3
4
2
2
5
4
3
Diagram 9d:
Standard camera views
Fixed camera
Field camera
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9.2 Facility requirements 166
9.3 Lighting design specifications and technology 174
9.4 Environmental impact 178
9.5 Installation comissioning 179
9.6 Glossary of lighting terms 186
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The principal goal of the lighting system is to ensure symmetrical lighting for both
touch line and goal line conditions. Both fixed and field cameras can be added without
affecting the digital video quality.
Player and broadcast view angles
Providing a glare-free environment for the players, officials and media is the most
important design requirement. The following two areas are defined as no floodlight
zones for all five categories of competition:
Corner goal-line area:
In order to maintain good visual conditions for the goalkeeper and attacking players
in the corners, lighting equipment shall not be placed within an area of 15 degrees
on either side of the goal line.
Behind the goal line:
In order to maintain good visual conditions for the attacking players in front of the
goal and the goalkeeper, as well as for video media at the opposite end of the pitch,
lighting equipment shall not be placed within 20 degrees behind the goal line and
45 degrees above the horizon from the goal line.
Shadow control (multi-zone aiming)
Limiting hard-line shadowing on the pitch is becoming one of the biggest problems
facing high-definition, digital video quality media. Multi-zone aiming is the repetitive
aiming from different head frame locations at similar locations on the pitch. This
repetitive aiming from separate locations limits hard-line shadows created by the
players.
Diagrams 9f and 9g divide the pitch into three zones, with Zone 1 representing both
end zones and Zone 2 representing the middle of the pitch. The aiming for each zone
shall have a minimum of four overlapping lighting arrays per side for international
events and three overlapping lighting arrays per side for national televised events.
Modelling is achieved when an event player is surrounded by illumination from
different locations, creating a balanced illuminated environment. A shadow-free
environment is achieved when hard-line shadows on the pitch do not exist.
Installation planning (non-televised)
For international and national televised events, the lighting head frames are positioned
on the stadium for digital video quality lighting. Multi-zone aiming is not required
for a non-televised pitch. For national, league and training non-televised events, the
following standard lighting design guidelines apply (see diagram 9h, page 173):
Hard-line shadow on
the pitch is one of the
biggest problems facing
high-definition digital
broadcasting.
Diagram 9e:
Floodlight glare
No floodlights
No floodlight zone
15
20
20
15
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4 Head frame
Zone 1 Zone 2 Zone 1
4 Head frame 4 Head frame
4 Head frame
Zone 1 Zone 2 Zone 1
4 Head frame 4 Head frame
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9.1 Power supply 166
9.2 Facility requirements 166
9.3 Lighting design specifications and technology 174
9.4 Environmental impact 178
9.5 Installation comissioning 179
9.6 Glossary of lighting terms 186
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Diagram 9h:
Installation planning
(non-televised)
Class III
National game
Class II
League and club
Class I
Training and recreation
Exact pole location and
details will vary with each
installation; seating areas
should be free from poles
obstructing the view of
spectators.
Diagram 9f:
Class V
Field aiming international
Fitting head frame
Aiming zone
Diagram 9g:
Class IV
Field aiming national
Fitting head frame
Aiming zone
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9.1 Power supply 166
9.2 Facility requirements 166
9.3 Lighting design specifications and technology 174
9.4 Environmental impact 178
9.5 Installation comissioning 179
9.6 Glossary of lighting terms 186
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Vertical illumination
Field camera vertical
Vertical lighting at field level is the amount of illumination reaching the vertical surface
of the players. This illumination helps to show close-up details of players, particularly
their faces, at critical moments during the match. These images are captured by (both
hand-held and motorised) field camera positions. Variations in vertical illumination
will create poor digital video. The designer must consider balancing the illumination
to reduce over-/under-illuminated areas during field camera operations.
Fixed camera vertical
Vertical light above the pitch captured by the upper touch-line and goal-line cameras
is referred to as fixed camera vertical illumination. These cameras panning the pitch
must capture the entire play during the event. Variation in illumination will create
poor digital video. The designer must consider balancing the illumination to reduce
these over-/under-illuminated areas during fixed camera operations.
The lighting system must
illuminate the football match
to digital video quality.
9.3 p Lighting design specifications and technology
Horizontal uniformity
Horizontal
Horizontal illuminance is a measure of light reaching a horizontal plane, one metre
above the playing surface. A 10m x 10m grid across the playing field is used as a basis
for collecting these measurements and calculating maximum/minimum/average
illumination on the playing field.
Variation
Football is a high-speed sport and maintaining a uniform illumination across the
playing field will enhance player performance and create excellent high-definition
video. The methods for calculating uniformity are expressed below. Either method,
CV or UG, can be used to calculate uniformity.
Televised events Non-televised events
Co-efficient of variation (CV) CV 0.13- 0.15 CV 0.3- 0.4
Uniformity gradient (UG) UG = 1.5-2 UG = 2- 2.5
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9.2 Facility requirements 166
9.3 Lighting design specifications and technology 174
9.4 Environmental impact 178
9.5 Installation comissioning 179
9.6 Glossary of lighting terms 186
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Summary of lighting specifications for non-televised events
The following table is a summary of the criteria to be considered for non-televised
events. It sets out the recommendations for horizontal illuminance, uniformity and
the properties of lamps, for each level of activity.
Lighting specifications for non-televised events
Notes:
All illuminance values indicated are maintained values.
A maintenance factor of 0.70 is recommended. Initial values will therefore be
approximately 1.4 times those indicated above.
Illuminance uniformity shall not exceed than 30% every 10 metres.
Primary player view angles must be free of direct glare. This glare rating is satisfied
when the player view angles are satisfied.
Activity level Horizontal Uniformity Lamp colour Lamp colour
illuminance temperature rendering
Class Eh ave (lux) U2 Tk Ra
Class III 750 0.7 > 4,000 65
National games
Class II 500 0.6 > 4,000 65
Leagues and clubs
Class I 200 0.5 > 4,000 65
Training and
recreation
Colour temperature
Colour temperature describes the feeling or appearance of how warm (red) or cool
(blue), a certain type of illumination appears to be. It is measured in kelvins (Tk).
Current digital camera technology allows the video-produced media to be altered to
gain colour and contrast, as needed to produce the desired colour quality. Acceptable
colour temperature for outdoor stadiums for all classes of competition is Tk 4,000.
Colour rendering
Colour rendering is the ability of an artificial illumination source to reproduce natural
lighting. The colour rendering practical scale is Ra20 to Ra100, where the higher
the rating, the better the colour quality. Good colour produced by the artificial
illumination system shall be Ra 65 for both televised and non-televised events.
Summary of lighting specifications for televised events
The following table is a summary of the criteria to be considered for televised events.
It sets out the recommendations for vertical and horizontal illuminance, uniformity
and the colour properties of lamps, for each class of activity.
Lighting specifications for televised events
Notes:
Vertical illuminance refers to illuminance towards a fixed or field camera position.
Vertical illuminance uniformity for field cameras can be evaluated on a camera-by-
camera basis and variation from this standard will be considered.
All illuminance values indicated are maintained values. A maintenance factor of
0.7 is recommended; therefore initial values will be approximately 1.4 times those
indicated above.
In all classes, the glare rating is GR 50 for players on the pitch within the player
primary view angle. This glare rating is satisfied when the player view angles are satisfied.
Constant Illumination Lamp technology is acceptable and encouraged.
Vertical illuminance Vertical illuminance Horizontal illuminance Properties of lamps
Colour Colour
Ev cam ave Uniformity Eh ave Uniformity temperature rendering
Class Calculation towards Lux U1 U2 Lux U1 U2 Tk Ra
Class V Fixed camera 2,400 0.5 0.7
International 3,500 0.6 0.8 > 4,000 65
Field camera 1,800 0.4 0.65
(at pitch level)
Class IV Fixed camera 2,000 0.5 0.65
National 2,500 0.6 0.8 > 4,000 65
Field camera 1,400 0.35 0.6
(at pitch level)
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9.2 Facility requirements 166
9.3 Lighting design specifications and technology 174
9.4 Environmental impact 178
9.5 Installation comissioning 179
9.6 Glossary of lighting terms 186
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9.5 p Installation commissioning
Inspection and equipment
Measuring the actual illumination prior to play is required to ensure system performance.
The following specifications are suggested standard guidelines:
Both digital and analogue light meters are acceptable. Calibration of the instrument
should be carried out yearly. The calibration date and the meter serial number must
be noted on the worksheets submitted. Care should be taken while recording readings
to limit the shadow created by the testing personnel. The light meter shall be attached
to a tripod, level with the pitch and one metre above the pitch.
Televised measurements shall include three categories of readings: horizontal, fixed
camera and field camera.
Horizontal: positioning the measuring cell one metre above the pitch at 90,
perpendicular to the pitch (worksheet 1, page 182).
Fixed camera: positioning the measuring cell one metre above the pitch, 30 above
the horizon (worksheet 2, page 183).
Field camera: positioning the measuring cell one metre above the pitch and parallel
to the pitch (worksheet 3, page 184).
Non-televised measurements shall include one category of readings: horizontal.
Specifications Symbol
Average horizontal illumination Eh ave
Average fixed camera illumination Ev ave (fixed camera)
Average field camera illumination Ev ave (field camera)
Uniformity (min./max. illumination) U1
Uniformity (min./average illumination) U2
9.4 p Environmental impact
Light pollution and unwanted light trespass fall into two categories: spill illumination,
which is light leaving the perimeter of the stadium that is measurable; and glare, which
is excessive brightness in the normal field of view for pedestrians and motorists outside
the stadium. This impact on local communities is critical to the safety, dark sky
experience and well-being of the countries and cities they serve. Every effort needs
to be made to limit both spill and glare inside and outside the stadium. New design
specifications should include sharp cut-off reflectors and high efficiency reflectors for
televised events.
Spill illumination leaving the stadium can be calculated and measured. These values
are expressed in horizontal illumination values and maximum vertical illumination.
In the absence of local guidelines, the following schedule should be considered:
Angle of illumination Distance from stadium perimeter
Horizontal spill 50m from stadium perimeter 25 lux
Horizontal spill 200m further 10 lux
Maximum vertical 50m from stadium perimeter 40 lux
Maximum vertical 200m from stadium perimeter 20 lux
50m 200m
Diagram 9i:
Environmental impact
25 lux horizontal
40 lux max vertical
10 lux horizontal
20 lux max vertical
For more on environmental
compatibility, see Chapter 1.
Every effort needs to be
made to limit the overspill
of stadium light onto the
surrounding community.
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9.1 Power supply 166
9.2 Facility requirements 166
9.3 Lighting design specifications and technology 174
9.4 Environmental impact 178
9.5 Installation comissioning 179
9.6 Glossary of lighting terms 186
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Notes:
Signature on behalf of contractor Signature on behalf of consultant
Measurement worksheet and summary calculations
This worksheet shall be utilised for all classes of play. Horizontal, fixed camera and
field camera calculations should be made for broadcast quality while only horizontal
calculation is required for non-broadcast quality.
Project name
Reading taken by
Measuring equipment
Type
Calibration date
Measurement type: Broadcast
Design Achieved
Horizontal
Fixed camera vertical
Field camera vertical
Measurement type: Non-broadcast
Design Achieved
Horizontal value
Summary of calculations
Illuminance Design Horizontal achieved Design Achieved Uniformity
E min. U1 Min./max.
E max. U2 Min./ave.
E ave. U2 Gradient
Illuminance Fixed camera vertical Uniformity
E min. U1 Min./max.
E max. U2 Min./ave.
E ave. U2 Gradient
Illuminance Field camera vertical Uniformity
E min. U1 Min./max.
E max. U2 Min./ave.
E ave. U2 Gradient
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9.2 Facility requirements 166
9.3 Lighting design specifications and technology 174
9.4 Environmental impact 178
9.5 Installation comissioning 179
9.6 Glossary of lighting terms 186
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Worksheet 2: Field vertical measurements and calculations Worksheet 1: Horizontal measurements and calculations
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9.1 Power supply 166
9.2 Facility requirements 166
9.3 Lighting design specifications and technology 174
9.4 Environmental impact 178
9.5 Installation comissioning 179
9.6 Glossary of lighting terms 186
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Worksheet 3: Fixed vertical measurements and calculations
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9.2 Facility requirements 166
9.3 Lighting design specifications and technology 174
9.4 Environmental impact 178
9.5 Installation comissioning 179
9.6 Glossary of lighting terms 186
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Intake mains p The incoming utility service, which would be the metered feeders.
Light trespass p The amount of light spill and glare leaving the premises
Lumens: Lm p The spectral power distribution of a lamp weighted by the eye
sensitivity curve.
Lux p The unit of illuminance in lumen/m
2
, incident on a pitch surface.
1 lux = 1 lumen/m
2
.
Maintained illuminance: E maint/E ave maint p The (average) illuminance
below which the installation should not fall; below which the lamps should be
replaced and or the installation cleaned.
Maintenance factor p A factor less than 1. Initial illuminance x maintenance
factor = the maintained illuminance. This compensates for the depreciation in lamp
output and light fitting surfaces.
Maximum vertical p Illuminance recorded on a light meter aimed at the brightest
light source.
Mounting heights: Hm p The mounting height of the light fittings with respect
to a point on the pitch. Hm = distance d x tan d.
Primary player view angle: PPVA p Normal players view angle in relationship to
the playing field and the spill light fittings.
Ride-through p The ability of a power system to maintain continuous
uninterruptible stable power during an outage, or during bumps/spikes, while
waiting for a generator to start.
Temporary lighting p Light fitting poles and structures support event head frames
that are removable after an event.
Vertical illuminance: Ev p Light incident on a vertical plane 1m above the pitch.
Orientation to be specified.
9.6 p Glossary of lighting terms
Colour rendering index: Ra p The degree to which a specific light source
reproduces a set of reference colours compared with the same colours under
daylight conditions. This index is measured on a scale of Ra0 to Ra100.
Colour temperature: Tk p The colour appearance of the light emitted by a light
source, in kelvins.
Eye sensitivity curve: V(a) p The human eye is more sensitive to some colours
than to others, e.g. it is 20 times more sensitive to green and yellow light than to
either red or blue light.
Field camera vertical: Efieldv p Illuminance on a plane 1m above the pitch and
parallel with the pitch aimed towards the sideline.
Fixed camera vertical: Efv p Illuminance on a plane 1m above the pitch and 20
above the horizon aimed towards the camera positions.
Glare rating p The degree to which a lighting installation is disturbing to a person
on or near the pitch. GR is defined by the Commission Internationale de
lEclairage in publication 112, 1994, Glare Evaluation System for use within Outdoor
Sports and Area Lighting.
Horizontal illuminance: Eh/Eh ave p Light incident (falling) on a horizontal
plane 1m above the pitch.
Illuminance: E p The quantity of light falling (incident) on a surface at a specific
point, expressed in lux.
Illumination: E ave p Average horizontal illuminance as a result of either
calculation or measurement.
Illuminance gradient %p The difference in illuminance between two adjacent
points on the pitch.
Illuminance towards camera: E cam p Illuminance on a plane 1m above the pitch
and perpendicular to the camera position.
Illuminance uniformity p Describes how evenly light is distributed over the pitch
surface and is expressed by the ratios of U1 and U2.
Initial illuminance: E init p The illuminance after the first 100 hours of use.
Initial lumens p The output of a light source (lamp) after the first 100 hours
of use.
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