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CHANGEAGENTS: CREATIVE CHIP was the very first ARG I ever created.

I made it in 2001 while


Electronics Arts' MAJESTIC was still running and although it was set somewhat in the universe of that
game, it featured a totally original plotline and characters, a mysterious musical group known as the
ChangeAgents. The game featured over a half dozen websites that I created especially for the game, some of
my original music, a my very first attempts at Flash-based animations, puzzles, and videos. The only direct
connection to MAJESTIC was right at the very beginning of the game when I listed a fictional country club
from the MAJESTIC universe as the place where the ChangeAgents "live" song EXOTIC had been recorded,
as a rabbit hole into the game for fans of the EA game.
Chapter One: DENIAL
Good, you've made it this far! I had to make certain you were up to this
task. The "regular" fans of the changeagents who aren't involved in this
have been given a different password and taken to another, safer page.
I'm going to start filling you on what I've found so far but let me warn
you: one you are aware of this stuff and start digging into it, you're
making yourself a target of some very powerful and nasty people. Make
sure you really understand what you're getting involved with here. most
of the stuff I'm going to tell you has been so obscured and covered up
over the years that the average person would think them fairy tales. But
it's all true, and you can find the proof if you dig deep enough. Here goes:
In a tale filled with eerie coincidences two very important ones occurred
in 1947. The first I'm sure you already know about - the founding of the
CIA and the start of their long, horrifying history. The second historic
incident at the Zoology Graduate Seminar at the University of California
in Berkley, where Dr. Andrija Puharich first presented his Theory of
Nerve Conduction in which he proved the neurons in the human brain
were actually an organic type of radio receiver/transmitters that could
theoretically be manipulated through external stimulation. While Dr.
Puharich's work was groundbreaking and based on strict scientific
principles and the best of intents it wasn't long before the CIA began
manipulating Dr. Puharich and his research for their own dubious
purposes. Under the sprawling umbrella of the now infamous MKULTRA
program, the CIA set up the good doctor at Northwestern University
under the control of the Army Specialized Training Division where he
was told his work would be used for National defense purposes only.
Simultaneously, however, the agency had multiple programs developing
from Dr. Puharich's research, being conducted by scientists not nearly as
ethical or loyal to the human race, people like Paul Weiss and Jose
DelGado who bastardized Puharich's ideas with little regard for safety or
the sanctity of human life. Some of the more significant and documented
projects include Project Moonstruck (1952), the "granddaddy" of them
all and actually the precursor of the MKULTRA projects; Project
Artichoke (1953), the branch of MKULTRA that contained most of the
mind control research (ESB, EDOM, RHIC, ELF, etc.); Project Orion
(1958), also called "Dreamland" that began the microwave/ELF
research; and MKDELTA (1960), the program to fine-tune
electromagnetic subliminal programming. It is this branch, MKDELTA,
from which several of the "groups" that we are still dealing with
originated, including the changeagents.
To make a long, confusing story short, the CIA and various other
clandestine branches of the US government have had the ability to
monitor and manipulate the human mind for over 35 years. This
technology has progressed from the invasive intracerebral implants used
by Jose DelGado through hypnotic and drug-induced "brainwashing" up
to today's cutting edge wireless technology using pulsed and modulated
microwave audiograms to generate specific effects, feelings, and actions
in targeted individuals. And not only do they have this technology, they
have been systematically employing against the American populace for
years. (Read this.) It was the scientists' horror and disgust at how their
research was being used that led to Project ChangeAgent going
"renegade" and disappearing with critical and irreplaceable technology in
the late 1960's. And they have been preparing and using this technology
to thwart the government's secret plans ever since. Over the years, the
changeagents have manifested in many different guises, each time
attempting to disrupt and sabotage secret government operations and
experiments in mind control, with varying degrees of success. Luckily,
their "theft" of the top-secret technology back when they went
underground crippled the CIA's and NSA's development enough that it
has taken years for them to catch up. the changeagents technology has
also continued to progress and, until recently, their various methods of
jamming and de-programming have been amazingly successful. Recently
however, the completion of the various human gene mapping projects
have opened up new, unforeseen avenues for the government's
clandestine research and they have been quick to develop and
implement new types of psychoactive chemicals that greatly enhance
their mind control abilities. This is the real reason behind the massive
chemtrail spraying going on across the country. To make matters worse
and bring us to the crisis we are in now, one of the CIA's front companies
has developed a new type of liquid silicon chip that can be inserted
unknowingly during standard blood testing. Once it travels through the
blood stream and attaches itself to the brain, it becomes an organic part
of the brain itself and cannot be removed. They've had this liquid chip
technology for a while but this new chip has one important difference - it
cannot be jammed or de-programmed using any of the changeagents
technology. It employs some type of "active integration" that effectively
cancels external interference and de-programming efforts. For the first
time in years, we are in real danger of losing this battle. And it won't be
long until they find a way to use this new chip's principles in their
microwave transmissions, eliminating the need even for the liquid chip.
Once that happens, it's all over.
We have a very slim chance. The changeagents are working
desperately to overcome this new technology and have enlisted the aid of
many of their resources, including myself. I've been able to identify one
of the key, maybe THE key engineers that developed this new chip. His
name is Stan David and he works for a company called Creative Chip.
We think that he's been unaware of what the government is doing with
his research (or even being mentally controlled by them) and the
changeagents had been working undercover to determine exactly what's
going on. Although their maneuver was comprised they believe they had
started to make progress and had begun to "deprogram" him, but then
something happened. He's disappeared and we're afraid he's back fully
under their control. We also believe that he's the only one who can help
us here; we have to find a way to interrupt their control on him so he can
help us overcome this new technology.
I've located this guy's "homepage" on the Internet. I'm certain there are
some clues hidden there, perhaps while Stan was starting to get free
from their control. See what you can discover. If you find a new
password, be sure to come back and try it at the Fan Access Page 'cause
I'll be posting my new findings there as we go. each new page of
discoveries will be keyed to the new password. Also, be sure to check
back to my ChangeAgents Investigative Log as I'll be opening it up to
other agents to post their findings, hints and clues once this gets started.
Mislead
NOTES about CHANGEAGENTS: CREATIVE CHIP
CHANGEAGENTS: CREATIVE
CHIP (and its popularity with
MAJESTIC fans) was one of the
primary reasons that EA began
their BIOS program, to encourage
and incorporate fan-created
materials into the MAJESTIC
game and universe.
The Flash-based HARNESS system
secured on the Creative Chip
website was an interface designed
to allow remote control of the chips
implanted into various subjects.
Accessing and disabling the system
by entering a series of codes was
part of the game's finale.
I wrote and recorded all of the
ChangeAgents' music used in the
game, and actually posted it and
sold CDs of the material from the
website mp3.com, which was then a
site that offered exclusively
amateur music for free. This was
one of the game's main rabbit holes.
All websites, images, character names, and story descriptions are copyright 2007 - Dave Szulborski
Generated with www.html-to-pdf.net Page 1 / 2
CHANGEAGENTS: CREATIVE CHIP was the very first ARG I ever created. I made it in 2001 while
Electronics Arts' MAJESTIC was still running and although it was set somewhat in the universe of that
game, it featured a totally original plotline and characters, a mysterious musical group known as the
ChangeAgents. The game featured over a half dozen websites that I created especially for the game, some of
my original music, a my very first attempts at Flash-based animations, puzzles, and videos. The only direct
connection to MAJESTIC was right at the very beginning of the game when I listed a fictional country club
from the MAJESTIC universe as the place where the ChangeAgents "live" song EXOTIC had been recorded,
as a rabbit hole into the game for fans of the EA game.
Chapter One: DENIAL
Good, you've made it this far! I had to make certain you were up to this
task. The "regular" fans of the changeagents who aren't involved in this
have been given a different password and taken to another, safer page.
I'm going to start filling you on what I've found so far but let me warn
you: one you are aware of this stuff and start digging into it, you're
making yourself a target of some very powerful and nasty people. Make
sure you really understand what you're getting involved with here. most
of the stuff I'm going to tell you has been so obscured and covered up
over the years that the average person would think them fairy tales. But
it's all true, and you can find the proof if you dig deep enough. Here goes:
In a tale filled with eerie coincidences two very important ones occurred
in 1947. The first I'm sure you already know about - the founding of the
CIA and the start of their long, horrifying history. The second historic
incident at the Zoology Graduate Seminar at the University of California
in Berkley, where Dr. Andrija Puharich first presented his Theory of
Nerve Conduction in which he proved the neurons in the human brain
were actually an organic type of radio receiver/transmitters that could
theoretically be manipulated through external stimulation. While Dr.
Puharich's work was groundbreaking and based on strict scientific
principles and the best of intents it wasn't long before the CIA began
manipulating Dr. Puharich and his research for their own dubious
purposes. Under the sprawling umbrella of the now infamous MKULTRA
program, the CIA set up the good doctor at Northwestern University
under the control of the Army Specialized Training Division where he
was told his work would be used for National defense purposes only.
Simultaneously, however, the agency had multiple programs developing
from Dr. Puharich's research, being conducted by scientists not nearly as
ethical or loyal to the human race, people like Paul Weiss and Jose
DelGado who bastardized Puharich's ideas with little regard for safety or
the sanctity of human life. Some of the more significant and documented
projects include Project Moonstruck (1952), the "granddaddy" of them
all and actually the precursor of the MKULTRA projects; Project
Artichoke (1953), the branch of MKULTRA that contained most of the
mind control research (ESB, EDOM, RHIC, ELF, etc.); Project Orion
(1958), also called "Dreamland" that began the microwave/ELF
research; and MKDELTA (1960), the program to fine-tune
electromagnetic subliminal programming. It is this branch, MKDELTA,
from which several of the "groups" that we are still dealing with
originated, including the changeagents.
To make a long, confusing story short, the CIA and various other
clandestine branches of the US government have had the ability to
monitor and manipulate the human mind for over 35 years. This
technology has progressed from the invasive intracerebral implants used
by Jose DelGado through hypnotic and drug-induced "brainwashing" up
to today's cutting edge wireless technology using pulsed and modulated
microwave audiograms to generate specific effects, feelings, and actions
in targeted individuals. And not only do they have this technology, they
have been systematically employing against the American populace for
years. (Read this.) It was the scientists' horror and disgust at how their
research was being used that led to Project ChangeAgent going
"renegade" and disappearing with critical and irreplaceable technology in
the late 1960's. And they have been preparing and using this technology
to thwart the government's secret plans ever since. Over the years, the
changeagents have manifested in many different guises, each time
attempting to disrupt and sabotage secret government operations and
experiments in mind control, with varying degrees of success. Luckily,
their "theft" of the top-secret technology back when they went
underground crippled the CIA's and NSA's development enough that it
has taken years for them to catch up. the changeagents technology has
also continued to progress and, until recently, their various methods of
jamming and de-programming have been amazingly successful. Recently
however, the completion of the various human gene mapping projects
have opened up new, unforeseen avenues for the government's
clandestine research and they have been quick to develop and
implement new types of psychoactive chemicals that greatly enhance
their mind control abilities. This is the real reason behind the massive
chemtrail spraying going on across the country. To make matters worse
and bring us to the crisis we are in now, one of the CIA's front companies
has developed a new type of liquid silicon chip that can be inserted
unknowingly during standard blood testing. Once it travels through the
blood stream and attaches itself to the brain, it becomes an organic part
of the brain itself and cannot be removed. They've had this liquid chip
technology for a while but this new chip has one important difference - it
cannot be jammed or de-programmed using any of the changeagents
technology. It employs some type of "active integration" that effectively
cancels external interference and de-programming efforts. For the first
time in years, we are in real danger of losing this battle. And it won't be
long until they find a way to use this new chip's principles in their
microwave transmissions, eliminating the need even for the liquid chip.
Once that happens, it's all over.
We have a very slim chance. The changeagents are working
desperately to overcome this new technology and have enlisted the aid of
many of their resources, including myself. I've been able to identify one
of the key, maybe THE key engineers that developed this new chip. His
name is Stan David and he works for a company called Creative Chip.
We think that he's been unaware of what the government is doing with
his research (or even being mentally controlled by them) and the
changeagents had been working undercover to determine exactly what's
going on. Although their maneuver was comprised they believe they had
started to make progress and had begun to "deprogram" him, but then
something happened. He's disappeared and we're afraid he's back fully
under their control. We also believe that he's the only one who can help
us here; we have to find a way to interrupt their control on him so he can
help us overcome this new technology.
I've located this guy's "homepage" on the Internet. I'm certain there are
some clues hidden there, perhaps while Stan was starting to get free
from their control. See what you can discover. If you find a new
password, be sure to come back and try it at the Fan Access Page 'cause
I'll be posting my new findings there as we go. each new page of
discoveries will be keyed to the new password. Also, be sure to check
back to my ChangeAgents Investigative Log as I'll be opening it up to
other agents to post their findings, hints and clues once this gets started.
Mislead
NOTES about CHANGEAGENTS: CREATIVE CHIP
CHANGEAGENTS: CREATIVE
CHIP (and its popularity with
MAJESTIC fans) was one of the
primary reasons that EA began
their BIOS program, to encourage
and incorporate fan-created
materials into the MAJESTIC
game and universe.
The Flash-based HARNESS system
secured on the Creative Chip
website was an interface designed
to allow remote control of the chips
implanted into various subjects.
Accessing and disabling the system
by entering a series of codes was
part of the game's finale.
I wrote and recorded all of the
ChangeAgents' music used in the
game, and actually posted it and
sold CDs of the material from the
website mp3.com, which was then a
site that offered exclusively
amateur music for free. This was
one of the game's main rabbit holes.
All websites, images, character names, and story descriptions are copyright 2007 - Dave Szulborski
Generated with www.html-to-pdf.net Page 2 / 2

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