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World Eaters

Note: In all instances where the Mark of Khorne is stated, this is meant to apply
Furious Charge, Fearless, +1WS, and +1A to the model, which is already shown
in the profile. This is done to show not only the devotion to Khorne and years of
battle experience, but also the psycho-lobotomization procedure that the World
Eaters undergo to become Berserkers.
HQ
A World Eaters army must be led by a Lord of Battle or a Blood Prince, and
only one may be present in the army (meaning you cannot have a Lord of
Battle and a Blood Prince, or two of either).

Lord of Battle 150pts


WS BS S T W I A Ld Sv
7 5 4 4 3 5 4 10 3+
Unit Type: Infantry
Number/Squad: 1
Wargear:
Power Weapon
Bolt Pistol
Frag Grenades
Krak Grenades
Power Armour
Special Rules
Independent Character
Fearless
Mark of Khorne
5+ Invulnerable Save

Options:
May Take one of the Following:
Combi-weapon:10pts
Twin Linked Bolter: 5pts

May replace Bolt Pistol with a Plasma Pistol for 15pts

May Replace Power Weapon with on of the following:


Axe of Khorne: 10pts
Powerfist: 15pts
Single Lightning Claw: 15pts
Bloodfeeder: 30pts
Berserker Glaive: 40pts

May replace Bolt Pistol and Power Weapon with two Lightning Claws for 15pts
May Take a Personal Icon for 5pts, Collar of Khorne for 5pts, and Meltabombs
for 5pts.

May take one of the following


Jump Pack/Wings: 20pts
Bike for 30pts
Juggernaut of Khorne for 40pts (+1T +1W +1S, still only moves as Infantry)

May replace all weapons and wargear with Terminator Armour, Twin-Linked
Bolter, and Power Weapon for 30pts. In this case, may only choose options from
the following list:

May replace Twin-Linked Bolter with a combi-weapon for 5pts

May replace Power Weapon with on of the following:


Axe of Khorne: 10pts
Single Lightning Claw: 10pts
Powerfist: 10pts
Chainfist: 15pts
Bloodfeeder: 25pts
Berserker Glaive: 35pts

May replace Twin-Linker Bolter and Power Weapon with Pair of Lightning Claws
for 10pts

May take Personal Icon for 5pts and Collar of Khorne for 5pts

Blood Prince: 160pts


WS BS S T W I A Ld Sv
8 5 6 5 4 5 5 10 3+
Unit Type: Monstrous Creature
Number/Squad: 1
Wargear:
A single Close Combat Weapon
Special Rules
5+ Invulnerable Save
Eternal Warrior (Immune to Instant Death!)
Fearless.
Mark of Khorne

Options:
May have:
Wings for 20pts
Collar of Khorne for 5pts
May take one of the following:
Bloodfeeder for 30pts
Berserker Glaive for 40pts

Kharn the Betrayer: As per codex: Chaos Space Marines. If taken he counts
as the Lord of Battle for the army.

Bloodthirster: As per codex: Chaos Daemons. Must enter play from reserves
following the normal Deep Strike rules.

Elites:
World Eaters Terminator Berserkers : 42pts each
WS BS S T W I A Ld Sv
5 4 4 4 1 4 3 10 2+
World Eaters Terminator Berserker Skull Champion
WS BS S T W I A Ld Sv
5 4 4 4 1 4 4 10 2+
Unit Type: Infantry
Number/Squad: 3-16
Wargear:
Terminator Armour
Power Weapon
Twin Linked Bolter.
Special Rules:
Mark of Khorne
Character
Any World Eaters Terminator Berserker may be upgraded to a World Eaters
Terminator Berserker Skull Champion for +10pts.
Options:
Any model may replace its twin linked bolter with a combi-weapon for +5pts

Any model may replace its power weapon with one of the following
Lightning Claw for 10pts
Powerfist for 10pts
Chainfist for 15pts
Axe of Khorne for 10pts

Any model may replace both its power weapon and Twin Linked Bolter for two
lightning claws for 10pts

One model in the squad may replace its Twin Linked Bolter with one of the
following weapons. For every five members in the squad, they may take one of
the following weapons.
Reaper Autocannon for 25pts
Heavy Flamer for 5pts

The squad may take a Personal Icon for 5pts.

May take a World Eaters Land Raider as a dedicated transport if the squad
numbers 5 models or less.

Skullcrushers: 50pts each


WS BS S T W I A Ld Sv
5 4 5 (4)5 2 4 3 10 3+
Unit Type: Infantry
Number/Squad: 3-10
Wargear:
Power Armor
Power Weapon
Bolt Pistol
Frag Grenades
Krak Grenades
Special Rules:
5+ Invulnerable save
Mark of Khorne

Options:
Any model may replace its bolt pistol with a plasma pistol for +10pts.
Any model may replace its power weapon with one of the following
Lightning Claw for 10pts
Powerfist for 10pts
Chainfist for 15pts
Axe of Khorne for 10pts

May replace Bolt pistol and Power Weapon with Pair of Lightning Claws for
10pts.

Skullcrushers may not ride in a transport.

World Eaters Chosen: 25pts each


Chosen
WS BS S T W I A Ld Sv
5 4 4 4 1 4 2 10 3+
Chosen Skull Champion
WS BS S T W I A Ld Sv
5 4 4 4 1 4 3 10 3+
Unit Type: Infantry
Number/Squad: 5-16
Wargear:
Power Armor
Close Combat Weapon
Bolt Pistol
Frag Grenades
Krak Grenades
Special Rules:
Mark of Khorne
Infiltrate

Character:
One model may be upgraded to a Skull Champion for 10pts. He may take a
Personal Icon for 5pts.

Options:
Up to five models may choose one of the following options
Replace their Close Combat weapon with one of the following:
Power Weapon for 15pts
Axe of Khorne for 20pts
Power Fist for 25pts
Lightning Claw for 20pts

Replace their Bolt Pistol with a plasma pistol for 15pts

May replace their Bolt Pistol and Close Combat Weapon with a pair of lightning
claws for 20pts

May take a Flamer for 5pts

Possessed World Eaters: 35pts each.


Possessed World Eater
WS BS S T W I A Ld Sv
5 4 5 4 1 4 2 10 3+
Possessed World Eater Skull Champion
WS BS S T W I A Ld Sv
5 4 5 4 1 4 3 10 3+
Unit Type: Infantry
Number/Squad: 5-16
Wargear:
Power Armor
Hellblade
Bolt Pistol
Frag Grenades
Krak Grenades
Special Rules:
Mark of Khorne
5+ Invulnerable Save
“To Battle!”

Character:
One model may be upgraded to a Possessed World Eater Skull Champion for
10pts. He may take a Personal Icon for 5pts.

“To Battle!”: Driven by the Bloodletters that possess their bodies, just before
unleashing their rage upon a foe the Possessed World Eaters marines make an
Herculean leap into battle. They count as having the Counter-attack special rule.
Furthermore, once per game they may make use of the Fleet of Foot special rule.

Troops:

Khorne Berserkers: As per codex: Chaos Space Marines.


A World Eaters army must take Khorne Berserkers to satisfy its mandatory
minimum Troops requirements.

Skull Champion may also replace Close Combat Weapon with Axe of Khorne for
20pts

0-2 Bloodletters: As per Codex: Chaos Daemons. May only be taken after
mandatory troops selections have been filled by Khorne Berserkers. These enter
play following the rules for Daemonic Summoning as present in Codex: Chaos
Space Marines.

Fast Attack:
Chaos Raptors:
As per Codex: Chaos Space Marines. As Raptors are their own cult and are
usually not typically part of standing World Eaters forces, and are instead
essentially hired mercenaries, they are free to choose whichever Icons they wish.
World Eaters Bikers:
As per Codex: Chaos Space Marines with the following exceptions:
Cost per model is 45pts.
Every model has the Mark of Khorne.
May not take any Icons save for a Personal Icon for 5pts.
Champion may exchange Close Combat Weapon for Axe of Khorne for 20pts

0-1 Flesh Hounds of Khorne: As per codex: Chaos Daemons. May


include Karnak-Hound of Vengeance.

Heavy Support:

World Eaters Land Raider: As per codex: Chaos Space Marines

Defiler: As per codex: Chaos Space Marines

World Eaters Havocs: As per Codex: Chaos Space Marines with the
following exceptions:
All models have the Mark of Khorne. Each model costs 21pts and must attempt
to charge any enemy unit that comes within 6”. The entire squad may be given
meltabombs at +3pts per model. May not take an Icon save for a Personal Icon.
Champion may exchange Close Combat Weapon for Axe of Khorne for 20pts

0-1 Obliterators: As per codex: Chaos Space Marines

Predator: As per codex: Chaos Space Marines

Unique Wargear:

Axe of Khorne: Power Weapon. Any to-hit rolls of 6 allow the model to make an
additional attack. As long as you keep rolling 6s, you may keep attacking.

Bloodfeeder: See Codex Chaos Space Marines


Berserker Glaive: 2-handed Power Weapon. Doubles character’s base attack
value in CC. Roll dice at start of every assault phase. On a 1, the character must
pass an Inv Sv or he takes a wound and may not attack. Character may not
shoot in the shooting phase, must assault if possible. Grants +1S, 4+ Inv Sv,
Fleet, and Feel no Pain. Character may not take a bike or wings/jump pack.

Collar of Khorne: Psychic powers and Force Weapons don’t affect the character
on a 2+.

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