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:q!

quit the scenario (without prompting)


:w save the game (without prompting)
:wq save the game and quit the scenario (without prompting)
:refresh redraw the screen
:droid [side] [on|off] toggle player on side between human and AI player. The pl
ayer/client who controls that side needs to issue this command. If you don't pro
vide side, the current side is assumed.
:muteall toggles muting/silencing of all observers on/off
:mute [username] mute a specific observer. If no username is supplied the muted
usernames are displayed.
:unmute [username] unmute a specific observer. If no username is given everyone
is unmuted. (Doesn't effect the muteall setting.)
:kick username kick a user in multiplayer. They will be able to rejoin the game.
Generally a friendly way to remove someone who is having connection or other di
fficulties.
:ban username kick and ban a user in multiplayer by the IP address used by that
username. Can be used on users not in the game but on the server. (Of course the
y won't be kicked then.) :unban username unban a user by the IP address used by
that username. Can be used on users not in the game but on the server.
:control side username change the controller for side (write here the number of
the side, the side must be controlled by you) to username (write here the nick o
f the player or observer) :clear clear chat messages
:debug switch debug mode on (does not work in multiplayer). Debug mode is turned
off by quitting the game or using the :nodebug command.
:theme bring up theme selection menu
:nosaves turns off the autosave function
:show_coordinates (or :sc) Overlay x,y coordinates on map tiles. 1.5.5 onwards :
show_terrain_codes (or :tc) Overlay terrain codes on visible map tiles. 1.5.5 on
wards :discover Show all hidden unit descriptions in the in-game Help. 1.7.0 onw
ards
Extra Debugging Commands
DebugMode (:debug) enables additional commands in command mode:
:lua statement execute a Lua statement
:nodebug disables debug-mode commands
:n skip to next scenario by triggering a win event
:shroud toggles shroud on/off (implemented since 1.3.10) :fog toggles fog on/off
(implemented since 1.3.10)
:gold amount add amount gold to the current player's side
:create unit_type create a unit of type specified at last selected hex
:unit hitpoints=amount edit units hitpoints
:unit experience=amount edit units experience
:unit attribute=value when a unit is selected, this will set the unit's attribut
e to value. See SingleUnitWML for possible values.
:unit advances=N when a unit is selected, this will advance (level up) the unit
N times. :set_var attribute=value this will set a WML variable to a given value
:show_var attribute this will display a popup with the content of the variable :
throw/fire event_name throw an event by name, like time over or enemies defeated
. (Only available in 1.3.5 or later.)
:inspect show a gamestate inspector dialog which allows to see variable info, te
am info, ai info. :cl pops up a menu that allows you to move directly to a speci
fied scenario.
:turn [number] change the current turn to the specified number. If no number is
provided, the turn number is increased by one.
:turn_limit [number] change the turn limit for the current scenario to the speci
fied number. If no number is provided, or it is -1, the turn limit is switched o
ff.
:version Report the release version and repository revision level.

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