Halim Agung Master Degree of Computing Science Budi Luhur University , Jakarta , Indonesia Jl. RayaCiledug PetukanganUtara Jakarta Selatan Telp. (021) 5853753 ext. 331, 332, Fax. (021) 5869225 halim_ipa@yahoo.com , halimagung89@gmail.com
Abstract The need for mobile phones and the internet is becoming the new trend in the world. This trend will not be offset by the use of the facilities available in the mobile phone or the internet itself. Currently these needs have not been fully exploited on the school environment, particularly the need to know the position of the student when the student does not follow the teaching and learning activities in school or not. M-IOTSeL (Mobile Information Of Tracking Student Location) is an android-based application that is used to provide information that schools need, especially in a position to know or keep track of the students' school.
IndexTermsmobile computing, education, tracking location, M-IOTSeL I. INTRODUCTION
The development of today's technology has created many breakthroughs in the development of information among schools associated with communication technology devices and the Internet technology has enabled a new trend in the mobile information good timetable information, billing fees, exam schedule, test scores, and many others.
Now, a student has more than one mobile device for communication or computation. However, the applications installed on mobile devices are generally designed to support the working world, it's common applications such as time management, communication, and productivity tools.
These applications commonly used by students, but they are not designed specifically to support their activities, such as knowing the class schedule, look for information on test results, student attendance and get the message and the news of the school where they studied. In general, students see the information about the value and information that they need it in the paste from the announcement on the bulletin board.
The school also currently experiencing difficulty in knowing the position of the student if the student is needed for a particular interest, the school is also difficult to track the position of students who do not attend school in the teaching and learning activities. Schools still not many people used applications can be made on a cell phone or other mobile device. By making the application of M-IOTSeL expected to help schools to identify and track the position of their students so that the students can report directly to their parents. II. RELATED WORKS Location-awareness is the most important part of context awareness for mobile computing systems. The off-theshelf availability and everyday use of a number of moderate-cost mobile devices (handheld and laptop computers), installed wireless and wired networking, and associated location information, lead us to focus our attention on context-aware computing that rests lightly on our everyday environment, and to ask in particular: what effective location-aware computing can be achieved with minimal, unobtrusive, commodity hardware and software? [1].
However, awareness of this location less attention among school so many problems that arise from this cause . Examples of problems that arise are many students who do not follow the learning takes place when the school year or when the school held a contest when the test is completed. This condition makes the difficulty in monitoring the school the student activity to an activity
Location is the most important aspect of context for mobile users, such as finding the nearest resources, navigation, locating objects and people. Location in the context awareness application needs the modeling of the physical environment and the representation of the location (Harter and Hopper 1993; Schmidt et al. 1999)[1].
location according to its reach is divided into several types: precise location, proximate location and predicted location.
Precise User Location Precise location is based on sensors that cover less than a meter range, e.g. swipe card, keyboard activity, biometric sensor/finger-print, iButton, etc.
By registering the location of desktop computers, swipe cards, iButtons, fingerprints, as sensors, an Active Office will have more precise information about user locations than from proximate sensors, e.g. WiFi or Bluetooth.
Proximate User Location Proximate location is based on a sensor that covers more than a meter range, e.g. WiFi, Bluetooth, WiMedia, ZigBee, active/passive badge (depending on the range), voice recognition (microphone), face recognition (digicam), smart floor, etc.
Proximate location is detected by Wireless LAN is an interesting proximate sensor in an Active Office because it can be used to access the network and also it can be used to sense a user location within the scale of a room or an office. Bluetooth, as a wireless personal area network, favours low cost and low power consumption, over a range and peak speed. On the other hand, WiFi as a wireless local area network, favours higher speed and greater range but has higher cost and power consumption. The range of the Bluetooth to sense another Bluetooth in a closed space, such as an Active Office, is about 3 meters for class 2 and 25 meters for class 1. The range of WiFi to sense a user with a WiFi device is about 25 meters.
Bluetooth permits scanning between devices: when Bluetooth capable devices come within range of one another, the location of one Bluetooth will be in the range of the other Bluetooth. We can use Bluetooth capable devices as sensors or an access point to sense a user with Bluetooth capable devices. From our experiment, unfortunately a Bluetooth signal strength is not useful enough to sense a users location. We used the Bluetooth access point as a sensor for several rooms within the range without measuring any signal strength. For example, when a user is close to a certain access point, the users location will be proximately close to the access point and it could represent user location from several rooms.
WiFi does not only have a higher speed and longer range than Bluetooth but the signal strength of Wi-Fi also can be used to detect user location.
Predicted User Location People can be identified by the activity of accessing available resources at static locations or by sensing the users mobile computing devices (PDA/handheld).
We can identify the users location by recording a history database of events, whenever a user accesses to identify himself (such as when using iButton, typing at a desktop computer or logging into the network) or whenever the receptor/sensor/actuator (such as webcam, handheld, active/passive badge) captures the users identity in a particular location[2].
Numerous location models have been proposed in different domains, and can be categorized into two classes (Jiang and Steenkiste 2002): Hierarchical (topological, descriptive or symbolic, such as a room). Cartesian (coordinate, metric or geometric, such as GPS).
We use both the hierarchical and Cartesian location models for representing locations and enabling the rapid changes of location information between distributed context services within a space. The hierarchical location model has a self- descriptive location representation. It decomposes the physical environment to different levels of precision. We use a tree structure to handle location structure and we store it as an object/entity in a relational database model[1].
An example for Hierarchical location.
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Table 1 Any simple mobile device has a physical location in space. At the spatial dim ension, there are some devices (e.g., GPSbased map systems) where the exact Cartesian position in 2D or 3D space is important in defining a sense of absolute physical location. If location information is sufficient in understanding position, the location is considered in relation to other existing objects or sensors[1].
In general, almost all schools use the internet in the implementation of learning activities and almost all students use the gadgets used at least one. therefore, this paper will explain the concepts that will be used in the design of the M- IOSeL applications.
GSM Global System for Mobile Communication ( GSM ) is a wireless communication technology that is digital . Global System for Mobile communication ( GSM ) is a global standard for digital mobile communications . GSM technology is widely used in mobile communication , particularly mobile phones . This technology utilizes the microwave and signal transmission divided by time , so that the information transmitted signal will arrive at the destination . GSM global standard used for mobile communications as well as mobile technology most widely used throughout the world . GSM is the name of a standardization group established in Europe in 1982 to create a common standard cellular phone air movement in Europe that operates on the 900 MHz frequency range .
GSM itself began to be implemented in European countries in the early 1990s. GSM usage then spread to Asia and the Americas. At this time the GSM mobile communications technology is the most widely used around the world . At the end of 2005, GSM subscribers in the world has reached 1.5 billion subscribers and is the most widely used technology. In general, network elements in GSM architecture with a finger can be divided into: Mobile Station (MS), Base Station Subsystem (BSS), Network Subsystem (NSS), Operation and Support System (OSS)
III. M-IOTSeL ARCHITECTURE
Users of this system are the schools and the parents while the servers in the system only handles requests from the location where the user requested location is the location of students who do not attend school and send the tracking result to the user.
The main processes that exist in the application of M-IOTSeL are as follows of the client side application will wait for a request from a user to locate the position of the students who do not attend school, then this app will send a notification to the server to track the position of students from the student's application is installed without realizing that where the application is an application that displays academic the students needed information for example the value of information and the timetable in which the application supports a variety of platforms such as android, blackberry, iOS and other.
The application will receive notification of a request sent by the user in this case is the parents or the school. after receiving a request from the server application installed on a gadget that students will go back to the server by sending a notification that indicates the location of the gadget with GSM Signal. later the server will send the results of a request sent by the user. from there you will know the position of the child
IV. CONCLUSION AND FUTURE WORK
With his existing application design concepts that will be called M - IOTSeL is expected to help schools and parents to control the child . In designing these applications is still no shortage which must be added as the signal strength is less than the existing mobile operators today. expected future applications can be designed along with an increase in the signal operator and the accuracy of detecting the position . REFERENCES [1] Mantoro, T. and C. W. Johnson. Location History in a Lowcost Context Awareness Environment. Workshop on WICAPUC, ACSW 2003. Adelaide, 2003. [2] Mantoro, T., Johnson, C. W. (2003). User Mobility Model in an Active Office. The First European Symposium on Ambient Intelligence (EUSAI 2003), LNCS 2875, Springer, Eindhoven,The Netherlands, 3-4 November 2003. [3] Nur, A.(2010). Penggunaan Microcontroller Sebagai Pendeteksi Posisi Dengan Menggunakan Sinyal GSM. Jurnal Informatika Vol4 ,no 1,1 Januari 2010