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This document provides details about a mobile app called the Donation Facilitating Mobile App. The app would allow customers to link a credit or debit card and receive a portion of their sale back from participating clothing stores. They could then donate this money to their chosen charity through the app. The document outlines the business vision, industry analysis, customers and their needs, product/service, suppliers/partners, strategy, value chain activities, business processes, functionalities, and systems.
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INFOSYS110 Deliverable 02 by Robert Stirling rsti010
This document provides details about a mobile app called the Donation Facilitating Mobile App. The app would allow customers to link a credit or debit card and receive a portion of their sale back from participating clothing stores. They could then donate this money to their chosen charity through the app. The document outlines the business vision, industry analysis, customers and their needs, product/service, suppliers/partners, strategy, value chain activities, business processes, functionalities, and systems.
This document provides details about a mobile app called the Donation Facilitating Mobile App. The app would allow customers to link a credit or debit card and receive a portion of their sale back from participating clothing stores. They could then donate this money to their chosen charity through the app. The document outlines the business vision, industry analysis, customers and their needs, product/service, suppliers/partners, strategy, value chain activities, business processes, functionalities, and systems.
Name Robert Stirling NetID rsti010 Group Number: 040 Website Link: http://infosys1102014fcgroup40.blogspot.co.nz Tutorial Details Tutor: Day: Time: Kayur Ramson Monday 1pm Time Spent on Assignment: 25 hours Word Count: 1642
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2 DONATION FACILITATING MOBILE APP INTRODUCTION Our core problem was poverty in New Zealand and the severe impacts it had on those people in suffering from poverty (e.g. poor education and health outcomes). The solution we came up with was a mobile application that customers could link any credit or debit card to and then use this card at participating clothing stores where they could receive a portion of the sale back and then use the app to donate the money they earned back to their chosen charity. 3. BUSINESS SECTION 3.1 Vision To provide a useful, practical and low cost way for people everywhere to donate to those in poverty in order to make the world a better place. 3.2 Industry Analysis Industry: Charity Mobile App Industry. Force: High/Low: Justification: Buyer power: High Many charities are joining this industry as they can increase donations, raise awareness and keep donors up to date with developments (Nash, P, 2014). Because there are many choices, customers are able to influence prices by driving them down. Switching costs are also low as the cost involved with changing to another app is small. Supplier power: High There is not enough mobile developer talent to
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3 feed consumer and enterprise demand for apps, (Omojola, A. 2013). This indicates that supplier power is high as the demand for mobile apps exceeds supply; therefore the quantity of suppliers is low and mobile app developers are able to charge higher prices and shift costs to industry participants. Threat of new entrants: High Roughly 64.8% of respondents of a survey done by AnyPresence Inc (2013), reported that the cost of development for an app was less than $100,000; which indicates that there are moderate to low capital requirements. The barriers to entry are low, according to Ken Stern, 2013, 99.5% of all charitable organisation applications were approved in recent years. Threat of substitutes: High People can set up a monthly donations straight from their bank account, donate online through a website as well as donating through mail, over the phone, by texting or in person (Red Cross, 2014). With so many ways to donate, outside the charity mobile app industry, the threat of substitutes is high. Rivalry among existing competitors: High The current rivalry is fierce among existing competitors. There are many charities competing for limited donations. There is little brand loyalty as donors prefer to spread their donations across different charities and often choose a charity based on practical considerations (Highfield, V.
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4 2013). Overall attractiveness of the industry: Not particularly attractive, as all of the 5 forces have high power, however, this is to be expected in a charity driven industry. This indicates that if suppliers raised their prices it would be difficult to switch supplier, the high threat of new entrants means potential investment capital can be stolen and the many substitutes can steal customers. Also, customers are able to spur rivalry and drive down prices due to many choices being available. (Baltzan, P. 2013) 3.3 Customers and Thei r Needs One customer group is clothing buyers. Their needs are to purchase clothes. Whether it be through necessity or pleasure, buying clothes is important, which can be seen from clothing, footwear and accessories sales being up 9.9% in the last quarter of 2013 (NZ Herald, 2014). Another customer is charitable people. Their needs are being able to contribute to reducing poverty and a recent poll (Wydick, B. 2012) indicated that the most popular strategies for helping the reduce poverty were providing clean water, donations, medical aid and volunteering. 3.4 The Product and Service For clothing buyers, they are able fulfil their need of purchasing clothes while also donating money at the same time. Giving to others while doing what theyre already doing and without using any of their own money, gives them a reason to do more of what they love to do; buy clothes. This mobile app ensures that charitable people who enjoy giving to those who are less fortunate are given a means by which they can easily donate money to. Buy just downloading the app they can easily donate money after buying from participating stores with just a click of a button. 3.5 Suppliers and Partners One supplier would be mobile app developers. We would need to outsource their services for programming the application. For example, either a freelance contractor would need to
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5 be hired to develop the product or the services of a development company would need to be paid for. Another supplier would be a mobile app designer who would be needed to design the layout and interface of the app before we get it developed. For example, we could outsource the service of an app designer who could design key interactional and visual features for the app. The use of e-business through an information partnership with clothing stores would help us collaborate over the internet, where, for instance, the customer makes a purchase and the clothing stores transaction processing system will notify the customer through our app, via our customer management system, how much cash they have earned back from the sale which they can donate. Partnerships with charities will be nessecary to allow customers to choose their preference to donate money to. This would likely require a core competency strategy. We will focus on what we do best; attracting customers to clothing stores, however, we need a charitys specialized sevice of distributing the money customers donate to those in need. 3.6 Strategy It is a broad market competitive scope because we are targeting people everywhere, in reference to our vision. Our target customer group of clothing buyers make up a large segment of the market. It is a low cost strategy because we are offering a low cost way for people to donate. The money they donate comes out of the clothing sale, not their own money. The overall strategy is therefore Cost Leadership Strategy. 3.7 Value Chain Activity The most important value chain activity for this business is Technology Development (and R&D)
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6 This activity is critical for developing a technology-based product at the lowest cost possible. In todays technology driven society, this activity allows us to reach out to people everywhere in a broad market, with a useful and practical technological tool, in the words of our vision. These factors mean we must perform this activity in a way that creates more overall value than our competitors. 3.8 Business Processes 3.8.1. APPLI CATI ON TESTI NG PROCESS - Firstly, the product must be identified using a product processing system, then the research and development department will establish criteria for the product to meet in order for it to pass. Subsequently, they will run a series of tests evaluating the functionality, quality assurance, and performance of the product. After this, a decision will be made as to whether the product passed the tests using a test processing system. If it does pass, it is ready to be sold, if not, modifications must be made.
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8 3.8.2. RESEARCH GATHERING PROCESS - The first step involves our research and development department conducting some type of study (e.g. on target customers or competitors). The next step is for them to collect the results of this study using a research management system. Then they will analyse these results for research. If there is a request for this research, they will report the findings to the relevant functional area of the organisation using the research management system.
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9 3.9 Functionalities 3.9.1. APPLI CATI ON TESTI NG PROCESS Identify the product being tested. Identify whether the product has passed the test. 3.9.2. RESEARCH GATHERING PROCESS Collect results from the study for research. Send research findings to functional areas. 3.10 Systems
3.10. 1. PRODUCT PROCESSING SYSTEM - This system is able to identify the product that is being tested by presenting the user with inforamtion about the product so that the user can make decisions more easily on the passing criteria for the test. This supports the vision by ensuring that the app is useful to people everywhere with assurance of the best quality, performance and functionality. 3.10. 2. TEST PROCESSING SYSTEM - This system is able to identify whether the product has passed the testing, ensuring that the product is useful to people everywhere in terms of its performance, quality etc. It also involves some form of decision-making, as it must review the results the product received from the testing to see if it met the passing criteria, which enables a decision to be made as to whether the product has passed. 3.10. 3. RESEARCH MANAGEMENT SYSTEM - This system is able to collect results from the study for research through gathering and storing the data until it ready to be analysed. It is also able to send research findings to functional areas by sending and sharing information across departments. By incorporating these functionalities, it supports the vision as using research to improve the product can lead to innovations creating lower costs, and increasing practicality and usefulness of the product.
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10 3.11. Summary Table: Value Chain to Systems
Value Chain Activity Processes Functionalities Specific Information System(s) Broad Information System(s)
Technology Development and (R&D) 1. Application Testing Process 1. Identify the product being tested
2. Identify whether the product has passed the test Product Processing System
Test Processing System DSS
DSS 2. Research Gathering System 1. Collect results from the study for research
2. Send research findings to functional areas Research Management System
Research Management System DSS
Collaboration System
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11 CONCLUSION The use of IT is of extreme value to our business idea where we frequently process information (e.g. app user transactions at particpating stores) and transfer (e.g. send donation receipt to customer via app) and store information, all through technology. The same can be said for IS, including the research management system, among others, which support our technology development. Both of these allow us to enable people everywhere to donate at a low cost. REFERENCES
1. Nash, P. (2014). My top five charity smartphone and tablet apps. Retrieved from http://www.connectassist.co.uk/2014/02/my-top-five-charity-smartphone-and- tablet-apps/ 2. Omojola, A. (2013). The Shortage Of Developer Talent Is Crushing Mobile. Retrieved from http://www.forbes.com/sites/ayoomojola/2013/07/15/the-shortage-of- developer-talent-is-crushing-mobile/ 3. AnyPresence Inc. (2013). The State Of Enterprise: Mobile Readiness. Reston, VA, USA. Retrieved from: http://www.anypresence.com/mobility-assessment.php 4. Stern, K. (2013). : Why Charities Are Failing and a Better Way to Give. New ork, A . Knopf Doubleday Publishing. 5. Red Cross. (2014). Ways To Donate. Retrieved from http://www.redcross.org/support/donating-fundraising/donations 6. Highfield, V. (2013). How to Build Loyalty in the Charitable Sector: Interview with Oxms Hed Re Bnd. Retrieved from http://www.totalcustomer.org/2013/08/09/build-loyalty-charitable-sector- interview-oxfams-head-retail-brand/#sthash.aFBhMCXV.dpbs 7. Baltzan, P. (2013). Business Driven: Information Systems. NSW, Australia. McGraw- Hill. 8. NZ Herald. (2014). Retail spend climbs - but less than expected. Retrieved from http://www.nzherald.co.nz/business/news/article.cfm?c_id=3&objectid=11204018 9. Wydick, B. (2012). Cost-Effective Compassion: The 10 Most Popular Strategies for Helping the Poor. Retrieved from http://www.christianitytoday.com/ct/2012/february/popular-strategies-helping-the- poor.html
S.110 Business Systems: Deliverable 2: Business Section 2014 Name Marthalena Heather Netid Group Number: Website Link: Tutorial Details Tutor: Day: Time: Time Spent On Assignment: Word Count: 1641