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SPACE HULK

DARK ELDAR RULES


Remaquetadas por: Neodroid
The Dark Eldar inhabit a realm called Commorragh, a place as darkly twisted as its
rulers, from which they launch piratical raids across the galay! They often raid drifting
space hulks for the promise of lost fortune and lost souls! The other purpose of these
raids is not to conquer planets or protect territory but to cause mayhem, steal and pillage
and " most important of all " capture new #ictims to take back to Commorragh! The fate
of the captured sla#es is best not e#en contemplated, for the Dark Eldar are truly an e#il
race who thri#e on inflicting pain, suffering, torture and slow death! $urder and eternal
agony are pleasures to be inflicted upon all #ictims of the Dark Eldar at their own
whims!
Fleet Of Foot
%ll Dark Eldar prefer to complete their piracy in as little time as possible! They can
choose to run at full speed through the confines of a space hulk using fleet of foot! %
Dark Eldar who declares that he is using fleet of foot can only use his & %'s for
mo#ement actions but he also gains a further ( %'s, for a total of ) %'s to use for
mo#ement actions *which includes opening doors+! % Dark Eldar using fleet of foot can
not fire any weapons, nor attack in close assault or end his mo#ement on o#erwatch or
defensi#e stance!
Introducing Dark Eldar Warriors and S!arites
,arriors are the backbone of any Dark Eldar force! They attack rapidly, killing or
crippling those who oppose them and en-oy nothing better than dragging sur#i#ors back
to Commorragh! ,arriors are sleek, agile and only slightly armoured! They prefer fast
raids where there they are not pinned into defensi#e positions against hea#y weapon
barrages! %ll ,arriors ha#e & %'s and they are normally not able to use C's!
'ro#en ,arriors are promoted as .ybarites who typically lead a squad of Dark Eldar
,arriors during their lightning fast attacks! .ybarites are immune to the effects of
terror!
Introducing Wc"es and Succu!i
,yches spend their entire li#es perfecting the skills of gladiatorial combat! /ew sur#i#e
their first duel but those who li#e learn quickly! They are barely armoured and do not
ha#e the ready supply of hea#y weapons that are a#ailable to ,arriors! ,yches ha#e &
%'s and are at their deadliest in close assault!
% ,ych can ne#er be attacked from the side or rear, they are always able to turn free to
face their attacker at the start of close assault! 0n addition a ,ych can also assume
defensi#e stance to gain 12 in close assault during the enemy turn!
,yches that ecel in their ability earn the title of .uccubus! Each .uccubus has a
personal honour roll of countless #ictims that bled their last drops of life deli#ered by
neat surgical swipes from the .uccubus! % .uccubus is almost without equal in any
close confined arena of death! %ll .uccubi are immune to terror, they delight in seeing
the foulest forms of pain, agony and other horrific #isions on the battlefield!
DARK ELDAR WAR#EAR
$laster
The 3laster is a smaller #ersion of the Dark 4ance and works along the same principles!
5owe#er, it has a shorter range and a comparati#ely reduced firepower!
Co%!at Drugs
Dark Eldar use Combat Drugs to increase their performance during battle! The eact
effect of the drugs can not be predicted and must be randomly determined! %t the start
of the Dark Eldar turn the player must declare that the whole squad will use the drugs!
They are administered by thought alone and the process of releasing them does not use
any %'s, nor is it counted as an action! The whole squad gains the same effect for each
model, lasting until the start of the net Dark Eldar turn!
The Dark Eldar player can choose to make a second roll on the table and combine the
effect with the first roll! 5owe#er, if the second roll is the same as the first, the drugs
o#erload their systems and each model instantly suffers painful spasms before they die
twitching from the o#erdose!
The Dark Eldar player should roll the dice in secret and let his enemies disco#er the
effects as play happens! % neutral party should confirm the dice rolls to keep the e#il
Dark Eldar player honest6
Dice Roll Co%!at Drugs Effect
& 'o Effect
( S)eed* 17 %'s
+ Strengt"* 17 in close assault
, Accurac* 17 for each targeted ranged weapon shot
-
.oug"ness* "7 for each enemy targeted ranged weapon
shot
/ A0areness* 12 C'
Dark Lance
The Dark 4ance fires a stream of dark matter which catastrophically reacts with its
target, producing a blast that is more than capable of destroying a hea#ily armoured
tank! Dark Eldar are able to mo#e and fire with a Dark 4ance, which somewhat
compensates for the loss of freedom during close assault!
S"redder
The .hredder unleashes a web or mesh of monofilament wire, often with minuscule
barbs or serrations along its lines! This mesh entangles the #ictim, slicing them to pieces
as they struggle! 0ts dense cloud is highly effecti#e at finding weak points in hea#ily
armoured ob-ects such as Terminators!
S)linter Pistol
% smaller #ersion of the .plinter Rifle is the .plinter 'istol, its compact si8e means that
it has less firepower and a limited range! 0t is often fitted with specialised combat blades
which the Dark Eldar are able to use to slash and stab at opponents in close assault!
S)linter Rifle
The standard armament of Dark Eldar pirates is the .plinter Rifle! This gun deri#es its
name from its ammunition, as it fires a hail of splinter9like shards at the enemy! %
highly sophisticated magno9electric impulse is used to break the ammunition crystal
into smaller fragments, which are then propelled along the barrel at incredible speed
with the energy pulse! 0f the .plinter Rifle -ams, then it loses o#erwatch but there is no
need to un9-am the gun before shooting on the net turn!
S)linter Cannon
The .plinter Cannon is the most murderous of the splinter weapons! ,ith its highly
efficient firing mechanism and lack of recoil, the .plinter Cannon can be fired e#en
when on the mo#e! 0f the .plinter Cannon -ams, then it loses o#erwatch but there is no
need to un9-am the gun before shooting on the net turn!
DARK ELDAR .UR' SE1UE'CE
Declare t"e use of Co%!at Drugs
Use APs 2%ain )"ase3
Roll to %o4e 5ortices
Roll for additional section effect da%age
Roll for deca of )sc"ic effects
Dis)ersal of )sc"ic effects
Re%o4e ne6t )laer7s o4er0atc" counters and section effect %arkers

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