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Sequencing Techniques
F OR W INDS
The wind section is made up of hollow no-reed, single-reed and double-reed instruments. Consequently, it is much less homogeneous in terms of timbre than the string or brass sections. Because the winds are probably closest to the human voice in terms of their timbre and vibrato, they are perfect for solo lines that need tremendous expression. They are also simplest in regards to articulations and tonal characteristics. These points collectively mean that MIDI emulations of wind instruments are easier to produce than string or brass emulations. From solo parts to large multi-voiced accompaniments, the winds can provide a wide variety of moods, dynamics and functions. The following points in this chapter will help guide you through better wind arrangements.
CHORD VOICING
When you are first beginning to orchestrate for winds, it is easier to practice scoring isolated chords, using pairs of instruments instead of instruments in threes. Even though large orchestral scores use instruments in threes, a large portion of the orchestral literature, including film and game music, uses winds in pairs. Chords in the winds may be scored using any of the four different voicings. Here are some examples.
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Juxtaposition
Oboes
Interlocking
Clarinets
Enclosure
Oboes
Overlapping
Oboes
Clarinets
Oboes
Clarinets
Flutes
Clarinets
When using winds in threes, the same principles and techniques are used. Because it is possible to produce full three-note chords with like instruments, you can achieve excellent blending. However, try not to be tempted to continually use all of the winds at all times. Your virtual wind instruments will lose all of their individual timbres, making them nondistinct and drab. Just because theyre available does not mean you should use them. However, in tutti situations, stacking three-note chords of winds in various inversions as shown below is a great way to create a large sound.
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being consistent among the instruments. Obviously a flute is not going to sound like an oboe. But if the flute is playing in a range that is very bright, you should put the oboe in the brightest part of its range as well. These rules are only basic starting points. The orchestral literature is filled with examples that violate these rules. After becoming comfortable with this approach, try expanding your chordal arrangements to veer away from these concepts.
Because of the variety of reed and non-reed instruments that are in the woodwind section, you can create a variety of timbres by arranging the instruments in a different order from top to bottom, such as placing the bassoons above the clarinets or the oboes above the flutes. Because of the great number of possibilities, it is impossible to describe the different timbres that result. However, some generalities are possible. Positioning a lower-ranged above a higher-ranged instrument will make the lower-ranged instrument more dominant. A double-reed instrument placed above a single-reed or non-reed instrument will make it even more dominant. Placing the clarinets above the flutes while leaving out the oboes tends to result in a thicker, less transparent timbre. Placing the clarinets above the oboes while leaving out the flutes tends to result in a heavier timbre with emphasis on odd (noneven) overtones.
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Experiment with order in chordal treatments to enhance your palate of colors. Now that you understand what order to put the notes into, lets look at where to place the notes. The placement of notes in the woodwind section follows the overtone series concept, meaning the open spacing works better in the lower registers and closed spacing works better in the upper registers. In order to balance the winds, the flutes are usually placed in the upper third of their range when playing at a dynamic of mf or louder. Consequently, when the flutes are used in this capacity, the chord will sound bright. In contrast, when you are in need of a darker sound, it is best to avoid using the flutes in the upper range. Instead, position the flutes in their lowest range (this will only work for a dynamic of mp or quieter). Or you can leave out the flutes entirely and use only the oboes, clarinets and bassoons.
Bright
Fls. Obs.
Bright
Bsns.
Dark
Picc. Fls. Cls. E. Hn. B. Cl. Obs.
Dark
B. Cl. Bsns.
ff
mf
Cls. Bsns.
If you are attempting to score a chord that will be as smooth, round and balanced as possible, it is probably best to avoid using the oboe and bassoon. The flutes, clarinets and bass clarinet can be used to achieve this sound.
Fls.
B. Cl.
mp
Cls.
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In both real and MIDI arrangements, the double reeds (oboe and bassoon) present the most blending problems. What this means to your arrangement is that you must strive to balance the sound by using these instruments appropriately instead of addressing the blend problem by simply turning down their volume. For most dynamics above mp, it is a good solution to set both of these instruments in the middle of their range for better control and balance. This tends to be the range that provides the most uniform sound as well as the area where the player can control their dynamics the best. When mixing your winds, when in doubt about balance, it is best to err on the side of too little oboe or bassoon.
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Melodies work best when the same instrument plays the entire line. Again, there are many exceptions to this; however, it will provide the most cohesion to the melody. In most situations, it is best to allow a single wind instrument to play a melody as opposed to doubling it with two instruments. As described above, the solo instrument will show more of the pure timbre of the instrument. In addition, the doubled line can sound heavier and have less emotion. When doubling a melody using the same instruments, the sound is not necessarily twice as loud. However, the tone is often somewhat thicker. For MIDI unisons using the same instrument, make sure that you use two separate sample sets for the instrument, or that you change the keymap for one of them by raising it by one semitone. When doubling with two different instruments, the composite timbre will be dependent on the range and dynamic of the line within the instruments ranges. Generally, there is little reason to double solos in very exposed passages. Instead, doubling winds is usually reserved for tutti sections. Often, doubled winds also double the melody being played in the strings and/or brass.
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All things being equal, when doubled at the unison in non-tutti passages and when put in a range so that both instruments can play comfortably, the clarinet will dominate the flute but not the oboe the clarinet will lend an openness to the composite sound while the flute will add a lighter breathiness. the oboe will dominate the flute and the clarinet except in the highest range, where the flute will be more pronounced. The bassoon will dominate the clarinet. When you are in need of more volume for a melody, instead of doubling the line at the unison, try doubling at the octave. This will accomplish several things: It will reinforce the line without making it muddy, since it will highlight the overtones of the higher melody. In terms of character or sound, you can often achieve more similarity between two instruments spaced further apart. For instance, unison doubling the flute line shown below with a clarinet or oboe would place it in a range that is too high to be effective. By placing the doubling instrument an octave lower, you can keep the lines in a very effective range for both instruments. The timbres of both instruments will still be heard as solo instruments instead of as a composite sound. Here are several other concepts: The oboe will add an edge to any solo instrument including solo strings or the violin section. The oboe adds more detail to articulations, especially against the flute, clarinet or strings. When the line is too low for the oboe, try putting it in the English horn.
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Of all the winds, the clarinet is the most consistent in tone throughout its range. Consequently, it is a great instrument for melodies with a vast, expansive range. The oboe and flute are common doublers, especially in music of the 18th and 19th centuries. Remember that the two will work best in the octave from about G4 to G5. The oboe is loud and thick below this, while the flute gets progressively louder and brighter (and the oboe gets thinner) in the range above this. Flutes can sound very sexy and sultry in their lowest range. To take advantage of this sound, keep the entire orchestral accompaniment light, utilizing strings that do not overlap or step on the flute melody. When you want an even more sultry and ethnic sound, try using the alto or bass flute.
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does, it is probably best to avoid the sample altogether for obvious reasons. The second situation does happen more frequently and it can be handled by a) switching to another sample set or articulation for the single note, b) changing the keymap for this one note in one of the two instruments so that a different sample is triggered or c) assuring that another layer in a multi-layered instrument is triggered, thus utilizing another sample. If you find yourself wanting to use a separate sample set for each like instrument, you can modify your main banks by raising the overall keymap by one semitone and then saving this as a new bank. As before, this presumes that individual samples are assigned chromatically to each and every note. In addition, you can change the EQ and the panning of the second instrument slightly.
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To accomplish the Niente attack, find a patch that is captured in the p dynamic. If this is a multi-layered instrument, you should limit the velocity of your controller for more consistency. To start the phrase, you will want the volume set to zero. Insert a CC#7 event with a value of 0 at some point before the solo line. Depress the appropriate note on your controller before you want the sound to actually be heard. While holding the note, slowly increase the volume with your modwheel or other controller. Remember that you are trying to achieve a crescendo that only grows to a p, so dont overdo the crescendo. For the most effective use of this effect, dont move to another note until the end of the crescendo and then only if absolutely necessary. It is generally most effective when the entire crescendo and decrescendo are on the same note. Another way to augment this effect is by using a lowpass filter, as described below.
The sotto voce effect requires that the actual tones must have been played at the appropriate volume (pp or ppp) when recorded. I find it easiest to use a single velocity layered instrument or to limit the velocity of my controller to a low setting. Keep the line fairly simple. Play it in a legato manner using fingered overlap. You are striving for a very quiet and delicate line.
One of the most characteristic aspects of the clarinet is the manner in which the player changes the tone, especially on long notes in expressive playing. This is done by altering the airflow and by changing the lip pressure on the reed and in combination with variations in the openness of the players throat. Typically as a line gets louder, more overtones are heard in the tone. By mimicking this aspect of the tone, a sampled clarinet can sound extremely real, even when used in exposed situations. In order to mimic these changes in your MIDI orchestrations, you must a) use a crossfaded multi-layered instrument that allow this to occur somewhat naturally (however, due to the phase cancellation artifacts that occur, this is not a very good option), b) use a sample that contains the crescendo or decrescendo recorded into the source material or c) modify the patch to accomplish it yourself. The first option is really not feasible at this point, because of the phasing or comb filtering effect that results. Ive had some luck trying this method, but frankly its simply hit-or-miss. For very exposed areas of the score, crossfading a solo instrument just does not work. However, in an orchestral situation with thick accompaniment, Ive had better luck. Using
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a sample set in which the swells are recorded can work, but of course youre somewhat locked into using the sample in the tempo and length in which it is presented. The third and most successful way of accomplishing this timbre change is to modify the patch in the following way. Make sure that the patch you are using has enough overtones so that the loudest part of the swell is sufficiently bright. Next, add a lowpass filter controlled by the modwheel, slider or expression pedal. I also typically increase the amplitude envelope attack by about 5ms or so. Within GigaStudio, I set EG mod: EG1 (amplitude) for modwheel and invert with attack 1/4 on. For softer passages, I pull the modwheel down to close the filter and slow the attack slightly. For louder passages, I push the modwheel up to open the filter (allowing more overtones to sound) and to present a slightly faster attack. Most clarinet players add vibrato sparingly at the ends of notes and phrases. This is in contrast to the flute and the oboe, which tend to have a more traditional LFO type of vibrato that begins early in the note. If your clarinet samples have early vibrato, avoid using them except in short durations before the vibrato starts. Never use an LFO to simulate vibrato in the clarinet or other winds!
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Piccolo playing one or two octaves above a violin melody in a p setting will lend a unique timbre to the strings. The result is the overemphasis of the double octave overtone, which gives the passage a very open feel. Bassoon doubling a violin line one octave below will add focus and warmth without changing the violins timbre. Bassoon can double the violas or cellos to add more focus to their articulation. It will also thicken their tone and add impact. When doubling the horns, bassoons add bite and emphasis to the round tone of the horn. The contrabassoon is seldom played by itself. Rather, it often doubles the cellos and/or basses. It can also be used to double the bass trombone or tuba. In either situation, it adds depth and focus to the tone.
ARPEGGIATIONS
The flutes, piccolo and clarinets are often called upon to play arpeggiated chords in their highest range. These broken chords can be repeated to produce a rhythmic or swirling effect that can help push the composition along. When writing arpeggios, you need to decide how long and how fast they should be, which will mandate how many notes they should include. I find that tuplets work very well in a 4/4 passage. Next you will need to choose the notes to be played. If the passage is in a louder dynamic, the arpeggios will need to be in the highest ranges of the instruments. Remember that if you are using arpeggios that involve two or more octaves, the lower notes will be in a range that is less likely to cut through the tutti passage. As the instruments start in these lower ranges and play upward to the higher ranges, a natural swell is created, which in most cases is exactly what the composer has in mind when writing these passages. The piccolo, flute and clarinet can produce fast arpeggios but the oboe and bassoon are less agile, making them less effective in these contexts. I sometimes use oboe to play a less nimble line against the flutes and clarinets. The arpeggios can be unisons, octaves or even harmonies, which the excerpt below demonstrates.
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Konkakt 4 with two identical banks loaded. Ive modified the maximum number of voices allowed in the lower bank from 32 to 1
The second approach does not limit the preset/samplers voice allocation, which allows you to manually overlap the notes in order to produce a more natural legato sound. Typically, a slight fingered overlap is used for the legato sections of these lines. After the phrase is recorded, listen to make sure that the notes are connected but that you cannot hear more than one note playing at any given time. If an overlap is heard, shorten the length of the earlier note slightly.
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The filtered MIDI data from the legato sotto voce clarinet line displayed in Nuendos piano roll and list editors. Notice that there is a slight overlap between the notes. Also, the note-on times are slightly varied and not quantized.
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Make sure that you intersperse notes with obvious, non-overlapped attack when the line calls for them. Since the tempo of a phrase and the length of the notes will directly affect the overall legato results, it can be helpful to add additional programming to various presets to increase your control over the samples attack parameter. If you have a preset that includes an obvious attack that allows for legato playing, you can add some real-time control by programming the envelopes attack so that it is variable and increases via a continuous controller such as a slider or modwheel. When you need a little more subtlety to bridge notes together, increase the attack by a few milliseconds via your controller.
Kontakt AHDSR Modulation module set to increase the attack setting via the modwheel.
For more complicated phrases I find that these additional presets will usually suffice: a medium dtach, a short dtach and a staccato. You should not use fingered overlap when playing non-legato phrases. When wind and brass musicians play non-slurred notes they use their tongues to stop the airflow between notes. This has the effect of adding an attack to each note while producing a very slight break between each note. (For staccato notes, this break would be longer.)
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BREATH BREAKS
Like the brass section, winds can only play lines of a certain length without the need for a breath. For exposed lines, it is critical to allow the virtual player to breathe. Lines that continue without a break are impossible to obtain with real instruments and should not be used in your MIDI orchestrations. All things being equal, wind players can play longer lines than brass players can. The exception is the flute, which requires more breath to play than any other brass or woodwind instrument. Insert breaks into areas that make sense from a phrase standpoint. Generally it is best to enter the entire main line before inputting the breath breaks. Determine the general area of the break by singing the line at a dynamic one level lower than your MIDI instrument for all instruments except for flutefor it, sing one level louder. When you run out of breath, find a place in that general area to insert a break. Simulate the breath by shortening the note immediately before the break and start the first note after the breath with an attack to simulate the tongued articulation.
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There are also situations where adding a simulated inhalation sound can add realism. This tends to be appropriate in more exposed settings and is an easy thing to simulate. Simply record your own inhalation in two or three speedsslow breath in, medium breath in, fast breath in. Remember that the faster the tempo, the faster the player must take the breath. Fast breaths are louder than slow relaxed breaths. Insert these at your break points but make sure that you give the breath sample the same panning and ambience as the wind instrument it goes with.
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