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Holy Lands RPG

Trinity

TW2014

Angels
A Holy Lands RPG Optional Supplement
Release 1

This optional supplement is converted to 4TH Edition, Trinity Rules from the Dark Ages 1st Edition Rules with additional commentary and rules added. Angels are celestial being of great beauty and power. They are used as messengers of God to bring healing, information, or judgment. These stunning winged beings have incredible power and can float, disappear, and reappear at will. They seek to fulfill the will of God at any cost, even unto death. Angels work only by the direction of the Lord and will not interact or otherwise communicate with humans unless commanded by God. Besides the Arch Angels, there are three different types of angels know to man, which are described below. Basic stats (Attributes, Abilities, and skills) etc for Angels are typically far above human norms. They are stronger, faster, smarter and better at most things than their mortal counterparts. Angels will not have the human faults though, they will not be dishonest, unfaithful, or discouraging, and they will always praise God above all else. An Angels actions will be dictated by the will of the Lord at all times, unless it is their mission they will not be there to convert unbelievers, do personal favors, or run errands for the players. The only exception will be that an angel of death will always, immediately fight to destroy a demon that is present. All Angels can automatically sense demons (and vice a versa) and they cannot abide to be in their presence. Therefore, unless given specific orders from God to the contrary, angels of mercy and light will attempt to force the demon to flee.

Angel of Death
L.P.: 250 +10-80 Description: Typically of the male gender, Angels of Death are powerful warriors angels that bring destruction and judgment. They will only come when instructed by God. They can fly with speeds of 31. Weapon Skills: All WS Weapon skills AtR: 5 Defense: 10 Natural + Armor Combat Skills: +8 Attack, +8 Defend, +8 Dodge, +8 Damage Weapons: Sword of the Spirit Armor: Armor of God* Miracle Abilities: Lightning, Strong Winds, Reflect Magic, Exorcism, and Heal Miracles per round: 2 Average Height: 10-12 foot tall Weakness: None Belongings: Holy Sword of the Spirit and Armor of God

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Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Support Document

Holy Lands RPG

Trinity

TW2014

Angel of Light
L.P.: 150 +10-80 Description: Angels of Light are beautiful winged angels that come speaking information and bringing guidance from God. Weapon Skills: WS Light Arms only AtR: 3 Defense: 7 Natural Combat Skills: +5 Attack, +4 Defend, +8 Dodge, +5 Damage Weapons: Indestructible Staff of Holy Light only Armor: Angels of Mercy wear no armor, only robes. Miracle Abilities: Babel, Retrieve Object, Wisdom, Dispel Magic, and Holy Light Miracles per round: 3 Average Height: 10-12 foot tall Weakness: Spells and Magic Items Belongings: Staff of Holy Light

Angel of Mercy
L.P.: 150 +10-80 Description: Angels of Mercy are beautiful winged angels that bring healing and life back to those injured or afflicted with sickness. They will only come when instructed by God, but can heal a character up to full Life with a touch. Weapon Skills: WS Light Arms only AtR: 3 Defense: 7 Natural Combat Skills: +5 Attack, +4 Defend, +8 Dodge, +5 Damage Weapons: Indestructible Staff of Healing Armor: Angels of Mercy wear no armor, only robes. Miracle Abilities: Cure Poison, Heal Life, Resurrection, Heal Disease, and Restore Limbs Miracles per round: 3 Average Height: 10-12 foot tall Weakness: Spells and Magic Items Belongings: Staff of Healing Special Notes: Armor of God: The Armor of God can be any armor type (robe to plate) and it holds all of the listed holy properties. It takes no Damage from anything known to man. It has a 10% chance of breaking any weapon used against it in combat. Special Attributes: Evermending, Impervious to Fire, Resist Magic, Silent, Weightless Holy Sword of the Spirit: The Sword of the Spirit can be any weapon type and holds every listed Holy Weapon property. In addition it has a +5 to Damage. It has a 20% chance of breaking normal (non-holy or non-magical weapons) when defending them or shields when attacking against them.

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Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Support Document

Holy Lands RPG

Trinity

TW2014

Special Attributes: Dispel Fire, Heal Life, Indestructible, Luminous Glow, Returns to Wielder, Staff of Healing: This Holy Staff will instantly heal the holder of all damage to include disease and other afflictions this ability can be used seven times per day. It will also heal those touched by it by 2d6+6 LP. This ability can be used once per round. Staff of Holy Light: This Holy Staff can cause an effect similar to the miracle Holy Light. It can create a blinding burst of white light that blinds all within range (10/PF) for 1d8 rounds. Demons struck by this light must make a Save vs Miracles or be banished (forced to return to Hell for an unspecified time). The second function of the Staff of Holy Light is to allow the user to clearly see in all forms of darkness (both normal and magical), fog, or other visual disruptions.

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Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Support Document

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