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Right Click anywhere- New Event - Level Loaded Right Click anywhere again - new action actor - actor factory right click on spawn point (actor factory) choose new object var using PathNode 0 connect Level Loaded to Spawn Actor on the actor factory properties (blue arrow) choose UTActorFactoryAI Click on drop down arrow beside Factory Tick Force Deathmatch AI Set Controller Class - None Set Pawn Class UTPawn Tick Give Default Inventory click the little Green Cross on Inventory List and select any weapon from the dropdown menu
add new event using trigger - touch add new action - actor factory connect trigger Touched to Spawn Actor go back to your level and select the player start back into in kismet right click on spawn point (actor factory) choose new object var using player start on the actor factory properties (blue arrow) choose UTActorFactoryAI Controller Class - None Pawn Class - UTPawn Tick Give Default Inventory Tick Force Deathmatch AI click the little Green Cross on Inventory List select any weapon from the dropdown menu
Once finished Build All and test your map, walk into the Trigger and a bot will spawn and shoot you
Tutor - Padraig Cahill