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Dota 2
Every Thing about Dota 2 Friday, April 19, 2013 Search This Blog How to ward in Dota 2.
One of the Main things that you need to Take Care in Dota 2 is supporting. Its one of the most important Role in Dota 2. First let me describe the wards. There are two types of wards in Dota 2
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When you buy either you get a pair of wards. Which means that when you buy observer ward from the shop ( Price = 150 ) ( as on 19/4/2013) you will get a pair of observer wards. So you have 2 observer wards in your inventory. :)
USES OF WARDS
Observer Ward
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Observer Ward
1. To give vision of large area. 2. Helps you know enemy team Movement in the Map. 3. Block of Creep Camps ( if placed near / on their spawn site) 4. Observer Wards are Good for high ground Vision. Sentry Ward
Sentry Ward
1. Sentry Wards give True sight Vision 2. Sentry Ward is used to Deward enemy's observer wards 3. It helps to see invisible heroes like Stealth Assassin, Bounty Hunter , Brood Mother etc
Maximum Stock of 2 in store. Replenishes after every 6 minutes. Stacks with itself in inventory 2 charges.
When you Place a ward : Places an observer ward to give sight of surrounding area
Observer Ward has 1600 vision , 200 HP and is invisible. Observer ward lasts for 6 minutes.
Sentry Ward Info Drops a sentry ward which gives truesight revealign nearby invisible units. Has very limited natural vision itself. Sentry Ward has 70 vision 950 AOE True Sight 200 HP and is invisible. Sentry Ward Lasts for 3 minutes. Wards to Place When You are Radiant :
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This ward is Mainly Placed when you have a solo Beastmaster in hard lane in dire. Mainly Because of the dire ancient stacking which he can clear off Later. This ward is preferred because You can place it from the below in the river. Which Means that you do not have to endanger yourself going up high ground in the Dire side. Also its sort of difficult to guess this ward. Even after knowing its there the Dire Hero might just place a sentry ward there blocking out the creep camp. :P Job Done we are happy he dewarded it :P
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Here the ward is placed on the high slope . It does not block the ancient creep spawn. However it will give vision of anyone farming the ancients. IT can be used to turn a game upside down ( especially if you find the carry farming here)
This might look like its an offensive ward. But frankly its a defensive ward. Its mainly Placed while doing Roshan. It gives you an early Warning that the Dire team is coming.
Ward By Solo Dire Top Lane Hero. This ward Prevent Radiant from Pullin in top lane.
This ward is extremely important when trying to solo top lane versus trilane of Radiant. This ward blocks off the camp that radiant can pull on top Lane. Also it gives you a nice vision if any1 tries to backstab you.
This ward Blocks the Dire Pulling Creep Camp. Also Provides vision of jungle
This ward Blocks the dire creep pulling camp. it also provides a nice vision if any heroes are coming in that area.
This ward is the best ward of all. Its Almost very very difficult to deward. This ward Is also equally dificult to place. Check it out precisely as a small movement from its location wont despawn the creep wave .
This ward is the easiest to place. Its also the easiest to deward. However it does block the dire creep pulling camp
Radiant TriLane vs Solo Dire Bot Warding. Gives Vision of tp ( Any1 Disrupter?) :D
This ward is used for vision of where the dire solo hero is standing. Also it notes any Teleports coming into the Dire Bottom Lane.
Its an aggressive warding of the river by radiant. Useful to know if the opposite mid hero is also coming for the rune.
Normal Warding.
This is a defensive ward . It gives vision of anyone coming from the river as well as anyone coming from the mid lane into the Radiant Jungle.
This ward is mainly planted if the enemy is in an advantage and is deep within your territory already.
This ward gives you complete vision of Your own jungle. you can notice enemy movements within your jungle.
It gives a complete vision of enemy top side of jungle. Also good for pushing as the vision provided by this ward is excellent. Easily Dewarded though.
This ward gives vision of Dire Bot Lane Movements after the towers have been taken.
Normal Ward
Normal Ward For Top Rune. Also Gives vision if any1 farming that NC
This ward is mainly put if you are solo Radiant Hero Vs Trilane / Dual Lane of Dire. This ward sees their supports coming to gank you. It is very very useful.
It is another Offensive warding. Not as good as the one on the cliff. However provides decent vision. Very difficult to deward.
Offensive Warding.
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DIRE
While Warding when Dire:
This ward is useful when Mainly Playing defensive on bottom lane as Dire. Provides Rune Vision and prevents against Ganks
This ward wards off the ancient camp spawn at Radiant Side. Useful against Tinker /BeastMaster
This ward Blocks off Two Camps. The Medium Camp and the Pulling Camp
Below I will post several Links of Other Good Warding Guides : http://www.team-dignitas.net/articles/blogs/DotA/1092/Dota-2-Ultimate-Guide-to-Warding/ http://dedgaming.wordpress.com/2013/03/01/dota-2-how-to-ward/?replytocom=26#respond
Labels: 3 Minutes, 6 Minutes, Dewarding, Dota 2, Observer Ward, Sentry Ward, Steam, Supports, Valve, Vision, Warding
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Anshul Agarwal 1 month ago - Shared publicly Fcking scammer!! GIve me my 40 keys back BLoody!!
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