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Sensor nodes sense changes in attributes and react to those changes by triggering control of animations. There are different types of sensor nodes in VRML, including environment sensors, input sensors, proximity sensors, collision sensors, and interaction sensors. Proximity sensors activate when an object reaches a certain proximity, and can test for proximity shapes like boxes. Collision sensors test for collisions with the user or view platform. Time sensors generate repeating or unique events to drive animations through interpolation over time.
Sensor nodes sense changes in attributes and react to those changes by triggering control of animations. There are different types of sensor nodes in VRML, including environment sensors, input sensors, proximity sensors, collision sensors, and interaction sensors. Proximity sensors activate when an object reaches a certain proximity, and can test for proximity shapes like boxes. Collision sensors test for collisions with the user or view platform. Time sensors generate repeating or unique events to drive animations through interpolation over time.
Sensor nodes sense changes in attributes and react to those changes by triggering control of animations. There are different types of sensor nodes in VRML, including environment sensors, input sensors, proximity sensors, collision sensors, and interaction sensors. Proximity sensors activate when an object reaches a certain proximity, and can test for proximity shapes like boxes. Collision sensors test for collisions with the user or view platform. Time sensors generate repeating or unique events to drive animations through interpolation over time.