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GO

Campaign XP

EV

Player

Race

Size Skill Ranks Hit Die Level

MALE

Name
W LA FU L IL OD

CHARACTER
FEMALE

Size Modier Level Adjustment

CLASSES

1 2
ABILITIES
Ability Score
Item Bonus

3
Temp Bonus

CH AO TI C

d d d d d
SKILLS

Ability Modier

Temp Modier

4 5
Max Ranks

Effective Character Level

STR CON DEX INT WIS CHA

STR CON DEX INT WIS CHA


FEATS & SPECIAL ABILITIES

STR CON DEX INT WIS CHA


(Round down)

= ECL + 3 Untrained

Skill Bonus

Appraise Balance Bluff Climb Concentration Decipher Script Diplomacy Disable Device Disguise Escape Artist Forgery Gather Information Handle Animal Heal Hide Intimidate Jump Listen Move Silently Open Lock Ride Search Sense Motive Sleight of Hand Spellcraft Spot Survival Track Swim Tumble Use Magic Device Use Rope Knowledge:
Trained

Ability Modier = (Total Ability Score - 10) 2

INT DEX CHA STR CON INT CHA INT CHA DEX INT CHA CHA WIS DEX CHA STR WIS DEX DEX DEX INT WIS DEX INT WIS WIS
SURVIVAL

Racial, Class Skills Ranks Feats, Synergy 1 2 3 4 5

Misc

Favoured Armour Enemy Check Bonus Penalty

- Size mod x4 + Size diff x4

STR DEX CHA DEX INT

- 1 per 5lb carried

LANGUAGES

Marcus Downing 2014

http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Other skills: Craft - INT Perform - CHA

Knowledge - INT Profession - WIS

ATTACKS
INITIATIVE BONUS

INITIATIVE
Feats Misc

Range

Type

Attack Bonus

Damage

Critical

INIT = DEX +
SPEED
SPEED

+
Temp Speed

ft
Ammo

sq

Special Ammo

Speed with Armour

ft

sq

ft
Fly Speed

sq

ft

sq

Swim Speed Range Type Attack Bonus Damage Critical

Climb Speed

ft

sq

ft

sq

ft

sq

ft

sq

BASE ATTACK BONUS

BASE ATTACK
MELEE ATTACK RANGED ATTACK

Range

Type

Attack Bonus

Damage

Critical

ft

sq

Temp Attack Bonus

Morale Bonus

Buffs

Nerfs

Power Attack

Range

Type

Attack Bonus

Damage

Critical

+ +

=
Morale Bonus

+
Buffs

Nerfs

Power Attack

ft

sq

Temp Damage Bonus

Range

Type

Attack Bonus

Damage

Critical

ft
Ammo

sq

# #
SAVES
Base Racial Misc Temp

Special Ammo

#
GRAPPLE BONUS

GRAPPLE
Size Modier 4 Misc

#
HEALTH
Dying

Base Attack

Ammo

Special Ammo

+ 4 + STR +
Non-lethal Unconcious

FORTITUDE SAVE

HIT POINTS Wounds

Stable

FORT REF WILL

= CON + = DEX + = WIS +


Improved Evasion

+ + +

+ + +
Trap Sense

+ + +

hp

hp

hp
Deflection Modier

REFLEX SAVE

ARMOUR CLASS
ARMOUR CLASS

Armour AC

Shield AC

Natural Armour

Size Modier

Misc

WILL SAVE

AC AC AC
Temp AC

= 10 + DEX + = 10
/ + /

+ + /

+ + /

+ + +

+ + +

Evasion

Endurance

FLAT-FOOTED ARMOUR CLASS

TOUCH ARMOUR CLASS

= 10 + DEX

Spell Resistance Conditional Modiers

EFFECTS

AC
Damage Reduction

/
METAMAGIC COMBAT ABILITIES

Marcus Downing 2014

http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

INVENTORY
Value Weight Properties Type Check Penalty

ARMOUR

Hat / Mask Properties

EQUIPMENT

Max Speed

Max AC DEX Armour AC Headband Properties

ft
Weight

sq

Spell Failure

lb

AC

SHIELD
Properties Check Penalty Weight Spell Failure Shield AC Eyes Properties

lb

AC
Neck / Throat Properties

Shoulders Properties

# # # #
Light Load

Chest Properties

Belts Properties

Carried Items Weapons, Ammo Armour, Shield Worn Items Scrolls, Potions, Wands, Components Total Weight

lb lb lb lb lb lb
Ring Properties
,

lb
Medium Load

Hands Properties

Clothes / Body Properties

lb
Heavy Load

lb

Arms / Wrists Properties

MONEY

Copper Silver Gold Platinum Total


, , , , , , , , ,

cp sp gp pp .
Ring Properties Feet Properties

SCROLLS

POTIONS

WANDS

CHARGES CHARGES CHARGES CHARGES

Marcus Downing 2014

http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

SHADOWCASTER
Category Shadowcaster Level

GO

OD

PATHS & MYSTERIES


Path Mystery Level Uses per day

W LA FU L IL EV

SHADOWCASTER
Shadow Caster Level

School

en

ta

am

nd

ys

te

rie

ls

Fu

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

10 11 12 ABILITIES

ls Sp ab ell ili -li t i e ke s Su ab pe ili rn tie at s ura

Sp

Affected by antimagic eld Use provokes attack of opportunity Subject to spell resistance Can be dispelled Can be counterspelled Requires somatic components
BONUS FEATS

el

Marcus Downing 2014

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

CH

1 2 3 4 5 6 7 8 9

AO TI C

1 2 3

# # # # # # # # # #

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Apprentice paths Bonus feats Umbral sight (darkvision 30ft) Sustaining shadow (eat 1 meal /week) Initiate paths Apprentice paths as spell-like abilities

Sustaining shadow (sleep 1 hour /day) Umbral sight (see in darkness 60ft) Master paths Initiate paths as spell-like abilities Apprentice paths as supernatural abilities Unlimited use of fundamentals Sustaining shadow (immune to poison and disease)

# # # # # # # #

16 17 18 19 20

Sustaining shadow (no need to breathe, eat or sleep)

# # #

FUNDAMENTALS
Uses per day

# # # # # # # # # # # #

# # # # # # # # # # # # # # # # # #

BONUS FEATS
Known Paths

(Round down)

# # #

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