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Disclaimer
The content of this manual is covered by a specific limited warranty and exclusions and limit of liability under the applicable License Agreement as supplemented by the special terms and conditions for AdobeFlash File Format (SWF). Please refer to the License Agreement and to those special terms and conditions for details. The content of this manual is the property of Toon Boom Animation Inc. and is copyrighted. Any reproduction in whole or in part is strictly prohibited. For additional copies of this manual, please contact Toon Boom Animation Inc. at the Corporate Headquarters address.
Trademarks
Toon Boom Studio is a trademark owned by Toon Boom Animation Inc. All other trademarks are the property of their respective owners.
Credits
Documentation Development: Peter Cawthorne Content Development and Art: Tania Gray
Publication Date
August 2007
Contents
Studio Basics .................................................................................................... 9
Launching Toon Boom Studio 10 Workspace Functionality 12 Select a Workspace 12 Create a Workspace 12 Save a Workspace 13 Rename a Workspace 13 Restore a Workspace 13 Delete a Workspace 13 Display Toolbars in the Workspace 14 Customize the Workspace 14 Workspace Drop-Down Button 14 Windows 15 Full Screen 15 Extend Side Panels 16 Reset the Workspace 16 Docking and Floating Window Modes 17 Docking Windows Mode 17 Floating Windows Mode 19 Starting Your Animation Project 20 Creating A New Project 20 Opening An Existing Project 21 Opening a recently used project 22 Opening Tutorials 22 Accessing Web Resources 23 Saving Animation Projects 24 Setting the Animation Frame Rate and Camera Size 25 Selecting Preset Animation Properties 26 Adding Scenes to a Movie 27 Changing the Scene 28 Changing the Background Colour of a Scene 28 Reordering Scenes 29 Renaming Scenes 30 Showing/Hiding Scenes 31 Deleting Scenes 31
Drawing ......................................................................................................... 39
Creating and Navigating Drawings and Drawing Layers 40 Drawing Line Art 41 Drawing in the Drawing or Camera View 43 Drawing Straight Lines, Ellipses and Rectangles 44 Drawing with the Polyline Tool 45 Drawing Brush Strokes 47 Convert Lines To Strokes 48 Drawing Pencil Lines 48 Converting Centreline Shapes to Brush Strokes 49 Working With Text 50 Creating Text 50 Formatting Text 51 Changing Text Colour 53 Converting Text Into Separate Objects 53 Working with Selections 55 Grouping Drawing Objects 56 Ordering Drawing Objects 56 Resizing, Flipping, Rotating and Moving Drawing Objects 57 Changing the Centre of Transformation 58 Cutting, Copying, and Pasting Drawing Objects 59 Deforming a Drawing Object 60 Select Drawing Tool to Include Perspective 60 Changing the Colour of Brush Strokes, Fills and Centreline Objects 61 Changing the Thickness of Centreline Objects 62 Optimizing Drawing Objects for the Web 63 Converting Brush Strokes to Pencil Lines 64 Reducing Drawing Layers with the Optimize Command 65 Reducing Drawing Layers with the Flatten Command 66 Removing Points with the Smooth Command 67 Merging Layers Using Draw Top Layer 68 Cutting and Erasing Drawing Objects 69 Using the Scissor to Cut Parts from Drawing Objects 70 Erasing Parts from Drawing Objects 71 Using the Cutter to Separate Regions in Drawing Objects 72
Setting up Your Studio Session 32 Customizing the Toolbar on Mac OS X 32 Changing the Background Colour of the Drawing and Camera View Windows 33 Assigning Keyboard Shortcuts 34 Selecting Units of Measure 36 Configuring Video Card Display Options 38
Contents
Modifying the Shape of Vector Lines 73 Contour Points 73 Reshaping Centreline Shapes 74 Reshaping Brush Strokes 76 Adding Points to Vector Shapes 78 Deleting Points from Vector Shapes 79 Feather Edges Command 80 Setting Up Your Pens 81 Line Styles 81 Creating and Removing Pen Styles 82 Modifying a Pen Style 83 Setting Up Your Drawing Space 84 Displaying the Drawing Grid 85 Rotating the Drawing Space 86 Onion Skin: Displaying the Next and Previous Drawings 87 Setting Onion Skin Options 88 Onion Skinning with Transparency 90 Static Light Table: Displaying Selected Drawings 91 Changing the Display of Objects in the Static Light Table 92 Auto Light Table: Displaying All Images in a Frame 94 Zooming and Panning the View Window 95
Painting Zones in Your Drawings 120 Painting a Zone with a Solid Swatch 121 Painting Zones with Gradients and Textures 122 Editing Gradient and Texture Fills 123 Copying Gradient and Texture Fills 127 Power Painting Drawings in an Element 128 Picking a Swatch from a Line or Zone 129 Unpainting Zones/Line Art 130 Closing Gaps in Your Drawings 132 Manually Closing Gaps 132 Auto Gap Close Options 134 Inking Line Art 135 Managing Your Colours with Palettes 136 Creating a Palette 137 Copying a Palette 137 Renaming a Palette 139 Deleting a Palette 139 Creating Multiple Palette Styles 140 Renaming a Palette Style 141 Deleting a Palette Style 142 Offsetting Colours in a Palette Style 143 Blending a Colour into a Palette Style 145 Importing and Exporting Palettes 146 Importing Palettes 146 Exporting Palettes 147
Contents
Lip Synching 160 Sound Scrubbing 161 Changing the Lip Assignment of a Sound 162 Automatically Mapping Lip Sync Drawings 164 Adding Lip Sync Notes 165 Recomputing the Lip Chart 166
Animating..................................................................................................... 189
Animating Elements with Pegs 190 Adding Peg Elements and Attaching Child Elements 191 Building Peg Hierarchies 193 Displaying Peg Hierarchies 194 Using Keyframes and Timeline Properties 196 Adding Keyframes for Motion, Rotation, Skewing and Scaling 197 Tweening Motion or Maintaining Constant Values Between Keyframes 198 Copying and Pasting Keyframe Values 201 Copying and Moving Frames in the Timeline 203 Pasting Selected Frame Properties in the Timeline 205 Changing the Duration of a Peg Element 206 Stretching a Peg 206 Looping a Peg 207 Animating Rotation with the Rotate Tool 208 Animating Size Changes with the Scale Tool 211 Animating Skewing with the Skew Tool 214 Creating Motion Paths with the Motion Tool 216 Creating a NS or EW Motion Path 218 Creating an FB Motion Path 220 Adding Motion Points to a Motion Path 221 Adding Motion Points with the Motion Point Tab 223
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Moving Motion Points with the Motion Point Tab 224 Deleting Motion Points from a Motion Path 226 Locking/Unlocking Control Points 226 Adjusting the Curve Between Motion Points 228 Defining the Default Tension, Continuity and Bias Values 229 Peg Path Orientation Feature 231 Animating with the Transform Tool 232 Bounding Box Manipulation 234 Repositioning the Pivot Point of the Transform Tool for an Operation 234 Animating Cut-out Characters 235 Building Peg Hierarchies to Animate Cut-Out Characters 235 Positioning Pivot Points on Cut-Out Characters 238 Editing Functions Using the Function Editor 239 Adding Keyframes and Changing their Values 241 Reshaping the Plotline Using the Function Editor 243 Changing Your View of the Function Editor 244
Contents
Template to Preserve Lock Flag 322 Clearing a Drawing from a Cell 322 Deleting Cells from Elements 323
Index ...............................................................................355
Launching Toon Boom Studio on page 10 Workspace Functionality on page 12 Docking and Floating Window Modes on page 17 Starting Your Animation Project on page 20 Saving Animation Projects on page 24 Setting the Animation Frame Rate and Camera Size on page 25 Adding Scenes to a Movie on page 27 Setting up Your Studio Session on page 32
1.
Creating A New Project on page 20 Opening An Existing Project on page 21 Opening Tutorials on page 22 Accessing Web Resources on page 23
Double-click on the Toon Boom Studio icon. Windows users can select Start > Programs >Toon Boom Animation > Toon Boom Studio 4.0. Mac OS X users can select Applications > Toon Boom Studio > Toon Boom Studio 4.0. Toon Boom Studio opens. The menu bar and the main toolbar are displayed.
When you first launch Toon Boom Studio, the welcome screen appears. Use the welcome screen to:
Enter a name for your new animation Select preset animation properties Set manual animation properties Open recent files Browse to open a project Open tutorials online or locally on a hard drive Access Web resources: TBS Technical Support Page TBS Product Page e-Learning Section TBS User forum
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Use this section to open recent projects. Create a new animation project in this section, which includes the features in the New Project dialog box. You can also click on the Browse link to select an animation in your file system.
You can choose whether or not you want this screen to appear the next time you launch Toon Boom Studio. If you do not want to display it when you launch the application, select Do Not Show This Window at Startup option at the bottom of the welcome screen. You can easily switch a disabled welcome screen back on so it will appear next time you start up the application. To reactivate the welcome screen: 1. Open the Preferences dialog box. Select Edit > Preferences on Windows. Select Toon Boom Studio > Preferences on Mac OS X. The Preferences window opens. 2. 3. 4. Click on the General tab. Select Show Start Page from the At Startup drop-list. Click on OK. The welcome screen will display the next time you launch Toon Boom Studio.
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Workspace Functionality
Toon Boom Studio is designed to be flexible enough to adapt to your computer setup as well as your personal flair, allowing you to customize your workspace. A workspace is a collection of information from the current user interface. The workspace contains information on all of the windows and toolbars positions and states. Toon Boom Studio allows you to create, modify, and save an unlimited number of customizable workspaces in order to organize your project and optimize your work. For example, you may create a workspace that includes the Drawing View and Exposure Sheet for when you are drawing, and another workspace that includes the Camera View, Side View, Timeline and Function Editor for when you are animating. The workspaces that you create and save can be accessed no matter what project you are working on. The active workspace is always denoted by a checkmark in the list of workspaces. With Toon Boom Studio, you can:
Select a Workspace on page 12 Create a Workspace on page 12 Save a Workspace on page 13 Rename a Workspace on page 13 Restore a Workspace on page 13 Delete a Workspace on page 13 Display Toolbars in the Workspace on page 14 Customize the Workspace on page 14 Reset the Workspace on page 16
Most of these commands can also be accessed through the Workspace drop-down button.
Select a Workspace
To select a workspace: Select Window > Workspaces and click on the desired workspace. A checkmark appears next to the selected workspace.
Create a Workspace
To create a workspace: Select Window > Workspaces > New Workspace. A Layout Name dialog box opens. Name your workspace and click on OK.
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Note: When you create a workspace, it automatically takes on the layout that you were using when you created it. If you had a workspace that had already been modified (i.e., you added and moved toolbars), the new workspace will include these changes.
Save a Workspace
To save the current workspace: Make sure that the workspace that you want to save is the active workspace. Select Window > Workspaces > Save.
Rename a Workspace
To rename the current workspace: Make sure that the workspace that you want to rename is the active workspace. Select Window > Workspaces > Rename.
Restore a Workspace
If you have modified and saved on of the default workspaces, you can return to its original layout with the Restore Workspace command. To restore a workspace: Select Window > Workspaces > Restore Workspace.
Delete a Workspace
To delete the current workspace: Make sure that the workspace that you want to delete is the active workspace. Select Window > Workspaces > Delete. The default workspace is now displayed.
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Drawing: allows you to access the tools used for drawing and painting. Scene Planning: allows you to select the tools used for arranging your scene. Main: allows you to start, open, or save animation projects; cut, copy and paste content; and access the online help. Interactive Playback: allows you to control the playback of your scene. Grid Control: allows you to display grids in the Drawing View window. Onion Skin: allows you to view the previous or next drawings in a sequence Peg: allows you to display/hide details about the peg path. Scene View: allows you to change what you see in the View windows. Workspaces: allows you to switch between workspaces, as well as create, save, rename, restore, and delete workspaces. Exposure Sheet: appears in the Xsheet view, allows you to add and manage elements in the exposure sheet Select Window > Toolbar or right-click on any toolbar and select Toolbar from the pop-up menu. Select the desired toolbar from the list. A checkmark appears beside the toolbars that are displayed in the workspace. Toolbars can be moved and rearranged by clicking and dragging them with the mouse. They can be docked on the left side, right side, top or bottom of the workspace.
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If the Workspace drop-down button does not appear in your workspace, you can easily include it. Simply select Window > Toolbar > Workspaces. See Also Setting up Your Studio Session on page 32
Windows
To add or remove windows from a workspace Click on the Window menu and select the desired view. A checkmark appears beside the views that are displayed in the workspace. The views can be docked by clicking and dragging them between two existing docked views, or they can be left floating. To remove a view from the workspace, deselect it from the list, or click on the X in the views upper right corner.
Full Screen
When you are working in Toon Boom Studio, you may want to work in full-screen mode. From there, you can hide your toolbars and windows in order to focus on the drawing. Your full screen preference is saved with your workspace, so that the next time you load it, it is already displayed as you had it. It can be quite useful to save both a full screen version and a regular layout of a workspace. To turn full-screen mode on: Select View > Turn Full Screen On or use the default keyboard shortcut [Ctrl]+[F]. Select View > Turn Full Screen Off or use the default keyboard shortcut [Ctrl]+[F]. When you are using the full screen display, press [Tab] to hide all of your toolbars, menus, and windows. Press [Tab] again to have them reappear.
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When this feature is OFF (default) the top and bottom panels extend to the full width of the main window leaving the sides panels in the left middle and right middle of the workspace.
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To dock a window: Click on the heading of a floating or docked window and drag it where you want it to dock (the left side, right side, top or bottom). Hover for a moment and Toon Boom Studio will automatically create a space for the window. Release the mouse button and the window will snap into place. Double-click on the header of a floating window and it will be docked automatically. Click on the heading of the docked window and drag it to another spot in the interface. Once your window appears to be floating, release the mouse button. Double-click on the header of a docked window and it will become a floating window Click on the heading of a floating or docked window and drag it where you want it to dock. Hover for a moment and Toon Boom Studio will automatically create a space for the window. Release the mouse button and the window will snap into place. Click on the heading of a floating or docked window and drag it on top of the window you want it to be tabbed with. Hover for a moment until the existing window is shaded. Release the mouse button and the window will be placed over the other(s) and a tab will be created. You may try to move a floating window, only to have Toon Boom Studio make it a docked window. To prevent this, hold down [Ctrl] as you click and drag the floating window to any position. Click and drag the windows borders. You may want to quickly show or hide your floating windows. Press [Tab] on your keyboard and the floating windows are hidden. Press [Tab] again, and they reappear.
To undock a window:
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To reposition a floating window: Click on the heading of a floating window and drag it where you want it. Click and drag the windows borders. Be careful not to resize a window in a way that hides any of its information. To adjust the size of a floating window:
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Before you begin a project or if you want to refresh your knowledge of Toon Boom Studio, you can also launch the application to access additional resources.
Use this dialog box to name your animation project, and select its animation properties. 2. 3. Type in the name of the project. You can select a frame rate and camera size from the Format drop-list. To use a new one, select Custom from the list and enter a new frame rate (in frames per second) and camera size (in pixels).
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4.
Click on the Create button when you are done. The new project is created and placed in the directory you selected. Toon Boom Studio opens the default workspace based on your chosen animation properties. You can now start your production.
button.
Mac OS X users can use the [Command]+[N] shortcut. Windows users can use the [Ctrl]+[N] shortcut.
To start a new project from the beginning, choose this option. When you begin a new project there are certain criteria which you must first set up, these criteria provide the basic setup for the new project. If you choose to start a new project, follow these steps to begin: 1. 2. 3. 4. Click on the Name text box in the new project area of the Start Page. Enter a name for the new project. Select the Animation Properties that best suit your final production output. Click on Create. The start page closes and the application displays the default workspace relative to your chosen Animation Properties. You can now start your production.
See Also Setting the Animation Frame Rate and Camera Size on page 25
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button.
Mac OS X users can use the [Command] + [O] shortcut. Windows users can use the [Ctrl] + [O] shortcut.
A list of filenames of recent animation projects is listed in the Open Recent submenu. If you are using the welcome screen, the projects are listed in the Open Recent section located in the upper right part of the window. 2. Select the filename of the animation project you want to open from the list of recent animation projects.
Opening Tutorials
To learn how to use different techniques and effects, you can try the tutorials included with the software by selecting one from the tutorials list. If you want to open tutorials that you have downloaded onto your computer, you can browse using the More Tutorials folder to take you to their location.
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Sound files Local templates Scenes A scene folder contains folders for vector drawings and bitmap graphics.
On the Mac, the animation project folder appears as a single file. If you show extensions, the extension of this file is.tbdp. To see the contents of the Toon Boom Project Directory, [Control]-click on the file and select Show Package Contents. To save your changes to the project:
Select File > Save. If the project has never been saved, the Save As dialog box appears, which you can use to select the name and location of your project.
To save the animation project with another name or in another location: 1. Select File > Save As. The Save As dialog box opens. In Mac OS X, enter the new name in the Save As field and select the location using the Where drop-list.
2. 3. 4.
Type the new name of the animation project. Select a location to save the animation project. Click on Save to save it with a new name or location.
See Also Adding Scenes to a Movie on page 27 Setting the Animation Frame Rate and Camera Size on page 25 Changing the Background Colour of a Scene on page 28
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The frame rate sets the speed at which the movie will play back. The higher you set the frame rate, the faster your animation will play. By default, the frame rate is set to 12 frames per second. The camera size defines the resolution of your final animation. Toon Boom Studio uses the camera you define to render the final movie. The larger the camera resolution, the larger the scene space you have.
Although you can change the size of your movie at any time, you must set the frame rate before you import any sound. If you change the frame rate after you add your sound elements, you run the risk of sound effects that are not synchronized with the animation. To define the frame rate and size of your movie: 1. Select File > Animation Properties. The Animation Properties dialog box opens
2.
Type the frame rate at which you want to play the rendered movie in the Frame Rate field. The following frame rates are commonly used: 1, 2, 12, 24, and 30 frames per second. Type the size of the final movie in the Camera Size fields. Left field: the width of the movie. Right field: the height of the movie. Click on OK.
3.
4.
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Web Use Small Web Animation 160 x 120 160 x 120 Medium Web Animation 320 x 240 320 x 240 Large Web Animation 480 x 360 480 x 360 iPod and PodCasting 320 x 240 320 x 240 Windows Mobile Full Screen 240 x 320 240 x 320 Windows Mobile Browser 240 x 268 240 x 268 PC Video VGA 640 x 480 640 x 480 SGA 800 x 600 800 x 600 XVGA 1024 x 768 1024 x 768 SXGA 1280 x 1024 1280 x 1024 UXGA 1600 x 1200 1600 x 1200 DVD and Broadcasting (note the difference between the camera size and the size of DV NTSC 720 x 540 720 x 480 DV NTSC Anamorphic 853 x 480 720 x 480 DV PAL 768 x 576 720 x 576 DV PAL Anamorphic 1024 x 576 720 x 576 HDTV monitors: HDTV 720 24p 1280 x 720 1280 x 720 HDTV 1080 24p 1920 x 1080 1280 x 720 HDTV 1080 25p 1920 x 1080 1280 x 720 Film 2K Film 4:3 2048 x 1536 Custom
QuickTime or Flash QuickTime or Flash QuickTime or Flash QuickTime or Flash Flash Flash QuickTime or Flash QuickTime or Flash QuickTime or Flash QuickTime or Flash QuickTime or Flash
the frame shown on screen). 29.97 DV/DVCPRO NTSC 29.97 DV/DVCPRO NTSC 25 DV/DVCPRO PAL 25 DV/DVCPRO PAL 24 24 25 24 QuickTime h.264 QuickTime h.264 QuickTime h.264
See Also Creating A New Project on page 20 Camera Effects with Toon Boom Studio on page 248 Real-Time Playback on page 350 Exporting Your Movie on page 351
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Palettes, palette styles, and swatches Pen styles Templates Sounds Exposure Sheet/Timeline window colours Default UI colours
If you make changes to any of these traits, Toon Boom Studio updates them in all the scenes in your animation project. This allows you to maintain a consistent look throughout your movie. To add scenes to your movie using the Scene Manager: 1. Select Window > Scene Manager to display the Scene Manager window.
2.
Click on Add Scene to create a new scene. By default, Toon Boom Studio assigns a name to each new scene that you can change later. A new scene appears in the Scene Manager window and an empty exposure sheet or timeline appears in the Toon Boom Studio window.
To add scenes to your movie using the Scene View: 1. 2. 3. Make sure your Scene View is active. Select Window > Toolbars > Scene View. Click on the Scene Views arrow to display the drop-down list. Select New Scene to create a new scene. By default, Toon Boom Studio assigns a name to each new scene that you can change later.
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A new scene appears in the Scene Manager window and an empty exposure sheet or timeline appears in the Toon Boom Studio window. See Also Changing the Scene on page 28 Changing the Background Colour of a Scene on page 28 Reordering Scenes on page 29 Renaming Scenes on page 30 Showing/Hiding Scenes on page 31 Deleting Scenes on page 31
To change the scene using the Scene View: Click on the Scene Views arrow to display the drop-down menu. Click on the desired scene.
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3. 4. 5.
Click on the Background Colour square. The Colour dialog box opens. Select a colour for the scene background or create your own by clicking on Define Custom Colours. Click on OK when you are done and Toon Boom Studio will update the scene with the new background colour.
You can show/hide the scene background colour in the Drawing View window or in the Camera View window. To show or hide the scene background colour in the Drawing View or Camera View windows:
Select View > Scene Background Colour. When this option is activated, the scene background colour will appear in the Camera View and Drawing View windows. When this option is not activated, the background colour of these windows is determined by the Drawing/Camera setting on the Interface tab of the Preferences dialog box.
See Also Changing the Background Colour of the Drawing and Camera View Windows on page 33 Changing the Colour of an Element on page 290 Changing the Timeline Track Colour on page 292
Reordering Scenes
When you play back or export an entire animation project with multiple scenes, Toon Boom Studio exports the scenes in the order in which they appear in the Scene Manager window. If you want to change the playback order of the scenes, you must resort them in the Scene Manager window. To change the order of scenes: 1. 2. In the Scene Manager window, select the scene you want to move. Drag it to its new position in the Scene Manager window. A grey bar appears between the scenes to indicate where you can drop the selected scene. The new order of the scene will also appear in the Scene Manager pop-up menu, as well as the Scene View drop-down list. See Also Renaming Scenes on page 30 Deleting Scenes on page 31
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Renaming Scenes
When you start a new project, you always begin with one scene. By default, this scene is called Scene-1, and every scene you create after that gets a sequentially numbered default name (Scene-2, Scene-3, and so on). At any time, you can rename scenes with more descriptive names that better reflect the content. To rename a scene: 1. 2. Select the scene in the Scene Manager window. Click on the Contextual Menu button and select Properties. Alternatively, rightclick on the scene you want to rename in the Scene Manager list and select Properties. The Scene Properties dialog box opens.
3.
Type the new name for the scene in the Scene Name field and click on OK. You cannot give two scenes the same name. The new name appears in the Scene Manager window. When you select a scene from the Scene button in the Exposure Sheet window, the customized names of your scenes also appear.
See Also Reordering Scenes on page 29 Deleting Scenes on page 31 Changing the Background Colour of a Scene on page 28 Showing/Hiding Scenes on page 31
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Showing/Hiding Scenes
When you are working on a production that has many scenes, you may not want to include them all in the rendered playback or in the export. Perhaps some of those scenes were just working scenes in which you were saving some rough animation. You can use the Show/Hide checkboxes next to scene names in the Scene Manager window to hide scenes during the rendering process. To show/hide scenes in your animation:
Click on the Show/Hide checkbox next to the scene name in the Scene Manager window. When the Show/Hide checkbox next to a scene name is blank, the scene will not appear in rendered animation.
See Also Playback and Rendering on page 347 Deleting Scenes on page 31
Deleting Scenes
As you work on your animation project, you may want to remove old scenes from your project before you produce your final output. For example, you could have a few test scenes where you wanted to try certain effects, but when you are ready to record your final movie, youll want to remove these scenes from the animation project. To delete a scene:
Click on Delete in the Scene Manager window. Alternatively, right-click on the scene you want to delete in the Scene Manager list and select Delete Scene. Toon Boom Studio deletes the scene folder and all its related animation files from your system.
See Also Renaming Scenes on page 30 Adding Scenes to a Movie on page 27 Showing/Hiding Scenes on page 31
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Changing the Background Colour of the Drawing and Camera View Windows on page 33 Assigning Keyboard Shortcuts on page 34 Selecting Units of Measure on page 36
2.
Drag the buttons you want to the toolbar in the current window and click on Done when you are finished making your changes.
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Changing the Background Colour of the Drawing and Camera View Windows
You can set the background colour for the Drawing View and Camera View windows to improve your ability to work on the drawing objects and layout of your scene. The colour you choose for the background is not exported as the background colour of the scene. To change the background colour of the Drawing View and Camera View windows: 1. Open the Preferences dialog box. Select Toon Boom Studio > Preferences on Mac OS X. Select Edit > Preferences on Windows.
2.
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3.
In the Window Background Colours panel, click on the Drawing/Camera colour square. The Select colour dialog box opens.
Which colour selector you see depends on which operating system you use. 4. 5. 6. Create a colour using the options in the dialog box and close the dialog box when you are done. Click on OK in the Interface tab and Toon Boom Studio will update the default background colour of the windows. To see the colour you select in those windows, you must select the View > Hide Scene Background Colour option.
See Also Changing the Background Colour of a Scene on page 28 Setting up Your Studio Session on page 32
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You can create customized keyboard shortcuts for commands that do not have default shortcuts, such as those that are only accessible from contextual menus. You can also edit the default keyboard shortcuts assigned to commands to suit your particular working style. To assign a command to a keyboard combination: 1. Open the Preferences dialog box. Select Toon Boom Studio > Preferences on Mac OS X. Select Edit > Preferences on Windows.
2.
3.
Select the type of command you want to assign from the Category drop-list. The contents of the Commands list changes depending on what you select from the Category drop-list.
4.
Select the command you want to assign from the Commands list. A description of the selected command appears in the Description panel. If the command you select already has a keyboard shortcut, the keyboard combination appears in the Current Key field.
5.
6.
Press the keys you want to assign to the command. The buttons you press appear in the Current Key field. If the shortcut keys are already used for another command,
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that command appears in the Currently assigned to panel. Click on the Override button to replace the current assignment. 7. Click on Reset All to reset all the keyboard shortcuts to their original shipped settings.
2.
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3.
Select the unit of measure from the Coordinate Units drop-list. You have the following choices: Centimeters Inches Fields: the traditional animation industry standard for the size of a film camera (0.5" x 0.375" at a ratio of 4:3).
By default, Toon Boom Studio uses the traditional field system (measured by North/South/ East/West) to measure the distance, position, and size of your elements. 4. Choose from your other Sceneplanning options: Select the Show Units option to turn on or off the display of unit values in Sceneplanning fields. Select the Use Box Highlighting option to display selections in a bounding box. When disabled, selected elements appear faded. Select the Create Linear Spline option to force all new peg functions (motion, rotation and scaling) you create to have no acceleration. New peg functions will have a linear velocity instead. When you de-select this option, motion paths are created with a default ease-in/ease-out velocity. Select the Create Constant Keyframes option to force all new keyframes with constant rather than tweened (interpolated) segments. Select the Single Cell Selection option to select a single cell when you click on a layer track in the Timeline View, instead of an entire track. Click on OK when done or select another tab.
5.
See Also Basic Sceneplanning Concepts on page 168 Setting up Your Studio Session on page 32
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2.
The Preferences dialog box opens. Click on the Display tab, select your options, and click on OK to close the dialog box.
Renderer: By default Toon Boom Studio is set to use Quartz 2D in Mac OS X, or Direct 3D in Windows, for rendering images in the View windows, but OpenGL can also be selected. Disable Hardware Acceleration: select this option if you are having problems with your display that you suspect might be related to features of your video card. Disable Overlay: select this option if the drawing tools are responding very slowly. Numerous rendering options are available including OpenGL Full Scene Antialiasing.
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Chapter 2 Drawing
This chapter explains how to use the tools in Toon Boom Studio to create your own animated drawings. This chapter includes the following topics:
Creating and Navigating Drawings and Drawing Layers on page 40 Drawing Line Art on page 41 Working With Text on page 50 Working with Selections on page 55 Optimizing Drawing Objects for the Web on page 63 Cutting and Erasing Drawing Objects on page 69 Modifying the Shape of Vector Lines on page 73 Setting Up Your Pens on page 81 Setting Up Your Drawing Space on page 84
Select Element > Add > Drawing. Click on the Add Drawing button at the top of the Exposure Sheet or Timeline window. Right-click (Windows) or [Control]-click (MacOS) in an empty area in the left frame of the Timeline window and select New > Drawing.
As you add more element layers, you can use the keyboard shortcuts to go to previous and next elements in the exposure sheet column or timeline track. To navigate elements:
Press [F] to go to the next element. Press [Shift]+[F] to go to the next element displayed in the Exposure Sheet. Press [D] to go to the previous element. Press [Shift]+[D] to go to the previous element displayed in the Exposure Sheet.
As soon as you add a drawing element, the first frame in the element is selected and you can draw right away. You can use keyboard shortcuts to go to the next or previous frame so that you can draw there. To navigate frames:
Press [S] to go to the next frame. Press [A] to go to the previous frame.
As you add more drawings, you may want to go to the previous or next drawing, whether it is on the adjacent frame or 10 frames away. To navigate drawings:
Press [Shift]+[S] to go to the next drawing. Press [Shift]+[A] to go to the previous frame.
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Chapter 2: Drawing
For more information on working with element layers and frames, see Organizing Elements and Timing on page 279. See Also Adding Many Elements to a Scene on page 298 Changing the Layering Order of Elements on page 300 Renaming Elements on page 302 Labelling Cells in the Exposure Sheet on page 307
Points can run down the centre of a line, creating what is called a centreline. Or, points can run around the outside of a shape, creating a line called a contour.
The Line , Polyline , Pencil centreline shapes of a set width. A straight line drawn with the Line tool has a point at either end.
, Rectangle
and Ellipse
tools create
A line drawn with the Pencil tool is defined by a series of centreline points.
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The Brush tool creates variable-width strokes that respond to the pressure you apply with a digital pen and graphic tablet. The points that compose a brush stroke surround a zone that is filled with colour, creating a contour. A brush stroke or a painted shape is surrounded by a collection of points. The outline of the brush stroke or painted fill is called a Contour.
The tool you select depends on the type of effect you want to create as well as considerations for the file size of your final animation.
When you draw your characters, you may want to wait to draw the lip positions until after you import the sound track.
Toon Boom Studio features a powerful lip-sync generator. With this tool, you can generate a lip chart that identifies the animation phoneme that matches each frame. You can use the lip chart as a reference while you draw the lip positions of your characters.
The features of Sceneplanning Tools may change how you approach drawing with Drawing Tools.
With Sceneplanning Tools, you can create motion, scale and rotation changes over time. Therefore, you do not have to animate these changes in your drawing objects with Drawing Tools.
See Also Drawing in the Drawing or Camera View on page 43 Drawing Straight Lines, Ellipses and Rectangles on page 44 Modifying the Shape of Vector Lines on page 73 Optimizing Drawing Objects for the Web on page 63
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After everything is drawn, you can move to the Sceneplanning view windows to lay out and animate your characters in 3D space. Sometimes drawings might require retouching or editing after you set up your animation in the Sceneplanning views. Then you can use the drawing tools to re-touch or create new drawings in the Camera View window. Because you can see all of the drawings in a frame in their relative positions in the 3D sceneplanning space, drawing in sceneplanning will help you re-touch and create drawings more easily and accurately. You can use onion skin, display the drawing grid and rotate the Camera View just like you can the Drawing View.
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See Also Creating and Navigating Drawings and Drawing Layers on page 40 Animating on page 189 Laying Out Elements in 3D Space on page 167 Drawing Straight Lines, Ellipses and Rectangles on page 44 Displaying the Drawing Grid on page 85 Rotating the Drawing Space on page 86 Onion Skin: Displaying the Next and Previous Drawings on page 87
To draw straight lines, ellipses and rectangles: 1. Select the tool you want to use from the Tools > Drawing Tools menu or the Drawing Tools toolbar. You have the following choices:
2. 3. 4.
Line
Rectangle tool: draws rectangular or square shapes. To draw a square, press [Shift] as you drag the Rectangle tool. Ellipse tool: draws round shapes. To draw a circle, press [Shift] as you drag the Ellipse tool.
Select Window > Properties to display the Properties window. Select a pen style from the Pen tab. The width of your line is based on the Maximum Size value of the pen you select. Select a solid colour swatch from the Colour Palette tab. You cannot use a gradient or texture colour swatch.
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5.
Drag the tool in the Drawing View window until you have the shape you want. With the Rectangle and Ellipse tool, press [Alt] (Windows) or [Option] (MacOS) to draw from the centre. With the Line tool, press [Alt] (Windows) or [Option] (MacOS) to draw from the previous point. Press [Ctrl] (Windows) or [Command] (MacOS) to select the object you just drew and move, resize, or rotate it.
See Also Drawing with the Polyline Tool on page 45 Working with Selections on page 55 Setting Up Your Pens on page 81
With the Polyline tool, you can draw shapes one point at a time, forming the shape as you go.
To draw a shape with the Polyline tool: 1. 2. 3. 4. From the Tools > Drawing Tools menu or Drawing Tools toolbar, select the Polyline tool. Select a pen style from the Pen tab in the Properties window. The width of your line is based on the Maximum Size value of the pen you select. Select a solid colour swatch from the Colour Palette tab. You cannot use a gradient or texture colour swatch to draw with the Polyline tool. Click to add points to the line you draw.
45
5.
After you add a point, keep the mouse button pressed, and shape the line using the handles. Press [Shift] to move the handles at 15 degree increments. Press [Alt] (Windows) or [Command] (MacOS) to detach the motion of one handle from the other. To close a shape so that there are no gaps: Place your pointer over a point and click. An o appears when you are adding a point that will close a shape. Place your pointer over any location on the shape you are drawing and click. A plus [+] sign will appear when your pointer is over a spot that Toon Boom Studio can use to create a closed shape. To remove a point on the line, press [Shift] and click on the point. Toon Boom Studio recalculates the shape with the point removed. When over a point that you can delete, a minus [-] sign appears.
6.
7.
See Also Setting Up Your Pens on page 81 Drawing Straight Lines, Ellipses and Rectangles on page 44 Working with Selections on page 55 Modifying the Shape of Vector Lines on page 73 Sequencing and Timing Drawings and Images on page 306 Protecting Drawings on page 322
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See how the line in the drawing varies just slightly throughout this drawing? The variable-width brush stroke creates a neat look in your drawings.
To draw a brush stroke: 1. 2. From Tools > Drawing Tools or Drawing Tools toolbar, select the Brush tool. Select a pen style from the Pen tab in the Properties window. If you are using a graphic tablet and pen, the width of the line you draw depends on the pressure you apply and the Minimum and Maximum Size settings on the Pen tab. 3. 4. Select a colour for your line art from the swatches in Colour Palette tab. You can select either a solid, gradient or texture swatch when you use the Brush tool. Draw your line using your mouse or pen and graphic tablet.
You can force Toon Boom Studio to connect all overlapping shapes that you draw. Select Tools > Draw Top Layer. When this command is active, Toon Boom Studio creates one object out of overlapping lines. As you draw with the Brush tool, the Draw Top Layer command will create one shape out of numerous lines you may create as you draw with a graphic tablet and pen.
47
The line is now a stroke. You can reveal all strokes by clicking View > Show Strokes in the top menu, or by pressing the keyboard shortcut K. You can also draw using strokes by setting the slider bar to zero before you draw, and by using Show Strokes to reveal your drawings. See Also Setting Up Your Pens on page 81 Drawing Straight Lines, Ellipses and Rectangles on page 44 Working with Selections on page 55 Optimizing Drawing Objects for the Web on page 63 Modifying the Shape of Vector Lines on page 73 Exposure Sheet and Timeline Windows on page 280
See Also Setting Up Your Pens on page 81 Drawing Straight Lines, Ellipses and Rectangles on page 44 Drawing Brush Strokes on page 47 Modifying the Shape of Vector Lines on page 73
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The circle on the left is a centreline shape that was drawn with the Ellipse tool. The circle on the right has been converted to brush lines. To convert centreline shapes to brush lines: 1. 2. 3.
Brush lines respond differently to editing than centrelines do. You can remove pieces of them or erase sections creating a more natural eraser mark than in the centreline shape.
From the Tools > Drawing Tools menu or Drawing Tools toolbar, select the Select tool. Use the Select tool to select the centreline shapes you want to convert. Select Tools > Convert Lines to Brush.
See Also Converting Brush Strokes to Pencil Lines on page 64 Working with Selections on page 55
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Creating Text
To add text to your drawing: 1. Activate the Text tool: From the Tools > Drawing Tools menu or Drawing Tools toolbar, select the Text tool. Press [T], the default keyboard shortcut. In the Drawing View or Camera View, click on the location where you would like the text to begin. (You can move it later, if you change your mind.) In this example, we want to include a title that appears above the trees.
2.
At this point, you can choose to open the Properties window and select a specific text font and format the text you will type. To learn more about text formatting, see Formatting Text on page 51.
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3.
4.
If you want to add a new text object, click outside the current text box. You can always re-select a text object, by activating the Text tool and clicking the text.
Formatting Text
Use the Properties window to select the font type and other attributes you want to apply to the text. To display the text objects font properties: 1. 2. Select Window > Properties to open the Properties window. Click on the Text tab.
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3.
You can use this tab to select a new font and other text characteristics. You can select all or a part of the text that has already been typed or select properties that will apply to text you are about to type. Use the first drop-list to select the font you want to apply to the text. The list will display all of the fonts on your system, however only vector fonts can be used to create a text object.
Use the Size drop-list to select the text point size, and the Bold
and Italics
buttons to change the thickness and angle of the characters. If italicized or boldface versions of this font are not installed on your system, these buttons will be disabled. Use the Kerning field to fine-tune the spacing between characters. You can select the Auto Kern option to set the kerning automatically, based on the fonts predefined standard. Negative numbers decrease spacing between each character and positive numbers increase it. Use the buttons to select the paragraph Alignment. You can left, centre, right and full justify text. Enter a value in the Indent field to decrease or increase the indentation on the first line of text. Enter a value in the Line Spacing field to decrease or increase the space between each line of text.
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2.
3.
Deselect the text. Each character is surrounded by its own bounding box, but the objects in the original text object will remain in a grouped selection until you click outside the selection or use the Deselect All command (Use in Windows or in MacOS). Select a character.
4.
Each character can be selected as a separate object. Each character in the text below has been rotated and repositioned.
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You can change an objects properties interactively in the Drawing View or Camera View window or by changing its properties in the Properties window. There are several ways to select drawing objects:
To select all the objects, select Edit > Select All. To select one or more objects, click on the Select drawing tool and use one of these methods: Click on the object. To select more than one object, press [Shift] and click on the additional objects you want to select. Drag the Select tool over each object (drawing a selection square across each object). Press [Alt] (Windows) or [Command] (MacOS) and drag the lasso around or through each object you want to select.
As long as a selected drawing object was not created with the Text tool, you can copy it by pressing [Ctrl] (Windows) or [Option] (MacOS) and dragging the selection away from its original position. To deselect the objects, you have two choices:
To deselect an object without deselecting the others, press [Shift] and click on each object that you dont want. To deselect them all, you can select Edit > Deselect All, click on the Select tool in an empty space in the Drawing View window, or press [Esc].
See Also Ordering Drawing Objects on page 56 Resizing, Flipping, Rotating and Moving Drawing Objects on page 57 Cutting, Copying, and Pasting Drawing Objects on page 59 Deforming a Drawing Object on page 60 Exposure Sheet and Timeline Windows on page 280
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If you are drawing with the Brush tool with the Tools > Draw Top Layer option enabled, drawing objects are merged to one layer. See Also Merging Layers Using Draw Top Layer on page 68
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Depending on the handle you select, you can make different types of changes to the selected object. When you pass your pointer over a handle or over the object, the pointer changes to indicate the type of change you can make.
Move : changes the current position of the selection. To nudge selected objects, you can also use the arrow keys. Press [Shift] if you want to move the object in larger increments. Resize Sides : changes the width of the selected lines/shapes. Resize Top/Bottom : changes the height of the selected lines/shapes. Resize Height/Width : changes the height and width of the selected lines/ shapes. Press [Shift], and the shape will resize proportionally. Rotate : changes the angle of the selected lines/shapes. Hold down the [Shift] key when dragging rotation handles to rotate the object in 15 degrees at a time.
If you drag a handle beyond its opposing handle on the bounding box, you will flip the drawing object either horizontally, vertically, or diagonally. You can also use the following commands in the Tools > Transform menu to flip and rotate your drawing objects:
Flip Horizontal: swaps the left and right side of the image. Flip Vertical: swaps the top and bottom of the image. Rotate 90 CW: turns the drawing 90 degrees to the right (clockwise). Rotate 90 CCW: turns the drawing 90 degrees to the left (counter-clockwise). Rotate 180: rotates the image 180 degrees.
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We moved the drawing pivot to the corner and then rotated the drawing object to achieve different results. To change the location of the drawing pivot: 1. 2. With the Select tool, select the drawing object you want to transform. In the bounding box, drag the drawing pivot (initially in the centre of the selection) to its new position. The point starts off in the centre of the drawing object.
You can move the drawing pivot to any location. 3. Scale or rotate the drawing object. To use the new position of the drawing pivot as you scale, press [Alt] (Windows) or [Option] (MacOS) as you drag. If you dont press this key, Toon Boom Studio scales the drawing object from the opposite corner that you drag from. To rotate from the centre, press [Alt] (Windows) or [Option] (MacOS) as you rotate. If you dont press this key, Toon Boom Studio rotates from the drawing pivot. Hold down the [Shift] key at the same time for added control: you will be able to rotate drawings in 15 degree increments and maintain the relative proportions of scaled drawings.
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3. 4.
Select Edit > Paste Drawing Object to place the copied object in the View window. The pasted object appears slightly offset from the original. If you want to create a new drawing from the selected object, select another cell in the Exposure Sheet window or frame in the Timeline window, and reselect the View window before you paste the object.
If you just want to make a copy of the selected objects, press [Ctrl] (Windows) or [Option] (MacOS) and drag the select objects. Text and drawing objects can be selected simultaneously, however drawing tools will have no effect on the text. To convert text into a drawing object, use the Break Text Apart command (Tools > Break Text Apart).
See Also Grouping Drawing Objects on page 56 Ordering Drawing Objects on page 56 Resizing, Flipping, Rotating and Moving Drawing Objects on page 57
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For example, if you had an image you wanted to appear as viewed from an angle, you could draw the image as it looks from the front and then use the Perspective tool to distort it so that it would appear like you were looking at it from an angle. To deform a drawing object: 1. 2. 3. From the Tools > Drawing Tools > Select menu or from the Drawing Tools toolbar, select the Perspective tool. Select the drawn objects you want to deform. Press [Shift] to select multiple objects. Drag the selection handles to deform the selected object. Toon Boom Studio redraws the shape with its new perspective.
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See Also Grouping Drawing Objects on page 56 Ordering Drawing Objects on page 56 Resizing, Flipping, Rotating and Moving Drawing Objects on page 57 Cutting, Copying, and Pasting Drawing Objects on page 59
To change the colour of a brush stroke or colour fill: 1. 2. tool to select the brush stroke, centreline object or colour fill Use the Select whose colour you want to change. In the Properties window Colour Palette tab, click on the new colour swatch you want to assign to the brush stroke or colour fill. Toon Boom Studio changes the colour of the selection to match the properties of the new swatch.
See Also Working with Selections on page 55 Protecting Drawings on page 322 Inking Line Art on page 135
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You can use the Pen and Colour Palette tabs to make the following types of changes:
To change the colour of a line or colour region, click on the Select tool, select the line or region, and select a swatch from the Properties windows Colour Palette tab. To change the width of lines, use the Select tool to select the object and adjust the sliders on the Pen tab.
See Also Changing the Colour of Brush Strokes, Fills and Centreline Objects on page 61 Working with Selections on page 55 Drawing Line Art on page 41 Drawing Straight Lines, Ellipses and Rectangles on page 44 Drawing with the Polyline Tool on page 45 Drawing Pencil Lines on page 48
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This brush stroke is surrounded by a number of points. It requires more memory to store, but the extra points are necessary to achieve the variable-width of the line. Toon Boom Studio has a number of tools that you can use to reduce the number of points in your drawings, making them simpler and less heavy. You can use any of these commands to simplify your drawings and reduce the complexity and file size of your animation:
Converting Brush Strokes to Pencil Lines on page 64 Reducing Drawing Layers with the Optimize Command on page 65 Reducing Drawing Layers with the Flatten Command on page 66 Removing Points with the Smooth Command on page 67 Merging Layers Using Draw Top Layer on page 68
See Also Drawing Line Art on page 41 Cloning Elements on page 304 Creating Cycles on page 318
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Because each point in a stroke requires memory to store, converting your brush strokes to pencil lines reduces the file size of your final movie. To convert selected brush strokes to pencil lines: 1. 2. 3. Select View > Show Strokes to display the lines that compose your drawing objects. Click on the Select tool and click on the brush strokes you want to convert. To select multiple brush strokes, press [Shift] and click on the brush strokes. Select Tools > Extract Centre Line. As soon as you activate the command, Toon Boom Studio converts the selected brush strokes to pencil lines. If the Show Strokes command is active, you can see the exterior contour line of the brush stroke move to the centre to become a pencil line. Do not use Extract Centre Line on painted zones. Painted zones are surrounded by points and then filled with colour. When you apply Extract Centre Line to a painted zone, you may get unexpected results. See Also Deleting Points from Vector Shapes on page 79 Reducing Drawing Layers with the Optimize Command on page 65 Reducing Drawing Layers with the Flatten Command on page 66 Removing Points with the Smooth Command on page 67 Merging Layers Using Draw Top Layer on page 68 Protecting Drawings on page 322
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To reduce drawing layers with the Optimize command: 1. 2. 3. Select View > Show Strokes to display the lines that compose your drawing objects. Click on the Select tool and click on the brush strokes you want to convert. To select multiple brush strokes, press [Shift] and click on the brush strokes. Select Tools > Optimize. As soon as you activate the command, Toon Boom Studio merges all of the selected objects that it can, while preserving the look of the drawing. See Also Converting Brush Strokes to Pencil Lines on page 64 Reducing Drawing Layers with the Flatten Command on page 66 Removing Points with the Smooth Command on page 67 Merging Layers Using Draw Top Layer on page 68 Protecting Drawings on page 322
65
The Flatten command is different from the Optimize command in that it does not verify first to make sure that the merge will not affect the final appearance of the image. If the layered objects have transparencies, the cumulative effect of the transparency is not preserved when you flatten the layers. Also, the Flatten command may not preserve the layer order of overlapping centreline shapes. These circles are transparent, but when they are layered the overlapping area is less transparent because of the additive effect of the layering. This overlapping effect is not preserved when you merge the circles into one layer. All overlapping areas will assume the colour properties of the bottom shape in the selection. In this case, one shape is created out of the two because they have the same colour properties. To reduce drawing layers with the Flatten command: 1. 2. 3. Select View > Show Strokes to display the lines that compose your drawing objects. Click on the Select tool and click on the brush strokes you want to convert. To select multiple brush strokes, press [Shift] and click on the brush strokes. Select Tools > Flatten. As soon as you activate the command, all selected objects are merged.
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See Also Converting Brush Strokes to Pencil Lines on page 64 Reducing Drawing Layers with the Optimize Command on page 65 Removing Points with the Smooth Command on page 67 Merging Layers Using Draw Top Layer on page 68 Protecting Drawings on page 322
After applying the Smooth command a couple of times, Toon Boom Studio reduced the number of points and preserved the shape of the object. To remove points with the Smooth command: 1. 2. 3. Select View > Show Strokes to display the lines that compose your drawing objects. Click on the Select tool and click on the brush strokes you want to remove points from. To select multiple brush strokes, press [Shift] and click on the brush strokes. Select Tools > Smooth. As soon as you activate the command, Toon Boom Studio removes points and recalculates the curves of the drawing objects you select. See Also Converting Brush Strokes to Pencil Lines on page 64 Reducing Drawing Layers with the Optimize Command on page 65 Reducing Drawing Layers with the Flatten Command on page 66 Merging Layers Using Draw Top Layer on page 68 Protecting Drawings on page 322
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With the Draw Top Layer command disabled, you can see in the second picture how the two clouds kept their original form as they are moved apart.
With the Draw Top Layer command enabled, you can see that when we drag these two objects apart, the top layer took a bite out of the bottom layer Toon Boom Studio merged the layers. To enable or disable the Draw Top Layer command:
Select Tools > Draw Top Layer. A check appears next to the command when it is enabled.
See Also Converting Brush Strokes to Pencil Lines on page 64 Reducing Drawing Layers with the Optimize Command on page 65 Reducing Drawing Layers with the Flatten Command on page 66 Removing Points with the Smooth Command on page 67 Protecting Drawings on page 322
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Eraser tool: erases parts of your lines and shapes. Cutter tool: divides regions so that you can move, delete or modify them with the Select tool. We have displayed strokes in these two drawings to illustrate what is happening.
Scissor tool: makes rectangular or lasso selections that you can move or delete.
See Also Using the Scissor to Cut Parts from Drawing Objects on page 70 Erasing Parts from Drawing Objects on page 71 Protecting Drawings on page 322
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To cut parts from drawing objects: 1. 2. From the Tools > Drawing Tools menu or from the Drawing Tools toolbar, select the Scissor tool. Drag the Scissor tool across the section of the drawing object you want to cut. The Scissor tool creates a rectangular selection over the area. You can press [Alt] (Windows) or [Command] (MacOS) to create a lasso selection mark of the shape you want. Use the Scissor tool to move the cut selection away from the original drawing object. If you deselect the cut object or the Scissor tool, the cut will disappear and the object will remain uncut.
3.
When you drag the Scissor tool over an area of your drawing, a bounding box is created. You can modify the selection immediately with the bounding boxs control points. This allows you to stretch, skew, and rotate the selection quickly and easily, without having to switch tools. Or, after you cut your shapes, you can use the Contour Editor reshape them into whatever shape you like. See Also Working with Selections on page 55 Erasing Parts from Drawing Objects on page 71 Reshaping Brush Strokes on page 76 Setting Up Your Pens on page 81 Protecting Drawings on page 322 tool to
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Fill the zone with a different colour. Reshape the zone to create a different form. In this example, we drew an eraser line through the circle, then recoloured the new drawing object that was created.
To erase a section of a shape or brush stroke: 1. 2. From the Tools > Drawing Tools menu or from the Drawing Tools toolbar, select the Eraser tool. Select the Pen tab in the Properties window and select a pen style to set the size of the Eraser tool. The eraser icon in the Pen tab will display next to the selected pen style. Drag your pointer through the parts of the drawing you want to erase.
3.
You can adjust the size of the erasure line using the controls in the Pen tab. The Eraser pen style allows you to create a different set of pen properties than those of all of other drawing tools. See Also Painting Zones in Your Drawings on page 120 Modifying the Shape of Vector Lines on page 73 Setting Up Your Pens on page 81 Protecting Drawings on page 322
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To use the Cutter tool to separate regions in drawing objects: 1. 2. 3. 4. Select View > Show Strokes to display the lines that compose your drawing objects. Displaying the strokes helps you see the changes created by the Cutter tool. From Tools > Drawing Tools or from the Drawing Tools toolbar, select the Cutter tool. Drag the Cutter tool to create a dividing line between the regions you want to separate. Use the Select tool to select the regions created by the Cutter tool and move, delete or modify them.
See Also Working with Selections on page 55 Using the Scissor to Cut Parts from Drawing Objects on page 70 Erasing Parts from Drawing Objects on page 71
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The Contour Editor is an important tool in the optimization of drawings for the Web.
With the Contour Editor, you can delete points from lines and shapes you draw. When you reduce the number of points in a drawing, you reduce the amount of memory required to store the file. After you delete unnecessary points, you can use the Contour Editor to reshape your drawing objects.
Using the Contour Editor tool, you can transform a simple square into more complex and sleek forms that would have taken longer to draw by hand.
The Contour Editor tool allows you to create smoother curves because you are changing the curve of an existing line instead of drawing it manually. See Also Reshaping Centreline Shapes on page 74 Reshaping Brush Strokes on page 76 Adding Points to Vector Shapes on page 78 Deleting Points from Vector Shapes on page 79
Contour Points
A corner point has two straight lines between the next frames. When using the Contour Editor, corner points are preserved even when they have been moved.
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If you want to create closed zones as you reshape your drawing objects, use the Snap to Contour option.
2.
To change the shape of the centreline shape, drag the line between two points. You can also use the handles on each side of a control point. Click a centrepoint to display its handles. You can drag the centrepoint, line or handles in any direction to stretch or curve a centreline shape.
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3.
Drag one of the curve handles to adjust the curve of the line. You cannot drag the segment to change the curve shape. Dragging one handle automatically moves the handle pair. Dragging a pair of handles or a centrepoint directly affects the both of the line segments attached to it. To move each curve handle independently, press [Alt] (Windows) or [Command] (MacOS) and then drag the handle.
If you cant see the curve handles, click any centrepoint. Press [Alt] (Windows) or [Command] (MacOS), and click a point to reset the angle of the handles.
4.
To remove the angles on the handles, press [Alt] (Windows) or [Command] (MacOS) and click on the point.
To move the entire drawing while the Contour Editor is active, press [Alt] (Windows) or [Command] (MacOS) and drag the drawing to its new position. See Also Drawing Line Art on page 41 Reshaping Brush Strokes on page 76 Optimizing Drawing Objects for the Web on page 63 Cutting and Erasing Drawing Objects on page 69 Protecting Drawings on page 322
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2.
To change the shape of the brush stroke, drag the control point of the line to a new position.
There are two curve handles around the point you just selected. Every point on the line has two of these curve handles.
If you want to create closed zones as you reshape your drawing objects, use the Snap to Contour option.
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3.
Drag one of the curve handles to adjust the curve of the line. You can use these curve handles to change the amount of curve in the line between the current point and the nearest points on either side. If you simply drag one curve handle, the curve of the line that passes through that control point changes on both sides of the point.
To move each curve handle independently, press [Alt] (Windows) or [Command] (MacOS) and drag the handle. 4. To remove the angles on the handles, press [Alt] (Windows) or [Command] (MacOS) and click on the point.
To move the entire drawing while the Contour Editor is active, press [Alt] (Windows) or [Command] (MacOS) and drag the drawing to its new position. See Also Drawing Line Art on page 41 Reshaping Centreline Shapes on page 74 Optimizing Drawing Objects for the Web on page 63 Cutting and Erasing Drawing Objects on page 69 Painting a Zone with a Solid Swatch on page 121 Protecting Drawings on page 322
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To add points to vector artwork: 1. 2. 3. From the Tools > Drawing Tools menu or Drawing Tools toolbar, select the Contour Editor and click on the shape you want to modify. Press [Ctrl] (Windows) or [Option] (MacOS) and click on the centreline or contour of the shape you want to modify. A new control point now appears on the line. You can drag this new control point to a new position or use the curve handles to adjust the curve of the line as it passes through the new control point. In this example, we add two control points on the left and right sides of the square and dragged them both to the right. Notice how the curve handles appear on the top corners now that the sides of the square have changed.
See Also Drawing Line Art on page 41 Optimizing Drawing Objects for the Web on page 63 Cutting and Erasing Drawing Objects on page 69 Reshaping Centreline Shapes on page 74 Protecting Drawings on page 322
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3.
Press [Delete] to delete the selected control point(s). The line that flowed through the selected deleted control point adjusts itself based on the remaining control points. With the centre point gone, the line straightens itself out, taking the shortest distance between two points, forming a triangle. Be careful not to delete too many control points! For example, if you delete three of the four control points on this square, the shape will disappear.
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See Also Drawing Line Art on page 41 Adding Points to Vector Shapes on page 78 Reshaping Brush Strokes on page 76 Painting Zones in Your Drawings on page 120 Protecting Drawings on page 322
A series of strokes will appear, surrounding your shape, depending on the number of steps you have chosen. The width of each step corresponds to the line size number in the pen window (i.e. a width of 3 is the same as choosing a line size 3).
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the name of the pen style the amount of smoothing correction that the minimum/maximum size of its line a preview of the pen style
A brush pen style applies to all drawing tools except the Eraser tool. An eraser pen style applies when the Eraser tool is activated. When you select a pen style, all lines you draw will have the properties of that pen style until you select another. You can create customized pen styles for each project you are working on. For example, if you are working on a project whose drawings use a thick outside line but use thinner lines for the detailed areas, you could create two pen styles for each type of line. Toon Boom Studio will apply when you draw with it
Line Styles
You can draw using a specialized brush tip, and can choose from squares, oblique lines or oblique oval lines among other options. To change the brush line style: 1. 2. Select the Brush tool from the Drawing menu. Go to the Pen menu and click on the round dot. A drop-down menu will appear with the various options for brush tips. Select the one you prefer.
The brush style should be selected, and you can begin drawing. See Also Drawing Line Art on page 41 Creating and Removing Pen Styles on page 82 Modifying a Pen Style on page 83
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2.
See Also Modifying a Pen Style on page 83 Setting Up Your Pens on page 81 Drawing Line Art on page 41
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Any changes you make to pen styles only affect the lines you draw or erase afterward. If you remove a pen style, any lines you drew or erased with that pen style do not change; the line art remains unchanged even if you delete the pen style that created it. You can use the pen styles with the eraser and drawing tools to draw and erase lines with different qualities. The lines can be thin or thick, and be smooth or rough See Also Modifying the Shape of Vector Lines on page 73 Resizing, Flipping, Rotating and Moving Drawing Objects on page 57 Modifying a Pen Style on page 83 Setting Up Your Pens on page 81 Drawing Line Art on page 41 Creating and Removing Pen Styles on page 82
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Display a grid that you can use as a reference while you draw.
Rotate the drawing space so that you can get a better angle on your drawings.
Use the onion skin to view previous and next drawings in an element layer.
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Chapter 2: Drawing
You can use the grid to judge the distance and size of objects in your scene. In this example, the grid measures 12 fields in size and the drawing appears above it.
The drawing grid can appear in the Drawing View window or in the Camera View window. To see the grid in the Camera View window, you must have a Drawing element and a drawing tool selected. To display the grid: 1. 2. Select View > Grid > Show Grid or click on the Grid button on the toolbar. A grid appears in the Drawing View or Camera View window. Select the type of grid you want to use from either the View > Grid menu or from the Grid View toolbar button. You can choose from the following types:
: the grid is divided into a standard set of squares of equal size. : the grid measures 12 fields in each compass direction from the grid : the grid measures 16 fields in each compass direction from the grid
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Select where you want the drawings to appear in relation to the grid from the View menu. You have two choices: Underlay: the grid appears below the drawing. Overlay: the grid appears on top of the drawing. You can also use the Overlay button to switch between the Overlay and Underlay options.
See Also Rotating the Drawing Space on page 86 Onion Skin: Displaying the Next and Previous Drawings on page 87 Static Light Table: Displaying Selected Drawings on page 91 Auto Light Table: Displaying All Images in a Frame on page 94 Zooming and Panning the View Window on page 95
With the rotary light table, you can change your view of the drawing space so that you get the best angle to work with. Its only natural to want to rotate your drawing space while you are working. Getting the best drawing angle, while seeing all of the relevant parts of your drawing, is important for you to be able to finely craft your drawings.
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To turn your drawing space to the right, select View > Rotate Clockwise or press [V]. To turn your drawing space to the left, select View > Rotate Counter Clockwise or press [C]. To display the Rotary Light Table, press [Control]+[Command] (MacOS) or [Ctrl]+[Alt] (Windows) and use your mouse to freely rotate your drawing space.
To return your drawing space to the original angle, select View > Reset Rotation or press [Shift] + [C]. See Also Displaying the Drawing Grid on page 85 Zooming and Panning the View Window on page 95
In this example, we can see two previous drawings and the two next drawings. The current drawing is on top of all the other drawings in the display.
In the Drawing View, Toon Boom Studio displays previous and next drawings in the onion skin in a different colour so that you can distinguish them. You can also use the onion skin in the Camera View to display drawings in the previous and next frames.
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To set the Previous Onion Skin depth, select one of the following options from the Show Previous toolbar button:
No Previous Drawings cell. Previous Drawing Previous Two Drawings selection. Previous Three Drawings selection
: displays the drawing before the current selection. : displays the two drawings before the current : displays the three drawings before the current
To set the Next Onion Skin depth, select one of the following options from the Show Next toolbar button:
No Next Drawings Next Drawing Next Two Drawings Next Three Drawings selection.
: displays only the drawing in the currently selected cell. : displays the two drawings after the current selection. : displays the three drawings after the current
You can also select the onion skin depth by selecting it from the View > Onion Skin submenu.
are displayed as filled shapes display previous drawings in shades of red display next drawings in shades of green
You can also display these drawings as outlines and change how drawing objects are coloured and shaded in the onion skin to suit your working style.
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To display onion skin drawings as outlines: 1. 1. 2. 3. Select View > Onion Skin > Show Outline on Onion Skin. Select Edit > Preferences (Windows) or Toon Boom Studio > Preferences (MacOS). The Preferences dialog box opens. Click on the Light Table tab. Select your colour shading option. If you want previous and next drawings to appear in their original colour and faded, de-select the Enable Colour Shading option. If you want previous and next drawings to appear as different colours, select the Enable Colour Shading option. To set onion skin shading and colour preferences:
4.
If the Enable Colour Shading option is selected, you can choose colours for previous and next drawings. Click on the Previous Drawing Colour or Next Drawing Colour square and select a new colour from the colour picker. Click on OK when you are done.
5.
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To enable Alpha Onion Skinning, do the following: 1. 2. 3. 4. Go to the Preferences window. Select the Light Table tab. Select Enable Transparency. Click on OK.
See Also Displaying the Drawing Grid on page 85 Setting Up Your Drawing Space on page 84 Rotating the Drawing Space on page 86 Onion Skin: Displaying the Next and Previous Drawings on page 87 Static Light Table: Displaying Selected Drawings on page 91 Auto Light Table: Displaying All Images in a Frame on page 94 Zooming and Panning the View Window on page 95 Setting Onion Skin Options on page 88
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If you change the drawings that appear in the Static Light Table panel, the Static Light Table panel updates its contents immediately. To add a drawing to the Static Light Table: 1. 2. Click on the Static Light Table button in the Exposure Sheet window.
The Static Light Table panel appears at the bottom of the Exposure Sheet window. Drag the cell that contains the drawing or image you want to display into the Static Light Table panel. A thumbnail of the selected drawing appears in the Static Light Table and the drawing appears slightly dimmed in the Drawing View window (unless you have it currently selected, in which case it appears in full colour).
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To remove drawings in the Static Light Table, you have two options: To remove selected drawings, [Control]-click (MacOS) or right-click (Windows) the selected drawing and select Delete from the pop-up menu. To remove all the drawings, [Control]-click (MacOS) or right-click (Windows) anywhere in the Static Light Table and select Delete All from the pop-up menu.
See Also Displaying the Drawing Grid on page 85 Rotating the Drawing Space on page 86 Onion Skin: Displaying the Next and Previous Drawings on page 87 Auto Light Table: Displaying All Images in a Frame on page 94 Zooming and Panning the View Window on page 95 Changing the Display of Objects in the Static Light Table on page 92
You can hide it from view (while keeping it in the Static Light Table). You can change the layering order so that it no longer hides the drawing you want to see. Click this button to change the front/back position of the drawing in the Static Light Table. Select this checkbox to show/hide the drawing in the Static Light Table.
To change the display properties of the objects in the Static Light Table, do any of the following:
To show/hide a drawing, select the Display checkbox above the thumbnail. When you select the Display checkbox, the drawing appears in the Drawing View window. When you deselect the Display checkbox, the drawing disappears from the Drawing View window, although it still appears in the Static Light Table. To show/hide all the drawings in the Static Light Table, [Control]-click (MacOS) or right-click (Windows) in the Static Light Table panel and select one of the following commands from the pop-up menu: Show All: displays all the drawings in the Static Light Table.
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