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THE BATTLE FOR SLAUGHTER GULCH

A list of common questions and answers edited and compiled by Kerry Jordan from the Deadlands: The Battle for Slaughter Gulch F.A.Q., posts to the DEADLANDSBG Yahoo! Group, posts to the Deadlands: The Battle for Slaughter Gulch forum on http://www.boardgamegeek.com, and personal E-mails with Twilight Creations, Inc. Document History
Version 1.00 1.10 2.00 3.00 3.10 Date December 3, 2009 December 11, 2009 December 14, 2009 April 13, 2010 April 14, 2010 Initial creation Added document history Modified format slightly Edited questions #2, 18, 23, 27, 31, 32, 34, 35, 37, 49, and 50 Added questions #1, 3, 4, 7, 8, 10, 12, 13, 20, 21, and 38 Added questions #6, 22, 38, and 55 Corrected reference to SWEARING IN event Created document clone without graphics Comment

A Fistful o Answers

1. The rules state that you cannot purchase or steal items that are specific for another outfit. What items are these? There are none so far but there will be. Source: Kerry Breitenstein - December 14, 2009 2. There is ghost rock listed on the TRAIN COMES TO TOWN event card, but when you rob it you only get an item? It does not affect game play as of yet, so ignore the ghost rock number for the time being. Source: Kerry Breitenstein - August 20, 2009 3. Where must a dude be located to rob the coach (during the COACH COMES TO TOWN event)? The coach arrives at the street square outside the Hotel & Saloon. Therefore, a dude must be located on that street square to rob it. Source: Kerry Breitenstein - December 7, 2009 4. If you fail to rob a townsfolk, train, or coach (but don't roll any 1s), what happens? Are you wounded? The only effects from robbery are gaining ghost rock (if you are successful) and potentially being arrested (if you roll 1s without any 6s) or wounded (if you fail to rob another player). Failing to rob a townsfolk, train, or coach (without rolling 1s) has no effect. Source: Kerry Breitenstein December 14, 2009

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5. The rules state that you roll Smarts for gadgets to develop but some cards state to roll Spirit. Which one is it? Go by the cards. Source: Kerry Breitenstein - August 20, 2009 6. Where do you place the action token when using the Auto Gyro? What happens if the attempt to use the Auto Gyro fails? Like normal movement, the action token is placed where the Mad Scientist will end his movement. If the attempt to use the Auto Gyro fails, the dude does not move at all and will take no action this round. Source: Kerry Breitenstein - April 13, 2010 7. To use the Gatling Gun when you are not a Mad Scientist, can you just use it even if there is a Mad Scientist on the square? No. You can only use the Gatling Gun when there is no Mad Scientist guarding it on the square. Source: Kerry Breitenstein - August 20, 2009 8. Can the Gatling Gun be confiscated? If so, must the confiscating dude be on the same square as the Gatling Gun or a Mad Scientist? The Gatling Gun may be confiscated but only from a Mad Scientist on the same square as the gun. Source: Kerry Breitenstein - December 14, 2009 9. When using the Gatling Gun, can a player avoid harming his own dudes? Can the player target the square containing the Gatling Gun? The Gatling Gun affects all characters in the target squares, including your own. You cannot shoot the Gatling Gun at the same square in which it is located. Source: Kerry Breitenstein - December 14, 2009 10. You are suppose to score victory points for the items, etc. on the right of your Town card. The Gatling Gun card is in the street, so do you still get victory points for it? Yes, it is considered to be on the right of the town card even though the card itself is in the street. Source: Kerry Breitenstein - August 20, 2009 11. The Flamethrower can affect three adjacent squares. Does that include the square where the dude using the Flamethrower is located? Can the player avoid harming his dudes in the targeted squares? Like the Gatling Gun, the Flamethrower cannot target its own square (which is not adjacent), affects all characters in the target squares, and cannot fire into buildings from the street. Source: Kerry Breitenstein - December 14, 2009 12. When can you throw the Dynamite? As you move? After an action? In place of an action? The card says discard to use and doesn't mention an action needed, so you can do it anytime. You gotta have some benefit for spending that much ghost rock and not be able to get any victory points. Source: Kerry Breitenstein - October 10, 2009 13. The Dynamite card only mentions affecting players yet the rule book suggests that the card affects NPCs as well. Does the item affect NPCs? If so, can they be moved into the street when moving away or must they end their movement in a building? Dynamite affects all characters including NPCs. When NPCs are moving two spaces away from the thrown Dynamite (as determined by the Dynamite owner), they may end their move in the street. Source: Kerry Breitenstein - December 14, 2009

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14. Since the Dynamite affects adjacent squares, if it is thrown into a building, does it affect adjacent buildings? If thrown into the street, does it affect adjacent buildings? Dynamite affects all adjacent squares (potentially a three square block), including buildings. Therefore, if thrown into the street in the middle of town, it will affect three street squares and six buildings! Source: Kerry Breitenstein - December 14, 2009 15. Do you discard the Shotgun once you've used it twice, or can you hold onto it for a reload? You can hold it. It will technically still be worth victory points even if not loaded as it stays on the right side of your screen. Source: Kerry Breitenstein - August 23, 2009 16. When I mesmerize another player's pawn, if I choose for them to do their action such as Rob or Shop, do I get to keep the ghost rock or items? No. Mesmerize allows you to control the pawn for one turn, keeping the action as already indicated. You get to choose the target or whether the dude does nothing at all. The mesmerized dudes player will reap the benefits or penalties of the action. Source: Kerry Breitenstein - November 3, 2009 17. An opponent has mesmerized another one of my dudes in the same room and I still have a Mesmerize action left. (I lost the roll off to see who goes first.) Can I mesmerize my own dude to regain control of his action? I can't mesmerize my opponent because he has already used his action and would still control my dude, correct? You can try to mesmerize your guy back. The person currently in control of him would roll for your mesmerized dude. Source: Kerry Breitenstein - September 13, 2009 18. Arrest in the rules states: You can only arrest a dude if he robbed or shot someone earlier in the round, and you are in the same location. Can you arrest someone who fights (vs. shooting) using Strength? No. Source: Kerry Breitenstein - October 17, 2009 19. Can you arrest someone who is involved in the HIGH NOON event? (One of the 2 shooters?) Yes, but you would have to be on the same square with the action token when shooting takes place. Not an easy thing to do. Source: Kerry Breitenstein - October 17, 2009 20. Can you arrest someone who shoots back during a fight instead of running home? Yes. Source: Kerry Breitenstein - October 17, 2009 21. When the Deputy automatically sends a dude to jail for shooting (i.e., arrests him), does the shoot-out complete before the Deputy performs the arrest? For example, if a player tries to shoot another player and misses, will the attacker be arrested and sent to jail before the defender can shoot back (or run home)? If the defender is allowed to shoot back, is he arrested as well? The shoot-out does complete, and a shootin attempt is all that is needed to be sent to jail. The defender cannot be arrested. Source: Kerry Breitenstein - December 14, 2009

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22. Can you recruit or fight the Deputy? No. Since the Deputy is the result of the SWEARING IN event card and not an encounter card, he can't be interacted with in the same manner as an encounter card. Source: Todd Breitenstein February 23, 2010 23. When using the Bible action, does the replacement encounter card arrive face down or face up? Face up. Source: Kerry Breitenstein December 14, 2009 24. Controlling the Theater allows me to swap an encounter card. Where does the card come from? You draw a card from the Encounter deck and discard the card currently at the Theater. If there is no encounter card at the theater, you can't do the action. Source: Kerry Breitenstein - August 20, 2009 25. Controlling the Church allows me to move one NPC. Where can the NPC be located? The NPC must come from another building, the train, or the coach. The encounter card may be face up or face down, and you can look at the face down cards first to decide. You cannot move the Sheriff, Deputy, or anyone in a jail cell. Source: Kerry Breitenstein - August 20, 2009 Source: Kerry Breitenstein - December 14, 2009 26. Controlling the General Store allows me to pay two less ghost rock for an item. Can I purchase a two ghost rock item for free? Yes. Source: Kerry Breitenstein - August 23, 2009 27. What exactly does the phrase, control for one turn, mean? Does this mean control from the start of the turn until the end? From movement until the end? Can you lose control during the turn but end in control? The entire turn: after movement until the start of the next movement. Source: Kerry Breitenstein - August 23, 2009 28. When I use the Run token, where do I place the token? You place it on the current location of the pawn. When it is your turn to do that action at the location, you move your pawn to a square up to four squares away. If you were wounded on that turn, you get no action at all. Source: Kerry Breitenstein - August 20, 2009 29. The rule book states that all encounters in a building are turned face up when a dude takes an action in that building. If my dude enters a building and takes no action, are the face down encounter cards still revealed? No. Actually, it would be an action that involves the NPCs, not just any action. Source: Kerry Breitenstein - October 7, 2009 30. When I am attacked from someone who is inside a building, can I counterattack? Nope. You can't shoot into a building yet Source: Kerry Breitenstein - August 20, 2009

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31. I know it isn't technically in the rules, but when someone shoots at your dude when you don't have a gun item (so you can't shoot back), do you have the option of staying where you are located instead of running home?
Your only two options when someone is shooting at you are to shoot back or run home. You can't stay. You can't choose to fight. You also can't use a weapon that doesn't target the same square. These rules make logical sense. If someone is shooting at you, you dont have enough time to charge him to fight without being shot and you don't have enough time to aim with a rifle accurately. You can either draw your pistol and fire, sloppily fire your shotgun, or duck out of the building and run home.

Source: Kerry Breitenstein - October 10, 2009

32. Can you use the Heal action on anyone on the board? No, the target must be on the same square. When controlling the Doctor & Undertaker, a Heal action can target anyone on the board. Source: Kerry Breitenstein - August 20, 2009 33. The GRAVEYARD RISING event card states that anyone in the Graveyard is now harrowed. Is that anyone dead or alive? It says in which means you'd have to be dead. You can be on the Graveyard, in which case you'd still be alive. So, you have to be dead to rise again. Source: Kerry Breitenstein - August 20, 2009 34. If a character is harrowed, he can't be killed. Nothing is said about wounds, so playing as written, a harrowed character can be wounded (which would cause him to lose his action). A wounded character cannot perform Arrest or Run actions so a harrowed character would need healing before being capable of either (just like everyone else), correct? If you are unfamiliar with harrowed in Deadlands, they appear like everyone else. Outside the fact that they can't be killed, they are treated like everybody else. They can be wounded and healed. They lose actions when they are wounded and they cant arrest or run if they are wounded neither. If they go to the doctor or use bandages, they can arrest or run again. Source: Kerry Breitenstein - October 6, 2009 35. Each of my outfits have 10 actions but not all have the numbers from 1 to 10. I have some that have multiple 4s, etc. Is this correct? Yes. Not all outfits will have all numbers. This aided in the balance of the outfits. Source: Kerry Breitenstein - August 20, 2009 36. My Mad Scientist does not have a Fight action disk and my Texas Ranger does not have a Bible disk. Is this correct? No. The preproduction copies were printed incorrectly and we have replacement disks for them. If this is the case with your copy, send an email address to todd.b@fuse.net and let us know which one or ones you do not have. This is the case for the copies that were bought at GenCon. Source: Kerry Breitenstein - August 20, 2009 37. For the HIGH NOON event, if I have someone in the street already do I have to move an additional person and do they lose their action for the turn? If you have someone in the street, you don't have to move an additional person. But anyone who moves to the street for the event will lose their action for the turn since they had to move an additional time. Source: Kerry Breitenstein - September 29, 2009

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38. During the HIGH NOON event, can weapon bonuses from firearms such as the rifle or pistol be applied? Yes. Note that even those without firearms can participate in the HIGH NOON event (although without any equipment bonuses); it is assumed that the townsfolk loans them guns for the fight. Source: Kerry Breitenstein - April 13, 2010 39. If one of your pawns is dead in the Graveyard and another player uses a Raise the Dead action, replacing your pawn with his, do you get the pawn back? Yes. It makes Raise the Dead way too powerful if you don't. Source: Kerry Breitenstein - September 29, 2009 40. Could you explain line of sight?
Because the sun is high in the sky, a character outside a building can never see into the building. A character on the street can see all street squares, the Mine, the Rail Station, the buildings on either side of his square, and the buildings diagonally adjacent to his square. He may be able to target other dudes on the street for an effect depending upon the range of the item, gadget, or spell. Since he cant see into a building, he may not target dudes in buildings from the street. (However, Dynamite may be thrown into a building from the street.) When in a building other than the Mine or Rail Station, a character can see the building across the street as well as the three street squares in front of the building (which may include the Mine or Rail Station). He cannot see buildings directly adjacent to his building. When in the Mine or Rail Station, a character can see all of the street, the building down the street, and the two buildings diagonally adjacent.

Source: Kerry Breitenstein - August 23, 2009 Source: Kerry Breitenstein - September 29, 2009

41. When a target is diagonally adjacent to your dude, what is the range? For example, if your dude is in the Hotel & Saloon and armed with a Derringer (range one square), can you shoot at a dude in the street diagonally adjacent (i.e., two movement away)? Yes. Diagonal is adjacent at one square range. Source: Kerry Breitenstein - December 14, 2009 42. When casting spells, can I cast a spell into a building? If the spell targets a pawn, then no. If it targets a building, then yes. Source: Kerry Breitenstein - September 29, 2009 43. The Misdirect spell mentions bullet damage. What exactly is bullet damage? Is it ranged damage? Does it work against the Gatling Gun or Flamethrower? The Flamethrower doesnt have bullets. The spell protects against any weapon firing bullets. Source: Kerry Breitenstein - August 23, 2009 44. The reward for a Shaman objective states Make 1 of your spells anywhere in town. What does this mean? You don't have to go home to make a spell. You can stay in town. Source: Kerry Breitenstein - September 13, 2009 45. Is this the same for the Mad Scientist reward of developing one gadget in town? Yes. Source: Kerry Breitenstein - August 23, 2009 46. Is this reward the only way to get the Gatling Gun built in town for the other Mad Scientist objective? Yes. Source: Kerry Breitenstein - August 23, 2009

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47. Is the Graveyard considered a building? Can I shoot from the street into the Graveyard? It is not considered a building and you can shoot into the Graveyard from the street. Source: Kerry Breitenstein - September 29, 2009 48. One objective of the Blessed is to control the Church or the Graveyard. However, the Graveyard tile states that it cannot be controlled. Which is correct? Cards/tiles always trump rules. For the Blessed, they can determine control for the sole purpose of the objective. It doesn't do anything else. Source: Kerry Breitenstein - October 10, 2009 49. Once the sheriff is dead... do you still send folks to jail? Do you still have to pay the d6 ghost rock to get someone out? How do I handle this situation? You can still send folks to jail when he's dead, but an Agency or Texas Ranger dude better stay there to protect the jail. Bail can still be posted or the player fought to get him out. If a player dude isn't guarding the jail, you can go spring your people out of jail just by walking into the place. You can spring one or all out of jail. No action disk required. Source: Kerry Breitenstein - October 2, 2009 50. When a card refers to a character, does that refer only to an outfits dude or can it also refer to an NPC? It may be either a dude or NPC. Source: Kerry Breitenstein - August 26, 2009 51. I move two dudes to a location with two different actions (for example, Arrest and Prospect). One of them dies/is removed from the location before either acts. Can I just pick which of the two actions is more important for the remaining dude? Or when a dude is removed, is his action removed before resolving actions? You can use either action. The number of action disks isn't adjusted until the next move phase. Source: Kerry Breitenstein - August 26, 2009 52. Are both the Brainwash and Epiphany actions considered Recruit actions? For example, are they affected by Whiskey or controlling the Hotel & Saloon, and does Brainwash meet the Mad Scientist objective concerning recruiting? Yes. Source: Kerry Breitenstein - November 3, 2009 Source: Kerry Breitenstein - December 14, 2009 53. Can you brainwash or epiphany a neutral character? No. The target character must have the opposite alignment. Source: Kerry Breitenstein - November 3, 2009 54. Can I still assign an action to a dude moving to the street from home? The action disks indicate an action that is made when you move a character. Since the only restriction of moving from home is that you have to go to a street square, the action is up to you. Source: Kerry Breitenstein - August 23, 2009

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55. Do the results of the Poker table on the Hotel & Saloon card include or exclude the ante (i.e., how much can you win)? The ante is not factored into the table results. Therefore, the most you can win is four ghost rock (five ghost rock result one ghost rock ante). Source: Kerry Breitenstein - April 13, 2010
Deadlands: The Battle for Slaughter Gulch is a boardgame by Twilight Creations, Inc. Deadlands and all related marks and logos are trademarks of Pinnacle Entertainment Group. All Rights Reserved. Deadlands created by Shane Hensley.

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