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Tap into Frank Frazettas iconic style of painting without ending up with a poor copy. Jean-Sbastien Rossbach tips his hat to the master artist
Many have tried to steal his magic potion, but no one has been able to give their art even half the power that Frazetta could. So my goal isnt to copy Frazettas art. Instead, I ask myself what elements of the great mans production I like, and see if I can incorporate them into my own workflow. And what better subject could there be than a good old Conan piece? If you look closer at early Frazetta pieces youll see how he likes to draw
JeanSbastien Rossbach
COUNTRY: France JeanSbastien has worked for many major companies including Marvel, Wizards of the Coast and Ubisoft. Hes also the author of Merlin, an art book that retells the legendary wizards story. livingrope.free.fr
human figures like animals. His guys can look like gorillas. I want to draw a Conan thrusting his chest out like a gorilla. Youll also often find him at the top of a triangle composition, with an axe or sword in his hands. I like it a lot because its a simple type of composition and puts the focus on the main character, giving him potency and strength. I know Ill add a couple of enemies at his feet, but for now I dont know what theyll look like.
Because the composition is so simple and Im creating the image in Photoshop (enabling me to correct my composition at any time), I begin drawing Conan directly. Ive already done a couple of sketches to see what movement would be the most interesting, even though I already have a good idea of what Im going to do anyway. I use a bold diamond brush a personal favourite for starting to draw the shapes and anatomy. It means I can wander around the canvas and not be too precise.
The aim is to first nail the good movement of the body, so I dont pay much attention to the muscles and volumes. Id do the same at a life-drawing session, and Id begin with a big charcoal or graphite pencil. Big brushes are easy-going they allow the shapes to appear in front of your eyes. Afterwards Ill rescale anything thats too big or small, and sculpt the shapes more precisely with the eraser.
Focus on movement
DVD Assets
The files you need are on your DVD in the Jean-Sbastien Rossbach folder in the Workshops section.
Now that I have an idea of my characters gesture, I begin to add some background to the piece. Again, the main character is the focus of the painting, so Ill only use fog and clouds, but the clouds are important and theyll help me build my composition. From the very beginning I knew that Id put my Conan on top of a small promontory.
Add a background
PHOTOSHOP
DIAMOND BRUSH
The brush I use the most is a big diamond brush. Its very useful for roughing out the first sketches. I also like the marks it makes when you simply paint a subject.
My composition now appears clearly. Its a triangle, and inside this triangle Ill use curvy lines that rise and fall from to the bottom left of the plane to the upper right. These wavy lines will bring a sense of energy and movement to my image. I didnt do a proper thumbnail of the composition in the beginning because I knew where I was going, but I strongly recommend that you do so before starting a painting. The composition is the most important step in the construction of an image.
Generate energy
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Workshops
Now that Ive blocked the movement of my character and have a good idea of what my composition will be, I can begin to refine the anatomy. The anatomy is the main problem to solve in an image like this. If youre not too comfortable with it, I recommend that you use a photo reference. In fact this is what I do now: because Im not sure what his arms and hands should look like. I take a naked photo of myself (dont even think about asking me to show it my woman would kill me!) and it helps me to see where the elbow is in relation to the head, for example. I then use Photoshops Warp tool to adjust his pose.
Each part of the body, each muscle and each item of clothing must be treated according to the light source. This is what will help you build the volumes in the piece. In addition, you wont become lost in your image, not knowing what to do next. You can see that Im working in black and white here. Ill add colour later, but first I want to focus on the values of grey. Using this technique I have greater control of the full and empty spaces I have in my image. If Id used colours from the beginning, they may have distracted me, and I dont want that to happen.
Here Im focusing on Conans chest because its what I want to express: the beast inside the man! I dont want to make him look too smart either, so I begin to draw his eyes bulging. Hes also biting his lip because of the effort involved (this is a technique you often see in Simon Bisleys art, for example). The mananimal is appearing slowly in front of me.
Now I need to identify the light sources. Light is a powerful tool that helps create atmosphere, and a character wont look the same if you throw a light on them that comes from the bottom or from the top. I decide to put a narrow yet diffuse spot on Conans chest, because its the images focal point. I keep part of his face in shadow so that his eyes appear bright and mad-looking. His axe is almost completely treated like a shadow puppet, to emphasise the threat that it represents.
Shine a light
At this point my Conan looks rather stupid with his axe raised and not a single head to crush in front of him. He screams for battle: Crom! Where are my enemies? To be perfectly honest, right now I still dont have a clue what his opponents will look like. But the composition seen from the abstract angle will help me in my task. Lets say that theyre humanoids, reptile-like with long arms and maybe something of a toad or a lizard in their faces. I begin to draw their shapes very loosely something between a reptile and a man. The good thing with monsters is that you dont have to worry too much about their anatomy; the odder they are, the cooler they look!
Make enemies
d+ Ctrl+L (PC) Cm Levels are Photoshops Im not sure useful when ion of of the calibrat my screen.
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