Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Fast Vehicle All main and All main and 1 main weapon and all No weapons
defensive weapons defensive weapons defensive weapons
Walker All main and defensive weapons OR 1 ordnance 2 main or defensive weapons Not applicable Not applicable
weapon OR 1 ordnance barrage weapon OR 1 ordnance weapon
© Copyright Games Workshop Ltd 2004. Games Workshop, the Games Workshop logo, White Dwarf, 40k, the Warhammer 40,000 device, Warhammer and all associated marks, logos, names, races and race insignia, vehicles, locations, units, characters,
illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Games Workshop Ltd 2000-2004, variably registered in the UK and other countries around the world. All Rights Reserved.
FIRING TEMPLATE WEAPONS SCATTER DISTANCE
1. Place the Template. Roll 1D6 normally, 2D6 if firing MORALE CHECKS
2. Determine how many models are ordnance from a moving vehicle, 2D6 if A unit takes a Morale check:
hit. firing a barrage indirectly. Take the A) If it takes 25% or more casualties from shooting in the turn – test at
3. Roll to wound, make Armour highest score. the end of the Shooting phase.
Saves and remove casualties or B) If it is defeated in close combat in the Assault phase – test once
roll armour penetration and ARMOUR PENETRATION combat results are established.
resolve glancing/penetrating hits If the total of the weapon strength + C) If an enemy unit performs a Tank Shock attack on them – test once
against vehicles. D6 is equal to vehicle armour value the vehicle has moved.
this is a glancing hit (unless the Leadership modifiers
FIRING ORDNANCE weapon firing is AP1, in which case it -1 If the unit is below 50% of its starting strength.
OR BARRAGE WEAPONS is a penetrating hit). -1 If the losing side is outnumbered by its opponents.*
1. Place Blast Marker so that the -2 If the losing side is outnumbered 2:1 or more.*
blast marker’s hole is centered on If the total of weapon strength + D6 is -3 If the losing side is outnumbered 3:1 or more.*
an enemy model. greater than the vehicle armour then -4 If the losing side is outnumbered 4:1 or more.*
2. Check range and line of sight. this is a penetrating hit (unless the *These modifiers only apply to units defeated in close combat. Use
3. Roll Scatter. weapon firing is AP-, in which case it only the highest of these modifiers.
4. Determine how many models are is a glancing hit).
hit.
5. Roll to wound, make Armour
Saves and remove casualties or VEHICLE DAMAGE RESULTS COVER SUMMARY
roll armour penetration and GLANCING HIT Cover Cover Terrain
resolve glancing/penetrating hits D6 Result Type Save Height range
against vehicles. 1-2 Crew shaken Bushes, High Grass
3 Crew stunned Crops, Fences, Railings. 6+ Size 1/2
FIRING BLAST WEAPONS 4 Armament destroyed Crates, barrels, pipes, logs, jungles,
1. Roll to hit. If a hit occurs place 5 Immobilised partial cover from hill crests, woods. 5+ Size 1/2/3
the blast marker so that the blast 6 Vehicle destroyed! Wrecks, vehicles, wreckage, rubble,
marker’s hole is centered on an rocks, emplacements, trenches, ruins, 4+ Size 2/3
enemy model, within range and PENETRATING HIT gun pits, craters, walls, buildings.
line of sight. D6 Result Bunkers, fortified buildings. 3+ Size 2/3
2. Determine how many models are 1 Crew stunned
hit. 2 Armament destroyed
3. Roll to wound, make Armour & Crew stunned
Saves and remove casualties or 3 Immobilised & Crew stunned ASSAULT – TO HIT CHART
roll armour penetration and 4 Vehicle destroyed! Opponent’s Weapon Skill
resolve glancing/penetrating hits 5 Vehicle destroyed! 1 2 3 4 5 6 7 8 9 10
against vehicles. 6 Vehicle explodes! 1 4+ 4+ 5+ 5+ 5+ 5+ 5+ 5+ 5+ 5+
WHO IS HIT? ORDNANCE PENETRATING HIT
2 3+ 4+ 4+ 4+ 5+ 5+ 5+ 5+ 5+ 5+
Attacker’s Weapon Skill
DAMAGE CHART
Toughness
1 2 3 4 5 6 7 8 9 10
1 4+ 5+ 6+ 6+ N N N N N N
2 3+ 4+ 5+ 6+ 6+ N N N N N
3 2+ 3+ 4+ 5+ 6+ 6+ N N N N
4 2+ 2+ 3+ 4+ 5+ 6+ 6+ N N N
Strength
5 2+ 2+ 2+ 3+ 4+ 5+ 6+ 6+ N N
6 2+ 2+ 2+ 2+ 3+ 4+ 5+ 6+ 6+ N
7 2+ 2+ 2+ 2+ 2+ 3+ 4+ 5+ 6+ 6+
8 2+ 2+ 2+ 2+ 2+ 2+ 3+ 4+ 5+ 6+
9 2+ 2+ 2+ 2+ 2+ 2+ 2+ 3+ 4+ 5+
10 2+ 2+ 2+ 2+ 2+ 2+ 2+ 2+ 3+ 4+