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NURBS to Mesh
In order to render an image, whether its a final rendering or just in the viewport, Rhino needs to change the NURBS geometry into a mesh. Within Rhino you can control this mesh, but its important to remember that there are two different functions which that mesh is going to affect. The first function is going to be using the mesh within the viewport. For this it is important to try to have as simple a mesh as possible, or in other words fewer faces, because it will be less intesive for the graphics card and it will be much easier to move around the model. For the second function of producing renderings the mesh needs to be much more refined, or have many more faces. What is recommended is to work with a very simple mesh so that the model is resonable to work with, and then when it is time to render refine the settings so that you can achieve a better result.