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Instructions 1. Army list Generator - complete the white unshaded cells only.

Description of sheets
Army List Sheet 1 etc - complete details on your army on these sheets. Command Listing Sheet
Use button on Army List Sheets to combine the casualty sheet and simple list of elements in each command

Additional sheets can be inserted by right clicking the tab by selecting "Move and Copy" and tick the create co

Army Print Sheet Casualty Sheet


Casualty Sheet for printing (also copied onto Army Print Sheet)

Use button on Army List Sheet to transfer a one page summary of your Army, Strategems, Break Points Terra

AP values

is used to store all the AP, ME values, these should not be changed or your spreadsheet will not work properly

Specific Instructions

Army List Sheets The top part of the screen allows you to set general details about your army, name, period etc and records the total ME Complete the white unshaded cells with your army details.

Army names and periods can be recorded on the AP Values sheet under "Army View name" and then selected from th "Book No", "List No", "Aggression Factor" and "Home Climate" should be completed as per the Army List Books. "CinC is" should be completed as appropriate. This sets the cost of any stratagems used by the CinC.

DBMM Army List Generator


Army: Date: Book No: List No:

Classical Indian - Pre Mauryran


2 3 500BC - 322BC Aggression Factor: Home Climate: CinC is : 1 Warm Normal
0 0 0 0 0

Total ME 1/4 ME Lost 1/3 ME Lost 1/2 ME Lost

Command Stats A B 100 0 25.5 0 33.5 0 50.5 0

Stratagems
Choose Stratagem Army Points Total = 500 Cmd Points AP 500 0 Commands

Buttons

Reset Commands - Clears Columns A, B C, D and Train on the Army List Sheet Clear Army / Command List - Clears both sheets - use before the Create buttons.. Create Command List - Transfers your army selection to the Command List Sheet and adds the Casualty sheet to it. Create Army Print Sheet - Transfers details of Army, Troops, AP by Command plus Strategems and Terrain into a printable forma

Army List Choices The lower part of the screen as below is where you will set your army list choices (numbered 1-14 in red for reference) Important you should only complete either the white unshaded cells or the Green/Red "Elements available" ce You should complete columns 4 to 7 first, then 1,2 and finally 12.

Details of what each column represents are listed below. The first 2 lines are for Army Baggage only. The light green cells should not be changed. Choose the command that A

1
Min 0 0 0

2
Max 8 8 0

3
Qty 0 2 50

4
Description Army Baggage Army Baggage General

5
#

7
Train Train CinC

8
ea 6 1 30

9
total 0 0 500

10
A B 2 50

Type # Cmd

Reg Bg(S) Irr Bg(I) Reg Cv(S)

Explanation of columns. 1 Min Enter the minimum number of elements specified in the DBMM Army Lists 2 Max Enter the maximun number of elements available to your army from the DBMM Army Lists 3 Qty This cell totals the number of elements allocated to all commands A-D and Train and if this total is outside the min or m 4 Desc Enter the description of your troops - ie Spartan Hoplites. Command Baggage can be entered in any "white" cells. 5 # Choose either Reg (regular) or Irr (irregular) from dropdown list 6 Type Choose troop classification ie Sp(S), Sp(O) etc from dropdown list - add extra code for "Chariots, Double based Eleme Select extra character for:
add "c" Chariots eg. Kn(O)c add "db" Rear element of compulsory double based element add "m" Mtd infantry eg. Sp(I)m add "w" War Dogs add "xs" for Bt(S) that cannot shoot

7 # Cmd

Choose if element represents a CinC, Sub or Ally General to set the correct points.
# Cmd = Select "Generals" codes:

CinC SG AG (B) (I) 8 ea 9 total 10 A,B,C,D 11 Train 12 Elm avl 13 ME eqv 14 Allowed

Commander in Chief Sub general Ally general Brilliant General Inert General

Automatically calculates the points for the element. #### means that the element type selected is an invalid combinatio Automatically calculates the total points cost of the elements entered in the commands. Input the number of elements allocated to each command Enter elements in the train command. The green cells should not be changed. Enter the total number of elements you have "painted/bought". If total number allocated to all the commands exceeds Shows the Morale Equivalent for that troop type. An X means that troop type combination is not permitted ie Irr Art(S) Allows you to mark the terrain permitted for your army.

ded cells only.

cting "Move and Copy" and tick the create copy box.

d simple list of elements in each command

f your Army, Strategems, Break Points Terrain etc.

ed or your spreadsheet will not work properly.

my, name, period etc and records the total ME and Points chosen.

"Army View name" and then selected from the Army drop down lists. be completed as per the Army List Books. stratagems used by the CinC.

C 0 0 0 0

D 0 0 0 0

Train Break Points 0 * Disheartened 0 * Broken 0 * Shattered 0 100.0 50.5

Notes 1/4 ME lost that bound 1/3 ME lost since start of battle 1/2 ME lost/spent since start battle

Total Army ME: Army Defeat Point: 0 Commands 0 0

* Enter data in unshaded cells only


Qty's shown in "red" if max/min or available are violated

d adds the Casualty sheet to it. trategems and Terrain into a printable format.

choices (numbered 1-14 in red for reference). or the Green/Red "Elements available" cells (ref 13)

not be changed. Choose the command that Army baggage if any is allocated to.

11
C D Train
Train Train

12
Elements Available

13
ME Equiv

14
Terrain Allowed

8 8 1

0.5 0.5 2.0

S WW L

d Train and if this total is outside the min or max then the background colour changes to red. gage can be entered in any "white" cells.

xtra code for "Chariots, Double based Elements etc below

element type selected is an invalid combination ie Irregular Art(S)

mber allocated to all the commands exceeds the no available then background goes red. ype combination is not permitted ie Irr Art(S)

DBMM2 - Army List Generator


Army: Date: Book No: List No: 2 58

Alan 50AD-1500AD
Aggression Factor: 1 Cool Home Climate: CinC is : Normal 0
0 0 0 0 0

Command Stats A B C Total ME >1/4 ME Lost >1/3 ME Lost >1/2 ME Lost 28 7.5 9.5 14.5 12 3.5 4.5 6.5 16.5 4.5 6 8.5

D 0 0 0 0

Train 2 1 1 Break Points * Disheartened Notes - when losses exceed 1/4 ME lost that bound 1/3 ME lost since start of battle 1/2 ME lost/spent since start battle * Enter data in white unshaded cells only
Qty's shown in "red" if max/min or available are violated
Elements Available

* Broken 1.5 * Shattered 58.5 29.5

Stratagems
1 1 1 1 1
Choose Stratagem Choose Stratagem Choose Stratagem Choose Stratagem Choose Stratagem

Army Points Total = 255 Cmd Points AP ea 1 total 2 127 A 1 59 B 1

Total Army ME: Army Defeat Point: 69 C 0 D 0 Train


Train Train

Commands
ME Equiv

Min Max Qty 0 0 0 0 1 1 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 1 2 1 12 24 12 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 1 1 1 9 10 12 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Description Army Baggage Army Baggage Command Baggage Command Baggage C in C (255AP) Sub General Sub General Nobles Cavalry Peasants with axe Peasants with bow

Type

# Cmd Train Train

Terrain Allowed Description

Irr Bg(I)

Irr Irr Irr Irr Irr Irr Irr

Kn(F) Kn(F) LH(S) Kn(F) LH(S) Bd(I) Ps(O)

CinC SG SG

19 19 16 9 6 4 2

19 19 16 81 60 48 10

1 1 1 9 3 2 7 10 5

1.0 0.0 0.0 0.0 4.0 4.0 4.0 2.0 1.0 1.0 0.5 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0

S FS WW L Rv DH CH WH RH SH GH BUA BUAf FW Rd PRd F E B O Oa V Wd M D BF SF RF G

YES

YES

YES YES

YES

YES

Sea Freezing Sea? Waterway Lake River Difficult Steep Hill Craggy Steep Hill Wooded Hill Rocky Gentle Hill Scrubby Gentle Hill Bare Gentle Hill Built up area BUA allowed PF Frontier Wall Unpaved Roads Paved Roads Large open fields Small enclosed fields Boundary hedge/wall Orchard or olive grove Desert Oasis Vineyards Wood Marsh Sand dunes Boggy flat ground Scrub covered ground Rocky flat ground Sunken Gully

Select extra character for:


add "c" Chariots eg. Kn(O)c add "db" Rear element of compulsory double based element add "m" Mtd infantry eg. Sp(I)m add "w" War Dogs add "xs" for Bt(S) that cannot shoot # Cmd = Select "Generals" codes:

CinC SG AG (B) (I)

Commander in Chief Sub general Ally general Brilliant General Inert General

History v1 - updated to DBMMv2 (min army baggage)

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0

DBMM2 - Army List Generator


Army: Date: Book No: List No: 1 23

Vedic Indian - Later #N/A


Aggression Factor: 1 Home Climate: Tropical CinC is : Normal 0
0 0 0 0 0

Command Stats A B C Total ME >1/4 ME Lost >1/3 ME Lost >1/2 ME Lost Army Points Total = 0 Cmd Points AP ea total 0 A 0 B 0 C 0 0 0 0 0 0 0 0 0 0 0 0

D 0 0 0 0

Train 0 0 0 0 Break Points * Disheartened * Broken * Shattered 0.0 0.5 Notes - when losses exceed 1/4 ME lost that bound 1/3 ME lost since start of battle 1/2 ME lost/spent since start battle * Enter data in white unshaded cells only
Qty's shown in "red" if max/min or available are violated
Elements Available

Stratagems
1 1 1 1 1
Choose Stratagem Choose Stratagem Choose Stratagem Choose Stratagem Choose Stratagem

Total Army ME: Army Defeat Point: 0 D 0 Train


Train Train

Commands
ME Equiv

Min Max Qty 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Description Army Baggage Army Baggage Command Baggage Command Baggage

Type

# Cmd Train Train

Terrain Allowed Description

0 0

0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0

S FS WW L Rv DH CH WH RH SH GH BUA BUAf FW Rd PRd F E B O Oa V Wd M D BF SF RF G

Sea Freezing Sea? Waterway Lake River Difficult Steep Hill Craggy Steep Hill Wooded Hill Rocky Gentle Hill Scrubby Gentle Hill Bare Gentle Hill Built up area BUA allowed PF Frontier Wall Unpaved Roads Paved Roads Large open fields Small enclosed fields Boundary hedge/wall Orchard or olive grove Desert Oasis Vineyards Wood Marsh Sand dunes Boggy flat ground Scrub covered ground Rocky flat ground Sunken Gully

Select extra character for:


add "c" Chariots eg. Kn(O)c add "db" Rear element of compulsory double based element add "m" Mtd infantry eg. Sp(I)m add "w" War Dogs add "xs" for Bt(S) that cannot shoot # Cmd = Select "Generals" codes:

CinC SG AG (B) (I)

Commander in Chief Sub general Ally general Brilliant General Inert General

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0

Alan
50AD-1500AD
Agg 1 Book Climate Cool Army No CinC is: Normal 0 0 0 0 0 0 Type Irr Irr Irr Irr Irr Type Irr Irr Irr Type Irr Irr Irr Type Irr 2 58 Army Points Total = Total Army ME: Army Defeat Point: A 28 7.5 9.5 14.5 127 Total 1 19 81 18 8 Total 1 16 42 Total 19 40 10 Total 2 B 12 3.5 4.5 6.5 59 ME 1 4 2 1 1 ME 1 4 1 ME 4 1 0.5 ME 1 C 16.5 4.5 6 8.5 69 D 0 0 0 0 0 Terrain S FS WW L Rv DH CH WH RH SH GH BUA BUAf FW Rd PRd F E B O Oa V Wd M D BF SF RF G 255 58.5 29.5 Train 2 1 1 1.5 0

Stratagems Choose Stratagem Choose Stratagem Choose Stratagem Choose Stratagem Choose Stratagem Command A 1 Army Baggage 1 C in C (255AP) 9 Nobles 3 Cavalry 2 Peasants with axe Command B 1 Army Baggage 1 Sub General 7 Cavalry Command C 1 Sub General 10 Peasants with axe 5 Peasants with bow Train Command 2 Army Baggage

Total ME >1/4 ME Lost >1/3 ME Lost >1/2 ME Lost Cmd Points Cmd Train CinC AP 1 19 9 6 4 AP 1 16 6 AP 19 4 2 AP 1

Break Points * Disheartened * Broken * Shattered

Bg(I) Kn(F) Kn(F) LH(S) Bd(I)

Bg(I) LH(S) LH(S)

Cmd Train SG

Kn(F) Bd(I) Ps(O)

Cmd SG

Bg(I)

Cmd Train

Allowed Description Sea Freezing Sea? Waterway Lake YES River Difficult Steep Hill Craggy Steep Hill YES Wooded Hill Rocky Gentle Hill Scrubby Gentle Hill YES Bare Gentle Hill YES Built up area BUA allowed PF Frontier Wall Unpaved Roads Paved Roads YES Large open fields Small enclosed fields Boundary hedge/wall YES Orchard or olive grove Desert Oasis Vineyards Wood Marsh Sand dunes Boggy flat ground Scrub covered ground Rocky flat ground Sunken Gully

Total ME >1/4 Lost >1/3 Lost >1/2 Lost

Train

Break Points Command A Disheartened Broken Total ME Shattered * Disheartened Total Army ME: ** Broken Army Defeat Point: *** Shattered Broken Total
1 11 21 31 41 2 12 22 32 42 3 13 23 33 43 4 14 24 34 44 5 15 25 35 45 6 16 26 36 46 7 17 27 37 47 8 18 28 38 48 9 19 29 39 49 10 20 30 40 50

Train

Command B Total ME * Disheartened ** Broken *** Shattered


1 11 21 31 41 2 12 22 32 42 3 13 23 33 43 4 14 24 34 44 5 15 25 35 45 6 16 26 36 46 7 17 27 37 47 8 18 28 38 48 9 19 29 39 49 10 20 30 40 50

Command C Total ME * Disheartened ** Broken *** Shattered


1 11 21 31 41 2 12 22 32 42 3 13 23 33 43 4 14 24 34 44 5 15 25 35 45 6 16 26 36 46 7 17 27 37 47 8 18 28 38 48 9 19 29 39 49 10 20 30 40 50

Command D Total ME * Disheartened ** Broken *** Shattered


1 11 21 31 41 2 12 22 32 42 3 13 23 33 43 4 14 24 34 44 5 15 25 35 45 6 16 26 36 46 7 17 27 37 47 8 18 28 38 48 9 19 29 39 49 10 20 30 40 50

Train Command Total ME * Disheartened ** Broken *** Shattered


1 2 3 4 5 6 7 8 9 10

Army Lists 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48

Troop Type Class Art(S) Art(O) Art(F) Art(I) Art(X) Ax(S) Ax(S)db Ax(S)m Ax(O) Ax(O)db Ax(O)m Ax(I) Ax(I)db Ax(I)m Bd(S) Bd(S)db Bd(S)m Bd(O) Bd(O)db Bd(O)m Bd(F) Bd(F)db Bd(F)m Bd(I) Bd(I)db Bd(I)m Bd(X) Bd(X)db Bd(X)m Bg(S) Bg(O) Bg(F) Bg(I) Bts(S) Bts(S)xs Bts(O) Bts(F) Bts(I) Bts(X) Bw(S) Bw(S)db Bw(S)m Bw(O) Bw(O)db Bw(O)m Bw(I) Bw(I)db Bw(I)m

Reg 10.0 8.0 10.0 4.0 4.0 5.0 3.0 6.0 4.0 2.0 5.0 3.0 1.0 4.0 9.0 7.0 10.0 7.0 5.0 8.0 6.0 4.0 7.0 5.0 3.0 6.0 8.0 6.0 9.0 6.0 3.0 3.0 2.0 X X X 2.0 X 6.0 6.0 4.0 7.0 5.0 3.0 6.0 4.0 2.0 5.0

Irr X X X X X 4.0 3.0 5.0 3.0 2.0 4.0 2.0 1.0 3.0 7.0 6.0 8.0 5.0 4.0 6.0 5.0 4.0 6.0 4.0 3.0 5.0 6.0 5.0 7.0 3.0 2.0 2.0 1.0 3.0 2.0 2.0 X 1.0 X 5.0 4.0 6.0 4.0 3.0 5.0 3.0 2.0 4.0

3 2 2 2

rME 1 1 1 1 0 1 0 1 0.5 0 0.5 0.5 0 0.5 2 0 2 1 0 1 1 0 1 1 0 1 1 0 1 3 1 1 1 X X X 0.5 X 1 1 0 1 1 0 1 0.5 0 0.5

iME X X X X X 1 0 1 0.5 0 0.5 0.5 0 0.5 2 0 2 1 0 1 1 0 1 1 0 1 1 0 1 3 1 1 1 0.5 0.5 0.5 X 0.5 X 1 0 1 1 0 1 0.5 0 0.5

Additional PV Reg Irr ME 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

CinC CinC(B) CinC(I) SG SG(B) AG AG(B) AG(I)

20 45 -55 20 45 10 35 -15 Reg 1 -2 -1

10 35 -65 10 35 5 30 -20 Irr 1 -1 -1

4 4 4 4 4 4 4 4

Mounted Dbl Base Chariots

Extra Codes c = chariots db = rear element of reqd double based element m = mounted infantry w = war dogs xs = Bt(S) that cannot shoot

Army Bg(S) Bg(O) Bg(F) Bg(I) Command Bg(S) Bg(O) Bg(F) Bg(I)

Reg 4 2 2 2 Reg 4 1 1 1

Irr 4 1 1 1 Irr 4 1 1 1

49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90

Bw(X) Bw(X)db Bw(X)m Cm(S) Cm(O) Cm(X) Cv(S) Cv(S)c Cv(S)db Cv(O) Cv(O)c Cv(O)db Cv(I) Cv(I)c Cv(I)db El(S) El(O) El(I) El(X) Exp(O) FO/Gap FO/Hidden Gal(S) Gal(O) Gal(F) Gal(I) Gal(X) Hd(S) Hd(S)db Hd(S)m Hd(O) Hd(O)db Hd(O)m Hd(F) Hd(F)db Hd(F)m Hd(I) Hd(I)db Hd(I)m Kn(S) Kn(S)c Kn(S)db Kn(O) Kn(O)c Kn(O)db Kn(F) Kn(F)c Kn(F)db Kn(I) Kn(I)c Kn(I)db Kn(X)

7.0 5.0 8.0 X X X 10.0 9.0 8.0 8.0 7.0 6.0 6.0 5.0 4.0 20.0 16.0 12.0 X 8.0 2.0 4.0 6.0 5.0 4.0 3.0 6.0 X X X X X X X X X X X X 15.0 14.0 13.0 12.0 11.0 10.0 11.0 10.0 9.0 10.0 9.0 8.0 13.0

5.0 4.0 6.0 8.0 5.0 7.0 9.0 8.0 8.0 7.0 6.0 6.0 5.0 4.0 4.0 20.0 16.0 12.0 22.0 7.0 2.0 4.0 X X X X X 2.0 1.0 3.0 1.0 0.0 2.0 1.0 0.0 2.0 0.5 -0.5 1.5 12.0 11.0 11.0 10.0 9.0 9.0 9.0 8.0 8.0 8.0 7.0 7.0 11.0

1 0 1 X X X 2 2 0 1 1 0 1 1 0 4 4 4 X 0 0 0 0.5 0.5 0.5 0.5 1 X X X X X X X X X X X X 2 2 0 2 2 0 2 2 0 2 2 0 2

1 0 1 2 1 0 2 2 0 1 1 0 1 1 0 2 2 1 1 0 0 0 X X X X X 0.5 0 0.5 0.5 0 0.5 0.5 0 0.5 0 0 0 2 2 0 2 2 0 2 2 0 2 2 0 2

Kn(X)c 12.0 Kn(X)db 11.0 LH(S) 7.0 LH(O) 5.0 LH(F) 5.0 LH(I) 3.0 PF wall 1.0 PF gate 3.0 PF cTwr 4.0 PF gateTwr 4.0 PF Tower 2.0 PO 1.0 Pk(S) 5.0 Pk(S)db 3.0 Pk(S)m 6.0 Pk(O) 4.0 Pk(O)db 2.0 Pk(O)m 5.0 Pk(F) 4.0 Pk(F)db 2.0 Pk(F)m 5.0 Pk(I) 3.0 Pk(I)db 1.0 Pk(I)m 4.0 Pk(X) 4.0 Pk(X)db 2.0 Pk(X)m 5.0 Ps(S) 3.0 Ps(S)m 4.0 Ps(O) 2.0 Ps(O)m 3.0 Ps(I) 1.0 Ps(I)m 2.0 Ps(X) 6.0 Ps(X)m 7.0 Shot(I) 5.0 Shot(I)db 3.0 Shot(I)m 6.0 Shp(S) X Shp(O) X Shp(I) X Shp(X) X Sp(S) 7.0 Sp(S)db 5.0 Sp(S)m 8.0 Sp(O) 5.0 Sp(O)db 3.0 Sp(O)m 6.0 Sp(I) 4.0 Sp(I)db 2.0 Sp(I)m 5.0 TF 2.0

10.0 10.0 6.0 4.0 4.0 3.0 1.0 3.0 4.0 4.0 2.0 1.0 X X X X X X 3.0 2.0 4.0 3.0 2.0 4.0 3.0 2.0 4.0 3.0 4.0 2.0 3.0 1.0 2.0 6.0 7.0 X X X 4.0 3.0 2.0 6.0 X X X 4.0 3.0 5.0 3.0 2.0 4.0 2.0

2 0 1 1 1 1 0 0 0 0 0 0 1 0 1 1 0 1 1 0 1 1 0 1 1 0 1 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 1 0 1 X X X X 2 0 2 1 0 1 1 0 1 0

2 0 1 1 1 1 0 0 0 0 0 0 X X X X X X 0.5 0 0.5 0.5 0 0.5 0.5 0 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 X X X 0.5 0.5 0.5 1 X X X 1 0 1 0.5 0 0.5 0

TF camp Wb(S) Wb(S)db Wb(S)m Wb(O) Wb(O)db Wb(O)m Wb(F) Wb(F)db Wb(F)m Wb(F)w WWg(S) WWg(O) WWg(I) WWg(X)

1.0 X X X X X X X X X X 14.0 10.0 X 7.0

1.0 5.0 4.0 6.0 3.0 2.0 4.0 3.0 2.0 4.0 2.0 10.0 8.0 4.0 6.0

0 X X X X X X X X X X 2 2 X 0

0 1 0 1 0.5 0 0.5 0.5 0 0.5 0.5 2 2 1 0

Stratagem Points Stratagems Choose Stratagem Ambush (Not if CinC Inert) Betrayal (-5 ME penalty, Not if CinC Inert) Changing Deployment (Only if Brilliant CinC) Concealed Command (Brilliant Invading CinC or Defender) Delaying Battle - If fortified Camp/BUAf in deployment zone Disguised Troops - as per army list (Not if CinC Inert) Exaggerating Army Size (Not if CinC Inert) False Reinforcements - as per list (Not if CInC Inert) Feigned Flight Flank Attack (Only if Brilliant CinC) Guides (Only if Invader & not if CinC Inert) Hidden Obstacles - as per list (+2AP per FO, Not if CinC Inert) Portable Obstacles - as per list Scouting (Not if CinC Inert) Unusual Troops - as per list

Brilliant Normal Inert 0 0 0 10 10 N/A 5 5 N/A 5 N/A N/A 5 5 N/A 10 10 5 10 10 N/A 5 5 N/A 10 10 N/A 10 10 10 5 N/A N/A 10 10 N/A 0 0 N/A 0 0 0 5 5 N/A 10 10 10

Army View Table Army Name Alan

Date 50AD-1500AD

= Selected View

Notes

per army list per army list per element

per army list Brilliant Gen or defender

Brilliant Gen

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