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down into its constituent parts that can be built or even attempted before said idea can be realized.
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5. Reach your potential customer. An idea is NOT an innovation until it reaches people. You have to reach the people the innovations designed for! 6. Beat your competitors. You wont be alone at trying to get your ideas up and running. 7. Timing. As great as your idea is, will people accept it when its finished? It may be too revolutionary for your time (many past innovators had this problem). 8. Keep the lights on. The bills will keep coming while youre struggling with all these things. Lastly but far from the least here are paths of innovation, or ways of thinking about them that can shift the odds in your favor: 1. Self-knowledge. Being aware of the environments or challenges that inspire the best results for your personality can help you make smart path choices. 2. Be intense, but step back. Be ready to hear hard truths; maintain the courage to question, rethink and commit again. 3. Grow to size. Start small and attack a specific problem in a known field. Grow your ambition with your success. 4. Honor luck and the past the sacrifices of your predecessors. Acknowledge that you are standing on the shoulders of giants!
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We want innovation explained in neat packages, but we also want to acclaim the right people for them. Rarely do both happen simultaneously.
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The best ideas DONT always win, but that doesnt stop people from believing that they should. Fairy tales and hero stories follow similar patterns: good guys win and bad guys lose, and people who do the right thing get nice prizes. People want to believe that this is always the case, even if it isnt. The goodness or newness of an idea is only part of the system that determines which ideas win or lose; there are environmental or secondary factors which determine the fate of an idea: 1. Culture. Innovations do change societies, but they must first gain acceptance by aligning with existing values. 2. Dominant design. Many dominant designs achieve popularity on the back of another innovation. 3. Inheritance and tradition. Some people are comfortable with a particular idea based on tradition, and its easy to confuse comfort for a belief with it actually being good. 4. Politics. You can predict how people in power will respond to a new idea if you first calculate its impact on them. 5. Economics. Innovation is expensive; will the costs of changing to the new thing be worth it? 6. Goodness is always subjective. Get any number of people in a room and youll get different definitions of goodness. 7. Short-term vs. long-term thinking. Many superior ideas are rejected by people interested in either short-term or long-term goals.
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